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f13.net General Forums => MMOG Discussion => Topic started by: Arthur_Parker on March 03, 2006, 09:10:04 AM



Title: Meanwhile back at Turbine HQ...
Post by: Arthur_Parker on March 03, 2006, 09:10:04 AM
DDO hit gold a few days ago, a few players are at the maximum level of 10 already. 

The DDO forum here is still headed with "Dungeons & Dragons Online ***BETA***", I'm not sure it that's an error or a review.

Meanwhile back at Turbine HQ...

The Lord of the Rings online is due for release this year (heh, right).  There was an interesting update today (http://lotro.turbine.com/index.php?page_id=116).

Quote
Developer Diary: Allan "Orion" Maki
Friends Don't Let Friends Tank Balrogs*

Allan "Orion" Maki hails from parts unknown. He spent his youth cradled in the company of the Knights of Ni and has no problem saying "Ni" to old women or Floon Beetle. Schooled by life, he rescued Princess Peach, discovered Samus Aran's identity and saved Zelda – all before the age of sixteen. By twenty, he had crumbled the Roman Empire, sailed along the Spanish Main and shot the Red Baron out of the sky.

After many failed attempts at becoming the uncontested ruler of the universe, he accepted the position of OCR on a little game named Asheron's Call. Soon after, he moved into a role as designer finishing his tenure on the project as the Lead Designer, before moving to DDO and finally to LOTRO, where he now serves as a Content Designer. His favorite color is purple – royal purple not lilac, though lilacs smell nice in spring – his favorite movie of all time is Citizen Kane and he wears a size 10 ½ shoe.

 
 

To solo or not to solo, that is the question. Is it nobler to suffer the sling stones and arrows of thine enemy whilst standing amongst his troops, without the sturdy shield or trusty arms of friends; or, is it best to form a wall of shields, linked by devotion and gilded by strength, to bolster the focus of my blade?


It's a good question. It's a hard question. It's a question with many answers.


It seems whenever you set out to design a massively multiplayer online game one question – one sticky, important question – finds its way into the discussions of designers and fans. This question draws hard battle lines, across which terrible words are exchanged, mothers' names are dragged through the mud, pets are sacrificed on altars of dark forces and hyperbole becomes the ultimate weapon of choice. It is a question that, at its very core, is somewhat of an oxymoron: 'Will your massively-multiplayer game support solo play?'


Different games have taken different approaches: some games have evoked social play through deep crafting systems, player-versus-player conflict, and group-centric endgame content. Other games have allowed extremely skilled solo players to become self-sufficient gods unto themselves. As with any organic entity – make no mistake, MMOs are organic entities – each MMO and the genre as a whole have evolved over time to incorporate the different personalities of players. Some players desire to detach themselves completely from the real world when playing their games, becoming lost in the actions of their avatars and disassociating themselves from human contact altogether. Others become the social butterfly that they cannot be in the 'real world.' Play styles are as varied as the number of players in the game world, and we as designers must do our best to accommodate them all.  However, we are not super-human, nor are we graced with an endless amount of resources or time with which to construct our games. Instead, we have windows of opportunity to glimpse the current mood and mindset of our fans and determine the course of the single question, 'Can I solo in your game?'



A Prelude to an Answer


So you want to know something about The Lord of the Rings Online™: Shadows of Angmar™. Excellent! If only I could deliver all of the juicy information which you seek! How wondrous would the outpouring of gratitude be, and how greater still the rancor that followed, as shortcomings and disagreements were debated until the coming of the Last Battle!


(Translation: before I was a developer, I was an MMO fan first, then an Online Community Rep. Be nice to Patience!)


If I could do that I would, but I cannot. NobOrBob and his Balrog, Snuggles, keep our darkest secrets, er, secret. What I can do, however, is give you a glimpse of LOTRO from a great height, as if borne by a Great Eagle.


First, we are building a world. Not just any world, mind you; we are building Middle-earth, perhaps the most beloved, history-filled, and well-described fictional world to exist, ever. There are books written about the books and books written about the books about the books, and books about – well, you get the picture. We need to get the story right. We need to be conscious of the story and world in every choice we make; slip once and there'll be a Nazgûl hot on our trails (not an envious position for one to be in, I fear).


Second, we must appease the millions of Tolkien fans who have lived, breathed, and dreamt about this opportunity since the words "Middle-earth" and "Online" were first uttered in the same sentence.


So, getting back to the matter at hand: here's an anecdote relevant to this topic. Tolkien's work shows that soloing is bad. Everyone who solos, dies. Boromir? Dead. Gollum? Dead. Frodo? Would have died but Sam wouldn't let that n00b solo. Okay, I am only mostly correct...but the books do set the precedent that if you're not a Wizard and you try to solo the most difficult monsters, you die. So, what does that mean for the game?


Only Elves and Wizards Can Solo!


Man! I knew that would keep you reading! Luckily, it's not true.


The following is a definitive statement: In The Lord of the Rings Online: Shadows of Angmar, you will find solo adventures throughout the world.


Yes, there are solo quests. Yes, there is solo content.


Bread and Butter and Scones and Biscuits and...


Okay. You'll have solo quests in the game. I bet they're all delivery quests.


Wrong!


At the heart of The Lord of the Rings Online™: Shadows of Angmar™ lies our solo quests and content. Yes, an epic tale is taking place in Middle-earth. The world is changing and not for the better, but that story is not at the heart of every matter that needs doing in the world. Middle-earth is evolving and even the smallest things you do as a character can impact someone, somewhere; they may even affect people you haven't met. News of your deeds will spread, and your name may become synonymous with "hero" all throughout Middle-earth. This is not to say that the world will change in an immediately perceptible way, but you will be sure to catch someone's eye.


Not all quests will have you fetch and grab, or kill and collect. Some may have you solving riddles for sporting souls engaged in a battle of wits, or scouting enemy encampments to assess their threat and strength. Perhaps you'll need to face a ravaged land where Orcs make their way through the devastated wilderness only to succumb to your skill! That story is your own, and your reward is the adulation of figures who revere you and all you have done.


This is only the beginning.


Fellowship Play


So what about playing in Fellowships?


Yes, there will be Fellowship quests. Yes, there will be Fellowship content.


At the heart of Tolkien's work is an underlying theme: The people you can trust in life are your friends. They lift you up when you fall, they bolster you when you are weak, and they protect you when you are unguarded. They are, without a doubt, the most important thing in the world. You will have moments that require the assistance of your friends to succeed.


Fellowships are what drive epic moments. When something truly momentous is about to occur, you will know and you will need help. People will warn you when these moments are at hand; they hate to see their heroes fall! They know if the strength of one hero is great, so too must be the combined strength of many. In these moments, you will face truly great foes or beasts of the dark – and you shouldn't try to face them alone.


What about instances?


Will there be instances in LOTRO?


Instancing, as a topic of interest, has seen many discussions amongst industry insiders and fans, and certainly has been the topic of discussion on our development team. Opinions vary wildly and often times form a sort of council of Elrond: some of us think that the instance is a tool by which we can further the cause of our games, and others worry about the impact of instancing on social play and the sense of a shared, living world. In the end, we must make decisions that are beneficial to the greater whole. Yes, there will be instances. Yes, there will be solo instances. Yes, there will be fellowship instances.


Instances allow for deviation from standard game play. (After reading this sentence a couple of times, I realized that it can be very frightening when presented without context.) [And this time, not just because of grammatical errors. :) –NobOrBob] Contextually speaking, instanced spaces provide designers a ball of clay from which we can sculpt highly detailed encounters, making the world ever more alive for players. They pull from the behaviors of the quest system, world interaction, and skill focus or group interaction to provide a challenging situation for players. They do not introduce new game mechanics; instead, they utilize existing game mechanics outside of the traditional "quest system" to highlight class roles and class skills to provide these challenges. In essence, instances allow designers to create awe-inspiring moments and events that give players a feeling of accomplishment. To take advantage of this we are constructing different types of instances.


Perhaps a short explanation of how we are using instances will ease tension over the word. In LOTRO we are using instances in three distinct ways:

The first is as a highly sculpted solo experience. These instances allow the player to learn more about characters, motivations, and story. These instances often introduce key individuals or areas of the game, and at times familiar faces from the books, allowing players to learn more about an important figure or landmark.
The second is a sculpted Fellowship instance that furthers the many chapters of the Shadows of Angmar. These instances provide an intricate web-work of storyline, tying into previous chapters and moments for all players following the main story path.
The third type of instance is a shared Fellowship instance that provides encapsulated story to feed the larger whole. While similar in some ways, instance types two and three are still very different and highlighted below.

To explain the highly sculpted solo experience further, I'll provide a hypothetical example. A denizen of Middle-earth may request assistance from a player on a very dangerous mission. Perhaps he requires escort through a stretch of land known to harbor Men of dubious persuasion. He entreats the player to lead him and his pony through this stretch of land. Along the way, the character reveals more information about himself and others within his hometown while under assault from bands of evil Men. Whatever the goal, the steps to assist him/her in finding their way through the encounter are clear to the player.


An example of the second type of instancing, the sculpted Fellowship model, provides a furthering of the story told to every player character:  the story of Angmar, and the forces at work in the north where once the Witch-king ruled. These "bookends" act much the same way as the previous example, but they require groups to defeat the difficult encounters and dangerous foes lurking in the shadows. These stylized moments provide insight and information about the great evil lurking in the north that threatens to join forces with Sauron, thwart the Fellowship, and overrun all of Middle-earth.


The last type of instance is an open Fellowship model. Open Fellowship means that there is no over-riding quest necessary to enter the instance spaces. They further the story of Angmar in smaller ways than the previous example, focusing on the story of their section of the world. There are no quests assisting you or guiding you.  Foes may require a particular class, skill or set of abilities to defeat; we are being careful to ensure overlap. Encounters within the instance will require you to think your way through them, using your wits to solve puzzles and learn different patterns and behaviors to succeed. These spaces feature a critical path to find the primary foe, and secondary paths to lesser foes. They cover wider level spreads to allow for re-playability and continued advancement. While there are no quests that guide you through these spaces, it is possible that quests will direct you into these spaces. The risks within are high; but then again, so are the rewards.


Again, instances are being developed to support both solo and fellowship play behavior. If you feel that you can brave a space alone, you can try...but don't say we didn't warn you!


Raids & Something Else


Will there be raids in Lord of the Rings Online: Shadows of Angmar?


At this time, the answer is no.


Does this mean that raids will never find their way into LOTRO? Not at all, raids are truly a different topic requiring their own discussion.


While there are currently no plans to incorporate raids into LOTRO, there is one more type of hybrid content style. What makes a hybrid content style, you ask? Some areas of the world require a group effort to defeat foes; after all Fellowships are at the core of the world, are they not? These areas will be difficult but survivable, and will likely feature some of the most difficult enemies in Middle-earth.


LOOT!


Some MMOs turn instance spaces into the only avenue to garner the greatest wealth available in the game. This is not the case with Lord of the Rings Online: Shadows of Angmar.


That is all I have to say on the subject now.


In Closing


Giving the player the ability to make changes and feel as though they have an impact on the world around them is an important focus of the content we are designing in LOTRO. As you begin the game, you experience this in solo encounters, but as you grow the world grows with you. Suddenly those bands of roving Orcs you've defeated have friends, of the heavily-armed and extra-cunning variety. When you find yourself in those moments, it's a good thing to have a friend within earshot of your Horn. (Ask Boromir -- soloing sucks when you are facing an army.)


* This title in no way confirms that there is actually a Balrog in the game, or if there were, that you would be able to tank it – with or without friends! Those responsible for this title have been shot.

