Title: Elder Scrolls IV: Oblivion Post by: Bunk on October 19, 2005, 01:28:23 PM http://www.elderscrolls.com/forums/index.php?showtopic=172525
The official FAQ for Oblivion is teh crap, but I managed to dig this up in the forums. Some fairly interesting stuff added, but they seem to be paying attention to keeping things fun. For example - you can do a minigame to pick locks, or if you don't like it, just relay on rolling against your skill. Title: Re: Unoficial Oblivion FAQ Post by: Pococurante on October 19, 2005, 01:31:48 PM I'm starting to look forward to this one.
Title: Re: Unoficial Oblivion FAQ Post by: Kail on October 19, 2005, 02:07:49 PM Dude's got a wierd way of writing...
Quote Yes List (Things that WILL be in the game) ... Sleeping Anywhere (Sleeping will be restricted to taverns, inns and camp sights) Huh? That aside... I need to see a playable demo of this game before I'm going to give them any credit. All this stuff sounds nice as window dressing, but they need to show me that they can make a game that is fun to play. This game looks like it's still going to be way smaller and more limited than Daggerfall, and they need to convince me that giving up that freedom is a good trade in exchange for whatever Oblivion is supposed to do better (don't say graphics!). In Morrowind, it was not. If they have somehow turned their franchise around, then they'll have to prove it to me. If they get the combat to work decently this time around, if they can get the travel to be more interesting, if the world feels less obviously fake, then the game could seriously rock. Some personal gripes... Quote Yes List ... Races from MW (Altmer (High Elf), Argonian, Bosmer (Wood Elf), Breton, Dunmer (Dark Elf), Imperial, Khajiit, Nord, Orc, and Redguard) I hope that this doesn't mean that the appearance of these races is going to be the same as it was in Morrowind. In Daggerfall, Khajiit were basically people with tails and cat ears. In Morrowind, they were big, awkward waddling furries with tiny cat heads who talked in nonsense phrases like "What does frrrrrriend want with me?" Guess which one I prefer. Quote No List ... Banks Capes/Cloaks Children Climbing Modeled Breads/Facial Hair Booo! (Presumably, he means "beards") Quote No List ... Combat Staves Spears Not that I particularly mind, but... why were these cut? You've got a fantasy roleplaying game without staves? Seems kind of wierd to me. Quote No List ... Were-creatures (Bears, wolves) Please tell me they're not designing an incomplete game with the intention of "filling it up" later with expansions... Title: Re: Unoficial Oblivion FAQ Post by: Dren on October 20, 2005, 09:19:45 AM Based on the trailer alone I'll bet my 50 bucks this is a decent game to last me for 1-2 months.
What is the goal date for publication? Title: Re: Unoficial Oblivion FAQ Post by: Nija on October 20, 2005, 09:29:11 AM Next month sometime, I think they want to hit the x360 launch window. I hope that means the PC version will be out at the same time, but PC gamers usually get the shaft when it comes to things like that. Cept for stuff like Farcry, I guess.
Title: Re: Unoficial Oblivion FAQ Post by: Signe on October 20, 2005, 09:46:43 AM So far both versions seem to have the same shipping date.
Title: Re: Unoficial Oblivion FAQ Post by: Sky on October 20, 2005, 09:57:45 AM (http://www.thestarwarsgalaxy.com/han.jpg)
I've got a baaad feeling about this... Title: Re: Unoficial Oblivion FAQ Post by: Murgos on October 20, 2005, 10:21:46 AM Voices are by Patrick Stewart, Sean Bean and Terrance Stamp.
Pretty cool. Title: Re: Unoficial Oblivion FAQ Post by: Miasma on October 20, 2005, 01:33:11 PM The release date has been pushed back from the last time I checked, it's now December 5th on ebgames.com. There goes another of the 360's launch titles.
Title: Re: Unoficial Oblivion FAQ Post by: Signe on October 20, 2005, 02:42:54 PM Charles Xavier, Boromir and Zod. See... I know the important stuff.
Willow is still gormless, though. Title: Re: Unoficial Oblivion FAQ Post by: Sky on October 21, 2005, 07:19:20 AM And EQ2 had rollergirl and motherlovin' Saruman.
