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f13.net General Forums => MMOG Discussion => Topic started by: schild on August 01, 2005, 03:30:40 PM



Title: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: schild on August 01, 2005, 03:30:40 PM
Quote
Three Rings Announces Bang! Howdy

Award Winning Independent Developer Three Rings Rides into Town to Announce New Game

San Francisco - August 1, 2005 - Three Rings, developers of Puzzle Pirates, announced today the active development of Bang! Howdy (TM), a multiplayer online tactical strategy game for the PC. Players face off in the steam-powered Wild West, using traditional strategy game mechanics in a variety of gameplay modes like Claim Jumping, Cattle Herding and Steam Mustang Hockey!

Introducing a hybrid between turn-based and realtime strategy gameplay, Bang! Howdy is played in short fast-paced rounds. The players use winnings earned as they play, along with a micro-currency system, to purchase and customize persistent Big Shot units, which influence their play-style and strategies in future games. As the player progresses through five unique Wild West settings, new units, gameplay scenarios, arenas, customizations and game features are introduced.

"We're happier than a coyote in the chuckwagon to let y'all know what we've been working on back at the ranch," said Michael Bayne, project lead for Bang! and Three Rings' CTO. "We think strategy fans will appreciate our fresh perspective on the genre and plumb everybody will enjoy our fun and accessible Wild West antics."

Bang! Howdy will be distributed online and free to play, with optional purchase of micro-currency to obtain upgrades and additional content.

"The 'free to play, pay for items' business model has proven very successful in the Korean market with games like Kart Rider, and is already offered as an alternative to subscription for Puzzle Pirates players on 'Doubloon' servers," adds Daniel James, Three Rings' CEO.

Mosey on down to http://www.banghowdy.com for more information and sign up to hear more as development progresses.

W00t.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Aenovae on August 01, 2005, 03:36:25 PM
Second stupidest name for a game ever.

The first being True Fantasy Live Online.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: schild on August 01, 2005, 03:38:28 PM
I don't mind stupid names when the game sounds fun. Guess what. The game sounds fun.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Strazos on August 01, 2005, 03:40:16 PM
Seconded.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Prospero on August 01, 2005, 03:46:05 PM
This will be great. The best thing about Puzzle Pirates is that any idiot can speak pirate. Hick isn't all that different.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: schild on August 01, 2005, 03:46:54 PM
Them Duke boys better grow some wings or learn how to fly real soon.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: stray on August 01, 2005, 04:16:45 PM
Pirates and Colt 45's are the two themes I want to see in an MMO, but they come from a company that lacks the shiny and/or 3rd person blood & guts action. To me, it's all a very sick joke. I get Diku and Elves on one side of the fence, and cutesy puzzle games on the other.  :cry:


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: HaemishM on August 01, 2005, 06:26:44 PM
Now this is an idea I can get behind. Yippe ki yay, motherfucker.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Krakrok on August 01, 2005, 06:28:26 PM

The only cult following they haven't done yet is ninjas!


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Strazos on August 01, 2005, 06:31:16 PM
The 3rd game in the trilogy?

Ninja vs Pirates


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: stray on August 01, 2005, 06:33:59 PM
My idea of a Gunslinger:

(http://koti.mbnet.fi/rs901536/shobary/actors/henry/Henry_Fonda.jpg)

Not my idea of a Gunslinger:

(http://www.banghowdy.com/images/cowgirl.gif)

I'll play it for the TBS appeal, if anything, but these games aren't appealling in any kind of Cult of Pirate/Ninja/Wild West sense.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Hanzii on August 01, 2005, 11:58:40 PM
Well, I'm definately going to find up if Cleaver (Daniel James) still remembers my name when they start rounding up the beta testers.

Allthough I don't play Puzzle Pirates anymore and is slightly dissapointed by the promised stuff that still isn't there (what else is new in mmog-world), I applaud Three Rings for having some truly original ideas and trying to go in a completely different way, than the rest.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: ahoythematey on August 02, 2005, 08:58:16 AM
All you motherfuckers can just shut the hell up.  It's the wild west and it is turn-based strategy.  I'm already sold, nevermind their previously awesome MMO or the fact that the wild west isn't true grit.  I'll take MMOTBS anyway I can.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Stormwaltz on August 02, 2005, 09:19:57 AM
Second stupidest name for a game ever.