Yes, he really did take that length of time to say soloing will be an option in LOTRO.  That's not a small design change for Turbine, AC2 was changed into a forced grouping game, DDO is most certainly a forced grouping game.

For a clue as to what's going on maybe the reply (http://forums.lotro.turbine.com/showthread.php?&postid=1149945#post1149945) to the below question on the forums offers an answer.

Are there public dungeon instances? (like AC's)
Quote
We learned a lot from AC1!

Edit, typo


Title: Re: Meanwhile back at Turbine HQ...
Post by: cevik on March 03, 2006, 09:19:12 AM
That is literally the most annoying thing I have EVER skimmed through and decided it wasn't worth my time to read.


Title: Re: Meanwhile back at Turbine HQ...
Post by: angry.bob on March 03, 2006, 09:24:45 AM
That is literally the most annoying thing I have EVER skimmed through and decided it wasn't worth my time to read.

I agree, except I read it. All that shit just to say "You can solo". Holy fucking god, I hope they design the game better than they designed that update.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 03, 2006, 09:26:29 AM
Motherfucker. I want to beat that person. One should not use that many words to answer what is essentially 2 or 3 questions, that really don't tell us much of dick about the actual answers anyway.

No raids. Good. Solo stuff. Good.

I still remain skeptical that the game will be all that good, not because of Turbine so much as because the idea of the design they are using for a Tolkien world is really /meh to me.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Soln on March 03, 2006, 09:31:06 AM
holy shit that was poorly written

and I normally don't swear

what a fucking moron that guy is AND his manager for allowing him to write that badly and publish it to the public.  Those kinds of coming-soon notices should be factual, clear and as mature as possible to give future customers confidence in the design team and publisher.  Pushing out that kind of high-school drivel is pathetic -- the guy is trying to be liked.  And all that caging and  over-personal writing does is create the seeds of swirl -- he should working to set CLEAR EXPECTATIONS not try to gain sympathy.

that + DDO == one shitty company.  I can see why everyone now rips Turbine.  Wow.

[Edit]:  that idiot should be released immediately -- beside that over-personal intro he has a Will Farrell "More Cowbell" image.  WTF is Turbine trying to do? show it's self-ironic in its own feature presentations??   That undermines the integrity of the product before it's even out: "Don't worry, we don't take any of this seriously, nor should you".  It's not funny, it's scarry dumb.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Miasma on March 03, 2006, 09:42:22 AM
That was painful to read.  This game is going to be terrible because any good developer will flee the company after having to sit through one meeting with Allan "Gibbering Idiot" Maki.

Maybe he was drunk when he wrote that.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Nija on March 03, 2006, 10:09:30 AM
They should ask this guy another hard hitting question, like "Will you shove this game out the door with a week worth of content like you did with AC2 and D&DO?"

I'd like to skim (but not actually read and absorb) his reply to that.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Stormwaltz on March 03, 2006, 10:22:22 AM
I debated whether or not it was worth saying this. I came to the conclusion that it's not, but I feel morally obligated to say it anyway.

Maki is one of the good guys at Turbine, and he always has been. Critique of his writing style is fair play, but he is not one of the Problems. The company is better for having him.

Carry on, gentlemen.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Furiously on March 03, 2006, 10:28:58 AM
I declare this the fellowship of the g-string.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Threash on March 03, 2006, 10:37:15 AM
I declare this the fellowship of the g-string.

Thanks to that movie my default name for any mage character is now Smirnoff. :P


Title: Re: Meanwhile back at Turbine HQ...
Post by: Heresiarch on March 03, 2006, 10:47:23 AM
I debated whether or not it was worth saying this. I came to the conclusion that it's not, but I feel morally obligated to say it anyway.

Maki is one of the good guys at Turbine, and he always has been. Critique of his writing style is fair play, but he is not one of the Problems. The company is better for having him.

Carry on, gentlemen.

Hey stormy, how's life?

I was gonna post something along the lines of "this guy needs psychiatric care." I got the sense that some of his internal filters are broken, like the one that (for most people) tells them that their audience doesn't care for all the shit they're spewing. Not that I have any respect for gamers (ie his primary audience), but designers also have coworkers and friends that can provide guidance and help -- if one is willing to listen.

Reading between the lines, if this is one of the good guys, then I am afraid for the rest of the company.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Murgos on March 03, 2006, 10:50:07 AM
Maki is one of the good guys at Turbine, and he always has been. Critique of his writing style is fair play, but he is not one of the Problems. The company is better for having him.
Tell me, is there an internal mailing list where some poor soul decrypts his memos and redistributes them for general consumption or is reading them like a rite of passage thing?

edited because Samwise once had carnal relations with a burrito.


Title: Re: Meanwhile back at Turbine HQ...
Post by: tazelbain on March 03, 2006, 10:51:12 AM
I see nothing of interest here.

I wish someone would make a soloist only MMOG that would punish anyone who work together.  That way the soloists will have a game to play and quit trying reverse engineer multiplayer games into single player games.

Yes, I went there, want to fight about it?


Title: Re: Meanwhile back at Turbine HQ...
Post by: Murgos on March 03, 2006, 10:52:46 AM
I wish someone would make ... (an) MMOG that would punish anyone who work together.
See every MMOG ever made.  Hell is other people.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Miasma on March 03, 2006, 11:01:56 AM
I only just went to the first page of that linked thread. (http://forums.lotro.turbine.com/showthread.php?t=45310&page=1&pp=15)  Judging by the number of worthless fanbois saying "Great dev diary" and "When can I pre-order" they are going to have next to no honest feedback about the game during testing.  I really hope they have learned to seek out constructive criticism instead of bathing in sycophantic comments from a tiny minority who inexplicably think they can do no wrong.


Title: Re: Meanwhile back at Turbine HQ...
Post by: tazelbain on March 03, 2006, 11:04:38 AM
See every MMOG ever made. Hell is other people.
And we hang out with other people by our own choice, we must like hell.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Nija on March 03, 2006, 11:11:07 AM
I see nothing of interest here.

I wish someone would make a soloist only MMOG that would punish anyone who work together.  That way the soloists will have a game to play and quit trying reverse engineer multiplayer games into single player games.

Yes, I went there, want to fight about it?

It was called UO. It died in 1999.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Hoax on March 03, 2006, 11:33:55 AM
@Tazel:  There was a time I thought that was a damn good point.

But it turns out there is a large segment of the player base, that plays multiplayer games but doesn't want to be forced to play with others.  Unfortunately most of their complaints become worthless noise because they dont want solo'ing to be viable they want it to be the most efficient time/xpgain ratio available.  Because in a DING!GRATZ mmo the only thing that matters to 90% of the players is the race and the shiney.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Murgos on March 03, 2006, 11:45:37 AM
See every MMOG ever made. Hell is other people.
And we hang out with other people by our own choice, we must like hell.

The key difference is I can interact with you here at my discretion, not yours.  In an MMOG your interaction with other players is largely at thier whim.


Title: Re: Meanwhile back at Turbine HQ...
Post by: cevik on March 03, 2006, 11:51:34 AM
I see nothing of interest here.

I wish someone would make a soloist only MMOG that would punish anyone who work together.  That way the soloists will have a game to play and quit trying reverse engineer multiplayer games into single player games.

Yes, I went there, want to fight about it?

(http://www.briansbar.com/Paddy2.jpg)


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 03, 2006, 12:21:01 PM
I only just went to the first page of that linked thread. (http://forums.lotro.turbine.com/showthread.php?t=45310&page=1&pp=15)  Judging by the number of worthless fanbois saying "Great dev diary" and "When can I pre-order" they are going to have next to no honest feedback about the game during testing.  I really hope they have learned to seek out constructive criticism instead of bathing in sycophantic comments from a tiny minority who inexplicably think they can do no wrong.

We'll see if Callandryll still talks to us when LOTRO goes into beta. If he does, he'll get some constructive feedback.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Venkman on March 03, 2006, 12:31:10 PM
Is it not lost on anyone that that post was not for anyone but fanbois? Remember that Lord of the Rings is a story, with a lot of freakin' words. How many of you all got through the books the first time you read them? Didn't you skip a few of the songs?

Orion is talking to people who love that sort of verbose narrative. So him typing that way is expected.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 03, 2006, 12:34:43 PM
Tolkien is verbose.

That man there... he got problems. He needs a fucking editor worse than Thomas Wolfe. That post was the Ulysses of MMOG Hype Posts. Except, you know, shitty.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Murgos on March 03, 2006, 12:44:24 PM
I cut and pasted it into word.  7 8.5" x 11" pages is probably a bit much to say "We are going to allow some form of soloing."


Title: Re: Meanwhile back at Turbine HQ...
Post by: sigil on March 03, 2006, 12:48:20 PM
Orion has always been  a bit of goof at times, but he has done some very solid work in the past with AC1. I can't speak of his work in 2, but if this project fails it will not be because of him. 

I'm inclined to cut him some slack on his rambling, ren faire inspired spiel.

Many thanks, Stormy, for the Hieromancers quest in AC1.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Calandryll on March 03, 2006, 12:54:37 PM
I only just went to the first page of that linked thread. (http://forums.lotro.turbine.com/showthread.php?t=45310&page=1&pp=15)  Judging by the number of worthless fanbois saying "Great dev diary" and "When can I pre-order" they are going to have next to no honest feedback about the game during testing.  I really hope they have learned to seek out constructive criticism instead of bathing in sycophantic comments from a tiny minority who inexplicably think they can do no wrong.

We'll see if Callandryll still talks to us when LOTRO goes into beta. If he does, he'll get some constructive feedback.
Looking forward to it.

One thing I do have to mention though is the concept of listening to players. I read a lot of posts from people (on these very forums sometimes) who say developers listen too much to players. At the same time, I see people (some of them the very same people who have made the previous comment in the past) talking to Raph on the SWG thread about how they believe the SWG players aren't being listened to enough. From my perspective, you can't have it both ways.

I have my own thoughts on the topic, having worked at places where feedback was used in a good way and in some places where it wasn't. So, not to get off topic, but who do you guys think we *should* listen to.  And "you shoud listen to me" isn't an answer. :)


Title: Re: Meanwhile back at Turbine HQ...
Post by: cevik on March 03, 2006, 01:01:48 PM
One thing I do have to mention though is the concept of listening to players. I read a lot of posts from people (on these very forums sometimes) who say developers listen too much to players. At the same time, I see people (some of them the very same people who have made the previous comment in the past) talking to Raph on the SWG thread about how they believe the SWG players aren't being listened to enough. From my perspective, you can't have it both ways.

Someone told me that Patton said something similar to this once, but I can't find the exact quote.  It works well here:  The soldiers in the field are always reporting disaster, a General's job is to determine when those reports are real.

You have to do both, listen to the customer and ignore the customer.  The hard part of your job, and the reason you are paid to do it, is you have to figure out the right time to do each of those things.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Murgos on March 03, 2006, 01:09:31 PM
I have my own thoughts on the topic, having worked at places where feedback was used in a good way and in some places where it wasn't. So, not to get off topic, but who do you guys think we *should* listen to.  And "you shoud listen to me" isn't an answer. :)
Your own internal data accrued from well conducted surveys of random samples of players (of course meaningful questions aren't simple) and performance metrics.

Did the mean play time fall after the last change or did it increase?

Are more people talking in /shout or in /team?  What does that mean?

Is average income per PC a linear fnn or are there bumps, asymptotes or other odd changes in rate?

How long does someone stand in one place and not record input broken down by class, race and time zone.

Group player concentrations by class race and timezone.  Why are there high concentrations of class y in zone X?  Do we want that many in zone X?  Do we want more in zone X?

Time will tell you which of these questions to ask, as long as you are constantly asking "Which questions can I ask?"

