Title: Opinions on the state of the game? Post by: lamaros on June 07, 2005, 12:15:40 AM I'm wondering if anyone has any opinions on the current state of the game to share, now that the game has been out for a while?
I'll pass them on to the alpha forums if I think they can contribute to some of the discussions going on there. Title: Re: Opinions on the state of the game? Post by: Daydreamer on June 07, 2005, 01:01:23 AM Why are henchmen all but useless post-imbue? What is the purpose?
Title: Re: Opinions on the state of the game? Post by: Llava on June 07, 2005, 03:30:45 AM Why are henchmen all but useless post-imbue? What is the purpose? You mean after you get your armor infused? They just updated that, if that's what you mean, so that they have the equivalent of 3 infused pieces of armor. Just got done completing that very mission, in fact, with myself and 4 henchmen (2 tanks, 2 monks). I've only been playing a couple weeks, now, so I still don't feel like I've absorbed the game in its entirety. It would be nice if the Tomb of Primeval Kings had an auto-grouping feature similar to the Team Arena, though, where holes from people leaving prematurely would get patched at least. Title: Re: Opinions on the state of the game? Post by: penfold on June 07, 2005, 04:15:21 AM I got to D'Aleissa Seaboard, and by that stage the game was crashing regulary, for some reason it would only crash and take down my entire PC when 10-30 seconds away from the zoneline (or actually upon zoning) that completes that area/mission, i guess was due to the streaming technology or something. I know its a fairly rare bug i have, but it was a gamestopper for me.
I cant be bothered to grind through those missions even when they do work to be honest, even though i was very keen on experimenting with PVP builds, unlocking all those skills isnt something im prepared to do, especially if it crashes 2 out of the 3 times i get to a new area. The few times ive logged on since ive been greeted with an empty guild channel, no one else has logged on in well over a week, I guess everyone else in the guild got bored too. Title: Re: Opinions on the state of the game? Post by: Xanthippe on June 07, 2005, 09:12:27 AM I switched guilds because few people were playing, to a guild of old friends - where few of them are still playing HAHA.
I think I'm one quest from ascension, so I can't compare the state of the hench. Getting to Thirsty River was a pain in the ass because whenever my group of henchies and I died, stupidfuckingmoron Alesia would go running off alone to die to mobs. That zone in particular I had trouble with, doing with just hench because of henchbugs. Title: Re: Opinions on the state of the game? Post by: schild on June 07, 2005, 09:27:09 AM I like the game. It's pretty, it's fun, it's painless. And the game is all about rewards.
Unfortunately, the rewards suck ass. And I felt like a contrived medieval City of Heroes character that couldn't jump. That said, I still like it and am happy waiting until I see what's in the expansions. Title: Re: Opinions on the state of the game? Post by: Sauced on June 07, 2005, 09:35:57 AM God, just make the fucking henchman pick up a pile of gold every once in a while, since they are stealing most of it anyways. I shouldn't have to run around collecting piles when Little Thom is standing right there on top of them.
Title: Re: Opinions on the state of the game? Post by: Krakrok on June 07, 2005, 09:48:12 AM Store the highest number of consecutive wins in the random 4v4 arena on the character. Let other people see it? More random 4v4 arenas. There use to be a "charge the adobe castle kill the hero" random arena. Bring that back. Unranked guild battles? Take the 4v4 arenas and do a version where you get to pick the 4 people on your team? Title: Re: Opinions on the state of the game? Post by: Xilren's Twin on June 07, 2005, 09:55:32 AM Rather than having to run all your alts through the pve ascencion stuff to unlock skills, be nice to have an option to say buy non elite skills for other characters on your account. The more viable characters you can get people to experiment with, the more rention IMHO. The pvp only characters aren't bad, but if you can unlock runes and skills for your whole account that way, how much different is it just to allow folks to spend their in game money on them. The pve should be an optional component for those who enjoy that sort of thing (and we know some people live for loot farming golds and purples).
Overall, for the price and purpose, i think the game is fun. The pve is light enough to not be annoying, and the pvp can be fast paced and fun. With no monthly fee, why wouldn't you just keep it around for whenever the mood stirkes. I'd be willing to pick up an expansion if they add new stuff, like new character templates. Xilren Title: Re: Opinions on the state of the game? Post by: tazelbain on June 07, 2005, 10:03:47 AM Where is the balance for elementists and monks?
