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f13.net General Forums => MMOG Discussion => Topic started by: Arthur_Parker on March 10, 2006, 05:00:15 AM



Title: Zombies Zombies Zombies
Post by: Arthur_Parker on March 10, 2006, 05:00:15 AM
One of the DDO threads turned into talk about Zombie's, just found this.

Eurogamer (http://www.eurogamer.net/article.php?article_id=63199)
Quote
New Zombie MMO on the way

Thinking Man Studios has revealed that it's currently developing a new survival horror MMORPG that will let you play as either a human or a flesh-eating zombie.

Titled Exanimus (that's Latin for 'without life', fact fans), it's set in a post-apocalyptic world where a few pockets of survivors are struggling to stay alive as armies of the living dead roam the Earth. You should "expect to see half rotten corpses walking around and tearing apart the bodies of the living for food," apparently.

You can join either side, playing on your own or in a team or guild. There will be a PvP mode, and you'll have to pay a monthly subscription fee - but according to the game's website, it will be "competitively priced to other MMOs currently on the market."


At the moment the game is only in development for PC, but as for Mac, Xbox 360 or PS3 versions - "You never know," says TMS. "With technology always changing, we are always interested in finding new outlets for people to play."

As yet there's no word of a release date, and we've yet to see any screenshots - but we'll keep you posted.


Official site (http://www.exanimusthegame.com/)


Title: Re: Zombies Zombies Zombies
Post by: Dren on March 10, 2006, 05:42:51 AM
Hmm, I vaguely remember some free to play MMOG that has zombie action.  Something along the lines that you start as human and when you die you play as a zombie from there on out.  I think you can be turned back, but not sure.

I'll have to research due to the cobwebs being thick this morning.

Found it!

http://www.urbandead.com/


Title: Re: Zombies Zombies Zombies
Post by: Strazos on March 10, 2006, 06:08:28 AM
That seems to work the same as a vampire game that was going around a few years back.


Title: Re: Zombies Zombies Zombies
Post by: Samwise on March 10, 2006, 08:22:38 AM
Hrah harh! Harman zaz, 'aaah mah gaz, ZAHMBAHZ!! Ran, RAN!' Zahmbahz brang gangbang, hraaah!


Title: Re: Zombies Zombies Zombies
Post by: Sunbury on March 10, 2006, 08:26:53 AM
I'd rather they make the setting a 'zombies just started happening' world, like Night of the Living Dead and its sequels.

I've seen enough post-apoc dreary landscapes.    That's why I liked the Duke Nukem FPS, as it was set in a more 'normal' world, instead of dungeons, or ruins or spaceships.   Or think of "The Omega Man" where a bio warfare virus wiped out the population except those immune, and turned some into zombies, but the world is basically intact but degrading.

You could have starting towns where the zombie invastion hasn't started and could be fought off, while other towns may get overrun.  Actually a giant game of zombie vs live RTS.   If the world goes too once side or the other, the GMs could have another 'zombie re-infection', or 'zombies all die out in town x' events.


Title: Re: Zombies Zombies Zombies
Post by: Samwise on March 10, 2006, 08:30:06 AM
I wish a developer would have the balls to do a MMOG with perma(un)death and a server wipe.  Start the game with a few zombies and a bunch of survivors.  When a zombie gets a survivor, that survivor is now a zombie permanently.  When a significant enough fraction of the populace is a zombie, game over, server wipes, play again.

Basically make Zombie Panic! (http://en.wikipedia.org/wiki/Zombie_Panic!) but with a more interactive world and rounds that last months instead of minutes.


Title: Re: Zombies Zombies Zombies
Post by: HaemishM on March 10, 2006, 08:38:51 AM
That could be a fun game, Sam. But then only the HARDCORE UBAH would be human, which would be a good enough reason to want to wipe out the human race.


Title: Re: Zombies Zombies Zombies
Post by: Soln on March 10, 2006, 11:59:26 AM
Is there PvP?

Imagine -- eating one's enemy.  Da H0rr0z


Title: Re: Zombies Zombies Zombies
Post by: Dren on March 10, 2006, 12:18:06 PM
Is there PvP?

Imagine -- eating one's enemy.  Da H0rr0z

You know the undead in WoW can do that right?


Title: Re: Zombies Zombies Zombies
Post by: Soln on March 10, 2006, 12:36:13 PM
Is there PvP?

