Title: Smedley is the new playerauctions Post by: El Gallo on April 19, 2005, 05:28:25 PM Well, it was a long time coming but I can't help but feel a little ill right now. SoE will facilitate the exchange of in game items for money and take a little bit off the top. I think this is a big enough issue to warrant a topic here rather than on the EQ2 forum.
http://stationexchange.station.sony.com/ Quote Letter from Smed: John Smedley Discusses Station Exchange Hello Everyone, We have a big announcement coming out in the press in the next day, and I wanted to make sure you heard it from me directly rather than reading an article about it. Starting in late June, SOE will begin offering a new service called Station Exchange. This secure service will allow EverQuest II players on specific servers to buy and sell the right to use items, coin and characters. To be clear, all we are doing is facilitating these transactions. We are NOT in the business of selling virtual goods ourselves. I'm sure this is going to come as a shock to many of you, since for the past six years, we have held the line in not allowing these sorts of things to occur. I'd like to explain the primary drivers for this change from our perspective: First: It's obvious that a large percentage of our players either don't mind this activity or actively participate in it. We've done a fair amount of homework on this subject, and we believe this is a $200 million dollar market worldwide, and there are a huge number of our players taking part in the buying and selling of virtual goods. We have conducted polls, and the vast majority of players either doesn?t care about it or would like to participate in it. We believe that by allowing this to happen on select servers, we can have a solution for both the many players who want to participate in this and for those who don?t. Second: Dealing with fraudulent transactions of one type or another takes up roughly 40% of our customer service people's time. We have players calling us up or requesting in-game service for activities related to these sorts of transactions constantly, even though they are specifically disallowed by our EULA. You may ask why the percentage is that high when it's not allowed in the first place? The answer is simple. Many times, people in these situations aren't up front with us about what actually happened. "My sword disappeared from my inventory" comes to mind, when what actually happened is the player has sold the item to someone else. Our CS people have to take the time to investigate this claim because if something legitimately happened, we of course want to take care of the player's needs. We believe that by taking this course, we will free up a great number of resources to deal with other things for our players. Third: We see this as a potentially interesting model for future games. If we came up with a game specifically designed around these sorts of transactions, it might be pretty cool. Online gaming is always evolving, and we?re going to see how a sanctioned exchange service shakes out in EQII. From our perspective, it's always wise to keep pushing the envelope. With the big reasons we're doing this laid out, I'd like to now tell you about the process: On Wednesday, you'll see some press about Station Exchange. After about a week, we will conduct an in-game poll that's going to ask whether you: 1) Want to play on an "Exchange enabled" server 2) Do not want to play on an "Exchange enabled" server 3) Don't really care Based on the results of this poll, we will light up a certain amount of new servers that are specifically "Exchange enabled." If the percentage of players who want this service is high enough, we might consider converting some existing servers to "Exchange enabled." Players who want to play on those servers will have the opportunity to transfer over to the "Exchange enabled" servers for free on a one-time-only basis (but you can't ever move that character off these servers). We will, of course, let people who don't want to stay on an "Exchange enabled" server off with a free transfer. I want to be clear here: We will be lighting up a few new servers that are specifically ?Exchange enabled,? and the number of existing servers we convert to ?Exchange enabled? will be based on how many people actually want to be on "Exchange enabled" servers. In addition to the issues listed above, you may ask, "What about farming?" The simple answer to this is that we're going to continue to heavily enforce the rules of EQ II, and those rules don't permit players to monopolize spawns or in any way harm the play experience of another player. We will continue to enforce these rules, but we also think that by allowing for a legitimate way for players to buy and sell virtual goods among themselves, there will be fewer problems on the non-Exchange servers. I realize this is a lot to think about, and I expect a pretty good debate to start on this subject. We welcome all your feedback, as it will help determine the future of this service. All I ask is that you consider the fact that we're really addressing this problem in the best possible way for all sides of this issue. John Smedley President, Sony Online Entertainment" found at http://www.fohguild.org/forums/showthread.php?s=f863fb00ba29f15f3653dba1577efc53&threadid=14361 Title: Re: Smedley is the new playerauctions Post by: Shockeye on April 19, 2005, 05:30:15 PM Wow.
Just wow. Title: Re: Smedley is the new playerauctions Post by: schild on April 19, 2005, 05:31:16 PM That's awesome.
Someone link to the DEN flash cartoon. "The Middle Man" doesn't deserve attention. Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 19, 2005, 06:00:54 PM I was part of an incubator team that played around with this exact idea for about 6 months, but in the end we couldn't get the lawyers involved to buy off on not being exposed to too much risk.
Even if it's disclaimed, acknowledging the fact that your virtual objects have a monetary value by brokering the transactions is way outside of any legal precedents in online gaming, and it was too much of a risk at the time we considered it. I do think that it's going to be very interesting to not only see how this works out, but also see any repercussions of the risk they (may be/are) taking on. Title: Re: Smedley is the new playerauctions Post by: Trippy on April 19, 2005, 06:18:38 PM Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 19, 2005, 06:23:06 PM Heh, I can see it now ... Imagine a team of intrepid explorers in Lower Guk. The Ykesha drops. The entire party rolls for the item, even those who cannot use it. Those who can't use it demand to be on the roll because, "Dude, I can sell it on Sony's site so I should have a chance at it." You can now add that lame excuse to the list of such great reasons as "My alt can use it" and "I can sell it for [in-game] gold."
I've come to hate all item-based MMO's for that reason (among others). We really can't have nice things. Title: Re: Smedley is the new playerauctions Post by: Zane0 on April 19, 2005, 06:28:18 PM At least EQII doesn't lead the market by example anymore, because then we'd be in a real fix.
I'm very concerned that this could be a slippery slope; limited-but-sanctioned trading one minute, and the next, everyone is buying their swords and armor with US dollars instead of, y'know, playing the game for them. This is extremely contrary to immersion in every way, and a big problem for gameplay in general if it goes just a little too far. Careful, EQII. How far are you truly willing to go? Title: Re: Smedley is the new playerauctions Post by: Alkiera on April 19, 2005, 06:34:14 PM I was part of an incubator team that played around with this exact idea for about 6 months, but in the end we couldn't get the lawyers involved to buy off on not being exposed to too much risk. Even if it's disclaimed, acknowledging the fact that your virtual objects have a monetary value by brokering the transactions is way outside of any legal precedents in online gaming, and it was too much of a risk at the time we considered it. I do think that it's going to be very interesting to not only see how this works out, but also see any repercussions of the risk they (may be/are) taking on. Then again, your company probably doesn't have the capital or legal team that Sony can bring to bear. And really, I think this is good, as long as I'm not on such a server. There are those who want to do that, more power to them. Heck, people can go there and PL to 50 so they can sell the char for real money... but those people who buy them still have to play on that server. Either way, I don't have to deal with them. Sony might also be able to use this to hit the IGE-type places with some actual legal threats... since SOE is now offering a legit means to do what they do illegally. Alkiera Title: Re: Smedley is the new playerauctions Post by: Malderi on April 19, 2005, 06:36:40 PM Well, we can't accuse them of not being willing to innovate...
(although WoW's sub numbers might have something to do with that willingness...) Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 19, 2005, 06:38:18 PM It will be interesting to see what case law comes out of this for sure!
Title: Re: Smedley is the new playerauctions Post by: Merusk on April 19, 2005, 08:22:49 PM Well, it was a good hobby while it lasted.
Title: Re: Smedley is the new playerauctions Post by: StGabe on April 19, 2005, 10:41:31 PM Not surprised nor particularly worried. Selling onlline goods has happened and will happen no matter what the companies do. Might as well bring it in house. I especially like the idea of setting aside certain servers to have this capability. I think MMO's need to do more to delineate different rulesets and playstyles across servers of their game and this sounds like one good delineation.
In a few years Sony (or some other larger company, Achaea doesn't count :P) *will* start selling the items directly. But then, hopefullly (and it will probably be in their best interests) they will continue to mark which servers do or not have this functionality. Of course they'll try really hard to get you on the pay-for-item servers though. ;) Isn't the market grand? :P Gabe. Title: Re: Smedley is the new playerauctions Post by: TheWalrus on April 19, 2005, 11:18:26 PM They should just cut to the chase, offer you a fully decked out character, at the highest uber level for a good hundred bucks or so.
Except for what the fucks the point of playing the game if it's already been handed to you. Hm. Title: Re: Smedley is the new playerauctions Post by: Llava on April 20, 2005, 03:40:57 AM And the life of a professional MMOG player just became that much more viable.
I would like to see the legal results of this. A bug in the game may have just cost you an item worth, say, $100. This is Sony's error, faulty work on their part. Their negligence impacted your income. Will that get you around the EULA and into court? Not likely. But will it irritate them enough to get them to just "hand" you the item to get you to shut up? Possibly. Of course, one person isn't likely to sue for a hundred bucks. But what about class action? It could be historic. The Sony Versus The WHY DOESN'T YOUR GAME FUCKING WORK Club Trial of 2006. Of course, I haven't played EQ2. Perhaps their customer service policies are different from other MMOGs and they actually will materialize equipment that you lost due to a bug for you. Title: Re: Smedley is the new playerauctions Post by: Alkiera on April 20, 2005, 03:49:43 AM Of course, I haven't played EQ2. Perhaps their customer service policies are different from other MMOGs and they actually will materialize equipment that you lost due to a bug for you. They have in the past. Issues where certain items were just gone after a patch, due to changes to those items, after a further patch you could zone and have the items re-appear where they were before. Or in your overflow slot. I think maybe there were some done with GM supervision, too, I don't recall tho. Alkiera Title: Re: Smedley is the new playerauctions Post by: Llava on April 20, 2005, 04:08:09 AM But what if you defeated a monster and SHOULD have received an item, but didn't? Like for a quest, as an example, and you didn't get credit for defeating a raid monster and have to redo the whole thing. There is now monetary accountability there.
All in all, though, I am in favor of it. It's sort of like the drug thing- people are going to do it no matter how much you try to stop them, so you might as well regulate it for safety and to make a little profit off of it. Title: Re: Smedley is the new playerauctions Post by: Mesozoic on April 20, 2005, 05:34:31 AM Funny how SOE is capable of innovation only where cash money is involved. Stormhammer, the Station Pass, /pizza, the tack-on fees for out-of-game chat client, and downloadable, paid mini-expansions also come to mind.
Title: Re: Smedley is the new playerauctions Post by: Signe on April 20, 2005, 05:53:51 AM I know what's next. Fruit machines, slot machines, poker machines, lottery tickets... all in game, charged to your CC, pay-outs virtual cash while you eat your pizza. I wonder if they'll offer in game counselling for the gambling addicted kiddies?
Title: Re: Smedley is the new playerauctions Post by: Mesozoic on April 20, 2005, 06:24:40 AM As an addendum to my smart-ass post above -
To me, the bottom line is this: Design flaw ----> cash. If a player in a deliberately item-centric game cannot acquire an item through the normal means, SOE gets money. If SOE makes items harder to get and / or more necessary for play, they get more money. At the same time, I have a hard time feeling bad for the players. Given a wide choice of available MMOGs, they chose EQ. Title: Re: Smedley is the new playerauctions Post by: El Gallo on April 20, 2005, 07:01:24 AM In a few years Sony (or some other larger company, Achaea doesn't count :P) *will* start selling the items directly. That day will probably be the end for me. And that day is much closer now. I don't think they will be able to keep this restricted to only a few servers, because that won't solve the problem. I think that most people who e-bay don't want to be known as e-bayers. Thus, they will stay on the "pure" servers and keep buying from Yantis & co, locking SoE out of that revenue stream (and keeping GMs busy with complaints) until they make all the servers "Exchange" servers. Title: Re: Smedley is the new playerauctions Post by: Fargull on April 20, 2005, 07:05:48 AM You can smell the catasses counting the money.