Player feedback from the boards is fine just remember that its only a portion of your players represented there and they are self selecting and not a random sample.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Calandryll on March 03, 2006, 01:11:21 PM
One thing I do have to mention though is the concept of listening to players. I read a lot of posts from people (on these very forums sometimes) who say developers listen too much to players. At the same time, I see people (some of them the very same people who have made the previous comment in the past) talking to Raph on the SWG thread about how they believe the SWG players aren't being listened to enough. From my perspective, you can't have it both ways.

Someone told me that Patton said something similar to this once, but I can't find the exact quote.  It works well here:  The soldiers in the field are always reporting disaster, a General's job is to determine when those reports are real.

You have to do both, listen to the customer and ignore the customer.  The hard part of your job, and the reason you are paid to do it, is you have to figure out the right time to do each of those things.
Funny enough, I use almost the same analogy when talking to new people we hire in OCR here. So yea, that's true. The problem is, the part of the community you choose to disagree with (and hence, ignore) doesn't like it much. :)


Title: Re: Meanwhile back at Turbine HQ...
Post by: Lt.Dan on March 03, 2006, 01:12:35 PM
Style aside, some of it does sound interesting.  Quests that seem to give you hints on follow up quests, spying quests, story lines.  Of course if the implementation is a yellow exclamation point with a toggle for NPC text speed, then it isn't.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Furiously on March 03, 2006, 01:54:05 PM
You should listen to the guy who logs in once to three times during the beta.



Title: Re: Meanwhile back at Turbine HQ...
Post by: cevik on March 03, 2006, 02:02:00 PM
Funny enough, I use almost the same analogy when talking to new people we hire in OCR here. So yea, that's true. The problem is, the part of the community you choose to disagree with (and hence, ignore) doesn't like it much. :)

Well, in battle the guys reporting disaster that you ignore either win (because you were right) or lose (because they were right).  I think you'll see the same thing in a MMOG personally, the guys you ignore will eventually move on to the next thing to bitch about because the problem wasn't as big as they originally thought, or more and more and more people will take their side because the problem was bigger than you thought.

See the Alchemy debacle in EQ1 as an example.  It simply never went away, and eventually the devs realized they were ignoring a real disaster, and were forced to fix it.  But then see the myriad of "OMGZ FIX THIS NOW" that come and go in any mmog without ever having a single bit of dev intervention.

Of course, what I'm saying is "well in hindsight it will be easy to figure out what you fucked up", so I'm not really helping at all.  That is of course why you aren't paying me for this information, so it works out well for us.  Hire me and I'll think about it a little more.. :)


Title: Re: Meanwhile back at Turbine HQ...
Post by: tazelbain on March 03, 2006, 02:19:54 PM
Style aside, some of it does sound interesting.  Quests that seem to give you hints on follow up quests, spying quests, story lines.  Of course if the implementation is a yellow exclamation point with a toggle for NPC text speed, then it isn't.
It sounds LotR flavored tofu.
If I was making LtoRO, I would make it a reenactment of the trilogy with very shallow advancement allowing vastly different timelines and ability for Sauron or the Fellowship to win.  Afterwards, I'd award participation points base how difficult of a charactor they choose, major accomplishments in game, and divided in tiers so causals only compete with other causal and catasses with other catasses.  The points are then spent in the next round to buy special chars and items and talents for that round.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Hoax on March 03, 2006, 02:20:53 PM
I have and always will advocate for the removal of any official game forums that are not designed for:

-Bug reports
-Technical issues
-Server boards (complete with guild recruitment sub-board)

Dont host general boards, dont host dev boards and certainly dont host class/race boards.

Let that shit happen on someone else's dime in someone else's playground.  Eventually fansites where the bullshit is pre-filtered will often rise up, because mods on fansites will not tolerate "DEV READ THIS" type shit for very long.

DO NOT EVER post on fansites.  Except f13, and then only in this general sort of way.  Don't ever address some online petition style bullshit, even if you think that the players are 100% right.  The second they get the idea you are listening and that if they petition something and put enough pages on it it deserves to be changed you are screwed.  Then the fucking MMO special interest groups go to work for their pet class/race/item/dungeon and your so swamped in useless BLUE READ THIS style shit that it makes my eyes bleed.

If the dev team isn't smart enough to be able to figure out what is fun and what isn't, then the game is going to suck.  Sure players can point you in the right direction or reveal flaws (ways to bug mob AI, spells with incorrect damage modifiers etc) that you may have missed.  But the players aren't going to tell you how to balance the game, and devs who try to get that sort of info from them just end up breaking the game even more.

If you read the SWG thread and dont see that those poor idiots (or as I have called them in the past diluted fools heh) who are wishing that the SWG devs had just listened to them, rolled the game back to build 12xyz and done blahblahblah are idiots.  Well I just dont know what to say.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Soln on March 03, 2006, 02:25:16 PM
Is it not lost on anyone that that post was not for anyone but fanbois? Remember that Lord of the Rings is a story, with a lot of freakin' words. How many of you all got through the books the first time you read them? Didn't you skip a few of the songs?

Orion is talking to people who love that sort of verbose narrative. So him typing that way is expected.

you gotta be kidding me.  I read Tolkien, I read your blog.  That stuff was garbage.  He spent all of 5 mins on it.  Don't defend that stuff man.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 03, 2006, 02:32:54 PM
Cal, it's real simple. You listen to the people who can put together cogent posts and you ignore the real fucking idiots.

Generally speaking, you'll know the difference real quick.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Nyght on March 03, 2006, 02:35:26 PM
One thing I do have to mention though is the concept of listening to players. I read a lot of posts from people (on these very forums sometimes) who say developers listen too much to players. At the same time, I see people (some of them the very same people who have made the previous comment in the past) talking to Raph on the SWG thread about how they believe the SWG players aren't being listened to enough. From my perspective, you can't have it both ways.

I have my own thoughts on the topic, having worked at places where feedback was used in a good way and in some places where it wasn't. So, not to get off topic, but who do you guys think we *should* listen to.  And "you should listen to me" isn't an answer. :)

I think you are confusing posters Cal. I think you should listen to reasonable game play experiences and reasonable criticisms. I have no illusions in general, that ain't me. Perhaps you guys need an invisible poster ranking system to help sort the clutter.

And yeah.. what Ham said.

Edited to add: SWG's problems were 90% impliementation and management. What happened seems unlikely to repeat and has little relevance to anything else.

Okay. Maybe the industry is doomed to repeat the same mistakes.. multiple times.. lets hope not.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Calandryll on March 03, 2006, 02:49:41 PM
Cal, it's real simple. You listen to the people who can put together cogent posts and you ignore the real fucking idiots.

Generally speaking, you'll know the difference real quick.
Honestly - I wish it were that simple. That would make my job SO much easier. :)

A few things I have learned though:
  • polls are bad
  • petitions are bad
  • surveys are dangerous and are often bad (this is mostly because of poor survey design)
  • the majority doesn't always rule
  • the forums represent more people than one might realize - although it is self-selected
  • sometimes its not as much about feedback as it is helping people understand

The last point is actually the one that is most often overlooked and it's a LOT of the reason updates to a game can go horribly wrong. Even if you know your community will resist a change, if you as the developer truly believe it is what is best for the game, then you have an obligation to explain the change to the community as early as possible and try to at the very least, help them understand the change even if they don't immediately embrace it. Waiting until the last minute to explain something only delays "teh hate" and in most cases makes it worse.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 03, 2006, 02:56:53 PM
The community fears change.

Also, change the word "community" to "mob" and you have a better understanding of the mentality you have to deal with on official forums. But you all know my thoughts on official forums.  :evil:

If the forums represent more than 2% of the actual player base, I'd be surprised. They are the same kind of minority as the raiders.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Nyght on March 03, 2006, 03:00:53 PM
sometimes its not as much about feedback as it is helping people understand

The last point is actually the one that is most often overlooked and it's a LOT of the reason updates to a game can go horribly wrong. Even if you know your community will resist a change, if you as the developer truly believe it is what is best for the game, then you have an obligation to explain the change to the community as early as possible and try to at the very least, help them understand the change even if they don't immediately embrace it. Waiting until the last minute to explain something only delays "hte hate" and in most cases makes it worse.

Welp. There ya go. Wasn't so hard was it?  :-) Just whip them Devs. Whip 'em good.

I've been reading and posting since back before DD and xroads and probably a lot of others here have too.

First thing to do is identify when someone is expressing a playstyle issue. The alarms should ring at that point. It doesn't mean it's wrong. It just means you need to be circumspect about it and consider how it fits to the audience of the game. As an example, is the stuff about  Dave Sirlin's article.  (http://www.raphkoster.com/2006/02/22/dave-sirlin-rips-wow) Just shows Devs are influenced by playstyle too.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Calandryll on March 03, 2006, 03:06:02 PM
The community fears change.
That's true. But we can't fear the community.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Arthur_Parker on March 03, 2006, 03:14:26 PM
The problem with pre-beta communication on official boards are the two extremes.  

Fanboi
How to be one :- Anytime a dev says anything, loudly cheer and restate your loyality.  Anytime a normal human posts anything negative or asks a difficult question, flame them.
Rewards :- Early Beta access and the Dev's act friendly and refer to you by name once every 6 weeks.

Troll
How to be one :- Make negative posts or ask difficult questions.
Rewards :- Fanboi's flame you.

It's the posters who are not in either extreme that you want input from.  I'd be tempted to make fake troll/fanboi accounts and then make a big deal out of banning them at the same time, saying neither type of behaviour helps the game.  That would shake things up.

An easier option is to ignore the fanboi's (they are going to buy the game no matter what you do) and start responding only to the negative posts, the fanboi's will soon start giving real opinions to get attention.

Beta communication :-
This should just be bug fixes, the players should already know the design before this point.  If they didn't know the real design of the game and it doesn't work, you are screwed.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Nyght on March 03, 2006, 03:18:30 PM
On a more general note: People have suggested to me the LotR maybe something I should look at. Reading that posting today made me less inclined to do so. Small data point: I do wear glasses but they are devoid of tape of any kind.



Title: Re: Meanwhile back at Turbine HQ...
Post by: Orion on March 03, 2006, 04:50:55 PM
If the audience for the article were denizens of this site it would have read, ‘You can solo, ‘nuff said.’


Title: Re: Meanwhile back at Turbine HQ...
Post by: schild on March 03, 2006, 05:02:38 PM
If the audience for the article were denizens of this site it would have read, ‘You can solo, ‘nuff said.’

Actually, a lot of people here group - often. It's just that we don't want to group with people not in the community for the most part. As such, soloing MUST be an option. But if the solo stuff scales to groups, all the better. Essentially we solo more because of poor design and dumb motherfuckers.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Cheddar on March 03, 2006, 06:50:13 PM
If the audience for the article were denizens of this site it would have read, ‘You can solo, ‘nuff said.’

Actually, a lot of people here group - often. It's just that we don't want to group with people not in the community for the most part. As such, soloing MUST be an option. But if the solo stuff scales to groups, all the better. Essentially we solo more because of poor design and dumb motherfuckers.

This is an extremely true statement.


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 03, 2006, 11:17:22 PM
DDO hit gold a few days ago, a few players are at the maximum level of 10 already.

Quote from: Me, on another website
Oh hell, I'm just kidding about the negativity. With the makers of the fantastically successful Asheron's Call producing an MMORPG based on a generic incarnation of a tabletop game most famous for drawing in the sex-deprived and inspiring that stupid Chick tract, I'm sure the folks at Blizzard are shitting in their moneyhats right about now.

