Title: Sigil Making Marvel MMOG Post by: schild on December 03, 2005, 02:58:47 PM News shamelessly stolen from Blues:
Quote Sigil Making Marvel MMO [December 03, 2005, 3:06 pm ET] - 3 Comments Marvel MMO To Be Developed By Sigil on 1UP (thanks Mike Martinez and Xbox360.com) reports that Sigil Games, currently developing Vanguard: Saga of Heroes, is also the developer of the upcoming MMORPG based on the world of Marvel Comics. They don't mention the source of this information, and the only other light they can shed on this at the moment is the game will include PC and Xbox 360 gamers playing together in the same online universe. Let's hire someone who hasn't proven themselves with the last project they've been working on for 3 years! Fantastic idea! So it'll be DC Comics vs. Marvel Comics vs. City of Heroes. Guess which one of the dev groups will be adding tons of clothing and suing the bejezzus out of the other two companies for character creation. Har. Title: Re: Sigil Making Marvel MMOG Post by: Shockeye on December 03, 2005, 03:06:47 PM So it'll be DC Comics vs. Marvel Comics vs. City of Heroes. Sony vs. Microsoft vs. NCSoft Let's get it on! Title: Re: Sigil Making Marvel MMOG Post by: schild on December 03, 2005, 03:09:00 PM So it'll be DC Comics vs. Marvel Comics vs. City of Heroes. Sony vs. Microsoft vs. NCSoft Let's get it on! Yea, I was gonna say that but, heyaaaaaaaaaaaaaaaaaaaaaaaaaaaargh, Marvel sued NCSoft already. This will be fantastic. I wish we had someone from the daily show reporting on this. A train wreck the likes of which the MMOG world has never seen. And two of the games don't even have screenshots yet. I love drama. Title: Re: Sigil Making Marvel MMOG Post by: Stormwaltz on December 03, 2005, 03:39:27 PM It's a curious choice. Sigil's stated design philosophy is quite the antithesis of the fast-action aesthetic superheroes would seem to demand. Which is not to say they can't hire up a second team with a different style.
Title: Re: Sigil Making Marvel MMOG Post by: Margalis on December 03, 2005, 04:12:17 PM Awesome, now that's two Sigil games that will probably never come out.
Title: Re: Sigil Making Marvel MMOG Post by: Merusk on December 03, 2005, 08:04:01 PM This is just the confirmation then, right? Because Some People (http://forums.gucomics.com/viewtopic.php?t=9062#9062) mentioned this back in June.
Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 03, 2005, 08:50:16 PM I wonder if MS will be putting pressure on Sigil to focus on the MMO that will be on the PC and the 360 rather than the PC-only, fantasy MMO that's only targeting hardcore catasses. I don't know much about the working relationship between MS and Sigil, or how much say MS actually has (the official statement is that MS only "helps" when Sigil asks for it), but I'd have to imagine that MS wants the Marvel game to actually come out sometime during the lifespan of the 360 and I don't think they'd be all that concerned if a niche game like Vanguard was further delayed.
Title: Re: Sigil Making Marvel MMOG Post by: Shockeye on December 03, 2005, 09:08:52 PM rather than the PC-only, fantasy MMO that's only targeting hardcore catasses Vanguard is slated for the Xbox as well as the PC, isn't it? Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 03, 2005, 09:39:13 PM rather than the PC-only, fantasy MMO that's only targeting hardcore catasses Vanguard is slated for the Xbox as well as the PC, isn't it? I suppose it could be. Been a long time since I paid any real attention to it. edit: Looking around on the web page though, I don't see anything about a 360 release. Title: Re: Sigil Making Marvel MMOG Post by: Nebu on December 04, 2005, 02:07:14 AM Let's hire someone who hasn't proven themselves with the last project they've been working on for 3 years! Fantastic idea! ... and I thought you could only get elected president with this kind of track record. Title: Re: Sigil Making Marvel MMOG Post by: AOFanboi on December 04, 2005, 03:59:33 AM Yeah, I remember how, in Ultimate Spider-Man, Spiderman went to some square in the city and sat down to wait for a couple of hours until Doc Ock appeared. This is going to be great!
Title: Re: Sigil Making Marvel MMOG Post by: Simond on December 04, 2005, 04:03:31 AM Vanguard is slated for the Xbox as well as the PC, isn't it? Officially, no.Unofficially, well...there's nothing stopping MS from turning around after PC launch and saying "Now do the XBox360 version, kthx" Title: Re: Sigil Making Marvel MMOG Post by: Stormwaltz on December 04, 2005, 11:21:22 AM Unofficially, well...there's nothing stopping MS from turning around after PC launch and saying "Now do the XBox360 version, kthx" They could tell Sigil that, and Sigil could say, "All right, the performance cut-backs and UI changes we need to make for it to run on your (snicker) "next-gen" console will cost $3 million. Cut us a check, we'll get right on it." Or Sigil could have planned on conversion from the start. I have no idea. Title: Re: Sigil Making Marvel MMOG Post by: Fabricated on December 04, 2005, 11:23:40 AM This will end in tears.
Title: Re: Sigil Making Marvel MMOG Post by: MorJadedThnU on December 04, 2005, 11:32:09 AM This will end in tears. Vanguard, or the Marvel one? Both?I expect another SW:G situation where the developer screws the source material over, and the IP owner feels the need to jump in and "save" it by dumbing it down. Except in the SW:G case it was probably more a case of WoW envy. Plus, how can they compete with the X-Men: Legends franchise? Now that's a good superhero RPG series right there. Title: Re: Sigil Making Marvel MMOG Post by: Fabricated on December 04, 2005, 11:36:58 AM This will end in tears. Vanguard, or the Marvel one? Both?I expect another SW:G situation where the developer screws the source material over, and the IP owner feels the need to jump in and "save" it by dumbing it down. Except in the SW:G case it was probably more a case of WoW envy. Plus, how can they compete with the X-Men: Legends franchise? Now that's a good superhero RPG series right there. You'll just be NotSpiderman #20463978 running around in a world basically ran by the famous heroes, being allowed very little interaction with them since well...name one MMORPG that has let players actually change the world forever. So uh...basically, like SWG. Title: Re: Sigil Making Marvel MMOG Post by: jpark on December 04, 2005, 01:29:00 PM Anyone not betting CoH will be the superior game? 8-)
Title: Re: Sigil Making Marvel MMOG Post by: Raguel on December 04, 2005, 04:48:46 PM I don't expect to play Spider-man or Wolverine; what I want and expect from a Marvel MMOG is that it captures the essence of the Marvel Universe (well, before the 90's anyway :p). Title: Re: Sigil Making Marvel MMOG Post by: Trippy on December 04, 2005, 05:36:13 PM Anyone not betting CoH will be the superior game? 8-) I'm not betting that way. CoH has plenty of problems and instead of trying to fix them they've been busy making the game less fun. CoH had some nice ideas for its time but other games have left it behind (except for the character creation part and they still haven't bothered to increase the costume choices by an appreciable amount).Title: Re: Sigil Making Marvel MMOG Post by: Signe on December 04, 2005, 06:38:17 PM I haven't played CoH/V for more than half an hour in AGES. The only reason I've not cancelled is I'm trying to figure out how to sell my more clever names on Ebay.
