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Title: Money hat in every Blizzard employee's stocking.
Post by: Shockeye on December 19, 2005, 11:22:49 AM
Quote from: Blizzard press release
WORLD OF WARCRAFT® SURPASSES FIVE MILLION CUSTOMERS WORLDWIDE (http://www.blizzard.com/press/051219.shtml)

Customer base reaches new heights as Blizzard Entertainment®'s MMORPG continues its growth in North America, Europe, and Asia

IRVINE, California - December 19, 2005 - Blizzard Entertainment, Inc. today announced that World of Warcraft®, its massively multiplayer online role-playing game (MMORPG), has surpassed five million customers worldwide. The subscription-based MMORPG launched approximately one year ago in North America, Australia, and New Zealand and has since released in multiple countries throughout Europe and Asia. This latest milestone comes on the heels of Blizzard Entertainment®'s recent announcement of a World of Warcraft expansion, World of Warcraft: The Burning Crusade™, which will push the boundaries of the game and offer even more content and features for players.

"World of Warcraft's growth continues to exceed all our expectations," said Mike Morhaime, president and cofounder of Blizzard Entertainment. "We want to reiterate our thanks to the millions of players worldwide and to all the retailers who have enthusiastically supported the game over the past year. Our commitment to continue growing World of Warcraft is stronger than ever, with development on future content patches and on our 2006 expansion, World of Warcraft: The Burning Crusade, well underway. We look forward to offering even more content for current customers in the months ahead and welcoming new players into the world this holiday season."

With a strong presence across Asia, Australia, Europe, and North America, World of Warcraft has quickly become the world's most popular MMORPG. Most recently, the game was launched in the regions of Taiwan, Macau, and Hong Kong on November 8, 2005.

As World of Warcraft's population grows, Blizzard continues to support the game with additional content through regular patches and a planned expansion pack, set to release in 2006. World of Warcraft: The Burning Crusade will add new lands, quests, monsters, magic items, spells and abilities, two new player races, a new player profession, 10 new levels of power for players to achieve, and much more. Additional information on the expansion and the game's regular content updates can be found at the official World of Warcraft website.

World of Warcraft's Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.

About Blizzard Entertainment®, Inc.
Best known for blockbuster hits including the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes nine #1-selling games and multiple Game of the Year awards. The company's free Internet gaming service, Battle.net®, reigns as the largest in the world, with millions of active users.

Someone said that any game over 100,000 subscribers is no longer niche, but I'd have to disagree. I think anything under 1 million can be considered niche when you have a beast like WoW hulking around out there.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Alkiera on December 19, 2005, 11:32:49 AM

Quote from: Blizzard press release
WORLD OF WARCRAFT® SURPASSES FIVE MILLION CUSTOMERS WORLDWIDE (http://www.blizzard.com/press/051219.shtml)

World of Warcraft's Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.


Someone's been reading our forums. 

Alkiera


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: tazelbain on December 19, 2005, 11:38:12 AM
Yep, they are badasses, but still not going to play it.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: cevik on December 19, 2005, 11:57:22 AM
Someone's been reading our forums. 

Alkiera

Yeah, that section might have well as started with "Dear Diaspora of Lum."


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Merusk on December 19, 2005, 12:14:13 PM
I dunno.. I'd rather interpret it as, "Hey Sony, here's exactly what we're counting. We know how you're fudging numbers. Fuck you."


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HaemishM on December 19, 2005, 12:45:54 PM
Bravo to Blizzard for not only kicking the ass of everyone else out there, but also "Affleck-ing"* any of these idiotic furry fuckheads by stating exactly what counts as sub so they can put it in their chart and suck it.

*Affleck-ing: To surreptitiously place one's testicles, junk or genitalia on or near someone's face, usually on the shoulder of your director while he's otherwise engaged.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HRose on December 19, 2005, 01:00:32 PM
It doesn't tell much anymore since we have no clue about how the subscription numbers are divided between the zones.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Lt.Dan on December 19, 2005, 01:00:42 PM


World of Warcraft's Customer Definition
... The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.


Doesn't shed any light on the size of any (if any) flood of cancelled accounts though.  And it has the neat-o property of never going down.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Yegolev on December 19, 2005, 01:23:20 PM
It would be cool if Smed was drinking a tall glass of water when he read this.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Lum on December 19, 2005, 01:31:47 PM
No offense to you guys (or myself) but I can personally attest that most Blizzard developers have no idea who I am, or any "Diaspora of Lum". They generally keep to their own forums, and don't usually attend trade shows (when they do, it's very much in packs, surrounded by frenzied prospective employees brandishing resumes). Blizzard is very much the "rock stars" of the gaming community, for good or ill.