That really helped a lot. Oblivion's problems won't be due to graphic prowess or cool extraneous crap. Morrowind looked great at the time (shiny water, remember the heady early days of pixel shaders? That guy went on to work with Mythic iirc), but it was a struggle to find an avatar that didn't look like it had down's syndrome...and the hair...oh god. I simply couldn't bring myself to play any human race in the game. They need style, and they need to bring back the huge random dungeons aka half the reason most people played the fucking elder scrolls. Morrowind's dungeons were some of the shittiest in any game ever, and handcrafted, even. Compared with Daggerfall's immense dungeons full of all kinds of cool stuff, like a well that you can drop down 40 dungeon levels, into the underwater regions of the dungeon. That game kicked all kinds of ass, so did Arena. MW not so much, and Bethesda has something to prove with Oblivion or they are stricken from my 'must buy' dev list. That list is getting real goddamned slim these days :( Title: Re: Unoficial Oblivion FAQ Post by: Nija on October 21, 2005, 07:41:03 AM They have style I think. Reposting this MOST EXCELLENT use of ragdoll.
(http://206.14.213.30/lich.gif) Title: Re: Unoficial Oblivion FAQ Post by: Sky on October 21, 2005, 07:58:33 AM That's cool technology, not style. Just ragdoll physics, I stopped being impressed by them a while ago, especially after seeing several very bad implementations (thanks, Ion Storm).
I'm referring to the way all the male human player models looked like retards with the oddest looking hair in video games to date (including EQ2's playdo hair imo). Shitty style. As I said, the graphics were great, it's what you do with the technology that determines the style factor. And my real complaint wasn't even graphics related, really. Morrowind as a game really sucked compared to Daggerfall on several levels. I think the more high-tech these games get, the less freedom you are allowed in them. Seems that way, anyway. Title: Re: Unoficial Oblivion FAQ Post by: Merusk on October 21, 2005, 08:11:49 AM No, you're not wrong Sky. The more high-tech they get the more time & money is spent on developing those systems and subsystems and art assets and all that other crap that sells easily. After all that's "up to snuff" you get to take the remaineder of your time & money and see how well you can finish-out the gameplay elements you wan.. [this paragraph has used up it's budget and been shipped. A patch completing it may come later, if I get enough cash to do it.]
Title: Re: Unoficial Oblivion FAQ Post by: Murgos on October 21, 2005, 08:23:53 AM The real saving grace of the Morrowind was the TES editor. The game was good the mods, however, were fantastic.
From everything I have read the New Version of the TES editor that is shipping with Oblivion is extremely powerful and even if Oblivion sucks (Which I doubt) the new adventures, equipment and innovation that will come from the mod community over the next couple of years will make it worth the 50 bucks to buy it. Anyway, I watched the long E3 demo that's been floating around (where that clip of the rag-doll physics came from above) and I really have trouble seeing this game sucking after watching that. The stealth implementation looked kick ass, the graphics were amazing and the whole thing just looked really good. Seriously, the whole NPC teamwork thing to drive the deadra back into Oblivion looked pretty damned cool to me. Sure it's been done in Half-Life 2 and a bunch of other FPS's, but I don't recall it being done in a fantasy RPG yet and I am excited to check it out. Title: Re: Unoficial Oblivion FAQ Post by: Sky on October 21, 2005, 08:58:11 AM Ok, for the sake of argument, let's just talk about the game and not the graphics, physics or voice acting.
That scripting bit sounds cool. The dungeons still sound crappy, I don't think we'll ever see a return to the incredible dungeons of yore. Title: Re: Unoficial Oblivion FAQ Post by: Nija on October 21, 2005, 09:24:26 AM Yeah, Morrowind was a huge disappointment for me. I expected Daggerfall++, but I guess people didn't like that.
I'd park my cart next to a building, hop on top, and use a bow to kill everyone within range. Hop down, loot, next town, repeat. Morrowind could have used less shiny and more area. Not necessarily the same 8 town templates that were used over and over, 900 times, like in Daggerfall, but more than the handful that they had. Ragdoll on the otherhand, can be a 'style' and not just technology. Ragdoll in CoV seems to add a bit to it. Ragdoll in HL2 added something else to it. Ragdoll in .... I can't think of a bad game with ragdoll at the moment, but there have been lots. Finally, I don't want a return to the Daggerfall dungeons if that is what you meant. They sucked lots. Title: Re: Unoficial Oblivion FAQ Post by: Dren on October 21, 2005, 10:45:26 AM If I find time this weekend, I'm going to reinstall Daggerfall. I just don't remember the love you guys are remembering.
