Title: Crafting Roll Call! Post by: Cheddar on January 17, 2006, 03:58:28 PM All,
Who is crafting and achieving decent levels in their craft? I know Stopgap has a level 34+ provisioner, and I have a 27 armorer and a 15 outfitter (shooting for tailoring). I just want to get an idea as to who is doing what. Anyone working on carpenting by any chance? I am thinking of buying a new house, and would like pretty furniture to go with it. I may even open it up to the guild and make it a guild house thingamabob holy shit spell check fixed my spelling for thingamabob good work on the spell check Shockeye!!!. On that note, any suggestions as to locations if I go through with my nefarious plan? Title: Re: Crafting Roll Call! Post by: Sauced on January 17, 2006, 04:05:02 PM I have Saucy at 11 Outfitter, and am planning on going Tailoring myself. I think VL is torn between alchemist, jewelcraft, or provisioner.
Title: Re: Crafting Roll Call! Post by: schild on January 17, 2006, 04:06:09 PM I want a guild house but don't understand how it works and at the rate we're going we're never going to get the goddamn levels in the guild that are necessary for the cool shit. They need to increase writ experience. It's almost not worth doing. At this point I'd rather wait for heritage quests. I'm about to start the one you get on the TS docks.
Title: Re: Crafting Roll Call! Post by: Cheddar on January 17, 2006, 04:26:18 PM I want a guild house but don't understand how it works and at the rate we're going we're never going to get the goddamn levels in the guild that are necessary for the cool shit. They need to increase writ experience. It's almost not worth doing. At this point I'd rather wait for heritage quests. I'm about to start the one you get on the TS docks. Heritage quests are where we will be pulling in oodles of guild XP love. I will probably wait until around 30 to do those. As far as I know, there is no guild housing per se. BUT I can purchase a comfortable home and allow access to whomever I want. I already bought some nifty crafting thingamajigs, and I do believe I can allow market access via a market board within. Due to RL stuffs I have not had as much gaming time, so most of my time is earmarked to guild love. Title: Re: Crafting Roll Call! Post by: Alkiera on January 17, 2006, 04:42:18 PM Heritage quests are where we will be pulling in oodles of guild XP love. I will probably wait until around 30 to do those. Do they still have the trivial loot code in for quest items? There are some started from drops(the wisp stone thing, I know) that start fairly low level, that you might not be able to get if they don't drop when grey. I forget if they changed that or not. Alkiera Title: Re: Crafting Roll Call! Post by: Miasma on January 17, 2006, 05:17:29 PM Yeah I don't think there are proper guild houses but you can buy a really big house and allow the guild into it. They are really expensive to buy and the weekly fee is also pretty big, you also burn status points I think. You can actually walk around in them if you right click on the door and take a tour.
What we should do once some more people are around level 25-30 is form one group and smash through some heritage quests, that should rake in the status points very quickly. We could test it out by doing the "These boots are made for walking" quest which I think is level 20. I believe the trivial loot code only applies to chests, if the mobs are gray we won't get any chest drops but quest items aren't usually gained from chests so we should be fine. Edit: Oh and you can see everyone's tradeskill class and level by clicking on the little dagger or eye icon in the guild members window. Title: Re: Crafting Roll Call! Post by: Cheddar on January 17, 2006, 05:39:02 PM Edit: Oh and you can see everyone's tradeskill class and level by clicking on the little dagger or eye icon in the guild members window. We are aware of this, but it does not say wether that person is actively pursuing the activity. Hence my query (also helps guide people to useful occupations). Title: Re: Crafting Roll Call! Post by: schild on January 17, 2006, 06:05:21 PM I'm a jeweler. But I don't know what fun it is. What do I get to make that isn't gay.
Title: Re: Crafting Roll Call! Post by: Cheddar on January 17, 2006, 06:07:35 PM I'm a jeweler. But I don't know what fun it is. What do I get to make that isn't gay. Don't jewelers make melee skill thingies? If so that would be handy. VERY handy. Title: Re: Crafting Roll Call! Post by: schild on January 17, 2006, 06:09:01 PM Someone do the research for me! I refuse to. Jeweler has no inherent value for me. :P
Title: Re: Crafting Roll Call! Post by: Sauced on January 17, 2006, 06:15:33 PM I think, for some reason, that Alchemists make them.
Title: Re: Crafting Roll Call! Post by: Signe on January 17, 2006, 07:10:41 PM I make boxes.
Title: Re: Crafting Roll Call! Post by: Cheddar on January 17, 2006, 07:13:44 PM Title: Re: Crafting Roll Call! Post by: Signe on January 17, 2006, 10:56:29 PM Well, not very big. I haven't really been doing much crafting. I gave up on bags as there didn't seem to be much call for one slot bags. I think I can make boxes with 8 slots so far. Sometimes. Well, once.
