Title: Need an inty pilot. Post by: gimpyone on January 31, 2006, 11:31:12 PM Anyone intrested in flying an intercepter? Coyote maybe?
Title: Re: Need an inty pilot. Post by: Viin on February 01, 2006, 07:46:59 AM I am, though I'm kinda going for Assault Ships right now. Two level 5 skills suck.
Title: Re: Need an inty pilot. Post by: Raging Turtle on February 01, 2006, 07:52:09 AM Yeah, that's what I'm working towards. But Frigate V and Evasive Manuevering V are a long ways off. Getting the learning skills to IV at the moment, almost done with that.
Title: Re: Need an inty pilot. Post by: Alkiera on February 01, 2006, 08:10:58 AM I haven't actually checked, but it looks like the skill requiremenets for Interceptors are actually worse than that for Cruisers. Egad, man.
So you can choose between a big bad ship, or a teeny bad ship... The Caldari interceptors are beefed up Condor's... and while I liked the Condor's speed... I'm not sure it was all that advantageous in combat. Then again, I have 4 days of experience, what do I know. Alkiera Title: Re: Need an inty pilot. Post by: Raging Turtle on February 01, 2006, 08:19:05 AM I haven't actually checked, but it looks like the skill requiremenets for Interceptors are actually worse than that for Cruisers. Egad, man. Inty's take a LOT more training - Cruisers just need Racial Frigate IV, which takes maybe 3-4 days to get from I, and its possible to start the game with Frigate IV if you customize right. Frigate IV to V takes... 12-14 days, I think? Depends on learning skills. And Evasive Manuvering takes just as long to get to V, and most people start it from 0. Title: Re: Need an inty pilot. Post by: Polysorbate80 on February 01, 2006, 08:23:44 AM Frigate IV to V takes... 12-14 days, I think? Depends on learning skills. With no learning skills to speak of? ~25 days. Title: Re: Need an inty pilot. Post by: Hoax on February 01, 2006, 08:59:28 AM The way I see it there are 3 paths you can go down:
Frigate>Cruiser>Battlecruiser>HAC/Command Ship Frigate>Cruiser>(Battlecruiser)>Battleship Frigate>Destroyer>Assault Frig/Interceptor These are combat routes of course, anyone doing non combat work needs to train so they can use a hauler, then decide which route to ub3r mining they want to take. I'll be going route #1, while Battleships may be the logical choice, I really like the look of the Sacrilege and I like the look and the role of the Damnation even more. Then again, this doesn't take Covert Ops into account, blahblah, anyways this is why EvE is a good game options are fun. Bottom line though my plan is this. Skill up everything I could possibly find useful in my Proph to three, four if very useful. Once I've done that I'll start skilling up my warfare link modules (which will require taking my CHA learning skills up and I'll probably buy an expensive implant too considering the rank on them) then taking all the V's needed for Command Ships, which last I checked are about 5-6 skills, luckily I have 2 of them already but still Cruiser V is not far under 30 days to train with my current (quite good I think) learning skill levels. Title: Re: Need an inty pilot. Post by: Merusk on February 01, 2006, 09:25:24 AM I haven't actually checked, but it looks like the skill requiremenets for Interceptors are actually worse than that for Cruisers. Egad, man. Yes and no. While Intys require 2 level V skills (and 3 for Assault Frigs) , they still use small turrets and small launchers. You don't have to train medium turrets, heavy missiles and the like to make them effective like you do with cruisers and can instead toss that time into getting to the small T2 guns and other utility skills. Of course they're also a LOT more expensive (My AF cost me 18mil vs 7mil for a Rupture) and you have to finesse your way through things rather than brute-forcing them like you can with a cruiser. In a Side-by Side Comparison for a Minmatar Interceptor(Claw) and the best basic Frigate (Rifter): The Inty will have more power, only 25 less CPU, the same hardpoints, one fewer med one more low, 25 more cap be 155m/s faster (475 speed), have a smaller sig rad., more HPs, a little more resist, and more base armor. The only comparison tool I found in a quick search was Here (http://www.eve-zone.net/shipvship.aspx). Since Eve-i died I have no idea where to find the wealth of information and comparison tools it had and kept updated. Title: Re: Need an inty pilot. Post by: Viin on February 01, 2006, 09:41:19 AM I ran into this one earlier:
http://essdb.milair.net/essdb.php Can show you a lot of ships and their stats at once for comparison. Title: Re: Need an inty pilot. Post by: Alkiera on February 01, 2006, 10:08:21 AM I ran into this one earlier: http://essdb.milair.net/essdb.php Can show you a lot of ships and their stats at once for comparison. That's pretty slick. Alkiera Title: Re: Need an inty pilot. Post by: Yegolev on February 01, 2006, 01:04:30 PM Frigate IV to V takes... 12-14 days, I think? Depends on learning skills. With no learning skills to speak of? ~25 days. Over 30 days for me. Frigate V is never going to happen, just to get that out in the open now. Title: Re: Need an inty pilot. Post by: WayAbvPar on February 01, 2006, 01:25:26 PM Sure it will...just do it in bite-sized chunks. 8 hours here, 8 there, etc.