Title: Re: Smedley is the new playerauctions Post by: kaid on April 20, 2005, 07:18:08 AM I can't say much against this plan. This crap is already occuring if Sony wants to screw the middle man and give a more safe secure way to do what people are already doing good for them. I have no intention of paying real cash for an item so this will have no effect on me one way or the other.
From the CS headachs the existing grey market player auction crap caused to the extra bling for doing it themselves it was only a matter of time before one of the major MMRPG did this. kaid Title: Re: Smedley is the new playerauctions Post by: Special J on April 20, 2005, 07:23:43 AM If you can't beat 'em...join 'em
That's about what it comes down to. If you can't get rid of the practice that's generating a lot of revenue off your product, you may as well redirect that revenue stream to yourself. I'll be interested in seeing just what kind of impact it will have on the game. I don't think it will be good. Title: Re: Smedley is the new playerauctions Post by: Furiously on April 20, 2005, 07:46:50 AM While I don't think this is the ideal solution,which would be - we are aggressively going to go after these sites so they don't ruin the immersion of our games, I suppose it is a financially sound one.
It's going to be interesting to see how many more people join the market now, what in-game tools they offer. Why sell in-game now? Be interesting to see if they allow character selling as well. Buy a character + change name - sounds like good money making to me. Can't wait to hear about the first GM's getting busted for this buffing characters to sell. Other though - So I vote no, SOE stay out of it on my server - and IGE/Yantis/ebay still will have auctions. Who will be the lesser evil? In my mind - it's SOE. So even though I don't like the idea - I still think most customers are served better by SOE offering the service then some 3rd party. Title: Re: Smedley is the new playerauctions Post by: jpark on April 20, 2005, 08:02:48 AM Well, it was a good hobby while it lasted. lol. I think there should be a new warning label for SOE products "Professional Players Only". Or achievers. Title: Re: Smedley is the new playerauctions Post by: jpark on April 20, 2005, 08:04:30 AM In a few years Sony (or some other larger company, Achaea doesn't count :P) *will* start selling the items directly. That day will probably be the end for me. And that day is much closer now. I don't think they will be able to keep this restricted to only a few servers, because that won't solve the problem. I think that most people who e-bay don't want to be known as e-bayers. Thus, they will stay on the "pure" servers and keep buying from Yantis & co, locking SoE out of that revenue stream (and keeping GMs busy with complaints) until they make all the servers "Exchange" servers. Very prescient - I agree. Why sell in-game now? Be interesting to see if they allow character selling as well. Buy a character + change name - sounds like good money making to me. Can't wait to hear about the first GM's getting busted for this buffing characters to sell. Excellent point. The value of virtual currency in the game is going to drop through the floor (inflation). I can see zone shouts now for real dollars on items. Screw platinum. Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 20, 2005, 08:07:56 AM Here is the scenario that killed the idea for my incubator team, more than anything else:
1) Your game is played out after 5-7 years, and you are no longer making money (in fact, you are -losing- money due to server infrastruture, assuming that costs have gone up but you haven't been able to raise prices successfully). 2) You decide to shut down the game entirely. 3) You get sued as a class action by the entire remaining player base, since if you shut down the game, you are destroying virtual net worth that they have in your game. 4) Since you have implicitly recognized the virtual net worth of items by brokering exchange of said items for "real" value, and charged a fee for it, it is legally apparent that you acknowledge the very claims the class action suit will be making against you. So what do you do? :) There's another one as well: 1) You recognize that a year down the road, a certain class simply is too over-powered, and make the decision that you must "nerf" that class in a few ways. 2) You get a class action suit by all players of that class, since you have now reduced their ability to gain virtual net worth in your environment arbitrarily (from a legal perspective--courts aren't going to be able to handle the concept of "game balance" for years and years IMO). There simply is no case law on these types of things yet, but there are parallels in various trading markets (stock, futures, etc.) that may wind up applying. We just don't know, and neither does Sony. Title: Re: Smedley is the new playerauctions Post by: jpark on April 20, 2005, 08:17:14 AM You know, I utterly retract any suggestion I had in the past that CoH should introduce an economy into its game.
More generally - WoW included - are ecomomies viable in MMORPGs? Is this sort of blantent trashing of immersion for a commission on more revenue inevitable? Title: Re: Smedley is the new playerauctions Post by: Sky on April 20, 2005, 08:19:20 AM Heh, I can see it now ... Imagine a team of intrepid explorers in Lower Guk. The Ykesha drops. The entire party rolls for the item, even those who cannot use it. Those who can't use it demand to be on the roll because, "Dude, I can sell it on Sony's site so I should have a chance at it." You can now add that lame excuse to the list of such great reasons as "My alt can use it" and "I can sell it for [in-game] gold." This sums up my feelings pretty well.I've come to hate all item-based MMO's for that reason (among others). We really can't have nice things. Quote Is this sort of blantent trashing of immersion for a commission on more revenue inevitable? Welcome to capitalism.Title: Re: Smedley is the new playerauctions Post by: jpark on April 20, 2005, 08:48:48 AM Hmm..
This is not an indictment of the viability of economies in MMORPGs or a feature that SOE honestly believes will enhance its sub base. They have been patching very aggressively since launch - and I suspect they have not seen any change in sub numbers (increase) to suggest their current efforts will pay off. This is a an effort to salvage a product that missed horribly ROI targets. More cash needs to be generated - even at the expense of the longer term viability of the product, which at this point looks pretty bleak (speculation). Title: Re: Smedley is the new playerauctions Post by: AOFanboi on April 20, 2005, 08:51:26 AM I wonder: Since you now have a situation where a random mob drop can be sold for cash with the company providing the game knowing this, doesn't that not make it gambling, and hence illegal in states/countries which outlaw such?
Death to EQ2 predicted! News at server maintenance start! Title: Re: Smedley is the new playerauctions Post by: Toast on April 20, 2005, 08:54:21 AM This is so awesome. I can't wait to see what happens.
++Drama Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 20, 2005, 08:56:18 AM I have no intention of paying real cash for an item so this will have no effect on me one way or the other. Yes it will. For one, getting into groups and raids in EQ often hinges on the items one has. Heck, there are guilds out there who recruit people with certain items, not just epic weapons either. Have fun trying to get into either a group or a raid when you're inventory now depends on how much real-world cash you've spent. You could say, "I won't take part in that." Ok, great. You can go to Lower Guk while the dollarized characters get to see all the pretty planar content. Another, effect: getting items that drop. Since real-world cash is now involved, there is now no reason that players will accept for not being in the roll for every single item. A player can always say, "I can't use those bard drums, but I can sell them." It was bad before, but now it's officially sanctioned. Trying to get that neato warrior sword? Great. You get to put up with the lag from 50 other assholes while at the same time putting up with each and every one of them demanding a shot at the item you're working hard to get. As if those reasons weren't bad enough, here's another: Twinks. Don't twink with real-world cash, so that won't affect you, right? Wrong. Well-equipped characters can displace you in EQ. A powergroup of real-world cash outfitted characters, who are playing for profit not for fun, can easily sweep a dungeon hunting for loot and run roughshod over "normally-equipped" characters, like yourself for example. "Oh, but I can petition that, right?" Yeah, go for it. The GMs will respond at some point in the distant future when all the players involved have moved on to something else. This affects everyone. It affects everyone currently in subtle ways, since players could not openly admit to this behavior. But SOE providing an official channel just takes it mainstream and will inevitably make it much more common and visible to the average gamer. Title: Re: Smedley is the new playerauctions Post by: Toast on April 20, 2005, 08:59:45 AM You can choose to play on a non-Exchange server. Don't like it? Don't roll a character there.
Those against buying and selling will probably benefit from less farmers as the market for virtual goods will decline on the non-Exchange servers. Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 20, 2005, 09:33:11 AM Those against buying and selling will probably benefit from less farmers as the market for virtual goods will decline on the non-Exchange servers. Doubtful. All the same extra-SOE channels still exist, so why wouldn't players still use them on non-Exchange servers? Those channels have established communities and well-known players who broker deals. This kind of thing has been affecting people for a long time, it just hasn't been in-your-face obvious during gameplay because people couldn't discuss it openly. That will still be the situation on the non-Exchange servers. All SOE has done is provide an additional channel to do what people have done (and will still do) via other means. Title: Re: Smedley is the new playerauctions Post by: StGabe on April 20, 2005, 09:37:27 AM Since real-world cash is now involved, there is now no reason that players will accept for not being in the roll for every single item. A player can always say, "I can't use those bard drums, but I can sell them."
It has been that way since about a year after EQ1 released anyway. "I can't use the FBSS but I can trade it for an uber caster robe" is what I remember from around that time period. The fact that SOE is trying to control this revenue stream doesn't increase the value of these items. These items already had great value to players and players already act like this. Having to rely on a black market for items tends to INCREASE their price, not decrease it. What route players took to selling this stuff isn't really the important factor here. The important factor is that players are indeed willing to pay a lot for this stuff. It's not like I enjoy or like this practice. I've never bought or sold anything in an MMO and I hope I never will. But this was bound to happen, one way or another. Gabe. Title: Re: Smedley is the new playerauctions Post by: shiznitz on April 20, 2005, 09:50:19 AM You can choose to play on a non-Exchange server. Don't like it? Don't roll a character there. Those against buying and selling will probably benefit from less farmers as the market for virtual goods will decline on the non-Exchange servers. As has been said, that is a fantasy. The service will be expanded to all servers inevitably because those servers without the service will just become a haven for IGE. Since the whole point of this service is shut IGE down, why would SOE intentionally allow IGE an avenue? SOE can say that players want this all they want, but the real goal is to drive IGE out of business and pocket those profits for SOE. Title: Re: Smedley is the new playerauctions Post by: sinij on April 20, 2005, 09:51:20 AM I don't think SOE will stop at brokering. They can CREATE items and sell them using this system and hide it as brokering.
SoE, proudly lowering standards since 1998! Title: Re: Smedley is the new playerauctions Post by: Merusk on April 20, 2005, 09:58:51 AM Expanding on the "high level campers" that Mace mentioned I thought of another problem tangent.
Item farming. Now if an NPC has a rare drop, it's guaranteed to be camped at all hours of the day. Not that they weren't before (Anyone remember trying to camp the PGT?) but now you have no incentive to move-on once you aquire the item. Since it dissapears from your inventory once you put it up for SOEAuction tags like "Lore" won't work. Even if they change this, it's to the farmer's advantage to stay there and let subsequent drops rot or destroy them so paying them is the only way to aquire the item. Title: Re: Smedley is the new playerauctions Post by: WayAbvPar on April 20, 2005, 10:06:10 AM Smedley can type quite well with his hooves. Or maybe he dictated it.
Wow. This is just ugly on so many levels. Another nail in the coffin of the casual player, it seems. Title: Re: Smedley is the new playerauctions Post by: HaemishM on April 20, 2005, 10:08:20 AM It's about fucking time. Writing on the wall has been there for years, they might as well make some money off the stupid people with more money than time or sense.
However, the fact that they are ONLY doing this on EQ2 leads me to believe there is a 4th reason for doing it: that particular project is swimming in debt, despite everything they've said about its success. We all know this kind of thing is more suited to EQ1, and that would probably generate more revenue. But I'm sure EQ1 doesn't need the extra money. EQ2, probably so. Note, I SUPPORT companies doing this for games they own, and vehemently oppose 3rd party leeches doing this shit against the policy of the company's who control the games. Title: Re: Smedley is the new playerauctions Post by: Viin on April 20, 2005, 10:19:00 AM Funny how a lot of people are crying Bloody Mary over this.
Yes it has interesting legal issues. Yes it will make players a bit more greedy, but they are always greedy (see: bad pickup groups). No it won't break the game for casual players, *they* are the ones who will use it the most. Title: Re: Smedley is the new playerauctions Post by: Mesozoic on April 20, 2005, 10:21:19 AM Casual players have the most need for it, but it seems to me that they would be the least likely to fork out cash for a virtual item.