Narrowly edging out "Bang! Gunship Elite (http://www.mobygames.com/game/windows/bang-gunship-elite)?"

I'm sure there have been far worse.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Soukyan on August 02, 2005, 09:28:01 AM
Looks quite awesome. I'm with Hanzii on wanting to snag a beta spot. Good show Three Rings!


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: tazelbain on August 03, 2005, 06:40:58 AM
3R has a problem naming games.

No doubt the TBS in this game will be clever, all the puzzles they make are.  More cutesy stuff, I really think it limits the broad appeal of their games.

As a Game Design Dork, this maybe be interesting, especially the micro currency thing.  I think the Doubloon payment system, in PP, seems pretty neat.  And if 3R is using something like that for this game than It must be profitable also, which I am glad to hear.  Also I think it would work even better to have the game designed from bottom up to use micro-payments rather than tacked on like PP.

3R has really lost its way with PP.  They seem to now focusing on turning it into Animal Crossing.  Where are the crating puzzles?  Where are Adventure Islands?  I left after beta, then  come back after 20 months, they only added 2 cratting puzzle, 2 card game (thats not hard) and a parlor game, and still no adventuring stuff to do.  Granted merchant stall stuff is good, but not everyone can do it.  Same goes with the Claiming Islands stuff.  Still nothing for people do once they have a become bored of killing brigands.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Soukyan on May 25, 2006, 09:58:19 AM
I considered starting a new topic, but decided to search instead.

With that out of the way, Bang! Howdy (http://www.banghowdy.com/) public beta starts today at "high noon" (-8 GMT), so 3 pm EST, etc.

The client can be downloaded here (http://www.banghowdy.com/download.html). I'm hoping some of us will mosey on over and try it out. It looks like it could be quite fun. Some strategy, some gunfire, developed by Three Rings. What's not to like? See ya there, pardners.

[edit]
It appears that you can login now. I have to head to a meeting, but my name is "Mad Dog" Parker (without the quotes). I should be on later this afternoon for a bit.

For those interested, there are 5 optional tutorials. It looks like customization is weak when you first create a character, but going to the Barber Shop in-game gives you more options (for a price, of course). There are other locations to check out, including your ranch (where my Old Codger, Pa Kettle, hangs out), the bank, the general store, and town.
[/edit]


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Soln on May 25, 2006, 10:43:19 AM
I had to finally erase my Puzzle Pirates client from my work laptop, was not a good work habit

this news is a good news


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Soukyan on May 25, 2006, 10:48:52 AM
There will most likely be other parlors around, but I created one in case any of you want to hang out and play a game or five. Anyone can create a game and start it, so have at it. Simply go to the Saloon and enter Mad Dog Parker's back parlor. The password right now is f13dotnet. Very original, I know. Anyhow, I'm off to a meeting, but I'll leave the parlor up while I'm away. I'm not sure if I'll get disconnected for being idle for a certain amount of time. I imagine there is a timeout as Puzzle Pirates has one. If the parlor is gone, then I lost connection. Be back soon.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Falconeer on May 25, 2006, 10:53:43 AM
I waited for a while for this... and so far it looks sweeter than I expected.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: angry.bob on May 25, 2006, 11:09:17 AM
Dammit, I've been trying to get it to run, but it only comes up as an empty java window.

Note to developers: THe only thing that sucks more shit than Java is Oracle. Stop it. Just stop it.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Falconeer on May 25, 2006, 11:26:47 AM
First game, first win. Sweet! :)

Sorry about your issues, angry.bob. Worked flawlessly here.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Soukyan on May 25, 2006, 11:36:49 AM
Dammit, I've been trying to get it to run, but it only comes up as an empty java window.

Note to developers: THe only thing that sucks more shit than Java is Oracle. Stop it. Just stop it.

Be sure you have the latest Java version installed - http://www.java.com/en/ (http://www.java.com/en/).

