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f13.net General Forums => Gaming => Topic started by: stray on August 21, 2005, 03:53:10 PM



Title: The Perfect Game
Post by: stray on August 21, 2005, 03:53:10 PM
Would be jointly developed by Tomonobu Itagaki, Rockstar, Sid Meier, and Raph Koster. It'd take place in the Wild West. Itagaki would work on the babes jiggly and the combat, Rockstar on the writing/humor/environment, Meier on the virtual train set, and Koster making Itagaki's babe's jiggly (and associated businesses) come to life.


Title: Re: The Perfect Game
Post by: Paelos on August 21, 2005, 04:40:58 PM
Rockstar games does, The Oregon Trail.

That bitch jacked my wagon axles!


Title: Re: The Perfect Game
Post by: Big Gulp on August 21, 2005, 04:56:49 PM
Raph Koster

I thought you said you wanted the perfect game?  Koster doesn't make games, he makes his own little dynamic world navel gazing projects that fail spectacularly and have to be manhandled by other developers into something resembling a legitimate form of entertainment.

See:  Ultima Online, Star Wars Galaxies.


Title: Re: The Perfect Game
Post by: stray on August 21, 2005, 04:57:04 PM
Rockstar games does, The Oregon Trail.

That bitch jacked my wagon axles!

http://www.rockstargames.com/reddeadrevolver/

Fun game actually. Not really like GTA though (the combat is, but the story is linear).


Title: Re: The Perfect Game
Post by: stray on August 21, 2005, 04:59:41 PM
Raph Koster

I thought you said you wanted the perfect game?  Koster doesn't make games, he makes his own little dynamic world navel gazing projects that fail spectacularly and have to be manhandled by other developers into something resembling a legitimate form of entertainment.

See:  Ultima Online, Star Wars Galaxies.

As long as there isn't a Dancer class, I wouldn't mind a Koster designed virtual brothel or saloon.

[edit] Wait a sec, I've got Rockstar here. They'll do the brothel. Koster can just serve up drinks (except the hot coffee, of course).  :evil:


Title: Re: The Perfect Game
Post by: Aenovae on August 21, 2005, 05:39:19 PM
Diablo III

or

A more action-packed Eve Online.


Title: Re: The Perfect Game
Post by: Paelos on August 21, 2005, 05:52:40 PM
My perfect game would be an MMOG where you would start off as a squad leader in a NPC unit. You'd battle in the war arenas for promotions. All of this would be twitch. When promoted, you'd move on to playing an RTS type match as a commander of many units of these human lead squads. As the commander you could also overrule any squad leader based on your influence rating versus his. Then, ultimately the best squad leaders would see a Civilization type turn based strat game, where you would control the mass movements of armies and their commanders. Guild would actually be fictional countries battling for the map. NPC armies and rebels would keep the game in check if one country really started dominating. And there would be safe zone countries where new armies could train before they set foot on the conquerable map.


Title: Re: The Perfect Game
Post by: Shockeye on August 21, 2005, 06:00:20 PM
My perfect game would pay me to play it.


Title: Re: The Perfect Game
Post by: Velorath on August 21, 2005, 06:56:20 PM
I'd take a Shadowrun game with Bioware doing the RPG elements.  Throw in a GTA-type environment, with the gameplay shifting to squad-based style combat whenever you're doing a run in a corp building.


Title: Re: The Perfect Game
Post by: Signe on August 21, 2005, 07:20:37 PM
My perfect game has racing stripes.


Title: Re: The Perfect Game
Post by: Malderi on August 21, 2005, 07:29:03 PM
My perfect game came out a little while ago under the name of Jade Empire.


Title: Re: The Perfect Game
Post by: schild on August 21, 2005, 07:38:49 PM
My perfect game is way too cool for this thread. Also, it's an honor roll student.


Title: Re: The Perfect Game
Post by: stray on August 21, 2005, 07:44:46 PM
My perfect game has racing stripes.

That'd be nice too. I mainly just like Baja/Offroad though -- Something with about as much decent representation in the world of gaming as the wild west. So, fat chance for me.


Title: Re: The Perfect Game
Post by: Signe on August 21, 2005, 07:55:56 PM
My perfect game is way too cool for this thread. Also, it's an honor roll student.

Hey, look!  It's Spider-Boy!  Hey Boy!


