Title: 11/09/05 - The Movies (Everything) Post by: schild on November 06, 2005, 11:03:58 PM I give you this without explaining it at all. Needless to say, we at f13 are excited.
(http://www.f13.net/images/preston.jpg) Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 06, 2005, 11:10:32 PM You've gotta make a thread for player created movies too :-D
Title: Re: 11/09/05 - The Movies (Everything) Post by: Samwise on November 07, 2005, 12:39:53 AM Dear God, that's this week? Hope it runs on my shitty old graphics card.
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 07, 2005, 12:54:09 AM I'm going to start off with making my own Rat Pack. Then....A Brat Pack. Then a slew of foreign imports. A Method Man. A Calandar Girl. A Token White Guy. A Token Black Guy. A Token Mexican Guy. A Token Chinese Guy. A Buddy. And of course, several dozen highly adored, but untalented hacks.
[edit] God, I hope this game even allows it. Title: Re: 11/09/05 - The Movies (Everything) Post by: Sky on November 07, 2005, 06:59:51 AM Ah, the smell of napalmed gamer's hopes and dreams in the morning.
I mean, really. Good luck with the not sucking and living up to hype. It's a Lionhead game. Pete Molyneux. The guy who promises the moon and delivers a little turd in a box. Title: Re: 11/09/05 - The Movies (Everything) Post by: Merusk on November 07, 2005, 07:02:27 AM Shhh Sky. If you mock them too early they keep the angst to themselves.
Really, though, I don't see how the game can live up to its hype. If it does it'll be fantastic, but I just have visions of another NWN toolset as far as the 'movie making' aspect goes. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 07, 2005, 07:27:12 AM Actually, I was pretty skeptical about it up until last week. I'm not sure what's come over me.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 07, 2005, 07:28:11 AM Actually, I was pretty skeptical about it up until last week. I'm not sure what's come over me. The desire to make Logjammin' 2? Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 07, 2005, 07:36:35 AM I don't know. Is that a good thing? I only want to do good things.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Fabricated on November 07, 2005, 08:14:59 AM I give you this without explaining it at all. Needless to say, we at f13 are excited. Who said we white man?Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 07, 2005, 08:16:49 AM I give you this without explaining it at all. Needless to say, we at f13 are excited. Who said we white man?I think he was using the royal "we". Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 07, 2005, 08:24:55 AM I'm positively erect with the excitement.
The only trepidations I have about the whole thing are about the ease of importing sound files and effects, and the portability of the movies after they are made. I can only assume (hope) that the first mods for the game will allow nudity and humping. I look forward to the Hot Coffee-esque screeching that will ensue when Jack Thompson finds out about it. I can also be quite afraid of the lawsuits and copyright infringement bullshit that will come when people start making music videos with their favorite songs. Title: Re: 11/09/05 - The Movies (Everything) Post by: Hoax on November 07, 2005, 09:04:54 AM <sinister voice>You thought they were pissed off when you set their music to in-game footage from some MMO... YOU WERE WRONG! Now that you can make music videos with some video game that are hundreds of times more creative and entertaining then the real thing, there will be lawsuits! Oh yes glorious lawsuits.</sinister voice>
Title: Re: 11/09/05 - The Movies (Everything) Post by: Sky on November 07, 2005, 09:14:50 AM Quote I'm positively erect with the excitement Yeah, you liked Fable, too, chicken chaser.Title: Re: 11/09/05 - The Movies (Everything) Post by: Furiously on November 07, 2005, 09:21:22 AM I'll be buying it if I can make a Zombie movie.
Title: Re: 11/09/05 - The Movies (Everything) Post by: tazelbain on November 07, 2005, 09:26:45 AM I'm positively erect with the excitement. The Money Shot patch.The only trepidations I have about the whole thing are about the ease of importing sound files and effects, and the portability of the movies after they are made. I can only assume (hope) that the first mods for the game will allow nudity and humping. I look forward to the Hot Coffee-esque screeching that will ensue when Jack Thompson finds out about it. I can also be quite afraid of the lawsuits and copyright infringement bullshit that will come when people start making music videos with their favorite songs. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 07, 2005, 09:54:28 AM Quote I'm positively erect with the excitement Yeah, you liked Fable, too, chicken chaser.Fable wasn't a bad game, it was just never going to live up to the hype the developer gave it. Title: Re: 11/09/05 - The Movies (Everything) Post by: Samwise on November 07, 2005, 11:23:06 AM I'll be buying it if I can make a Zombie movie. The first two demo movies they released were zombie movies. So I'm going to say there's a very good chance you can make zombie movies with this thing. :-D Title: Re: 11/09/05 - The Movies (Everything) Post by: voodoolily on November 07, 2005, 11:29:51 AM Sigh. I hate this time of year. I hafta re-institute the "no buying stuff until X-mas" rule so I can actually get something Sauced will like and doesn't have. Not that this is a hint, honey, go ahead and get this if you think you'll be sick of CoV in a month. But nothing else. I need to have something up my sleeve.
Actually, my friend to whom this game should most obviously be given (working in Hollywood now) isn't even a gamer. That sentence was worded very confusingly. Title: Re: 11/09/05 - The Movies (Everything) Post by: Sauced on November 07, 2005, 11:32:51 AM I was already planning on asking for this for Christmas. And I was already planning on asking that friend you mentioned if I could use one of his throwaway scripts, so we'll see how offended he is by that. Maybe the 80's style buddy-cop movie where one of the cops has Downs and the other one is totally hot? He might let that one go.
Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 07, 2005, 11:34:14 AM Ok, after hearing that synopsis, we're definately going to have a Movies forum/download area.
Title: Re: 11/09/05 - The Movies (Everything) Post by: voodoolily on November 07, 2005, 11:41:32 AM I was already planning on asking for this for Christmas. And I was already planning on asking that friend you mentioned if I could use one of his throwaway scripts, so we'll see how offended he is by that. Maybe the 80's style buddy-cop movie where one of the cops has Downs and the other one is totally hot? He might let that one go. Damon would think that's awesome. So would I. Edit: can you do your own voice acting, or is there a function (a la Hawking) that does it for you? Damon should do some of the voice acting if the former is the case. Title: Re: 11/09/05 - The Movies (Everything) Post by: Sauced on November 07, 2005, 11:44:14 AM Sadly, I just remembered that he was co-writing that stellar piece of epic trash, so maybe not. But holy shit is it hilarious.
Title: Re: 11/09/05 - The Movies (Everything) Post by: voodoolily on November 07, 2005, 11:45:31 AM It's okay, sweetie. You can just remake Pink Slip.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Furiously on November 07, 2005, 12:18:45 PM So - let me get this straight - I can make "House Of The Dead 2". The wonderful thing is it would be hard for any reviewer to say it was worse then the original. And if they did. They would still be impressed....
Title: Re: 11/09/05 - The Movies (Everything) Post by: NiX on November 07, 2005, 01:39:54 PM Move over Uwe Boll! Here I come!
Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 07, 2005, 01:45:27 PM You can record your own voice tracks.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Bunk on November 07, 2005, 01:50:42 PM From what I've read, you record your own voice tracks. Otherwise it sounds like you get Sims style garblish talk with subtitles.
The whole copywrite thing will be interesting. I'm already planning on ripping out all of the voice tracks from the KotoR games and building dialogue out of them. Hmm, wonder how I could merge characters from KotoR and V:Bloodlines in to a coherent plot... Title: Re: 11/09/05 - The Movies (Everything) Post by: Furiously on November 07, 2005, 02:47:55 PM I'd prefer if you have the Malkavians kill all the Kotor characters.
Title: Re: 11/09/05 - The Movies (Everything) Post by: MrHat on November 07, 2005, 03:25:42 PM Really, if you can share your movies, this will be totally kick ass.
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 07, 2005, 03:52:25 PM I can do around 2 dozen dialects and accents fairly reliably, and I can do plenty of cliched voices too if you like. I'm trained in the Michael Chekhov theory of the Psychological Gesture, but have a liking for Eric Morris as well. Just for you guys, I'm yours for $30 an hour..If you like :lol:
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 07, 2005, 04:15:01 PM Oh, and for $50 an hour, I'll give you a Score. It's a bargain really.
Title: Re: 11/09/05 - The Movies (Everything) Post by: WayAbvPar on November 07, 2005, 04:25:25 PM A Score? Is that some kind of lap dance or something? I am passing either way, but perhaps some of the distaff members of the community would like more details :evil:
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 07, 2005, 04:40:48 PM A Score? Is that some kind of lap dance or something? I am passing either way, but perhaps some of the distaff members of the community would like more details :evil: :oops: See, what you should have said is $20 a pop for snarky one liners and creative word inventions. Of course, you'd have some tough competition with Haemish. It'd be the battle of Sexual Innuendo vs RAGE. Gumjobs vs Crotchpheasants. Geez....What the hell am I talking about? Title: Re: 11/09/05 - The Movies (Everything) Post by: MrHat on November 07, 2005, 06:08:25 PM Low-fat cockmuffins and a grande 2% anal jelly?
Title: Re: 11/09/05 - The Movies (Everything) Post by: Comstar on November 07, 2005, 06:32:37 PM Me, I want to make 2 movies: The making of WW2OL in 60 seconds flat (I already have the soundtrack for it) and The Rise and Fall of LtM.net.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Daeven on November 07, 2005, 07:06:30 PM I still can't decide if this is the coolest sounding concept ever, or the most idiotically retarded thing anyone ever invented. Someone let me know in about 2 weeks.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 07, 2005, 07:06:48 PM Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 07, 2005, 07:45:56 PM After watching Point Break for the first time in 10 years, I'm seeing a big need for
Bodhi: The Early Years Yah....Definitely. [edit] No really. Monumental character and all that. Xtreme relevance to the current Mountain Dew generation. Hey, there's a thought... Will we be able to simulate ad placement just like they do in the REAL movies? I'd like that. Bodhi would like that. Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 07, 2005, 09:40:33 PM UO sucks. Lum got a job. O RLY? YA RLY. fin. couldn't help myself. Title: Re: 11/09/05 - The Movies (Everything) Post by: NiX on November 07, 2005, 10:30:54 PM I'm stealing the plot to SAW and renaming the movie to Shock. Can you do some voice clips Shockeye?
Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 07, 2005, 10:35:21 PM I'm stealing the plot to SAW and renaming the movie to Shock. Can you do some voice clips Shockeye? I'd love to. I'll even do the voice I used when I stole the show as Dick Deadeye in my school's production of HMS Pinafore. Title: Re: 11/09/05 - The Movies (Everything) Post by: Rasix on November 07, 2005, 11:14:11 PM I'd love to see a script for "Useless News 2: The Revenge of Cruise".
