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f13.net General Forums => City of Heroes / City of Villains => Topic started by: eldaec on July 24, 2005, 03:22:12 AM



Title: CoV interview - incl. Villian ATs
Post by: eldaec on July 24, 2005, 03:22:12 AM
ATs...

Brute = WoW Rage based Warrior
Stalker = Light Tank
Destroyer = Ranged-Dmg / Buff-Debuff
Dominator = Control / 'Assault'
Mastermind = Pet class

Quote from: www.gamecloud.com
Last year, developer Cryptic Studios and publisher NCSoft released City of Heroes, their long awaited super hero themed MMORPG, to solid sales and reviews. Now the one big thing that most reviewers and players felt was lacking in the original game is about to be taken care of in City of Villains, the stand alone MMO that will give player the chance to try out the dark side. Gamecloud got a chance to chat with the game's lead designer David "Zeb" Cook to find out more about City of Villains.

Gamecloud - First, why did Cryptic make the decision to make City of Villains a stand alone game, rather than an expansion to City of Heroes?

David “Zeb” Cook - It seemed like a natural idea. In City of Heroes we let you play a hero. In City of Villains, you’re a villain so we wanted to give the full experience from the ground up. We didn’t want to put a barrier to people who might be interested in doing that by saying they must have City of Heroes first. That would be forcing them to buy the game. Instead we would rather people said, “Hey, this is fun! I think I’ll check out City of Heroes too.”

At the same time, we’ve made it so City of Villains adds to the City of Heroes game, so that if you already have CoH. Not only do you get to be a villain in CoV, you also add new features to your City of Heroes game.

Gamecloud - How will the character creation for the new game differ from the setup in City of Heroes?

David “Zeb” Cook - Initially there was thought of having you earn your stripes, as it were, that you started as a simple thug and somehow earned your superpowers. In looking at it in more detail, we saw that for players a lot of the fun was that you were cool right out of the box. We didn’t want the “go kill rats, earn your level” model, so we ultimately decided to stick with the idea that you are an ubervillain and you have got powers right from the start. This way we could focus on what made being the bad guy fun.

Gamecloud - What sorts of new archtypes will be put into City of Villains?

David “Zeb” Cook - Because we didn’t want players to play just the same old characters, CoV has 5 all new archetypes that are unique to being a villain. These better match the comic book style of villains too. These are the Brute, a melee guy who gets tougher and meaner the longer he is in combat – he’ll be interesting with other team members because he will want to rush from fight to fight while his Rage is still pumped up; the Stalker, who uses defense and stealth to make quick strikes – but who has to be careful and use his new powers like Placate to keep from being killed; the Destroyer, who combines ranged attacks with buffs/debuffs; the Dominator, a master of control and assault; and the wholly new Mastermind, who can summon minions and support them while they do his fighting.

Gamecloud - What are some of your favorite new powers that will be available in the game?

David “Zeb” Cook - Tough one… The mastermind ability to summon and control minions is certainly one. Nothing like having zombies to order around. There are enough that I haven’t had time to try them all!

Gamecloud - What will the quests be like in City of Villains?

David “Zeb” Cook - For CoV we wanted to give the player more ways to feel in control of his mission selection and do more things to make missions interesting and varied. We’ve added a new type of contact, the broker, who can give you missions based on different groups you might be interested in battling and even point you toward banks that have valuable loot. Our other contacts are more individual each with his own set of missions and storyline that isn’t necessarily shared with other contacts. Players will know that if they go talk to Dimitri they’ll be dealing with Arachnos agents.

Gamecloud - Will there be any hero style NPCs for City of Villains players to combat?

David “Zeb” Cook - Absolutely! One of the things Jack Emmert (our beloved Creative Director) insisted on was that villains have to battle heroes, not just villains. How can you feel like a bad guy otherwise? So we have created groups such as Longbow and the Legacy Chain who are heroes and troublesome pests for all villainous evildoers.

Gamecloud - What kinds of new zones and locations will the game have?

David “Zeb” Cook - There is a completely new set of zones that are set in the Rogue Isles, the home of Lord Recluse (and the leader of Arachnos), along with a new zone for Paragon City. These zones range from the casino island of St. Martial, Port Oakes with it’s old colonial fort, the secret rocket base of Warburg, and the smoking industrial of hell of Sharkhead Isle.

Gamecloud - How will the game's PVP content be handled?

David “Zeb” Cook - One of the big goals of PvP is to make it part of the gameplay without ruining the fun players are already having. PvP play occurs only in special PvP zones. Each of these zones has a special objective. Success in these zones will allow you to gain temporary powers or buy from special stores, for example. Who you get to fight depends on the zone you’re in. In some, it’s every man for himself, while others are purely heroes vs. villains in true comic book fashion.

Gamecloud - What other new gameplay elements will City of Villains have?

David “Zeb” Cook - Base building! With the release of CoV, supergroups in both City of Villains and City of Heroes will be able to build customized bases. We’re creating a system to give as much choice and flexibility as the costume creator did for characters. And then, once you have a base, PvP players will be able to go base raiding against each other.

Gamecloud - Will there be any graphical improvements made for the game?