If that still doesn't work, make sure that no other Java apps are running. I have found that I can run several Java apps at the same time, but certain Java apps, like Azureus make my PC go apeshit if any other Java apps try to run at the same time. Just a thought. I'm not the biggest fan of Java either, but this game has been done very well. And I really like the cross-platform bit. Allows me to play Y!PP and B!H on both my home machine (Windows PC) and my laptop (Mac).

[edit]spelling[/edit]


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Xanthippe on May 25, 2006, 11:46:37 AM
Just starting.  Name is SixGun Sue.



Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Fabricated on May 25, 2006, 12:21:42 PM
I think the guy who draws the MacHall comic got hired by those guys as a texture artist.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Lum on May 25, 2006, 12:30:53 PM
I'm on as "Lum the Mad".  Played a pickup game, didn't really know what I was doing, came in 3rd.

I like. More stuff like this plz.  :hello_kitty:


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Righ on May 25, 2006, 12:34:26 PM
Doc Goon.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: tazelbain on May 25, 2006, 01:22:20 PM
Sinkhole.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Nebu on May 25, 2006, 01:34:44 PM
Just DL'ed.  I'm Neboo (some joker took Nebu). 

I'll give some reactions after an hour or so.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: stray on May 25, 2006, 03:45:05 PM
[edit]

Think I'll play a guy...

I am now Blackbird Jack.

[edit]

Man, I totally suck at this.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Nebu on May 25, 2006, 05:18:21 PM
Interesting game... but gets old very quickly.  I got bored in about an hour.  I can see people that enjoy Yahoo games liking this, but it just didn't suck me in like I had hoped.  Perhaps they will add more game variants in the future.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Xanthippe on May 25, 2006, 05:20:47 PM
I'm stuck in the tutorial with cattle rustling.  I branded the cow.  Then the bad guy appeared.  He just sat there on his horse.

So I chased the cow around and tried to get it in the ranch.  It won't go in.

I can't attack the bad guy with my old codger.  What am I supposed to do?



Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Krakrok on May 25, 2006, 05:37:12 PM

The bad guy is suppost to brand the cow and then you rebrand it.

---


The rule that when you move it takes all of your turn regardless of how far you go is driving me nuts.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Righ on May 25, 2006, 05:43:27 PM
The rule that when you move it takes all of your turn regardless of how far you go is driving me nuts.

I know, didn't these people play and AH, SPI and GDW board games?


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: stray on May 25, 2006, 05:58:55 PM
I'm a victim of focused fire for some reason. Things aren't going well.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Xanthippe on May 25, 2006, 07:20:41 PM
but he doesn't brand the cow.  He sits on his horse and appears to be sleeping or something.

Just my luck.  I got a tired cowpoke.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Lantyssa on May 25, 2006, 08:00:49 PM
He just sat in the saddle for me, too.

I am not sure how much I'll play, but I'm Arroyo Amy.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Signe on May 25, 2006, 08:02:09 PM
BlackEyed Susan also seems knackered.   :|


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Megrim on May 25, 2006, 09:06:34 PM
'Mirage' Hamilton, and this' lookin' shiny.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Tmon on May 25, 2006, 11:51:42 PM
Mongo Chodd

It's more fun than I expected.  Had to turn the music off though it was making me crazy.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Zetleft on May 26, 2006, 01:56:27 AM
Dirty Zet

Doubt I'll play it much but there ya go. 


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Hanzii on May 27, 2006, 07:16:15 AM
Lee Hank

Was somewhat bored in Alpha, but the game picked up, when I actually met other live players.
It looks promising but it needs more stuff. I'll go see if I can find any of you guys and let you steal my gold (ie, I suck!).


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Yegolev on May 27, 2006, 10:54:44 PM
Eustace Woodshed.  I don't have any excuse for that name.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Soln on May 29, 2006, 09:30:10 AM
Blackjack Shillac   

and my henchman

Cheaplaffs


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Furiously on May 29, 2006, 09:44:05 AM
I too played for about an hour and realized the time investment for changing your face or buying anything in game was far too long, so I quit.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Driakos on May 29, 2006, 12:53:48 PM
He just sat in the saddle for me, too.

