Title: LU19 is LIVE Post by: Cheddar on February 02, 2006, 10:36:08 AM http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=247
Its large though so be expecting the patch to run for a bit. Title: Re: LU19 is LIVE Post by: Signe on February 02, 2006, 10:49:10 AM http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=247 Its large though so be expecting the patch to run for a bit. It took a few minutes... maybe it's not cooked yet? Title: Re: LU19 is LIVE Post by: Surlyboi on February 02, 2006, 11:22:53 AM Doesn't matter, servers are still locked for testing and the transfer service is deader than Hunter S.
Title: Re: LU19 is LIVE Post by: Cheddar on February 02, 2006, 11:40:55 AM Doesn't matter, servers are still locked for testing and the transfer service is deader than Hunter S. I hate yet love patch days. :heartbreak: Title: Re: LU19 is LIVE Post by: SuperPopTart on February 02, 2006, 01:21:26 PM Did we make a transfer decision?
Title: Re: LU19 is LIVE Post by: Shockeye on February 02, 2006, 01:25:28 PM Everyone is transfering to a RP server and anyone who forgets their "thee"'s and "thy"'s will be de-guilded and laughed at.
Title: Re: LU19 is LIVE Post by: Cheddar on February 02, 2006, 01:26:46 PM Consensus seems to be stay on Steamfont, ride out the server merge with Oasis, and thats it. People are invited to bring alts to Steamfont as well.
Title: Re: LU19 is LIVE Post by: shiznitz on February 02, 2006, 01:40:02 PM I know it is premature for Bat Country, but I plan to get a guild group into Solusek tonight and will report on the revamp. It was the best zone in the game already so I am damn excited about how they changed it.
Title: Re: LU19 is LIVE Post by: Cuular on February 02, 2006, 05:17:02 PM Any update as to whether you can login yet? I was unable to login around 11:00 Pacific time this morning. Patched fine, but login servers were down.
Title: Re: LU19 is LIVE Post by: Sauced on February 02, 2006, 06:15:39 PM It's up now, Steamfont anyways.
Couple of bugs: - Certain UI Mods cause the new character creation / class selection screens to shit the bed. If suffering, turn them off and wait for the modders to fix. - If Mail acts wonky, don't delete anything. A hot fix will be out soon to fix the fact that mail containing items that would arrive at their destination post-patch are broken. Title: Re: LU19 is LIVE Post by: Signe on February 03, 2006, 05:40:31 AM I logged in yesterday but got tired of trying to figure out which stuff on my hot bars still worked.
Title: Re: LU19 is LIVE Post by: NiX on February 03, 2006, 05:42:56 AM I went out and killed stuff to figure out what needed changing. I died when I found out Cheapshot didn't work because I needed to re-add it to my hotbar.
Title: Re: LU19 is LIVE Post by: Signe on February 03, 2006, 05:57:23 AM I think that's what Surlyboi was going to do, too. I logged off before I could hear his screams, though.
Title: Re: LU19 is LIVE Post by: Venkman on February 03, 2006, 06:12:14 AM Got in, level 7 Warlock. I was convinced I was going Wizard until exactly two nights ago when I tested the last class I hadn't gotten a chance too. Seems like the emphasis on DoTs and whatnot should allow the Warlock to draw less aggro in later situations. Hard to see right now though. Grouped with Mi Tes (as Thera) in Queens Colony last night, stuff just died too damned fast to tell.
Fun as heck. Lag got me stabby later into the evening, but it only ended up being bone-crushing while doing quest turn-ins. Title: Re: LU19 is LIVE Post by: Sky on February 03, 2006, 07:08:14 AM They took out my two cold nukes. Don't get one until Ice Comet, now. Going to be rough fighting fire-based mobs now.
Title: Re: LU19 is LIVE Post by: Surlyboi on February 03, 2006, 08:17:24 AM I think that's what Surlyboi was going to do, too. I logged off before I could hear his screams, though. The screaming was minimal. I've got one toon to relearn and two new ones to learn from scratch. I'm not as effective as I used to be as a ranger, but I was doing a pretty decently against yellow mobs with the monk. The templar... I've still got the shakes from that experience. Title: Re: LU19 is LIVE Post by: Sauced on February 03, 2006, 09:12:52 AM Since my Crusader was 13, the transition to 14 Paladin was fairly painless, the AOE melee attack is gone but I got a tiny group heal that I guess someone thinks makes the class more "Paladin" like. The low level spells and combat arts that I saw in the spellbook looked worthless. They fixed a bug with writs today, I guess the status points were a little overinflated? The ability to pick and choose writs meant I was able to grab a couple that I could solo in Antonica, and I did one killing withered scarecrows that got a good deal of SP. Probably should have done more.