Title: Re: Smedley is the new playerauctions Post by: Viin on April 20, 2005, 10:39:10 AM Casual players are the ones with money. The "hardcore" players are the ones without good jobs (or any) and without a family life (usually anyways, about 90% are teenagers).
Title: Re: Smedley is the new playerauctions Post by: Merusk on April 20, 2005, 10:50:34 AM You're mistaking "Hardcore" for "Catass".
We've got a few "hardcore" mmo players here, most of them have jobs/ families. Hardcore is just a playstyle, usualy achiever-oriented. Catass is a lifestyle. Title: Re: Smedley is the new playerauctions Post by: Viin on April 20, 2005, 10:55:45 AM I'm not confused.
All I'm saying is that the hardcode AND the catasses will be too busy playing to burn money on it. The casual players are the ones who can and will take advantage of buying stuff with RL money. The hardcode and the catasses will not change any, they will just be the ones providing the items to the casual players. So maybe the hardcode/catasses will get richer, at little. :P Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 20, 2005, 11:07:16 AM It's about fucking time. Writing on the wall has been there for years, they might as well make some money off the stupid people with more money than time or sense. See, that isn't the game that I bought. Pick up the (original) EQ box, look on the back, and you won't see anything that even remotely hints at real-world cash being a deciding factor. It also isn't what players like me wanted when we decided to play games like this. I wanted a fantasy, an escape from reality that could possibly be described as a virtual community. I wanted to get into a group and go hunt things that my character would hunt, not things that drop phat lewtz. I know I know ... too damn bad. Companies are going to do what makes them money, and screw what players like me want. And who can blame them? Competition in the MMO market forces companies into new business models. And there's the problem in a nutshell: MMO's are increasingly run as businesses first, games second. I suppose most people think that's a good thing. I don't. I don't like the effect it has on existing players. I don't like the effect it has on the company's relationship to its customers (guess what nerfing items is going to have to take into consideration now!). And I don't like the type of new players (more businessmen) it draws to the game. Haven't we learned a lesson from the real world? Look at what happens when money becomes the driving factor (or only factor) for doing anything. So, yeah, I can take my marbles and play elsewhere. I can stfu and go player another game. I did that a long time ago. But I'm not as cynical as most here, and I had higher hopes for a game that I helped beta test and that I was a very active player in for years. Title: Re: Smedley is the new playerauctions Post by: Furiously on April 20, 2005, 11:09:30 AM I look forward to seeing how many more people take part in these auctions now.
I also look forward to seeing what this does to prices. I don't look forward to this making pickup groups a total hellhole of loot whoredom. I don't look forward to guilds that farm for real $'s. You are going to have to be more careful then ever on who you trust. Title: Re: Smedley is the new playerauctions Post by: jpark on April 20, 2005, 11:17:55 AM Toast I agree with Mace on this. This step by SOE will further highlight this whole channel for obtaining goods - that as others have mentioned above - will spill over onto non-exchange servers.
For people on non-exchange servers, now knowing this practise is endorsed by SOE on exchange servers, will feel emboldened to look for brokers to give them an edge on an non-exchange server. Title: Re: Smedley is the new playerauctions Post by: jpark on April 20, 2005, 11:20:53 AM However, the fact that they are ONLY doing this on EQ2 leads me to believe there is a 4th reason for doing it: that particular project is swimming in debt, despite everything they've said about its success. We all know this kind of thing is more suited to EQ1, and that would probably generate more revenue. But I'm sure EQ1 doesn't need the extra money. EQ2, probably so. Agreed. This is exactly my thinking. Title: Re: Smedley is the new playerauctions Post by: HaemishM on April 20, 2005, 11:21:45 AM It's about fucking time. Writing on the wall has been there for years, they might as well make some money off the stupid people with more money than time or sense. See, that isn't the game that I bought. Pick up the (original) EQ box, look on the back, and you won't see anything that even remotely hints at real-world cash being a deciding factor. It also isn't what players like me wanted when we decided to play games like this. I wanted a fantasy, an escape from reality that could possibly be described as a virtual community. I wanted to get into a group and go hunt things that my character would hunt, not things that drop phat lewtz. It isn't the game I bought either. Note this is ONLY in EQ2, not EQ1. The game I bought in EQ1 ended a short time after my guild started raiding big-name targets (when Vox and Nagafen WERE big-name targets). It ended before that, I was just too low level to see it. The game started as what both you and I wanted, and it got corrupted into the lewt whore game. The design's initial (and later planned) dependence on levels + items > all made sure that the people who wanted items to matter were catered to, and roleplaying, story, and everything else got shoved into the Vision's rectum, never to be seen again. And unless you are talking about a very focused niche game, THAT GAME WILL NEVER BE SEEN AGAIN. That game does not exist in any of the current incarnations, even my favorite City of Heroes. It just doesn't, because this mode has been shown to be profitable. With all that said, I still support this. If you are going to make your game item-centric, you WILL have real-world sales. And you, you being the dev, won't make a fucking cent off of it. I think the devs should make money off of it, if it's going to happen anyway. It takes the power out of the little parasitic cockmonkeys like Yantis, IGE and Black Snow. Fuck ALL of those pieces of shit. They should all be kneecapped, crippled and forced to find a real goddamn job. Short of complete redesinging EQ and the EQ-forumla games, they will always devolve into lewt whoring. Which is why I don't play item-centric games, because I have better things to do then argue with some person I thought was a friend about who deserves a collection of pixels and database entries. Will it shitty up an already shitty game in EQ2? You betcha. SOE can reap what they have sown, in the form of short-term profits and long-term irrelevance. Title: Re: Smedley is the new playerauctions Post by: jpark on April 20, 2005, 11:26:25 AM Casual players are the ones with money. The "hardcore" players are the ones without good jobs (or any) and without a family life (usually anyways, about 90% are teenagers). I agree with your thinking in many ways but this act by SOE sanctions this whole activity and changes the game. This means: /shout Jboots for sale 10 dollars US! This is no longer "just a game". Moving from clandestine ebaying to this sanctioned activity is going to erode the mentality of the player base. Title: Re: Smedley is the new playerauctions Post by: Viin on April 20, 2005, 12:15:58 PM I agree with your thinking in many ways but this act by SOE sanctions this whole activity and changes the game. This means: /shout Jboots for sale 10 dollars US! This is no longer "just a game". Moving from clandestine ebaying to this sanctioned activity is going to erode the mentality of the player base. Yah, that'll suck. But, come on, it's EQ2. Can you erode the minds of it's players anymore and be left with anything other than a lifeless husk? It's not like any current MMO players are pillars of virtue. I don't think we'll be missing much. Personally, I don't mind people buying items out-of-game. It just needs to be implemented at the start and not tacked on in the middle of the game. What do I care that Joe-blow bought a +10 Sword of Destruction (still restricted by character levels) when I got the same thing doing a quest? *AND* I can kick his ass because I know how to play my character better. Since there isn't much PvP (any?) in EQ2, does this really hurt anyone other than the people who still have global channels on? The thing I will give you is people rolling on items they don't need. Most of the pickup groups I have in WoW are good about this, except for the occasional jackass who rolls on everything. They are usually chastised enough that they get the idea. (Though with WoW, the leader can turn on -need before greed- which won't allow you to roll on items you can't use). Still, that goes back to the internet-fuckwad-theory. As with any online game, best bet is to play with people you know. Anyways, sanctioned or not, this goes on all the time - you just don't see it. It'll be interesting to revisit this thread 3-6 months after this is implemented to see how the state of the game has changed. Title: Re: Smedley is the new playerauctions Post by: shiznitz on April 20, 2005, 12:26:19 PM As far as the types of players that would use this, I play 10 hours a week max and I would pay $10 to get a nice horse tomorrow. I spent $13.50 on a shrimp parm dinner last night and the enjoyment only lasted 8 minutes. $10 is nothing. I can also see people like me buying gold to cover the higher upkeep costs on nice apartments. As far as buying equipment, one would have to be an idiot to buy anything before the high 40s since characters outgrow gear in EQ2. If I ever get to 50 would I buy gear? Highly doubtful, but if I thought it would help my guild in some way I could be convinced. I already contribute $5 a month for forum costs.
Title: Re: Smedley is the new playerauctions Post by: Soln on April 20, 2005, 12:42:08 PM It's only going to take one really bad transaction or suicide to make this CNN-worthy. See http://edition.cnn.com/2005/WORLD/asiapcf/03/30/china.sabre.reut/
Every half-ass academic will be "studying" this and it will get way too much coverage once something stupid goes down Doesn't matter how many legal warnings SOE adds (like 911 with VoIP), someone will legally challenge it if there's $$ involved Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 20, 2005, 12:58:18 PM What do I care that Joe-blow bought a +10 Sword of Destruction (still restricted by character levels) when I got the same thing doing a quest? *AND* I can kick his ass because I know how to play my character better. What you don't seem to get is that it will be very hard for you to do that quest for that +10 sword, because all the players who are really businessmen will have it ubercamped and have the resources to prevent you from getting it. In fact, it won't take much before you can't get that sword at all. You will be forced to pay for it. Don't want to pay for it? Great! Do without it, and all the access to higher-level content that goes with it. Higher-level content that you are paying for with your monthly fee. That's capitalism, baby. Hope you enjoy it in an online game that's supposed to be "fun". Since there isn't much PvP (any?) in EQ2, does this really hurt anyone other than the people who still have global channels on? There is (nonconsensual) PvP in EQ1 or 2, it's just not combat. This isn't just me trying to redefine a term. It has every bit of the same affect as PvP and griefing in other games. And it has enough of an effect that it cannot be ignored, as most of EQ's design flaws center around it. PvP, how? The game forces you to compete with hundreds or thousands of other players for a very small number of items with infrequent drop rates. In fact, this whole thing with item purchasing proves that PvP is alive and well and taking a shit on the Vision. Would players spend so much real-world cash for items if it didn't give them an edge over other players in hunting, raiding, and competing with other players for still more phat lewt? No, they wouldn't. Welcome to PvP. And now, welcome to PvP where the highest bidder wins. Title: Re: Smedley is the new playerauctions Post by: Mesozoic on April 20, 2005, 01:05:49 PM I still call bullshit on loot as pvp. It smacks of hyper-sensitivity to the very presence of other players.
Title: Re: Smedley is the new playerauctions Post by: Viin on April 20, 2005, 01:09:39 PM I'm not sure adding "sanctioned" real-life money auctions is going to cause this "item PvP" to get any worse. From the stories I hear of EQ1 (and now EQ2), this is already happening with guilds controlling drops, yes? It may make it slightly worse, but then I think the whole game is flawed if a "good game session" is one where you camp a spawn for 8 hours to finally get UberItem#42.
Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 20, 2005, 01:12:24 PM I still call bullshit on loot as pvp. It smacks of hyper-sensitivity to the very presence of other players. Call bullshit all you want, but it has a significant impact on the game. It pits players versus other players. What's the difference if I play the random-number generator swinging my sword in combat or if I play the random-number generator with /roll? Are we so shallow as to think that character is really swinging that virtual sword and that makes it somehow different than rolling dice? EDIT: Look at the various tactics (training, cockblocking, etc.) commonly used by players in an effort to keep people away from spawns, and tell me that ain't PvP. You're just as dead as if you /duelled them or you're just as prevented from experiencing content as if they ran you out of town. In the context of this thread, it is very significant, as it is the driving reason behind why there is money to be had in the sale of items. Title: Re: Smedley is the new playerauctions Post by: Mesozoic on April 20, 2005, 01:16:14 PM PvP was a perfectly good term with a well-understood meaning...sigh...You've already got Viin using the term "item pvp."