Title: Re: Sigil Making Marvel MMOG Post by: Raguel on December 04, 2005, 07:38:47 PM I only played CoH in beta, but the reason I didn't like it was the reason I alluded to earlier: there's very little about CoH that's related to what I would want a superhero mmo to be like. I must admit that I didn't get past level 10ish but IMO that was plenty of time :-P Title: Re: Sigil Making Marvel MMOG Post by: Fabricated on December 04, 2005, 07:54:16 PM The best part about CoH was making a character. After that it was all downhill. I quit after making 10 characters, and entering my 500th destroyed office building.
Title: Re: Sigil Making Marvel MMOG Post by: Margalis on December 04, 2005, 08:05:00 PM Character creation is exciting because you can use your imagination. The character creation was the best part of E&B as well from what I could tell. I spent a long time customizing the colors on my ship.
When you create a character all that lies ahead is potential and you've yet to hit the inevitable dissapointment. Title: Re: Sigil Making Marvel MMOG Post by: Soln on December 05, 2005, 06:05:38 AM It's a curious choice. Sigil's stated design philosophy is quite the antithesis of the fast-action aesthetic superheroes would seem to demand. Which is not to say they can't hire up a second team with a different style. Isn't M$FT both Sigil's publisher and major backer, beyond normal distro? If so, then what makes Sigil not just a captive dev team for M$FT but with an independent brand? They nuked their Mythica team. What's to stop Sigil from just nodding at any M$FT ask? Title: Re: Sigil Making Marvel MMOG Post by: El Gallo on December 05, 2005, 07:54:20 AM Let's hire someone who hasn't proven themselves with the last project they've been working on for 3 years! Sad but true question: Who else are you gonna hire? The guys there made the market leader in the West back in the day. The only sure bet is Blizzard, and they aren't looking to make your game. SoE? Look what they did with the most valuable license in nerd-land. Turbine? Jesus, if you think this decision is bad, how about handing two of the other most valuable licenses to the makers of AC2? Plus, they are presumably busy. Funcom? Glitchless? Title: Re: Sigil Making Marvel MMOG Post by: HaemishM on December 05, 2005, 08:42:52 AM How retarded is the superhero MMOG landscape looking?
Let's see: 1) We have Marvel's game being developed by the most infamous douchebag in the MMOG landscape besides John Smedley and Bruce WoodysCock, infamous for being a twat who makes boring-ass camp-infested grindfests that take 20 hours of poopsock-filled catassing necessary just to get the merest shiney bauble. Oh yes, and he's been working on the same game for 3 years and no beta is in sight, but all the alpha reports released make it sound like TEH BESTSET MMOG EVAR that isn't EQ1 but plays just like EQ1 only with all the other stupid shit added by MMOG's since the release of EQ1, but really IT WON'T BE LIKE EQ1 YOU SHUT YOUR DAMN WHORE MOUTH (mouthed around the space filled by Furor's cock). Oh, and also created by someone who thinks WoW is a fluke and people really don't want to play a game that's fun or instanced. Good luck with that, you bitch-ass punk. 2) DC Online, made by the most vilified MMOG development company short of Electronic Arts (who people forget actually makes MMOG's anymore because really, they don't). Also the development company famous for making boring grindfests that have little do to do with their source material, are willing to change the entire gameplay of a game in mid-stream just because, while never bothering to make the community aware of it. BUT IT'LL BE TWITCH! Let's reconvene in 6 months and see how that SWG thing is working out. 3) City of Heroes, which will likely have a 3-year headstart, another expansion and a grind almost as long as EQ1 by the time either of these products come out. Also, it'll be 3-years old and its mechanics will feel it. But it will still have the bestest character creation ever, and a huge long grind. And it'll still be better than the two products mentioned above. Yes, Marvel WOULD have been better giving the license to Turbine, and I say this having played the AC2 beta and hating it. But :nda: prevents me from saying why. I regard this decision with the same derision I had when Turbine got both the DDO and the Middle-Earth license. Sigil has no business being given a license to make an MMOG. Title: Re: Sigil Making Marvel MMOG Post by: Stormwaltz on December 05, 2005, 09:32:24 AM What's to stop Sigil from just nodding at any M$FT ask? They're still an independent development studio, and both sides have a vested interest in maintaining a cordial working relationship. Vanguard may be backed by MS, but nothing prevents Sigil from looking afield for other publishing opportunities in the future. Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 05, 2005, 09:32:09 PM How retarded is the superhero MMOG landscape looking? Let's see: 1) We have Marvel's game being developed by the most infamous douchebag in the MMOG landscape besides John Smedley and Bruce WoodysCock, infamous for being a twat who makes boring-ass camp-infested grindfests that take 20 hours of poopsock-filled catassing necessary just to get the merest shiney bauble. Oh yes, and he's been working on the same game for 3 years and no beta is in sight, but all the alpha reports released make it sound like TEH BESTSET MMOG EVAR that isn't EQ1 but plays just like EQ1 only with all the other stupid shit added by MMOG's since the release of EQ1, but really IT WON'T BE LIKE EQ1 YOU SHUT YOUR DAMN WHORE MOUTH (mouthed around the space filled by Furor's cock). Oh, and also created by someone who thinks WoW is a fluke and people really don't want to play a game that's fun or instanced. Good luck with that, you bitch-ass punk. 2) DC Online, made by the most vilified MMOG development company short of Electronic Arts (who people forget actually makes MMOG's anymore because really, they don't). Also the development company famous for making boring grindfests that have little do to do with their source material, are willing to change the entire gameplay of a game in mid-stream just because, while never bothering to make the community aware of it. BUT IT'LL BE TWITCH! Let's reconvene in 6 months and see how that SWG thing is working out. 3) City of Heroes, which will likely have a 3-year headstart, another expansion and a grind almost as long as EQ1 by the time either of these products come out. Also, it'll be 3-years old and its mechanics will feel it. But it will still have the bestest character creation ever, and a huge long grind. And it'll still be better than the two products mentioned above. Yes, Marvel WOULD have been better giving the license to Turbine, and I say this having played the AC2 beta and hating it. But :nda: prevents me from saying why. I regard this decision with the same derision I had when Turbine got both the DDO and the Middle-Earth license. Sigil has no business being given a license to make an MMOG. I've been thinking lately that licensed worlds may not be the best way to go for Superhero MMO's anyway. CoH may have gotten it right in that respect at least. Every month Marvel and DC release dozens of books, and none of them will ever so much as refer to any of the characters from their MMO's. I don't think there's any other license out there that will constantly remind you that your characters are in no way, shape, or form, any sort of factor in the Universe in which they exist. When Dr. Doom is looking back on his past defeats, you won't be seeing any flashbacks of the pickup group that brought him down even after the healer went LD. Title: Re: Sigil Making Marvel MMOG Post by: Margalis on December 06, 2005, 12:06:51 AM I dunno, personally I think a licensed MMORPG super-hero game could be awesome. If you look at Star Wars, how many well known Star Wars guys are there? A couple dozen at most?