Ten levels are more than enough, too. Everyone knows that the players of games like this care about immersion and roleplay, not racing up to the level cap as quickly as possible and then bitching about being bored. That's why it was a good idea to completely skip any semblance of crafting, housing, or PVP. It's not as if there'll be any catass endgame players to keep entertained.

Hat's off, Turbine. Only you could have figured out that what the MMO market really wants is a level-based game with no levels, and a feature list shorter than Diablo 2. Some people saw a demo trailer that made the combat look fun, therefore I'm completely sure that it'll be so much fun in reality that it'll keep people paying month after month.

I win.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Arthur_Parker on March 04, 2006, 02:03:06 AM
I win.

I'm hoping it's a long trip somewhere.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Venkman on March 04, 2006, 06:18:05 AM
Quote from: Calandryll
One thing I do have to mention though is the concept of listening to players. I read a lot of posts from people (on these very forums sometimes) who say developers listen too much to players. At the same time, I see people (some of them the very same people who have made the previous comment in the past) talking to Raph on the SWG thread about how they believe the SWG players aren't being listened to enough. From my perspective, you can't have it both ways.
The arguments being made are that sometimes the devs listen too much to the wrong people (in some of our opinions). For example, I've long contended one of EQ2's early issues was tied directly to who they invited to be their initial Alpha testers. If you want to make a sequel for truly casual players, you don't invite your hardest-core players from the original title. Yet, this is what they did. They treated the EQ2 Alpha like any other marketing program, using it as a reward for the players who paid $39.99 to play on the uber EQ1 server. I personally think this contributed greatly to what ultimately made EQ2 far less casual than what casual needed to be at the time.

But there's a second issue here too.

Devs listen, of course. But the stuff they act on isn't intuitive to players, because they only see what's executed. Players aren't designers nor developers, and very few can grasp the broad matrix of an experience just from the outside looking in. Therefore, when players post something critical and then see the Devs act first on something else, they see a disconnect. They don't get that sometimes what the Dev acted on started weeks or months prior, and it just happened to reach the Live game at the time players were complaining about something else.

And then there's those cases where Devs listen to a few people complaining loudly and fix something that breaks things for the silent majority :)

Quote from: Soln
That stuff was garbage
I'm not so much defending as I'm trying to see it from the perspective of the people who liked it, based on the replies in that forum. It wasn't for us here. I personally found it someone hard to read and ended up skipping through it for the salient points... as I'm sure some vpeople sometimes do with my overly wordy crap as well :)


Title: Re: Meanwhile back at Turbine HQ...
Post by: Arnold on March 04, 2006, 08:35:01 AM
<butthead>Heh, words.</butthead>


Title: Re: Meanwhile back at Turbine HQ...
Post by: HRose on March 04, 2006, 08:33:40 PM
We'll see if Callandryll still talks to us when LOTRO goes into beta. If he does, he'll get some constructive feedback.
Like if constructive feedback is of any use by when the game enters the beta.

One thing I do have to mention though is the concept of listening to players. I read a lot of posts from people (on these very forums sometimes) who say developers listen too much to players. At the same time, I see people (some of them the very same people who have made the previous comment in the past) talking to Raph on the SWG thread about how they believe the SWG players aren't being listened to enough. From my perspective, you can't have it both ways.
Communication isn't about listening. It is about giving feedback (imho). Discussing actively. Not passively.

You could be deaf and believe to be able to listen.

A few things I have learned though:
  • polls are bad
  • petitions are bad
  • surveys are dangerous and are often bad (this is mostly because of poor survey design)
  • the majority doesn't always rule
  • the forums represent more people than one might realize - although it is self-selected
  • sometimes its not as much about feedback as it is helping people understand
And I absolutely agree with these.

Give a look to this post (http://www.cesspit.net/drupal/node/507) I archived from Jessica Mulligan.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HRose on March 04, 2006, 08:53:45 PM
If the forums represent more than 2% of the actual player base, I'd be surprised. They are the same kind of minority as the raiders.
There's a difference between how many players do participate in a forum (the 2%) and how many they actually *represent* with their opinions.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HRose on March 04, 2006, 09:38:18 PM
Btw, I finished to read it all the dev post.

He doesn't explain the most important thing: Is there a space that is NOT instanced? Because between solo and group instances it seems that the whole game moves through them.

And in the case there are persistent spaces, how the two sides are connected? Which purposes they fit?

Quote
Perhaps a short explanation of how we are using instances will ease tension over the word. In LOTRO we are using instances in three distinct ways:

The first is as a highly sculpted solo experience.

To explain the highly sculpted solo experience further, I'll provide a hypothetical example. A denizen of Middle-earth may request assistance from a player on a very dangerous mission. Perhaps he requires escort through a stretch of land known to harbor Men of dubious persuasion. He entreats the player to lead him and his pony through this stretch of land. Along the way, the character reveals more information about himself and others within his hometown while under assault from bands of evil Men. Whatever the goal, the steps to assist him/her in finding their way through the encounter are clear to the player.

So even an escort solo mission through the wilderness is instanced? And how they explain the "portals"?


Title: Re: Meanwhile back at Turbine HQ...
Post by: JoeTF on March 05, 2006, 04:50:11 AM
I have and always will advocate for the removal of any official game forums that are not designed for:

-Bug reports
-Technical issues
-Server boards (complete with guild recruitment sub-board)

Don't host general boards, dont host dev boards and certainly dont host class/race boards.

Let that shit happen on someone else's dime in someone else's playground.  Eventually fansites where the bullshit is pre-filtered will often rise up, because mods on fansites will not tolerate "DEV READ THIS" type shit for very long.

DO NOT EVER post on fansites.  Except f13, and then only in this general sort of way.  Don't ever address some online petition style bullshit, even if you think that the players are 100% right.  The second they get the idea you are listening and that if they petition something and put enough pages on it it deserves to be changed you are screwed.  Then the fucking MMO special interest groups go to work for their pet class/race/item/dungeon and your so swamped in useless BLUE READ THIS style shit that it makes my eyes bleed.

If the dev team isn't smart enough to be able to figure out what is fun and what isn't, then the game is going to suck.  Sure players can point you in the right direction or reveal flaws (ways to bug mob AI, spells with incorrect damage modifiers etc) that you may have missed.  But the players aren't going to tell you how to balance the game, and devs who try to get that sort of info from them just end up breaking the game even more.

If you read the SWG thread and dont see that those poor idiots (or as I have called them in the past diluted fools heh) who are wishing that the SWG devs had just listened to them, rolled the game back to build 12xyz and done blahblahblah are idiots.  Well I just dont know what to say.

Right. Except it doesn't work in real world.
Arena.net post only on fansite boards and their community is the best in 0.5+mln market (even though it's mainly composed of leet CS tards)
FLS have entire subforum dedicated to dev questions, where they post average of 10 posts/day. There is no flaming, trolling and fighting fanboism (maybe because no one feeds you sweeties), it's one of the best game communities I have ever seen.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Soln on March 05, 2006, 04:54:17 AM
EVE forums have been pretty civilized from what I've seen.  But then their CS don't pretend they're 14.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Merusk on March 05, 2006, 05:47:48 AM
EVE forums have been pretty civilized from what I've seen.  But then their CS don't pretend they're 14.

The community is also a lot more mature, and the game is a lot smaller.  The # of accounts is marginally inflated to the # of actual users, because it's a big advantage to have multiple accounts.  Hell, I play very, very casually (maybe 5 hours 'in game' per week) and I've felt the pressure to have a second account.  That's because you can only train one skill at a time PER ACCOUNT.  So if you want a manufacturing or mining char to suppliment ships for your combat char, you're going to have 2 accounts.

Plus, being forced to post with a character name, and knowing that if you piss off anyone you'll get podded is a good way of enforcing civility.  WoW's forums would have a chance of being MUCH more civil if you could swarm-kill Joe catass 60 with a few level 10 buddies and destroy all his purple gear.  :evil:


Title: Re: Meanwhile back at Turbine HQ...
Post by: Morfiend on March 05, 2006, 07:40:10 PM
I win.

Quick, change its name back to WUN. Maybe it will leave again.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Yegolev on March 06, 2006, 08:15:17 AM
See every MMOG ever made. Hell is other people.
And we hang out with other people by our own choice, we must like hell.

It is true that "punishing people for grouping" isn't exclusive from "punishing people for soloing".  Some games are just punishing.

[regarding EVE forums]
Plus, being forced to post with a character name, and knowing that if you piss off anyone you'll get podded is a good way of enforcing civility.

I shouldn't need to type a lot about anonymity and social repercussions.  First you need a game where players can truly and deeply hurt other players, then you need to link those characters to the boards.  Since you can't just tack this mechanic on top of a Diku, the best option for most MOGs is to avoid the forums altogether.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Ironwood on March 06, 2006, 09:03:18 AM
Plus, being forced to post with a character name, and knowing that if you piss off anyone you'll get podded is a good way of enforcing civility.  WoW's forums would have a chance of being MUCH more civil if you could swarm-kill Joe catass 60 with a few level 10 buddies and destroy all his purple gear.  :evil:

2 things :
1 - I wish it was like this.
2 - I love the term 'podded'.  Yes, I fully understand what it means and where it comes from.  It's just great.


Title: Re: Meanwhile back at Turbine HQ...
Post by: sigil on March 06, 2006, 09:37:03 AM
If the audience for the article were denizens of this site it would have read, ‘You can solo, ‘nuff said.’

Actually, a lot of people here group - often. It's just that we don't want to group with people not in the community for the most part. As such, soloing MUST be an option. But if the solo stuff scales to groups, all the better. Essentially we solo more because of poor design and dumb motherfuckers.
So:
Orion remarks about the original points writing style.

Schild replies about the deeper meaning the need for soloing, as  a result people in general being idiots.

While true, I don't follow how you get there.

Unless you think he's going to reply, and I don't think you gave him anything to work with.



Title: Re: Meanwhile back at Turbine HQ...
Post by: Yegolev on March 06, 2006, 10:42:01 AM
I like "podded" too, but "CONCORDOKKEN" is so much better, in my opinion.


Title: Re: Meanwhile back at Turbine HQ...
Post by: cevik on March 06, 2006, 11:15:44 AM
Plus, being forced to post with a character name, and knowing that if you piss off anyone you'll get podded is a good way of enforcing civility.  WoW's forums would have a chance of being MUCH more civil if you could swarm-kill Joe catass 60 with a few level 10 buddies and destroy all his purple gear.  :evil:

We burned down entire cities if someone made a stupid post on Shadowbane's boards.  We would destroy literally months of work because something pissed us off on the boards.

And those boards were 20 times worse than WoW's every tried to be..


Title: Re: Meanwhile back at Turbine HQ...
Post by: WayAbvPar on March 06, 2006, 11:18:27 AM
Plus, being forced to post with a character name, and knowing that if you piss off anyone you'll get podded is a good way of enforcing civility.  WoW's forums would have a chance of being MUCH more civil if you could swarm-kill Joe catass 60 with a few level 10 buddies and destroy all his purple gear.  :evil:

We burned down entire cities if someone made a stupid post on Shadowbane's boards.  We would destroy literally months of work because something pissed us off on the boards.

And those boards were 20 times worse than WoW's every tried to be..

And those were our allies!


Title: Re: Meanwhile back at Turbine HQ...
Post by: Hoax on March 06, 2006, 11:51:23 AM
I have and always will advocate for the removal of any official game forums that are not designed for:

-Bug reports
-Technical issues
-Server boards (complete with guild recruitment sub-board)

Don't host general boards, dont host dev boards and certainly dont host class/race boards.

Let that shit happen on someone else's dime in someone else's playground.  Eventually fansites where the bullshit is pre-filtered will often rise up, because mods on fansites will not tolerate "DEV READ THIS" type shit for very long.