Title: Re: Crafting Roll Call! Post by: Cheddar on January 18, 2006, 04:14:38 AM I just bought 4 24 slot boxes. YOWZA!!! Its damn nice to have that much space availible!
Title: Re: Crafting Roll Call! Post by: Signe on January 18, 2006, 05:59:20 AM See? I told you boxes were nicer than bags.
Title: Re: Crafting Roll Call! Post by: Murgos on January 18, 2006, 06:01:53 AM I am a big fan of playing with other peoples boxes when grouped but when I play by myself I prefer to use my own bag.
Title: Re: Crafting Roll Call! Post by: Alkiera on January 18, 2006, 07:16:06 AM Someone do the research for me! I refuse to. Jeweler has no inherent value for me. :P Jewelers make skill runes for all the 'scout' classes, bards, rangers, etc. Alkiera Title: Re: Crafting Roll Call! Post by: schild on January 18, 2006, 07:20:11 AM Blech.
Title: Re: Crafting Roll Call! Post by: Murgos on January 18, 2006, 07:31:02 AM Jewlers also make all the equipment that goes on the right side of the paperdoll... There is lots of stuff over there that is usefull.
Title: Re: Crafting Roll Call! Post by: UD_Delt on January 18, 2006, 07:49:01 AM Jewelers make rings and Imbued rings are love....
You'll notice the bigger difference when you hit 30. It gets harder and harder to find good jewelry with the stats you need. Player crafted stuff tends to have 3 different stats on each piece which make it some good stuff. Add in the imbues with are I think around a +10 to a stat of your choice and they are worth having. Title: Re: Crafting Roll Call! Post by: Cheddar on January 18, 2006, 11:05:27 AM Blech. Dude hook a brother up. Seriously, I can send you a list. Title: Re: Crafting Roll Call! Post by: voodoolily on January 18, 2006, 06:35:22 PM I'm still only at level 9 or 10 in tradeskills, but I've been toying with the idea of making higher-level crafting materials so people don't hafta fuck with collecting roots and pelts. I could just keep 'em in my own bank or something, I dunno. I have about 15-20 slots just holding crafting materials at this point, so I need a better system (although I will say I'm quite proud that I have a separate bag for ores, one for chemicals and one for plant materials/pelts!). If I can just have a huge stash of leathers and chloro wash and whatnot, that seems more useful than packing 5 different kinds of pelts, 6 different roots and woods and numerous types of blood to use as liquid.
Also, ftr, the last time I had points to allot I stuck them in Chemistry. I just like science irl, so it made sense. I'm prolly gonna go Sage so I can at least hold my own in a fight with my own spell upgrades. And I like sage with butternut squash ravioli. Yummy. But to address Ched's concern, I've spent every other night since I started crafting for at least an hour or two. Is that enough? I try to complete three crafting upgrade quests in a given evening. Keep in mind that I'm still in the "auditioning for the job" part of my new job sitch, so I've been stopping at 11:00pm to ensure I get enough sleep for work. I'm not on for more than 3 or 4 hours at a time. Title: Re: Crafting Roll Call! Post by: Cheddar on January 18, 2006, 07:04:30 PM I'm still only at level 9 or 10 in tradeskills, but I've been toying with the idea of making higher-level crafting materials so people don't hafta fuck with collecting roots and pelts. I could just keep 'em in my own bank or something, I dunno. I have about 15-20 slots just holding crafting materials at this point, so I need a better system (although I will say I'm quite proud that I have a separate bag for ores, one for chemicals and one for plant materials/pelts!). If I can just have a huge stash of leathers and chloro wash and whatnot, that seems more useful than packing 5 different kinds of pelts, 6 different roots and woods and numerous types of blood to use as liquid. Also, ftr, the last time I had points to allot I stuck them in Chemistry. I just like science irl, so it made sense. I'm prolly gonna go Sage so I can at least hold my own in a fight with my own spell upgrades. And I like sage with butternut squash ravioli. Yummy. But to address Ched's concern, I've spent every other night since I started crafting for at least an hour or two. Is that enough? I try to complete three crafting upgrade quests in a given evening. Keep in mind that I'm still in the "auditioning for the job" part of my new job sitch, so I've been stopping at 11:00pm to ensure I get enough sleep for work. I'm not on for more than 3 or 4 hours at a time. That addresses everything I was wondering. Yes, your time investment is fine. We are primarily casual anyhow. If you stick to what you are doing I will send you a very special treat when you hit level 20. Title: Re: Crafting Roll Call! Post by: voodoolily on January 18, 2006, 07:09:05 PM You're gonna poison me, aren't you.
Title: Re: Crafting Roll Call! Post by: Cheddar on January 18, 2006, 07:13:54 PM Title: Re: Crafting Roll Call! Post by: voodoolily on January 18, 2006, 07:18:16 PM well then YAAY! Treat for me. If that's not incentive, well, I just don't know what is.