Now look at Marvel comics. You could have a recognizable villain as the boss of every encounter for the entire game. (I humbly nominate Stilt Man as the level 1 newbie boss - watch out, he's um...got stilts or something!) You could also have cool missions like proving you are worthy to be a backup member of the Avengers. The missions almost write themselves. Title: Re: Sigil Making Marvel MMOG Post by: Signe on December 06, 2005, 06:06:33 AM Hey, I googled and there IS a Stilt man and he DOES have... umm... stilts! Cool.
Title: Re: Sigil Making Marvel MMOG Post by: Soln on December 06, 2005, 07:02:02 AM I dunno, personally I think a licensed MMORPG super-hero game could be awesome. If you look at Star Wars, how many well known Star Wars guys are there? A couple dozen at most? Now look at Marvel comics. You could have a recognizable villain as the boss of every encounter for the entire game. (I humbly nominate Stilt Man as the level 1 newbie boss - watch out, he's um...got stilts or something!) You could also have cool missions like proving you are worthy to be a backup member of the Avengers. The missions almost write themselves. Yeah this and the DC MMO could easily end up like SWG, where instead of the Bat Cave being something mysterious or requiring something special to uncover and access, it's just a POI like the neighbourhood diner. Title: Re: Sigil Making Marvel MMOG Post by: Sky on December 06, 2005, 07:05:12 AM Mmo sucks the life out of anything. You finally make it to the Penguin's Secret Island Base. Upon entering, you see 6 other heroes sitting around. "Hey man, get in line, you're 7th."
Heroic! People who dis instancing make my panties bunch. Go to Disneyworld and stand in line a few hours. Which dev was saying mmo should be like that? Dumbest idea evar. Make it mmo where it makes sense (cities, game world) but instanced where other players get in the way more than they help out. Duh. Or get in line. Title: Re: Sigil Making Marvel MMOG Post by: Sky on December 06, 2005, 07:05:42 AM I'd rather be in the Defenders than the Avengers. Mmm...Valkyrie!
Title: Re: Sigil Making Marvel MMOG Post by: Margalis on December 06, 2005, 07:16:37 AM Of course there is a Stilt Man. You can't make that stuff up! He is one of those "much worse than a thug with a gun" villains.
Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 06, 2005, 07:18:03 AM I dunno, personally I think a licensed MMORPG super-hero game could be awesome. If you look at Star Wars, how many well known Star Wars guys are there? A couple dozen at most? Now look at Marvel comics. You could have a recognizable villain as the boss of every encounter for the entire game. (I humbly nominate Stilt Man as the level 1 newbie boss - watch out, he's um...got stilts or something!) You could also have cool missions like proving you are worthy to be a backup member of the Avengers. The missions almost write themselves. Ok, so now you're an Avengers reserve member but so what? Iron Man and Cap most likely aren't going to be doing missions with you. You'll still be grouping with other players (who will probably have formed their own teams like Avengers South East or something). Oh, and fuck levels. I could see maybe learning new ways to use a power after using it a lot, or having tech based heroes buy their upgrades, but superheroes generally don't increase much in power no matter how many foozles they wack. That's why they tend to fight the many of the same villains over and over rather than starting with Stiltman and working their way up to Galactus. Title: Re: Sigil Making Marvel MMOG Post by: cevik on December 06, 2005, 07:25:40 AM Oh, and fuck levels. ... but superheroes generally don't increase much in power no matter how many foozles they wack. Didn't follow X-men, did ya? Or Spider Man? Or the Hulk? In fact, pretty much the entire Marvel Universe is the antithesis of your statement. Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 06, 2005, 07:40:51 AM Oh, and fuck levels. ... but superheroes generally don't increase much in power no matter how many foozles they wack. Didn't follow X-men, did ya? Or Spider Man? Or the Hulk? In fact, pretty much the entire Marvel Universe is the antithesis of your statement. Spider-man has got the exact same powers now as he did when he started (except for maybe the spider tracer). Characters he fought in his first few issues like Ock and Sandman he still fights today. He's not trading blows with Thanos and winning now. The Hulk's power flucuates, but it has nothing to do with experience from fighting bad guys. Sometimes he's stronger (usually when Green), sometimes weaker (usually when Grey). Doesn't really translate to levels at all and I'd love to see the bitching when someone's character de-levels due to psychological issues. X-men have roster changes but individually only become more or less powerful based on who's writing them and revert back to normal when someone else takes over. Claremont has a habit of making the women super-powerful like Storm. Beast grew blue fur. Hell of a power up there. Title: Re: Sigil Making Marvel MMOG Post by: cevik on December 06, 2005, 08:03:32 AM Spider-man has got the exact same powers now as he did when he started (except for maybe the spider tracer). Characters he fought in his first few issues like Ock and Sandman he still fights today. He's not trading blows with Thanos and winning now. The Hulk's power flucuates, but it has nothing to do with experience from fighting bad guys. Sometimes he's stronger (usually when Green), sometimes weaker (usually when Grey). Doesn't really translate to levels at all and I'd love to see the bitching when someone's character de-levels due to psychological issues. X-men have roster changes but individually only become more or less powerful based on who's writing them and revert back to normal when someone else takes over. Claremont has a habit of making the women super-powerful like Storm. Beast grew blue fur. Hell of a power up there. Man, are you even reading the same comics as I? Do you understand the words or are you just looking at the pretty pictures? Spider man starts off as a punk kid who doesn't fully understand his powers, sure they are the same but he lacks "teh control" and sucks at using them. The same story is mirrored thus far in the movies (remember all the trying to swing from webs until he finally succeeded). The X-men is ALL ABOUT A SCHOOL FOR 'GIFTED' CHILDREN. They all show up and have no fucking clue how to use their powers. Professor Xavier takes them out and teaches them how to control their powers and fight. Stan Lee has exactly ONE story that every single one of his comics is based on, it's the "unlikely hero" who has the potential for great power if only they understood what was in themselves. The same fucking metaphor that every fantasy book EVER has been based on. The whole concept of leveling isn't that "you gain more power as you grow", it's that experience teaches you how to unleash your full