I suspect that PR was aimed at industry analysts who continue to quibble over what a "customer" is defined as, especially in Asia. FF11's reports have much the same verbiage.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Hoax on December 19, 2005, 01:35:55 PM
Aren't you like an indy rock star or something though?  Your like O'Reiley + Facts or you were before you sold out.   :-P



Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Shockeye on December 19, 2005, 01:37:52 PM
Aren't you like an indy rock star or something though?  Your like O'Reiley + Facts or you were before you sold out.   :-P

When I met Lum in Austin he did have a pack of groupies around him with one singing his theme song and another carrying the dry ice smoke machine.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Lum on December 19, 2005, 01:39:22 PM
It's great. All I have to do is hold out my hand and WHAM, instant Diet Coke, nicely chilled to my specifications.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HaemishM on December 19, 2005, 02:16:56 PM
No offense to you guys (or myself) but I can personally attest that most Blizzard developers have no idea who I am, or any "Diaspora of Lum". They generally keep to their own forums, and don't usually attend trade shows (when they do, it's very much in packs, surrounded by frenzied prospective employees brandishing resumes).

You forgot the mobile throne carried on the naked, sweaty backs of Blizzard fanbois and the trailing line of zealots whipping themselves furiously with their frayed copies of the WoW art book.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: schild on December 19, 2005, 02:25:42 PM
Bravo to Blizzard for not only kicking the ass of everyone else out there, but also "Affleck-ing"* any of these idiotic furry fuckheads by stating exactly what counts as sub so they can put it in their chart and suck it.

*Affleck-ing: To surreptitiously place one's testicles, junk or genitalia on or near someone's face, usually on the shoulder of your director while he's otherwise engaged.

You mean the fruit-basket.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Merusk on December 19, 2005, 03:12:57 PM
No offense to you guys (or myself) but I can personally attest that most Blizzard developers have no idea who I am, or any "Diaspora of Lum". They generally keep to their own forums, and don't usually attend trade shows (when they do, it's very much in packs, surrounded by frenzied prospective employees brandishing resumes). Blizzard is very much the "rock stars" of the gaming community, for good or ill.

I suspect that PR was aimed at industry analysts who continue to quibble over what a "customer" is defined as, especially in Asia. FF11's reports have much the same verbiage.

Geez, Scott, why do you always have to go inserting reality into people's fantastic visions.  I'm beginning to think there WASN'T a bagel.  :evil:


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Mesozoic on December 19, 2005, 03:44:10 PM


World of Warcraft's Customer Definition
... The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.


Doesn't shed any light on the size of any (if any) flood of cancelled accounts though.  And it has the neat-o property of never going down.

I'm not following.  Since their definition explicitly excludes cancelled subs, then the sub # certainly could go down, if more people cancelled than came in over a given time period. 

And if there is a lot of cancelled subs, then where did they go?  Are there (say) a million players out there who just disappeared, choosing not to play any other MMO at all?


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Nija on December 19, 2005, 04:06:44 PM
Maybe. In my gaming group only 5/40 people have active accounts to any mmogs.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: El Gallo on December 19, 2005, 04:13:08 PM

And if there is a lot of cancelled subs, then where did they go?  Are there (say) a million players out there who just disappeared, choosing not to play any other MMO at all?

I'd like to think that there will be, sometime in my future, at least one day where I am not subscribed to a MMO. 

Yes, I know I'm lying to myself.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Arthur_Parker on December 19, 2005, 04:20:27 PM
I dunno.. I'd rather interpret it as, "Hey Sony, here's exactly what we're counting. We know how you're fudging numbers. Fuck you."

They could at the very least have made the first letter from every sentence read "Hey Sony Fuck you".  CIDB TTWW OWW AWAW WTCABBT doesn't mean anything to me, maybe it's coded.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Lt.Dan on December 19, 2005, 04:40:39 PM


World of Warcraft's Customer Definition
... The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.


Doesn't shed any light on the size of any (if any) flood of cancelled accounts though.  And it has the neat-o property of never going down.
Ah you're correct.  Reading comprehension not my strong point obviously.
I'm not following.  Since their definition explicitly excludes cancelled subs, then the sub # certainly could go down, if more people cancelled than came in over a given time period. 