There are a ton of spells the trivalize warriors and rangers. Necros and Mesmers are pretty situational. Elementalists there are only a few elites that really hose them. And nothing hoses monks but massive damage. Don't bother say mesmers because a mesmer can really only shutdown one caster, so you'd need a full group of them. And Get rid of skill points! They are not needed. Title: Re: Opinions on the state of the game? Post by: Yoru on June 07, 2005, 10:39:06 AM Liking it so far; I have a small cadre of friends to play with, and we play extremely casually - one group plays 1-2 missions a week together, the other just sort of tosses together whatever characters we have near each other for a few hours every other day or so.
I've got one character post-ascension (E/Me) and having a bear of a time getting through the Ice Caves of Sorrow; I pair up with a good Mo/Me regularly, so I don't have issues finding groups, but the groups tend to be so full of mouthbreathing cocktards that it's difficult to actually complete the mission without someone royally screwing the group over. Not particularly looking forward to running the Imbue quest five times, but that's what alts are for. Title: Re: Opinions on the state of the game? Post by: Yegolev on June 07, 2005, 11:28:36 AM I like the game. It's pretty, it's fun, it's painless. And the game is all about rewards. Unfortunately, the rewards suck ass. And I felt like a contrived medieval City of Heroes character that couldn't jump. That said, I still like it and am happy waiting until I see what's in the expansions. Ditto. I am waiting to hit the area where I get DII:LOD loot, the kind that makes you feel good about whacking foozles because they are likely pinatas of crap. Title: Re: Opinions on the state of the game? Post by: Hoax on June 07, 2005, 11:44:35 AM There is just something missing, I dont know what it is but its missing and I miss it.
The game is fun, I enjoy doing a mission a day (I just got to the seaboard) and I like the pvp, but there is a bit of a lack of depth. How to fix that, I have no idea. GW will stay on my computer and I will definately buy the first expansion just to see what other cool stuff has come out. But I'm not sure that I'm going to bother being active. Also there should be a much more robust guild recruitment system in-game, because without a guild you can hardly play the game. I sure wouldn't mind being able to rearrange my quests either. Title: Re: Opinions on the state of the game? Post by: Llava on June 07, 2005, 01:40:22 PM Take the 4v4 arenas and do a version where you get to pick the 4 people on your team? Done, visit the "Team Arenas" on a PvP character (or a RP character who passed the Dragon's Lair quest). Title: Re: Opinions on the state of the game? Post by: Xilren's Twin on June 07, 2005, 02:35:18 PM There is just something missing, I dont know what it is but its missing and I miss it. I think part of it is a mindset that needs to change. With most mmorpg type game, when you play them you really strive to be active as in getting in some playtime every day or more days out of the week than not. Too easy to fall behind your friends or miss out on something otherwise. I think a big reason why is becuase no matter how casual friendly the game (WoW and CoH come to mind) you still know that it's going to take you X weeks/months to make it through a significant part of the game, and the rest is just keeping up with the jones or treading water in game (gold farming in SB, managing your harvesters/shops etc in SWG). Here, that's really a non factor. It's just not that hard to get to level 20 timewise, and if you don't even want to bother with that your can pvp from day 1, and there no crafting or other gameplay to speak of, even the loot farming is a shadow of other games. It's most definately NOT a typical mmorpg. If GW had a monthly fee, I don't think most would pay for it b/c it's much closer to a fantasy quake game than it is a orpg. I dare say the average mmorpg game just doesn't treat their games casually as in "play 1-2 times a week" but GW just screams out for that b/c there's no mountain to climb. (It does make me wonder if DAoC had a "create max level toon you can only pvp with" on release, how it would