Title: Re: Need an inty pilot. Post by: Driakos on February 01, 2006, 01:25:37 PM I can fly an Interceptor, but I fly it so badly, I stuck it in my garage. You need a ton of the Engineering/Electronics skills to make it worthwhile. Otherwise you're just flying a very expensive, very fast frigate. Mine is going to stay on the shelf till I flesh out some of my Electronics/Eng, for webs, scrambling, whatever. I flew it like a brick with a rocket pack strapped to it.
Title: Re: Need an inty pilot. Post by: Polysorbate80 on February 01, 2006, 01:27:52 PM I can't sub for another week or two anyway, so I left it training when my trial account expired. Assuming that works, then it will shave off most of the time before I'm back.
Of course, since I yearn for a battleship, it's mostly pointless. But having variable options open is nice. Title: Re: Need an inty pilot. Post by: Yegolev on February 01, 2006, 01:46:24 PM Sure it will...just do it in bite-sized chunks. 8 hours here, 8 there, etc. I'll get it when I have run out of useful skills to train. Mind you, I'd like to have it now since it would help my frigate mining, but no. Title: Re: Need an inty pilot. Post by: Strazos on February 01, 2006, 03:27:31 PM I'll look into it.
I was looking more towards moving into capital ships...but assault and interceptors are badass. Title: Re: Need an inty pilot. Post by: 5150 on February 02, 2006, 01:37:10 AM I usually do all my 'long haul' training over night, then cancel it in the morning and start something thats only going to take a couple of hours.
Title: Re: Need an inty pilot. Post by: Simond on February 02, 2006, 05:29:07 AM I can fly an Interceptor, but I fly it so badly, I stuck it in my garage. You need a ton of the Engineering/Electronics skills to make it worthwhile. Otherwise you're just flying a very expensive, very fast frigate. Mine is going to stay on the shelf till I flesh out some of my Electronics/Eng, for webs, scrambling, whatever. I flew it like a brick with a rocket pack strapped to it. I actually put together a ghetto-interceptor for a corp war (which imploded as soon as the attackers realised that the other corp was fighting back) - fast T1 frigate (Crusader, in this case), as much nanofibre structure as you can fit in lows, MWD + webber in mediums and nosferatu + gatling laser (for killing drones) in high. It topped out at just over 3.5Km/sec with the MWD firing...and cost a couple of hundred thousand isk, tops.Title: Re: Need an inty pilot. Post by: WayAbvPar on February 02, 2006, 09:55:04 AM I am really enjoying the small quick frigate action (especially vs non-missile cruisers...they have a hell of a time hitting me), so I am definitely considering Interceptors and/or Tech 2 Frigates as medium range goal.
Title: Re: Need an inty pilot. Post by: Furiously on February 02, 2006, 09:58:47 AM Either the game needs loot drones or I'll be going into Assault Frigs when I start my combat char.
Title: Re: Need an inty pilot. Post by: Raging Turtle on February 02, 2006, 10:26:32 AM I hear tractor beams are good for that. haven't tried them myself though
Title: Re: Need an inty pilot. Post by: Strazos on February 02, 2006, 01:48:10 PM I really hate picking up far-flung loot cans...but I'm not about to sacrifice survivability or firepower for a small convience.
Though that might be something for a support pilot to consider. Also, I'm going to take a look at the assault cruisers when I get back....Bigger, Beefier cruisers = Happy Panda Title: Re: Need an inty pilot. Post by: Viin on February 02, 2006, 01:49:57 PM You mean Battlecruisers?
Title: Re: Need an inty pilot. Post by: Strazos on February 02, 2006, 01:50:48 PM No, what I really meant was heavy assault ships. They're the tech2 cruisers.
Title: Re: Need an inty pilot. Post by: Viin on February 02, 2006, 01:54:26 PM You can fly those already? Hell, I just got reqs for Assault Frigates! :heartbreak:
Title: Re: Need an inty pilot. Post by: Reg on February 02, 2006, 02:03:43 PM Heavy assault cruisers require months of training - even more if you want to equip them with decent components and they cost more than a top of the line battleship in most cases. And the insurance that you get for them will only pay out like they were a normal cruiser so if it blows up you are seriously screwed. HACs are NOT the next ship upgrade after normal cruisers. :)
Title: Re: Need an inty pilot. Post by: Strazos on February 02, 2006, 02:08:09 PM I said I was going to take a look, not try and fly one. :wink:
Title: Re: Need an inty pilot. Post by: Viin on February 02, 2006, 03:58:38 PM What do we need an interceptor pilot for anyways?