Imagine -- eating one's enemy.  Da H0rr0z

You know the undead in WoW can do that right?

yeah, but I thought it's not a core component of your template (just temp buff)


Title: Re: Zombies Zombies Zombies
Post by: Arthur_Parker on March 10, 2006, 12:37:22 PM
FAQ

Quote
Overview   
    
    What is Exanimus?   
     - Exanimus is a new type of MMO in development that is set in the Zombie Horror Genre.    
    
    Why a Horror Genre?   
    - With all the different MMO's on the market, 90% of them fit into either a Fantasy or Sci-Fi genre. While there are a few that are different, we feel that it's time for something new and completely fresh. Exanimus is the first step into a new market that we hope to jumpstart with this title. Besides, everyone loves Zombies!    
        
    What does Exanimus mean?   
     - In Latin, it means "Without Life"   
        
    What is a MMO?   
     - A massively multiplayer online game (MMOG or MMO) is a type of computer game that enables hundreds or thousands of players to simultaneously interact in a game world that they are connected to via the Internet. Typically the kind of game is played in an online, multiplayer-only persistent world. (Source: Wikipedia)   
        
    Where can we find more information about Exanimus and some screenshots?   
    - The best place will be at our website at http://www.exanimusthegame.com. As we progress thru production, we will be posting new releases, dev logs, concept artwork, screenshots, and more.   
        
    When you say Mature Audiences only, what do you mean? Is this something my kids can play?   
    - Exanimus is designed to be a very intense and graphic game. There will be very disturbing imagery and content that is NOT intended for anyone under the age of 18. This is DEFINITELY NOT FOR YOUR CHILDREN!   
        
    Who is making this game?   
    Exanimus is being created by the Rotten Corpse team from TMSGames.   
        
    Who is your publisher?   
    - As of this moment, we are self publishing through TMSGames. We have been negotiating with several different publishers that have shown interest in our title, and if we find a publisher that we feel fits inside our plans with Exanimus, we will announce them as the official publisher.   
        
    What is the current state of development?   
    - Exanimus is currently in Pre-Production.   
        
    Will this be available in stores or will it be downloadable?   
    - While we hope someday to see it on store shelves, we are still too far away to say for sure. We are investigating direct download options and seeing where that leads.   
        
    Will there be a monthly fee?   
    - Yes, but the fee will be competitively priced to other MMO's currently on the market.   
        
    What platform will the game be available on?   
    - We are developing Exanimus for the PC.   
        
    Will there be a version released for my Mac / X-Box 360 / Playstation?   
    - You never know. With technology always changing, we are always interested in finding new outlets for people to play.   
        
    What kind of internet connection will I need to play?   
    - We recommend a broadband connection.    
        
    What are the requirements for Exanimus to run on my PC?   
    - We are still too far away to answer for sure, but the average PC should be able to run the game with no problems.   
        
    When will the Beta be available, and can I be a Beta Tester?   
    - A Beta has not yet been set, but when we do have one, we will post it on the Exanimus site. We are looking to allow as many people as we can into the Beta to ensure that the game will be ready for distribution, and as bug free as possible.   
        
Gameplay   
        
    Does Exanimus follow any kind of story?   
    - Yes, there is a storyline created for players that they will be able to immerse themselves in.   
        
    What kind of gameplay can I expect?   
    - Exanimus is a very dark and graphic game. Players will experience a very apocalyptic world, where everything is as bad as it can get, and then some more. Players should expect to see half rotten corpses walking around and tearing apart the bodies of the living for food.   
        
    Can I play as a Zombie?   
    - Yes, players will have the ability to become part of the walking dead and experiencing the game from a zombie's perspective. Nothing shows your friends that you care more than a big bite on the cheek.   
        
    Is there PvP?   
    - Yes. Exact PvP details will be released at a later date.   
        
    Is this a solo game or team play game?   
    - Both. We recognize that people like to play with others and sometimes by themselves. We have designed a format that will allow both types of players to enjoy their game experience.   
        
    Is there a level cap?   
    - No comment at this time.   

        
    Is there a crafting system in Exanimus?   
    - Yes   
        
Community   
        
    Will there be Guilds in the Game?   
    - Yes, there will be guilds available that players can form on both sides, Human and Zombie.    
        