Title: Re: Smedley is the new playerauctions Post by: Viin on April 20, 2005, 01:21:03 PM Sounds to me like someone is hyper-sensitive to the term PvP. :evil:
Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 20, 2005, 01:26:40 PM PvP was a perfectly good term with a well-understood meaning...sigh...You've already got Viin using the term "item pvp." You're right, it is well-understood (http://www.urbandictionary.com/define.php?term=pvp&r=f) ... to mean players competing against other players. There's no "c" for combat in the acronym. It was always that way, even if you operated under a different assumption. The problem with trying to invent a new term is that it pervades the concept that combat is fundamentally different from competition. It isn't. A huge number of game designers make that fatal mistake. Combat is just graphical treatment on the virtual equivalent of Yahtzee. Trying to ignore other forms of PvP is absurd, and misses one of the central problems with a game (and future games) like EQ. In short, there's no need for another term. Viin used that term correctly. It is player vs. player. Title: Re: Smedley is the new playerauctions Post by: HaemishM on April 20, 2005, 01:40:20 PM I'm not sure adding "sanctioned" real-life money auctions is going to cause this "item PvP" to get any worse. From the stories I hear of EQ1 (and now EQ2), this is already happening with guilds controlling drops, yes? Item PVP has always been alive and well in EQ1. Even without the incentive of selling items for real life money. I'd hate to be a guild leader on an Exchange server, because even when no money is involved, 90% of the people out there will stab their supposed friends in the back, shit, they'd run over their grandmothers to get that special item they've been wanting. I've seen perfectly logical, amiable people turn into RAGING DOUCHEBAGS when it came time to decide who would get to roll on some loot, especially planar gear and epic piece drops. Raging douchebag Week was anytime a loot disagreement took place. Title: Re: Smedley is the new playerauctions Post by: Furiously on April 20, 2005, 01:43:59 PM Oh it's going to be a whole new world of greed. This will definately bring out the best in people.
I look forward to hearing the details of how the sellers will get paid. I'm hoping it's sufficiently...humorous...Like in-game-credit. Title: Re: Smedley is the new playerauctions Post by: Mesozoic on April 20, 2005, 01:44:16 PM John: "Hey does that new game have pvp?"
Bob: "Yes it does, players interact in many different ways, and some of them could make you sad." Gotcha. Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 20, 2005, 01:50:07 PM John: "Hey does that new game have pvp?"
Bob: "As an enlightend gamer with a well-developed cerebrum, I have to ask: What kind of pvp do you mean?" John: "You know, combat." Bob: "There's no combat unless you turn your pvp flag. However, you will have to opportunity to fuck people in the ass and get their loot, using your hard-earned cash to do it." John: "Dude, I am so there." Bob: *Sigh* Title: Re: Smedley is the new playerauctions Post by: Mesozoic on April 20, 2005, 01:54:07 PM John: "Hey does that new game have pvp?"
Bob: "As an enlightend gamer with a well-developed cerebrum, I have to ask: What kind of pvp do you mean?" John: "Nevermind. Hey, WTF is up with that Mace guy?" Bob: "Don't even get me started." Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 20, 2005, 01:55:42 PM John: "Hey does that new game have pvp?" Bob: "As an enlightend gamer with a well-developed cerebrum, I have to ask: What kind of pvp do you mean?" John: "Nevermind. Hey, WTF is up with that Mace guy?" Bob: "Don't even get me started." LOL. Touche :) Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 20, 2005, 01:59:58 PM Back to the old "PvP" definition debate.
One way to look at it: Ancient astrologers had no concept of "planets" and "comets". All they knew about were stars, "wandering stars", and "hairy stars". When they finally realized that planets and comets were unique concepts, they made up new/better terms for them. Just because 15 years ago the only conceptualization of "Player vs Player" was direct, violent combat based conflict between two players doesn't mean that we should shackle ourselves to old, poorly defined terms that no longer apply. Title: Re: Smedley is the new playerauctions Post by: Furiously on April 20, 2005, 02:02:04 PM The funny thing is 15 minutes later someone had termed the word griefing.
Title: Re: Smedley is the new playerauctions Post by: Polysorbate80 on April 20, 2005, 02:53:53 PM I'm not sure adding "sanctioned" real-life money auctions is going to cause this "item PvP" to get any worse. From the stories I hear of EQ1 (and now EQ2), this is already happening with guilds controlling drops, yes? It may make it slightly worse, but then I think the whole game is flawed if a "good game session" is one where you camp a spawn for 8 hours to finally get UberItem#42. In EQ2, it's the unguilded. Groups of macro'd bots (something like tank, healer, 4 nukers) farming away non-stop. I'm guessing the powers-what-be at SOE have decided they can either spend a lot of time and money tracking and banning people who are making money, or spend a little money to set up the service and then rake in all that cash themselves. Good for the suits, good for the people like me who won't ever see the real good junk on my own, bad for the people who can and want to 'earn' it. It doesn't change the game for me, not that I personally want to blow any cash besides my monthly sub on 1's and 0's in someone's database. Except that maybe if I did ever want to, I wouldn't have to risk getting cheated by some loser in the bargain. Title: Re: Smedley is the new playerauctions Post by: eldaec on April 20, 2005, 03:48:41 PM Well, it was a good hobby while it lasted. That's a strange avatar for someone who disapproves of real life trading for game objects. I have a hard time seeing a problem with this. There are inherent problems with the fact that all games where achievement is designed to steadily make your character more powerful as opposed to more flexible will turn anything into a treadmill. But they are neither created, nor solved, nor worsened, nor lessened by this. People who wish to give other people money can shortcut what they find to be an annoying and unfun treadmill. Someone will have to explain how it affects me. There have always been large numbers of characters more powerful than mine in a MMOG world, I am but dust beneath their sandals. Equally there is an arbitarily large number of characters less powerful than mine in every MMOG world I've ever participated in, characters whose very atoms I can eradicate from existence with a wave of my hand. An IRL exchange will not change either of these facts. Title: Re: Smedley is the new playerauctions Post by: Merusk on April 20, 2005, 04:01:06 PM Well, it was a good hobby while it lasted. That's a strange avatar for someone who disapproves of real life trading for game objects.Youngins... This (http://www.the-underdogs.org/game.php?id=687) is not this. (http://www.wizards.com/magic/welcome.asp) Title: Re: Smedley is the new playerauctions Post by: Fabricated on April 20, 2005, 04:08:45 PM Well, it was a good hobby while it lasted. You win the topic. Title: Re: Smedley is the new playerauctions Post by: sinij on April 20, 2005, 06:11:50 PM I really hope lawsuits over servers going down and wiping some items will stop this and discourages everyone from ever trying it again. They are getting very close to playing with 'virtual item has value' fire.
Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 20, 2005, 07:22:25 PM I really hope lawsuits over servers going down and wiping some items will stop this and discourages everyone from ever trying it again. They are getting very close to playing with 'virtual item has value' fire. Unfortunately, Pandora's box is fully open now--even if they stop doing this, the reason would most probably be that they lost a legal case--and that means that virtual objects will have been found legally to have real world value (which I don't think in and of itself is a bad thing--while case law is currently extremely behind the technology, think about how bad it's going to get 100 years from now, when virtual property is probably going to be a hell of a lot more than a couple of items in a MMOG). Temporary, permanent long/short term--Sony has opened up a legal circus that is going to affect online gaming pretty much forever from here on in (once any suits are brought, accepted, and then decided). Title: Re: Smedley is the new playerauctions Post by: eldaec on April 21, 2005, 03:15:36 AM Well, it was a good hobby while it lasted. That's a strange avatar for someone who disapproves of real life trading for game objects.Youngins... This (http://www.the-underdogs.org/game.php?id=687) is not this. (http://www.wizards.com/magic/welcome.asp) Curse my crappy eyesight. Title: Re: Smedley is the new playerauctions Post by: Wasted on April 21, 2005, 04:35:06 AM Well in EQ2 there has been a fair bit of quite hysterical debate in the chat. The doom and gloomers want everyone to think that this will open some previously repressed floodgate of wanton out-of-game selling and buying and the entire world will collapse. I am somewhat skeptical. I am all in favour of it even though I doubt I would ever buy or sell.
When people talking about keeping things 'pure' though, or that it is wrong for people to have things they haven't 'earned' it really makes me want to cry. Title: Re: Smedley is the new playerauctions Post by: eldaec on April 21, 2005, 05:08:46 AM Temporary, permanent long/short term--Sony has opened up a legal circus that is going to affect online gaming pretty much forever from here on in (once any suits are brought, accepted, and then decided). The legal stuff is overstated. Sony have made clear in the licence, and in the exchange rules, that ownership of everything in the game resides with them, and that items are part of the service, and that the service can be withdrawn at SOEs discretion. I can't see any serious way this gives SOE any liability whatsoever. Note that DAoC already do character transfers for cash. NCSoft publically issues advice on issues quiet obviously related to selling accounts. Wizards runs an in game exchange in MtGO that uses hard currency to exchange in game items, and has largely accepted that the right to use in game items has value by recognising that the awarding of loot (online cards) as competition prizes is illegal in certain US states. I'm no lawyer, but I'm sure SOE does have lawyers, and I don't see how this opens any sort of *legal action related* pandora's box. Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 21, 2005, 05:44:47 AM Temporary, permanent long/short term--Sony has opened up a legal circus that is going to affect online gaming pretty much forever from here on in (once any suits are brought, accepted, and then decided). The legal stuff is overstated. Sony have made clear in the licence, and in the exchange rules, that ownership of everything in the game resides with them, and that items are part of the service, and that the service can be withdrawn at SOEs discretion. I can't see any serious way this gives SOE any liability whatsoever. Note that DAoC already do character transfers for cash. NCSoft publically issues advice on issues quiet obviously related to selling accounts. Wizards runs an in game exchange in MtGO that uses hard currency to exchange in game items, and has largely accepted that the right to use in game items has value by recognising that the awarding of loot (online cards) as competition prizes is illegal in certain US states. I'm no lawyer, but I'm sure SOE does have lawyers, and I don't see how this opens any sort of *legal action related* pandora's box. You can't make up laws in an EULA...and there are no laws regarding virtual property value at this time. You also cannot force someone to give up rights that they may or may not have by signing a contract/EULA. You could put in your EULA: "By agreeing to this EULA, we may come and shoot you in your home at any time, and this will not be a crime under any legal system. You consent to us shooting you at any time, for any reason." And the customer can happily sign it. If you go and shoot them, it's still a crime. It is arguably an established legal fiction (see liability of stock brokers performing contracted purchases/sales of stock online) that someone that provides brokering services for "objects" of value may be held responsible in certain circumstances for the value of those "objects". As I mentioned above, it's also arguable from a legal perspective that no matter what they deny/disclaim, acting as a broker for a "real value" transaction is a tacit recognition/acceptance of the "real value" of the objects they are brokering transactions for. As I've said, there are no real established legal scenarios for any of this--but eventually there will be, and actually implementing this service is going to, in my opinion, force the issue much sooner rather than later. Title: Re: Smedley is the new playerauctions Post by: Murgos on April 21, 2005, 05:56:53 AM There are a number of real lawyers on this site, unfortunately I really doubt if they will say anything because lawyers are generally pretty smart about not giving out legal advice to people that might sue them if they are wrong.
I do think that this will massively increase the buying and selling of online items for cash because above and beyond anything else it takes a 'grey' area and legitimizes it in the eyes of the general playerbase. Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 21, 2005, 06:03:52 AM There are a number of real lawyers on this site, unfortunately I really doubt if they will say anything because lawyers are generally pretty smart about not giving out legal advice to people that might sue them if they are wrong. Yes, I was hoping someone would jump in to be honest, even with a disclaimer: all my information is based on the incubator period from 5 years ago, and the lawyers involved then weren't particularly descriptive in pointing out why they felt the way they did, they just said "too many risks here, based on these reasons". Please, any of you lurking lawyers out there--would be great to have some more informed opinions! Title: Re: Smedley is the new playerauctions Post by: HaemishM on April 21, 2005, 08:18:20 AM No one has done this before BECAUSE no one wanted to set any kind of legal precedent. And you can bet this whole thing is going to start a huge shitstorm of legal precedents, which I think is a VERY GOOD THING TM. There are so many issues involved with this thing, that only someone with Sony's money could even consider doing it first, because it's going to take a lot of challenges in court before this is all ironed out.