potential. Every one of marvel's comics are nothing if they aren't watching a level grind in action. Fuck, maybe you only read X-men 250 and beyond, or Spiderman after issue 300 or whatever, those issues are long after spiderman/cyclops/whoever reached the level cap and are doing end game raiding. Go fire up your favorite peer to peer client and download the first 100 x-men and spider man comics. You'll get to watch your favorite mmog treadmill all wrapped into story form for your pleasure. Title: Re: Sigil Making Marvel MMOG Post by: HaemishM on December 06, 2005, 09:00:04 AM Hey, I googled and there IS a Stilt man and he DOES have... umm... stilts! Cool. Do not diss the power that is Stilt-Man! He's actually one of my favorite useless Daredevil villains. Title: Re: Sigil Making Marvel MMOG Post by: Sky on December 06, 2005, 09:28:41 AM Quote (who will probably have formed their own teams like Avengers South East or something) Avengers South Central in da hizzay, bitchazz! You know it to be true.Marvel heroes didn't level up. Nope. (http://www.toymania.com/archives/ironman/comics/comic1-39.jpg) (http://www.toymania.com/archives/ironman/comics/comic292.jpg) Title: Re: Sigil Making Marvel MMOG Post by: Llava on December 06, 2005, 09:40:45 AM (except for the character creation part and they still haven't bothered to increase the costume choices by an appreciable amount). Unless you count the stuff they added in CoV, which at least doubled, possibly quadrupled, the number of options in character costume creation. Title: Re: Sigil Making Marvel MMOG Post by: Signe on December 06, 2005, 09:46:49 AM Hey, I googled and there IS a Stilt man and he DOES have... umm... stilts! Cool. Do not diss the power that is Stilt-Man! He's actually one of my favorite useless Daredevil villains. Geez... I said COOL didn't I? You people and your pagan idols! Title: Re: Sigil Making Marvel MMOG Post by: ahoythematey on December 06, 2005, 10:02:31 AM Why can't they MMO-grify a more surreal/humorous comic universe like New England Comics or something. I want my Paul the Samurai MMO.
Title: Re: Sigil Making Marvel MMOG Post by: Nevermore on December 06, 2005, 10:48:59 AM Archie Online?
Title: Re: Sigil Making Marvel MMOG Post by: Signe on December 06, 2005, 10:51:36 AM I think a Johnny the Homicidal Maniac MMO might be fun. I only know about this because someone sent me crap about it a while ago. Comics are not my thang.
Title: Re: Sigil Making Marvel MMOG Post by: Samwise on December 06, 2005, 10:53:11 AM I want my Paul the Samurai MMO. OMG yes please. Title: Re: Sigil Making Marvel MMOG Post by: cevik on December 06, 2005, 11:25:58 AM Here is the first 4 years (or so) of X-men in mmog form:
Professor X had a beta account in the mmog, and he and his friend Magneto knew all the prime leveling spots. They were going to level up to 60 real quick and form a guild. But Magneto was hardcore power gamer and Prof X wanted the guild to be more casual/family friendly. Magneto was the first to get 10 gold so he was the one that bought the guild charter and was the guild leader. Magneto kept putting together ganking parties to pk noobs, and Prof X spent his workdays on the message boards listening to cries of "ZOMFG, PORF X IS A PKER." When Prof X confronted Magneto, Magneto /gkicked him. Prof X went and talked to his old Shadowbane guild and promised if they came over he would help powerlevel them up so they can start a better guild than Magneto's crappy guild, plus Prof X was rich IRL so his dad would pay for a teamspeak server and a guild webpage. Five people were sick of the bugs in Shadowbane so they came over and made a tank (Beast), a dps hunter (cyclops), a ice mage (iceman, he's asian and a bit immature so he mainly says keke la), a rogue (angel, plus he has leet travel powers) and a crowd controller (jean grey). So they begin trying to level up and get the guild started, but mageneto keeps pking them and taking all their stuff, which totally pisses them off. Eventually, after fighting several silly lower level mobs, they make it to around level 40 and can hold their own in pvp, but they are all still noobish and lose more than they win. Jean Grey starts to cyber every night with Cyclops. They recruit some new members, including a leet pvp rogue build who had been level up to the cap by a leet pvp guild called the US Government (Wolverine is his name). Also, in a campy side story to add drama, a silly dps flurry tank that sucks is recruited, and two comics later cancels his account and quits the game because the developers hate non-standard builds like tanks who dps instead of tank (Thunderbird). Jean Grey thinks the new rogue is HAWT and starts to cyber with him as well. Cyclops finds out that Jean Grey is cybering him and the rogue and gets pissed and quits the game to deal with IRL issues. Jean Grey is like totally crying IRL and quits as well. Eventually Cyclops realizes he can't get a girl irl and comes back to the game. He calls Jean Grey on the phone and convinces her to come back as well. She had been cybering with the rogue on AIM in the meantime. She promies to marry Cyclops in the game to prove how much she loves him. Jean decides that the devs hate psychics and the build is total underpowered, and she is sick of being left back at the guildhall to guard it while everyone else pvps, so she respecs to a fire build because she read those were awesome on the message boards. The guild quickly powerlevels her, but the devs think fire is totally overpowered and nerf them and she freaks out and quits the game because the devs hate her. In the meantime one of the other guildies rolls a pyschic because the devs changed the talent tree for pyschics and they are totally overpowered now. Cyclops begins to cyber with "her", and they do get married in the game. Cyclops starts spending less and less time in game and more and more time cybering with the new "girl" on AIM. Jean Grey realizes that she is fat and ugly IRL, and her husband totally hates her, so she comes back to the game so she can cyber with cyclops and wolverine again and totally attention whore. She finds out that cyclops is married and totally flips out and goes all drama queen. She eventually finds out, through a new pk guild on the server, that cyclop's new woman is a mangina, and she starts accusing him of being gay. Cyclops flips out because he's totally not ready to confront the fact that he's gay. Wolverine joins another guild, Jean Grey and Cyclops both cancel their accounts, Angel goes PK and the dev's nerf the intellect on tanks and change the teir 3 armor to this totally ugly blue color, so Beast respecs to an all strength build. Menwhile, Professor X decides the drama is pathetic and finds a new group of noobs to powerlevel up to fight Magneto. Marvel was made for mmogs. Title: Re: Sigil Making Marvel MMOG Post by: Simond on December 06, 2005, 01:23:59 PM I'd rather be in the Defenders than the Avengers. Mmm...Valkyrie! I'd rather be in The Authority. "Humanity fucking things up? Let's take over"Plus pseudo-Batman and pseudo-Superman in a canon gay marriage = slashfic writers give up and wave a little white flag. Title: Re: Sigil Making Marvel MMOG Post by: HaemishM on December 06, 2005, 01:51:12 PM Stuff That hurt me so bad, I think a testicle just rolled down my leg and dropped into my shoe. Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 06, 2005, 05:36:41 PM Spider-man has got the exact same powers now as he did when he started (except for maybe the spider tracer). Characters he fought in his first few issues like Ock and Sandman he still fights today. He's not trading blows with Thanos and winning now. The Hulk's power fluctuates, but it has nothing to do with experience from fighting bad guys. Sometimes he's stronger (usually when Green), sometimes weaker (usually when Grey). Doesn't really translate to levels at all and I'd love to see the bitching when someone's character de-levels due to psychological issues. X-men have roster changes but individually only become more or less powerful based on who's writing them and revert back to normal when someone else takes over. Claremont has a habit of making the women super-powerful like Storm. Beast grew blue fur. Hell of a power up there. Man, are you even reading the same comics as I? Do you understand the words or are you just looking at the pretty pictures? Spider man starts off as a punk kid who doesn't fully understand his powers, sure they are the same but he lacks "teh control" and sucks at using them. The same story is mirrored thus far in the movies (remember all the trying to swing from webs until he finally succeeded). The X-men is ALL ABOUT A SCHOOL FOR 'GIFTED' CHILDREN. They all show up and have no fucking clue how to use their powers. Professor Xavier takes them out and teaches them how to control their powers and fight. Stan Lee has exactly ONE story that every single one of his comics is based on, it's the "unlikely hero" who has the potential for great power if only they understood what was in themselves. The same fucking metaphor that every fantasy book EVER has been based on. The whole concept of leveling isn't that "you gain more power as you grow", it's that experience teaches you how to unleash your full potential. Every one of marvel's comics are nothing if they aren't watching a level grind in action. Fuck, maybe you only read X-men 250 and beyond, or Spiderman after issue 300 or whatever, those issues are long after spiderman/cyclops/whoever reached the level cap and are doing end game raiding. Go fire up your favorite peer to peer client and download the first 100 x-men and spider man comics. You'll get to watch your favorite mmog treadmill all wrapped into story form for your pleasure. That I've probably read a lot more comics than you isn't even the issue here. That you say X-men is all about Xavier's School for the Gifted makes me wonder how many you've read, since between the first team (who have already been trained by the time we see them in #1) and Morrison's run the school itself is almost a non-factor aside from the Danger Room. Even New Mutants and Generation X degenerated into typical superhero books rather than teaching kids how to use their powers. That and you bring up Stan Lee like comics (and Marvel) haven't evolved since the 60's/early 70's. He may have had one stock plot, but the genre has grown beyond that. Anyway this is the part where it would probably help if you quoted my whole fucking post. You know, where I suggested that characters learn new ways to use their powers through using them a lot. That I can understand. Sometimes in battle Spidey thinks of a new way to use his webbing. At some point Hulk figured out how to do his sonic clap. But levels do not work. No matter how many people Punisher shoots, he will always be a street level hero. Same with Cap, Daredevil, Black Panther, and others. Thor was born a God, and given more power through his belt and hammer. He didn't level up off bank robbers. Hulk's power level has gone up and down. Like I pointed out, most of these guys still fight the same villains they did when they were created. If they were constantly getting more powerful from their victories or training, than Spidey wouldn't have any sort of problem beating Doc Ock these days since he'd be "leveled" way past him. Most of these characters though have had a pretty consistant level of "power" over the years. In fantasy the lowliest Squire can end up becoming the most powerful hero. In comics, Green Arrow is never going to outmatch Superman no matter how much he catasses. He can come up with new arrows, or just become better at aiming. Darkseid would still kill him. Title: Re: Sigil Making Marvel MMOG Post by: cevik on December 06, 2005, 06:01:42 PM (who have already been trained by the time we see them in #1) See, I stoped reading here because you've obviously never even read X-men issue one. Here I have it in my hands, I will quote for you the first sentence from Xavier in the book: "Attention X-Men this is Professor Xavier calling, repeat this is Professor Xavier calling. You are ordered to appear at once. Class is now in session. Tardiness will be punished." The emphasis was in the original book btw, I didn't add it. The first book STARTS with Jean Grey, COMPLETELY UNTRAINED, showing up at the school. The other members had had SOME training but the entire first half of the book involves practicing and more training. Hell here's a quote from Issue 3 "Good work cyclops, your reaction time has speeded up 3% since last week. No sawdust filled practice bag has gotten past your power beam." WTF?! No Leveling?! The fact that your diatribe completely fucking abandons the first 100 issues of X-men because they don't fit in your "SUPER PEOPLE DON'T LEVEL!!1!one!" thesis is the most telling part of your argument. You refuse to acknowledge the entire Stan Lee portion of the series (you know, the guy who created it) by claiming that the genre has evolved past that. Well guess fucking what, that part of the series still exists and you know what? It's all about the X-men leveling up. The entire CONCEPT of Stan Lee's creations was that any old "squire" could eventually become a "Powerful Hero". Fuck read any interview with Stan Lee, it was his fucking fetish. The reason he created spiderman was because he felt the decilining readership of comics was because super-heros were not regular people, therefor it was impossible to "connect" with them. He made spiderman a dweeby little kid, just like every comic book reader in the world, then he had him bit by a radio-active spider to give him super powers. Which he, of course, did not properly know how to use for the first several years of the series. The whole point of every marvel comic is that you or I could become one of those "Gifted" kids.. Title: Re: Sigil Making Marvel MMOG Post by: schild on December 06, 2005, 06:07:32 PM While I have read a lot of Marvel and agree with you, goddamn man.