Got my 23 Illusionist out, and the class got some love. The 23 AOE Stun is now an AOE Mez, and it is awesome and actually accomplishes the goal of making the class feel like it's supposed to. Also, the silence DoT is now a DD, so caster enemies are even easier fodder, since its the first spell my pet casts. Speaking of which, letting me name my pet is a trivial yet very welcome addition. Either item discoveries got wiped or they cleared them out when players transfered off the server, the more likely occurance. It was awesome seeing everyone who was on last night discovering shit. Title: Re: LU19 is LIVE Post by: tazelbain on February 03, 2006, 09:59:50 AM What is discovering?
Title: Re: LU19 is LIVE Post by: shiznitz on February 03, 2006, 10:02:24 AM What is discovering? When you find an item no one else has found. This is announced to your guild and goes in the Guild Events tab for prosperity. If you are not guilded, it still becomes part of your character's history at eq2players.com. RE: LU19, anyone else experience a marked increase in performance post-patch? I cranked my Graphis Resolution setting to the max (1.000) from .800 and the game is still smoother than it was pre-patch. Title: Re: LU19 is LIVE Post by: tazelbain on February 03, 2006, 10:23:17 AM Sweet. I am Mcgrirk, Discoverer of Low Level Quest Pants. That's a pretty funny fumble, when we merge with Oasis there will be 4 discoverers of these items.
Title: Re: LU19 is LIVE Post by: Shockeye on February 03, 2006, 10:31:15 AM Whenever I create a new character now, I get a blank screen where the 3D graphics should be after logging in. I can still see all the interface parts, bring up menus, etc, but all the game 3D is black. When I camp out, right before it exits I can see normal graphics but then I'm dumped back to desktop/char select. 'tis a bit annoying.
Title: Re: LU19 is LIVE Post by: schild on February 03, 2006, 10:56:11 AM Whenever I create a new character now, I get a blank screen where the 3D graphics should be after logging in. I can still see all the interface parts, bring up menus, etc, but all the game 3D is black. When I camp out, right before it exits I can see normal graphics but then I'm dumped back to desktop/char select. 'tis a bit annoying. That is the EXACT same problem Koboshi had with City of Heroes. Interesting. Title: Re: LU19 is LIVE Post by: Shockeye on February 03, 2006, 11:08:17 AM Omega drivers didn't fix it.
Title: Re: LU19 is LIVE Post by: Cuular on February 03, 2006, 11:12:46 AM As to screaming, on the swashbuckler they totally removed one of the attack styles. it did kind of overlap with a current one, but it will be missed. means I have to wait longer when I've used all the attacks for stuff to become usable again.
Swashbucklers had 2 attacks that would lower a mobs damage. One does damage and lowers the actual DPS by somewhere from 18-21 or so. The other did damage and slowed the mob by 24-31%. So basically just another DPS reducer, but it was very useful for when you were fighting things with fast swinging weapons. They could both be stacked, and the attack speed reducer would actually overlap with itself for about 1.5 seconds. So I can see where they might think it was overpowering, especially in PvP, but to remove the choice between dps reducer or attack speed, I think was wrong. There are times when I would really like the attack speed reducer, versus just a lowering of dps. They should have folded them in together, and let you choose which one you wanted to use. They just took out that whole attack line without giving a replacement for it. And then the lower level skills they replaced, that I had at master1 level, were replaced with fricking adept3's. Not that I use them anymore, but it was still annoying to see them do that. However some of that is offset by them adding close to 70 to all your skills like gathering, ranged etc. My ranged had been around 90 pre-patch, and post patch it was 170ish, and it maxxed out safe fall, swim, and gathering skills that were just a couple points away from being maxxed. So you lose some, and you win some. I fought a couple of things, and it seemed like the same cons were dying slightly faster post patch. So maybe they increased dps slightly to compensate for losing a whole attack. Who knows, I should check the patch notes to see if they mention anything like that. Title: Re: LU19 is LIVE Post by: schild on February 03, 2006, 11:13:42 AM Omega drivers didn't fix it. Didn't fix it for Koboshi either. Title: Re: LU19 is LIVE Post by: Shockeye on February 03, 2006, 11:17:14 AM Turns out the problem was me. I have ThorUI set for "chat while zoning" which prevents the new intro movie from playing for new characters and screws all that up. Bad me.