have affected their player rates; enough people certainly asked to skip the pve part...) I plan to treat it like I do MTGO or many xbox live games; fun game I play when the mood strikes. No monthly fee so it's easy to do that. Xilren Title: Re: Opinions on the state of the game? Post by: Shockeye on June 07, 2005, 03:17:24 PM I plan to treat it like I do MTGO or many xbox live games; fun game I play when the mood strikes. No monthly fee so it's easy to do that. That kind of attitude makes it hard to be active in a guild or get a real sense of "team" with a few other people. Not saying you're wrong, I'm just saying that if it should be treated like a fantasy quake game, the whole "guild" part of the game should be scaled back a bit. Title: Re: Opinions on the state of the game? Post by: eldaec on June 07, 2005, 03:26:50 PM pvp needs more stats. I want to know how many people I ganked. It could use fluff rewards for the more casual arenas - but obviously no repeat of daoc RRs. Pvp maps with a greater variety of objectives would be nice I guess. Oh and the death penalty is absolutely the best death penalty ever created in a MMOG. Quote I'm just saying that if it should be treated like a fantasy quake game, the whole "guild" part of the game should be scaled back a bit. Being successful at quake requires a guild just as much as GW does. GW just tells you that much up front when you are a noob. Title: Re: Opinions on the state of the game? Post by: Shockeye on June 07, 2005, 03:44:35 PM Being successful at quake requires a guild just as much as GW does. GW just tells you that much up front when you are a noob. But if you're going to treat the game casually, then you can't really be helpful in a guild. Title: Re: Opinions on the state of the game? Post by: tazelbain on June 07, 2005, 04:03:12 PM pvp needs more stats. I want to record what happens in a match. What skills do they use? What conditions, hexes, and enchants are on people effects? When did they end? How much damage did people do?So tired of losing and not being able to figure what happened. Title: Re: Opinions on the state of the game? Post by: SuperPopTart on June 07, 2005, 04:52:50 PM The game for me is still fun for what it is but since I've reached 20th I am really unsure what I should do with myself save creating alternate characters and well, I really don't want to do that. I did that 700000000 times in EQ 1. If I wanted to do that I'd just go back to EQ (which I do but I am not because I must resist this temptation and move on) and the PVP on GW seems dead around the times when I am able to play.
Did I mention our guild has all but died? GW needs, in my opinion, more quests, more places to travel, more rewards for those that have hit 20. And of course, because I am a whore for role playing.. I think something more rp involved would be just... lovely. Title: Re: Opinions on the state of the game? Post by: Shockeye on June 07, 2005, 05:01:00 PM And of course, because I am a whore for role playing.. I think something more rp involved would be just... lovely. WoW. Earthen Ring. Asstastic RP on a nightly basis. Title: Re: Opinions on the state of the game? Post by: SuperPopTart on June 07, 2005, 05:02:00 PM Really? Who is RPing? Are they invisible?
Title: Re: Opinions on the state of the game? Post by: Hoax on June 07, 2005, 05:07:17 PM Shockeye is spot on in this one.
You dont need a guild to have fun in quake, because fps is naturally a ton of fun. Guildwars pvp is good, its the best rpg pvp ever I would say easily. But its still rpg combat which for its own sake is not that fun. You need a pvp reward mountain to climb unfortunately. But stay away from the RealmPoints, AA style as much as possible.. I dunno its tough to quantify why everyone has stopped playing already. Title: Re: Opinions on the state of the game? Post by: tazelbain on June 07, 2005, 07:10:42 PM Please don't turn the game into another treadmill anymore that it already is (which it already is too much)?
Don't we have enough of those? There isn't much to do, much post 20, if you don't want to PvP or don't have an active guild.. Title: Re: Opinions on the state of the game? Post by: Strazos on June 08, 2005, 06:43:18 AM You WILL all start playing again when I return.