Title: Re: Unoficial Oblivion FAQ Post by: Sky on October 21, 2005, 11:30:11 AM You can never go back home. It'll suck to you now. Especially the graphics. But it was great /for its time/. Few games hold up the way they did when they were first released, because we've become used to a lot of things that are now industry standard.
Actually, I was having fun with it, but the aspect ratio and wonky way the controls were acting, I just couldn't get into it anymore. Hmm...maybe I should reinstall it, too. But then, I don't have time to play the games I have now, heh. Title: Re: Unoficial Oblivion FAQ Post by: Dren on October 21, 2005, 11:41:46 AM I'm in a funk with games right now. Nothing I have is calling to me, so I'll probably tool around in the game for a bit just for kicks. For two weeks now, I've been reinstalling old games and playing for 30-60 minutes or trying playable demos.
I so want this game to be good. Title: Re: Unoficial Oblivion FAQ Post by: stray on October 21, 2005, 11:53:13 AM To tie this in with the Book thread, Morrowind is like the Robert Jordan of RPG's (though to be fair, I've never read Jordan, nor did I get very far in Morrowind :-)).
Really though, I don't see why people talk about it so much. It's a piece of shit and even those who've tried sticking with it, deep inside, know it's crap too. Title: Re: Unoficial Oblivion FAQ Post by: Ezdaar on October 21, 2005, 02:52:07 PM From watching the video floating about it looks like they have replaced massive random dungeons with massive random forests.
Title: Re: Unoficial Oblivion FAQ Post by: Yegolev on October 21, 2005, 08:49:49 PM Morrowind's dungeons were some of the shittiest in any game ever, and handcrafted, even. Compared with Daggerfall's immense dungeons full of all kinds of cool stuff, like a well that you can drop down 40 dungeon levels, into the underwater regions of the dungeon. That game kicked all kinds of ass, so did Arena. Yeah, I agree, but you know Bethesda took the complaints about the random dungeons to heart when designing TESIII. I liked the random dungeons because they could get really wild, like you said... but there were times when I was glad to have the "go to quest item" cheat. I will play Oblivion, sure, but I don't think we will ever see the likes of Daggerfall again. Title: Re: Unoficial Oblivion FAQ Post by: Ironwood on October 22, 2005, 05:07:30 AM Good.
And I'm as Nostalgic as you are. Title: Re: Unoficial Oblivion FAQ Post by: Shockeye on October 31, 2005, 10:43:13 PM Quote from: 1up Oblivion: Elder Scrolls Delayed (http://www.1up.com/do/newsStory?cId=3145239) 360 title slips into Spring 2006. by Jane Pinckard, 10/31/2005 It looks like Elder Scrolls: Oblivion for the Xbox 360 is delayed until the second quarter of 2006, according to Take-Two's 2005 guidance report. Elder Scrolls is being co-published by Bethesda and Take-Two. Bummer! I was looking forward to this. Now, is the delay because the software's not ready or because Take-Two's financial reports need to be finessed a little? No idea what this means for the PC version. Don't hold your breath, though, since I'm sure Microsoft wanted this to hit ASAP on the 360. Title: Re: Unoficial Oblivion FAQ Post by: schild on October 31, 2005, 10:46:01 PM Second...quarter....2006?
God, bethesda is fucking shit up left and right. By then there will be 5-6 RPGs out. Including Enchant ARM and Lost Odyssey. Screw that. OFF MY PREORDER LIST YOU GO, SUCKA. Title: Re: Unoficial Oblivion FAQ Post by: Sky on November 01, 2005, 06:33:21 AM That ranks up there with your lame gripe about BF2's box, schild. OMG don't they know Super Robot Roleplay Keke Edition is due to hit then!?! The PS2 doesn't count in my world, heh.