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 08, 2005, 01:41:37 AM Anyways.....Back to hype and Molyneux:
Here's a movie (albeit a stupid one) that gives a good idea as to what's possible: Love Bite (Large 146MB) (http://www.themoviesgame.com/downloads/The_Movies_Love_Bite.wmv) Love Bite (Small 18MB) (http://www.themoviesgame.com/downloads/The_Movies_Love_Bite-small.wmv) More than 40 Sets, 7000 scene types, fairly open ended costume design, and they're already setting up a online infrastructure similar to the Sims/Sim City games (lol, with accompanying movie award ceremonies/contests at that...and virtual prizes like credits to spend at virtual prop shops). Freaking sandbox lover's dream. There is a story mode as well (where you try to build a studio from 20's to the present), but that, I'm not too interested in. Stories are fun.....But not so much when I can create my own. Oh, and yes, you can make zombies (to whoever asked..) [edit] Oh yeah, forgot to mention. It'd be hard for this game not to be good. It's not dependent on developers delivering a world to you. Just the pieces and tools. Most sim games already pull this off. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 08, 2005, 02:16:08 AM On second thought, some of the story mode stuff sounds great
Quote As The Movies is set over a number of years, will the actors develop from young aspiring actors to movie-making veterans? Definitely! You will notice them age, and so will your audience. If you want to keep your aging leading lady playing the young love interest, then you can send her to have cosmetic surgery to shore up her sagging looks. Your actors' appearances will also be affected by any drinking or eating habits they may have. What if a movie star gets too ugly and/or out of shape? If you have the money you can send your star to get some liposuction or plastic surgery. These procedures will help add a few more years to a star's youthful looks, but they won't be able to beat time forever. Quote Do the actors specialize in certain film genres? Yes. Actors carry a rating for each of the game's five genres. Ratings will increase the more they star in a certain type of movie. So, say you cast a star in horror after horror film. You'll soon see their horror movie experience and ability rocketing. However, try to then cast them in a genre that they have little or no experience in e.g. comedy, and you'll find their performance more than a little lacking. Are there other ways to improve my actors' abilities? You can drop your actors into an unused set and they will start practicing the genre meant for that set. So if you drop a Star into an alleyway set, he/she will start improving his/her action movie skills. If you then drop another actor into the same set, they'll start rehearsing together. Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 08, 2005, 07:21:00 AM Gamespy (http://pc.gamespy.com/pc/the-movies/665203p1.html)
Boomtown (http://pc.boomtown.net/en_uk/articles/art.view.php?id=9751) Telefragged (http://www.telefragged.com/reviews/themovies/) Worrysome is this quote from the Gamespy review: Quote from: Gamespy Often your movie voice track will suddenly shift out of whack, and you'll have to manually go in and move every single line of dialogue back into place. Fixing this bug alone can take anywhere from ten minutes to half an hour for a two-minute movie, so you can imagine that people will have a hard time using The Movies to film any epic masterpieces. Title: Re: 11/09/05 - The Movies (Everything) Post by: tazelbain on November 08, 2005, 07:22:59 AM Wait, this game is sim hollywood and movie construction set?
Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 08, 2005, 07:24:22 AM Wait, this game is sim hollywood and movie construction set? Yes. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 08, 2005, 08:03:03 AM Gamespy (http://pc.gamespy.com/pc/the-movies/665203p1.html) Boomtown (http://pc.boomtown.net/en_uk/articles/art.view.php?id=9751) Telefragged (http://www.telefragged.com/reviews/themovies/) Worrysome is this quote from the Gamespy review: Quote from: Gamespy Often your movie voice track will suddenly shift out of whack, and you'll have to manually go in and move every single line of dialogue back into place. Fixing this bug alone can take anywhere from ten minutes to half an hour for a two-minute movie, so you can imagine that people will have a hard time using The Movies to film any epic masterpieces. Patch plz, kthx. Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 08, 2005, 10:19:07 AM Yea, that sorta shit will be patched before we know it.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Bunk on November 08, 2005, 10:51:43 AM One thing that hasn't been clear in the previews: it almost sounds like you need to play the Sim side of the game to unlock things to use in the sandbox mode. Anyone able to shed more light on that?
Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 08, 2005, 10:55:51 AM One thing that hasn't been clear in the previews: it almost sounds like you need to play the Sim side of the game to unlock things to use in the sandbox mode. Anyone able to shed more light on that? I don't think so. I've been wrong before. I do know that the collector's edition comes with more characters and music and shit though. Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 08, 2005, 10:59:12 AM I do know that the collector's edition comes with more characters and music and shit though. It comes with 10 extra costumes, not characters. Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 08, 2005, 11:00:46 AM I do know that the collector's edition comes with more characters and music and shit though. It comes with 10 extra costumes, not characters. I don't see the difference. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 08, 2005, 11:15:05 AM Characters have bodies, costumes just fit over the bodies.
Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 08, 2005, 11:18:17 AM Characters have bodies, costumes just fit over the bodies. I *THINK* the game is rated T. If so, Characters have bodies you can't see, costumes are what make the character. Also, I was beeing a little tongue in cheek there. But I hate colored text. Title: Re: 11/09/05 - The Movies (Everything) Post by: voodoolily on November 08, 2005, 11:19:34 AM So, doesn't a finite number of costumes (and characters) somewhat limit the types of films you can make?
Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 08, 2005, 11:20:56 AM So, doesn't a finite number of costumes (and characters) somewhat limit the types of films you can make? 99.9999% sure you can import your own shit and rearrange everything at will. If not, I will destroy people. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 08, 2005, 11:22:31 AM The character maker let you adjust breast size, so I'm assuming the costumes won't necessarily make the character.
Title: Re: 11/09/05 - The Movies (Everything) Post by: voodoolily on November 08, 2005, 11:22:54 AM Someone better release a Downie patch, s'all I'm sayin'.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 08, 2005, 11:24:23 AM Someone better release a Downie patch, s'all I'm sayin'. Are your movies going to have a touch of the down? Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 08, 2005, 11:25:11 AM Someone better release a Downie patch, s'all I'm sayin'. Are your movies going to have a touch of the down? Hey. That's my turn of words you just used there, kemo sabe. Title: Re: 11/09/05 - The Movies (Everything) Post by: voodoolily on November 08, 2005, 11:26:12 AM I'll use System of a Down (Syndrome) for the soundtrack. (Sauced calls them Syndrome of a Down)
Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 08, 2005, 11:26:51 AM I'll use System of a Down (Syndrome) for the soundtrack. (Sauced calls them Syndrome of a Down) That's funny, because I call them shit. Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 08, 2005, 11:27:40 AM Someone better release a Downie patch, s'all I'm sayin'. Are your movies going to have a touch of the down? Hey. That's my turn of words you just used there, kemo sabe. Look here, Chief, I beat you to it. Respect. Title: Re: 11/09/05 - The Movies (Everything) Post by: WayAbvPar on November 08, 2005, 11:31:30 AM I do know that the collector's edition comes with more characters and music and shit though. It comes with 10 extra costumes, not characters. Hopefully one of those will a robe and wizard hat. Title: Re: 11/09/05 - The Movies (Everything) Post by: tazelbain on November 08, 2005, 11:32:30 AM At least you'll be able to make those lost episodes of "Life Goes On" you've always hoped for.
Title: Re: 11/09/05 - The Movies (Everything) Post by: WayAbvPar on November 08, 2005, 11:38:23 AM Someone needs to make a "Get A Life" feature film. I bet Chris Elliott would even do the voice work for ya at a reasonable price :-D
Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 08, 2005, 11:39:39 AM Someone needs to make a "Get A Life" feature film. I bet Chris Elliott would even do the voice work for ya at a reasonable price :-D Judge Reinhold. I want him to do voices for me. Title: Re: 11/09/05 - The Movies (Everything) Post by: voodoolily on November 08, 2005, 11:40:16 AM That's funny, because I call them shit. That is what they are. But any chance I get to say "Down Syndrome" I take. Oh! I got one: an undercover teen cop flick called "Trisomy 21 Jump Street" Title: Re: 11/09/05 - The Movies (Everything) Post by: Furiously on November 08, 2005, 11:45:01 AM I'm just thinking of all the Starfleet uniforms that will be available in the next few weeks.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Fabricated on November 08, 2005, 03:27:56 PM This is going to be a sad, sad topic when the game hits shelves and ends up sucking ass.
You suckers. Title: Re: 11/09/05 - The Movies (Everything) Post by: Hoax on November 08, 2005, 03:42:52 PM I want to hear the wailing and teeth gnashing to the deceived, dont you?
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 08, 2005, 05:19:45 PM It's the Sims in Hollywood. How can it possibly be that screwed up?
If a few no name companies can make dozens of fairly decent Tycoon games, then I would hope Lionhead could just make one. Title: Re: 11/09/05 - The Movies (Everything) Post by: voodoolily on November 08, 2005, 05:36:09 PM If no one's getting blown for a role, then it's not real and it's not right.
I think Sauced made a good point (to me, last night) when he said it'll be like NeverWinter Nights and a lot of people will abandon it once they find out actual work is involved. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 08, 2005, 05:57:22 PM I think Sauced made a good point (to me, last night) when he said it'll be like NeverWinter Nights and a lot of people will abandon it once they find out actual work is involved. NWN content creation is almost "from scratch". Hell yeah that's going to fail. It isn't as work heavy as telling people to completely program and model every detail, but it isn't that far off. This, on the other hand, is just a toy. A sim game. A train set. Of course it's not going to have infinite options. That it doesn't have infinite options isn't going to bar me from creating something though. I can make a decent song with one guitar string if I wanted to. I can make do with something like the City of Heroes character creator tool. This game has more flexibility than both...I'll be fine. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 08, 2005, 07:53:03 PM Anyways...If I'm sounding fanboy-ish here, sorry for that. It's not my intention.
I'll have it by tomorrow night, so we'll see if I'm really a fanboy or not. Title: Re: 11/09/05 - The Movies (Everything) Post by: Samwise on November 08, 2005, 08:03:53 PM The big difference between NWN content creation and The Movies is that in The Movies, the content creation is actually part of the game. That means that the act of creating a movie was designed to be easy enough that it's fun in and of itself.