David “Zeb” Cook - Tons of improvements. We are updating to support the capabilities of the latest graphics cards. You’ll see reflections in armor and windows, bloom from light sources, ripples and refractions in the water, and more. We’re also working to improve our engine to handle more polygons and even more detailed textures. The visual difference is quite noticeable even on older graphics cards.

Gamecloud - After the game is released are there plans for free expansion packs like City of Heroes did?

David “Zeb” Cook - We intend to continue to support our titles. That’s about all I can really say at this time, because we have lots of ideas.

Gamecloud - Finally is there anything else you wish to say about City of Villains?

David “Zeb” Cook - Well, we just finished another one of our company tests this afternoon and I wish I could really convey the excitement I feel! There’s so much that’s cool and interesting that you just have to see, because I can’t describe it well enough.


Title: Re: CoV interview - incl. Villian ATs
Post by: MrHat on July 24, 2005, 06:57:31 AM
Will the 'grind' still be in there? That is to say, why do you hate me?


Title: Re: CoV interview - incl. Villian ATs
Post by: Llava on July 24, 2005, 12:05:47 PM
Sounds cool.  The Stalker AT sounds like something I've been wanting to play in CoH since the get-go.  More rogue, less berserker.


Title: Re: CoV interview - incl. Villian ATs
Post by: Daydreamer on July 25, 2005, 04:35:52 AM
I want to play a dominator.  Looks to be like a Controller without the suck.


Title: Re: CoV interview - incl. Villian ATs
Post by: kaid on July 25, 2005, 07:28:27 AM
I likely will try out a mastermind. I am a sucker for pet classes and I always disliked having to get so high with my controllers before getting the pets.

Kaid


Title: Re: CoV interview - incl. Villian ATs
Post by: MrHat on July 25, 2005, 08:29:13 AM
I likely will try out a mastermind. I am a sucker for pet classes and I always disliked having to get so high with my controllers before getting the pets.

Kaid

/nod


Title: Re: CoV interview - incl. Villian ATs
Post by: Signe on July 25, 2005, 08:50:18 AM
Maybe Brute or Dominator... I mostly play a scrapper, right now, although for ages my preferred char was a controller.  They do rather suck, however.  Most of the names sound a bit masculine.  Maybe Brutes can be Bitches and Dominator can be Dominatrix if you're female.


Title: Re: CoV interview - incl. Villian ATs
Post by: Murgos on July 25, 2005, 09:02:24 AM
They have always had some rather flash leather outfits.


Title: Re: CoV interview - incl. Villian ATs
Post by: Dren on July 25, 2005, 10:46:22 AM
Will the 'grind' still be in there? That is to say, why do you hate me?

If they took that out, I'd be back now, with or without CoV.  Although, more depth would be even better. (Items, weapons, bases, etc.)

The novelty of a very simple-fun MMOG wore off really damned quick.  I like to play with the shiny trinkets too.


Title: Re: CoV interview - incl. Villian ATs
Post by: MrHat on July 25, 2005, 05:32:50 PM
Will the 'grind' still be in there? That is to say, why do you hate me?

If they took that out, I'd be back now, with or without CoV.  Although, more depth would be even better. (Items, weapons, bases, etc.)

The novelty of a very simple-fun MMOG wore off really damned quick.  I like to play with the shiny trinkets too.

Agreed.  I'd be back in a heartbeat.  The most fun 13 levels I've ever had.  5 times.  Most fun movement scheme in any game ever.  I still remember the time I first leap up the tallest building I could find, then proceed to super jump from rooftop to rooftop, I think I have a picture of me over looking a gang robbing this poor lady.  How very marvel.


Title: Re: CoV interview - incl. Villian ATs
Post by: Merusk on July 25, 2005, 07:29:14 PM
Thirded.  When I only hit 24 after straight play for 6 months and used almost all my free time to hit even that I said fuck it and quit.  I wrote a long paragraph about how it was a great game but was hurt in it's strongest point (replayability with different archtypes/ power arrangements) by the grindy nature.  Too bad I know it was a futile effort.


Title: Re: CoV interview - incl. Villian ATs
Post by: kaid on July 26, 2005, 09:49:38 AM
I have to say that xp requirements in coh after like 24 did ramp up to hard and to fast. The changes they have made may help offset that a good bit but man for a game that is mostly about playing through various alts to try new stuff in different ways they really could have cut xp requirements in half and still been fine. Its not like they need to worry about people flooding the end game.


kaid


Title: Re: CoV interview - incl. Villian ATs
Post by: eldaec on July 26, 2005, 09:52:11 AM
What really ramps up in CoH after mid twenties is the shortage of content.

Nothing much changes on most heroes much past 30. So content is critical.


Title: Re: CoV interview - incl. Villian ATs
Post by: Abel on July 26, 2005, 02:55:14 PM
You might take note that Cryptic is aware of the content problem and is adding a hefty pack of it every issue. Also their content becomes increasingly better designed which creates high hopes for CoV.

Issue 3 added Striga Island, which is al lvl 20-29 zone with a ton of new content and is said to be the best zone in the game. Since then the 20s seem to be quite enoyable now. Issue 5 will add Croata, which will be a lvl 25-35 zone.
As a result probably the only boring grind parts in the game will be lvls 15-19 and 35-40, hopefully their next issue will address those problem areas. After lvl 40 things improve quite a bit too, but there is indeed still not much to do once you hit 50.