And if there is a lot of cancelled subs, then where did they go?  Are there (say) a million players out there who just disappeared, choosing not to play any other MMO at all?

edit: quotes are hard


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Jeff Kelly on December 20, 2005, 03:47:17 AM
Quote from: Blizzard press release
WORLD OF WARCRAFT® SURPASSES FIVE MILLION CUSTOMERS WORLDWIDE (http://www.blizzard.com/press/051219.shtml)

World of Warcraft's Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.

In my interpretation this means nothing other than that expired accounts or pre-paid cards are not counted as customers. So those 5.000.000 are the people actually playing and not the ones who have been subscribed to the game at some time in the past.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Venkman on December 20, 2005, 05:00:28 AM
It doesn't tell much anymore since we have no clue about how the subscription numbers are divided between the zones.
We can, of course, extrapolate though, have, and will :)

A few months back China had 1.5mil and the U.S. was pushing 1mil. There were numbers for Europe, Taiwan, Korea, and a number of other countries and regions too. It's all academic sophestry though, so not worth the few minutes it'd take to dig them up.

It just doesn't matter. They have 20% more players than they did when they reported 4mil. Regardless of where those numbers actually are, a percentage of them is X * the monthly fee. This could theoretically put VUG in the black, somewhat unknown territory of them for late. It's a measure of how bad things got, and how big VUG is, that the 4mil subscribers weren't going to do that for them.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HRose on December 20, 2005, 05:47:48 AM
Well, they announced in November they had 4.5 millions and it was before the launch somewhere else. In fact what everyone is forgetting is that WoW still hasn't stopped to *launch*.

So the rise from 4.5 to 5 million could still be just the consequence of the latest launched. Imho WoW is still growing in NA. The box is still in the top ten sales. But I believe that this growth is slowly decreasing.

The was a post I cannot find now. Maybe on TerraNova, maybe on Raph's blog or somewhere else, explaning how WoW's income is heavily dependent on the box sales and other various considerations/insight.

I hate when I cannot find stuff.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Sunbury on December 20, 2005, 09:00:49 AM
Its the first MMOG in my experience where one still sees many many true newbies in the starting areas, one year after release.

(At least I hope those are true newbies, since I can't imagine someone with L60's on other servers asking those questions, or playing the way they do).

I jumped into some servers, and the flyover intro (which is live data btw) on char creation convinced me to try a different server!

Also old (NA) servers continue to fill, so its not just new servers people are jumping too.



Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Venkman on December 20, 2005, 11:19:58 AM
Really depends on the server I think. Icecrown doesn't have anywhere near the population in newbie areas as some of the newest servers have. This is due to some players being directed away from the launch servers, and everyone else being 60 :)


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: bhodi on December 21, 2005, 09:16:07 AM
Really depends on the server I think. Icecrown doesn't have anywhere near the population in newbie areas as some of the newest servers have. This is due to some players being directed away from the launch servers, and everyone else being 60 :)

Last time I ran census, 55% of alliance icecrown was 60. half of those were night elves. fucking elves.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Mesozoic on December 21, 2005, 10:30:04 AM
Really depends on the server I think. Icecrown doesn't have anywhere near the population in newbie areas as some of the newest servers have. This is due to some players being directed away from the launch servers, and everyone else being 60 :)

Last time I ran census, 55% of alliance icecrown was 60. half of those were night elves. fucking elves.


Wait till the expansion.  Your gain will be our woe.  I fully plan to spam "XX Hunter LFG, no elves" across Org, etc.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: eldaec on January 04, 2006, 05:38:13 AM
So the rise from 4.5 to 5 million could still be just the consequence of the latest launched. Imho WoW is still growing in NA. The box is still in the top ten sales.

Strange thing is, all of a sudden all MMOGs seem to be growing.

As well as WoW, EQ2 and CoV are both getting permium shelf space in the UK, and depending on which store you look in, all 3 are often in the top seller section.

Naturally this is only premium PC space. And of course that is largely crowded into the back somewhere behind racks and racks of inane console bollocks, but nonetheless it's a big shift from how little attention year old MMOGs would have been getting prior to WoW taking off.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HRose on January 04, 2006, 06:00:55 AM
Strange thing is, all of a sudden all MMOGs seem to be growing.
Where? I see no evidence of this. SOE stopped to release numbers, the same for NCSoft (which used to release *exact* numbers every 6 months).