Title: Re: LU19 is LIVE Post by: UD_Delt on February 03, 2006, 11:17:48 AM Swashbucklers had 2 attacks that would lower a mobs damage. One does damage and lowers the actual DPS by somewhere from 18-21 or so. The other did damage and slowed the mob by 24-31%. So basically just another DPS reducer, but it was very useful for when you were fighting things with fast swinging weapons. They could both be stacked, and the attack speed reducer would actually overlap with itself for about 1.5 seconds. It's been a wihile since I logged in my swashbuckler but I thought the slow was a movement speed slow and not an attack speed slow. Attack speed slow will say "decreases attack speed" or something, whereas a movement speed reducer will just say "slows by x%". Title: Re: LU19 is LIVE Post by: Venkman on February 03, 2006, 11:39:17 AM What is discovering? When you find an item no one else has found. This is announced to your guild and goes in the Guild Events tab for prosperity. If you are not guilded, it still becomes part of your character's history at eq2players.com. Title: Re: LU19 is LIVE Post by: schild on February 03, 2006, 11:41:19 AM Looks like the bulk of the item discovery stuff got reset in the game.
Title: Re: LU19 is LIVE Post by: Alkiera on February 03, 2006, 11:41:39 AM What is discovering? When you find an item no one else has found. This is announced to your guild and goes in the Guild Events tab for prosperity. If you are not guilded, it still becomes part of your character's history at eq2players.com. It's the first person on the server. However, if you are a guild, it is recorded both on your character record and on your guild record. Alkiera Title: Re: LU19 is LIVE Post by: Venkman on February 03, 2006, 11:50:49 AM Ah good. Thought I was going nuts. That still makes me wonder how they'll handle things when the servers merge. Who gets the credit for everyone else to see?
In any case, I ran across a plausible reason (http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=15187) as to why there's so many new discoveries happening: Quote from: Kalliyre It's not confusion and it's not a bug, it is a new item. Rather than "editing" the items they wanted to modify, they simply created new models with the changes they wanted and then inserted them into the game and then deleted the old model. The record still exists for the old discovery and new records are being created for the new discoverys. Title: Re: LU19 is LIVE Post by: Sky on February 03, 2006, 12:30:54 PM The board reasoning seems to be that items got reset when they added new info. So people discovered the old items, now they can discover the new items, that have the same name but are unique items in the db.
That sounded like the most plausible explanation, if people still have their original discovery stats. So after transfers, a server can have four people who have discovered the same thing. Title: Re: LU19 is LIVE Post by: Venkman on February 03, 2006, 06:15:00 PM I suck. I copied the wrong stupid quote... Fixed it. It's this one:
Quote from: Kalliyre It's not confusion and it's not a bug, it is a new item. Rather than "editing" the items they wanted to modify, they simply created new models with the changes they wanted and then inserted them into the game and then deleted the old model. The record still exists for the old discovery and new records are being created for the new discoverys. Title: Re: LU19 is LIVE Post by: Shockeye on February 03, 2006, 06:17:22 PM I suck. I copied the wrong stupid quote... Fixed it. It's this one: Quote from: Kalliyre It's not confusion and it's not a bug, it is a new item. Rather than "editing" the items they wanted to modify, they simply created new models with the changes they wanted and then inserted them into the game and then deleted the old model. The record still exists for the old discovery and new records are being created for the new discoverys. No wonder they want to clean out their database of old chars and such, they need room for all this stuff! Title: Re: LU19 is LIVE Post by: voodoolily on February 03, 2006, 08:06:20 PM I give not shit one about the
I love you guys, and that's not just the vicodin talking. edited two days later while not drugged. Title: Re: LU19 is LIVE Post by: schild on February 04, 2006, 04:01:22 AM I hopped in on some toons last night to take a look around. Some of my skills got locked into the hotbar, had to re setup some stuff, but for the most part, the patch seems uhm, work...ing? Ok, that wasn't a sentence. Whatever. I'm gonna dick around with a new toon Sunday or so. Hopefully life will give me time to play this game again soon. Ya know, it's basically gotten to the point where I like games a lot, I have a limited amount of time, I don't really want to spend it in an MMOG. But I'm not going to drop my sub or whatever. I fully expect to want to play EQ2 at the oddest times. It's funny, there's no real way to say "Ya know, I like this game, but I want to play other games that are more fun right now" without sounding like a douche. Resident Evil DS comes out this week. I want to play that. So does Chibi Robo, Tales of Legendia, Street Fighter Alpha Max 3, and Rub Rabbits! - I want to play all of those. At length. The week after that brings me Exit, Drakengard 2 (though I've basically boycotted Square at this point), Grandia 3 and Age of Empires for the DS.
There's basically good releases through may starting just this last week. I'm almost done with Mega Man Maverick Hunter X and I'm about 30% of the way through Tomogatchi Corner Shop. I've come to wonder how MMOGs keep players retained for so long. But I guess if I'm willing to put down a $15 a month game for Resident Evil 4 and some portable games, there are those who would rather play an MMOG than RE4. Anyway, to sum up. I'm still playing, but at the oddest hours and for not very long. I'm a gamer, I can't be tied down. Title: Re: LU19 is LIVE Post by: eldaec on February 04, 2006, 04:19:11 AM Played the new island now - and I'm not sure what all the fuss was about the changes.