It remains to be seen whether they achieve that, but very very few content creation tools have "fun" as a direct design goal. Most of them barely approach "usable". I personally think this is the direction that player-created content needs to go. Most games that make that claim provide very minimal tools that require a lot of prior knowhow, and in many cases are dependent upon third-party tools that cost an arm and a leg. The Half-Life engine is well known for being one of the best supported as far as modding goes, but you still need to have a good grasp of C++ and 3D modeling before you can even start to make a Half-Life mod. You'll also want to have a copy of Visual Studio (gettng the HL SDK to build with Borland just isn't worth it) and something like 3DS Max, which together will probably run you at least a thousand dollars. Now think about being able to just fire up a game interface and start creating your own unique content with no prior training or external tools needed. There's simply no comparison. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 09, 2005, 04:28:01 AM I knew IGN/Gamespy purchased Rotten Tomatoes, but this is the first time I've actually seen the two work together:
Gamespy has movies (mainly Gamespy employee created ones at the moment) for download with accompanying Tomato (http://www.fileplanet.com/themovies/) ratings. Worthless link? Probably....But I'm bored. [edit] Hmm...The first user created movies are popping up on the community website. le coup de grace (http://movies.lionhead.com/movie/679) is one of the better first attempts....Simply because he's telling a story with action. Don't get me wrong, it's crap. Many of the other clips at the moment are worse though. I'm not sure if he had camera constraints, or that he intentionally went for a shitty 1950's Lone Ranger look. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 09, 2005, 11:09:47 AM I'm still waiting for my local EB to open and my local UPS guy to arrive with his Santa-esque cart of boxed digital goodies; however, the main Movies site (http://www.themoviesgame.com) released a version (not sure if it's demo or full) of the Star Maker program.
It weighs in at 141MB, but their webservers appear to be choking and dying today; I'm not even getting 10Kb/sec. Edit: I suck at the internet. Edit 2: Sounds like it's an updated version. (http://www.lionhead.com/themovies/news/219) Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 09, 2005, 11:11:45 AM The starmaker demo was about that big.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 09, 2005, 11:39:10 AM Quote from: Gamespot It's worth mentioning, though, that despite the relatively modest system requirements listed by the publisher, The Movies can really test the upper limits of your machine, and the frame rate can chug on even a high-end PC when you max out all the quality settings. Time to upgrade boys and girls. Title: Re: 11/09/05 - The Movies (Everything) Post by: Sky on November 09, 2005, 11:41:25 AM For a Lionhype game? Pshaw.
For a Bugthesda game, mebbe! Title: Re: 11/09/05 - The Movies (Everything) Post by: NiX on November 09, 2005, 12:48:00 PM If anyone gets their hands on this, can you post? I have 3 different ship dates for stores here in Canada. Today, tomorrow and the 12th. I'd like to know when the hell I can get this game. I may just have to resort to the intarweb at first :(
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 09, 2005, 01:14:34 PM Just installed it. Haven't played. Got it through a Gamestop.com order with overnight shipping.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Bunk on November 09, 2005, 01:22:13 PM As far as custom content, the devs are already giving modders on the official forums advice on importing from 3dMax, that sort of thing. One of the devs posted a gun model from the game for modders to use a reference point. So yea, they are fully expecting to have a heavy community of custom made content.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Sky on November 09, 2005, 01:36:40 PM Because my favorite game is 3dmax. :cry: NWN flashback.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 09, 2005, 03:06:45 PM Just got back from EB with my plunder in tow, so it's in stock in the greater Los Angeles area, at least.
Anyway, commencing radio silence... dive! dive! Title: Re: 11/09/05 - The Movies (Everything) Post by: Margalis on November 09, 2005, 04:01:56 PM How many gamers own a legit copy of 3DMax. .01%?
Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 09, 2005, 04:16:29 PM How many gamers own a legit copy of 3DMax. .01%? I have an old legit version somewhere. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 09, 2005, 04:22:47 PM They used to offer Gmax, much like the Maya Learning Edition, but I think they've pulled the plug on it.
Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 09, 2005, 11:02:23 PM Goddamn this game is robust. I think there's a lot to be done there, but I'm having issues actually writing a script. There doesn't seem to be a script mode. Or an import sound mode. I'd read that there was. Am I retarded? Has anyone figured out how to do this? If Molyneux didn't put in this shit and fed us YET ANOTHER LINE, I swear to holy god I'll cut him. Cut him deep.
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 10, 2005, 12:33:24 AM I just got around to playing story mode...Haven't got around to everything else yet (I've made one in-game movie, that's it). It's only 1922 so far (game starts at 1920), and I'm lost in the process of designing my studio lot 8-).
Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 10, 2005, 08:35:41 AM Bad news. You have to unlock all the shit in the story mode in order to be able to use it in sandbox mode. Which means to add sound, yes, you have to play through the story side. In order to move the camera, you have to unlock it in story mode. I'm a bit disappointed in that.
However, the story mode is good. Being able to add custom content (or someone else's custom content) is even better. They will also be opening up a "Propshop" on the community site. You'll get credits for uploading movies that you can spend in the propshop. You also do not own any of the content you create out of the Movies. Fuckers. Title: Re: 11/09/05 - The Movies (Everything) Post by: Merusk on November 10, 2005, 09:28:16 AM You also do not own any of the content you create out of the Movies. Fuckers. How the fuck does that work? I eagerly await the day Softdesk decides nobody owns any of the stuff they create with AutoCAD or 3dStudio.. oh wait, they can't do that. The fuck? Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 10, 2005, 09:31:27 AM You also do not own any of the content you create out of the Movies. Fuckers. How the fuck does that work? I eagerly await the day Softdesk decides nobody owns any of the stuff they create with AutoCAD or 3dStudio.. oh wait, they can't do that. The fuck? The Word According to Lionhead (http://allboards.lionhead.com/showthread.php?t=106524) It's under the question can I sell my movies on Ebay. Quote Can I sell my movies either on eBay or anywhere else? No. The assets/content supplied with the game and which are used in each movie created using the game belong to Lionhead and commercial use of these assets/content or use for any form of financial gain is strictly prohibited. Lionhead does not permit use of the game, and any assets / content supplied with it, other than in accordance with (i) the End User Licence Agreement which you agreed to when installing the game and (ii) the TOUs. How can Lionhead use my movie when I upload it to the website? Am I entitled to a fee or royalty if Lionhead uses my movie? No. By uploading a movie to the website you grant Lionhead a non-exclusive licence to use your movie without charge or payment. Lionhead will generally only use your movie for promotional and marketing activities connected with the website, the game and possibly other products developed by Lionhead / Activision; for advertising purposes; for competitions; etc. Doublefuckers. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 10, 2005, 10:20:00 AM Does it apply to props and such made with third party tools though?
It makes perfect sense otherwise. It's their shit -- I'm just rearranging things a bit. It's "creative" rearranging, I'll say that much.....But ultimately, I'm not truly creating anything on my own. Either way, it's a lot fun. Title: Re: 11/09/05 - The Movies (Everything) Post by: Merusk on November 10, 2005, 10:22:51 AM AH.... "Because we say so."
I can understand not selling things using their art or 'scripts'. But if you don't use their assets or scripts, and just use the tools then you should be golden. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 10, 2005, 10:30:46 AM AH.... "Because we say so." I can understand not selling things using their art or 'scripts'. But if you don't use their assets or scripts, and just use the tools then you should be golden. As it is now, you can't just use their tools alone. It doesn't work like that. Their tools are so intrinsically tied to their content (costumes, sets, props, etc..) that they may as well be considered one and the same. Even "scripts" aren't totally one's own --- You don't "write" a script per se. You use the various built in cues, scene templates, and other options to approximate what you're trying to communicate. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yegolev on November 10, 2005, 10:33:14 AM Latest get-rick-quick scheme trashed. You stay in the trailer park for now.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 10, 2005, 10:33:39 AM Latest get-rick-quick scheme trashed. You stay in the trailer park for now. Hey.. that'd make a good movie. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yegolev on November 10, 2005, 10:35:11 AM You would never know I make a living by typiing.
Dammit! Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 10, 2005, 10:42:40 AM Anyways...
I keep starting over in story mode. This part is fun in itself, and I don't mind.....But I keep screwing up. Strategic Porta Potty placement is a must. Title: Re: 11/09/05 - The Movies (Everything) Post by: tazelbain on November 10, 2005, 10:45:15 AM Did you expect any less from EA?