1) Current cocksucker leech monkey rapists like IGE/Yantis can and will sue, claiming monopoly practices (boo hoo, SOE is infringing on our established market by offering their exclusive service and not legitimizing ours) 2) Catass Cavalcade will sue because someone lost their items in a server fire, items got devauled because of an SOE nerf, or any other reason a bunch of no-life catass addicts want to sue 3) Players sue because of the first corrupt GM, who makes items for sale and profits from it 4) SOE goes after first corrupt GM and tries to have what he does be considered imbezzlement And probably a shitton of other issues I can't even imagine. Now, I'm not saying any or all of even one of those cases is winnable. But that's just a few of the worms in the can o' worms this opens up. There are going to be some hefty retainers paid and some happy lawyers made out of this decision. Dollars to donuts, this decision would NEVER have been made had EQ2 held its own against WoW. SOE doesn't do this kind of expensive proposition unless pushed. EQ2 cannot be doing well if they chose to do it in this game and not EQ1. Title: Re: Smedley is the new playerauctions Post by: Soln on April 21, 2005, 08:25:22 AM It's hard to imagine how they're going to break even on this. I bet the exchange servers are an expensive experiment. In the same memo Smedley confirms they're going to ramp up CS, which is a huge cost in any online service (MMO, ISP, whatever). I bet there'll be a spike in CS as players get shut out by loot whores or just generally ripped off.
What's really missing in the whole business case is an "MMO-PayPal" to hold the items and act as arbiter between seller-customers to derisk the exchange and control the liability. SOE won't touch that because of liability. Title: Re: Smedley is the new playerauctions Post by: jpark on April 21, 2005, 08:26:21 AM Well somebody in this thread is very naive - maybe it is me. Despite the greed that characterizes these games and clandestine ebaying - sanctioned system of this sort leads to:
You just looted a leather vest. Current market value is $2.60 US. The market value could be provided by a third party UI that simply links to the AH SOE is about to put in place. Notice the item here - it is cheap non magical crap. But for many people a dollar assigned to an item will change their attitudes completely. They key difference here is that this information will be accessible - and in your face. You guys underestimate optics. This is why I think folks that say it does not really change the game much are naive on this point. I could be wrong - we are going to find out. Title: Re: Smedley is the new playerauctions Post by: Malathor on April 21, 2005, 09:10:22 AM You just looted a leather vest. Current market value is $2.60 US. Indeed. With that, you have turned your MMORPG into Project Entropia 2. This is not a good thing, at all. Title: Re: Smedley is the new playerauctions Post by: Sky on April 21, 2005, 09:58:27 AM You have requested a Large Pizza. Either enter your credit card information, or turn in items equivalent or greater than the value of your Large Pizza. Thank you for play PayolaQuest.
Quote from: Merusk Youngins... Oh, man. I gotta dig MoM out, such a great game.Why, oh, why are we getting Civ 4 (please unfuck the changes from Civ3...fat chance...) instead of Colonization 2 or Master of Magic 2? Age of Wonders: Shadow Magic is a nice game, but it'd be nice to have a full-blown real sequel! By Firaxis, if possible (since Reynolds is an RTS bandwagon bitch). I don't know who owns those properties, but they are not using them! Quote This is why I think folks that say it does not really change the game much are naive on this point. I could be wrong - we are going to find out. I think all these 'innovations' from SOE are just testing the waters. If people don't lash back vehemently, it's only the beginning. Title: Re: Smedley is the new playerauctions Post by: Strazos on April 21, 2005, 10:12:26 AM Aren't we going in the direction UO went when they offered Templates for sale?
Title: Re: Smedley is the new playerauctions Post by: Merusk on April 21, 2005, 10:53:46 AM You have requested a Large Pizza. Either enter your credit card information, or turn in items equivalent or greater than the value of your Large Pizza. Thank you for play PayolaQuest. You even got an EQ-esque typo in there. That's talent. Quote Quote from: Merusk Youngins... Oh, man. I gotta dig MoM out, such a great game.Why, oh, why are we getting Civ 4 (please unfuck the changes from Civ3...fat chance...) instead of Colonization 2 or Master of Magic 2? Age of Wonders: Shadow Magic is a nice game, but it'd be nice to have a full-blown real sequel! By Firaxis, if possible (since Reynolds is an RTS bandwagon bitch). I don't know who owns those properties, but they are not using them! Well, we're getting Civ4 because Sid still has the rights to that. Colonization didn't catch on quite like Civ did, so no big surprise at the lack of a sequel if he actually has the rights to that game. Last I heard Atari owned the rights to MoM. No idea what route they followed after Microprose went under to get there, but there they sit and as I understand it Atari wasn't interested in leasing them to anyone. I seem to recall J. posting a link to the guys who did Gal-Civ talking about doing a sequel at least in spirit, if not in name. That was almost a year and a half ago though, so I won't hold my breath any more than I have for the last 10 for said sequel. Edit: Yeah it was the gal-civ guys. Their thread is here. (http://www.galciv.com/forum.asp?id=177564&BID=GF&page=1) That said.. it's been a personal dream of mine to win one of the big lottos and start-up a niche TBS game company. They were always my favorite and nobody makes them anymore. I won't be happy with RTS until I have something more than mindless swarms you send dogpiling onto each other. So here's to my numbers! Title: Re: Smedley is the new playerauctions Post by: Hoax on April 21, 2005, 11:18:51 AM Speaking of strategy games, did anybody ever play Ultracorps? I really enjoyed that game but it only existed for about 3 months before M$ killed it.
I could totally go for more browser based turn strat games if they decided to suck less and fun more like that game did. I remember I went looking for alternatives and the only thing that was decent was Pimpwars, which unfortunately was hacked to shit in quick order. Title: Re: Smedley is the new playerauctions Post by: Train Wreck on April 21, 2005, 01:07:20 PM I'm very concerned that this could be a slippery slope; limited-but-sanctioned trading one minute, and the next, everyone is buying their swords and armor with US dollars instead of, y'know, playing the game for them. This is bound to happen eventually. Title: Re: Smedley is the new playerauctions Post by: Furiously on April 21, 2005, 01:18:20 PM But I could name my character Steve Austin then spend $6 Million on him....
Thanks Smed for taking the game out of EQ2. Dammit - I might have to go play WOW now. Title: Re: Smedley is the new playerauctions Post by: Train Wreck on April 21, 2005, 01:20:28 PM Here is the scenario that killed the idea for my incubator team, more than anything else: People get laid-off, fired, demoted, or recieve pay-cuts all the time. Why should a bunch of losers making a living off of video games be so special as to be immune from these things? Yes, they will whine, and probably sue, but they will have no case. Title: Re: Smedley is the new playerauctions Post by: Yegolev on April 21, 2005, 01:30:43 PM my gut feeling here is that EQ2 will sink like the compacted, corn-filled turd it is well before we get to the juicy legal junk. as has been noted, Ye Olde Cashe Cowe has not been touched.
Title: Re: Smedley is the new playerauctions Post by: Sky on April 21, 2005, 01:54:36 PM Tune in next week to As The Mmorpg Turns!
Will SOE prove that EA was correct in aborting two babies? WILL THE BABY LIVE? This message brought to you buy our corporate whorebag sponsors. Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 21, 2005, 01:55:35 PM People get laid-off, fired, demoted, or recieve pay-cuts all the time. Why should a bunch of losers making a living off of video games be so special as to be immune from these things? Yes, they will whine, and probably sue, but they will have no case. Since when does not having a case dictate the outcome of a lawsuit? For each of laid-off, fired, demoted, and cut pay, there is at least one successful lawsuit that has occurred that most people thought was frivolous. I'll turn your question around: Why should a bunch of losers making a living off of video games be so special as to be immune from successful, frivolous lawsuits? Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 21, 2005, 02:42:10 PM Here is the scenario that killed the idea for my incubator team, more than anything else: People get laid-off, fired, demoted, or recieve pay-cuts all the time. Why should a bunch of losers making a living off of video games be so special as to be immune from these things? Yes, they will whine, and probably sue, but they will have no case. There are specific laws on the books that define "right to work" or "right to fire" scenarios for employment termination. There is no legislated or case law for what happens when someone makes a decision outside of your control that destroys net virtual value. And there ARE hundreds, if not thousands of class action law suits brought against publically owned companies all the time by their stockholders for executives that make decisions that cause loss of net worth for the stockholders. Frivolous? maybe. Costly? Absolutely. Title: Re: Smedley is the new playerauctions Post by: schild on April 22, 2005, 10:16:07 PM Mythic Rips SOE a new one (http://games.slashdot.org/article.pl?sid=05/04/23/0422231&tid=187&tid=10) (from Slashdot)
So, Marc Jacobs decided to talk smack about SOE starting an auction site. I'm going to refrain from discussing my frightfully clear view of their new game and instead say: "Heh." Title: Re: Smedley is the new playerauctions Post by: Trippy on April 22, 2005, 10:18:19 PM Dangit, schild beat me to the post. It's mostly just a rehash of what has already been discussed here though his point about IGE being able to do transactions more efficiently using SOE's system is interesting.
Title: Re: Smedley is the new playerauctions Post by: Strazos on April 22, 2005, 10:39:31 PM I love how Smedley goes on about how they are "assisting the honest players"...
Last I checked, the honest players didn't cop out and buy gear. I hope their servers spontaneously combust. Title: Re: Smedley is the new playerauctions Post by: schild on April 22, 2005, 10:41:34 PM Dangit, schild beat me to the post. It's mostly just a rehash of what has already been discussed here though his point about IGE being able to do transactions more efficiently using SOE's system is interesting. Grats on post 666. :-D Title: Re: Smedley is the new playerauctions Post by: Trippy on April 23, 2005, 12:05:51 AM Dangit, schild beat me to the post. It's mostly just a rehash of what has already been discussed here though his point about IGE being able to do transactions more efficiently using SOE's system is interesting. Grats on post 666. :-DTitle: Re: Smedley is the new playerauctions Post by: Strazos on April 23, 2005, 12:29:49 AM This thread is now properly infused with POWER OF EVILE!!
Title: Re: Smedley is the new playerauctions Post by: eldaec on April 23, 2005, 01:06:36 AM Mythic Rips SOE a new one (http://games.slashdot.org/article.pl?sid=05/04/23/0422231&tid=187&tid=10) (from Slashdot) So, Marc Jacobs decided to talk smack about SOE starting an auction site. I'm going to refrain from discussing my frightfully clear view of their new game and instead say: "Heh." Given Mythic already facilitate character sales, which are arguably the most dramatic thing SOE are including in their package (http://support.darkageofcamelot.com/kb/article.php?id=752); and that they see no issue with buff bots, which damage the game much more than item/character sales; I have strangely hard time taking anything Mythic have to say on the subject seriously. The only difference between what SOE offer and what Mythic already do is that if you sell a character in DAoC you are slightly more likely to get ripped off, and each time someone does it they have to start paying an extra sub fee. Oh, the other cool thing about the DAoC setup is that in order to avoid admitting that their system supports character trading, they give an even more evil reason for why you might want to use the service... Quote The character transfer procedure is designed for those individuals who share an account with multiple characters on them and wish to play together at the same time. With the character transfer ability, one will be able to transfer their character(s) from their existing account to a brand new account on the same server without losing any of their character(s) data and progress. At this point both users will be able to play Dark Age of Camelot at the same time using separate accounts. ie. it's offcially for retiring clerics who want to give a friend a buffbot. Title: Re: Smedley is the new playerauctions Post by: eldaec on April 23, 2005, 01:34:13 AM One more point to add on the silliness of Mark Jacob's article...