It's the same island, only the quests have been rewritten to be a bit better and some npc models have changed. tbh I don't miss the boat. CA changeover seemed to happen ok for my twenties chars. I did have a look at starting crafting following the trailed simplification and removal fo subcombines, but my recipies seem to still require them, so not sure what's going on there, didn't really care enough to work it out either. All in all, good patch. Title: Re: LU19 is LIVE Post by: hal on February 04, 2006, 05:06:37 AM It seems the crafting changes are lvl 20 and below? At least my lvl 12 necro makes spell scroll with one combine. I'm not going to miss the chemistry table and those darn washes and resins at all.
Title: Re: LU19 is LIVE Post by: Numtini on February 04, 2006, 07:05:13 AM It seems to be only some of the crafting under 20. I thought I'd make my reroll a bunch of boxes for her vault, but the carpentry ones still require a lot of subs. I am sort of worried the market will get flooded because right now crafting is actually worth doing, but I really don't miss the subcombines of subcombines of subcombines. It was really nice to just knock out combat arts for my alt without having to worry about running around to every station.
Title: Re: LU19 is LIVE Post by: NiX on February 04, 2006, 08:51:16 AM I belive the subcombines were only removed on sub 20 spells and combat arts. Apparently next patch they'll be getting rid of most subcombines in other crafting skills. THANK GOD. I can't handle doing weaponcrafting and having to make a shit ton of subcombines for no apparent reason.
Title: Re: LU19 is LIVE Post by: voodoolily on February 05, 2006, 12:21:36 PM Resident Evil DS comes out this week. I want to play that. So does Chibi Robo, Tales of Legendia, Street Fighter Alpha Max 3, and Rub Rabbits! - I want to play all of those. At length. The week after that brings me Exit, Drakengard 2 (though I've basically boycotted Square at this point), Grandia 3 and Age of Empires for the DS. omg I thought EQ2 was just biding my time until Twilight Princess, but I may be disappearing a bit sooner than expected. Relevant gripe: I thought shit was gonna stack in 100s now, but I guess I was misinformed? Title: Re: LU19 is LIVE Post by: Cheddar on February 05, 2006, 05:09:18 PM Resident Evil DS comes out this week. I want to play that. So does Chibi Robo, Tales of Legendia, Street Fighter Alpha Max 3, and Rub Rabbits! - I want to play all of those. At length. The week after that brings me Exit, Drakengard 2 (though I've basically boycotted Square at this point), Grandia 3 and Age of Empires for the DS. omg I thought EQ2 was just biding my time until Twilight Princess, but I may be disappearing a bit sooner than expected. Relevant gripe: I thought shit was gonna stack in 100s now, but I guess I was misinformed? Fueld components (minus water) stack to 100. The patch introduce the initial changes to crafting; the rest are to be introduced around the 20th. Seems as if they have different teams working on different elements or some such, as many of the changes coming up were staggered. I thought I read that all components would stack to 100, but it may of been a hallucination. Title: Re: LU19 is LIVE Post by: voodoolily on February 11, 2006, 02:22:50 PM Another problemo that has become a major annoyance: spells I lost due to the patch (e.g. Bludgeoning Earth Adept I) are still getting dropped as loot and I CANNOT SCRIBE IT EVEN THOUGH IT STILL SAYS IT'S FOR CONJURERS!! just wanted to bitch about that. There's a scroll in the guild bank that's just staring at me in mockery (not you, SPT sweetie, 'mockery' the other noun).
Title: Re: LU19 is LIVE Post by: Nebu on February 12, 2006, 12:31:11 PM Here's an interesting problem: I logged off one night after making 40 of a crafted item and mailing 20 of them to a friend. I log on the next day with 11 of the item in my inventory. It appears that overnight I went from 20 of an item to 11. I guess it must be a 10's digit error in the database, but will have to test it with some lower level items.
I reported the bug but they're likely to think that I'm just a looney that can't keep track of things. Title: Re: LU19 is LIVE Post by: Signe on February 12, 2006, 01:01:22 PM The day before yesterday I logged out with 11 stacks of food and drink and when I logged back in yesterday, it was all gone. I heard people talking in chat about stuff gone missing and strange happenings.
Title: Re: LU19 is LIVE Post by: Righ on February 12, 2006, 02:14:23 PM I saw strange lights in the sky. They seemed to hover over a nearby field in Antonica then took off, and changed direction faster than a magic carpet would. When I got to the field there were numerous mutilated badgers in the field.
Title: Re: LU19 is LIVE Post by: Surlyboi on February 13, 2006, 12:54:20 AM Yeah, uh... the badger thing was me. Sacrifices and unholy rituals and all that fun stuff...
Plus they kept taunting me with that damn song. |