Title: Re: 11/09/05 - The Movies (Everything) Post by: Merusk on November 10, 2005, 10:59:01 AM AH.... "Because we say so." I can understand not selling things using their art or 'scripts'. But if you don't use their assets or scripts, and just use the tools then you should be golden. As it is now, you can't just use their tools alone. It doesn't work like that. Their tools are so intrinsically tied to their content (costumes, sets, props, etc..) that they may as well be considered one and the same. Even "scripts" aren't totally one's own --- You don't "write" a script per se. You use the various built in cues, scene templates, and other options to approximate what you're trying to communicate. The more I hear about it the less like a sandbox it sounds. Still, if you're into the Sims I can see the attraction. Title: Re: 11/09/05 - The Movies (Everything) Post by: WayAbvPar on November 10, 2005, 11:03:35 AM Quote The more I hear about it the less like a sandbox it sounds. Alternatively, the more like a catbox it sounds :-D I guess Lionhead's stance really doesn't surprise me much. I will be interested to see if any burgeoning filmmakers who create something marketable will be constrained from selling their scripts if it was originally showcased with this software. They can't own someone's ideas, can they? Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 10, 2005, 11:16:07 AM Did you expect any less from EA? Except that it's published by Activision and has fuckall to do with EA. Title: Re: 11/09/05 - The Movies (Everything) Post by: voodoolily on November 10, 2005, 11:20:54 AM They can't own someone's ideas, can they? Not if you don't give your ideas to them by loading them on their site. I doubt there will be much challenge for people who want to share their movies without losing their intellectual property. Not that anyone could copyright a movie, but you get the gist. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 10, 2005, 11:29:19 AM They own the movie you produced, not the idea behind it. If you were to take that idea and make say a REAL movie of it, I doubt they could claim anything on it. You just couldn't use the original Movie from The Movies somewhere else.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 10, 2005, 02:26:24 PM They own the movie you produced, not the idea behind it. If you were to take that idea and make say a REAL movie of it, I doubt they could claim anything on it. You just couldn't use the original Movie from The Movies somewhere else. Um, I think you want to read that line a little more closely; actually, I should probably consult the EULA, but I'm too lazy for that right now. The line you quoted above: Quote from: Lionhead How can Lionhead use my movie when I upload it to the website? Am I entitled to a fee or royalty if Lionhead uses my movie? No. By uploading a movie to the website you grant Lionhead a non-exclusive licence to use your movie without charge or payment. Lionhead will generally only use your movie for promotional and marketing activities connected with the website, the game and possibly other products developed by Lionhead / Activision; for advertising purposes; for competitions; etc. It says nothing about turning over ownership over your IP (i.e. the movie itself and the ideas behind it); it states that you've granted a non-exclusive license to Lionhead to use the movie for anything they want short of them actually going out and selling it. Immediately above that it states that you can't use their stuff, which is pretty much everything except imported audio tracks and the script (not the in-game script object; the real 'script' of what occurs, where and what's said) at the moment. I would guess that the EULA states that you can redisitribute movies you make with their stuff noncommercially so long as you don't cut off the attributions that the movie generator slaps into the intro and credits. IP law is screwy, doubly so when it comes to film in the real world. However, they're not just saying "keke we own ur stuff". I imagine if you poured your heart and soul into a multi-hour saga using mostly custom stuff, you could call them up and negotiate royalties for whatever bits of their IP are left over. Goddamn this game is robust. I think there's a lot to be done there, but I'm having issues actually writing a script. There doesn't seem to be a script mode. Or an import sound mode. I'd read that there was. Am I retarded? Has anyone figured out how to do this? If Molyneux didn't put in this shit and fed us YET ANOTHER LINE, I swear to holy god I'll cut him. Cut him deep. It's in there, but you don't get access to it for a while. You need to play through the story mode and unlock the Custom Script Office (or something like that) and Post-Production Facility. The former building lets you create and edit the script objects, determine costumes, angles, etc. - but only with stuff you've unlocked so far. The latter building lets you add/record audio, add subtitles, and do other stuff that I've not played with. The custom script office should be one of the earlier things to get unlocked (1925ish?) whereas the Post-Production facility doesn't come down the pike naturally for a long time. I went all-out on research and unlocked it somewhere in the 1930s, I think. The thing is, you still need to play a Story Mode game through almost to the end to unlock everything, which kinda blows if you just want to make custom movies. I imagine you could start up a story mode game, not build anything and just set the game to fast-forward. Research items unlock themselves to all studios after a given point, so if you leave your computer on fast-forward overnight, it should finish the story mode for you. However, some buildings are unlocked by achieving these weird 'movie mogul' certificate-awards, like better script offices for your writer-robots, which increases the base 'quality level' of the films you can put out - 1 star: basic; 2 star: intermediate; 3 star: proficient; 4 star: first-class; 5-star: ???. Even with the advanced moviemaker, the game won't rate your scripts above those star ratings until you've built one of those better offices. The certificates aren't too easy; I've been getting stuck on one criterion or another, then suddenly blasting through 1-2 certs when a megablockbuster lands. Ah, page 22 of the manual has info on that bit. My main complaint so far is that there's a really deep simulation here and the tutorial and manual don't have a whole lot of information. Star relationship and press decay seem far too fast - the only way to keep these above zero requires the entirety of a star's time. Even after acting together for 10 years, my stars still can't stand sitting next to each other in the bar or restaurant. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 10, 2005, 02:32:15 PM I meant that the ACTUAL movie (the .wmv file) made with The Movies is pretty much owned by them, but the IP as you rightly stated is not. They can't necessarily make money with the .wmv file you create, but they can use it for promotional purposes without your explicit permission. I'm assuming this means if you want to take your Movies and sell a DVD of them, you can't.
The Story mode is good. I ended up with the Advanced Script Writing office sometime around 1930, I think, after I'd made 4 movies, 2 of them by my own script writers. Title: Re: 11/09/05 - The Movies (Everything) Post by: Samwise on November 10, 2005, 02:56:59 PM I just bought a copy of this. It doesn't look like it's all that graphically intensive., so here's hoping it doesn't run like ass on my humble 5700FX.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 10, 2005, 03:14:40 PM I meant that the ACTUAL movie (the .wmv file) made with The Movies is pretty much owned by them, but the IP as you rightly stated is not. They can't necessarily make money with the .wmv file you create, but they can use it for promotional purposes without your explicit permission. I'm assuming this means if you want to take your Movies and sell a DVD of them, you can't. The Story mode is good. I ended up with the Advanced Script Writing office sometime around 1930, I think, after I'd made 4 movies, 2 of them by my own script writers. The EULA, found in $(InstallDir)\docs\license\License.txt, about a quarter of the way through, has a section on materials created with the game as well as mod content added to the game. At the end is: Quote - However, with respect to any game movies you create using the in-Program movie making feature ("Game Movies"), you will retain ownership of your Game Movies, excluding any and all content within your Game Movies that was either supplied with the Program or otherwise made available to you by Activision or its licensors, and such content shall remain the exclusive property of Activision and its licensors subject only to the limited license granted herein. Also, on the LH board thread you linked, Quote Do you own my movie when I upload it to your website? No. You have created your movie by combining the various assets/content supplied with the game (and perhaps adding your own content) and as such you are the ‘author’ of your movie and own it as a ‘work’. However, you do not own the assets/content supplied with the game, which belong to Lionhead. So even the .wmv is 'yours', and you can redistribute it for non-commercial purposes, as governed by this line item in the EULA: Quote - You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program Utilities and the New Game Materials created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. The only thing is, by uploading the .wmv to Lionhead, you let them use it in their own promotional materials and such. Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 10, 2005, 05:02:45 PM I run it on high everything at a high resolution and it runs fine. That said....
I started a sandbox game, had the post production and custom script place in the 50's and couldn't decipher the motherfucking tools they provide. It's robust, but complicated as a bitch. They should have lifted a cue or twenty from Premiere. I'll eventually figure it out. Title: Re: 11/09/05 - The Movies (Everything) Post by: Samwise on November 10, 2005, 05:27:36 PM I like things that are complicated as a bitch. I'm tempted to leave work early. Maybe I'll put House of 1000 Corpses on the other screen in here to keep me in the office. (I saw it at Best Buy today and saw Sky's old avatar on the back so I figured I had to get it. If it sucks I know who to blame.)
Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 10, 2005, 06:06:05 PM Mmm, I want to unlock the last two things (top two mogul-certs) before getting seriously into the sandbox, since they provide some nice extra sets.
Unfortunately, it appears there's some sort of extremely poorly balanced (or poorly exposed) relationship system; in order to achieve a 5-star star rating, it appears you need to max-out all the sub-items. I've currently got a 4-&-3/5ths-star star with everything maxed except relationships.. which all my stars have 0/8 in, since it seems to decay away almost as fast as I can build it up. (Press is the same way, but I can max-out Press short-term with 2-3 stints in the PR building.) I've only ever seen my stars' relationships go up to 2/8, and that was with a star and director who worked together for 40 years. Very frustrating. :( Title: Re: 11/09/05 - The Movies (Everything) Post by: MrHat on November 10, 2005, 06:26:31 PM But is it fun?
As a game. Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 10, 2005, 07:31:16 PM Mmm, I want to unlock the last two things (top two mogul-certs) before getting seriously into the sandbox, since they provide some nice extra sets. Unfortunately, it appears there's some sort of extremely poorly balanced (or poorly exposed) relationship system; in order to achieve a 5-star star rating, it appears you need to max-out all the sub-items. I've currently got a 4-&-3/5ths-star star with everything maxed except relationships.. which all my stars have 0/8 in, since it seems to decay away almost as fast as I can build it up. (Press is the same way, but I can max-out Press short-term with 2-3 stints in the PR building.) I've only ever seen my stars' relationships go up to 2/8, and that was with a star and director who worked together for 40 years. Very frustrating. :( Email us your savegame when you finish so we can start making movies. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 10, 2005, 09:21:31 PM But is it fun? As a game. I think so. So far, it's been one of those games that I'm finding myself lost in, where I don't even notice that I'm playing 4 or 5 hours at a time. It's not like I'm the biggest sim fan either -- It's the gimmick that attracted me first. As long one likes sim and building games a little, and has an inkling of care for the film production process (as opposed to just someone who likes watching movies), then there's fun to be had here. And just to mention: I haven't gotten into modern decades of filmmaking, but so far, the micromanagement hasn't been bothersome to me. It's doesn't play out or feel like the Sims. Tediousness is what killed the Sims for me -- And so far, nothing has resembled that kind of pace in The Movies. Title: Re: 11/09/05 - The Movies (Everything) Post by: Samwise on November 11, 2005, 12:19:19 AM How do you delete a building? I got my first "upgraded" building and I can't figure out how to tear down the old one. My inability to figure this out probably has something to do with the fact that I've been playing for 4 hours straight. This game is dangerous.
Title: Re: 11/09/05 - The Movies (Everything) Post by: NiX on November 11, 2005, 12:45:11 AM I can't figure out how to delete buildings either. Don't feel so bad.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Samwise on November 11, 2005, 02:06:58 AM Aha! You grab a builder and drag him over to the building, and that produces an option to destroy it.
There seems to be quite a bit of that sort of thing. It also took me a while to figure out that I couldn't manage my finances unless I dragged one of my stars over to my finance room. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 11, 2005, 03:08:41 AM Yay! I figured out how the game locks stuff out; it's, fortunately, quite simple once you know where to look. Sadly, 'knowing where to look' took about 3 hours fiddling with filemon and regmon.
All the data regarding unlockables is stored in a file called Unlocking.ini. However, to prevent you from simply opening up a file in the game's directory or in the custom content area, it's stuck in the relatively-obscure Application Data folder. For most normal people (who haven't played with environment variables), this will be in: X:\Documents and Settings\(your user name)\Application Data\Lionhead Studios\The Movies\ Note that the Application Data folder will only show up in the stock Windows Explorer if you have gone into the View options (Tools -> Folder Options...) and selected to show hidden files/folders. Inside Unlocking.ini are two sections. First, there's a line that reads 'highest_decade = xxxx', where xxxx is the highest decade you've achieved. Write in 2000 or something here to unlock all the years up to xxxx+30. In my tests, you can't start a sandbox game past 2000, even if you have 2000 set as your highest_decade. Second, there's a section headed with [prizes], followed by a bunch of lines that read 'RANKPRIZE_x', where x is a number starting at 1 and ascending by 1 with each subsequent line. The maximum rankprize is, I think, 9, since there's 9 total ranks. I'll mail a patched Unlocking.ini to Schild with every year and rank reward unlocked. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 11, 2005, 03:54:12 AM There seems to be quite a bit of that sort of thing. That's my only big gripe so far...That most of the actions are of the drag and drop variety. Still not as tedious as the Sims can get, but it's an annoyance. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 11, 2005, 07:49:20 AM But is it fun? As a game. Yes. The sim aspect of the story mode is pretty good. EDIT: Also, good work on that unlock thing, Yoru. Email me a copy of the .ini as well. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yegolev on November 11, 2005, 08:22:41 AM Good job, Yoru.