There's an overall growth, and it is supposed that this overall growth is good for everyone. But I still have to see a concrete proof that this isn't just a myth.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: schild on January 04, 2006, 06:40:52 AM
HRose, you're too fucking hardcore for your own good. Go play some frisbee.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Venkman on January 04, 2006, 07:26:01 AM
Quote from: eldaec
Strange thing is, all of a sudden all MMOGs seem to be growing.
I don't know that this is strange really.

Considering that most MMOGs continue to grow in subscriptions for some time after launch (with CoH being the most glaring exception), it's not surprising that their prominence doesn't diminish. Yea, them being PC games means they're the red-headed stepchild of retail locations. But the games sold in those places are sold half on planned-purchase and half on impulse buy.

MMOGs meanwhile are still mostly planned-purchase, as in, someone hears about it goes to the store (or Amazon, or eBay, or wherever) to buy it. The genre itself is still hardcore enough by requiring a credit card just to start and a dedicated internet connection to play. This is long been my reason for not linking MMOGs to holiday sales. All the growth that successful games have enjoyed over the years has been through incremental account establishment over that year. There's occasional spikes, specifically at launch, but (and again, unlike CoH), MMOGs are games people purposely go get.

Impulse buys are console and handheld fair because of their low barrier of entry, whereas MMOGs have a higher barrier.

Quote from: Hrose
But I still have to see a concrete proof that this isn't just a myth.
You'd have to assume that every player that went to WoW and GW, even just in the U.S. alone, abandoned their existing game entirely to assume the genre hasn't enjoyed growth in 2005. And prior to that, we had just enough ok information to know it was trending up. We don't need seventh-decimal-place accurate numbers to know there's been an overall increase in the number of people playing MMORPGs in NA, and more so worldwide. When the mass media starts picking up inane stories similar to those we've all been sharing for years, you know things are really picking up.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Mesozoic on January 04, 2006, 07:36:53 AM
I dread the day that MMOGs tip the balance and actually come to the collective attention of American society, GTA-style.  One day you'll turn on the TV and there will be a talking head on FOX News.  You'll be flipping channels as you catch:

"..these "Warlocks" summon demons, John.  Demons that kill other players.  Kids in China are dying right now."

Then we're in a world of shit.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HaemishM on January 04, 2006, 08:53:52 AM
I AM... in a world... of shit.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Mesozoic on January 04, 2006, 10:33:56 AM
I AM... in a world... of shit.

Save that talk for the EQ2 forum.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Furiously on January 04, 2006, 11:55:06 AM
I AM... in a world... of shit.

Are you quitting on me? Well, are you? Then quit, you slimy fucking walrus-looking piece of shit. Get the fuck off of my obstacle. Get the fuck down off of my obstacle. Now. Move it. I'm going to rip your balls off, so you cannot contaminate the rest of the world. I will motivate you, Private Pyle, if it short-dicks every cannibal on the Congo.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Lordofchance on January 05, 2006, 02:32:08 PM
I might have to give WoW another look, but from past experiences I have found the WoW players/Comunity to be worse then the majority of the Counter Strike Community.  Which was the main reason I stopped playing it so fast.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Nebu on January 05, 2006, 03:39:40 PM
Ack... the "For the hoard" baby is back!


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Lordofchance on January 06, 2006, 01:31:42 AM
The who in the what in the where is back?


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Megrim on January 06, 2006, 03:30:23 AM
Your avatar, caker.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Lordofchance on January 06, 2006, 04:01:41 AM
What does my avatar have to do with WoW and the Horde?


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Wolf on January 06, 2006, 04:06:21 AM
(http://www.filmor.net/hosted/baby_horde.jpg)

Haven't felt this way since a pal asked on the guild forums what "O RLY?" is a couple of weeks ago


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Lordofchance on January 06, 2006, 04:53:08 AM
hah never saw that avatar before.  Hrrmmm I guesse I will be needing to find a new one.  There seems to be some fond hate for the horde baby around here.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: schild on January 06, 2006, 05:04:36 AM
Someone here used that avatar for a long time, that's all. There's no hate. If it hadn't caught on so fast, I'd have used the O RLY owl as an avatar. It cracks me up.

(http://www.orlyowl.com/blankrly.jpg)

Lol, internet.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Lordofchance on January 06, 2006, 05:20:07 AM
I really wish I could get this avatar to work but it stays a still image rather then a moving gif.