Title: Re: CoV interview - incl. Villian ATs
Post by: Glazius on July 27, 2005, 07:40:55 AM
You might take note that Cryptic is aware of the content problem and is adding a hefty pack of it every issue. Also their content becomes increasingly better designed which creates high hopes for CoV.

Issue 3 added Striga Island, which is al lvl 20-29 zone with a ton of new content and is said to be the best zone in the game. Since then the 20s seem to be quite enoyable now. Issue 5 will add Croata, which will be a lvl 25-35 zone.
As a result probably the only boring grind parts in the game will be lvls 15-19 and 35-40, hopefully their next issue will address those problem areas. After lvl 40 things improve quite a bit too, but there is indeed still not much to do once you hit 50.
Croatoa gives me hope that other city zones will have equally dynamic spawns and more mixed bags. There's stuff that _starts out_ fighting, patrols that seem to spawn to come across fights and act as reinforcements for one side or the other, the continuation from random street patrols that started in Striga Isle, and a lot more interplay between villain groups. There's a definite sense of territoriality that the younger zones could use a lot more of.

10-19 also get the occasional fire in Steel Canyon or rave in Skyway City, and these events tend to happen once every few game-days (1 minute = 1 hour), so it's likely that at those levels the ordinary experience will be supplanted by the occasional backpack fire-extinguisher or throwdown with a troll bulked out on Supradine.

--GF


Title: Re: CoV interview - incl. Villian ATs
Post by: Dren on July 27, 2005, 08:56:58 AM
I would have thought they would have looked at WoW and thought that they should mirror that XP curve, but I think you guys are right, there really isn't enough end-game content to support that move.  However, that weakness can be overcome due to the pure fun of creating new characters and trying new powers, etc.  I still think they chose the worst road to take on that front.

Perhaps they will consider this once they have PvP fully implemented with CoV.  Then at least they'll have a partial end-game content maker all in its own.  As long as they continue to add content to missions, creatures, storyline in addition to the PvP they might get both the PvE and PvP people satisfied at least for awhile.  Drop the XP curve and they'd have a winning combination in my mind.

I'd keep CoH/CoV in my hip pocket for gaming for a very long time if I knew I could level up a completely new hero/villain in 4-8 weeks at a fairly casual pace.  My daughter still asks me about CoH and if we can create a new hero again.  She loved that part.


Title: Re: CoV interview - incl. Villian ATs
Post by: HaemishM on July 27, 2005, 01:53:00 PM
Yeah, CoH really had too long an experience curve. It was way too fun, and still has some of the best content and combat I've seen. But the long advancement curve... arg.

Is it just me, or do the classes in CoV sound a LOT like WoW classes? I mean, the Brute even generates rage. So we have:

Brute = WoW Warrior
Stalker = Rogue
Destroyer = Shaman
Dominator = Mage?
Mastermind = Warlock?

I definitely want to try out the Mastermind.


Title: Re: CoV interview - incl. Villian ATs
Post by: Alkiera on July 27, 2005, 02:03:37 PM
Yeah, CoH really had too long an experience curve. It was way too fun, and still has some of the best content and combat I've seen. But the long advancement curve... arg.

Is it just me, or do the classes in CoV sound a LOT like WoW classes? I mean, the Brute even generates rage. So we have:

Brute = WoW Warrior
Stalker = Rogue
Destroyer = Shaman
Dominator = Mage?
Mastermind = Warlock?

I definitely want to try out the Mastermind.

To me, they sound alot like classes that people have been wanting in CoH since they started playing, especially the Dominator and Mastermind... I think a lot of pet-herding controllers will go be masterminds when CoV comes out, due to the 'only one pet' change in issue 5.

And even if they are sorta similar, I'd lay odds on having more fun with them in CoV combat than in WoW combat.

Alkiera


Title: Re: CoV interview - incl. Villian ATs
Post by: shiznitz on July 27, 2005, 02:19:50 PM
The more I read about CoV, the more I really don't care whether I get some kind of discount for owning CoH. I am buying it for sure. Destroyer sounds very fun. I liked Blasters in CoH but was annoyed by the "melee" secondary. Never really made any sense to me.


Title: Re: CoV interview - incl. Villian ATs
Post by: Strazos on July 27, 2005, 09:09:34 PM
Drop my XP curve and they can have more of my money.

I adore the concept of CoH, and Cryptic is top-notch in my book, alongside BioWare and (defunct) Black Isle Studios, and hell, even Westwood (Nox, anyone?).

Drop the XP, PLEASE. I want a good excuse to resume the reception of my monthly CoH comic and play my beloved Scrapper.

First time using Super Speed = Top 10 moment in gaming ever, for me. Just the sfx in CoH make the game cool.


Title: Re: CoV interview - incl. Villian ATs
Post by: Llava on July 28, 2005, 12:14:33 AM
Okay guys, I'll see what I can do.

Not that I work for Cryptic but... yeah.  I'll tell 'em.