    How do you plan to integrate the community into the games development?   
    - We hope to do something that has not be done yet. We are going to give everyone a backstage pass during the development of the game. When production starts, we will be picking elements from the production team to post on. Players will then be able to view the artist progression day by day. So for instance, you will be able to log in and see the progression of a Zombie character from concept all the way to game engine integration. We also have several other plans that will allow players to get directly involved inside the game even before Beta. So we highly recommend everyone keep checking in on the site during production.   
        
    Is there an official forum for Exanimus?   
    - Not yet. When we launch the full website, there will be a forums section for players to talk directly with other players and developers about the game.   
        
    Is there a mailing list available to subscribe to for future updates and game releases?   
    - No, we will be providing a newsletter for players to subscribe to for news updates. That will be available when the full website goes live.   
        
    Do you have any banners or graphics that I can use to link on my website?   
    - Not yet, we do have some being created right now and they will be available when the website is ready to launch.    
        
Misc   
        
    Is this for real?   
    - Yes, this is very real. We wouldn't go thru all this work if it wasn't.   
        
    Why Zombies? Why not.....   
    - Why not Zombies? Are you anti-Zombie?   
        
    Can I be a Zombie in real life?   
    - Only if you have ever worked an office job, then yes.

The levels comment put me right off.  It's an interesting idea, making an adult mmorpg not based on sex.  Never heard of http://games.thinkingmanstudios.com/ before.


Title: Re: Zombies Zombies Zombies
Post by: schild on March 10, 2006, 12:59:09 PM
Never gonna happen. Web page too unprofessional and we're enterting the vaporzone with how long it is before release. Just write it off.

Edit: The game premise could happen. But not by these guys. And not any time soon.


Title: Re: Zombies Zombies Zombies
Post by: El Gallo on March 10, 2006, 01:00:56 PM
mmmm braaaaaiiiiiiiiiiinnnns


Title: Re: Zombies Zombies Zombies
Post by: shiznitz on March 10, 2006, 01:02:39 PM
Letting players be monsters really should be the next evolution in the genre.


Title: Re: Zombies Zombies Zombies
Post by: Hoax on March 10, 2006, 02:38:46 PM
Your going to hit some serious faction population balance issues.

The next thing is for players to somehow progress down a path of evil and become something akin to what you were in the Dungeon Keeper series.  Allow them to control/place npc mobs.  But make it so the good guys fight the bad guys while the bad guys fight both the bad guys and the good guys (some kind of sphere of influence restrictions on how many big time evil doers can operate in a particular part of the gameworld.

Toss in some skill, good loot system and a pinch of shiney and you have yourself a winner.


Title: Re: Zombies Zombies Zombies
Post by: Samwise on March 10, 2006, 02:41:57 PM
That could be a fun game, Sam. But then only the HARDCORE UBAH would be human, which would be a good enough reason to want to wipe out the human race.

See?  Genius!


Title: Re: Zombies Zombies Zombies
Post by: Llava on March 10, 2006, 02:49:43 PM
I don't know... how does one immerse oneself in a zombie's storyline?

If they're classic zombies, what story is there?  "HUNGRY....................... STILL HUNGRY"

If we're getting into intelligent zombie realm, it's not really a zombie game.

Honestly.  I wouldn't want to see "lvl 22 zomb plaguespreader LFG!!" anytime soon.  Find a better way.


Title: Re: Zombies Zombies Zombies
Post by: Surlyboi on March 10, 2006, 03:24:12 PM
Who died and made you fucking king of the zombies?


Title: Re: Zombies Zombies Zombies
Post by: Samwise on March 10, 2006, 03:48:41 PM
Try Urban Dead or Zombie Panic out to get an idea of how zombies work in a multiplayer game.  It's actually pretty damn awesome IMO.  There's not a lot of depth of story, but stories in MMOs suck anyway, so who cares?

Basically, if you're a survivor, you try not to get eaten; if you are successful, you get to remain a survivor for another day.  If you're a zombie, you try to eat survivors.  Survivors are generally more powerful than zombies, but every survivor that falls bolsters the ranks of the zombies until the zombie population reaches critical mass and survival is nigh impossible.

This is what we call "fun".   :-D  In a MMOG type game I expect you'd motivate people by offering rewards/recognition to people that survive for the longest, or get the most survivor kills as a zombie, or what have you.