(http://img.photobucket.com/albums/v303/dart84/leet.gif)


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: El Gallo on January 06, 2006, 08:30:35 AM
Mi Tes I think.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Mi_Tes on January 07, 2006, 09:32:09 AM
I brought it back out of retirement just for this thread.   :heart:


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HRose on January 07, 2006, 10:17:39 PM
Quote from: Hrose
But I still have to see a concrete proof that this isn't just a myth.
You'd have to assume that every player that went to WoW and GW, even just in the U.S. alone, abandoned their existing game entirely to assume the genre hasn't enjoyed growth in 2005.
I didn't say that there wasn't an overall growth. This is already obvious, we have already the proofs.

What we don't know is whether the playerbase of a specific game is increasing or decreasing. Eve seems growing up steadily but it's also an exception. DAoC players went down, EQ players, probably, went down, SWG players went down, CoH's players went down, Shadowbane doesn't seem growing. All the other smaller worlds lost players overall (AC2 closed, AC1 lost quite a bit).

So what I say is that the market *is* increasing, but this doesn't seem to benefit the smaller companies because their space seem shrinking instead of growing bigger.

You cannot just "exist" right now. This worked when the market was static. Now it's moving and crushing those who cannot offer something worthwhile.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Margalis on January 07, 2006, 10:38:28 PM
Welcome to "what inevitably happens in every industry."


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Azazel on January 08, 2006, 07:17:05 AM
MMOGs meanwhile are still mostly planned-purchase, as in, someone hears about it goes to the store (or Amazon, or eBay, or wherever) to buy it. The genre itself is still hardcore enough by requiring a credit card just to start and a dedicated internet connection to play. This is long been my reason for not linking MMOGs to holiday sales. All the growth that successful games have enjoyed over the years has been through incremental account establishment over that year. There's occasional spikes, specifically at launch, but (and again, unlike CoH), MMOGs are games people purposely go get.

I think WoW gets around some of this to a decent extent with the Gamecards. I know other titles have had the cards in the past, but they seem to be a huge Retail[/] seller in the places that I shop/browse in (which is only like, 8 stores) but the turnover of gamecards has got to help retailers stay happy on keeping the Retail Box in stock and with good shelf space. Essentially Blizzard is keeping the retailers happy by cutting them right in on the sales of the Razor Blades to go with their new Shaver.

Compare that to EQ1 where the local distributor stopped even releasing the retail boxes in this country several expansions ago, before WoW, because the poor sales due to online downloads made the last one they offered (Gates of Discord) a poor seller that retailers are even now struggling to get out via the bargain bin. Admittedly, that expansion was so bad it almost killed EQ, but the point here is that in Australia at least, EQ1 shelf space = maybe 1 copy of "Everquest + shitloads of semi-recent expansions" vs a whole row of WoW.

Wasn't there an interview, just post-Christmas 2004 that blamed slow overall PC game sales on the success of WoW, that people weren't buying their regular incemental EA shit that year because they were spending all their PC game time playing WoW instead? Anything like that happen this year?

 


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Azazel on January 08, 2006, 07:19:23 AM
Someone here used that avatar for a long time, that's all. There's no hate. If it hadn't caught on so fast, I'd have used the O RLY owl as an avatar. It cracks me up.

Lol, internet.

Probably because I live on a different continent, maybe because I'm old and crusty. But what in the blue fuck is this whole "O RLY" and Owl thing about?

And yes, I noticed that the new Goblin Auctioneer in Booty Bay is called "Auctioneer O'Reilly"



Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Merusk on January 08, 2006, 08:54:58 AM
Wasn't there an interview, just post-Christmas 2004 that blamed slow overall PC game sales on the success of WoW, that people weren't buying their regular incemental EA shit that year because they were spending all their PC game time playing WoW instead? Anything like that happen this year?

Yes, but this time they didn't talk about slow PC sales, and blamed slow Console sales on Microsoft not supplying enough X-boxes.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HaemishM on January 13, 2006, 12:38:25 PM
What we don't know is whether the playerbase of a specific game is increasing or decreasing. Eve seems growing up steadily but it's also an exception. DAoC players went down, EQ players, probably, went down, SWG players went down, CoH's players went down, Shadowbane doesn't seem growing. All the other smaller worlds lost players overall (AC2 closed, AC1 lost quite a bit).