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on July 28, 2005, 12:15:27 AM
To hell with Cryptic. I hope they lose their asses on CoV. They had a great game at first and then went and fucked it up. The game has been a complete turd since a month after release. Maybe their judgement was skewed by other NCSoft games like Lineage. Maybe they thought it could fly, but that doesn't excuse anything. If they played the game from start to finish themselves, instead of looking at it from every other angle, then they'd realize that the pace just doesn't fit.

Anyways, that's my constructive 2 cents.


Title: Re: CoV interview - incl. Villian ATs
Post by: Llava on July 28, 2005, 12:18:48 AM
Actually I didn't feel the pace was too slow when I first went from 1-50.  It's only on creating additional characters that I feel it's too slow for me to make the whole trek.  Particularly slow are the lower levels once you've lost the novelty of trying something new.  Usually level 12 does it to me.


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on July 28, 2005, 12:24:42 AM
I forgot if you mentioned before when you first played? At release, or later on?

At release, the XP rate was quick (not terribly quick, but better than WoW's at least). I felt like I was playing a superhero game (as I should). After the xp change, it didn't feel very superhero like at all.

Also, you came from Daoc. What's good enough for you just might be brutal for me.  :-)


Title: Re: CoV interview - incl. Villian ATs
Post by: Llava on July 28, 2005, 02:11:02 AM
Good point about DAoC.

I started at release (April, if I recall), didn't get my first 50 until about December.

In DAoC it took me a full year to get to level 50.  Next character took me maybe 6 months or so.  The next took maybe one or two months.  Then I flipped out and quit.

I am pretty impatient when it comes to grinds of late, though.  Like I'm having trouble leveling more characters in Guild Wars.  That says something, I think.

By the way, isn't my new avatar just the most fantastic thing ever?  Look at those owls- they're hilarious.


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on July 28, 2005, 02:44:45 AM
By the way, isn't my new avatar just the most fantastic thing ever?  Look at those owls- they're hilarious.

Yes, I rather like them. I just couldn't find an opportunity to say so until now.

*Note the lack of green text*


Title: Re: CoV interview - incl. Villian ATs
Post by: Signe on July 28, 2005, 03:01:35 AM
They're owls?  I thought they were sliced bananas.


Title: Re: CoV interview - incl. Villian ATs
Post by: shiznitz on July 28, 2005, 07:07:55 AM
I forgot if you mentioned before when you first played? At release, or later on?

At release, the XP rate was quick (not terribly quick, but better than WoW's at least). I felt like I was playing a superhero game (as I should). After the xp change, it didn't feel very superhero like at all.

Also, you came from Daoc. What's good enough for you just might be brutal for me.  :-)

I played from release for about 4 months, getting my main to 24. When you talk about an exp nerf, do you mean the purple nerf? Yes, that did indeed suck. It was fun as hell slaugtering things the game's con system is saying should kick your ass.


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on July 28, 2005, 12:25:21 PM
I forgot if you mentioned before when you first played? At release, or later on?

At release, the XP rate was quick (not terribly quick, but better than WoW's at least). I felt like I was playing a superhero game (as I should). After the xp change, it didn't feel very superhero like at all.

Also, you came from Daoc. What's good enough for you just might be brutal for me.  :-)

I played from release for about 4 months, getting my main to 24. When you talk about an exp nerf, do you mean the purple nerf? Yes, that did indeed suck. It was fun as hell slaugtering things the game's con system is saying should kick your ass.

Solution: Take the color purple out entirely, and change it to yellow.  :wink:

I could give a damn about con. All I know is that the game's pacing was great. It still took people 3-4 weeks to level anyways (unless you were using assault/devices....Or maybe it was just devices. I can't recall).


Title: Re: CoV interview - incl. Villian ATs
Post by: Llava on July 28, 2005, 12:31:38 PM
It was almost anything coupled with devices due to the accuracy debuff from Smoke Grenade stacking with itself, allowing players to use it over and over (and the ability doesn't cause a group to attack) until the enemies' accuracy hit the floor of 5%.


Title: Re: CoV interview - incl. Villian ATs
Post by: shiznitz on July 28, 2005, 12:54:19 PM
It was almost anything coupled with devices due to the accuracy debuff from Smoke Grenade stacking with itself, allowing players to use it over and over (and the ability doesn't cause a group to attack) until the enemies' accuracy hit the floor of 5%.

This "bug" was the only reason I kept playing after 20, though. As has been said one million times here, the post-20 exp curve should have been halved.


Title: Re: CoV interview - incl. Villian ATs
Post by: MrHat on July 28, 2005, 01:47:28 PM
I'm going to second everything Haemish said (again).

I will pick it up for sure, if only to get super jump again.  Dominator sounds hella fun.  I <3 controlling people.


Title: Re: CoV interview - incl. Villian ATs
Post by: Signe on July 28, 2005, 01:58:25 PM
It'll be nice to have company again.  I've been very lonely, especially on the test server.  I probably won't go back to Victory until after I5 goes live.  New Issues on test ruin the live servers for me.  Dunno why, just do.