However, I don't think I'll be buying Oblivion since it would crush my computer and there is no budget for a new pc in the next couple years. I'm probably proper fucked. As far as the delay, I come from the "When it's done" school. Title: Re: Unoficial Oblivion FAQ Post by: schild on November 01, 2005, 06:41:49 AM That ranks up there with your lame gripe about BF2's box, schild. OMG don't they know Super Robot Roleplay Keke Edition is due to hit then!?! The PS2 doesn't count in my world, heh. However, I don't think I'll be buying Oblivion since it would crush my computer and there is no budget for a new pc in the next couple years. I'm probably proper fucked. In the next couple years it'll cost you more money to upgrade your graphics card, RAM and soundcard than it will to buy a 360 new in box with Oblivion. And seeing how there's a third person mode, I fail to see a problem in wanting to play it on the 360. But hey, if you want to be elitist about it, that's your choice. Just don't forget to remind me that you have a projector and that you can play it from the couch. Title: Re: Unoficial Oblivion FAQ Post by: Shockeye on November 01, 2005, 07:16:34 AM According to GameIndustry.biz, Oblivion has been delayed for the PC as well. (http://www.gamesindustry.biz/content_page.php?aid=12664)
Title: Re: Unoficial Oblivion FAQ Post by: HaemishM on November 01, 2005, 08:36:28 AM In the next couple years it'll cost you more money to upgrade your graphics card, RAM and soundcard than it will to buy a 360 new in box with Oblivion. It makes me weep that this trend is holding true. Fuck you, ATI for making only 1 mainstream card for AGP, and fuck both Nvidia and ATI for making their top end cards push $500. That's some serious bullshit. Title: Re: Unoficial Oblivion FAQ Post by: Shockeye on November 01, 2005, 09:44:10 AM In the next couple years it'll cost you more money to upgrade your graphics card, RAM and soundcard than it will to buy a 360 new in box with Oblivion. It makes me weep that this trend is holding true. Fuck you, ATI for making only 1 mainstream card for AGP, and fuck both Nvidia and ATI for making their top end cards push $500. That's some serious bullshit. How much of it is bullshit? Look at the complexity of the GPU. The GPU is more complex than the CPU these days. PCs require a lot of graphical power because of the resolution things are running at. When you're outputting to a TV you can get away with much less. Title: Re: Unoficial Oblivion FAQ Post by: HaemishM on November 01, 2005, 09:46:03 AM But when you are outputting to an HDTV at 1080i, isn't that just about the same? If it is, or not that far from it, then charging $500 for a video card is bullshit, because somehow ATI managed to get a video GPU that could output at that resolution for under $400.
Title: Re: Unoficial Oblivion FAQ Post by: Sky on November 01, 2005, 09:51:41 AM Outputting 1080i is outputting 540 vertical lines, as far as the gpu is concerned. 1080p will choke a horse, but they're getting close with stuff that runs with all the chrome @ 1600x1200. My gripe is along Hammy's lines, I checked over the usual suspects and came up with all PCI express crap, nothing worth upgrading to over AGP. Which means I'd be upgrading my mobo and cpu as well, which just isn't in the cards. Yay planned obsolescence.
1280x720 isn't too hard on modern cards, my 9800pro with 256DDR2 does pretty well with just about everything I've got, including BF2. It's when you start throwing in more complex gpu programming that things bog down...need more pipes. I really wouldn't think about less than 20 pipes because I'd like a card to last a few years. And I'm a graphics whore and whatnot, I love shader tech. So despite my griping, I'll find a way to build an XTREME rig, it just won't be for another year or so due to the added cost of upgrading. Some of those nicer 64bit cpus are dern expensive, too. I don't even want to think about SLI :P Title: Re: Unoficial Oblivion FAQ Post by: Nija on November 01, 2005, 09:58:31 AM Considering ATI has a card that was $200 (until everyone caught on) that could be flashed to be a $400 card, computer upgrades are fine.
Only thing I'm missing is a PCI-E board and a new CPU. That's like $200 as well, so there's my Oblivion experience right now if I wanted. Oh but wait, I don't give a shit about that shiny bloom bullshit, so I'll play it on my 6600gt and be fine. All those "other" RPGs that'll be out will either be Japanese Borefests or more crap from Bioware. Yeah, I didn't even like Knights of the Old Republic. Title: Re: Unoficial Oblivion FAQ Post by: Alkiera on November 01, 2005, 10:40:50 AM I was very happy with the purchase of a mobo with both AGP(for my current card) and PCI-E for a future upgrade. Will make the next upgrade cycle much less painful.
btw, the board I have is an ASROCK 939Dual-SATA2 link (http://www.asrockamerica.com/Products/939DSATA2.htm) I'm liking it. Alkiera Title: Re: Unoficial Oblivion FAQ Post by: Sky on November 01, 2005, 11:41:05 AM I'll give up my current mobo when I see a hardware DD5.1 solution somewhere. Best thing about the xbox was nvidia getting those rights imo.