Title: Re: Zombies Zombies Zombies
Post by: Margalis on March 10, 2006, 03:50:20 PM
I thought Urban Dead was dreadfully boring.


Title: Re: Zombies Zombies Zombies
Post by: Samwise on March 10, 2006, 04:03:49 PM
It's not for everyone.  I personally think UD's only real shortcoming is the lack of actual death for survivors; people get torn limb from limb by zombies and in a few hours one of their friends jabs them with a revivification needle and they're back on their feet.  If people actually stayed zombies forever after they got offed, I think it'd be more satisfying from both sides - surviving would actually be an accomplishment to be proud of, and with every brain you ate you'd know that you were permanently altering the balance of the game toward your side.  And it'd be interesting to watch the dynamics of it. 

I've been half tempted on multiple occasions to write a knockoff version with permadeath just so I could see it.  The only problem is that 99% of people are pansies who wouldn't appreciate it and would quit in disgust as soon as they "died".


Title: Re: Zombies Zombies Zombies
Post by: Trippy on March 10, 2006, 08:58:47 PM
Never gonna happen. Web page too unprofessional and we're enterting the vaporzone with how long it is before release. Just write it off.

Edit: The game premise could happen. But not by these guys. And not any time soon.
The page isn't so much "unprofessional" as totally missing the feel of the game they are trying to capture. The "blood" looks like some kid spilled his watercolor paint on a piece of paper and it needs to have a black background. This is supposedly a visual arts company but if this is the best they can do visually they are already in a deep deep hole. One faint glimmer of hope is the mention of a broadband connection being recommended. Given the fluffiness rest of the FAQ they could just be making shit up but it might mean the game is actually a shooter rather than a turn-based CRPG.


Title: Re: Zombies Zombies Zombies
Post by: schild on March 10, 2006, 09:00:40 PM
Zombie-paults indeed.


Title: Re: Zombies Zombies Zombies
Post by: Llava on March 10, 2006, 11:43:41 PM
Who died and made you fucking king of the zombies?

(http://www.chronline.com/ArticlesImg/21937.jpg)

These guys?


Title: Re: Zombies Zombies Zombies
Post by: Furiously on March 12, 2006, 12:24:53 AM
They're just looking for a home.


Title: Re: Zombies Zombies Zombies
Post by: sinij on March 12, 2006, 08:07:04 AM
Zombie mmog is already out - its called WoW. Oh you are talking about NPCs...


Title: Re: Zombies Zombies Zombies
Post by: Llava on March 12, 2006, 11:15:53 AM
Zombie mmog is already out - its called WoW. Oh you are talking about NPCs...

But we're not talking about NPCs.  Players can, apparently, be zombies.

And that's a good example- do people playing the Undead in WoW really feel like zombies?  Or do you just feel like a normal guy with a slouch and some exposed bones? (Exposed bones, hilarious.)


Title: Re: Zombies Zombies Zombies
Post by: Strazos on March 12, 2006, 01:17:55 PM
Technically the undead race in WoW are "Forsaken" - difference being that they are still sentient and have souls.


Title: Re: Zombies Zombies Zombies
Post by: Llava on March 12, 2006, 02:21:53 PM
Technically the undead race in WoW are "Forsaken" - difference being that they are still sentient and have souls.

Right.  How do you differentiate that from zombies in a MMG environment?

Lobotomize players as soon as they select the faction?

While that would work damn well with some other games, I don't think this company has the budget for something like that.


Title: Re: Zombies Zombies Zombies
Post by: schild on March 12, 2006, 02:24:24 PM
Who cares about technicalities. WoW isn't a fucking horror zombie game. It's a Warhammer ripoff with more fantasy trappings thrown on. The discussion never should've even gotten to the fact there is an "undead" race in the game. Right now I'm holding out for Capcom to announce an online Survival Horror game. Simply because I don't think anyone else CAN do it. They may have the balls to do it, but they won't be able to correctly. Capcom....MIGHT be able to.


Title: Re: Zombies Zombies Zombies
Post by: Llava on March 12, 2006, 02:50:22 PM
Who cares about technicalities. WoW isn't a fucking horror zombie game. It's a Warhammer ripoff with more fantasy trappings thrown on.

That's what I mean, though.  WoW gets away with it because it's not survival horror.