Title: Re: CoV interview - incl. Villian ATs
Post by: Alkiera on July 28, 2005, 02:42:35 PM
It'll be nice to have company again.  I've been very lonely, especially on the test server.  I probably won't go back to Victory until after I5 goes live.  New Issues on test ruin the live servers for me.  Dunno why, just do.

My friends who play and I have also spent a silly amount of time on test since i5 went live.  The new powersets are pretty fun... and I've been enjoying the effects of the controller changes on a low level MC/Rad controller.

In fact, just yesterday I decided to log onto live and play my main a bit, so I can have him a little further along before his defenses become nigh useless.  (tho they are supposedly changing the the nerf to /Invuln to be not so bad, it hasn't hit test yet that I know of).

Alkiera


Title: Re: CoV interview - incl. Villian ATs
Post by: schild on July 28, 2005, 03:15:57 PM
When I5 goes live, I'll be playing a saucy little archery tart. Probably Trick Shot/Radiation Def. Will decide later. Hopefully it won't be active til I'm in Arizona.


Title: Re: CoV interview - incl. Villian ATs
Post by: ClydeJr on July 28, 2005, 03:34:24 PM
As has been said one million times here, the post-20 exp curve should have been halved.

Unfortunately, its solo exp that's going to be slow. If you get in a good group that works well together, you can make a ton of experience. The problem is getting that good group. If you have a good active supoergroup, you're set. Otherwise, you're stuck with pickup groups from hell.

I'm going to make a sonic defender called "Turned to 11" or something like that...


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on July 28, 2005, 03:47:08 PM
Sonic is pretty tempting.

But I know how I'm going to end up, so it's best to just stay away.


Title: Re: CoV interview - incl. Villian ATs
Post by: Signe on July 28, 2005, 04:16:21 PM
You won't be back.  Don't lie to me.


Title: Re: CoV interview - incl. Villian ATs
Post by: Llava on July 28, 2005, 04:43:22 PM
Info about the Coralax and Captain Mako.

http://pc.ign.com/articles/637/637227p1.html


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on July 28, 2005, 05:20:48 PM
You won't be back.  Don't lie to me.

If anything, it won't be on my controller. It's the only thing (thus far) that I really wanted to play ---- But it's absolutely hellish to level one up.


Title: Re: CoV interview - incl. Villian ATs
Post by: Glazius on July 29, 2005, 05:51:26 AM
It was almost anything coupled with devices due to the accuracy debuff from Smoke Grenade stacking with itself, allowing players to use it over and over (and the ability doesn't cause a group to attack) until the enemies' accuracy hit the floor of 5%.
Over and over? Smoke Grenade was bugged to do a -100% accuracy debuff instead of -10%. You might have needed to stack it twice on +5 bosses or something.

--GF


Title: Re: CoV interview - incl. Villian ATs
Post by: Llava on July 29, 2005, 12:58:39 PM
I was under the impression that it was -50% instead of -5%, so twice on minions, 3 times on bosses.


Title: Re: CoV interview - incl. Villian ATs
Post by: Llava on July 30, 2005, 03:58:22 PM
I really liked one of the pictures they had of Captain Mako on that IGN Interview, so I slapped together a wallpaper for it really quick.  It's nothing fancy, cause I didn't feel like spending an hour or two making it. WHO THE FUCK ARE YOU TO JUDGE ME?  :x

http://img81.imageshack.us/img81/5530/mako44dw.jpg


Title: Re: CoV interview - incl. Villian ATs
Post by: schild on July 30, 2005, 05:08:28 PM
I think you should make that your sig at some obnoxious webboard that's not this one. And then post a lot. Go somewhere that's full of really nice people. Like the MxO boards.


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on July 30, 2005, 05:19:00 PM
Like the MxO boards.

Last I checked, they only had one troll. One troll. What the hell is up with that?

[edit] I think Shadowbane was the worst, as far as sigs go. Maybe people still post there too?


Title: Re: CoV interview - incl. Villian ATs
Post by: schild on July 30, 2005, 05:26:31 PM
Last I read the Shadowbane boards they only had one real poster. Funny how that works.

Goddamnit Stray. You made my joke not funny with a stealth edit. CARBEQUE4U.


Title: Re: CoV interview - incl. Villian ATs
Post by: Furiously on August 08, 2005, 11:11:27 AM
I've tried to play COH a few times in the past week - I can't bring myself to play for more then like an hour - knowing COV is coming out. I keep thinking I'm wasting my time, as I will likely delete to open a character name.

The villian character creator looks even better then the hero one too.



Title: Re: CoV interview - incl. Villian ATs
Post by: stray on August 08, 2005, 11:22:12 AM
I've tried to play COH a few times in the past week - I can't bring myself to play for more then like an hour - knowing COV is coming out. I keep thinking I'm wasting my time, as I will likely delete to open a character name.

The villian character creator looks even better then the hero one too.



I've been playing the past two days. What was the woes of EQ's shitty hardware issues became a few catassing sessions in CoH. I haven't played like that since it came out. Besides doing a fair share of soloing, I SK'ed into some higher lvl groups and jumped 4 lvls. Got my travel power, got the killing blow on Dr. Vahz. Now I'm doing a sight seeing tour of all the "El Super Mexicano" billboards of Paragon City....And for some reason, that's fun (for now).