I am not sure how much I'll play, but I'm Arroyo Amy.

I tried to be fancy, and sent the cow running East on the first brand.  (away from where tired cowpoke spawns)Then the lesson stalled.  If you just run straight at it and hit it in the ass like the tutorial expects, the cowpoke will run over and slap his own special brand on the cow.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Lantyssa on May 29, 2006, 02:32:29 PM
I tried this tutorial mission yesterday and it worked.  I did make the cow run towards the cowpoke, but I think the patch might have been what fixed it.

To get a hang of things I played a few rounds against the computer (make a parlor, set players to 1, and tin cans to 1-3).  I can see playing this as a time waster on occassions, but I have to agree with Furiously about the work needed to get a simple change to your outfit.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Xilren's Twin on May 30, 2006, 09:23:41 AM
It's interesting, but the games themselves don't seem compelling enought to want to play over and over and over ad naseum.  I played 3 matches, won 2 and came in 3rd once and still barely had enough money to buy 1 set of 3 bomb cards.

And perhaps not so oddly, I wish it was fully turn based rather than the hybrid turn/real time it is.

Xilren


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Falconeer on May 30, 2006, 10:12:20 AM

And perhaps not so oddly, I wish it was fully turn based rather than the hybrid turn/real time it is.

Xilren

Agree.
I am dying for a non-flash version of Dofus (or something like it, but better).


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Soukyan on May 30, 2006, 11:09:47 AM
It's interesting, but the games themselves don't seem compelling enought to want to play over and over and over ad naseum.  I played 3 matches, won 2 and came in 3rd once and still barely had enough money to buy 1 set of 3 bomb cards.

And perhaps not so oddly, I wish it was fully turn based rather than the hybrid turn/real time it is.

Xilren

I actually like the hybrid turn-based system. For one, it adds a little more of a strategy element. Secondly, it allows for interesting mechanics like the Staredown card (reset the opponents timer) and the Horse card(move again immediately). I am sure that those cards could still be used in pure turn-based - lose a turn and double-turn, respectively.

Addressing the cost of things, Bang!Howdy's purchasing system came about as a result of the Doubloon Oceans in Yohoho! Puzzle Pirates. These oceans allowed players to play for free and earn Pieces of Eight (the main currency of YPP) as well as purchase Doubloons using real money. I suppose this is a sort of micropayment system similar to that used in Gunbound. You can either play and earn currency or buy currency. In any case, I am guessing that it is a rather successful model because Three Rings decided to make BangHowdy using it.

In BangHowdy, you earn scrips (the main currency) and you can either buy gold pieces with scrips at the current exchange rate or purchase gold pieces with real money. Some items don't require gold pieces, but most do. The default exchange rate is 1000 scrips for one gold piece and most items require at least 2 gold pieces and some amount of scrips to purchase. Items to purchase not only include clothing and such to change your character's appearance, but upgrade items like a shotgun and rifle to unlock more units as well as hiring other Big Shots in addition to your starting one. I'm sure you're aware of this, Xilren's, but I wanted to expound upon it for those who haven't played.

Since it is in beta at the moment, the game does not have real money purchasing enabled. That is part of the reason that the prices seem so high. Now, even if real money purchasing were enabled the costs would still be high, but the developers are assuming that you are going to do one of two things. Either spend a little bit of cash to get a few goodies, or play a heck of a lot. Three Rings have learned alot about balancing the economy with micropayment purchased currency so I have faith that BangHowdy won't get out of hand (since it appears that the devs will control the costs anyhow). Not only that, but with pick-up games. you can ask to be placed with others near your rank, so you won't be out-classed by some guy with a bunch of "phat lewts".

I played a few hours on Friday and a couple hours today. I managed to get enough money to unlock the Sharpshooter (1000 scrips and 2 gold - or 3000 scrips), since I can't manage to win 5 games in a row. Oh, I forgot to mention that. There are other ways to unlock those other units as well. IIRC, the Sharpshooter unlocks if you win 5 games in a row, and the Shotgunner unlocks if you score over 500 points in a game. While these aren't the easiest things to do, it is possible to unlock them without saving up a bunch of money and without playing very much at all. My highest score in a game so far was 492, but I also suck at strategy so... YMMV.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Margalis on May 30, 2006, 05:24:37 PM
It seems like the kind of game I would like but I don't really like it.