But this hypothetical game is supposed to be survival horror, and supposed to be very story driven.

What I'm asking is how you pull that off.  How do you let players be zombies and have fun, but not leave them as essentially "slouching, ugly humans" with no sense of the atmosphere intending to be conveyed in a survival horror.

What makes these survival horror zombies in a MMG environment any different from WoW's Forsaken?  Is there even a way to do it?


Title: Re: Zombies Zombies Zombies
Post by: schild on March 12, 2006, 03:06:30 PM
I gotta say, I'd prefer players not be zombies. I'd prefer a limited persistant world out of the box. Maybe 15-20 people max per shard. With multiple locales around the world. RE4 style gameplay with each person starting at a different location where the goal is to meet up somewhere in the middle and escape. Basically RE:Outbreak campaigns with better gameplay, more players and some sort of persistancy.

There's nothing interesting to me about players playing zombies. Ever.


Title: Re: Zombies Zombies Zombies
Post by: Samwise on March 12, 2006, 03:35:15 PM
What I'm asking is how you pull that off.  How do you let players be zombies and have fun, but not leave them as essentially "slouching, ugly humans" with no sense of the atmosphere intending to be conveyed in a survival horror.

What makes these survival horror zombies in a MMG environment any different from WoW's Forsaken?  Is there even a way to do it?

Give them different abilities.  It's not rocket science.  Again, see Urban Dead and Zombie Panic for examples.

Or, for a more general and well-known example, compare orcs and humans in Warcraft 1 or 2.  They don't feel very different, apart from orcs being green and humans being pink, right?  Now compare terrans and zerg in Starcraft.  Hey look, now there's a difference, because they gave the two sides different abilities, strengths, and weaknesses.

Make zombies like the zerg.  Individually weaker and slower, but utterly relentless.

I'm not sure if it would necessarily work in a MMO type setting, but being a zombie in Zombie Panic is fun.  Hiding in a dark corner and jumping out at a fleshy human as he runs past your hiding spot, tearing him to shreds and having him join your team a second later... delicious.


Title: Re: Zombies Zombies Zombies
Post by: Llava on March 12, 2006, 05:20:30 PM
I agree with Schild.  I've thought of a zombie MMG numerous times, and every time it just makes a much better game to not let players be zombies.  It works for some games, sure, but not really for a MMG.

I'd love a world-based zombie game, where players have to try to combat the ever-growing horde.  Maybe try to figure out why it happened.  Manage resources... of course, it  would  have to be open PvP to recreate the sense of "Can we trust these guys in our cabin?"

Equally tough to pull off, though.


Title: Re: Zombies Zombies Zombies
Post by: Miscreant on March 12, 2006, 07:12:33 PM
Never gonna happen. Web page too unprofessional and we're enterting the vaporzone with how long it is before release. Just write it off.

Edit: The game premise could happen. But not by these guys. And not any time soon.

You're just saying that because they spell through "thru".


Title: Re: Zombies Zombies Zombies
Post by: schild on March 12, 2006, 07:15:25 PM
Didn't even notice.


Title: Re: Zombies Zombies Zombies
Post by: Velorath on March 12, 2006, 07:35:07 PM
Who cares about technicalities. WoW isn't a fucking horror zombie game. It's a Warhammer ripoff with more fantasy trappings thrown on. The discussion never should've even gotten to the fact there is an "undead" race in the game. Right now I'm holding out for Capcom to announce an online Survival Horror game. Simply because I don't think anyone else CAN do it. They may have the balls to do it, but they won't be able to correctly. Capcom....MIGHT be able to.

Having played the RE: Outbreak games I'd rather not see them try.


Title: Re: Zombies Zombies Zombies
Post by: schild on March 12, 2006, 07:48:15 PM
ERrrr, all I wanted from Outbreak was the existance of campaigns instead of a half-ass realized shitturd of a neverending world we've seen with every other mmog.


Title: Re: Zombies Zombies Zombies
Post by: sinij on March 12, 2006, 09:12:19 PM
Zombie mmog is already out - its called WoW. Oh you are talking about NPCs...

And that's a good example- do people playing the Undead in WoW really feel like zombies? 

I was more referring to quality of experience and general predispositions of player base of WoW rather than actual fact that you can play undead race.


Still how would you make players *feel* like zombies? Ask them to camp human spawn for hours at a time or make them form 40+ zombie raid group just to take on few human strugglers?