(http://www.aoqz76.dsl.pipex.com/Web%20Page%20Components/Wallpaper/TV/Comic%20Book%20guy.jpg) Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 06, 2005, 06:48:45 PM (who have already been trained by the time we see them in #1) See, I stoped reading here because you've obviously never even read X-men issue one. Here I have it in my hands, I will quote for you the first sentence from Xavier in the book: "Attention X-Men this is Professor Xavier calling, repeat this is Professor Xavier calling. You are ordered to appear at once. Class is now in session. Tardiness will be punished." The emphasis was in the original book btw, I didn't add it. The first book STARTS with Jean Grey, COMPLETELY UNTRAINED, showing up at the school. The other members had had SOME training but the entire first half of the book involves practicing and more training. Hell here's a quote from Issue 3 "Good work cyclops, your reaction time has speeded up 3% since last week. No sawdust filled practice bag has gotten past your power beam." WTF?! No Leveling?! The fact that your diatribe completely fucking abandons the first 100 issues of X-men because they don't fit in your "SUPER PEOPLE DON'T LEVEL!!1!one!" thesis is the most telling part of your argument. You refuse to acknowledge the entire Stan Lee portion of the series (you know, the guy who created it) by claiming that the genre has evolved past that. Well guess fucking what, that part of the series still exists and you know what? It's all about the X-men leveling up. The entire CONCEPT of Stan Lee's creations was that any old "squire" could eventually become a "Powerful Hero". Fuck read any interview with Stan Lee, it was his fucking fetish. The reason he created spiderman was because he felt the decilining readership of comics was because super-heros were not regular people, therefor it was impossible to "connect" with them. He made spiderman a dweeby little kid, just like every comic book reader in the world, then he had him bit by a radio-active spider to give him super powers. Which he, of course, did not properly know how to use for the first several years of the series. The whole point of every marvel comic is that you or I could become one of those "Gifted" kids.. You can tell from actually reading #1 that they've been running these exact same drills off-panel for quite a while now (with the exception of the youngest, Iceman). Long enough that when Magneto attacks Cape Citadel, Prof X. deems them ready to take on their first real mission. And Jean Grey has been trained, just not at the school. She was in a coma and the Prof. is the one that got her out of it and started training her how to actually use her powers, and this is why it sounds like you haven't read shit in past few decades. Fuck, for all your talk about the first 100 issues you don't even seem to realize that from 67-93 is all reprints and from that point on they go to the new team. The Stan Lee era of X-men was poorly written crap that didn't sell. Your quote from issue 3 would have gotten a comment of "show, don't tell" from my English teacher in Jr. High. His reaction time has speeded up 3%? That's great but is that ever really shown in the comics? Can you tell after issue 3 that his reaction time is 3% faster? Over the period of a few hundred X-books and 40 years can you say that Cyclops has shown a steady level of progression that leveling would imply? Besides that, many of the tests Prof. X makes the X-men take seem to train one ability at a time which goes back to what I was saying about skills. One of the tests he gives Beast is specifically designed to test his balance. The other test (the one where he spins around on the bar real fast then bounces off the wall IIRC), is designed to test his agility and that particular manuever. It's not "Ding, Grats! You just gained some HP, Str, Dex and one new power to select", he's just improved his balance and perfected the manuever. Get off Stan Lee's tip for a minute and try to understand that maybe "Early 1960's Marvel Broken Up Into Levels" isn't the best way to go for an MMO. Training scenes from the first few issues of X-men aren't what you want to build a game around. Edit: Fuck, I don't know why you're even trying to argue when your own examples support what I'm saying: Quote Spider man starts off as a punk kid who doesn't fully understand his powers, sure they are the same but he lacks "teh control" and sucks at using them. The same story is mirrored thus far in the movies (remember all the trying to swing from webs until he finally succeeded). In order to learn how to use his webs better and to develop the ability to swing from them, we see him attempt to do it until he eventually gets it right. We don't see him beating on criminals until he levels up and gains Web Swinging 1. Title: Re: Sigil Making Marvel MMOG Post by: Triforcer on December 06, 2005, 08:14:39 PM The second page of this thread should be post of the year, as I don't believe I've ever in my life seen such a light-sucking Nerd Singularity. I became less attractive to women just by being in the same room as a computer capable of displaying this thread.
Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 06, 2005, 08:19:51 PM The second page of this thread should be post of the year, as I don't believe I've ever in my life seen such a light-sucking Nerd Singularity. I became less attractive to women just by being in the same room as a computer capable of displaying this debate. Like I've said elsewhere, I'm not going to be ashamed of being a big comic book fan on a site with boards for Everquest, WoW, and Magic: The Gathering. I imagine if women read even a fraction of your posts your attractiveness to them would drop to non-existant. Glass houses and all that. Title: Re: Sigil Making Marvel MMOG Post by: schild on December 06, 2005, 08:25:38 PM Comeon Velorath, the phrase "light-sucking nerd singularity" had to make you giggle. Hell, that whole post was funny. And I think he knew he was called the kettle black.
Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 06, 2005, 08:32:23 PM Comeon Velorath, the phrase "light-sucking nerd singularity" had to make you giggle. Hell, that whole post was funny. And I think he knew he was called the kettle black. I don't know, I've been around the intarweb long enough to not put it past a video game nerd to try to look down on a comic nerd. With the way this topic went downhill though, I'm probably just being defensive now. Edit: To be honest there have been plenty of times where I've glanced at the Magic board (used to play a loooooooong time ago) and sometimes I want to scream "this shit is for nerds!". Then I remember: "I play video games, read comics, and spend a lot of time on the Internet. I should probably just not say shit." Title: Re: Sigil Making Marvel MMOG Post by: Surlyboi on December 06, 2005, 08:38:48 PM Comeon Velorath, the phrase "light-sucking nerd singularity" had to make you giggle. Hell, that whole post was funny. And I think he knew he was called the kettle black. What? You think just because a guy reads comics doesn't mean he can't start some shit? ![]() Title: Re: Sigil Making Marvel MMOG Post by: Merusk on December 06, 2005, 08:44:42 PM That comic makes me sad, because it reminds me where my nephew got his name. Damn kids having kids.
Title: Re: Sigil Making Marvel MMOG Post by: Surlyboi on December 06, 2005, 08:47:37 PM Could be worse, your nephew could be named "Silent Bob".