DO NOT EVER post on fansites.  Except f13, and then only in this general sort of way.  Don't ever address some online petition style bullshit, even if you think that the players are 100% right.  The second they get the idea you are listening and that if they petition something and put enough pages on it it deserves to be changed you are screwed.  Then the fucking MMO special interest groups go to work for their pet class/race/item/dungeon and your so swamped in useless BLUE READ THIS style shit that it makes my eyes bleed.

If the dev team isn't smart enough to be able to figure out what is fun and what isn't, then the game is going to suck.  Sure players can point you in the right direction or reveal flaws (ways to bug mob AI, spells with incorrect damage modifiers etc) that you may have missed.  But the players aren't going to tell you how to balance the game, and devs who try to get that sort of info from them just end up breaking the game even more.

If you read the SWG thread and dont see that those poor idiots (or as I have called them in the past diluted fools heh) who are wishing that the SWG devs had just listened to them, rolled the game back to build 12xyz and done blahblahblah are idiots.  Well I just dont know what to say.

Right. Except it doesn't work in real world.
Arena.net post only on fansite boards and their community is the best in 0.5+mln market (even though it's mainly composed of leet CS tards)
FLS have entire subforum dedicated to dev questions, where they post average of 10 posts/day. There is no flaming, trolling and fighting fanboism (maybe because no one feeds you sweeties), it's one of the best game communities I have ever seen.

Ok I think you are more or less saying I'm right, except you do want the devs to post.  I dont mind devs posting but I'm telling them to keep it sparse and make it random.  Dont EVER respond to anything that has Dev in the title, instead respond to the threads where actual intelligent posters come up with some thing interesting not the fucking forum lobbyists that populate most boards.  God I hate those fuckers.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 06, 2006, 11:56:32 AM
Plus, being forced to post with a character name, and knowing that if you piss off anyone you'll get podded is a good way of enforcing civility.  WoW's forums would have a chance of being MUCH more civil if you could swarm-kill Joe catass 60 with a few level 10 buddies and destroy all his purple gear.  :evil:

We burned down entire cities if someone made a stupid post on Shadowbane's boards.  We would destroy literally months of work because something pissed us off on the boards.

And those boards were 20 times worse than WoW's every tried to be..

And those were our allies!

City chat just got fucking painful after a while didn't it?


Title: Re: Meanwhile back at Turbine HQ...
Post by: Venkman on March 06, 2006, 11:56:57 AM
We burned down entire cities if someone made a stupid post on Shadowbane's boards.  We would destroy literally months of work because something pissed us off on the boards.

And those boards were 20 times worse than WoW's every tried to be..
For the life of me I can't figure out why MMOGs are still considered niche... :roll:

Full PvP's a panacea for too few. And WoW is only "full" in that it prevents someone from getting a new PvE foozle periodically.


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 06, 2006, 12:44:02 PM
<butthead>Heh, words.</butthead>

This comment wins the thread.  So much that I made this for future use.

(http://i38.photobucket.com/albums/e121/GrimDysart/words.jpg)


Title: Re: Meanwhile back at Turbine HQ...
Post by: Endie on March 10, 2006, 02:50:31 AM
It sounds LotR flavored tofu.
If I was making LtoRO, I would make it a reenactment of the trilogy with very shallow advancement allowing vastly different timelines and ability for Sauron or the Fellowship to win.  Afterwards, I'd award participation points base how difficult of a charactor they choose, major accomplishments in game, and divided in tiers so causals only compete with other causal and catasses with other catasses.  The points are then spent in the next round to buy special chars and items and talents for that round.

I have been lurking through f13, waterthread and back to L:tM.  I'll be interested to see if my post count is any higher than one *after* posting this.  But I had to post to say that that is the worst idea for an MMO ever.  It's a non-MMO where someone gets bragging rights at the end.  EA would write that game, use a bastardised version of XBox live for the scores, and be pleased they'd reached their usual standards.

And you criticise the writing style of the OQP?  Yes, he's a bad writer, but speaking as a developer myself, there is not always - or even often - a great congruence between the set of good writers and the set of good devs.  So all you whiny types who say "we want more inside knowledge from the devs [we secretly worship]" and then get all Magnolia Fan when it turns out they write better code than English will get exactly what you deserve: disdain and less feedback.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Arthur_Parker on March 10, 2006, 04:32:43 AM
Who's being secretly worshiping devs?  I want names.

The MEO dev post is a bit wordy for the amount of information it provides, even accounting for a game based on a lengthy book.  I didn't think it was that badly written, but I'm fully aware I can barely string a sentence together.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Venkman on March 10, 2006, 06:10:03 AM
Welcome Endie! You sound just angry enough to fit right in :)

Quote
The MEO dev post is a bit wordy for the amount of information it provides
This is a problem with veteran hardcore MMOGers, and some general gamers, in my opinion. Being in the genre so long, some adopt this "I want my information now, and brief!" mindset that is at odds with one of the core tenets of the genre: immersion. It's also at odds with the realities of truly complex game design, but that's an aside.

As I tried to explain earlier, the post was wordy because he wasn't talking game mechanic. What he described could have been done in one sentence with no punctuation. My point is that the people most interested in LoTRO are not your raw gamer looking to min/max themselves to Level 60 plus upper tier gear through the manipulation of statistics. They want what LoTR is: a big freakin' story with crazy amount of history explained through an obscene amount of words.

Immersion is still sought by those who actually want some form of RP. RP is not fed by "+2 to Slashing". It's fed by "You are slightly more proficient at using a weapon in a slashing motion".

Now, this doesn't mean LoTRO is going to be more or less successful because one post from a locquacious dev was written as a story. Maybe the opposite in fact, since even RPers eventually need to understand how a system works in order to advance within it.

But for now, it just means that when they talk to their ardent fans, they aren't talking to a bunch of hardcore nuts who consume the entirety of an MMOG over the course of a weekend. Basically, they're talking to folks who actually read quest text and link the various stories together because they care :)


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 10, 2006, 07:00:03 AM
And you criticise the writing style of the OQP?  Yes, he's a bad writer, but speaking as a developer myself, there is not always - or even often - a great congruence between the set of good writers and the set of good devs.  So all you whiny types who say "we want more inside knowledge from the devs [we secretly worship]" and then get all Magnolia Fan when it turns out they write better code than English will get exactly what you deserve: disdain and less feedback.

Uhhh, fuck you very much?

He's not a coder, at least not that I can tell. He's the PR guy. Or he is, at the very least, someone who is charged with putting hype out for the game. The motherfucker should be able to write above the level of Harry Potter/Gay Hobbit Slash Fanfic. I don't give a fuck if he codes the digital equivalent of the Neverending Machine, his output on that story was awful. Turbine should have had Callandryll write it.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Arthur_Parker on March 10, 2006, 07:16:19 AM
Darniaq, I would respond with some made up MEO patch notes, expanded in a similar manner to fill 3 sides of A4, but I'm lazy and it wouldn't be funny enough for the effort it would take on my part.   So I'll just admit defeat now, yup maybe Roleplayers loved it.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 10, 2006, 07:27:31 AM
Newsflash: Very few MMOG players are roleplayers.


Title: Re: Meanwhile back at Turbine HQ...
Post by: waylander on March 10, 2006, 07:39:17 AM
Its good to see they learned something from AC1. I resubbed 5 times from 1999 to 2005. I played continuously from 1999-2001.  I liked the quests they put in, but after Jessica Mulligan started over there I began to dislike AC. I would resub periodcally to see what was new, and every time AC 1 became more and more group dependent with the high end content.  To me AC1 was about being able to slog through hordes of mobs alone OR with friends. It just got to a point to where you couldn't do that, and the player economy was too focused around singularity keys or expensive platnium scarabs. Either way, after my initial 2 year subscription I don't think I ever stayed more than a month every time I resubbed because of the forced group requirement for quests introduced with monthly patches (to get the good stuff anyway).

Hopefully the solo person can get some decent rewards that are competitive with group quest rewards. They don't have to be quite as uber of course, but worth getting.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HRose on March 10, 2006, 07:45:13 AM
This is a problem with veteran hardcore MMOGers, and some general gamers, in my opinion. Being in the genre so long, some adopt this "I want my information now, and brief!" mindset that is at odds with one of the core tenets of the genre: immersion. It's also at odds with the realities of truly complex game design, but that's an aside.
More than informations we want to hear answers to some crucial points we already know.

That article is excessively long and still vague. It's not just the length of it, it's that it dodges the whole point and says nothing.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Endie on March 10, 2006, 07:52:12 AM
And you criticise the writing style of the OQP?  Yes, he's a bad writer, but speaking as a developer myself, there is not always - or even often - a great congruence between the set of good writers and the set of good devs.  So all you whiny types who say "we want more inside knowledge from the devs [we secretly worship]" and then get all Magnolia Fan when it turns out they write better code than English will get exactly what you deserve: disdain and less feedback.

Uhhh, fuck you very much?

Don't mind if I do, ta.

He's not a coder, at least not that I can tell. He's the PR guy. Or he is, at the very least, someone who is charged with putting hype out for the game. The motherfucker should be able to write above the level of Harry Potter/Gay Hobbit Slash Fanfic. I don't give a fuck if he codes the digital equivalent of the Neverending Machine, his output on that story was awful. Turbine should have had Callandryll write it.

If I say "fuck" six times in this paragraph will it make me sound like I'm down with the kids, too?  I didn't say he was a "coder".  Such paeans, you are right, I should sing only to the truly worthy.  But you know perfectly well that red names/devs are loosely used terms, largely independent of role.  Scott J., for instance, is not a coder - he's a db monkey  :nda: - but dev he is, all the same.

And okay, I wouldn't be proud of that article myself.  I certainly would have benefited from some editing.  But it doesn't matter.  He spoke about things that were, in themselves, interesting.  He imparted information, even if not, as Darniaq says, in the terse nature some people prefer.  And it didn't really need half a dozen "wtf nub lrn2rite" posts as the initial responses.  Nobody is ever going to lose Valar Points with the MEO boards by adopting a latinate style and sticking his verbs near the ends of his sentences.

If it matters, I too have some uncomfortable feelings about the likely outcome for this game.  But the last guy to say that and get flamed had ten posts, and I only have two, so I know to take my cap off while i say it.  And unlike HR "you can force Warhammer Online down my cold, blood-filled throat" Rose, I really want it succeed.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Venkman on March 10, 2006, 07:54:37 AM
Newsflash: Very few MMOG players are roleplayers.
Yet who is LoTRO targeting? Certainly not traditional MMOG players. Turbine, like just about anyone in the world, is incompatible of delivering the game they obviously already like (WoW). So they have to deliver for a different audience. That audience may include WoW players, but it's no more a foregone conclusion than Eve's appeal to them either.

Quote from: Hoax
That article is excessively long and still vague. It's not just the length of it, it's that it dodges the whole point and says nothing
Because you're looking for stuff that it wasn't intended to include. Remember where it was posted. This wasn't a press release to Blues News or Slashdot.

Why does every bit of information about a game have to be written for us? Shit, if I were designing an MMO, the very last group I'd design it for would be, well, me :)


Title: Re: Meanwhile back at Turbine HQ...
Post by: HRose on March 10, 2006, 08:02:20 AM
Scott J., for instance, is not a coder - he's a db monkey
You could have used a better example since this is wrong. I believe Lum did quite a bit of work with the server-side programming in DAoC. Not just on the DB.


Title: Re: Meanwhile back at Turbine HQ...
Post by: sarius on March 10, 2006, 08:06:41 AM
Newsflash: Very few MMOG players are roleplayers.

Damn straight.  Roleplayers really make the game more stress/less fun, IMO.