I hate gaming alone. Since all my close RL gaming friends have moved to Florida to attend Full Sail, this may be a recurring theme. :cry: Title: Re: Opinions on the state of the game? Post by: eldaec on June 08, 2005, 06:56:20 AM Take the 4v4 arenas and do a version where you get to pick the 4 people on your team? Done, visit the "Team Arenas" on a PvP character (or a RP character who passed the Dragon's Lair quest). Isn't that 8v8? Title: Re: Opinions on the state of the game? Post by: Signe on June 08, 2005, 06:59:35 AM You WILL all start playing again when I return. I hate gaming alone. Since all my close RL gaming friends have moved to Florida to attend Full Sail, this may be a recurring theme. :cry: Gaming alone will be your penance for taunting us with fun anecdotes of Rom-a. Title: Re: Opinions on the state of the game? Post by: tazelbain on June 08, 2005, 07:51:38 AM Isn't that 8v8? nope, briefly there was a bug that merged 2 teams together to make them teams of 8, but those maps are too small 16 players.Title: Re: Opinions on the state of the game? Post by: tazelbain on June 08, 2005, 07:54:07 AM I hate gaming alone. You can join my new guild if you want.Title: Re: Opinions on the state of the game? Post by: trias_e on June 08, 2005, 10:02:56 AM I loved Guild Wars PvP in and of itself when I could make any character I wanted during the beta events. Now it's just another piece of shit grindfest. I thought these guys would be the first devs not to cave in to the grind, but I was wrong.
And the PvE in this game is unquestionably terrible (not in grinding length, but quality and enjoyment), even more so than usual for the genre...at least in my experience. I still love the PvP when I'm with a good group...I just wish I could make the character I want to. Title: Re: Opinions on the state of the game? Post by: Rasix on June 08, 2005, 10:08:21 AM I just can't get through the PvE. It's the worst in this "genre" (not sure this game is a mmorpg, thus the quotes) since AC2. It just kills me to the point where the rest of the game could be robot jesus and I wouldn't care.
Shortest stint in an online multiplayer game ever for me (at least it only cost me 10 bucks, so I find it hard to be bitter). Someone notify me when they put in some robot pirate ninjas. Title: Re: Opinions on the state of the game? Post by: Shockeye on June 08, 2005, 10:09:38 AM Shortest stint in an online multiplayer game ever for me (at least it only cost me 10 bucks, so I find it hard to be bitter). Someone notify me when they put in some robot pirate ninjas. I could go for either robot or non. Pirate+Ninja=Happiness. Title: Re: Opinions on the state of the game? Post by: WayAbvPar on June 08, 2005, 10:19:59 AM I just can't get through the PvE. It's the worst in this "genre" (not sure this game is a mmorpg, thus the quotes) since AC2. It just kills me to the point where the rest of the game could be robot jesus and I wouldn't care. Shortest stint in an online multiplayer game ever for me (at least it only cost me 10 bucks, so I find it hard to be bitter). Someone notify me when they put in some robot pirate ninjas. I had the same problem. I was hoping the strategy guide would help me get through it, but it STILL hasn't shipped from Amazon. I will likely cancel it, since no one is playing any more. Damnit- I KNEW this would happen. The PvE was boring as hell in the beta, but all the fanboy ravings at release lulled me into buying it. Actually, the selling point for me was the chance to hear Schild screaming obscenities at Haemish on TS :-D Title: Re: Opinions on the state of the game? Post by: trias_e on June 08, 2005, 10:32:01 AM Well, the game would have been worth buying if it had been the same as the fiinal beta event. Bait-and-switching bastards.
Title: Re: Opinions on the state of the game? Post by: Shockeye on June 08, 2005, 10:36:09 AM I just can't get through the PvE. It's the worst in this "genre" (not sure this game is a mmorpg, thus the quotes) since AC2. It just kills me to the point where the rest of the game could be robot jesus and I wouldn't care. Shortest stint in an online multiplayer game ever for me (at least it only cost me 10 bucks, so I find it hard to be bitter). Someone notify me when they put in some robot pirate ninjas. I had the same problem. I was hoping the strategy guide would help me get through it, but it STILL hasn't shipped from Amazon. I will likely cancel it, since no one is playing any more. Damnit- I KNEW this would happen. The PvE was boring as hell in the beta, but all the fanboy ravings at release lulled me into buying it. Actually, the selling point for me was the chance to hear Schild screaming obscenities at Haemish on TS :-D Yeah, the PVE I thought was bad back in beta as well, but I was suckered into buying it. Not saying it was a bad purchase, just that it didn't hold up. Perhaps not having to pay a monthly fee has something to do with it. Title: Re: Opinions on the state of the game? Post by: SuperPopTart on June 08, 2005, 10:52:47 AM I'm just waiting for Vanguard.