Title: Re: Crafting Roll Call! Post by: Signe on January 19, 2006, 06:07:19 AM I'll probably be a carpenter because it's so useless.
Title: Re: Crafting Roll Call! Post by: UD_Delt on January 19, 2006, 07:08:30 AM I'm still only at level 9 or 10 in tradeskills, but I've been toying with the idea of making higher-level crafting materials so people don't hafta fuck with collecting roots and pelts. I could just keep 'em in my own bank or something, I dunno. I have about 15-20 slots just holding crafting materials at this point, so I need a better system (although I will say I'm quite proud that I have a separate bag for ores, one for chemicals and one for plant materials/pelts!). If I can just have a huge stash of leathers and chloro wash and whatnot, that seems more useful than packing 5 different kinds of pelts, 6 different roots and woods and numerous types of blood to use as liquid. Also, ftr, the last time I had points to allot I stuck them in Chemistry. I just like science irl, so it made sense. I'm prolly gonna go Sage so I can at least hold my own in a fight with my own spell upgrades. And I like sage with butternut squash ravioli. Yummy. But to address Ched's concern, I've spent every other night since I started crafting for at least an hour or two. Is that enough? I try to complete three crafting upgrade quests in a given evening. Keep in mind that I'm still in the "auditioning for the job" part of my new job sitch, so I've been stopping at 11:00pm to ensure I get enough sleep for work. I'm not on for more than 3 or 4 hours at a time. Just a warning... That +5 to chemistry that you took is only useful if you go alchemist. Jewelry would benefit from artificing buffs and Sage would benefit from something else that I can't remember right now. Chemistry though is the alchemist skill. Alchemist are useful though. They make poisons and potions (potions/poisons are AWESOME later on) as well as all the fighter (tank) skills. Title: Re: Crafting Roll Call! Post by: Signe on January 19, 2006, 07:14:15 AM Why aren't you playing with us, UD? It would almost be as nice as having a dev in the guild. That Hartsman bloke ignored me when I asked him to be our Guild dev. Dammit.
Title: Re: Crafting Roll Call! Post by: UD_Delt on January 19, 2006, 07:32:31 AM Different servers or I would....
I already have all 10 slots (all-access account gets +4 chars) filled with characters that are all at least level 40 in adventure level or tradeskill. So, it would be real hard to bring myself to delete one of them. I'm on Grobb right now in one of the top guilds on the server that's lead by a buddy of mine from high school. My dad is also on the server along with a number of other real life friends. So, really just not possible to switch servers at this point. If anyone was curious or has specific questions I might be able to answer the full character list is as follow: 58 Swashbuckler/60 Alchemist 34 Conjuror/ 58 Woodworker 33 Warden/ No Crafting 24 Wizard/ 43 Tailor 23 Guardian/ 59 Weaponsmith 21 Illusionist/ 60 Provisioner 13 Cleric/ 60 Jeweler 12 Predator/ 45 Carpenter 6 Priest/ 44 Sage 5 Fighter/ 60 Armorer As of late most time has been spent on the Warden, Wizard, and finishing off the last 3 tradeskills to 59/60. Title: Re: Crafting Roll Call! Post by: schild on January 19, 2006, 07:33:33 AM Christshit. You're a one man clan. Disgusting.
I mean all of that in the nicest way possible. Edit: You could EASILY dump that 33 warden! Title: Re: Crafting Roll Call! Post by: UD_Delt on January 19, 2006, 07:44:35 AM Dumping the Warden would kill me. LoL... I've spent a good bit of cash on that character making sure all my heals are master level, damage spells at least at adept 3, rare armor and such.
The nice part of having all the crafters and a high level char is that money becomes no object. EQ2 has the same problem EQ1 had at the upper levels in that plat becomes meaningless since there's nothing else to buy. It leaves you a lot to throw around on alts. All the crafting levels is a by-product of having been out of work for 2 months due to back surgery. The office chair, fully upright with a pillow for lumbar support became the most comfortable place in the house which meant clicking a lot of buttons while watching TV or reading. In all honestly though cat-assing still does not reliece the boredom of not being able to do anything physical. Not sure how people do it by choice. Title: Re: Crafting Roll Call! Post by: Sky on January 19, 2006, 07:52:58 AM I'm actively working at Sage, I'm mid-teens Scholar right now. All AppIV or better is kinda cool, and in my last Tour of Antonica I just worked over every electrum/turq spawn for rares for my Adepts, got two. Pretty decent at the minigame, now.
Title: Re: Crafting Roll Call! Post by: Nebu on January 25, 2006, 02:13:10 PM Level 20 Alchemist.