Cal, it's real simple. You listen to the people who can put together cogent posts and you ignore the real fucking idiots.
-snip-
Even if you know your community will resist a change, if you as the developer truly believe it is what is best for the game, then you have an obligation to explain the change to the community as early as possible and try to at the very least, help them understand the change even if they don't immediately embrace it. Waiting until the last minute to explain something only delays "teh hate" and in most cases makes it worse.

Okay, I tried to search the old SWG forums on some of the crafter archives.  Unfortunately, they've turned off search capabilities for those archives and I'm not going to wade through a few hundred thousand posts to pull the exact one.  

Having said that, I seem to remember you introducing yourself to us, and then posting in the correspondence board to please bring to your attention all of the current 'issues' for SWG crafters at two distinct points in time.  The crafting communities (yet again) spent over a month playing reporting agent in response (both times), the information was submitted, and we never ever heard another thing from you in response.  Nada, nothing, not one thing.

Here's a nice one:
http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=106458#M106458

How many of these things got accomplished and validated by the community at all?  Nothing I saw.  Communication pretty much disappeared after Nov 2005.  Developers chat?  More fluff questions that don't even get answered.  Would you buy anything in the real world if someone answered, "we're thinking about it" to any thing you ask about the product in any public forum?  Yet, computer games are somehow suppose to be immune to standards, promises, customer loyalty, QA, etc.  We both know I'm not referring to some l33t speak crap.  There were hundreds of well thought out premises, and specifically formal feedback mechanisms that were never utilized past the point of putting off SWG players another month or two with busy work.

OTOH, I was impressed by this thread:
http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=103430#M103430

You did a great job there.  I just wish we had received feedback of this caliber the other thousand times it was asked for and invited according to the standards of communication that the dev team for SWG had set up.

Oh, another one that's still available for search:
http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=102152#M102152

Out of the blue you answered a question that was driving everyone nuts.  But, was this answered anywhere in the crafting communities where it was being asked, daily?  Nope.

Edit: lost a quote in the post.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 10, 2006, 08:06:48 AM
I would like the information presented, regardless of the audience or the placement, to be presented in a manner that was well-written, cogent and doesn't fuck about with overwrought style. The article seemed to care more about being clever with his words than actually giving any sort of information. That's great if you are writing lore hype, not so much if you are actually trying to explain gameplay elements. When your article's purpose is to answer a simple question (Will there be soloing), you shouldn't make it more complicated than a Microsoft manual to understand. It was painful to read, and for no good reason.

You can target LOTR fans, or roleplayers without sounding like bad ren faire dress up.

I don't consider pure PR guys devs. That's just me though. I don't consider Sanya at Mythic a dev, and I actually like her. :)

I wouldn't mind LOTR succeeding, but I want it to be a good game, whether it stays true to the license or not. Frankly, nothing I've seen has made me think that in anyway. And pandering to Tolkien geeks is just as bad as pandering to Star Wars geeks, in that all of them should realize their literary/movie gods should be sacrificed to the altar of good gameplay first.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Soln on March 10, 2006, 08:08:59 AM
And you criticise the writing style of the OQP?  Yes, he's a bad writer, but speaking as a developer myself, there is not always - or even often - a great congruence between the set of good writers and the set of good devs. 

If you were a developer and not a CSR like this guy -- if you were a technical resource writing, testing or deploying code -- you would not impressed by this.  Why?  Because it doesn't state anything clearly enough to give players good expectations from day 0 of the game.  Also (reality check) it's the man's job to write well for a player audience.  He's a CSR/marketing rep.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Endie on March 10, 2006, 08:19:16 AM
Scott J., for instance, is not a coder - he's a db monkey
You could have used a better example since this is wrong. I believe Lum did quite a bit of work with the server-side programming in DAoC. Not just on the DB.

Pedant.

Yes, and he may be a real, fully-fledged, not-just-SQL code monkey now he's taken the Korean Yen, or Yu, or whatever they use.  Note my light-hearted tone and self-effacing use of iconry.  Stavo scherzando, Abalieno.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Endie on March 10, 2006, 08:22:26 AM
If you were a developer and not a CSR like this guy -- if you were a technical resource writing, testing or deploying code -- you would not impressed by this.  Why?  Because it doesn't state anything clearly enough to give players good expectations from day 0 of the game.  Also (reality check) it's the man's job to write well for a player audience.  He's a CSR/marketing rep.

I'm not a CSR, Soln.  I code. Not games, mind, although an area with some striking similarities: complex financial modelling and derivatives trading.  Some C++, some other stuff.

And I thought I was pretty clear on not being impressed by what he wrote.  I just didn't mind, because it imparted information.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 10, 2006, 08:26:27 AM
because it imparted information.

Through the filter of Tolkein's anus.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Arthur_Parker on March 10, 2006, 08:32:35 AM
I'm not a CSR, Soln.  I code. Not games, mind, although an area with some striking similarities: complex financial modelling and derivatives trading.  Some C++, some other stuff.

And I thought I was pretty clear on not being impressed by what he wrote.  I just didn't mind, because it imparted information.

If you don't code/design/pr games you are not a developer in the sense it's meant here and in most other game discussion forums.  By your defination, I'm a dev and that's really silly.

Also the currency in Korea is the Won.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Endie on March 10, 2006, 08:40:29 AM
If you don't code/design/pr games you are not a developer in the sense it's meant here and in most other game discussion forums.  By your defination, I'm a dev and that's really silly.

I know.  Thus my scrupulous declaration.  But it still doesn't mean I am CSR or like entity, as per the poster's suggestion.

Quote
Also the currency in Korea is the Won.

I know.  And let me tell you their tax model on downstream oil products is horrible.


Title: Re: Meanwhile back at Turbine HQ...
Post by: tazelbain on March 10, 2006, 09:04:42 AM
I have been lurking through f13, waterthread and back to L:tM.
wow, I almost give a shit.

I just didn't mind, because it imparted information.
It did no such thing. We're going to have quests! Not news.

Anyway, thanks for the critism of my game idea.  It really stings coming from someone who doesn't understand what MMO means.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Hoax on March 10, 2006, 09:23:45 AM
Why the fuck are we even talking about MEO? (LTRO?) whatever it is called...

DDO SUCKED MONKEY BALLS.

This one will too, wake me up when somebody tries something where the gameworld was meant for the game, instead of this shoehorn existing lore into a fucking MMO style bullshit we keep getting served.

Yes I realize AA sucks, and WoW owns but I dont think that disproves my point.  AA sucks because the ui/gameplay/content is severely lacking the only reason it is interesting to me at all is it is a world with new lore.  WoW owns because the lore has always been designed for games, as such it is very flexible and forgiving as it has always involved a great deal of humour and foolishness and we're used to things not making 100% sense.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Arthur_Parker on March 10, 2006, 09:38:48 AM
I find Turbine interesting, DDO hasn't failed yet, make or break is the first patch.  I don't like DDO but given it's short feature list it was better than I expected.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Soln on March 10, 2006, 11:57:54 AM
If you were a developer and not a CSR like this guy -- if you were a technical resource writing, testing or deploying code -- you would not impressed by this.  Why?  Because it doesn't state anything clearly enough to give players good expectations from day 0 of the game.  Also (reality check) it's the man's job to write well for a player audience.  He's a CSR/marketing rep.

I'm not a CSR, Soln.  I code. Not games, mind, although an area with some striking similarities: complex financial modelling and derivatives trading.  Some C++, some other stuff.

And I thought I was pretty clear on not being impressed by what he wrote.  I just didn't mind, because it imparted information.

Was speaking hypothetically, not at you personally -- "if one was a developer and not a CSR... one would not like..." etc. 


Title: Re: Meanwhile back at Turbine HQ...
Post by: Toast on March 10, 2006, 12:10:50 PM
Poor writing is not irritating to most people. It's hyperactive attempts at cleverness that bloat a message and bury meaningful content that get me.

I would like to nominate Endie for most aggravating new poster.

PS. I build complex financial models in Microsoft Excel with a dabbling of SQL. Where's my red name??


Title: Re: Meanwhile back at Turbine HQ...
Post by: schild on March 10, 2006, 01:09:35 PM
In 99% of cases, programmers should shut the fuck up and program.

In 99% of cases, designers should shut the fuck up and let the programmers program.

In 99% of cases, writers should shut the fuck up and write backstory while the designers design.

In 100% of cases, artists should be able to come to work drunk.


Title: Re: Meanwhile back at Turbine HQ...
Post by: shiznitz on March 10, 2006, 01:10:58 PM
In 99% of cases, customers should shut the fuck up as long as they are still paying.


Title: Re: Meanwhile back at Turbine HQ...
Post by: schild on March 10, 2006, 01:13:27 PM
In 99% of cases, customers should shut the fuck up as long as they are still paying.

I don't know how I could leave out that one.


Title: Re: Meanwhile back at Turbine HQ...
Post by: cevik on March 10, 2006, 01:18:46 PM
I would like to nominate Endie for most aggravating new poster.

Before the accusations start flying, check the IPs, he's not me.  You can tell because he posted in a thread about a Turbine product.. something I'd never lower myself to doing.


Title: Re: Meanwhile back at Turbine HQ...
Post by: schild on March 10, 2006, 01:19:49 PM
I don't find him infuriating. Just a little on the crazy side.


Title: Re: Meanwhile back at Turbine HQ...
Post by: cevik on March 10, 2006, 01:21:10 PM
I don't find him infuriating. Just a little on the crazy side.

Does that mean you find me infuriating?

My work here is done.


Title: Re: Meanwhile back at Turbine HQ...
Post by: schild on March 10, 2006, 01:22:15 PM
You're not infuriating either. Just a one trick pony.


Title: Re: Meanwhile back at Turbine HQ...
Post by: cevik on March 10, 2006, 01:23:02 PM
You're not infuriating either. Just a one trick pony.

No shit, you're a bright one.. aren't ya?


Title: Re: Meanwhile back at Turbine HQ...
Post by: Heresiarch on March 11, 2006, 02:57:08 PM
In 100% of cases, artists should be able to come to work drunk.

How many artists do you know? That should be high, not drunk. It's the marketing, sales, and management folk that come in drunk. Still drunk.


Title: Re: Meanwhile back at Turbine HQ...
Post by: schild on March 12, 2006, 02:24:53 AM
In 100% of cases, artists should be able to come to work drunk.

How many artists do you know? That should be high, not drunk. It's the marketing, sales, and management folk that come in drunk. Still drunk.

I prefer the drunk artist to the high artist. That's nearly all I learned in 4 years of art school. :P


Title: Re: Meanwhile back at Turbine HQ...
Post by: Signe on March 12, 2006, 05:11:41 AM
There are several professional artists in my immediate family.  They seem to prefer a healthy mix of both.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Murgos on March 12, 2006, 07:01:19 AM
Before the accusations start flying, check the IPs, he's not me.  You can tell because he posted in a thread about a Turbine product.. something I'd never lower myself to doing.

So, this isn't you either?  Or are you going to aim for the semantic crack that this thread isn't about a Turbine product so much as it's a thread about a Turbine employee?  :-D


Title: Re: Meanwhile back at Turbine HQ...
Post by: Stormwaltz on March 12, 2006, 12:27:45 PM
In 99% of cases, writers should shut the fuck up and write backstory while the designers design.

Every writer at BioWare is both a writer and a designer. Hats are swapped depending on the stage of the project.


Title: Re: Meanwhile back at Turbine HQ...
Post by: schild on March 12, 2006, 01:38:11 PM
In 99% of cases, writers should shut the fuck up and write backstory while the designers design.

Every writer at BioWare is both a writer and a designer. Hats are swapped depending on the stage of the project.