Quote Considering ATI has a card that was $200 (until everyone caught on) that could be flashed to be a $400 card, computer upgrades are fine. Sure, you can enjoy your 8 pipes. As I said, moving forward, I want at least 20. Night and day. If I wanted it to run without the chrome, I'd be just fine with my souped-up 9800pro, it's got 8 pipes as well. But then, I wouldn't skimp $200 on a mobo and cpu, either.Title: Re: Unoficial Oblivion FAQ Post by: Nija on November 01, 2005, 01:19:19 PM 8 pipes? Take those 8 pipes and smoke them!
This is what I was talking about. 16 pipes is close enough to 20. It's all buzzword crap anyhow. Stop stealing my megahertz. http://www.tweaktown.com/articles/827/ Title: Re: Morrowind: Oblivion Post by: Sky on November 01, 2005, 01:58:13 PM Ah. I was referring to the card you mentioned in the post. Interesting article.
Title: Re: Morrowind: Oblivion Post by: WayAbvPar on November 01, 2005, 02:15:16 PM I am actually kinda glad the Oblivion got pushed back. I would rather they take the time to get it right rather than shove some half-finished piece of shit out to make the holiday shopping season, and then patch it into playability in Q2 2006. Plus, I have too many games to play as it is- don't need another one begging for time.
Title: Re: Morrowind: Oblivion Post by: Kail on November 01, 2005, 03:32:13 PM I am actually kinda glad the Oblivion got pushed back. I would rather they take the time to get it right rather than shove some half-finished piece of shit out to make the holiday shopping season, and then patch it into playability in Q2 2006. I would agree... assuming that's what they do. Morrowind is the only game that I've ever had crash my Xbox, for fuck's sake, and Daggerfall was worse. Hell, even now, neither game could be called even remotely bug-free. I reinstalled Morrowind just a few days ago and it crashed a half hour after I started playing. My confidence in their ability to make a stable, glitchless game is basically nil. I don't see it happening. Ever. What I am concerned with is if the game is fun enough to overcome the glitches. Pushing the game back six months might be a sign that they're improving the gameplay, but... I'm still not feeling real positive with what I'm hearing about this game. Title: Re: Morrowind: Oblivion Post by: Raging Turtle on November 01, 2005, 07:39:30 PM /nitpick
Shouldn't that be The Elder Scrolls: Oblivion, or TES: Oblivion? Morrowind was the sequel. Damn I'm looking forward to this game. Title: Re: Morrowind: Oblivion Post by: Signe on November 01, 2005, 07:44:53 PM I am actually kinda glad the Oblivion got pushed back. I would rather they take the time to get it right rather than shove some half-finished piece of shit out to make the holiday shopping season, and then patch it into playability in Q2 2006. Plus, I have too many games to play as it is- don't need another one begging for time. I know... I have all these games, too. They sit in a pile, unopened and unloved. There are too many and I don't know which one to play so I don't play any of them. I'm hoping we'll be moving before any more games are mysteriously added to the pile so I can lose them in transit. Title: Re: Morrowind: Oblivion Post by: Fabricated on November 02, 2005, 09:02:43 AM Me and my friend have a running bet. I say the first non-script only mod for Oblivion will be naked player models. He says the first non-script mod will be weapon/armor packs ripped off from every other video game and movie in existence.
Title: Re: Morrowind: Oblivion Post by: Tebonas on November 02, 2005, 09:06:42 AM Not a chance you won't be winning this.
Title: Re: Morrowind: Oblivion Post by: Fabricated on November 02, 2005, 09:09:48 AM Not a chance you won't be winning this. If we had made this bet for Morrowind I would've lost, funny enough. The very first mod we were able to find for Morrowind that wasn't script mods or "Chest with everything in the game in it", was a mod that added Boba Fett's armor to the game.There are now many many MANY naked player mods, but they weren't the first. Title: Re: Morrowind: Oblivion Post by: Tebonas on November 02, 2005, 09:23:21 AM Some of my hope in humanity is almost restored.
Of course only almost. Boba Fetts armor might be the equivalent of nakedness for some Star Wars geeks. Title: Re: Morrowind: Oblivion Post by: Ironwood on November 03, 2005, 02:48:21 AM Boba Fett ? Are you fucking kidding me ?