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 11, 2005, 11:30:17 AM Heh, I'm doing it the hard way. So far, I've made it into the 60's...Researched and unlocked a decent amount of sets and stuff so far. I have the number 1 actor in the industry, a good deal of cash, multiple 4 star films....So all of these help unlock little bonuses and whatnot too.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 11, 2005, 01:36:19 PM Heh, I'm doing it the hard way. So far, I've made it into the 60's...Researched and unlocked a decent amount of sets and stuff so far. I have the number 1 actor in the industry, a good deal of cash, multiple 4 star films....So all of these help unlock little bonuses and whatnot too. Yeah, I was intending on doing that myself, but when you hit cert 8 ('movie mogul', second from the top), you need to get, among other things, a 5-star star. I tried to puff up a star's relationships beyond 1/8 but after 2 in-game years it just wasn't budging while the other meters were decaying. If you've found a way to get them friendlier than 'acquaintance', I'd love to know. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 11, 2005, 01:48:51 PM If you've found a way to get them friendlier than 'acquaintance', I'd love to know. I have one actor and one director who are friends, which I got through just chatting (takes awhile, but it'll happen). The Actor is also "Best Friends" with the main female Actress. That was done through chatting at first, then I moved them to the VIP bar and VIP restaurant (the restaurant is the more "intimate setting, so they'll feel uncomfortable unless they've hung out at the bar first for awhile). I haven't tried much more than that. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 12, 2005, 01:46:45 PM Here's why I wanted those last two sets.. Cell Hell (2019) (http://movies.lionhead.com/movie/2344). Did all the VA myself, so the voices sound very alike.
So, are we going to get a subforum to post links to our movie releases in? :mrgreen: Edit: Also, I've been poking around inside some of the files and it turns out there's at least two more rankprizes that I missed. Add lines for RANKPRIZE_10 through RANKPRIZE_25 and you get two new sets, a new starship bridge and a diner. I don't know how these are actually unlocked in the game, if at all. Title: Re: 11/09/05 - The Movies (Everything) Post by: Comstar on November 12, 2005, 06:35:37 PM Noty bad Youra, not bad at all. How long did it take you? (Though I'd get someone else to do the screams next time :) )
Title: Re: 11/09/05 - The Movies (Everything) Post by: MrHat on November 12, 2005, 06:39:17 PM Nice one bud.
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 12, 2005, 07:36:53 PM Did all the VA myself, so the voices sound very alike. Actually, you do the jump from html geek to shady cell phone dealer pretty well. :wink: Still in story mode here....I'm getting impatient. I haven't made one custom movie yet. Maybe I won't try to unlock things to hard way after all. Title: Re: 11/09/05 - The Movies (Everything) Post by: Luxor on November 12, 2005, 08:40:14 PM . If you've found a way to get them friendlier than 'acquaintance', I'd love to know. Talk to them on the lot to get through aquaintance ---> Bar through friendly ----> VIP Bar ---> Restaurant ----> VIP Restaurant. The minute they get off their seats, plonk them back down again. Takes about 3-4 sessions to get them through each friend 'rank'. Then you have to put em into rehab /grinTitle: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 12, 2005, 09:47:04 PM Eh...I decided to just change the .ini file. Story mode is still a lot more fun than I thought it'd be though.
Heh, before I get to messing with custom movies, I've got to flesh out my lineup of actors and directors for several decades and genres. I've already got my story mode star Henry Battis (kind of a Lon Chaney ripoff), so now I'm working on.....Henry Battis Jr. (A Lon Chaney Jr. ripoff). [edit] Here we go... Gotta have a Method man, so of course, I'll just rip off Brando (his name won't be that at least): (http://img.photobucket.com/albums/v231/lonestar627/Misc/themovies_brando.jpg) He'll be perfect at everything, except extreme penalties to Eating Addiction and Boredom. Endgame, he'll probably look like this (http://img.photobucket.com/albums/v231/lonestar627/Misc/brando_moreau.jpg) Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 13, 2005, 01:18:29 AM Noty bad Youra, not bad at all. How long did it take you? (Though I'd get someone else to do the screams next time :) ) A total of about 14 hours, which includes figuring out how to work around a nasty limitation (or bug?) with the dialogue; for some reason, when recording directly in the game, the program would continuously overwrite dialogue file #99 (Dialogue(98).wav) instead of moving past it to higher numbered clips. This was a problem because, early on, I recorded some lines upwards of 8 times to get them just right, and there's a total of about 80 recorded voice clips actually used. I also learned, the hard way, to save early and often when the editor froze while doing the subway scene and I hadn't saved since starting, lost at least 2 hours there. The screams are 5 of the stock 'scream, female' clips included with the game. I finished it pretty late in the wee hours and didn't want to wake half of my apartment block trying to scream like a girl. :) The post production studio is the buggiest part of the game, it seems, particulary where voice recording is concerned. A lot of fairly simple work could be done here to improve the facilities. For example, allowing you to specify a subdirectory to put a movie's voice clips in; the 99 clip recording 'bug' gets annoying to work around. It hung a total of about 3 times over the course of post-production. FYI, to work around the 99 clip bug, you go to your userdata ('My Documents') folder, enter the 'The Movies' folder, enter the 'Movies' dir and look for a file called '<movie name>.ini', which contains a bunch of data about your movie, including mapping dialogue clips to filenames. What I do when I get to 99 voice clips is create a new directory, dump all the voice clips I use into it and then prepend the subdir's name on the filename line in the .ini file. Note that this plays hell with the lip syncing, so I don't set up lipsync data until I'm done laying down voice. Also note that the lipsync data is, stupidly, stored in the movie's directory instead of the sound file's directory; this means if you use my subdir trick twice (using two subdirs for one movie), you'll get a name collision with the lipsync data and one of the clips will be synched improperly. Like I said, the post-production studio needs work before it's ready to do more than 3-5 minute skits. :) As for relationships system, thanks for the tips everyone, I'll see about working up that 5-star star sometime.. for now, actually making movies is far too much fun. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 13, 2005, 01:42:25 PM Hmm.....How good has Lionhead been in the past about patching? Few and far between or the opposite?
Considering the game, I'm surprised that they let a bug like this pass. The game as a whole doesn't really seem like a rush job to me (as Schild said, it's pretty robust). Title: Re: 11/09/05 - The Movies (Everything) Post by: NiX on November 13, 2005, 03:42:31 PM I was browsing the community forums over at Lionhead late last night and happened to read something about the voice clip problem. Has something to do with the game not being able to recognize anything past 99, so it just records over the other ones. People at Lionhead pointed that out so I'm pretty sure they're aware that it does that and have been since before release. Hopefully they make it so you can do more. Still, damn nice work, Yoru. I've convinced 3 friends to buy the game based on your clip.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 13, 2005, 07:33:32 PM Hmm.....How good has Lionhead been in the past about patching? Few and far between or the opposite? Not the hottest, not the worst. I believe the first patch for B&W1 took about 3 months to officially come out, although there was an 'unofficial beta' patch placed on their boards roughly a month before the real one. They patched that game twice more over its lifetime, at intervals of 12 and 9 months, respectively, but those were primarily feature additions instead of bugfixes. None of their other games have been patched yet, but they've only released 3 between B&W1 and The Movies (Fable/XBox, Fable:TLC/PC, B&W2/PC). Anyway, we'll see.. I do hope they patch up the glitches and iron out the annoying parts in post-production. Edit: Ah, the readme has information on the 99 clip bug.. Quote from: Readme Recording Dialogue in Post-Production The Movies is currently limited to 98 custom audio tracks in game. In order to not overwrite your custom audio tracks by another film, we recommend that you archive your tracks in a folder within the "My Documents\The Movies\Sounds\Dialogue" folder. To do this, you can create a folder with the name of your film and select the custom audio tracks that are associated with your film and move them to the folder you have just created. Once this is done, you can continue creating custom audio tracks for other movies. If the movie with the archived tracks is reloaded in game it will appear that the movie is using sound from another movie. To fix this, move the archived tracks from your archive folder to the main "My Documents\The Movies\Sounds\Dialogue" folder. Please look for this to be resolved in a future release. So it sounds like they plan on patching it.. some day. Title: Re: 11/09/05 - The Movies (Everything) Post by: Rasix on November 13, 2005, 08:31:41 PM Would this be playable (not can I run it, but would it slow to a crawl) on a somewhat crappy graphics card: 32 mb Radeon mobility (laptop :?) as long as the processor and RAM are decent?
Title: Re: 11/09/05 - The Movies (Everything) Post by: Samwise on November 13, 2005, 11:43:37 PM I wouldn't count on it. It plays very satisfactorily on my 256 MB GF5700, but not at the highest settings. It was much smoother when the game started, but once I started adding a lot of stuff to my studio I had to lower the settings to be able to render it all at tolerable speeds.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Reg on November 14, 2005, 12:02:45 AM Here's a very handy link I found a few weeks ago. This thing checks out your PC and gives you a report telling you if it will run various new PC games properly.
http://www.srtest.com/referrer/srtest Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 14, 2005, 03:06:30 AM Heh, a whole weekend gone and I still haven't made a damn thing as far as movies are concerned. I'm working on Western mainstays now, with plenty of ripoffs
(http://img.photobucket.com/albums/v231/lonestar627/Misc/leevancleef.jpg)(http://img.photobucket.com/albums/v231/lonestar627/Misc/themovies-leevancleef.jpg) Close enough! [edit] Unfortunately, there is no way to make an Asian actor who isn't Chinese. My Van Cleef character looks more Japanese than the Asian templates available! (http://img.photobucket.com/albums/v231/lonestar627/Misc/themovies-chinese.jpg) This is probably the most non rounded, least yellow toned skinned model I based off of, and he still looks Chinese. Even with a beard (which they usually can't grow). Oh well, I guess there will be no Samurai movies (btw are there any Asian themed sets and costumes?). Title: Re: 11/09/05 - The Movies (Everything) Post by: NiX on November 14, 2005, 10:25:45 AM Unfortunately no feudal japan sets. Heck there isn't even a store setting. No Clerks remakes for you.
Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 14, 2005, 10:27:49 AM Heck there isn't even a store setting. No Clerks remakes for you. I was really hoping to make shorts on interactions at Gamestop. Then I looked through the sets. I was pretty damn pissed off at this glaring omission. Though, the lack of feudal japanese sets is twenty kinds of stupid. Someone at Lionhead must have it out for Kurosawa. I wouldn't be surprised if they release expansion packs like the Sims and "Japanamania" is one of them or someshit. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 14, 2005, 10:59:55 AM Well, there's no swords, either... they left out pretty much every historical setting older than the Wild West. I suppose you could do parts of a Roman-themed movie using the Municipal Building.