Actually, we don't know any of that because NO ONE RELEASES THESE FUCKING NUMBERS ANYMORE.

Eve and DAoC release numbers, everybody the fuck else shuts up. We have no way of knowing if Shadowbane is growing, or if AC1 lost "quite a bit." We do know AC2 closed down, that's about it. Stop trying to be Bruce.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Shockeye on January 13, 2006, 01:21:58 PM
In a recent interview Ashen Temper said Shadowbane is a making a profit. That's all we can go by.

Hey Ubiq, Shadowbane 2 alpha access please.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Nebu on January 13, 2006, 01:36:05 PM
I love me some Hoarde baby.

Lordofchance: Good call on Elf.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: MahrinSkel on January 13, 2006, 01:48:36 PM
No offense to you guys (or myself) but I can personally attest that most Blizzard developers have no idea who I am, or any "Diaspora of Lum". They generally keep to their own forums, and don't usually attend trade shows (when they do, it's very much in packs, surrounded by frenzied prospective employees brandishing resumes). Blizzard is very much the "rock stars" of the gaming community, for good or ill.

I suspect that PR was aimed at industry analysts who continue to quibble over what a "customer" is defined as, especially in Asia. FF11's reports have much the same verbiage.
I think that the source of this was an argument me, HRose, and Sir Bruce were having in the blogosphere back when they hit the 2M mark.  We were trying to decide which definition of "customer" Blizzard was using, and Rob Pardo dropped into the comments for one of my blog posts and said they were only counting active (paying) subscribers and Korean baang players (this was before the China release).

--Dave


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Glazius on January 14, 2006, 08:55:56 AM
Probably because I live on a different continent, maybe because I'm old and crusty. But what in the blue fuck is this whole "O RLY" and Owl thing about?
4chan is a primarily Japanese image-hosting site with a large English participation element.

There's one subboard devoted entirely to random noise, and instead of bumping threads there to keep them alive people will go O RLY - YA RLY - NO WAI! - YAH WAI - SRSLY? - SRSLY, et cetera.

To discourage constructive content on the random-noise board, the moderator will filter random normal words to be other words.

Some time ago, "reply" was filtered to "owl".

The rest is history.

--GF


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HaemishM on January 14, 2006, 10:49:29 AM
There's one subboard devoted entirely to random noise, and instead of bumping threads there to keep them alive people will go O RLY - YA RLY - NO WAI! - YAH WAI - SRSLY? - SRSLY, et cetera.

Once again, the Internet reaches new heights in gay.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Righ on January 14, 2006, 08:47:27 PM
Nothing new, its just got a bigger audience these days. Getting stoned and posting inane comments, word associations, puns, repetitions  and absurdities has been around for as long as electronic communication has existed. Even before BBSes were common, folks were doing it with email lists. Er, or so I hear.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: El Gallo on January 20, 2006, 08:32:15 AM
And 5.5 million, breaking 1M in Europe.  http://www.blizzard.co.uk/press/060119.shtml

They added more customers than EQ had at its height in one month, over a year after release.  Even the money hats have money hats.  Sadly, they are covering heads at Vivendi.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Jobu on January 20, 2006, 09:55:25 AM
Awhile ago Slashdot had an "Ask the Developers of WoW" questions thing going. I posted a question, but it didn't make it. But I asked how their company is dealing with this huge amount of cash and profit coming into them. I'm really curious if it's affected the company culture at all, if it's been shared with all the people who worked on the game. With the game still growing so much, it just fuels my curiosity. I mean, how could suddenly having $50 million dollars plus a month not screw with your organization. Maybe Vivendi sucks it all up for hookers and blow. Or... ummm, les hookérs et champagne? or whatever passes for corporate excess in France (summer picnic in Amsterdam!!).


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Shockeye on January 20, 2006, 09:57:46 AM
Maybe Vivendi sucks it all up for hookers and blow.

I seem to remember reading something about Vivendi only doing well because of WoW, so I assume all of WoW's money is being used to offset all the failures or disappointments in other areas of Vivendi.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HaemishM on January 20, 2006, 10:08:18 AM
if it's been shared with all the people who worked on the game.

Magic Eight Ball says:

Not a chance in fucking hell.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Yegolev on January 20, 2006, 10:10:41 AM
It is being funneled into those shitty Universal theme parks in a vain effort to compete with Disney.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Viin on January 20, 2006, 10:12:02 AM
Yah where have you been?