Title: Re: The Perfect Game
Post by: Ironwood on August 22, 2005, 08:22:01 AM
System Shock 3 pls.

Thx.


Title: Re: The Perfect Game
Post by: Merusk on August 22, 2005, 08:56:04 AM
Raph Koster

I thought you said you wanted the perfect game?  Koster doesn't make games, he makes his own little dynamic world navel gazing projects that fail spectacularly and have to be manhandled by other developers into something resembling a legitimate form of entertainment.

See:  Ultima Online, Star Wars Galaxies.

Gulp,  I love you, man.


Title: Re: The Perfect Game
Post by: Evangolis on August 22, 2005, 09:50:56 AM
Shadowbane done right.

If that is possible.


Title: Re: The Perfect Game
Post by: HaemishM on August 22, 2005, 09:54:43 AM
My perfect game? The design for Cyberpunk Online that Savant and crew floated around.

Or Shadowbane done right, with shiney and without ESSS-BEEEE-DOT-EEEE-ECCHHSSS-EEEEE.


Title: Re: The Perfect Game
Post by: WayAbvPar on August 22, 2005, 10:19:29 AM
I'd take a Shadowrun game with Bioware doing the RPG elements.  Throw in a GTA-type environment, with the gameplay shifting to squad-based style combat whenever you're doing a run in a corp building.


I want!

Shadowrun, Cyberpunk, Wild West- 3 settings that are hideously underrepresented. A multiplayer White Wolf RPG would be fun too.


Title: Re: The Perfect Game
Post by: MrHat on August 22, 2005, 10:20:53 AM
Might I add the boobies.


Title: Re: The Perfect Game
Post by: Signe on August 22, 2005, 10:36:31 AM
Might I add the boobies.

So you took my advice and started the hormones?  Good for you!  You won't be sorry!  Hopefully, your girlfriend is a senstive sort.


Title: Re: The Perfect Game
Post by: MrHat on August 22, 2005, 01:12:28 PM
Might I add the boobies.

So you took my advice and started the hormones?  Good for you!  You won't be sorry!  Hopefully, your girlfriend is a senstive sort.

You're so clever.


Title: Re: The Perfect Game
Post by: Signe on August 22, 2005, 01:21:53 PM
Umm... you meant that in green, didn't you?   :-(


Title: Re: The Perfect Game
Post by: MrHat on August 22, 2005, 01:27:48 PM
Umm... you meant that in green, didn't you?   :-(

No really, what a world it could be if we could bottle up your wits and disperse it amongst the people.


Title: Re: The Perfect Game
Post by: WayAbvPar on August 22, 2005, 01:31:27 PM
A world that isn't fit to live with when they aren't smoking?  :evil:


Title: Re: The Perfect Game
Post by: Signe on August 22, 2005, 01:50:05 PM
I just watched Constantine.  It went a long way in helping me forget how nice a cigarette feels after dinner.  And with a drink.  And when my dad calls.  And on road trips longer than an hour.  And now.

Bugger you all dead.


Title: Re: The Perfect Game
Post by: Rodent on August 22, 2005, 02:16:14 PM
My perfect game would be designed by Origin, Looking Glass Studios and Black Isle. Either or the three would do, combined would make me a very happy camper indeed.

I would like to take this opportunity to say fuck you EA, Eidos and Interplay.


Title: Re: The Perfect Game
Post by: stray on August 22, 2005, 02:27:56 PM
Somehow I forgot to include Tim Schafer in my perfect game, so umm....Him too.


Title: Re: The Perfect Game
Post by: Paelos on August 22, 2005, 03:23:39 PM
I just watched Constantine.  It went a long way in helping me forget how nice a cigarette feels after dinner.  And with a drink.  And when my dad calls.  And on road trips longer than an hour.  And now.

Bugger you all dead.

I've seen this Signe before!


Title: Re: The Perfect Game
Post by: Shockeye on August 22, 2005, 03:26:08 PM
I just watched Constantine.  It went a long way in helping me forget how nice a cigarette feels after dinner.  And with a drink.  And when my dad calls.  And on road trips longer than an hour.  And now.

Bugger you all dead.

I've seen this Signe before!

A fan favorite to be sure.