Title: Re: Zombies Zombies Zombies
Post by: Samwise on March 12, 2006, 10:31:51 PM
Still how would you make players *feel* like zombies? Ask them to camp human spawn for hours at a time or make them form 40+ zombie raid group just to take on few human strugglers?

Go play Urban Dead (http://www.urbandead.com/) for a week.  Seriously.


Title: Re: Zombies Zombies Zombies
Post by: Venkman on March 13, 2006, 08:53:23 AM
WoW Undead are Humans with cannibalize. There some immersive elements, particularly pertaining to sound. But otherwise, the world looked like what it was: Undead settling previously-human towns. The game play itself, like so much of the game, was otherwise largely the same.

It doesn't piss me off that Blizzard didn't do good Zombies though because I simply wasn't expecting true deviation from norm. Just like the game in totality actually.


Title: Re: Zombies Zombies Zombies
Post by: Signe on March 13, 2006, 12:55:11 PM
Someone is going to make a  Zombie Game!  (http://www.exanimusthegame.com/)  I don't know who they are or why they'd want to do it though.

DEN ME!!!!

Dammit.


Title: Re: Zombies Zombies Zombies
Post by: Dren on March 13, 2006, 01:12:23 PM
WoW Undead are Humans with cannibalize. There some immersive elements, particularly pertaining to sound. But otherwise, the world looked like what it was: Undead settling previously-human towns. The game play itself, like so much of the game, was otherwise largely the same.

It doesn't piss me off that Blizzard didn't do good Zombies though because I simply wasn't expecting true deviation from norm. Just like the game in totality actually.

It might have been interesting if they made it impossible to "heal" the undead unless they ate alliance people or by some other arcane method that involved the essence of alliance people. (Undead priests create healing spells from essences they obtained from fallen foes, potions made from living essence, limbs kept in your pack for eating later, etc.)  Obviously this would only work on a pure PvP server.  The "forced" PvP would be something fairly new I'd think.


Title: Re: Zombies Zombies Zombies
Post by: UnSub on November 09, 2008, 07:39:39 AM

(http://www.humandeath.de/Multimedia/Repka_Necro_Prefix.jpg)

Someone else can ponder the irony of necroing a thread about a zombie game.

Never gonna happen. Web page too unprofessional and we're enterting the vaporzone with how long it is before release. Just write it off.

Edit: The game premise could happen. But not by these guys. And not any time soon.

Exanimus development officially suspended (http://www.exanimusthegame.com/gamenews/Exanimus_Development_Suspended.php)

AFAIK, it was suspended without ever releasing any actual in-game shots, or with much information released on how gameplay would actually work.


Title: Re: Zombies Zombies Zombies
Post by: NiX on November 09, 2008, 08:34:32 AM
The greater irony is that you necro'd a zombie thread to tell us how the project is dead.


Title: Re: Zombies Zombies Zombies
Post by: schild on November 09, 2008, 01:34:38 PM
The greater irony is that you necro'd a zombie thread to tell us how the project is dead.

Weird, because I thought he necro'd it to say how fucking awesome I am.


Title: Re: Zombies Zombies Zombies
Post by: NiX on November 09, 2008, 02:32:49 PM
One and the same, aren't they? :awesome_for_real:


Title: Re: Zombies Zombies Zombies
Post by: Samwise on November 09, 2008, 11:31:28 PM
How do you have one thing in the same thing as itself?


Title: Re: Zombies Zombies Zombies
Post by: Triforcer on November 10, 2008, 01:44:25 AM
the proper expression is one AND the same.  Don't attract the grammar snake.


Title: Re: Zombies Zombies Zombies
Post by: DraconianOne on November 10, 2008, 04:49:06 AM
Ironic also that this gets Necro'd shortly after WoW had it's Zombie invasion too when players could play actual zombies and not just the "undead" race.


Title: Re: Zombies Zombies Zombies
Post by: apocrypha on November 10, 2008, 06:28:29 AM
Ironic also that this gets Necro'd shortly after WoW had it's Zombie invasion too when players could play actual zombies and not just the "undead" race.

Wake up and smell the coffee. It's not ironic, it's a conspiracy!

I await Oliver Stone's "Lazarus" in 2016 with anticipation.