Quote from: Mark Jacobs I think that not only supporting the sale of in-game characters, items and currency, but also taking a 'cut' of those sales, is not only a mistake but one of the worst decisions in the history of the MMORPG industry Quote from: DAoC character sale faq Will there be a service fee charge if I wish to transfer a character to a new account? Yes, the credit card that is on file from your source account will be charged a $40.00 transfer fee. Once you have verified the appropriate information with a support representative, your credit card will be billed and the transfer will be queued for processing. Title: Re: Smedley is the new playerauctions Post by: Murgos on April 23, 2005, 06:34:02 AM You're 18 and just out of high-school, no real skills or talents but you do have an EQ X account. Sure, before you might of stuck some of your loot, that just would have gotten sold to vendors anyway, up for auction to net you a few extra bucks for the weekend, enough for a pizza maybe, but now your parents want you to get your own place and move out and they are harping on you to 'get a job'.
Well looking for a job when you have no skills and probably no car sucks, getting turned down for the decent $9 and hour and up retail positions has got to hurt so you spend more and more time catassing away the pain. You start putting everything up for auction and eyeing the dollar per hour value of farming certain areas, sure other areas may net you a big sale but the odds are against you and you will need help for those encounters, depressingly the areas you can solo efficiently probably only offer up 3 or 4 bucks an hour but hell, after a few days/week of that you got a hundred bucks! Woot, now you can go see a movie with your friends again. Now the serious farming begins. 15, 16 or even more hours a day of whacking the same mob that consistantly drops a piece of auctionable loot, day in and day out, 'punching the clock' you joke to the friends in your guild (some of whom are doing the same thing) when you log in. You tell yourself you have to go on the raids with your guild, you gotta earn those attendance points and a chance at uber loot even though you are losing income during that period, the shot at one decent item a month would almost double your income or at the very least if nodrop will make your farming more efficient, besides, thats your 'free' time. Time you can relax and don't gotta stick so close to your spawn schedule. Sure, some of the guildies grumble about how you just put everything you get up for auction and don't use it to 'help the guild' but mostly they understand that you need the cash. You probably haven't seen a real girl in a while but "Lady Che'male" chats you up often and maybe some day you two will meet. Life sucks but it's tolerable, hell all you are doing is playing a game, am i rite? Time passes and here you are a year later, you haven't hardly been out of your room in months but your paying your parents rent and helping with the bills, sure your lucky to make $600 a month even putting in 95 or a 100 hours a week, but it's easy money right? You still have no marketable skills and the time that you could have spent learning the retail ropes at minimum wage so you could look for a job with a big chain with benifits and a small chance at maybe even being assistant manager someday has been flushed into EQ hell. Crap job, no life, no prospects, no incentive to change. ---- How much you want to bet the scenario above plays out with rather disturbing frequency once this goes live? I'm sure it's happened a few times already but if the stigma of buying and selling your 'phat lewts' goes away I am positive that this sort of thing will become all too common. Title: Re: Smedley is the new playerauctions Post by: Krakrok on April 23, 2005, 11:25:32 AM Crap job, no life, no prospects, no incentive to change. How exactly is "assistant manager of a retail store" a better alternative? At some point in the future the only export the US is going to have is intellectual "property" which "virtual items" are slowly starting to become. Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 23, 2005, 11:37:46 AM One more point to add on the silliness of Mark Jacob's article... Quote from: Mark Jacobs I think that not only supporting the sale of in-game characters, items and currency, but also taking a 'cut' of those sales, is not only a mistake but one of the worst decisions in the history of the MMORPG industry Quote from: DAoC character sale faq Will there be a service fee charge if I wish to transfer a character to a new account? Yes, the credit card that is on file from your source account will be charged a $40.00 transfer fee. Once you have verified the appropriate information with a support representative, your credit card will be billed and the transfer will be queued for processing. Wow, good job on completely missing the point. The difference between what Mythic and SOE are doing is intent. SOE is intending to facilitate sale of in-game items for cash, something that Mark Jacobs is justifiably on about. Mythic provided the character transfer system to enable characters on the same account to play together ... you know, what they said their intent was. The fact that you can use Mythic's system to do what SOE's system can do is a tangent, and is stretching the facts to fit your viewpoint. Do you honestly think Mythic's system allows the easy transfer of items between characters in the same manner as SOE's, which is as simple as eBay? The fact that you have to transfer an entire character doesn't seem to be a factor? That you have to have a paid account with no characters on it to receive the transfer? That with SOE you get a web interface (which is thus scriptable), yet with Mythic you have to do the transfer in-game? You can already sell in-game items in any MMO that allows two characters to trade, which last I checked, both DAoC and EQ allow you to do. In one case, that's now being officially sanctioned. In another case, it isn't. Two completely different things. Look, you're obviously of the opinion that selling in-game items for real-world cash won't affect you. Great, that's a valid opinion. But it's silly to construct specious arguments to say that a character transfer system is the same as brokering item deals. Title: Re: Smedley is the new playerauctions Post by: Merusk on April 23, 2005, 11:44:36 AM For those who said, "It's only EQ2, what's the BFD"
They're already thinking of the other games in their catalog. (http://forums.station.sony.com/swg/board?board.id=exchange) Whee! Title: Re: Smedley is the new playerauctions Post by: Strazos on April 23, 2005, 12:36:41 PM But no one cares about Galaxies anyway. This fact was already found in the other SWg thread.
Title: Re: Smedley is the new playerauctions Post by: Murgos on April 23, 2005, 08:47:05 PM Crap job, no life, no prospects, no incentive to change. How exactly is "assistant manager of a retail store" a better alternative? Than what I described? Yeah, I think assistant manager would be about an order of magnitude better. YMMV. Title: Re: Smedley is the new playerauctions Post by: Tale on April 24, 2005, 06:04:16 AM But no one cares about Galaxies anyway. This fact was already found in the other SWg thread. You should care about Galaxies. Because on May 5, that game as you know it will end. The guts of the game is being replaced with a level-based forced-grouping traditional MMOG model. Soon after that it will be rebranded and relaunched as a "new" game: Episode III Rage of the Wookiees, to co-incide with the Star Wars Episode III movie. If that works, it could bring in a helluva lot of players and therefore potential Station Exchange users.Title: Re: Smedley is the new playerauctions Post by: Der Helm on April 24, 2005, 10:12:35 AM The guts of the game is being replaced with a level-based forced-grouping traditional MMOG model. About time. Edit: /sarcasm Title: Re: Smedley is the new playerauctions Post by: Soln on April 24, 2005, 05:39:22 PM But no one cares about Galaxies anyway. This fact was already found in the other SWg thread. You should care about Galaxies. Because on May 5, that game as you know it will end. The guts of the game is being replaced with a level-based forced-grouping traditional MMOG model. Soon after that it will be rebranded and relaunched as a "new" game: Episode III Rage of the Wookiees, to co-incide with the Star Wars Episode III movie. If that works, it could bring in a helluva lot of players and therefore potential Station Exchange users.it is off topic, but SWG right now is pretty much like watching a car wreck in slow motion, except of course when you're simultaneously inside it as well Title: Re: Smedley is the new playerauctions Post by: HaemishM on April 26, 2005, 08:58:54 AM I love Smed's response to Jacobs.
Quote Unsanctioned virtual property auctions are now rampant, and will continue to grow whether or not publishers implement their own auction sites. Every MMO company has to assess the needs of its own player base. It is clear to us that we have many loyal and honest players who simply don't have the time to take multiple characters through the game's higher levels of play and want a sanctioned, secure means to broaden their play experience. Increasingly, our customer service department has had to bear the brunt of futily attempting to assist these players when they are cheated by unsecure transactions. Station Exchange will enable these honest players to use an auction service without concern that they will be scammed. Let me translate: Quote Instead of actually, you know, altering the game so that it doesn't take goboodles of useless hours grinding and camping in order to get anywhere, and thus helping all the casual players, including the ones who don't want to spend cash on virtual nothings, we'd rather keep the game as lazy and lackluster as it is now. Only, we'll make MORE money because you retards will continue to play boring, grinding ass gameplay to get the sword of whoopty, AND you'll pay us transaction fees to BUY the sword of whoopty from some other useless catass. WE R TEH WIN! MY C0rVeTt3 needs new wheels, little man! Fucker. You admit to a flaw in your game play, but instead of making a better game, you make a better cash register. I still am in favor of doing this, because it means companies can make more money at the games they create, as well as shortcut the little cocksuckers like IGE who want to leech off of others work. Title: Re: Smedley is the new playerauctions Post by: tazelbain on April 26, 2005, 01:51:46 PM I still am in favor of doing this, because it means companies can make more money at the games they create, as well as shortcut the little cocksuckers like IGE who want to leech off of others work. Maybe this could advance to the point where the game is FREE (not like Project Pyramid Scheme, real free) and the company makes money on transfer fees. Maybe in 5 years when MMOGs pricing starts getting cutthroat. I have been playing a bit on Puzzle Pirate's Doubloon server. I am beginning to see the merits alternative payment schemes. If I am paying a monthly fee, I don't want people to be able to grease the wheels with cash. I also don't want to deal with people who are operating under a profit motive. It just drags the game down. But if I am not paying a monthly fee, I am open to other possibilities. I need to stop using the word "I" so much. Edit: grammar Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 26, 2005, 02:42:04 PM I am beginning to see the merits alternative payment schemes. If I am paying a monthly fee, I don't want people to be able to grease the wheels with cash. I also don't want to deal with people who are operating under a profit motive. It just drags the game down. But if I am not paying a monthly fee, I am open to other possibilities. You hit the nail on the head, phrasing my own objection much better than I did. Title: Re: Smedley is the new playerauctions Post by: HaemishM on April 27, 2005, 08:46:28 AM I still am in favor of doing this, because it means companies can make more money at the games they create, as well as shortcut the little cocksuckers like IGE who want to leech off of others work. Maybe this could advance to the point where the game is FREE (not like Project Pyramid Scheme, real free) and the company makes money on transfer fees. Maybe in 5 years when MMOGs pricing starts getting cutthroat. It's going to take less time than that. Should Guild Wars be successful, all hell will break loose on pricing schemes. We're already starting to see some of it, with AO's free for a year thing. The generation of cash cow recurring revenue is a finite market, and eventually, some one will actually return with a "per-use" pricing scheme, as well as others like "time-limited" pricing. Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 27, 2005, 08:51:10 AM I still am in favor of doing this, because it means companies can make more money at the games they create, as well as shortcut the little cocksuckers like IGE who want to leech off of others work. Maybe this could advance to the point where the game is FREE (not like Project Pyramid Scheme, real free) and the company makes money on transfer fees. Maybe in 5 years when MMOGs pricing starts getting cutthroat. It's going to take less time than that. Should Guild Wars be successful, all hell will break loose on pricing schemes. We're already starting to see some of it, with AO's free for a year thing. The generation of cash cow recurring revenue is a finite market, and eventually, some one will actually return with a "per-use" pricing scheme, as well as others like "time-limited" pricing. What's interesting (and I do believe you, don't get me wrong), is that the subscription fee is actually one of the "best" pricing models for the consumer around. Think about it: 1 year at 15 a month is $174. Add in the base price of the game, say $50, and you're under $225 for an entire year of being able to play whenever you want, for as long as you want. Now, take a look at how many single player games with < 1 day's worth of "content" that people buy over the course of a year...that's a huge chunk of change for many people. Obviously there are other factors, but it still is a very nice consumer model for pricing, assuming you enjoy the game itself. Title: Re: Smedley is the new playerauctions Post by: AOFanboi on April 27, 2005, 09:02:41 AM Maybe this could advance to the point where the game is FREE (not like Project Pyramid Scheme, real free) and the company makes money on transfer fees. Maybe in 5 years when MMOGs pricing starts getting cutthroat. So, is "increase revenue" then "adjust droprates on items based on market prices"? Should rare/expensive items drop more often for players who sell a lot?The problem with that model is that no longer is every player equal (with their monthly fee), they are "employees" of the game company, contributing to its bottom line actively not passively. Title: Re: Smedley is the new playerauctions Post by: Yegolev on April 27, 2005, 09:11:17 AM Obviously there are other factors, but it still is a very nice consumer model for pricing, assuming you enjoy the game itself. The main other factor is how much time I have to put into it. If I cannot get a complete gaming experience out of, let's say, the 40 hours I might get from a single-player within one month, which is ~$65, it costs me more when compared to $50 on something like HL2. If you get my math, that is. You have to assume that the player is going to dedicate a larger-than-normal amount of time to this game, which of course is pretty likely. I'm not arguing with you, but it's somewhat more than just enjoying the game, IMO. Title: Re: Smedley is the new playerauctions Post by: HaemishM on April 27, 2005, 09:41:26 AM The subscription model is not the most consumer-friendly, IMO. First, most consumers are completely resistant to that pricing scheme. The reason for that is the second thing, subscriptions force players to play the game. If you are paying a monthly fee to be able to play the game, you are going to feel an obligation to "get your money's worth," and as such, you'll tend to play it with more fervor than you would a one-shot game. This leads to catassing, quick burnout, and playing not to have fun, but because you feel you have to. Thirdly, it gives the consumer a feeling of entitlement (I can play as long as I want, I can do whatever I want) about their playtime. Add on that hardcore users are much less profitable on a per account basis than casual users, and you have a mixed-up paradoxical business scheme. You have to keep people playing for long periods of time, but the longer they are on, the more they cost you in bandwidth.