Playing a scrapper (with Super Jump) is less of a grind and more enjoyable than my old controller for sure.

Sorry to derail.....When CoV comes out, I'll probably still be playing this character.


Title: Re: CoV interview - incl. Villian ATs
Post by: MrHat on August 08, 2005, 12:03:05 PM
The villian character creator looks even better then the hero one too.



Is there a demo somewhere?  I'm hot for some character creation ass.


Title: Re: CoV interview - incl. Villian ATs
Post by: Furiously on August 08, 2005, 12:34:34 PM
Saw some screenies and descriptions on IGN I think. Metalic surfaces shine, non-human faces, evil stuff!


Title: Re: CoV interview - incl. Villian ATs
Post by: Dren on August 08, 2005, 12:36:48 PM
Playing a scrapper (with Super Jump) is less of a grind and more enjoyable than my old controller for sure.

One of my favorite things to do when playing CoH was to just jump around with my Tank.  For some reason, that seemed more "super heroish" than flying.  Perhaps it was the pure speed at which you would go through the air.

I remember one time (at band camp) when my friend saw me coming to meet him at an instance.  He remarked at how cool it looked seeing me coming at him from across a bay, landing on ships, docks, land, etc.

And, once again my daughter asked me if we could play that game where you make super heros.  She couldn't quite understand the whole "pay to play" part of it though.  She was quite disappointed.  :|

Please release CoV soon.  For the children.


Title: Re: CoV interview - incl. Villian ATs
Post by: Llava on August 08, 2005, 01:12:18 PM
And, once again my daughter asked me if we could play that game where you make super heros.

Breed more females into gaming, please.  You might save the future of the industry.


Title: Re: CoV interview - incl. Villian ATs
Post by: Signe on August 08, 2005, 04:41:05 PM
I can't seem to get my arse out of the test server.  My poor scrapper on Victory is being sorely neglected.  I think I5 will be uploaded to live soon enough, though.


Title: Re: CoV interview - incl. Villian ATs
Post by: Hoax on August 08, 2005, 05:15:27 PM
And, once again my daughter asked me if we could play that game where you make super heros.

Breed more females into gaming, please.  You might save the future of the industry.

Nothing to add but...    roflcakes!

Oh and I will finally play this game dubbed "the best pve grind evar!" by so many when CoV comes out.


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on August 08, 2005, 05:25:04 PM
I still don't even know what CoV really is, let alone how good it will be.

EDIT: Also, the grind really isn't fun. It's very unfun. It's just that some of the powers and/or movements make it more worthwhile.. It's still a Diku clone at it's core though.


Title: Re: CoV interview - incl. Villian ATs
Post by: schild on August 08, 2005, 05:28:46 PM
I have a feeling that when I have kids they'll have no problems finding gamers of the oppisite sex. There's a good generation the next generation will be the reverse of ours much like that alternate universe in Sliders where all the geeks are the celebrities and ESPN only airs brain games. Well, sort of. Maybe it'll take two generations. Or three. Possibly 4.


Title: Re: CoV interview - incl. Villian ATs
Post by: Signe on August 08, 2005, 07:11:44 PM
You will never have children.  You'd have to marry a woman for that and, as far as I know, two twats can't reproduce.

HA!  I'm so fucking funny!  Of course, I didn't mean that, I just couldn't resist. 

I've had a drink or seven.



Title: Re: CoV interview - incl. Villian ATs
Post by: dEOS on August 09, 2005, 05:19:05 AM
I5 (currently on the test server) is bringing some much needed changes to the XP curve.

* No experience debt until level 10.
* Half experience debt in missions.
* Experience awards for defeating enemies level 25+ increased.


Title: Re: CoV interview - incl. Villian ATs
Post by: shiznitz on August 09, 2005, 07:15:21 AM
I5 (currently on the test server) is bringing some much needed changes to the XP curve.

* No experience debt until level 10.
* Half experience debt in missions.
* Experience awards for defeating enemies level 25+ increased.

And the Berlin Wall is gone too.


Title: Re: CoV interview - incl. Villian ATs
Post by: MrHat on August 09, 2005, 08:18:45 AM
I5 (currently on the test server) is bringing some much needed changes to the XP curve.

* No experience debt until level 10.
* Half experience debt in missions.
* Experience awards for defeating enemies level 25+ increased.

*Current required experience to level beyond level 15 has been halved.


Title: Re: CoV interview - incl. Villian ATs
Post by: schild on August 09, 2005, 09:39:22 AM
I wish.


Title: Re: CoV interview - incl. Villian ATs
Post by: Dren on August 09, 2005, 10:48:15 AM
I5 (currently on the test server) is bringing some much needed changes to the XP curve.

* No experience debt until level 10.
* Half experience debt in missions.
* Experience awards for defeating enemies level 25+ increased.

*Current required experience to level beyond level 15 has been halved.

Damn it.  Don't do that.  :cry:


Title: Re: CoV interview - incl. Villian ATs
Post by: Glazius on August 10, 2005, 06:45:10 AM
I wish.
I don't.

I actually team up on a regular basis, and if they did that the only time I'd ever get to see the inside of a storyarc is 10 levels later or if I was lucky enough to get into a team doing one.