Title: Re: Zombies Zombies Zombies
Post by: Xanthippe on April 16, 2011, 08:06:52 AM
/necro

Still looking for a good zombie mmo.  Why has no one made this yet?

Closest ones I've found are browser games.  Urban Dead is ok but uncompelling - it was probably a great deal more fun when it was new.  These two are relatively newish:

http://www.die2nite.com/ (http://www.die2nite.com/)
(thread here) (http://forums.f13.net/index.php?topic=20421.0)

and

http://www.zombiepandemic.com/ (http://www.zombiepandemic.com/)

Zombie Pandemic is also on Facebook but essentially the same game, other than being even slower due to having to go through all the Facebook stuff.  I tried it both ways.  Facebook didn't seem to add anything whatsoever, so if you're interested in playing, I recommend the web version above.

Both are interesting but so very limited.  I want an unlimited zombie mmo that I can play whenever for however long I want.  Graphics are not necessary.


Title: Re: Zombies Zombies Zombies
Post by: Shatter on April 16, 2011, 05:23:06 PM
I can already here the bitching about the slow movement speed....


Title: Re: Zombies Zombies Zombies
Post by: Margalis on April 17, 2011, 06:44:40 PM
Xanthippe, what specifically are you looking for in a little more detail?

If you don't mind.


Title: Re: Zombies Zombies Zombies
Post by: Xanthippe on April 18, 2011, 10:19:21 AM
What I would like to see is a persistent world with (at least) 2 sides, zombies and humans, where a player could play either side.  Exploration, salvaging(loot!), building(crafting!), training(leveling!) would all be required parts to the game.  Beyond that, and then we're into describing my game nirvana.

Persistent meaning that I could play as long as I want to, rather than have a limited number of moves per day.   Some days I wouldn't play at all, other days I might want to play hours - like any other game.  The games I listed above, for example, are all based upon limited playtime, like Facebook games.  You can play for a little bit, then you have to wait until your energy replenishes before you can do anything again.  They all do have those 4 features listed above, though. I particularly like Zombie Pandemic and am tempted to toss them some cash so I can play more.



Title: Re: Zombies Zombies Zombies
Post by: Samwise on April 18, 2011, 01:33:16 PM
I assume you've already checked out Urban Dead.  It is AP-based, so it might not be for you.  Also, no crafting.

My perfect zombie game would be Urban Dead plus crafting/building plus perma[un]death.  So, sort of a cross between Urban Dead, Nexus War, and Die2Nite.   :oh_i_see:


Title: Re: Zombies Zombies Zombies
Post by: Xanthippe on April 18, 2011, 05:29:39 PM
Urban Dead has a steeper learning curve than Die2Nite or Zombie Pandemic.

I'm a zombie (right now I'm a dead zombie).  I thought I logged out in a safe place but either I didn't or it became a nonsafe place or something.  Anyway, I don't want to be a zombie so I'm looking for a place to become a human again. Wandering around doesn't seem to be very satisfying (especially given that I only have 50AP). I guess I'm having a rough start and wanted a little more handholding at the beginning.


Title: Re: Zombies Zombies Zombies
Post by: Furiously on April 19, 2011, 12:48:53 AM
Look for one of the clans. Joining up will help immensely. Of course, 1/4 of the players will be zombie spies.


Title: Re: Zombies Zombies Zombies
Post by: CharlieMopps on April 19, 2011, 08:41:32 AM
Not an MMO but Zombie Panic (free on steam) is a blast.


Title: Re: Zombies Zombies Zombies
Post by: Samwise on April 20, 2011, 08:23:33 AM
Look for one of the clans. Joining up will help immensely. Of course, 1/4 of the players will be zombie spies.

See, I never understood the point of playing UD "competitively".  Clans, "zombie spies", all that serious business.  It costs less AP to bring someone back to life than it does to kill them.  It's a perpetual stalemate, which is why I eventually got bored of it and started dreaming of a game without Necrotech syringes. 


Title: Re: Zombies Zombies Zombies
Post by: Shatter on April 20, 2011, 09:09:27 AM
I play this game every day only I call it work


Title: Re: Zombies Zombies Zombies
Post by: Xanthippe on April 21, 2011, 10:40:55 AM
I've been playing Urban Dead for maybe a week.  

Spent the first day exploring.  Couldn't find a proper place to hole up and got killed by zombies.  