Throw on top of the sub fee that it's not nearly high enough to adequately service an MMOG, which is also not consumer-friendly, and the subscription model is a REALLY BAD ONE. However, the market is used to it by now, and tends to not know what's best for itself. It needs a killer app with a reasonable pricing scheme (or different pricing scenarios) to shock it out of its complacence. If you could pay one of 3 tiered prices for WoW based purely on your weekly play time, would you? Say for the first 20 hours, you paid only $6.95, up to 40 hours a week, you paid $10.95 and then if you played over 40 hours, you'd pay the full $14.95; you'd also have the option of paying the full price all the time, no matter how much time you averaged that month. Would you bite on that one, knowing that if you got an extra day off and played that extra hour or two, you'd have to pay more (but not more than you currently are)? Title: Re: Smedley is the new playerauctions Post by: Yegolev on April 27, 2005, 11:51:08 AM If you could pay one of 3 tiered prices for WoW based purely on your weekly play time, would you? Say for the first 20 hours, you paid only $6.95, up to 40 hours a week, you paid $10.95 and then if you played over 40 hours, you'd pay the full $14.95; you'd also have the option of paying the full price all the time, no matter how much time you averaged that month. Would you bite on that one, knowing that if you got an extra day off and played that extra hour or two, you'd have to pay more (but not more than you currently are)? Considering that I can count on one hand the number of times I have run out of rest bonus in WOW since release, yes. I'd be all over a pay-per-play sort of scheme, even one like what you describe. What would work best for me would be a per-minute scheme like a long-distance phone call. I can see being in a dungeon when someone says "Dude, I gotta log or else I'm paying another four dollars". Or just logs out, you know how these MMORPG fuckers are. If it was per-hour or per-minute you won't see dickwads dodging the breakpoints and sending me to a graveyard. For catass motherfuckers, the per-month is great. The big mystery to me is exactly why MMORPG suits desire to pad their ranks with botting catasses in the first place. Seems like the thing to do is collect your sub and somehow keep your players from logging in. Either you create a steady flow of broken patches or you design your game to attract the casual player. Really, if I can figure this shit out, why can't greedy turds like the Smed understand this? Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 27, 2005, 12:20:54 PM Haemish--not going to argue one the points you made, except for one:
Your "prices per hour" are amazingly wrong. Someone else mentioned "HL2" for 40-ish hours total, that's a dollar an hour let's say? But you want to offer 20 hours of gameplay per week (80 hours a month) for $6.95? Not gonna happen--especially since as you've already said, $15 a month doesn't do shit for paying for infrastructure + Customer Support in any case. And compared to how games (and some still do) get billed in the past, $15 a month beats the hell out of $3 an hour. Turn it back around again: At $15 a month, you are basically only able to buy 1 game a quarter, or 4 in an entire year. Title: Re: Smedley is the new playerauctions Post by: HaemishM on April 27, 2005, 12:36:38 PM I was working off the thinking that you can't increase the maximum sub price beyond what is already being paid. Thus, the highest you'd have to pay would be $14.95 a month, no more than you already do. It would be offered as an incentive to draw in more customers who wouldn't fit in the unprofitable catass realm. It was also a set of numbers pulled completely out of my ass.
I think we're more likely to see more offerings like SOE's Station Pass than we are offerings that cost less based on time-spent. Also, $3 an hour is no longer being used in things like MMOG's because it's insane. It was then, it's just there wasn't anything else like it. If you are going to move towards a per-time based scheme, you have to think micro-amounts per hour, i.e. 18 cents an hour or something. I get that from thinking the "average player" plays 20 hours a week, and you want a 4-week period to total up to the same price as a regular subscription, so $14.95/80 hours a month = around 18 cents. It could be a billing nightmare. But once that type of billing is in place, the type of per-item transaction fees we're talking about could be added in easily enough. Title: Re: Smedley is the new playerauctions Post by: El Gallo on April 27, 2005, 12:43:40 PM If you could pay one of 3 tiered prices for WoW based purely on your weekly play time, would you? Say for the first 20 hours, you paid only $6.95, up to 40 hours a week, you paid $10.95 and then if you played over 40 hours, you'd pay the full $14.95; you'd also have the option of paying the full price all the time, no matter how much time you averaged that month. Would you bite on that one, knowing that if you got an extra day off and played that extra hour or two, you'd have to pay more (but not more than you currently are)? Isn't 20 hours per week the median playtime from EQ? Something tells me I read that somewhere before. Tiered pricing would be more like: 6.95 for 0-5 hours per week; 10.95 for 5-15 hpw; 15.95 for 15-25 hpw; 20.95 for 25-35 hpw and 25.95 for 25+ hpw. Really, someone needs to make a game that is good enough that they can charge whatever it takes to get enough content out there to make me happy. I am sick of paying 15.95 to not have enough to do. I'd spend 100 a month if they actually had high quality new content every week so I wouldn't have to recycle shit. It would also keep (some of) the 13 year olds away. Then again, content creation should be based on the company's overall income from the game, not the per user income, so Blizzard should be giving me something close to that already. Title: Re: Smedley is the new playerauctions Post by: tazelbain on April 27, 2005, 12:50:29 PM I think the big flaw with the subscription model is it forces all, but the most hardcore, to choose one game or another.
A good pricing scheme would not punish people for being inactive. I am probably going to cancel my COH account, because for time being my interest has waned. I would like to play the game again in the future, but I can't see myself paying 15 bucks a months to hold my characters so I can play again in 8 months. Nor do I see myself re-penning my account, if I have to re-do all my Heroes. My solution is to charge a monthly "keep the lights on fee" + an hourly charge that's capped. So you are being charged 2 to 20 depending depending your usage. What I like about the Doubloon server is the game is playable without spending money, but there are plenty of reasons to spend money and I can take a break from it for a while I am not spending any money. But who knows if its profitable. Kudos to Three Rings for trying something new without betraying the spirit of game. Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 27, 2005, 12:59:16 PM I was working off the thinking that you can't increase the maximum sub price beyond what is already being paid. Thus, the highest you'd have to pay would be $14.95 a month, no more than you already do. It would be offered as an incentive to draw in more customers who wouldn't fit in the unprofitable catass realm. It was also a set of numbers pulled completely out of my ass. I think we're more likely to see more offerings like SOE's Station Pass than we are offerings that cost less based on time-spent. Also, $3 an hour is no longer being used in things like MMOG's because it's insane. It was then, it's just there wasn't anything else like it. If you are going to move towards a per-time based scheme, you have to think micro-amounts per hour, i.e. 18 cents an hour or something. I get that from thinking the "average player" plays 20 hours a week, and you want a 4-week period to total up to the same price as a regular subscription, so $14.95/80 hours a month = around 18 cents. It could be a billing nightmare. But once that type of billing is in place, the type of per-item transaction fees we're talking about could be added in easily enough. Making some "straight out of my ass" guestimates: --approx 50% of the players play less than 20 hours a week. --roughly 20% of the players are "catasses" that would return the same amount of revenue as the current model --you have 10,000 current subscribers That gives you $150,000 a month revenue (NOT profit) with the fixed subscription fee, and $98,000 a month with a tiered structure (and only $70,000 a month guaranteed revenue if all players play the minimum amount that month). That's a loss of $52,000 a month simply to move to this new revenue model, assuming that the numbers above are close approximations. For every additional customer, you'll be only adding $9.80 additional revenue average, round that off to $10. You'd need to add another 5,200 customers (or more than half of your current subscriber base) just to break even. Personally, I don't think a new subscriber model is going to increase your subscriber share by 52%. NOTE: My numbers may be wrong, it's been easily 20 years since I've done a problem like this! Complicated math here (for me anyway!), but I think that implies that you'd have to increase your subscription numbers by what, 500% to break even? Note: it took me forever to run the numbers, and Haemish posted some possible better numbers afterwards--those might work a bit better! Title: Re: Smedley is the new playerauctions Post by: HaemishM on April 27, 2005, 01:02:45 PM You couldn't be charged less than the base ($6.95), even if you play 0 hours, because it's still a subscription service.
Probably the best way to implement this thing to an existing MMOG is by bundling it with a price increase. Since the price would be going up anyway, keep the lowest tier at only a few dollars off of the old price, make the median price what is was before, and make the catasses pay more. But, of course, this type of pricing scheme would really need to be built into the plan from the ground up, like PVP, in order to get accurate numbers for what you need to be profitable. Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 27, 2005, 01:06:19 PM You couldn't be charged less than the base ($6.95), even if you play 0 hours, because it's still a subscription service. Probably the best way to implement this thing to an existing MMOG is by bundling it with a price increase. Since the price would be going up anyway, keep the lowest tier at only a few dollars off of the old price, make the median price what is was before, and make the catasses pay more. But, of course, this type of pricing scheme would really need to be built into the plan from the ground up, like PVP, in order to get accurate numbers for what you need to be profitable. Given taz's concept of a "keep me alive" fee, and/or your min subscriber fee for zero hours per month, I could actually see this working, given the proper pricing structure. At a minimum you'd have those folks that never play at all but keep their accounts alive because "maybe I will later", which is a nice cost-less revenue stream to be sure. Title: Re: Smedley is the new playerauctions Post by: schmoo on April 27, 2005, 01:26:45 PM I think the big flaw with the subscription model is it forces all, but the most hardcore, to choose one game or another. A good pricing scheme would not punish people for being inactive. I am probably going to cancel my COH account, because for time being my interest has waned. I would like to play the game again in the future, but I can't see myself paying 15 bucks a months to hold my characters so I can play again in 8 months. Nor do I see myself re-penning my account, if I have to re-do all my Heroes. You don't need to be subscribed to CoH to retain your characters, they aren't going to delete them. The monthly subscription fee model has a big advantage over other pricing schemes - it's familiar and comfortable. You know exactly how much you will be paying every month. People are inherently conservative in the aggregate; they like comfortable certainty. Which is not to say that alternate price models can't work, just that the monthly fee will always be around. Title: Re: Smedley is the new playerauctions Post by: Yegolev on April 27, 2005, 01:33:45 PM As long as we don't confuse a model that is supposedly good for the game and one that is good for the customer, we can keep this conversation logical. Seems to me that we agree the current monthly fee system generates money hats. This is only good for the [non-catass] customer if the money is put to good use in making the game better.