(Seriously. Supergroup full of concept characters. I play one, sometimes two, nights a week, for about four hours a night. After two months I'm level 26.)

--GF


Title: Re: CoV interview - incl. Villian ATs
Post by: MrHat on August 10, 2005, 06:48:13 AM
I wish.
I don't.

I actually team up on a regular basis, and if they did that the only time I'd ever get to see the inside of a storyarc is 10 levels later or if I was lucky enough to get into a team doing one.

(Seriously. Supergroup full of concept characters. I play one, sometimes two, nights a week, for about four hours a night. After two months I'm level 26.)

--GF

The point being you'd be L40 instead of 26 and would've already seen that stuff at a proper level, instead of getting sidekicked up.


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on August 10, 2005, 08:50:32 AM
After two months I'm level 26.

Ridiculous.

I was talking to a Kheld the other day and they said it took them 6 months to get to 50 on their previous character, at about the same pace as you.

As for missions: What pisses me off the most is that I feel like I'm accomplishing something when I play....But it's all a lie. I'll singlehandlely kill 20 white, yellow, and orange henchmen in a mission, for example; kill their boss; save a hostage; recover a legendary artifact -- and feel relieved that I even made it out alive. Mission accomplished.

Then I look at the xp bar: Barely a block filled. I don't even get a measley reward (Unless you consider getting a new "contact" a reward....Because that's usually what happens.)

Wtf?

It's not so much general bitching about the grind as it is the feeling that the players' efforts are unappreciated. Even for missions. It's not even like the missions themselves are the "reward" either. There really isn't much story in CoH....And even when there is, it's all about the villians. Not the heroes.

Here's another reason why it's a grind: The fact that I can only afford 4 low lvl DO's at a time when I've already been able to fit them for 3 lvls now. That tells me that the game wants me to grind and camp. That tells me that the missions are, in fact, bullshit. At every step of the way, I'm out of my means. They've got the carrot dangling in front of me, despite the fact that I keep up with contacts.


Title: Re: CoV interview - incl. Villian ATs
Post by: Signe on August 10, 2005, 09:11:41 AM
Actually, they take all the pressure out of leveling because there is nothing to do once you reach the level cap.  (unless you consider making a new character something to do)


Title: Re: CoV interview - incl. Villian ATs
Post by: Glazius on August 10, 2005, 04:32:43 PM
I wish.
I don't.

I actually team up on a regular basis, and if they did that the only time I'd ever get to see the inside of a storyarc is 10 levels later or if I was lucky enough to get into a team doing one.

(Seriously. Supergroup full of concept characters. I play one, sometimes two, nights a week, for about four hours a night. After two months I'm level 26.)

--GF

The point being you'd be L40 instead of 26 and would've already seen that stuff at a proper level, instead of getting sidekicked up.
..who said anything about being sidekicked up? I'm the highest level in the SG.

--GF


Title: Re: CoV interview - incl. Villian ATs
Post by: Glazius on August 10, 2005, 04:36:50 PM
After two months I'm level 26.

Ridiculous.

I was talking to a Kheld the other day and they said it took them 6 months to get to 50 on their previous character, at about the same pace as you.
And given XP goes up roughly exponentially with level, 26 is about one-third of the way there.

Quote
Here's another reason why it's a grind: The fact that I can only afford 4 low lvl DO's at a time when I've already been able to fit them for 3 lvls now. That tells me that the game wants me to grind and camp. That tells me that the missions are, in fact, bullshit. At every step of the way, I'm out of my means. They've got the carrot dangling in front of me, despite the fact that I keep up with contacts.
No, that tells you that you're really not supposed to be using DOs in all your slots yet. They're available at 15 and within your means at 20, like SOs are available at 25 but only really within your means at 30.

--GF


Title: Re: CoV interview - incl. Villian ATs
Post by: schild on August 10, 2005, 04:43:16 PM
Seriously, the game is just too slow. Superheroes. We fly. We jump high. We run really fast. Just by nature of the beast, it should have been the shortest curve so people could experience more of all the powersets - particularly without an endgame to speak of.

Shame on cryptic for making the most mindnumbing grind since the optional dungeons for Disgaea.


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on August 10, 2005, 04:54:04 PM
No, that tells you that you're really not supposed to be using DOs in all your slots yet. They're available at 15 and within your means at 20, like SOs are available at 25 but only really within your means at 30.

Lol. Seriously, man. Stop joking around.


Title: Re: CoV interview - incl. Villian ATs
Post by: Abel on August 10, 2005, 08:30:17 PM
Quote
Lol. Seriously, man. Stop joking around.

Glazius has more of a point then you frankly.

Why should you be able to hit 50 so quickly ? To experience the non-existing endgame ? To get bored of the game by rolling up alts instead of maxing out a single hero ?
Why should you be able to fully equip yourselves with DO's at a low lvl ? Or why not ? This is simply a design decision not to fully trivialise money and gear (allthough they're actually already close to that point).

CoH's main problem is NOT that character progress is slow (actually compared to other MMO's it's only certain builds/AT's that are slow), but that there isn't all that much to do past beating up baddies. A grind manifests itself not by slow character progress in itself, but by repeating the same actions over and over again in order to progress.