Spent the next couple of days trying to find a place where I could be revived.  Found one, spent 3 days there before someone revived me.

Have spent the last two days trying to find a mall, since I'm a consumer.  Finally found one.  Searched every store.  Found nothing.  

In fact, I've spent some time searching since I started in this game and found nothing ever.
 
I have 0 experience, have found nothing after a week.

This is why I bet this game was more fun when it was new than it is now.

Zombie Pandemic, on the other hand, is similar, but I've actually performed missions, found loot, killed zombies, trained skills, and am now better at all of those things after playing for about a week.


Title: Re: Zombies Zombies Zombies
Post by: Samwise on April 22, 2011, 02:03:07 PM
In Zombie Pandemic, are the zombies players or NPCs?  I really like Urban Dead's pure PvP nature, and the fact that when someone "dies" they theoretically join the other "team".  (Although I always felt like I was in the minority among UD's playerbase in that respect.)


Title: Re: Zombies Zombies Zombies
Post by: Xanthippe on April 25, 2011, 06:29:06 AM
In Zombie Pandemic, are the zombies players or NPCs?  I really like Urban Dead's pure PvP nature, and the fact that when someone "dies" they theoretically join the other "team".  (Although I always felt like I was in the minority among UD's playerbase in that respect.)

Alas, the zombies are npcs. 

How is a newbie supposed to advance in Urban Dead starting out now?


Title: Re: Zombies Zombies Zombies
Post by: Yegolev on April 25, 2011, 09:59:43 AM
Something to try: play Fallen Earth; to play as human, use run, to play as zombie, turn off run.


Title: Re: Zombies Zombies Zombies
Post by: Samwise on April 25, 2011, 11:22:21 AM
In Zombie Pandemic, are the zombies players or NPCs?  I really like Urban Dead's pure PvP nature, and the fact that when someone "dies" they theoretically join the other "team".  (Although I always felt like I was in the minority among UD's playerbase in that respect.)

Alas, the zombies are npcs. 

How is a newbie supposed to advance in Urban Dead starting out now?

I don't think advancement is any different than it's always been. 

If you're alive, the quickest way is finding first aid kits.  Go to a hospital (or a mall if you have the "shopping" skill) and search for 'em.  Use them on people (or zombies) who are hurt.  Getting the Diagnosis skill makes this easier, but until you have that you can just try healing everything you see.

If you're alive and you have shooting skills and/or a gun, shooting zombies may be faster, since it's easier to find zombies to shoot than it is to find people to heal.  Stock up on ammo in police stations (or malls); you'll find plenty of things to use it on.

If you're dead, advancement is slow but steady.  If you see people, eat them.  If you don't see people because they're all hiding behind barricades, smash the barricades.  Either of these activities gets you XP.


Title: Re: Zombies Zombies Zombies
Post by: FatuousTwat on April 28, 2011, 09:25:20 PM
Fastest way to level up is go zombie, get a few of the zombie skills (like the ones that increase your hit chance and the one that halves your movement ap use), then accumulate xp until you have a bunch, and then get revived and spend all your xp on human skills.


Title: Re: Zombies Zombies Zombies
Post by: Zaljerem on April 29, 2011, 11:22:17 AM
I've been enjoying the hell out of Die2Nite .... Urban Dead not so much.

Just pulled down Zombie Panic Source, maybe I'll check it out tonight.


Title: Re: Zombies Zombies Zombies
Post by: Samwise on April 29, 2011, 03:36:24 PM
Fastest way to level up is go zombie, get a few of the zombie skills (like the ones that increase your hit chance and the one that halves your movement ap use), then accumulate xp until you have a bunch, and then get revived and spend all your xp on human skills.

When I last played (and this was some time ago), I found that the absolute fastest way to level as a zombie was to start as a survivor with Free Running, load up on first aid kits in hospitals, and then run around healing people for 10XP a pop or whatever.  Buy Diagnosis first because it makes it faster to find people who need healing, and then just start banking XP.  (Do not buy First Aid; it doubles the healing effectiveness but not the XP gain, so it actually slows your XP because you run out of healing targets faster.)  You'll get enough to max out all the zombie skills in about a third of the time it would take you staggering around as a zombie.

Leveling by staggering around as a zombie and eating brains is more FUN, mind you, but it's not a fast path to advancement.