Title: Re: The Perfect Game
Post by: Triforcer on August 22, 2005, 06:25:17 PM
My perfect game? The design for Cyberpunk Online that Savant and crew floated around.

Or Shadowbane done right, with shiney and without ESSS-BEEEE-DOT-EEEE-ECCHHSSS-EEEEE.

I seem to recall some sort of crazy Russian gaming site Engrish quote floating around that includes the phrase "Shadowbane 2" but I can't lay my hands on it right now.  As to funding, I'm sure they can find some former pets.com venture capitalist with a fetish for being kicked in the balls.


Title: Re: The Perfect Game
Post by: Katukov Strikes Back on August 22, 2005, 07:02:30 PM
I'd like an online Hex and Counter style turn based war game (I.E. Operational Art of War, Korson Pocket…but with maps not so big) set during a hypothetical 1960's Outbreak of WWIII in Europe, Oh battles will be resolved on a hex shaped battlefield (to facilitate which direction the attacker should enter the map) in FPS style Gameplay modeled after Operation Flashpoint, but with better air and armor unit modeling.

The orders phase would move the counters about via voting by each side's players, as they are locked into one side for each campaign.

The execution phase has two counters go to battle and they determine what equipment each side has in the battle and what the terrain is like on the battle map. I.E. out of supply Soviet Motorized Infantry Company vs. US Rifle Company in heavy woods would feature nothing but infantry units for the US side, but the Soviet IVFs and troops would be low and gas and ammo. Battle is resolved when one side either retreats or is annihilated. The battle results are then re-integrated back into the hex game world.

Once all battles are resolved for that turn the process begins again till one side accomplishes some set goal like "Kill X number of enemy units or capture Y% of the strategic map."

Campaigns could be varied by location and season to keep the battle ground fresh. And you'd have to have true NATO vs Warsaw Pact by modeling other nations like Poland, West Germany, France, England, Hungary, ect.

Developer: Microprose, BattleFront, BIS, and SSI
Publisher: Anybody but EA and CDV

P.S. All twitch, no skills or RPG leveling what-so-ever.  :x

"Relax, Bob. That's a conscript in that T-64. It'll take him 5 or 6 125mm shell hits to blow our level 26 jeep up."

(I know there was an online RTS that added a small strategic map to fight over. Problem was the RTS part was loaded with classic treadmill traits and you controlled very few units.)

Or just give me Operation Flashpoint 2 right now. That works too.


Title: Re: The Perfect Game
Post by: MrHat on August 22, 2005, 08:05:00 PM
I'd like an online Hex and Counter style turn based war game (I.E. Operational Art of War, Korson Pocket…but with maps not so big) set during a hypothetical 1960's Outbreak of WWIII in Europe, Oh battles will be resolved on a hex shaped battlefield (to facilitate which direction the attacker should enter the map) in FPS style Gameplay modeled after Operation Flashpoint, but with better air and armor unit modeling.

The orders phase would move the counters about via voting by each side's players, as they are locked into one side for each campaign.

The execution phase has two counters go to battle and they determine what equipment each side has in the battle and what the terrain is like on the battle map. I.E. out of supply Soviet Motorized Infantry Company vs. US Rifle Company in heavy woods would feature nothing but infantry units for the US side, but the Soviet IVFs and troops would be low and gas and ammo. Battle is resolved when one side either retreats or is annihilated. The battle results are then re-integrated back into the hex game world.

Once all battles are resolved for that turn the process begins again till one side accomplishes some set goal like "Kill X number of enemy units or capture Y% of the strategic map."

Campaigns could be varied by location and season to keep the battle ground fresh. And you'd have to have true NATO vs Warsaw Pact by modeling other nations like Poland, West Germany, France, England, Hungary, ect.

Developer: Microprose, BattleFront, BIS, and SSI
Publisher: Anybody but EA and CDV

P.S. All twitch, no skills or RPG leveling what-so-ever.  :x

"Relax, Bob. That's a conscript in that T-64. It'll take him 5 or 6 125mm shell hits to blow our level 26 jeep up."

(I know there was an online RTS that added a small strategic map to fight over. Problem was the RTS part was loaded with classic treadmill traits and you controlled very few units.)

Or just give me Operation Flashpoint 2 right now. That works too.

You made me forget this was a wishful thinking thread.


