Title: Ship Setups Post by: Merusk on January 30, 2006, 06:13:09 PM Dave made a post about Fitting 1600 plate on a rupture and I felt like fiddling. Here's what I came up with, tinkering around in QuickFit. This isn't something I'd fly so it's got big flaws, but I found it amusing.
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 110 | 18] 220mm Vulcan AutoCannon II > [ 110 | 18] 220mm Vulcan AutoCannon II > [ 110 | 18] 220mm Vulcan AutoCannon II > [ 110 | 18] 220mm Vulcan AutoCannon II > [ 10 | 15] Small Nosferatu II > [ 10 | 15] Small Nosferatu II MED-SLOTS : ~~~~~~~~~~~ > [ 55 | 25] 10MN Afterburner II > [ 1 | 25] Stasis Webifier II > [ 1 | 35] Warp Scrambler II LOW-SLOTS : ~~~~~~~~~~~ > [ 500 | 28] 1600mm Reinforced Rolled Tungsten Plates I > [ 6 | 6] Small Armor Repairer II > [ 2 | 30] Energized Reactive Membrane II > [ 2 | 30] Energized Magnetic Membrane II > [ 2 | 30] Energized Thermic Membrane II ------------------------------------------------------------------------------- PG: 1029/1075 CPU: 303.8/390 Cap: 10000 Velocity: 564 m/sec Shield HP: 1437 Shield Resists: em 0% Exp 60% Kin 40% The 20% Armor HP: 5373.95 Armor Resists: em 70% Exp 43.75% Kin 53.13% The 59.38% Fun, but you're doing soooo little damage. Title: Re: Ship Setups Post by: Raging Turtle on January 30, 2006, 06:27:29 PM As I mentioned in the Rupture thread, there's an excellent sticky in Ships and Modules on the official forums that has fittings for pretty much every used ship in the game.
Title: Re: Ship Setups Post by: Krakrok on January 30, 2006, 08:21:38 PM With a Thorax you can have all that and then 5 medium drones.
Title: Re: Ship Setups Post by: Merusk on January 31, 2006, 04:50:05 AM I don't expect you'd see this in those threads, RT. It was just a 'fooling around' setup to see what you COULD fit. If it were a serious setup it'd focus more on jamming or webbing and probably carry more firepower.
The Rupture has a drone bay, but you can only fit 5 smalls or ~3 mediums into it. I didn't list drones because they're mainly a player preference thing, it would seem. Title: Re: Ship Setups Post by: Alkiera on January 31, 2006, 05:57:33 AM As I mentioned in the Rupture thread, there's an excellent sticky in Ships and Modules on the official forums that has fittings for pretty much every used ship in the game. Are Caldari frigates just not used that much, or what? There's only links in that thread for the Kestrel and Merlin. Alkiera Title: Re: Ship Setups Post by: hal on January 31, 2006, 07:04:28 AM There isn't anything wrong with the kestrel and merlin. As a noob I found the merlin to be much easier to set up. I never did get an afterburner on my kestrel.
Title: Re: Ship Setups Post by: 5150 on January 31, 2006, 08:14:29 AM As I mentioned in the Rupture thread, there's an excellent sticky in Ships and Modules on the official forums that has fittings for pretty much every used ship in the game. Are Caldari frigates just not used that much, or what? There's only links in that thread for the Kestrel and Merlin. Alkiera Personally the Caldari Frigates can be catagorised thus Bantam = Mining Condor = low level NPC hunting or mission running Griffin = Elec Warfare - problem here is that this thing is made of paper! Plus most players dont get heavily into EW until later due to skill cost/time. Heron = Not really sure what this ship is supposed to be good for.... Special Ability: 5% bonus kinetic missile damage per skill level 5% reduction to duration/activation time of modules requiring Astrometrics per level - Do any frigate pilots use Astrometrics? For that matter what are the Astrometrics modules?..... Seem to remember this was pretty fragile too Kestrel = Missile boat - NPC hunting and mission running - or cargo hauling as it has a nice capacity (for all the missiles!!!!) Merlin = Combat Frigate - NPC hunting and mission running So basically the Kestrel and the Merlin are the only real decent Caldari frigates which is why you only see builds for them Title: Re: Ship Setups Post by: Yegolev on January 31, 2006, 08:18:32 AM Do any frigate pilots use Astrometrics? For that matter what are the Astrometrics modules? Mmmm... scan probes? Doesn't seem like something you'd use in a frig. Title: Re: Ship Setups Post by: Yoru on January 31, 2006, 10:49:29 AM Astrometrics = scan probes. I'd have to look up the requirements for a scan probe launcher; they might get used in zerosec when hunting out some guy hiding in a safespot with launchable system scan probes.
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