For simpler sets that the game lacks, you can halfass it with the Stage set, a custom backdrop and a whole shitton of props. The problem is that prop placement can't be persisted across clips, so you'd have to re-dress it each time, which would be a real pain in the ass. I half-assed a warehouse last night using the Musty Cellar, some creative scene selection and a mess of 55-gallon-drum and crate props. I also find it weird that the computer in the 'Use Computer' scenes is some kind of weird trackball thing, but the 'Personal Computer' prop looks like a proper desktop PC circa 1995. Anyway, if TM does well, I don't doubt there will be countless prop, scene and set expansion packs. No one would be foolish enough to turn down that sort of steady moneyhat stream. Title: Re: 11/09/05 - The Movies (Everything) Post by: AOFanboi on November 14, 2005, 11:21:51 AM When you say "there isn't an X setting", does that mean there is no way to make it yourself and you have to wait for a patch or expansion to add it? Is there much possibility for user-made content, I mean?
(My addiction to WoW has made me skip both this and Civ IV so far, but the addiction is waning...) Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 14, 2005, 11:30:41 AM I've been reading the Lionhead boards. Yes, there is modding and seems to be a community of modders starting up. They've already provided tutorials on making your own custom backdrops, I suppose for both the stage set and for titles. Some have already uploaded a movie of their own custom costumes. Most of the textures/models are in .pak files, which are really just renamed .zip files and someone already has a Pak Poker, which allows you to extract the .pak files, add your own stuff and repak it. You can also use 3dsmax to create your own models.
Humping mod in 5...4...3...2...1 Title: Re: 11/09/05 - The Movies (Everything) Post by: Sky on November 14, 2005, 11:37:29 AM I've been reading the Lionhead boards. Yes, there is modding and seems to be a community of modders starting up. They've already provided tutorials on making your own custom backdrops, I suppose for both the stage set and for titles. Some have already uploaded a movie of their own custom costumes. Most of the textures/models are in .pak files, which are really just renamed .zip files and someone already has a Pak Poker, which allows you to extract the .pak files, add your own stuff and repak it. You can also use 3dsmax to create your own models. So I should treat this game like I should've treated NWN? That is, pick it up in a year when it's bargain binned and there is actually enough content to do something with?Humping mod in 5...4...3...2...1 An aside: why didn't they just use .zip, if you need to dick with a workaround 3rd party proggie just to pop open the .paks? Blah. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 14, 2005, 11:39:42 AM Actually, there's still a shitload of stuff in the regular game, and unlike NWN, the gameplay itself doesn't suck. It has some quirks, but it's still good.
And yes, I expect many expansion packs from Activision, since this should be a cash cow like the Sims, only with a smaller market. The .pak thing I don't know about. Maybe it has to do with shipping .zip files in a commercial product requiring some kind of licensing fee, maybe it's the whole "gotta be proprietary" thing. But yes, it's a pain in the ass. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 14, 2005, 12:32:38 PM From what I've read on Pak Poker, it's a custom header (a table of file IDs to offsets) on top of a bunch of separately-compressed files which have been run through one of the common, well-known Zip algorithms. If it was just a straight renamed zipfile, you wouldn't need a third-party program to edit it; you'd be able to just slap it into your favorite data compression utility. I'd guess they made up their own custom file format in an effort to optimize access time, since quick loading is more important to a game than install footprint.
Of course, "not invented here" is also a fairly common motivation, so that could be it too. Title: Re: 11/09/05 - The Movies (Everything) Post by: Sky on November 14, 2005, 12:36:41 PM I'm just running out of reasons not to pick this up. All that's left is my girlfriend's glare...(it's not a wargame)
Hey, there's another setting: WAR! Title: Re: 11/09/05 - The Movies (Everything) Post by: Yegolev on November 14, 2005, 12:37:21 PM The might have learned a lesson from The Sims where it was discovered if you put your ten-thousand floor tile files into a single .far file, no compression or anything, performance was significantly enhanced. Or the being-a-dick thing. Could go either way.
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 14, 2005, 01:13:49 PM I'm just running out of reasons not to pick this up. All that's left is my girlfriend's glare...(it's not a wargame) Hey, there's another setting: WAR! For what it's worth, I think it's game of the year material. It's a great, great idea that, all things considered, has been executed remarkably well. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 14, 2005, 02:14:49 PM I'm just running out of reasons not to pick this up. All that's left is my girlfriend's glare...(it's not a wargame) Hey, there's another setting: WAR! There's two outright War sets; War: Battlefield and War: Bombed Street. They're obviously geared towards WWI/WWII movies though, although you could probably do a decent Korea. Wild West: Desert has too many cacti to be usable for a Middle East war. There really isn't a good set to use for a barracks, so you'd be mocking up any military bases you wanted. I've used a bunch of sci-fi sets to mock up a 'secret underground military base'. You might be able to use them to do a passable missile silo. The might have learned a lesson from The Sims where it was discovered if you put your ten-thousand floor tile files into a single .far file, no compression or anything, performance was significantly enhanced. Or the being-a-dick thing. Could go either way. Yeah, repeatedly calling fopen() and fclose() is actually more performance-intensive than holding onto a file handle and using fseek(). I would guess they did it for performance reasons. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 15, 2005, 03:56:50 AM Second one: Earl of Sandwich (http://movies.lionhead.com/movie/5920) (2010), an action-comedy spoof of hard-boiled detective movies. I think the plot came together a lot better on this one, but there's a few scenes where the timing on the VA is just a bit off. Still, I'm a lot happier with this than my first film.
Also, I think I figured out how to keep the editor from freezing on me; I did all the editing first, rehearsing the lines aloud while cutting and splicing scenes, to keep the timing right. Next, I laid down the voice over the course of a couple nights (hence the variance in Earl's accent). Once all the voice was laid down and the wav files moved over to their final home (even with rehearsal, I generated ~200 clips), then sound effects were moved into final positions and lipsync data generated. Finally, music. It'd be really nice if you could adjust SFX and, particularly, music volume dynamically.. the stock music varies widely in volume, and it's a real pain to find appropriate tracks that aren't near-silent or drowning out the voice clips. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 15, 2005, 05:33:00 AM Great job man. How long did that one take you?
I had a weird story I jotted up a few years ago involving meat...As well as plastic surgery clinics and infomercial hosts. I never fleshed out (pardon the pun) the main character who was investigating the whole deal though.....Damn...Wish I thought of the USDA :wink:. Sounds like a perfect job for Earl. Anyways, I'm done with story mode.....And I take back what I said about micromanaging: It gets pretty tedious post 1970. It was fun while it lasted, but I wouldn't do it again. As for custom movies, I started writing some music yesterday (spaghetti western/guitar score), but I'm afraid that putting together the little film I want to do is going to take a long time. I've got some other riffs and pieces I can recycle, but add all of that with the actual animating process seems like a lot more work than I realized it'd be before I bought the game. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 15, 2005, 11:52:57 AM Great job man. How long did that one take you? I had a weird story I jotted up a few years ago involving meat...As well as plastic surgery clinics and infomercial hosts. I never fleshed out (pardon the pun) the main character who was investigating the whole deal though.....Damn...Wish I thought of the USDA :wink:. Sounds like a perfect job for Earl. Anyways, I'm done with story mode.....And I take back what I said about micromanaging: It gets pretty tedious post 1970. It was fun while it lasted, but I wouldn't do it again. As for custom movies, I started writing some music yesterday (spaghetti western/guitar score), but I'm afraid that putting together the little film I want to do is going to take a long time. I've got some other riffs and pieces I can recycle, but add all of that with the actual animating process seems like a lot more work than I realized it'd be before I bought the game. That one took, all told, about 18 hours spread over 3 days; about 6 hours for scripting/animating/costuming, 2 for editing, 2 for music/SFX/lipsync and 8 for doing the actual voice. As for micromanaging, yeah, I agree; what I've been doing for my custom 'for-show' films is creating sandbox lots with almost everything turned off, picking up just enough stars to get a director and the leading roles (2 in this case) and then creating a mess of extras. It's an approach I was working towards in the story mode; focusing on 1-2 genres and working hard to keep the few stars I had on hand at the ecstatic levels of happiness. There's some stuff I'm surprised they left out.. I needed a Dramatic Music Sting for Earl, but the game doesn't include even one, yet it has five fanfares. There's only one accessible explosion sound effect. One plate of food (spaghetti). Lots of little things. Hopefully a wikimedia-like community forms to fill these gaps. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 16, 2005, 05:02:25 AM As for micromanaging, yeah, I agree; what I've been doing for my custom 'for-show' films is creating sandbox lots with almost everything turned off, picking up just enough stars to get a director and the leading roles (2 in this case) and then creating a mess of extras. It's an approach I was working towards in the story mode; focusing on 1-2 genres and working hard to keep the few stars I had on hand at the ecstatic levels of happiness. Actually, this makes me to want to do it again. Just to see how well I do. Already around 1960, I was having a hard time finding lot space because I diversified too much....Add on that with having probably 3 or 4 too many stars and it gets a little overwhelming....And sloppy. Not being able to spread across genres is pretty lame. What major studio (which is what we're supposed to be playing as) doesn't have a whole variety of set types? None. Back to sandbox lots: Are you saying that you're making specialized sandboxes as well? Title: Re: 11/09/05 - The Movies (Everything) Post by: Sky on November 16, 2005, 07:22:20 AM I think I'll buy a Cry Baby instead :P