Title: Re: Sigil Making Marvel MMOG Post by: cevik on December 06, 2005, 09:03:16 PM Edit: Fuck, I don't know why you're even trying to argue when your own examples support what I'm saying: Quote Spider man starts off as a punk kid who doesn't fully understand his powers, sure they are the same but he lacks "teh control" and sucks at using them. The same story is mirrored thus far in the movies (remember all the trying to swing from webs until he finally succeeded). In order to learn how to use his webs better and to develop the ability to swing from them, we see him attempt to do it until he eventually gets it right. We don't see him beating on criminals until he levels up and gains Web Swinging 1. I think you are arguing with yourself, for the most part. How do we get levels in a rpg? Experience you say, really? What does experience mean, perchance? Here's what dictionary.com has to say: "Active participation in events or activities, leading to the accumulation of knowledge or skill: a lesson taught by experience; a carpenter with experience in roof repair." It's not that the warrior was born inately with no power to use a sword, or that a wizard suddenly gains the ability to control a new incantation at level, it's that their accumlated experience allows them to better control the power that they already have (hence a warrior becomes slightly better at using swords each time he uses one to hack off his opponents head, or a wizard gains the experience controlling magic that allows him to use more advanced magic). Look, if I buy a sword tommorrow at the Ren Festival, I'm going to look like the Star Wars kid when I try to swing it around, after the tenth person who kicks the shit out of me for being a retard, I'll be slightly better at taking a beating, after the 1000th I'll be even better yet. My accumulated experiences have given me more ability to wield the power I already controlled. The same thing will occur if suddenly I can shoot webs from my hands tommorrow. The first few times I try I'm going to look like a retard, the more experience I get the better I'll be. The entire concept of leveling in a rpg is that your accumulated experiences make you better at what you do. The first time you use your uber earth melting powers to fight crime, you're going to suck at it. Eventually you'll be fucking pretty good at it (unless you get killed along the way), that's the very concept of leveling, and that's the very concept of the early Marvel comics. I'm not quite certain what you think the Squire is doing in the fantasy game to get more "powerful", but it's all about practice makes perfect, be it a Squire or a noob super hero.. Sure, I don't want another level grind either, but to say that levels are any less meaningful in a comic book game than in a fantasy game is silly. Hell, even The Tick went through a level grind from super-hero noob to.. well he never made it past level one, but the fucker tried.. Do you think that superheros are born knowing how to use their power, or do you think they learn with experience? Fuck even Smallville is all about Clark Kent going through the level grind.. Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 06, 2005, 09:34:10 PM Edit: Fuck, I don't know why you're even trying to argue when your own examples support what I'm saying: Quote Spider man starts off as a punk kid who doesn't fully understand his powers, sure they are the same but he lacks "teh control" and sucks at using them. The same story is mirrored thus far in the movies (remember all the trying to swing from webs until he finally succeeded). In order to learn how to use his webs better and to develop the ability to swing from them, we see him attempt to do it until he eventually gets it right. We don't see him beating on criminals until he levels up and gains Web Swinging 1. I think you are arguing with yourself, for the most part. How do we get levels in a rpg? Experience you say, really? What does experience mean, perchance? Here's what dictionary.com has to say: "Active participation in events or activities, leading to the accumulation of knowledge or skill: a lesson taught by experience; a carpenter with experience in roof repair." It's not that the warrior was born inately with no power to use a sword, or that a wizard suddenly gains the ability to control a new incantation at level, it's that their accumlated experience allows them to better control the power that they already have (hence a warrior becomes slightly better at using swords each time he uses one to hack off his opponents head, or a wizard gains the experience controlling magic that allows him to use more advanced magic). Look, if I buy a sword tommorrow at the Ren Festival, I'm going to look like the Star Wars kid when I try to swing it around, after the tenth person who kicks the shit out of me for being a retard, I'll be slightly better at taking a beating, after the 1000th I'll be even better yet. My accumulated experiences have given me more ability to wield the power I already controlled. The same thing will occur if suddenly I can shoot webs from my hands tommorrow. The first few times I try I'm going to look like a retard, the more experience I get the better I'll be. The entire concept of leveling in a rpg is that your accumulated experiences make you better at what you do. The first time you use your uber earth melting powers to fight crime, you're going to suck at it. Eventually you'll be fucking pretty good at it (unless you get killed along the way), that's the very concept of leveling, and that's the very concept of the early Marvel comics. I'm not quite certain what you think the Squire is doing in the fantasy game to get more "powerful", but it's all about practice makes perfect, be it a Squire or a noob super hero.. Sure, I don't want another level grind either, but to say that levels are any less meaningful in a comic book game than in a fantasy game is silly. Hell, even The Tick went through a level grind from super-hero noob to.. well he never made it past level one, but the fucker tried.. Do you think that superheros are born knowing how to use their power, or do you think they learn with experience? Fuck even Smallville is all about Clark Kent going through the level grind.. Levels to me, based on just about every RPG up to this point, mean that you beating on mobs, or doing quests and you get xp. When you get enough xp to reach the next level you tend to get some stat bonuses and maybe choose from some abilities regardless of whether or not there is any actual reason for you to get them. For instance let's say Lv. 1 Spidey goes out and stops some bank heists. Eventually he levels and becomes a little stronger and chooses (or is given) Web Swinging 1 as an ability. Now Spidey was out there beating people over the head, and maybe webbing them to the wall or something, so how did he learn how to web swing? Mind you that is a problem with pretty much any level-based RPG. The second part of my problem is this: In fantasy, pretty much any character can end up going from the bottom, powerwise, to the top. In a Fantasy MMO you go from whacking small animals to eventually killing some of the most powerful demons, or whatever. In comics though, characters tend to have niches. They each tend to have their own rogues gallery, and their power-levels generally remain consistant with some boosts here and there depending on who's writing. You have low street-level heroes (Punisher, Daredevil, Luke Cage) upper-tier street-level (Cap, Spider-man), Gods and Cosmic level (Thor, Silver Surfer), and various characters who fluctuate or fall in-between (Dr. Strange for instance, who has gone from novice, to master, to getting a shitload of power from Mystical Sponsors, to near powerless, to going through several different forms of magic of varying power). Punisher will never level-up to where Thor is. Neither will Spidey for that matter. Silver Surfer went from normal human, directly to having the power cosmic (and thus even at his start was more powerful than most heroes in the Marvel U). Training and experience will make a hero better at what they do, but it won't make them jump to another "Tier" power-wise. That's why I don't think leveling is the best way to go for heroes. I think you need to basically make a different "game" for different power-levels (i.e. each Tier has it's own missions, villains, ect...), make the game skill based, and give the skills enough utility that they're useful for teams made up of characters from different Tiers. For instance, Spidey might never be able to go toe to toe with Thanos, but he can use Web Blind, and Web Trip (which he has learned from playing around with his webbing either in combat or training), to set him up for Thor to hit. Title: Re: Sigil Making Marvel MMOG Post by: Der Helm on December 07, 2005, 12:26:05 AM Fuck even Smallville is all about Clark Kent going through the level grind.. Damm you Cevik, I can't stop giggling like a school girl over that statement. Thank you very much. On the topic of levels. I do not think that it is the level itself most people here despise, it is the inevitable grind that accompanies them. If you get "levels" in "web-slinging" just by doing it, so that you can unlock some new abilities (this webball thingy or some nice rope trick), it would at least make sense. But grinding on generic_thug_01 till you "ding", so that you can start grinding on generic_bankrobber_01 or generic_thug_02, well fuck that. (even though I am having fun with that in CoV at the moment) Title: Re: Sigil Making Marvel MMOG Post by: cevik on December 07, 2005, 06:49:28 AM The problem you are having is that you are unable to suspend disbelief with the current games. It's not an issue with levels, it's an issue with the mechanics of the game. The concept isn't that spiderman went out and bashed 10 thugs over the head and then suddenly learned to swing from webs, it's that in the process of bashing 10 thugs over the head, he tried to do things he was incapable of doing before (due to lack of proficiency in the skill, not lack of ability to do it), and eventually he becomes "proficient" in the skill, thus "gaining" that skill.