Title: Re: The Perfect Game
Post by: Katukov Strikes Back on August 22, 2005, 09:15:37 PM
You made me forget this was a wishful thinking thread.

Okay so that last post of mine should have gone in the game development thread, but I'd still play it in a heartbeat. However, let me simplify and scale down my other visions.

Dream Game(s) #1 Microprose could come back to life and make M1 Tank Platoon 3 and another worthy X-Com sequal with battlefront as the publisher.

Dream Games #2 Alone in the Dark 1 remade with the Doom3 engine produced under the direction of Clive Barker and stays true to the 1930s lovecraft settings.

Dream Game #3 Someone having the Balls to do a WWII FPS shooter single player campaign from the Axis perspective that covers the entire war from the invasion of Poland to the last days in Berlin. Failing that, a WWI shooter from the German perspective of 1917-1918 complete with Tanks, poison gas, and the first submachinegun. Just keep EA the hell away from it.

Dream Game #4 Someone finally creates a worthy successor to the Close Combat series so it can join the ranks of the Total War series in the genre of RTSs that don't suck.





Title: Re: The Perfect Game
Post by: Murgos on August 23, 2005, 06:01:49 AM
I want a skill based Sci-Fi MMOG with a 4x style meta-game, the game not only has lasers and power armor but also giant mechs, whole armies and space fleets that you can own, outfit and command and a strategic map for control of the galaxy that I can dominate..  It also has to have PC group/party based exploration and 'missions' such as raiding an opponents homeworld deep in his territory to steal the plans for his new heavy assault armor, these missions can be stealth based or just straight up snap raids.  The game must have elements of defensive planning that are detailed and effective enough (if well planned) to hold off determined assault while still allowing the creative player the chance to win a war of fire and  maneuver, where logistics are important and yet creativity on the battlefield can also be effective.  The game should have detailed management features for the growth of your conquered worlds economies and production.  Also, it should come with a pony, this last part is not optional.


Title: Re: The Perfect Game
Post by: Sairon on August 23, 2005, 06:06:18 AM
Okay I'l throw in a classic, Half life 2, but better!


Title: Re: The Perfect Game
Post by: Bunk on August 23, 2005, 11:13:43 AM
Deus Ex 2 - The not-fucked-over-by-XBOX-version


Title: Re: The Perfect Game
Post by: Strazos on August 23, 2005, 12:15:37 PM
Deus Ex 2 - The not-fucked-over-by-XBOX-version

Yes please.


Title: Re: The Perfect Game
Post by: Paelos on August 23, 2005, 12:21:24 PM
Just give me the original Deus Ex with a graphics upgrade and better AI.


Title: Re: The Perfect Game
Post by: schild on August 23, 2005, 12:27:12 PM
Just give me the original Deus Ex with a graphics upgrade and better AI.

Can we get that with a side of Final Fantasy VII for the PS3 and Simcity 2000 with the graphics updated to modern standards?


Title: Re: The Perfect Game
Post by: voodoolily on August 23, 2005, 12:39:54 PM
Rockstar games does, The Oregon Trail.

That bitch jacked my wagon axles!

O. M. G. You read my mind. I'm serious as a fucking heart attack! I was talking to Sauced about how they should re-do this game for weeks before seeing this post. I thought it might even make a good MMORPG, except for the whole pioneers vs. Native Americans thing, and how the Native Americans wouldn't really have anything to do except assist and/or harass pioneers. Shooting deer and trading for ammo doesn't seem that far from some of the crafting shit anyway. Think of how fun it would be to see your fellow gamers dying of dysentary, or teaming with others to haul off the 900 buffalo you killed. MAybe the natives could be NPCs or give quests like "go get this herb so I can heal your party's ague".

*     *     *

I want Zelda games, and more of them, but with less predictable puzzles and tougher enemies. Adventure games that have lots of sidequests to max out an extra 10-20 hours of gameplay. With more interactive environments. I think I basically want Riven for the console, but with combat and some narrative. And with the puzzles just a wee bit easier than Riven's.

Edit: I want more Ico.


Title: Re: The Perfect Game
Post by: HaemishM on August 23, 2005, 01:21:20 PM
Rockstar games does, The Oregon Trail.

That bitch jacked my wagon axles!