Title: Re: Need an inty pilot. Post by: gimpyone on February 02, 2006, 04:17:10 PM Helping with guard duty :(
Title: Re: Need an inty pilot. Post by: Yoru on February 02, 2006, 04:24:00 PM PVP. We mostly float cruisers and damage-based frigates at the moment; having a tackler or two to scram/web would let all those guns actually get into range.
What spawned this was a covert ops cruiser harassing us in lowsec a few days ago; he'd warp in and cloak, taxi out of our range, drop cloak and start firing extreme-range missiles (100km or so) - not enough damage to do anything, but still annoying. When we tried to chase him, we mostly couldn't catch up (until I came up with a warp-slingshot tactic that I think is pretty cool) - and once we could catch up, he just warped as soon as we warped into range. Title: Re: Need an inty pilot. Post by: Hoax on February 02, 2006, 04:25:24 PM Tacklers are a huge part of any non-solo pvp. Interceptors make the best tacklers I would imagine.
Title: Re: Need an inty pilot. Post by: Viin on February 02, 2006, 04:26:39 PM Ah ok. I could always take a frigate fitted with webber/scrambler and a MWD. Since I can reach 2000m/s it works pretty well. Not as great as an interceptor, but a lot cheaper if it were blown up!
Title: Re: Need an inty pilot. Post by: Raging Turtle on February 02, 2006, 05:34:58 PM Ah ok. I could always take a frigate fitted with webber/scrambler and a MWD. Since I can reach 2000m/s it works pretty well. Not as great as an interceptor, but a lot cheaper if it were blown up! On a rifter I can get over 3500 m/s, might be ever faster (and cheaper) on an executioner. I'm already trained for pirating, so scrambling and whatever else is no problem. Title: Re: Need an inty pilot. Post by: 5150 on February 03, 2006, 04:18:19 AM PVP. We mostly float cruisers and damage-based frigates at the moment; having a tackler or two to scram/web would let all those guns actually get into range. What spawned this was a covert ops cruiser harassing us in lowsec a few days ago; he'd warp in and cloak, taxi out of our range, drop cloak and start firing extreme-range missiles (100km or so) - not enough damage to do anything, but still annoying. When we tried to chase him, we mostly couldn't catch up (until I came up with a warp-slingshot tactic that I think is pretty cool) - and once we could catch up, he just warped as soon as we warped into range. Sounds like it was just a vanila cruiser with a cloaking device - I dont believe the 'proper' cloak for the stealth cruisers is in yet and if it were you wouldnt have seen him warp in because the stealth ships with the 'proper' cloak can warp while cloaked Heres some tips for dealing with non-covert ops cloaker though (covert ops cloaks follow most of whats below with a few exceptions) While cloaked his speed is reduced to something like 10% of normal and you cant run modules while cloaked (so no afterburner etc.), if you see the point where he warped in make a bee line for it as quickly as possible because if you can get within 2km of a cloaked ship it automatically decloaks Also you cant cloak while someone has a lock on you so again if you catch him as he warps in quickly enough you can stop him cloaking if you get a lock Just to round off the list of limitations you cant recloak within 30 sec of decloaking, nor can you cloak if you have targetted something (even if it doesnt target you back) or if you have modules running Title: Re: Need an inty pilot. Post by: Yoru on February 03, 2006, 10:46:46 AM It was the tech2 variant of the Blackbird, which can use the covert ops cloak according to its description. I forget the exact name.
Title: Re: Need an inty pilot. Post by: Simond on February 03, 2006, 10:54:03 AM On a rifter I can get over 3500 m/s, might be ever faster (and cheaper) on an executioner. I'm already trained for pirating, so scrambling and whatever else is no problem. *points up the thread to my earlier post* Title: Re: Need an inty pilot. Post by: 5150 on February 03, 2006, 10:57:21 AM It was the tech2 variant of the Blackbird, which can use the covert ops cloak according to its description. I forget the exact name. Thats the one I've read that the 'proper' cloak isnt in the game for yet (although it would make more sence if it just used the covert ops one) that said it still doesnt sound like he was using the best cloak since you saw him warp in..... (but at 30mil for a covert ops cloak I can understand why he wouldnt be using one) Title: Re: Need an inty pilot. Post by: Raging Turtle on February 03, 2006, 10:59:50 AM On a rifter I can get over 3500 m/s, might be ever faster (and cheaper) on an executioner. I'm already trained for pirating, so scrambling and whatever else is no problem. *points up the thread to my earlier post* :hello_kitty: Title: Re: Need an inty pilot. Post by: MahrinSkel on February 03, 2006, 01:31:27 PM Recons (the scout flavor of them) can use Covert Ops cloaks, which allow you to warp while cloaked and move at full speed. The "Force Recon" variant is like the Stealth Bomber variant of the Covert Ops: It can't use the good cloak, but it doesn't have a targetting delay after uncloaking. The grade 2 cloak allows 25% speed while cloaked, the cheap one 10%.
--Dave |