The same thing happens with my warrior, it's not that the 10th foozle he wacks suddenly gives him the ability to shield bash, he's always had the capability to swing his shield at something. It's just that after the 10th foozle he's gotten good enough at shield bashing to do it on a regular basis. Leveling is a new "tier" in power because you become more proficient at the things you do. It is symbolic of the growth in power one gets with experience in battle (or in making biscuits or whatever your character does to get experience). It's not the perfect symbol, because realistically one doesn't suddenly gain "tiers" of new skills, instead the skills should grow slowly over time like in real life. But realistically we don't play "games" to get real life simulators, either, so it's a careful balance the developers have to make. That there are inherent power descripencies between types of superheros is true, but is unrealistic for a game. In the end, it will be a game. Much like, in theory, a warrior can never be as powerful as the most mighty mage, in reality game balance must trump all and everyone deserves an equal chance.. Title: Re: Sigil Making Marvel MMOG Post by: Velorath on December 07, 2005, 07:15:52 AM The problem you are having is that you are unable to suspend disbelief with the current games. It's not an issue with levels, it's an issue with the mechanics of the game. The concept isn't that spiderman went out and bashed 10 thugs over the head and then suddenly learned to swing from webs, it's that in the process of bashing 10 thugs over the head, he tried to do things he was incapable of doing before (due to lack of proficiency in the skill, not lack of ability to do it), and eventually he becomes "proficient" in the skill, thus "gaining" that skill. That's one way of putting it. Personally though, it's just not wanting to suspend disbelief for that kind to shit anymore, when I know Devs could come up with something better. I don't want bashing mobs and leveling to be symbolic of my character actually growing. We've played that game already. It works in single player RPG's because you at least tend to have a storyline to distract you. As far as balance goes, strange as it might sound you can have balance even with characters at different power levels as long as each character has skills which can contribute to the group. Look at a team like the Avengers, which has lower, upper, and Godlike characters all on the same team. Cap may not be as powerful as Thor but his Leadership helps lead the team to victory. As long as characters can contribute to a group equally, it doesn't matter how powerful they are. Title: Re: Sigil Making Marvel MMOG Post by: HaemishM on December 07, 2005, 09:37:40 AM It isn't that comics aren't suited well to levels, it's that levels aren't suited well to ANYTHING.
Other than long subscriptions and grinding burnout. But keep at your nerd slapfight. It's great when you make Triforcer seem like the sane one. Title: Re: Sigil Making Marvel MMOG Post by: shiznitz on December 07, 2005, 10:44:57 AM Could be worse, your nephew could be named "Silent Bob". That's not worse. Brodie is a fucking twitnugget name. Title: Re: Sigil Making Marvel MMOG Post by: cevik on December 07, 2005, 11:40:29 AM But keep at your nerd slapfight. It's great when you make Triforcer seem like the sane one. You have no room to talk. Title: Re: Sigil Making Marvel MMOG Post by: Signe on December 07, 2005, 11:44:43 AM I'm glad I'm don't read these things. They seem to make people so angry!
Title: Re: Sigil Making Marvel MMOG Post by: Azazel on December 09, 2005, 07:00:02 AM Here is the first 4 years (or so) of X-men in mmog form: Best.Post.I've.Read.In.Quite.Awhile. we need more of this kind of thing. seriously. Title: Re: Sigil Making Marvel MMOG Post by: HaemishM on December 09, 2005, 08:43:45 AM But keep at your nerd slapfight. It's great when you make Triforcer seem like the sane one. You have no room to talk. Of course I don't. I'm part of the reason this nerd slapfight was even able to get started. I even post in Politics. I'm already damned. Title: Re: Sigil Making Marvel MMOG Post by: cevik on December 09, 2005, 10:15:22 AM Of course I don't. I'm part of the reason this nerd slapfight was even able to get started. I even post in Politics. I'm already damned. For the record, becasue it sounds like Signe thought I was mad, I <3 Haemish.. I'd totally hit it.. I mean uhh.. nevermind.. Title: Re: Sigil Making Marvel MMOG Post by: Signe on December 09, 2005, 11:21:47 AM Of course I don't. I'm part of the reason this nerd slapfight was even able to get started. I even post in Politics. I'm already damned. For the record, becasue it sounds like Signe thought I was mad, I <3 Haemish.. I'd totally hit it.. I mean uhh.. nevermind.. By "mad" you mean crazy, right? I don't think I was wrong! I'm pretty sure you're all very nearly mostly crazy. Title: Re: Sigil Making Marvel MMOG Post by: HaemishM on December 09, 2005, 11:52:33 AM Of course I don't. I'm part of the reason this nerd slapfight was even able to get started. I even post in Politics. I'm already damned. For the record, becasue it sounds like Signe thought I was mad, I <3 Haemish.. I'd totally hit it.. I mean uhh.. nevermind.. You know you want the touch of my manlove. Title: Re: Sigil Making Marvel MMOG Post by: cevik on December 09, 2005, 01:07:50 PM By "mad" you mean crazy, right? I don't think I was wrong! I'm pretty sure you're all very nearly mostly crazy. I think it's a given that we are most certainly mad, after all, most of us play mmogs.. Title: Re: Sigil Making Marvel MMOG Post by: Surlyboi on December 10, 2005, 12:35:01 AM My ex just labeled me with the "batshit crazy" tag, so I'm right there with all of yas.
Title: Re: Sigil Making Marvel MMOG Post by: Signe on December 10, 2005, 08:21:32 AM This is so beautiful. I cry happy tears.
Title: Re: Sigil Making Marvel MMOG Post by: shiznitz on December 12, 2005, 11:57:11 AM Here is a recent example of MMOG insanity:
EQ2 Deathfist Citadel instance completes two heritage quests. The zone is such a laggy nightmare I have been trying for 2 months (granted I only play twice a week) to get enough people (one full group at my level is fine) to go in there. Last night I join 4 strangers and we run through the somewhat annoying script and lag-tastic design. It is 20 minutes after my "I MUST LOG!" notice to the group. All the mobs in the zone are dead, but we still cannot enter the last room to beat the boss. We all bail. Yet, I want to go back again. I am sick. Help me. Actually don't. It is a comfortable disease. Title: Re: Sigil Making Marvel MMOG Post by: HaemishM on December 12, 2005, 12:43:13 PM I suggest a ball peen hammer to the chao sack.
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