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 16, 2005, 09:18:56 AM I think I'll buy a Cry Baby instead :P Seriously man, it's pretty damn good (And generally speaking, I'm going to say that I'm every bit of a hater as you, if not moreso. If the hate is specifically a Molyneux thing though, then I'll just say this is probably the first idea Lionhead has executed that's more up to par with his older games). As long as you like sim games, that is. If you liked the Sims and Tropico, then you'll like this. If not, well....Whatever. It never billed itself as being anything other than a sim game, so there's no reason to condemn it for being something it's not (Well, it does bill itself as being a sort of Kid Pix version of a Movie Maker as well....And in that, it also delivers. Better than you may think.) Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 16, 2005, 11:36:21 AM Actually, this makes me to want to do it again. Just to see how well I do. Already around 1960, I was having a hard time finding lot space because I diversified too much....Add on that with having probably 3 or 4 too many stars and it gets a little overwhelming....And sloppy. Not being able to spread across genres is pretty lame. What major studio (which is what we're supposed to be playing as) doesn't have a whole variety of set types? None. Back to sandbox lots: Are you saying that you're making specialized sandboxes as well? It's possible to lay out a lot with absolutely every set, but it's a flaming pain in the ass, a nightmare to navigate, ugly as sin, and would probably be nigh-impossible to accomplish in an organically-growing story-mode game. There's problems with focusing, though; the novelty value of sets drops with use, and the simulation seems tilted towards making large numbers of middling-quality movies for money instead of a few high-quality films. (Realistic in a cynical kind of way, I suppose.) A randomly-generated 4-5 star movie makes around 1.2-1.5 million and, if everything goes smoothly, takes about 1.5 years and ~$800k to make; not the best margins. In my story-mode game, I actually do need to make careful decisions about star salaries (too many on the A-list = no profit), lot expansion (maintenance, janitorial, production time), and release schedules (with only 1 movie in production, a sudden drop in public interest can put me into the red). It's a fun challenge though. As for sandboxes, the answer is 'sort of'. I've got a lot with every single set crammed into it and space for exactly 4 stars (in trailers), with star moods and maintenance turned off; that's the lot I used for 'Earl' and that I'll probably be using for subsequent custom films. When I make a custom movie, I load up a save made just after the lot layout was completed, with a skeleton staff (crew, janitors, a maintenance man) hired; then I pick out the extras and stars I need to make the film, fix them up with Plastic if need be, and then start scripting/production. So it's the same lot, but a fresh set of stars each time. I do also keep a save from just after completing the custom films, in case I ever make a sequel. :) As long as you like sim games, that is. If you liked the Sims and Tropico, then you'll like this. If not, well....Whatever. It never billed itself as being anything other than a sim game, so there's no reason to condemn it for being something it's not (Well, it does bill itself as being a sort of Kid Pix version of a Movie Maker as well....And in that, it also delivers. Better than you may think.) I have to agree here; if you like The Sims or Tycoon games, you'll probably enjoy the story mode once or twice, which pegs the game at ~20 hours of entertainment, baseline. If you get into the custom moviemaking part, there's a lot more /played to be had. It may be wise to wait for a patch to resolve some of the annoying aspects of custom moviemaking (dialogue recording comes immediately to mind). My primary disappointments with the moviemaker involve a lack of commonly-employed content, such as music riffs and sound effects. Oh, I'd also like it if Plastic Surgery in the sandbox mode let you adjust sliders instead of simply performing a dramatic improvement. Alternately, some way of temporarily applying the effects of Plastic surgery to individual scenes would be useful. I'm also wondering where the 'magical mystical star-age-reversal' machine is; I recall reading about it in some interview with Molyneux. Still, I'm guessing this is one of those games I'll keep installed for a long time and 'play' on and off for months. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 16, 2005, 12:33:19 PM The star age reversal is in the Cosmetic surgery unit. It's the nip-tuck routine. I think that's the only way you can young-up a star.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on November 16, 2005, 12:53:10 PM The star age reversal is in the Cosmetic surgery unit. It's the nip-tuck routine. I think that's the only way you can young-up a star. There's no virginal blood drinking? Damn. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 16, 2005, 01:32:09 PM The star age reversal is in the Cosmetic surgery unit. It's the nip-tuck routine. I think that's the only way you can young-up a star. When I tried that, it merely made them appear younger; they still retire at 70. Does it get improved at some point? Here's an old interview (http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=117304). Quote from: Peter M. So what we're doing is making available one of the medical facilities a rejuvenation chamber where they can be rejuvenated at an enormous cost and we're effectively cheating about death. If you leave them they will die, but if you rejuvenate them they will go back to being younger. You could even take them all the way back to being 16 again, but it would cost you unbelievable amounts of money. If we really had that invention, I believe Hollywood would be very, very keen to talk to us. Of course, there's other stuff mentioned in there that I haven't seen yet.. such as more unlockable technology after 2000. There's definitely 'world events' that continue up through at least 2020, I haven't gone beyond that. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 16, 2005, 02:07:30 PM No, I don't know about the rejuvenation chamber. Maybe that's where the virgin blood sacrifices takes place.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Bunk on November 16, 2005, 02:38:06 PM I just finished mentioning this link in my modding story, when I realized it might fit here better - so semi-crossposting I go!
http://www.tmws.themoviesplanet.com/forum/index.php They have tutorials up for customizing costume and makeup skins. Pretty straight forward stuff to, just a matter of following filename conventions really. Title: Re: 11/09/05 - The Movies (Everything) Post by: schild on November 16, 2005, 08:44:56 PM Does anyone know how I can change the name of my studio without remaking an entire movie?
Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 17, 2005, 06:57:10 AM That info is embedded in the save files. I don't have a suitable editor installed atm to test out if it can be changed.
Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on November 17, 2005, 02:08:01 PM Some interesting mod stuffz.
Import your own music into the game (http://www.tmws.themoviesplanet.com/forum/viewtopic.php?t=154). For those enterprising musicians. This one's even better (http://www.tmws.themoviesplanet.com/forum/viewtopic.php?t=153). This mod removes the minimum number of actors from all the scenes. You know those scenes that give you all the required extras yet you really don't need or want them? This removes all that, letting you place each actor/role individually. The only problems are that sometimes you WILL get scenes where the camera points at one actor but you took that actor out and it looks wrong. Watch your scenes closely. The custom costume modding tutorial on that site works as well as the custom backdrop one. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 17, 2005, 02:33:00 PM Huh. I didn't even know I needed a mod for that. Thought it was built in (custom music I mean).
Also, there needs to be a mod for story mode that tells you at least what the character names are in a pregenerated script before it gets filmed....Just so you don't end up casting your bearded fatass actor as the female lead, and the hot chick as the gun toting villian. Sometimes it produces hilarious results though. Title: Re: 11/09/05 - The Movies (Everything) Post by: Comstar on November 20, 2005, 06:11:09 PM Stray, if you import the scirpt into the custom scrpict maker you can change the character names, and see the entire movie.
Well, this is the first game I played all night until 8am next morning. Anyone know how to get a 5 Star Star? It seems impossible. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 20, 2005, 06:32:02 PM Custom script maker....Thanks man.
I had a 4 for a brief time, but soon collapsed under the weight of multiple stressed and bitchy stars. I haven't played the story mode again, but I was thinking that Yoru's plan to just to go niche and limit the amount of stars to the smallest possible number would make a 5 easy enough (among other things). Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 20, 2005, 08:48:48 PM Custom script maker....Thanks man. I had a 4 for a brief time, but soon collapsed under the weight of multiple stressed and bitchy stars. I haven't played the story mode again, but I was thinking that Yoru's plan to just to go niche and limit the amount of stars to the smallest possible number would make a 5 easy enough (among other things). Yeah, that's pretty much the only way I've found to do it without sacrificing long-term studio viability. What I'm doing now is recruiting two young stars with a primary focus on high tolerances for alcohol and food and, preferably, are easy to please and can withstand stress and boredom. They spend the first part of their career (~3 years) building their relationships and practicing their craft. When the 'core crew' is between productions, the newbs get to talk it up with them too. Next, once they're 6/8 or so in relationships, they get boosted to max image with plastic surgery and chat/drink up with the 'core crew' to get to 8/8 relationships while recovering from that. Next, using the custom script office to make high-novelty, 4-star scripts with 1-2 main actors, they get their careers boosted with some high-quality releases. While doing this, ramp up their salaries to $95,000 so they get 4 stars from salary. Finally, repair the slightly-decayed relationships and drop them into PR to get the last bubbles there and temporarily shift enough people over to entourage to get the last few points. (You'll need 6 total; I try to use scientists and scriptwriters first.) It's a pain in the ass and only lasts for a few minutes; the PR decays away rapidly and I empty out the entourage so that my studio doesn't fall apart. But hey, you only need to hit it once. Also, I noticed a mod at TMWS (http://tmws.themoviesplanet.com) that gives you a ludicrous number of spare employees. That would also make it much easier to get to 5 stars. Title: Re: 11/09/05 - The Movies (Everything) Post by: Comstar on November 21, 2005, 05:43:19 AM I keep people next to each other and they never budge from "aquietance". If I put them in the bar, they don't know each other well enough.
How often do you need them to talk to each other on the street to get to the next level? Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on November 21, 2005, 06:50:09 AM I keep people next to each other and they never budge from "aquietance". If I put them in the bar, they don't know each other well enough. How often do you need them to talk to each other on the street to get to the next level? Just to make sure: You're drag and dropping on to other actors, right? Doing that brings up a little "chat" icon, which then proceeds to progress their friendship status. Just drag and drop chat for 15 minutes or so, and that should get them to Friends status. From there, go to the Bar and seat them next to each other. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on November 21, 2005, 10:52:51 AM I keep people next to each other and they never budge from "aquietance". If I put them in the bar, they don't know each other well enough. How often do you need them to talk to each other on the street to get to the next level? Just to make sure: You're drag and dropping on to other actors, right? Doing that brings up a little "chat" icon, which then proceeds to progress their friendship status. Just drag and drop chat for 15 minutes or so, and that should get them to Friends status. From there, go to the Bar and seat them next to each other. There seem to be some hidden (or random) variables at play here; certain pairs take to each other very rapidly and get to Friends in 4-5 chats, whereas the really bitchy ones can take upwards of 15. It's annoying that you can't set them to talk each other's heads off until a more pressing need arises. I went back to try to finish my storymode game last night and just eked into a 5-star star after 9 years of effort in 1997. Now I've got something like 6 years remaining in the storymode to get a 5-star studio and pray I've done enough to instantly win the next cert. The releases meter decays faster than I can put out movies with my normal schedule, so I've taken to 'cheating' by using the custom script office to crank out 4-star scripts that require only 2 leading roles and a limited number of crew/extras. Very stressful on the stars, but that's what liquor is for. ;) Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on December 07, 2005, 01:25:02 PM Yes, I'm late with my review (http://www.f13.net/index2.php?subaction=showfull&id=1133990730&archive=&start_from=&ucat=2&).
Title: Re: 11/09/05 - The Movies (Everything) Post by: WayAbvPar on December 07, 2005, 02:23:43 PM Good review. I am hoping the slap together a patch before I acquire it...I figure I will put it on my Christmas list for someone to buy for me :-D
Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on December 07, 2005, 05:27:36 PM You covered pretty much everything I'd say about the game in the review; two things stick out though.