lol Title: Re: Opinions on the state of the game? Post by: WayAbvPar on June 08, 2005, 11:40:22 AM I knew you were a catass at heart! :-D
I just canceled my strat guide order. Amazon kept pushing the ship date out, and I decided I really don't care if I ever play GW again. I never even got to PvP in retail. Sigh. Title: Re: Opinions on the state of the game? Post by: HaemishM on June 08, 2005, 01:03:59 PM Why are henchmen all but useless post-imbue? What is the purpose? Why is the healer henchmen the dumbest bitch imaginable? How the fuck can she continually run directly into the path of combat and not be expected to be ganked senseless? The biggest problem I see with the game is that healing > everything else. If you don't have healing, you are shit out of luck, whether solo, PVE or PVP. Healing is just too strong or too needed. As soon as your healer gets ganked, forget it, you will lose. Title: Re: Opinions on the state of the game? Post by: Krakrok on June 08, 2005, 01:42:47 PM Hah! I kind of like the PvE in a "brute force" it kind of way. If the PvE mission takes more than one try is when it starts to suck. On the other hand the most missions kind of play like a platformer because once you learn the trick (pattern) of the mobs you can avoid a lot of fights and just go for the boss. Can't say that I would want to run through it all again on another character.
Grinding for skills is fucking stupid though. Quote Done, visit the "Team Arenas" on a PvP character (or a RP character who passed the Dragon's Lair quest). Ahh. Didn't notice they had adding one. Thought it was HoH only. Haven't passed the Dragon's Lair quest either. Quote from: HaemishM The biggest problem I see with the game is that healing > everything else. Except most (all?) classes have their own self healing spells. I can't think if the Mesmer has any but I haven't played that class much. Current PvP character is a E/Mo with Fire and Smiting. Area effect love. Title: Re: Opinions on the state of the game? Post by: Shockeye on June 08, 2005, 02:12:45 PM Except most (all?) classes have their own self healing spells. I can't think if the Mesmer has any but I haven't played that class much. Mesmers can suck Action/Mana/Power points from mobs and players for self-healing, can't they? Title: Re: Opinions on the state of the game? Post by: Llava on June 08, 2005, 02:27:02 PM Yes, Ether Feast. Drain 5 Energy from target foe, and you gain X health for each point of energy drained.
But the healing that is available to other classes (with the possible exception of warrior or sometimes a necromancer, but even then) is nothing compared to what a monk can provide. You are unlikely to survive relying on your own healing. Title: Re: Opinions on the state of the game? Post by: tazelbain on June 08, 2005, 02:56:19 PM Monks are mandatory which great because they are second to last in popularity. Its even worse in PvP, there are no competitive builds that I know of that doesn't have three monks. My guild has played against guilds up to rank 45, they all have 3 monks. Any team without 3 monks crumples like paper. Teams with more than 3 monks tend not to have the damage. In fact the current fad, air ele builds, only works because the monks are so over-powered.
Title: Re: Opinions on the state of the game? Post by: Krakrok on June 08, 2005, 03:05:58 PM Double post.
Title: Re: Opinions on the state of the game? Post by: Xanthippe on June 08, 2005, 05:29:17 PM I want to record what happens in a match. What skills do they use? What conditions, hexes, and enchants are on people effects? When did they end? How much damage did people do? So tired of losing and not being able to figure what happened. Agreed, a combat window would be nice. Title: Re: Opinions on the state of the game? Post by: Krakrok on June 15, 2005, 09:57:57 AM What it really needs is a way for me to save my 8 current skill picks into a "build" I can name. Allow me to recall any build I saved and have it put all those skills in my bar. I use different skill builds for PvE and PvP and for the most part I can never remember what I used before so I'm alway using different variations. If I discovered a good build in PvP two days ago I have no idea what it is now. This would fix the problem.
