Title: BF2: Patch 1.03 Preliminary Notes Post by: Shockeye on October 01, 2005, 12:04:11 PM Quote from: EA/Dice Battlefield 2 1.03 Update Enters Final QA Pass (http://forum.eagames.co.uk/viewtopic.php?p=81579&sid=639ed56722dc2a7c7ed2d0841d68f565#81579) That's right, troops. Barring any last minute issues, the 1.03 Update is only a few days from release now. We thought this occasion warranted a post covering the major features and fixes coming in 1.03, so settle back and enjoy. Wake Island 2007 That's right, the 1.03 update bundles the first Official map release from EA and DICE. In this case the map is a modern-era update of one of the most popular maps from Battlefield 1942 -- Wake Island. The People's Liberation Army has invaded Wake to threaten American supply lines. In response the US Marine Corps has been dispatched to reclaim the island. The new Wake Island map comes to you free of charge thanks to Fileplanet’s new Battlefield 2 Channel. Visit it at http://www.fileplanet.com/battlefield2.shtml New Features Stats compare - view the extended stats details for any other player in your BFHQ simply by double-clicking on their name on the leader board or using the new search feature Server Favorites and History - find your favorite servers that much easier. No more searching for them through the main server list Nickname Prefix - Add and change your clan tag to your account name at will. No more creating alternate account names to cover the changes in your competitive lifestyle Supply Drop Icons - Supply drops now appear on the main map and within the 3D Map. Find that elusive supply drop much, much quicker Points for Destroying Command Objects - players now receive points for destroying the commander's toys. Special Forces players rejoice Server Reserved Slots - Server Operators can now set aside slots for their admins to join a full server at any time Vehicle Passengers - the names of players in a vehicle with you are now displayed when you enter or change seats Countermeasures - a reload bar has been added for vehicle countermeasures. You'll always know now when you can set off that next flare Tweaks Point Farming changes - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers Mod Support - Mods now work properly with the Dedicated Server! Additionally, the game will automatically switch mods when joining a server that is running a mod you have installed but do not have activated Map tweaks - Spawn menu map and Commander maps now scale based on the size of the level being played (16, 32 or 64 players). Mini-map also scales automatically based on the vehicle type you are using (manual changes to zoom levels are remembered as well) Commander scoring - No more TKs from Artillery Vehicle tweaks - No more accidental kills from bumping a friend with your tank (try to avoid hitting him at speed though) and no more struggling uphill in an APC. Also no more improper TK allocation from vehicle explosions Auto Team Balance tweaks - Commanders and Squad Leaders now immune to team switch Anti-Air Missiles - These are now much more effective against fast-movers …and, of course, more. Look for the patch soon. Title: Re: Patch 1.03 Preliminary Notes Post by: Sky on October 03, 2005, 08:31:52 AM Some good changes, but...
Quote Commander scoring - No more TKs from Artillery Hoo boy. Watch your backsides, troops. It's going to get messy out there.Title: Re: Patch 1.03 Preliminary Notes Post by: Miasma on October 03, 2005, 08:41:59 AM Quote Anti-Air Missiles - These are now much more effective against fast-movers I knew those damn jets moved faster than the missiles!Title: Re: Patch 1.03 Preliminary Notes Post by: Furiously on October 03, 2005, 09:47:48 AM I jumped into a AA station on Saturday. Got lock, fired and proceeded to blow up one of my own units. AA needs some serious love.
Title: Re: Patch 1.03 Preliminary Notes Post by: Merusk on October 03, 2005, 09:51:03 AM Before I stopped playing I just plain gave-up on using AA to blow up anything other than troops or vehicles. (Those AA missles fuck-up a tank)
Title: Re: Patch 1.03 Preliminary Notes Post by: WayAbvPar on October 03, 2005, 10:14:09 AM Some decent fixes there, but it feels kind of underwhelming for a patch that is more than a month overdue.
The good news is I FINALLY catassed my way to Corporal, so I got to unlock my beloved Barret. I freakin' hate the SVD and the other non-US sniper rifle; the M95 has a sweet sight picture and packs a wallop. Unfortunately, I unlocked it after an 8 hour play session, so I was too tired to really put it through its paces last night. Looking forward to shooting base-camping heli pilots in the face! Title: Re: Patch 1.03 Preliminary Notes Post by: Furiously on October 03, 2005, 10:50:07 AM Mind if I log in and kill you to get my own?
Title: Re: Patch 1.03 Preliminary Notes Post by: WayAbvPar on October 03, 2005, 11:18:40 AM If you got points for TKs, you would be a Major by now just from 'accidentally' killing me!
When are you playing? We should get together. Title: Re: Patch 1.03 Preliminary Notes Post by: Furiously on October 03, 2005, 12:50:31 PM When I kill you - I get your stuff. It's a win for me.
I'll be on tonight. I'll even load up TS. |