First is that there's Yet Another Bug (or, really, design oversight) in conjunction with the 99-clip dialogue bug. While you can resolve the 99-clip dialogue bug with some creative regexps and a batch file renaming tool, the same cannot be said of the lipsynch data. Lipsynch data is all stored in the same directory as the movie files, and is identified by having the same name as the source audio clip, but with a different extension appended to it. If you're like me and solved the 99-clip problem by renaming files and organizing them into subdirs by movie, but kept the same naming convention, you need to re-apply lipsynch data to a movie when viewing/exporting it after having viewed/exported another movie. Esoteric but annoying. The other is extras' costumes; like actor costumes, you can set a 'global costume' for your extras from the 'movie set-up screen' (where you select your title, genre, main actors). Using the staff sidebar on the left, drag an extra onto the costuming icon and you can set up the costume they'll wear by default in the movie. Granted, this doesn't help when using an extra for multiple different roles; for that, I save off the costumes as custom costumes and use the custom-makeovers group to quickly apply it. Title: Re: 11/09/05 - The Movies (Everything) Post by: Soln on December 08, 2005, 07:09:35 AM Good review, I'll get it. I didn't know they implemented AI "mood", which interests me. I wonder if it's a faction/respect-like mechanism or something more. I shall play to discover. Thx.
Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on December 08, 2005, 10:05:54 AM The other is extras' costumes; like actor costumes, you can set a 'global costume' for your extras from the 'movie set-up screen' (where you select your title, genre, main actors). Using the staff sidebar on the left, drag an extra onto the costuming icon and you can set up the costume they'll wear by default in the movie. Granted, this doesn't help when using an extra for multiple different roles; for that, I save off the costumes as custom costumes and use the custom-makeovers group to quickly apply it. I didn't know you could do that with extras. Shit, that would save me a bit of time, since even when you save a custom costume, you still have to drag the extra onto the costume icon which takes time. I don't use the lip-synching bit. I didn't like the results the one time I used it. Title: Re: 11/09/05 - The Movies (Everything) Post by: stray on December 10, 2005, 07:58:22 PM Good review, I'll get it. I didn't know they implemented AI "mood", which interests me. I wonder if it's a faction/respect-like mechanism or something more. I shall play to discover. Thx. Mood, if we're talking about the same thing, is dependent upon food and alcohol addictions, stress/workload, success/good reviews, salary, and perks (like trailer prestige and how many people are in their entourage). Friendships will result in higher positive moods, but lack of friendship among directors and actors won't result in negative moods. It's a non factor (You can't have negative relationships. The lowest a relationship two actors can have between each other is "acquaintances".). Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on December 12, 2005, 06:56:05 PM Quote The Movies 1.1 patch will allow owners of the game to access the PropShop, which will feature a variety of new, downloadable content for the game, including additional costumes, sets, & props. This patch is only for the US, UK, French, Italian, German, Spanish, and Dutch localized version of the game. For additional fixes, please view the Readme support file. The Propshop itself will launch in a few days (like mentioned in earlier news) but apart from enabling the Propshop it also fixes a few issues listed below. -------------------------------------------------------------------------------------------------------- The Movies(TM) - Patch v1.1 Readme file -------------------------------------------------------------------------------------------------------- Minimum System Requirements -------------------------------------------------------------------------------------------------------- - Microsoft(R) Windows(R) 98SE/ME/2000/XP - Pentium(R) III 800 MHz or Athlon(TM) 800MHz processor or higher - 256MB RAM - 2x Speed DVD-ROM drive, or 8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) depending on the version of The Movies(TM) that you own, and latest drivers. - 2.4 GB of uncompressed free hard disk space (plus 500MB for Windows(R) swap file) for the original installation of The Movies(TM) - A further 60MB is required to install Patch v1.1 - 100% DirectX(R) 9.0c compatible 16-bit sound card and latest drivers - 100% Windows(R) 98SE/ME/2000/XP compatible mouse, keyboard and latest drivers - 800 x 600 Monitor Resolution - 3D Hardware Accelerator Card required - 100% DirectX(R) 9.0c compatible 32MB Hardware T&L-capable video card and latest drivers* ATI(TM) Radeon(R) series (7000 or better). 7000, 7200, 7500 8500 9000, 9200, 9250, 9550, 9600, 9700, 9800 x300, x600, x700, x800, x850 NVIDIA(R) GeForce(R) series (GeForce 3 or better). GeForce 3, 3 Ti GeForce 4, MX, Ti GeForce FX 5200, 5600, 5700, 5800, 5900, PCX 5300, 5750, 5950 GeForce 6200, 6600, 6800 Important Note: *Some 3D accelerator cards with the chipsets listed here may not be compatible with the 3D acceleration features utilized by The Movies(TM). Please refer to your hardware manufacturer for 100% DirectX 9.0c compatibility. Online Requirements: Internet (TCP/IP) supported Online content requires broadband connection and the latest drivers. NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives. NOTE FOR MOD USERS: It is recommended that any user modifications that have been installed to the The Movies(TM) directory be removed. These modifications are not supported by Activision(R) and may not be compatible with some of the fixes that are included with this patch. -------------------------------------------------------------------------------------------------------- Fixes -------------------------------------------------------------------------------------------------------- - Performance issues on Minimum Specification machines have been resolved. - Stability on low end Athlon(TM) processors has been improved. - Post Production had a number of issues fixed to aid user interaction and avoid player confusion. - Audio echo during Post Production has been removed, and general stability of this screen is improved. - Stars retirement ages now work as intended when saving and loading a game while shooting a film. - Some scenes have been updated to address issues with clipping, props and set objects. - Some movie scenes have been updated to ensure they would finish filming in the lot. - Placeholder text has been changed to final text. - Saving StarMaker(TM) and The Movies(TM) on Non-English Operating Systems has been improved. - Saving a game while a Star is in surgery now functions as intended. - Overall stabilty has been improved. -------------------------------------------------------------------------------------------------------- Changes -------------------------------------------------------------------------------------------------------- - Players can now record more pieces of custom audio in Post Production. - The game will now check the space available in the users My Documents directory to ensure there is enough space to run the game. - Online connectivity now correctly handles situations where players had no internet connection. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on December 13, 2005, 02:14:37 AM Hm.. "more pieces of custom audio".. that doesn't sound right. I hope they didn't do the dumb thing and just tack another digit onto it. Sounds more like a band-aid than a fix; I don't consider it fixed until the number is either uncapped or set at some reasonable boundary (e.g. ~4.2 billion).
Still, Propshop, yay. If only I could think of something funny to make into a movie. :( Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on December 13, 2005, 07:34:19 AM If only they didn't decide that every movie uploaded to their site was theirs to do with as they wish (or at least, not entirely yours). Credits for the propshop sound like a good idea, except that it takes so much effort to make a movie with custom audio that giving it to them for that doesn't quite seem equitable.
Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on December 13, 2005, 11:19:04 AM According to the Movies Workshop site, the patch doesn't fuck up any modding you've done, or at least any mods on the current Movies Workshop page. The Prop Shop stuff might.
Now if someone would just release a 1.1 No CD patch, I'd be just dandy. Title: Re: 11/09/05 - The Movies (Everything) Post by: Shockeye on December 16, 2005, 07:46:46 AM Now if someone would just release a 1.1 No CD patch, I'd be just dandy. http://m0004.gamecopyworld.com/games/pc_the_movies.shtml#The%20Movies%20v1.1%20[ENGLISH]%20No-CD/No-DVD/Fixed%20EXE%201 Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on December 16, 2005, 08:33:32 AM I tried that one and had horrendous sound stuttering in sandbox mode just moving around the map, something I didn't have prior to that, or when I uninstalled the No-CD patch.
Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on December 16, 2005, 09:37:56 AM The Lionhead Propshop is now open (http://movies.lionhead.com/propshop.html). In order to buy things from the Prop Shop, you must use virtual credits, which you get for posting movies to the Lionhead Movies site. Of the things they have, the new sets are the only real intersting thing, and those costs LOTS of credits.
And yes, uploading your movies gives up all rights to the created movie (not necessarily the idea, just the particular movie down with the Movies game engine). BLEARG. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yegolev on December 16, 2005, 10:02:03 AM The movies are later ftp'ed to the Farrelly brothers' big hard drive of ideas.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Murgos on December 16, 2005, 10:04:53 AM The movies are later ftp'ed to the Farrelly brothers' big hard drive of ideas. Which is interesting because apparently thats where all the ideas for the movies came from in the first place. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yegolev on December 16, 2005, 10:11:13 AM After 'The Ringer', their next movie will revolve around a family that traps their neighbors behind the couch until they die, or remove the pool ladder after they go for a swim. And one of the family members looks like Space Ghost.
Title: Re: 11/09/05 - The Movies (Everything) Post by: Samwise on December 16, 2005, 10:21:41 AM And yes, uploading your movies gives up all rights to the created movie (not necessarily the idea, just the particular movie down with the Movies game engine). BLEARG. I would assume that you don't have exclusive rights to the movie even if you don't upload it. Hypothetically, if a Hollywood studio were interested in your movie and wanted to release it in a theater (as-is... yes, this is a pretty big hypothetical), they'd have to get Lionhead's permission in addition to yours. Title: Re: 11/09/05 - The Movies (Everything) Post by: Yoru on December 16, 2005, 11:51:58 AM If you're really just out for credits, you can do what a lot of the hacks do: slapdash a movie together, render it, upload it (gives you credits), delete it, repeat.
Hell, if you were really industrious, you could set up macros to do that. Or if you were really lazy, just wait for someone to figure out the delivery and unlocking mechanism and post the binaries for the new stuff online somewhere. Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on December 16, 2005, 12:18:30 PM Luckily, nothing they have is all that interesting to me now. Whether it's a big deal or not is going to depend on them making good sets.
Title: Re: 11/09/05 - The Movies (Everything) Post by: HaemishM on January 26, 2006, 09:02:15 AM For those who still give a shit, some mod headway has been made lately. The meshes on the sets have been figured out, so that we can now have new sets made (really existing sets with new textures) that don't replace the old versions. We also have a really fucking brilliant guy who has figured out how to do 3D animation and some special effects, including having space fighter battles.
Spacefighter Animation Kit (http://korntheuer2.spezi-hosting.de/themovies/index.php?option=com_content&task=view&id=62&Itemid=1) - Registration required to download Zogg's Special Effects Tutorial (http://korntheuer2.spezi-hosting.de/themovies/index.php?option=com_content&task=view&id=56&Itemid=69) XFG's Movies Forum (http://www.xfgroups-themovies.xfgnet.ca/forum/index.php) - Again you'll need to register, and the site may not be there long, so check out their downloads while you still can. |