Two add ons to that would be maybe allow you to save a build into a "rune" and trade it? Or allow guilds to have a "build" bank where everyone in the guild could name and save builds to. Oh and allow me to pick a build I saved with my RPG character and create a new PvP character with it. Just a time saver really. The only downside would seem to be you would have people saying "OMFG you must use build X to be in this guild". Edit: Possibly show the other team how many wins in a row your random 4v4 team has had already at the beginning of the match. Title: Re: Opinions on the state of the game? Post by: tazelbain on June 15, 2005, 11:05:10 AM What it really needs is a way for me to save my 8 current skill picks into a "build" I can name. I have joined several pick-up groups in ToPK, lately, that want to type out what skills I have. The ability to report what skills you have to chat would help coordinate groups with people you have never played with before. Title: Re: Opinions on the state of the game? Post by: Llava on June 16, 2005, 02:29:45 AM Okay, I've decided the #1 thing I want:
A fame granting tournament for teams of 4 and 6. 8 is just too much for me. 4v4 battles are more fun. Title: Re: Opinions on the state of the game? Post by: Krakrok on June 16, 2005, 09:48:32 AM The more fame you have should increase your transparency + blue ghosty look like the failed ascended people in the desert. Or some other "shiny" method of telling in towns who is a super duper hero. Remember kids shiny rewards > power rewards for PvP games. Title: Re: Opinions on the state of the game? Post by: Stephen Zepp on June 16, 2005, 10:36:51 AM The more fame you have should increase your transparency + blue ghosty look like the failed ascended people in the desert. Or some other "shiny" method of telling in towns who is a super duper hero. Remember kids shiny rewards > power rewards for PvP games. So is "fame" simply a bragging rights kind of thing, or is there in-game effects? I must have missed the memo that described what it's for :P Title: Re: Opinions on the state of the game? Post by: eldaec on June 16, 2005, 11:44:37 AM The manual says that fame is used to increase your 'rank' statistic.
No, increasing your 'rank' doesn't do anything. Title: Re: Opinions on the state of the game? Post by: Llava on June 16, 2005, 03:05:28 PM You get skill points for fame, I assume each time you gain a rank.
You also get emotes at rank 3 and higher that only people of those ranks can do. Title: Re: Opinions on the state of the game? Post by: e_bortion on July 31, 2005, 03:35:04 AM They completely ruined the game by gearing it towards newbies and making everything way too easy. I guess it is impossible to find a game company that will just let a good thing be a good thing. They always get a case of "this would be cool's" and add crap after crap, all the while ignoring annoying bugs.
I haven't played in over a month, but at least if I get so bored that popping zits or taking care of seamonkeys starts sounding fun, I can always just go back in without having an account to have to reactivate. Title: Re: Opinions on the state of the game? Post by: Stephen Zepp on July 31, 2005, 03:51:23 AM They completely ruined the game by gearing it towards newbies and making everything way too easy. I guess it is impossible to find a game company that will just let a good thing be a good thing. They always get a case of "this would be cool's" and add crap after crap, all the while ignoring annoying bugs. I haven't played in over a month, but at least if I get so bored that popping zits or taking care of seamonkeys starts sounding fun, I can always just go back in without having an account to have to reactivate. Which part of the game are you talking about being too easy? --PvE? --PvP? --gaining PvP capabilities through actually doing PvP (faction system)? Title: Re: Opinions on the state of the game? Post by: tazelbain on July 31, 2005, 11:40:29 AM Funny, I thought it was people like you that ruin good games by encouraging pointless road blocks between the player and the fun (if the game has any fun, usually its just pointless road blocks)
I have lost interest in game. The amount of effort to coordinate groups to construct builds drains much fun away from high level pvp, but builds are absolutely required now. Title: Re: Opinions on the state of the game? Post by: Llava on July 31, 2005, 12:04:56 PM Funny, I thought it was people like you that ruin good games by encouraging pointless road blocks between the player and the fun (if the game has any fun, usually its just pointless road blocks) I have lost interest in game. The amount of effort to coordinate groups to construct builds drains much fun away from high level pvp, but builds are absolutely required now. I agree about the builds. It's a pain in the ass to find/make a group now unless, of course, you're a monk. I really don't get the complaints about it being too easy. Are you complaining because they added an actual reward for PvP instead of bragging emotes? Title: Re: Opinions on the state of the game? Post by: Krakrok on August 01, 2005, 09:45:14 AM Too easy? Riiiggghhhttt... you must be one of those clowns who was saying "too many people are level 20 they should raise the level cap". I'm pretty much done with the game for the time being. And you know what? That's the way it should be since I break from the game feeling satisfied instead of feeling "wow this leveling really blows". |