If you work in Tech and you end up making your company 10million that year, you'd just be lucky to have your job at the end of that same year. If you are still there come performance review time, *maybe* a few hundred dollar bonus, but if you get that then you don't get a raise.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Yegolev on January 20, 2006, 10:21:32 AM
Viin is right.  For those of you who do not work for global giants, you might be interested to know that while a company might report revenues using thireen digits, the guy who cleans the toilet still makes minimum wage.  Year-end bonuses might roll out to some "important" people, such a line managers, but for hourly people it's a crap shoot.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: shiznitz on January 20, 2006, 10:37:27 AM
I might get egged, but put me in the camp that wonders why hourly workers should get profit-sharing by default? Bonuses should go to decision makers. These are the people that make or break a company. The people that do the guts of the work on a successful  project now have that project on their resume and can use that experience to get a higher level position somewhere else or get promoted internally. This is called "working your way up." While it is not a pure meritocracy due to politics and personal relationship influences, it works pretty well. A system that rewards everyone of a certain level equally will encourage mediocrity at that level.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Hoax on January 20, 2006, 11:13:26 AM
Umm it wasn't much of a fucking choice whether Blizzard should make a game...

Hrm should we have the most adored game company evar(!!!) make another game?  Even better a game designed to be played by a million people+ and that involves subscriptions?  Gee I dunno, instead lets just announce that DiabloIII will come out in 17 years.

Everyone who had anything to do with making WoW "the golden turd" should be given some cash.  From the guy who churned out art assets to the guy who wrote the quests -some of them were funny.  Hell the person who came up with green/blue/purple/orange/red(?) for items deserves a big bonus too.

There was no genius at the helm of WoW, hrm lets make a game like EQ1 but with less suck and more blizzard.  Fucking brilliant!


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: HaemishM on January 20, 2006, 11:18:20 AM
I might get egged, but put me in the camp that wonders why hourly workers should get profit-sharing by default?

Without ditch diggers, decision makers decisions don't turn into actions. It's a symbiosis.

I'm not going to say everyone should be rewarded equally, but they goddamn sure ought to get some bonus compensation for such a huge hit.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: schild on January 20, 2006, 11:19:21 AM
Hell the person who came up with green/blue/purple/orange/red(?) for items deserves a big bonus too.

That would be the people at Flagship Studios and Arena.net. It might be hard to give them a bonus....


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Hoax on January 20, 2006, 12:09:26 PM
If HG:L isn't at a minimum robot jesus' cousin's refrigerator repair man's uncle.  I'm going to stab my sig to death with Haemish's dick.



Title: Re: Money hat in every Blizzard employee's stocking.
Post by: schild on January 20, 2006, 12:21:40 PM
I'm much more worried about Supreme Commander. For all we know, Flagship may be the new Blizzard and take til 2008 to release the game.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Yegolev on January 20, 2006, 12:37:40 PM
I might get egged, but put me in the camp that wonders why hourly workers should get profit-sharing by default?
I'm not going to say everyone should be rewarded equally, but they goddamn sure ought to get some bonus compensation for such a huge hit.

I think I'd have less interest in moving up if I didn't think my bonuses would get bigger.  If the security guards got my bonus, I might wonder why the hell I bother saving the company on weekends and holidays.  Sometimes I still wonder.  Rumor is that I am not going to get stock options this year, which might bother me if they were worth a damn.  Hourly people don't get stock options, but they do get to forget about work while away from this place.

The enormous amounts of money my corp rakes in is generally divided up amongst shareholders like Warren Buffet.  It's just the way things work.

I also think that if Hellgate sucks, I'll be killing people with Haemish's dick as well.  I hope it's not all Koreany by the time I get it.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Shockeye on January 20, 2006, 01:09:38 PM
If HG:L isn't at a minimum robot jesus' cousin's refrigerator repair man's uncle.  I'm going to stab my sig to death with Haemish's dick.

I read something the other day about it getting pushed back to '07.


Title: Re: Money hat in every Blizzard employee's stocking.
Post by: Hoax on January 20, 2006, 01:10:24 PM
I also think that if Hellgate sucks, I'll be killing people with Haemish's dick as well.  I hope it's not all Koreany by the time I get it.

You think that would bug you, think of how PopTart would feel...   :nda:


*god damn I'm bored at work today, fucking Friday and it is finally sunny out here in San Francisco, I want a tall can, a blunt and a beach plz*