I'm referring more to MMOGs and quest writers.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Shockeye on March 12, 2006, 02:16:19 PM
I have and always will advocate for the removal of any official game forums that are not designed for:

-Bug reports
-Technical issues
-Server boards (complete with guild recruitment sub-board)

Dont host general boards, dont host dev boards and certainly dont host class/race boards.

Let that shit happen on someone else's dime in someone else's playground.  Eventually fansites where the bullshit is pre-filtered will often rise up, because mods on fansites will not tolerate "DEV READ THIS" type shit for very long.

DO NOT EVER post on fansites.  Except f13, and then only in this general sort of way.  Don't ever address some online petition style bullshit, even if you think that the players are 100% right.  The second they get the idea you are listening and that if they petition something and put enough pages on it it deserves to be changed you are screwed.  Then the fucking MMO special interest groups go to work for their pet class/race/item/dungeon and your so swamped in useless BLUE READ THIS style shit that it makes my eyes bleed.

If the dev team isn't smart enough to be able to figure out what is fun and what isn't, then the game is going to suck.  Sure players can point you in the right direction or reveal flaws (ways to bug mob AI, spells with incorrect damage modifiers etc) that you may have missed.  But the players aren't going to tell you how to balance the game, and devs who try to get that sort of info from them just end up breaking the game even more.

If you read the SWG thread and dont see that those poor idiots (or as I have called them in the past diluted fools heh) who are wishing that the SWG devs had just listened to them, rolled the game back to build 12xyz and done blahblahblah are idiots.  Well I just dont know what to say.

:heart:


Title: Re: Meanwhile back at Turbine HQ...
Post by: Endie on March 13, 2006, 01:12:54 AM
Edited out now the worst of Monday morning is past.


Title: Re: Meanwhile back at Turbine HQ...
Post by: schild on March 13, 2006, 01:56:59 AM
I don't even understand what this argument is about.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Signe on March 13, 2006, 04:36:38 AM
What argument?  No way I missed an argument!


Title: Re: Meanwhile back at Turbine HQ...
Post by: Stephen Zepp on March 13, 2006, 11:18:25 PM
In 100% of cases, artists should be able to come to work drunk.

How many artists do you know? That should be high, not drunk. It's the marketing, sales, and management folk that come in drunk. Still drunk.

I can neither confirm nor deny this comment officially.

But oh my god did I start laughing out loud...


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 14, 2006, 07:59:18 AM
So I was watching the BSG finale on TIVO last night and while fast-forwarding through commercials, I caught a glimpse of a DDO logo. I stopped, rewound and watched the entire DDO TV commercial.

Hey Cal, would it be possible for me to cockslap anyone involved in the making of that commercial? Please? Because I really want to. Hard. A lot.

You know what's wrong with it? For someone who is uninformed like myself, that things looks great. Only there's not one single solitary second of IN-GAME footage in the whole 30 seconds of that spot. It's all pre-rendered cinematic stuff which has fuckall to do with the actual game. It would be better served advertising a Final Fantasy game than DDO. I mean, not even 5 seconds of in-game footage could be spared for this?

It's disingenuous.


Title: Re: Meanwhile back at Turbine HQ...
Post by: shiznitz on March 14, 2006, 08:09:11 AM
The word is ingenious.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Trippy on March 14, 2006, 08:26:15 AM
You know what's wrong with it? For someone who is uninformed like myself, that things looks great. Only there's not one single solitary second of IN-GAME footage in the whole 30 seconds of that spot. It's all pre-rendered cinematic stuff which has fuckall to do with the actual game. It would be better served advertising a Final Fantasy game than DDO. I mean, not even 5 seconds of in-game footage could be spared for this?
I'm sure 5 seconds could've been spared but then would Atari really want to do that? I mean, people might think there was something wrong with the color controls on their TVs. And more seriously would the game really look all that good squished down to 640 x 480 resolution? Plus they left out the dragon out of the game (coming soon!).


Title: Re: Meanwhile back at Turbine HQ...
Post by: Malathor on March 14, 2006, 08:33:49 AM
So I was watching the BSG finale on TIVO last night and while fast-forwarding through commercials, I caught a glimpse of a DDO logo. I stopped, rewound and watched the entire DDO TV commercial.

Hey Cal, would it be possible for me to cockslap anyone involved in the making of that commercial? Please? Because I really want to. Hard. A lot.

You know what's wrong with it? For someone who is uninformed like myself, that things looks great. Only there's not one single solitary second of IN-GAME footage in the whole 30 seconds of that spot. It's all pre-rendered cinematic stuff which has fuckall to do with the actual game. It would be better served advertising a Final Fantasy game than DDO. I mean, not even 5 seconds of in-game footage could be spared for this?

It's disingenuous.

Heh, one of the most persistant of AC2 fanboi myths was that if only Turbine had advertised people would have flocked to the game. If this campaign doesn't work any better than SWG NGE's huge TV ad campaign flop (and I don't think it will) I think we'll be able to dismiss the idea of TV ads for MMORPGs entirely. Word of mouth is all that matters people.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Numtini on March 14, 2006, 08:49:07 AM
*laughs* AC2 was heavily heavily advertised. They did an incredibly good job and pre-release publicity and placing stories. It was a game that everyone was talking about. They had full pages in all the magazines.

Then they managed to put the beta in everyone's hands to show us all how much fun the game was.

And that was the end of that.


Title: Re: Meanwhile back at Turbine HQ...
Post by: cevik on March 14, 2006, 08:52:49 AM
Heh, one of the most persistant of AC2 fanboi myths was that if only Turbine had advertised people would have flocked to the game. If this campaign doesn't work any better than SWG NGE's huge TV ad campaign flop (and I don't think it will) I think we'll be able to dismiss the idea of TV ads for MMORPGs entirely. Word of mouth is all that matters people.

AC2 would have done better if it had been in any way entertaining at all.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Soukyan on March 14, 2006, 08:56:08 AM
And it appears that I still hold the award for being the only member here who even remotely enjoyed playing AC2. Something must be wired wrong...


Title: Re: Meanwhile back at Turbine HQ...
Post by: Trippy on March 14, 2006, 08:56:31 AM
AC2 would have done better if it had been in any way entertaining at all.
The music instruments were fun.


Title: Re: Meanwhile back at Turbine HQ...
Post by: cevik on March 14, 2006, 09:00:08 AM
And it appears that I still hold the award for being the only member here who even remotely enjoyed playing AC2. Something must be wired wrong...

The only active member.

IIRC, SirBruce LOVED AC2.  You should cleanse yourself now.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Soukyan on March 14, 2006, 09:35:05 AM
And it appears that I still hold the award for being the only member here who even remotely enjoyed playing AC2. Something must be wired wrong...

The only active member.

IIRC, SirBruce LOVED AC2.  You should cleanse yourself now.

Damn you... damn you to hell.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Lantyssa on March 14, 2006, 09:41:48 AM
You know what's wrong with it? For someone who is uninformed like myself, that things looks great. Only there's not one single solitary second of IN-GAME footage in the whole 30 seconds of that spot. It's all pre-rendered cinematic stuff which has fuckall to do with the actual game. It would be better served advertising a Final Fantasy game than DDO. I mean, not even 5 seconds of in-game footage could be spared for this?
There was a game in Britain that got slapped by truth-in-advertising laws for the same thing recently.  I thought I saw it on the boards here, maybe on Game Politics, but my memory is failing me.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Jamiko on March 14, 2006, 12:35:13 PM
And it appears that I still hold the award for being the only member here who even remotely enjoyed playing AC2. Something must be wired wrong...

I was there from beginning to the end (I won a free "lifetime" account). It gave me a unique perspective on the lifespan of the game. I did have a lot of fun in AC2, but I attribute it to the people I played with. A good group of people will make a shitty game seem fun.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Stormwaltz on March 14, 2006, 12:39:37 PM
There was a game in Britain that got slapped by truth-in-advertising laws for the same thing recently.  I thought I saw it on the boards here, maybe on Game Politics, but my memory is failing me.

It was Call of Duty 2 (http://gamesindustry.biz/news.php?aid=14891).


Title: Re: Meanwhile back at Turbine HQ...
Post by: Arthur_Parker on March 14, 2006, 12:40:09 PM
There was a game in Britain that got slapped by truth-in-advertising laws for the same thing recently.  I thought I saw it on the boards here, maybe on Game Politics, but my memory is failing me.

Call of Duty 2 (http://www.clubskill.com/Game_News/2768)

Quote
A complaint has been upheld by the UK Advertising Standards Authority in regards to the television advertisements created for Call of Duty 2. The adverts were deemed misleading as they displayed pre-rendered images rather than actual in-game footage. Due to this, the ads can never be shown again on UK television.

In response to this Activision stated that "using pre-rendered images rather than in game footage is common practice nowadays". If the ruling is completed successfully it could mean that countless more cases are opened up regarding misleading adverts and could send shockwaves through the games industry.

The two Activision games were Call of Duty 2 and Call of Duty: Big Red One, but this is just the beginning.

Surprisingly the UK Advertising Standards Authority are very effective at making UK adverts have a basis in truth.  The rest of the country might be going to hell but our adverts are still lagging behind.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Lantyssa on March 14, 2006, 01:43:34 PM
That was it.  Thank you.


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 14, 2006, 01:50:47 PM
Guy I know who was in the DDO beta said he hit max level in two days.  Yeah, this game is DOA.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Venkman on March 14, 2006, 02:43:30 PM
If people hit max level in DDO, the game is done. But for the most part, for the most people, the same is the case for WoW or EQ2, or any other Diku spinoff because the average person does not spend 2-4 hours a night raiding for uber gear just so they can get more efficient at raiding for uber gear.

DDO is affected by this the most, but the rule has always been there: the endgame is so different from the not_endgame, rushing to get there is generally a Fedex to disappointment.

Quote from: Lantessa
There was a game in Britain that got slapped by truth-in-advertising laws for the same thing recently.  I thought I saw it on the boards here, maybe on Game Politics, but my memory is failing me.
You know what the worst part of this whole thing is? DDO doesn't really look that bad. Oh, it can get bland and depressing in spots, sure. But a competent video editor could string together more than enough good looking footage from the game. There's some pretty diverse environments, and of course, stylized weapon swings and spells to choose from. It would take some time to capture just the right shots, but it would still be far less time to do that than to create brand new CGI.

At the same time, I saw SWG's commercials. What, were they using a Mac with VirtualPC running SWG to capturethat footage?! Shit, I captured better movies on my first SWG computer, built like six years ago. If you're going to capture footage for use in a TV spot, use a better freakin' computer!


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 14, 2006, 04:17:56 PM
Yeah, but if Bob Catass can ding max in two days, how long is it going to take Joe Casual?  A week?  Two weeks?  A month?  We can hash the usual MMO endgame dynamics all we like, but the bottom line is there doesn't seem to be enough damn content, period.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Venkman on March 14, 2006, 05:55:15 PM
That's why I wonder about the use of the term "Raids (http://forums.f13.net/index.php?topic=6219.0)" in DDO's upcoming content patch.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Nija on March 14, 2006, 10:19:21 PM
That's why I wonder about the use of the term "Raids (http://forums.f13.net/index.php?topic=6219.0)" in DDO's upcoming content patch.

A "raid" in DDO terms is equal to the number of players Diablo2 could support.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Endie on March 15, 2006, 01:19:43 AM
Yeah, but if Bob Catass can ding max in two days, how long is it going to take Joe Casual?  A week?  Two weeks?  A month?

With the current difficulty of getting a pick-up group together for adventures above level 3 on the Euro servers?  I reckon they've got one of the longest-lived games on the market...