If anyone can make me poison vials of appropriate quality, I'll happily gather reagents in exchange. Title: Re: Crafting Roll Call! Post by: Sauced on January 25, 2006, 02:15:35 PM Hit 20 Tailor last night.
The lvl 19 Hex Dolls seem fairly decent, +7 to a particular stat, with an activateable power that seems to vary in usefulness. Anyone wants one, I just need Sisal Root and Glowing Extract. Title: Re: Crafting Roll Call! Post by: NiX on January 31, 2006, 05:52:37 AM Can anyone make me some boxes? For the love of god I need more room.
Title: Re: Crafting Roll Call! Post by: Cheddar on January 31, 2006, 08:15:36 AM Hit 20 Tailor last night. The lvl 19 Hex Dolls seem fairly decent, +7 to a particular stat, with an activateable power that seems to vary in usefulness. Anyone wants one, I just need Sisal Root and Glowing Extract. Please make sure and tip someone if they help you make something pretty like this. Even if it is a few coin, the fact that you were nice enough to show appreciation can keep someone making more cool stuff. For me. Title: Re: Crafting Roll Call! Post by: UD_Delt on January 31, 2006, 09:27:01 AM Please make sure and tip someone if they help you make something pretty like this. Even if it is a few coin, the fact that you were nice enough to show appreciation can keep someone making more cool stuff. For me. Coming from a crafter this make a HUGE difference. I crafted for free for my main guild for a long time, there were a lot of people who defiantely compensated me for my time and a number who well over-compensated but unfortunately there were even more that just took advantage. After completely gearing up the 3rd person (armor, weapons, jewelery) and then having them up and leave the guild with barely a thank you I have for the most part stopped crafting for free. You don't even necessarily need to tip in coin. Roots and food/drink (either supplies or completed) are still scarce and often expensive. Just go out and harvest for 20 minutes to save the crafter himself some time. That will be just as appreciated. Title: Re: Crafting Roll Call! Post by: Sauced on January 31, 2006, 09:55:01 AM Cheddar was quite generous for the dolls, and I certainly appreciate it, but to be honest I have like 12-15 skills at adept I, and I didn't loot any of them. I just stole them from the guild bank. So I don't mind giving something back.
Title: Re: Crafting Roll Call! Post by: Cheddar on January 31, 2006, 10:03:58 AM Cheddar was quite generous for the dolls, and I certainly appreciate it, but to be honest I have like 12-15 skills at adept I, and I didn't loot any of them. I just stole them from the guild bank. So I don't mind giving something back. Eh that is not the point. Its to show appreciation. Kinda like at work where a pat on the back makes you warm and fuzzy. Title: Re: Crafting Roll Call! Post by: Miasma on January 31, 2006, 11:36:02 AM Cool, we should form a union.
I don't mind making people food/drink but I would prefer it if I was given the raw materials to make them. If I don't get raw materials you're probably only going to get jerky and coffee, otherwise it would cost me a fortune. People sell the usefull tier 3 components for about 20s each so one stack would cost 4 gold, the good drinks use two different components so now we're at 8 gold, it gets expensive. It's also kind of upsetting to look in the guild bank log and see that someone has taken an entire stack of five hour food/drink. That's 100 hours /played. Just take five or so. Title: Re: Crafting Roll Call! Post by: Cheddar on January 31, 2006, 11:41:26 AM Cool, we should form a union. I don't mind making people food/drink but I would prefer it if I was given the raw materials to make them. If I don't get raw materials you're probably only going to get jerky and coffee, otherwise it would cost me a fortune. People sell the usefull tier 3 components for about 20s each so one stack would cost 4 gold, the good drinks use two different components so now we're at 8 gold, it gets expensive. It's also kind of upsetting to look in the guild bank log and see that someone has taken an entire stack of five hour food/drink. That's 100 hours /played. Just take five or so. Holy shit you make 4 hour drink/foods? I need to get you some supplies!!! Title: Re: Crafting Roll Call! Post by: UD_Delt on January 31, 2006, 12:04:29 PM You can make 5 hour drinks in tier 2 (11-20), tier 4 (31-40), and tier 6 (51-60). The other tiers only have 3 hour 22 minute drinks available. I typically just used creamed coffee across the board for all tiers, only 1 harvest, 2 combines and you get 1.5 hours out of it.
Title: Re: Crafting Roll Call! Post by: Sky on January 31, 2006, 01:35:00 PM Should just start mailing raw foodstuffs to Miasma :P I'm just using the vendor-bought crap with 18/21 hp/power regen and 30 minute duration.
Title: Re: Crafting Roll Call! Post by: NiX on January 31, 2006, 04:12:59 PM It's also kind of upsetting to look in the guild bank log and see that someone has taken an entire stack of five hour food/drink. That's 100 hours /played. Just take five or so. That was me. I'm such a noob and don't really check the time on food/drink. Didn't notice it was that long. I'll put some back, so solly. |