O. M. G. You read my mind. I'm serious as a fucking heart attack! I was talking to Sauced about how they should re-do this game for weeks before seeing this post. I thought it might even make a good MMORPG, except for the whole pioneers vs. Native Americans thing, and how the Native Americans wouldn't really have anything to do except assist and/or harass pioneers. Shooting deer and trading for ammo doesn't seem that far from some of the crafting shit anyway. Think of how fun it would be to see your fellow gamers dying of dysentary, or teaming with others to haul off the 900 buffalo you killed. MAybe the natives could be NPCs or give quests like "go get this herb so I can heal your party's ague".

Deadwood, the MMOG?


Title: Re: The Perfect Game
Post by: stray on August 23, 2005, 01:23:14 PM
Rockstar games does, The Oregon Trail.

That bitch jacked my wagon axles!

O. M. G. You read my mind. I'm serious as a fucking heart attack! I was talking to Sauced about how they should re-do this game for weeks before seeing this post. I thought it might even make a good MMORPG, except for the whole pioneers vs. Native Americans thing, and how the Native Americans wouldn't really have anything to do except assist and/or harass pioneers. Shooting deer and trading for ammo doesn't seem that far from some of the crafting shit anyway. Think of how fun it would be to see your fellow gamers dying of dysentary, or teaming with others to haul off the 900 buffalo you killed. MAybe the natives could be NPCs or give quests like "go get this herb so I can heal your party's ague".

*     *     *

You quoted Paelos' post and not mine.

It was my favorite game, dangit! I want the credit.  :-P

Yes, Deadwood the MMOG. Or Deadlands. Either/Or.

Except it'll be called (heh, unoriginal, but suitable): The Good, the Bad, and the Ugly.


Title: Re: The Perfect Game
Post by: HaemishM on August 23, 2005, 01:25:31 PM
Yes, Deadwood the MMOG. Or Deadlands. Either/Or.

Except it'll be called (heh, unoriginal, but suitable): The Good, the Bad, and the Ugly.

Or translated for MMOG's: The Grind, the Stupid, and the Mangina.


Title: Re: The Perfect Game
Post by: stray on August 23, 2005, 01:26:40 PM
You never let up, do you?  :-D


Title: Re: The Perfect Game
Post by: Soln on August 23, 2005, 01:38:59 PM
I'd take a Shadowrun  game with Bioware doing the RPG elements.  Throw in a GTA-type environment, with the gameplay shifting to squad-based style combat whenever you're doing a run in a corp building.

BAM!  Didn't we have this discussion months ago?  Wishing MSFT with the FASA license would do something with it.  /sigh


Title: Re: The Perfect Game
Post by: stray on August 23, 2005, 01:40:30 PM
I'd take a Shadowrun  game with Bioware doing the RPG elements.  Throw in a GTA-type environment, with the gameplay shifting to squad-based style combat whenever you're doing a run in a corp building.

BAM!  Didn't we have this discussion months ago?  Wishing MSFT with the FASA license would do something with it.  /sigh

They are (http://news.teamxbox.com/xbox/8767/Shadowrun-in-Development-for-the-Xbox-360/). It's called a First Person Shooter.

Woohoo!

Not.  :roll:


Title: Re: The Perfect Game
Post by: WayAbvPar on August 23, 2005, 01:43:50 PM
Rockstar games does, The Oregon Trail.

That bitch jacked my wagon axles!

O. M. G. You read my mind. I'm serious as a fucking heart attack! I was talking to Sauced about how they should re-do this game for weeks before seeing this post. I thought it might even make a good MMORPG, except for the whole pioneers vs. Native Americans thing, and how the Native Americans wouldn't really have anything to do except assist and/or harass pioneers. Shooting deer and trading for ammo doesn't seem that far from some of the crafting shit anyway. Think of how fun it would be to see your fellow gamers dying of dysentary, or teaming with others to haul off the 900 buffalo you killed. MAybe the natives could be NPCs or give quests like "go get this herb so I can heal your party's ague".

Deadwood, the MMOG?

Bah. There would be 1000 Als and Bullocks for every Johnny or Wu. Although all the mangina fans could play whores, so it does have some merit.


Title: Re: The Perfect Game
Post by: Velorath on August 23, 2005, 01:47:52 PM
I'd take a Shadowrun  game with Bioware doing the RPG elements.  Throw in a GTA-type environment, with the gameplay shifting to squad-based style combat whenever you're doing a run in a corp building.