Title: Re: Morrowind: Oblivion Post by: Signe on November 03, 2005, 07:19:22 AM There isn't any place you can go to get away from Star Wars, Ironwood. You may as well give up. If you don't join the dark side, it'll just follow you around and annoy you to death.
Title: Re: Morrowind: Oblivion Post by: Murgos on November 03, 2005, 08:09:38 AM Lightsabers were also a very early mod in Morrowind and now there are dozens of variations available. To tie it in with nakedness I am pretty sure I saw a Slave Girl Leia outfit mod out there somewhere. Katana's (even I did one) and ninja outfits are also very popular.
So the bet should be what comes first? Nudity or Starwars? First first will actually be either all items and/or god-mode. Title: Re: Morrowind: Oblivion Post by: Nija on November 03, 2005, 08:21:03 AM These mods seem too hard. First thing most people will do is figure out the console command to move faster.
Title: Re: Morrowind: Oblivion Post by: Sky on November 03, 2005, 08:48:50 AM The only thing I did to MW was to add an amulet that gave 100% stamina improvement. And remove the cliff racers entirely. Boba Fett? :roll: But that's the beauty of single player games, wackjobs can do whatever they want in peace without mucking things up for other people.
Title: Re: Elder Scrolls IV: Oblivion Post by: Shockeye on November 06, 2005, 08:51:39 AM Quote from: Pete Update on things (http://www.elderscrolls.com/forums/index.php?showtopic=185378) So Todd and I were talking last night and decided that we, or I, should post something on the forums to try and bring fans up-to-speed on what's up. So here goes. In short, the game is coming out in early 2006 because it isn't done yet. We still have things that need to be done before the game is released. So we continue to optimize, test, balance, etc. We've already gone way beyond what we did in any game previously in playtesting and balancing this game. Way beyond. But there is work that needs to be done and so development continues to go on pretty much around the clock. We will not put out a more specific date until we are certain we will be ready then. Like system specs, we aren't fans of putting out info that changes later on and only confuses or annoys our fans. We have a number of site updates planned between now and the game's release that we hope to do on a regular basis each week. We'll do the best we can to make it every week, but understand that sometimes PR/marketing stuff gets in the way of game development and so it has to get set aside sometimes for the good of the game (and the people making it). We'll be updating the Codex in stages, adding new concept art, screens, etc. in the coming weeks and months. We're open to doing another fan interview in the coming weeks as well to let you ask what it is you think we aren't telling you. In short, we aren't holding out on you, we just don't want to be done telling you about the game before it comes out. We appreciate your patience and continued support and ensure you that your dedication will be rewarded with what we think is the best RPG you've ever played. Best, Pete (and Todd) Title: Re: Elder Scrolls IV: Oblivion Post by: Ironwood on November 07, 2005, 01:30:50 AM Pete makes it sound like Todd exists only in his head.
I imagine Crazy Barry, Little Mo. Title: Re: Elder Scrolls IV: Oblivion Post by: Sky on November 07, 2005, 06:46:47 AM Quote In short, we aren't holding out on you, we just don't want to be done telling you about the game before it comes out. People need to shut the fuck up and let these guys finish the game. Let's shut down the internet.Title: Re: Elder Scrolls IV: Oblivion Post by: WayAbvPar on November 07, 2005, 11:27:06 AM I don't know about that. My work days would be excruciating without the Internet. Thank God for Al Gore.
Title: Re: Elder Scrolls IV: Oblivion Post by: Pococurante on November 07, 2005, 12:17:56 PM Thank God for Al Gore. You meant Obvious Pink I'm sure.... (http://en.wikipedia.org/wiki/Al_Gore_controversies#Influence_on_the_Internet) Title: Re: Elder Scrolls IV: Oblivion Post by: WayAbvPar on November 07, 2005, 12:24:21 PM Al Gore did a lot to help the internet along- mine was just a cheap shot at the "I invented the Internet" misquote.
Title: Re: Elder Scrolls IV: Oblivion Post by: Signe on November 07, 2005, 02:44:50 PM I almost invented Engrish.
Title: Re: Elder Scrolls IV: Oblivion Post by: schild on November 07, 2005, 09:41:28 PM I almost invented Engrish. Hrose invented Hrenglish. Title: Re: Elder Scrolls IV: Oblivion Post by: WayAbvPar on November 08, 2005, 11:42:41 AM Viklas!
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