As a conclusion, I don't think a faster leveling curve would make the game more interesting. Sure, we would have more alts and of higher level, but I suspect it would only lengthen the players interest on a whole by a little. By the third time you do Hollows the novelty is totally gone, wether or not you do it with a different powerset.


Title: Re: CoV interview - incl. Villian ATs
Post by: schild on August 11, 2005, 12:37:19 AM
Ok, how about this, it's not that 50 is too far away. It's that it's too boring.

There simply aren't enough differing skills to make each level fun and interesting. Level 13 was feeling pretty bad in everquest but we picked up a new skill at level 13.6. I'd never seen anything like that, just over halfway through the level - *pop* a brand new skill. City of Heroes Needs a skill at every level. Either that or it should only be a 25 level game. Quite simply, City of Heroes is for the ultra catass. The curve is terrible. Just terrible. It looks something like this:

|
|
|
|         ______
|    ----'     The\ Fun Threshold
|   /                 |______________
|_/_________________________

When it should look something like this:

       
|      ________________________
|     /
|    /
|   /        The Fun Threshold
|  /
| /
|/___________________________

Just saying. It's a superhero game.

I'm not roleplaying a tax attorney.

Edit: I think I might graph a fun threshold for every MMOG I've spent time in. It's a good way to compare games in a vacuum since they won't be compared directly to eachother. Me likey.


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on August 11, 2005, 03:30:31 AM
I just spent 5 hours doing the Positron task force.

I did it at lvl 16, so no xp (which I wasn't aware of at first). Fucking raw deal, that is. That would have been 2 or 3 lvls right there. I don't even get a souviner, or some kind of gimmick item I can sport around with. I get a fucking badge that says "Positron's Ally".

Two words of text.

Worst decision I've ever made in an online game.

EDIT: Either that, or my mind has been corrupted by single player games.

What was that taskforce supposed to be really? I don't understand.


Title: Re: CoV interview - incl. Villian ATs
Post by: eldaec on August 11, 2005, 04:57:23 AM
Quote
What was that taskforce supposed to be really? I don't understand.

That was the first and worst taskforce ever implemented.

Later taskforces are shorter and more fun.

The grind is far from the worst grind ever in a MMOG - but past 30 it does reduce the fun significantly.


Title: Re: CoV interview - incl. Villian ATs
Post by: Glazius on August 11, 2005, 05:38:01 AM
What was that taskforce supposed to be really? I don't understand.
Yeah, with the autoexemp making 15 the highest level to get XP from Positron, it's one of the hardest and least rewarding TFs in the game. But you can do it with three people if you want a change of pace from your normal missions, I suppose...

Positron and its big brother Dr. Quaterfield are sadly wastes of time, not that much different from random missions (though the latter at least has some unique-ish lab maps) but most of the others are nice stories leading up to a climactic showdown with an arch-villain.

If you want to follow along with the story you can click the "i" by the mission description in the nav-bar to get some of it. Sadly, the leader is the only one who gets most of the really important stuff.

--GF


Title: Re: CoV interview - incl. Villian ATs
Post by: MrHat on August 11, 2005, 07:01:25 AM
Personally, I've always felt they should have marketed it as a game with a finish.  Play through to 50, get a neat cinematic or something w/ your character in it.  Then you're alowed to keep playing him, or you start a new character.  That simple.  Break the mould so to say.

And that way, they could lessen that fucking curve, because really, I would still be playing 9 of my 12 characters if I could've gotten past L12 without aging in my office chair.


Title: Re: CoV interview - incl. Villian ATs
Post by: stray on August 11, 2005, 08:24:17 AM
What was that taskforce supposed to be really? I don't understand.
Yeah, with the autoexemp making 15 the highest level to get XP from Positron, it's one of the hardest and least rewarding TFs in the game. But you can do it with three people if you want a change of pace from your normal missions, I suppose...

Anyways...I went to sleep after I wrote that -- and just woke up now.

I swear, that shit gave me a few nightmares. I was whacking bad guys (mostly white, yellow, and orange...some blue and red) for 5 hours straight, and not getting one bit of xp from it. In a 4 person group. I thought that maybe I'd get a payoff at the end or something. And because I was nice guy, I wasn't about to quit on that group. They would have been toast without my help.

Now I'm "Positron's Ally"  :cry:

*Just had to rant again, sorry*


Title: Re: CoV interview - incl. Villian ATs
Post by: HaemishM on August 11, 2005, 10:01:37 AM
You could have done it back in the beginning when it was borked and gotten all of jack and shit for it because you couldn't complete the goddamn thing due to a bug.

The Clockwork King one? That was pretty decent fun.


Title: Re: CoV interview - incl. Villian ATs
Post by: Llava on August 11, 2005, 12:13:16 PM
I've completed every TF except for the new ones (Striga) and Positron's.  I have never finished Positron's.


Title: Re: CoV interview - incl. Villian ATs
Post by: shiznitz on August 16, 2005, 02:16:15 PM
Positron was a long haul, but doing it at the right level I remember quite a lot of DO drops which was cool since we could just start using them but couldn't afford them. Then whoever killed the AV got a SO too. The next one was better, though.