BAM!  Didn't we have this discussion months ago?  Wishing MSFT with the FASA license would do something with it.  /sigh

I think we had a similar discussion, but the point of this topic is discussing what would be our perfect games.  As Stray pointed out, the Shadowrun game we're getting more than likely isn't going to be what most of us Shadowrun fans were looking for.


Title: Re: The Perfect Game
Post by: voodoolily on August 23, 2005, 04:30:04 PM
You quoted Paelos' post and not mine.

It was my favorite game, dangit! I want the credit.  :-P

Yes, Deadwood the MMOG. Or Deadlands. Either/Or.

Except it'll be called (heh, unoriginal, but suitable): The Good, the Bad, and the Ugly.

My bad, Stray - I was skimming.

Being a native Oregonian, we played this every rainy day at recess starting in like, 4th grade or something. LOVED it. But the Chimney Rock cutscene was pretty lame, don'tcha think?


Title: Re: The Perfect Game
Post by: Velorath on August 23, 2005, 04:39:54 PM
You quoted Paelos' post and not mine.

It was my favorite game, dangit! I want the credit.  :-P

Yes, Deadwood the MMOG. Or Deadlands. Either/Or.

Except it'll be called (heh, unoriginal, but suitable): The Good, the Bad, and the Ugly.

My bad, Stray - I was skimming.

Being a native Oregonian, we played this every rainy day at recess starting in like, 4th grade or something. LOVED it. But the Chimney Rock cutscene was pretty lame, don'tcha think?

Bah, cutscenes!  The first time I played Oregon Trail it was all text.


Title: Re: The Perfect Game
Post by: voodoolily on August 23, 2005, 04:47:23 PM
No, remember? There were crappy cutscenes that were just a picture with gigantic pixels and some really godawful old grifter tune, like Oh Susannah.


Title: Re: The Perfect Game
Post by: Hoax on August 23, 2005, 04:49:54 PM
A Battletech game worthy of the license material...
-Using all the units including non mech types from basic infantry squads to aerospace assets.
-A mixture of RTS and FPS combat modes, allowing people in command vehicles or mechs like the Cyclops to control AI units and issue orders to other PC driven mechs.
-Some kind of super intuitive and well designed way for players to climb the ranks of the various mech units
-Large scale super cool economic system tied to factories, populations, planet's controlled, logistics to battlefield ect.

EvE online but with less tidium in mining and production, an even better economy with some kind of really cool player invention system and space flight sim combat instead of auto attack.  Also faster travel and less empire space.

Or how about Conan the MMO that does everything it promises, or twilightwar not being vaporeware or Huxley not sucking for the reasons all non US games seem to suck (no legible in-game info, hella grindy if its Korean ect)



Title: Re: The Perfect Game
Post by: Velorath on August 23, 2005, 04:59:01 PM
No, remember? There were crappy cutscenes that were just a picture with gigantic pixels and some really godawful old grifter tune, like Oh Susannah.

I'm trying to remember, but it was close to 20 years ago.  Plus I played the the graphical version a few years later at my Jr. High.


Title: Re: The Perfect Game
Post by: voodoolily on August 23, 2005, 05:13:51 PM
I have superhuman memory. But I also don't remember having ever played any version except the one that came out in like, '84 or something. For the Apple 2e.


Title: Re: The Perfect Game
Post by: Kail on August 23, 2005, 06:16:59 PM
A Battletech game worthy of the license material...
-Using all the units including non mech types from basic infantry squads to aerospace assets.
-A mixture of RTS and FPS combat modes, allowing people in command vehicles or mechs like the Cyclops to control AI units and issue orders to other PC driven mechs.
-Some kind of super intuitive and well designed way for players to climb the ranks of the various mech units
-Large scale super cool economic system tied to factories, populations, planet's controlled, logistics to battlefield ect.

Yeah, that's pretty much mine, too, 'cept that I'm a bigger fan of Heavy Gear than of Battletech.  Some kind of game where you can actually play an infantryman or a tank or a gear or the captain on the deck of a battleship or anything else you feel like.  Like BF1942, except with an interesting setting.  Ideally, it'd have some kind of free-form persistent single player campaign, too.