I feel like I want it more turn-based but I don't think that is really the problem. One nice thing about the turn system is it allows multiplayer well. The first rule of multiplayer stuff (I mean more than 2) is that adding more players can't increase the game time linearly.

I think the problem is that there just isn't that much strategy. Each unit has one attack, and there are only a few units. For the most part it seems the best strategy is for your unit to focus on the unit weak to it. For example if you use artillery on some units it does huge damage but on others does just a little bit.

There isn't much in way of terrain, high ground, facing direction or anything like that. Overall it seems too straightforward.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Numtini on May 31, 2006, 09:14:08 AM
It just seems to be lacking something. It's a bit slow and doesn't require enough thought to be that slow.

It did get me, for the first time, playing Puzzle Pirates though. And I'm hooked. Not to mention sold on their implementation of micropayments.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Tmon on May 31, 2006, 11:32:43 AM
It doesn't feel like there's any there there.  It seems mildly fun but there doesn't seem to be much reason for me to log in to play.  Oddly enough, given that I am sort asocial when it comes to online games, I think the problem is that there doesn't seem to be any way to meet new people other than by dropping into random games or crashing back rooms in the saloon.  Oh well it runs decently on the work laptop so I'll probably pop in from time to time when I'm on the road.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Krakrok on May 31, 2006, 06:22:01 PM
Play 'No Man's Land' for cowboys vs. indians instead. It's an RTS. GoGamer has it for $9.90. Gamestop and Amazon don't have it.

Quote
America is yours for the taking.. from colonizing the East to settling the Wild West, give it your best shot!
Step into the role of a Spanish conqueror, Englishman, Native American, patriot, or settler and experience six thrilling adventures where you'll encounter countless eccentric personalities determined to put a bullet through your head...

Show them who's boss. Use special forces or bounty hunters, or rely on your wits alone to get your enemies before they get you.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Hoax on June 01, 2006, 03:32:21 PM
Have to say, this title didn't impress me much.  It really lacks polish, not only that but the avatar isn't nearly interesting enough to warrent me caring what he/she looks like.  I think I'll stick with mindless Gunbound when I just feel like killing some time.  Less clicking and less thinking unless I'm involved in a long range duel.  Oh and they've got these cool backrounds you  can get now...

 :-D

There aren't enough units, the documentation is lacking and there need to be more gametypes.  The music also sucks and just  finding a game was confusing to me.  What the hell is a can anyways?


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Tmon on June 01, 2006, 05:08:16 PM
  What the hell is a can anyways?

Apparently western slang for a robot


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Soln on June 02, 2006, 11:34:27 AM
wow this was awful

PuzzlePirates was moderately manageable, but this this was not playable for me. After learning the UI it just wasn't fun.  I can appreciate getting farmed for a bit, but each time I try this it just keeps rubbing me the wrong way.

It's really confusing to play and see. Since they're using a gameboard design they should either allow you to zoom in closer, or zoom out completely and represent the pieces in 2d.  The 3d is just not easy to decipher.  Plus the speed.  For some reason I thought there was a bit more narrative and world to it, but it's basically just individual duels like in PuzzlePirates.  But those swordfights were more fun than this.  How is this an "MMO"?  t's just more mini-games between players.  That's not bad, but I just don't associate a VW with mini games.

I dunno.  3Rings seems to have a lot goodwill from people.  But I wouldn't spend time on this.  And yeah, I was looking forward to it.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Soln on June 02, 2006, 11:43:00 AM
good write up. (http://projectperko.blogspot.com/2006/05/bang-howdy.html)  Hopefully be more.  Just not my cup of tea at the moment unfortunately.
Quote
I downloaded the new open beta of Bang! Howdy yesterday, under the mistaken impression it was related to Bang!, a game I very much enjoy.

Turns out, it isn't. But that doesn't make it bad.