Title: Re: Meanwhile back at Turbine HQ...
Post by: 5150 on March 15, 2006, 02:39:34 AM
Newsflash: Very few MMOG players are roleplayers.

Which IMO is the root of 99.9% of MMOGRPG problems


Title: Re: Meanwhile back at Turbine HQ...
Post by: dEOS on March 15, 2006, 03:08:42 AM
And it appears that I still hold the award for being the only member here who even remotely enjoyed playing AC2. Something must be wired wrong...

Naaah.

I enjoyed it as well.

Playing a zerker was ZOMG whirling swords of doom.
Playing a sage ZOMG healer on the edge.

I enjoyed AC2 group combat very much and quests were original.
You are not alone.


Title: Re: Meanwhile back at Turbine HQ...
Post by: sarius on March 15, 2006, 07:49:30 AM
Newsflash: Very few MMOG players are roleplayers.

Which IMO is the root of 99.9% of MMOGRPG developers problems.

Fixed for you, mate.


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 15, 2006, 08:05:24 AM
No, the players are as much the problem as the developers. We keep buying the same shit that actively discourages roleplaying and the developers see us buying it so they keep making it. It's a vicious cycle.

We are enablers.


Title: Re: Meanwhile back at Turbine HQ...
Post by: sarius on March 15, 2006, 08:36:42 AM
No, the players are as much the problem as the developers. We keep buying the same shit that actively discourages roleplaying and the developers see us buying it so they keep making it. It's a vicious cycle.

We are enablers.

Guess it's all your point of view.   I was there in the 70's playing everything from initial RPGs to the height of Dave Hargrave's munchkin-land of Arduin.  Hell, I've still got every Mayfair, Judges Guild, and the like supplement on the shelf.  Not a goddamn one of them makes anything 'fun' in the current genre.  I just think too much time is spent on the idea of roleplaying rather than just having fun in a game. 

Maybe I'm just stuck in-between 'I don't give a shit if you're a RPer' land and being pissed off with the vacant promises we keep seeing from game companies lately.


Title: Re: Meanwhile back at Turbine HQ...
Post by: 5150 on March 15, 2006, 08:48:55 AM
I just think too much time is spent on the idea of roleplaying rather than just having fun in a game. 

I'm really surprised to see this comment because, personally I don't see much evidence of this outside of SWG (and that was recently sacrificed on the altar of NGE to appease the continuity breaking Jedi catasses)

Anarchy Online was an initially promising RPG MMO, lots of social stuff and a cool backstory (which I'll be the first to say 'does not an RPG make' but you gotta have the tools) but once the catasses got into the beta all that went out the window and the level treadmill was added (which is the majority of the game content for most people I'd wager)

Neocron had a great backstory as well but its PvP bias means the playerbase is populated by those least likely to (and least sympathetic to) RP - the closest they get over there is 'I'm RPing a psycho killer'

I saw no evidence of effort spent on enabling RP in either EQ1+2, CoH, MXO or DAoC all of which are the classic examples of the level treadmill (bash, ding, gratz rinse repeat)


Title: Re: Meanwhile back at Turbine HQ...
Post by: sarius on March 15, 2006, 08:55:50 AM
Neocron had a great backstory as well but its PvP bias means the playerbase is populated by those least likely to (and least sympathetic to) RP - the closest they get over there is 'I'm RPing a psycho killer'

I saw no evidence of effort spent on enabling RP in either EQ1+2, CoH, MXO or DAoC all of which are the classic examples of the level treadmill (bash, ding, gratz rinse repeat)

Please, come see some of these whack jobs on the PVP servers for EQ2.  Even the PVE servers are filled with idiots complaining that my talking to someone 'out of character' is ruining their game.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Venkman on March 15, 2006, 10:02:28 AM
Some RPers wouldn't be happy in anything less than a fascist environment they invented and govern. They are not worth pandering to unless you only want a game of 1. This is because there is no agreed-upon rule for RPing. Someone is RPing if they don't piss me off, and if they do, they are the enemy. It's just that stupid. And it relates to group size. You could maybe get 12 people to agree on actual methods of RP, 25 to agree to most of them, maybe 50 to agree to enough. But by 80 or so, forget it.

So the developers are left with RP elements. Even aside from sword swinging and flower picking, we all RP by virtue of launching these games. We're playing a role within them. How we speak or what name we choose for ourselves is part of that choice. If we want to be an asshole with a universally stupid name, then that's the role we chose.

And when anyone who disagrees with that last sentence does differently from anyone else who disagrees with it, my point is proven.

Forget trying to make everyone play act. This ain't Broadway. Just keep trying to get them to not fuck up the mechanical parts of the experience.


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 15, 2006, 10:50:32 AM
There's a fairly large and active RP community on Europa in UO.  I made Lando Calrissian and started walking around Trinsic, asking for directions to the spaceport.

(http://i38.photobucket.com/albums/e121/GrimDysart/lando.jpg)


Title: Re: Meanwhile back at Turbine HQ...
Post by: HaemishM on March 15, 2006, 11:17:47 AM
You really are Jack's Bitter Spite, aren't you?


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 15, 2006, 11:32:16 AM
The funny part is, they actually roleplayed with Lando.  I got confused references to the port in Minoc being very spacious, and the "guards" wanted to know what "rebels" I was talking about.  The next day there was a very positive thread on their forums, talking about how novel and funny the whole thing was.  :-D


Title: Re: Meanwhile back at Turbine HQ...
Post by: Hoax on March 15, 2006, 11:50:01 AM
I dont believe you, link or die.


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 15, 2006, 12:26:53 PM
Link! (http://www.f4g.net/vb/showthread.php?t=63252)


Title: Re: Meanwhile back at Turbine HQ...
Post by: schild on March 15, 2006, 12:29:42 PM
Link! (http://www.f4g.net/vb/showthread.php?t=63252)

You're every member on that forum, aren't you?


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 15, 2006, 12:31:31 PM
Ostensibly the root of the URL is short for Forums4Games, and not the result of someone screaming "omg rp is for f4gs y0!"


Title: Re: Meanwhile back at Turbine HQ...
Post by: Yegolev on March 15, 2006, 02:06:03 PM
Ostensibly the root of the URL is short for Forums4Games,

The first two sig pics I could withstand... say otherwise.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Cheddar on March 15, 2006, 02:08:11 PM
God help me, but I need a sandbox fix STAT.  I am extremely tempted to jump into Ultima Online this weekend and see how much it has changed. 


Title: Re: Meanwhile back at Turbine HQ...
Post by: Yegolev on March 15, 2006, 02:11:20 PM
God help me, but I need a sandbox fix STAT.  I am extremely tempted to jump into Ultima Online this weekend and see how much it has changed. 

I did this last fall and I can save you some time.  Jesus H. Cristo, there is always EVE.  I'd rather play Horizons than UO.


Title: Re: Meanwhile back at Turbine HQ...
Post by: Cheddar on March 15, 2006, 02:29:17 PM
God help me, but I need a sandbox fix STAT.  I am extremely tempted to jump into Ultima Online this weekend and see how much it has changed. 

I did this last fall and I can save you some time.  Jesus H. Cristo, there is always EVE.  I'd rather play Horizons than UO.

EVE has an equal attraction to me; problem is getting my friends into it.  I dunno, EQ2 is the pinnacle level based MMOG out there (imo of course), but really it has the same inherent weakness every other game like it shares.  I tried getting back into console games and failed miserably.  Maybe I should just stick to hookers.


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 15, 2006, 08:03:43 PM
I think I'm going to concoct a really obnoxious roleplayer sig for these forums.

*runs off to google*


Title: Re: Meanwhile back at Turbine HQ...
Post by: Toast on March 15, 2006, 09:28:34 PM
Nice job, WUA.
Fun is a rare commodity these days. Way to use the sandbox.

One of the simple joys of MMORPGs is creating gimmick characters to harrass friends.


Title: Re: Meanwhile back at Turbine HQ...
Post by: 5150 on March 16, 2006, 01:36:23 AM
I keep hearing that UO is the sandbox to play if you are an SWG refugee - unfortunately (and I'll admit to being a hypocrit here) I just cant get past the graphics

I own a copy of UO (2 in fact, Blacksomebodys revenge or something and the second age or something so I could play the offline version) neither of which lasted very long installed on my system

I guess its the same kind of problem (only not over the graphics) which stops some people from getting into Eve?


Title: Re: Meanwhile back at Turbine HQ...
Post by: Yegolev on March 16, 2006, 07:48:34 AM
The big difference, I think, is that it is EVE's gameplay alone that whittles down the playerbase.  UO has the gameplay as a repulsor, but the graphics too, and probably other items I didn't endure long enough to detect.  The unfortunately-complex UI in EVE exists only because the game itself is very complex; most everything is doable via right-click context menus and I don't really know how to make that more simple... so while most newbies feel overwhelmed by the UI, if they persisted through a week or two of play they would come to realize that there is a huge amount of information under there.  First, though, you have to get used to things like this:

http://www.eve-files.com/media/corp/GreyArea/Info2.jpg


Title: Re: Meanwhile back at Turbine HQ...
Post by: Engels on March 16, 2006, 08:24:09 AM
The big difference, I think, is that it is EVE's gameplay alone that whittles down the playerbase.  UO has the gameplay as a repulsor, but the graphics too, and probably other items I didn't endure long enough to detect.  The unfortunately-complex UI in EVE exists only because the game itself is very complex; most everything is doable via right-click context menus and I don't really know how to make that more simple... so while most newbies feel overwhelmed by the UI, if they persisted through a week or two of play they would come to realize that there is a huge amount of information under there.  First, though, you have to get used to things like this:

http://www.eve-files.com/media/corp/GreyArea/Info2.jpg

For me it wasn't ever the complexity of the data, just the huge data clutter. Just in that screen shot, try to visually compare the stats of the two missles or whatever they are. I found my eyes wandering all over the charts before I found the paired stats. Now playing a game that asks me to do that not once in a while, but nearly ever 15 minutes isn't a space simulator, its an excell nightmare come true.  Eve is artistically fabulous, but the gui and data presentation were a real strain to me.


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 16, 2006, 08:42:44 AM
I think when I get a little time, I'll write an honest review of UO.  It's (almost) the only sandbox left, and most people are largely unfamiliar with the modern incarnation.  I promise it won't be a lovefest.  :-P


Title: Re: Meanwhile back at Turbine HQ...
Post by: Yegolev on March 16, 2006, 08:55:32 AM
I agree, Engels, if you can't get into comparing stats for weaponry then you aren't going to enjoy EVE, thus my point about the gameplay itself driving people away rather than the UI.  If you want your eyes to really glaze over, check out one of the official guides on weapon ranges or missile damage (I think their web site is down now).  There is a huge amount of data to consider if you really want to get into it, and I don't see how any interface can do anything other than hide it from you most of the time.

Sticking with hookers is a viable option.  The UI is pretty simple, and they are pay-to-play.

I think when I get a little time, I'll write an honest review of UO.  It's (almost) the only sandbox left, and most people are largely unfamiliar with the modern incarnation.  I promise it won't be a lovefest.  :-P

Be sure to detail the newbie experience.  If there is one.


Title: Re: Meanwhile back at Turbine HQ...
Post by: shiznitz on March 16, 2006, 10:36:12 AM
UO Newbie experience:

What the hell is a hind?

*ouch* *pain* *dying*


Title: Re: Meanwhile back at Turbine HQ...
Post by: WindupAtheist on March 16, 2006, 11:37:52 AM
There is an actual newbie introduction now, where they make you invisible and teleport you to various points of interest (Brit bank, dungeon Doom, etc.) before dumping you off in Haven within easy reach of some newb quests.  I'll get writing in a bit.