Title: Spiritual successor to Total Annihilation in 2006! Post by: Trippy on June 17, 2005, 09:09:37 PM From Shacknews: Supreme Commander Revealed (http://www.shacknews.com/ja.zz?comments=37430)
I can hardly wait! Title: Re: Spiritual successor to Total Annihilation in 2006! Post by: Hoax on June 19, 2005, 08:33:07 PM ooooooooooooooooooooooooooooooooooooo
fanbois +1 *added* I still think that Boneyard's online campaign was the bestest thing I ever took part in while involved in the RTS genre. Hopefully he can take that idea and build on it, but pretty words do not a good game make we'll see what happens. I still miss MPBT3050 damn you EA damn you. There is something about pretty color coded control maps that makes me happy. Title: Re: Spiritual successor to Total Annihilation in 2006! Post by: HaemishM on June 20, 2005, 09:24:51 AM Interesting. He's right in that RTS needs a huge shot in the arm, and adding strategy that isn't metagame could be just what's needed.
Title: Re: Spiritual successor to Total Annihilation in 2006! Post by: Daydreamer on June 20, 2005, 02:55:58 PM I like the giant mecha with aircraft launchers for shoulders - not since the should-padded powersuits of the early ninties have shoulders been so sexy!
Title: Re: Spiritual successor to Total Annihilation in 2006! Post by: Paelos on June 20, 2005, 09:58:47 PM The day that RTS actually has a real strategy component beyond micromanaging resources and building queues, I'm there. Rome:Total War came close but still saddles the players with a big management burden in the end-game.
Title: Re: Spiritual successor to Total Annihilation in 2006! Post by: penfold on June 21, 2005, 12:40:16 PM The day that RTS actually has a real strategy component beyond micromanaging resources and building queues, I'm there. Rome:Total War came close but still saddles the players with a big management burden in the end-game. Dawn of War you can make a custom map with 2 ready made armies and no way to build more units, it makes for a fun skirmish. I guess most real time wargames provide similar action to RTS sans resources and building too. I played Sudden Strike 2 quite alot, but the genre all seem to be world war 2 games made by cdi. I play TA using a large custom unit pack on very large home made maps set up so its less about finding resources and more about the build, your base defences and what unit cancels out what when the huge armies meet. I hope TA2 will be as mod friendly as the previous, with a decent map editor too. |