I thought I would review it a little. I'm presuming, since it's an open beta, they don't mind people talking about it.

Bang! Howdy is an interesting MMOG. Extremely minimalist. The game is a real time turn-based tactical game. You take four or five characters into a stage with one or two or three other players. You get to choose which soldiers you bring in - choices like "gunman", "steam gunner", "tactician", etc. At the beginning, it's not so much "choose which to bring" as "choose which one not to bring", since you start with a bare minimum of unit choices.

The stage and game you play are random. You might be cattle-rustling or gold-hunting. Presumably, they'll add more games (such as train heists, indian raids, etc) in the future, since at the moment there are only three, two of which are nearly identical.

This makes for a moderately interesting game - a strongly tactical game. I'm pretty good at this sort of thing, so I quickly started winning my matches - second is the lowest rank I've gotten since my first match.

The game suffers, however, both in-match and out-of-match.

In-match it suffers because there is a heavy weight for whomever has spent the most money. You can get cards that allow you to do some pretty hideous special moves (although I'm the only one in any of the matches I've been in that uses them), and you can use special units (such as the sniper) which are simply better than the starting units.

This isn't always a bad thing - most games benefit from a bit of lady luck's touch, and you gotta fight who you gotta fight. But the problem is that this is a positive feedback loop: people who are better have better cards and characters, people who suck have worse characters and no cards. This means that lady luck never works FOR you, only AGAINST you. When it's FOR you, you don't need it - it just makes your domination easier.

I would think they would add some "levelled" games. For example, a train robbery game where two weak players defend against a strong player.

Out-of-match, Bang! Howdy suffers from two problems.

First, everything is really freaking expensive. Even winning in first place rarely nets more than 130 scrip. Cards typically run 50-100 scrip per card. Buying a new unit costs around 2000-5000 scrip. Buying a new hairstyle costs about the same.

There's probably some trick I don't know. I've only played about a dozen matches, so perhaps as you play more matches you start getting more scrip for a win. But I kind of doubt it's that significant: the game plans on using RMT, so they need to keep prices high.

The problem being, that means any given match results in a net reward of almost zero. If you use cards, you'll probably win the match, but the price of those cards comes out of your winner's purse - usually 70-90% of the purse goes towards paying for the one card you use.

So, why play? There's no reason to play any given match, except for fun. And, sorry, they're not that fun. The tactics are pretty simple.

The other problem they have is really the same problem: there are no other rewards.

The town is extremely minimalist. You can't "run into" other people. You can't choose who you're going to fight with (except by setting rank limits). There's no progression: fighting Steam Susan doesn't mean you and Steam Susan are rivals - it just means you might win a few scrip.

This means there's no emotional investment in the game. The monetary reward for a match is minimal, but the emotional reward is non-existant.

If there were another portion of the game, they could be woven together. For example, you could own some territory and, by landscaping it, build your own levels. Cool! But not allowed!

There are dozens of possibilities. I guess they wanted to keep it "casual-friendly", but if you lose the hardcore audience, you lose the core of your audience.

Anyway, you do get "rewards" for playing. After a while, you earn badges which reflect the number of matches of a given type you've played in. But these are meaningless. First, they don't tell you what you need to do to get a badge, so you can't aim for it. Second, you can't choose what kind of match you want to play, so you really can't aim for it.

They do have a few exceptions: the sniper and shotgunner can both be earned by doing very well in matches. But these are not enough to keep people coming back.

I don't think Bang! Howdy has any staying power as it stands. This is, however, just a beta. Maybe they'll fix things up before the release... but they can't just release more of the same kind of content. The drawing power of that content isn't enough, on its own.


Title: Re: Bang! Howdy - MMOTBS from the Puzzle Pirates man, Daniel James
Post by: Margalis on June 02, 2006, 02:35:05 PM
It's not a MMOG. It's an online game with a lobby. It's not any more "MMO" than Diablo, Starcraft or 100 other games.

My litmus test for MMOG is how many players can participate at the same time? (Not in the lobby, matchmaking or chat, but in the actual main game)

Here it looks like 4. Hardly "massive."