Pricing? I pay about $68 per month for my DirecTV subscription and I don't even get HBO/Skinemax/Blowtime. My water bill is more than my WoW sub. You don't want to know what my power bill is. I'm completely behind paying $29.95 per month for a PWG if it cuts down on the retards, bugs and lack of content/service. Chicken and egg, though. Title: Re: Smedley is the new playerauctions Post by: Hoax on April 27, 2005, 02:09:00 PM Not to mention cell phones the fucking things cost $40/mo if you dont want a re-re plan. Seriously give me unlimited nights/weekends and 100min anytime and I'll be a-ok. Because I'm not some shit-fuck assclown who has to have the goddamn thing plugged into my ear 24/7 just so I can recap my every waking moment to anyone who will fucking listen.
Considering how few people pay for multiple mmog's as it is, they could get away with $25/mo but think about the BITCHING if anybody encountered a bad bug, or a server crashed or heaven fucking forbid their was a rollback. There's a guarenteed way to make the WoW boards look downright civil/sane. Title: Re: Smedley is the new playerauctions Post by: tazelbain on April 27, 2005, 02:31:45 PM Surely if companies are raking in cash hand over fist, there is no need to change. But that model kinda relies on your game being a hit. Maybe AC2 will stay on life-support forever, but its not making any real money. More and more games are going find themselves in that position and maybe people will begin to look for a revenue model that is more part-time player friendly.
Look at SWG, the game had a ton of subscriptions but the price point was high. It was very easy to hit the cancel button, especially when the new shiny game comes out. They had a massive drop in subscriptions. With a flexible payment system, the cancel button is more difficult hit. Schmoo, still if I wanted to play CoH just one day a month, the monthly sub pretty much forces me to quit because I sure ain't paying 5 dollars an hour to play CoH. About predictability, thats why all of us suggest some sort of cap. Are you really going to be pissed when the bill you are expecting to be 15 dollars is really only 3 because you only in a hand full of hours last month? If you had a flexable payment system, you'd never need to have a win-back program because EVERY patch would be one. No one would ever really need to "quit". Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 27, 2005, 02:50:24 PM If you had a flexable payment system, you'd never need to have a win-back program because EVERY patch would be one. No one would ever really need to "quit". I think the pull for most gamers isn't the subscription plan. It's the social aspect. Players make friends in a game like EQ where you're forced to work together, and they're loathe to give up those friends. That's the driving force in most MMOs, and is the real reason behind such inane mechanics as enforced grouping. Make players a part of a tight-knit community, even if they're bound together by hatred of the game, and they won't leave no matter what your pricing plan is. The games players leave fall into one of two categories: (1) they are so craptastic that a community doesn't get a chance to form (hi there, AO), or (2) the game doesn't force you to group and thus you have no need to form a community (I'm looking at you, CoH). Players will eventually leave, certainly. To quote Fight Club, "On a long enough timeline, the survival rate of everyone drops to zero." But that's a very, very long timeline. Long enough to recoup initial development costs and plunge headlong into the next game that uses addiction mechanics. A pay-per-use only hurts the developers, since players can be relied upon to keep those subscriptions active to log in and chat once a month. That's why you won't see anything but subscription plans for a long time to come. I don't think there's any trend to the contrary. It's just that crappy games are desparate for subscribers at the moment. We're seeing a local minima, if you will. Title: Re: Smedley is the new playerauctions Post by: Stephen Zepp on April 27, 2005, 02:59:50 PM I've said this in other threads, but at least in the business to business sphere, transaction based revenue just wasn't what it was cracked up to be. Some businesses do well at it, but in general it died a quick death.
What's ironic is that somehow this mentality flips substantially in certain situations. I'm an Independent Contractor, but no matter what cost savings I offer for a particular project, most organizations want to pay me hourly instead of a fixed bid for the project. It's not always the case, but for the most part it works that way, even though it winds up costing most organizations a hell of a lot more money in the long run. I personally have not witnessed anyone that did a double take at the subscription model for online games, so I can't really say what the majority opinion really is. 5 years ago sure, it was a huge surprise to people ("you mean I have to keep paying???"), but the market is aware of the concept now, and I think that it will be resistant to other mechanisms for quite a while...but hell, who knows until someone does it and gives us some data to see how it works! Title: Re: Smedley is the new playerauctions Post by: schmoo on April 27, 2005, 03:11:43 PM Schmoo, still if I wanted to play CoH just one day a month, the monthly sub pretty much forces me to quit because I sure ain't paying 5 dollars an hour to play CoH. Sure, but that's not what you said. About predictability, thats why all of us suggest some sort of cap. Are you really going to be pissed when the bill you are expecting to be 15 dollars is really only 3 because you only in a hand full of hours last month? If I've gotten used to paying $5/month and then I suddenly get a $15 (or $25 or whatever) bill because I played a lot more one month, I would tend to be annoyed, yes, even though I have no logical right to be annoyed, and I would likely blame SOE or whoever rather than my own catassery. People do not always behave in logical ways (that's a generic "I" representing the average player, not me personally). Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 27, 2005, 03:22:36 PM Probably the best way to implement this thing to an existing MMOG is by bundling it with a price increase. Since the price would be going up anyway, keep the lowest tier at only a few dollars off of the old price, make the median price what is was before, and make the catasses pay more. That paragraph got me to thinking: What if developers began to charge players based on how much trouble they cause for the game developer(s)? Not that you would say that out loud, just that time-tiered pricing structures are effectively doing that. A catass knows every damn thing about a game, even things the devs don't know (or refuse to believe, but that's another story). So, a catass costs a dev house more because: (1) he exposes what are not exactly bugs, but rather deeper flaws in the game that most players don't find and that the devs are forced to fix because they become common knowledge, (2) he is logged in to the game more hours per month than the average player, that being the definition of a catass, and (3) he is often in the vocal minority on messageboards and the like, giving your game bad press, and (4) he consumes content voraciously, often days or weeks after it's been launched. In contrast, a truly casual gamer (1) doesn't know deeper game flaws, at least not from personal experience, (2) occupies fewer server resources due to less time online, (3) lurks and rarely posts on public messageboards (nevermind guild or personal ones) about game problems, preferring to discuss them IRL, and (4) may not ever experience all the game's content, but continues to play as if he would eventually. The catass is just a more expensive player. So why not use a time-tiered pricing structure to make a catass pay more? It sounds like social engineering, and it probably is. But this might be an alternate pricing structure that game devs would go for, and one that would have most of us pay less. Title: Re: Smedley is the new playerauctions Post by: tazelbain on April 27, 2005, 03:41:52 PM Sure, but that's not what you said. Sure, I just didn't want my general point to be ignored because there was a flaw in my specific example, so I cited another example.If I've gotten used to paying $5/month and then I suddenly get a $15 (or $25 or whatever) bill because I played a lot more one month, I would tend to be annoyed, yes, even though I have no logical right to be annoyed, and I would likely blame SOE or whoever rather than my own catassery. People do not always behave in logical ways (that's a generic "I" representing the average player, not me personally). Welll, shoot. MMOGs wouldn't get any where if completely understood by the playerbase was a requirement. Any plan, discussed in this thread so far, would less complex than the average wireless phone bill.Title: Re: Smedley is the new playerauctions Post by: Zane0 on April 27, 2005, 04:19:28 PM This is a silly distinction I know, since no one really cares about AO, but whatever:
Quote (1) they are so craptastic that a community doesn't get a chance to form (hi there, AO) [/i] Well, although a lot were scared off by AO's terrible bugs in the beginning, the game was kept afloat by the small, 30-40k permanent base of subscribers who stayed because of the community that had formed. It's not exactly true to say that its failure was due to the lack of a community, because a really good one was eventually established; it's a bit more complicated, I guess I'm trying to say.In regards to the payment discussion, I'm very happy with monthly fees. It's constant, cheaper if you buy larger chunks of time, and very unobtrusive once you sign up. It would hurt immersion to know that the time I spent in-game was directly attached to cash out of my wallet. That's just me though. Title: Re: Smedley is the new playerauctions Post by: Viin on April 27, 2005, 04:22:02 PM The tiered by-hour price structure would work just fine as long as the game actually told the user: "Hey, you are approaching the 5 hour mark for this week, please click OK to let us know that you would like to move into the 10-hour-a-week Tier (and it's additional charges) or please log off within the next 30 minutes. Thank you!"
And it would reset every month (with options to have it upgrade you to a specific tier without prompting). At the end of the month it would charge you for whatever tier you were in. That'd be fine with me.. especially since i haven't played WoW very much lately but wouldn't mind paying the lower 5/hr week fee to keep my account alive until I come back. But no, now I have to cancel it to keep from wasting money. Title: Re: Smedley is the new playerauctions Post by: Krakrok on April 27, 2005, 04:38:30 PM I would never pay hourly for an MMO again. Cell phone bills are rapeage. Notice how VoIP is a flat rate subscription? Most broadband bills are flat rate because paying per gigabyte of download is stupid (unless you're in Australia).
I'd prefer something similar to the Netflix pricing system. 1 movie at a time is $11, 3 at a time is $18, 5 at a time is $30, 8 at a time is $50 or whatever. FFXI basically uses that for characters right? Charging catasses more makes sense in my book. On the other hand if a catass has to pay $50 to catass in game A and in game B he only has to pay $14.95 to catass which game is he going to play? Look at movie prices. You pay $8-$10 for two hours and it's over. That's $4-$5 an hour. You don't get to take anything with you. You don't have anything physical to keep after the two hours. From a price standpoint movies are "virtual items". Title: Re: Smedley is the new playerauctions Post by: MaceVanHoffen on April 27, 2005, 05:37:39 PM the game was kept afloat by the small, 30-40k permanent base of subscribers who stayed because of the community that had formed. It's not exactly true to say that its failure was due to the lack of a community, because a really good one was eventually established; it's a bit more complicated, I guess I'm trying to say. You're quite right, I was oversimplifying. And engaging in a little mental masturbation, since I don't really think time-tiered pricing models will work. I loved AO. I played it for close to a year and a half, but eventually couldn't stomach the lag and bugs even though I'd made friends there. It is more complicated: communities did form, but in the majority of cases the social glue that held them together wasn't strong enough to fight the replusive forces of absurd lag and jawdroppingly buggy gameplay. Title: Re: Smedley is the new playerauctions Post by: HaemishM on April 28, 2005, 08:44:04 AM Subscription fees are popular in business because they are a known quantity, a recurring revenue that can be counted on month to month. They are also easily understandable by the lowest common denominator. That doesn't make them the only profitable type of fee structure, and it sure doesn't mean they make sense for one game.
There is still a LOT of resistance among the casual majority of gamers against paying a monthly fee for one game. It's the reason WoW was the first million-sub MMOG in the U.S, not because WoW was better or the others were worse, but because only Blizzard's name recognition could pull in people who might otherwise never pay a subscription fee. What is going to be more palatable to the average consumer is a pay-per-use (with a use being a complete gaming session type of experience, whether persistence of avatar is maintained or not), a time-tiered structure, or something more like a Netflix type of subscription fee, where your fee buys you access to multiple games that may or may not be similar in theme and play. Think SOE's Station Pass. Title: Re: Smedley is the new playerauctions Post by: Yegolev on April 28, 2005, 09:22:36 AM Make players a part of a tight-knit community, even if they're bound together by hatred of the game, and they won't leave no matter what your pricing plan is. If you are talking about a subscription to a message board where haters can bitch, then I agree. Title: Re: Smedley is the new playerauctions Post by: tazelbain on April 28, 2005, 09:28:34 AM I freely admit that I was sugesting what I want, what would convince me to spend more money. I may not be a profitable section of the market. But I don't I think that far out of the mainstream.
I'd probably still be a subscriber to Shadowbane if they had a "let's just be friends" pricing option. Would it work out better financially for them? No one knows, but it may be something to look at as the market tightens. Title: Re: Smedley is the new playerauctions Post by: shiznitz on April 28, 2005, 10:05:20 AM If one wants to implement a tiered pricing plan, then it should be done in a customer friendly way. Let a customer's usage pattern determine what he pays automatically.
Base fee: $19.95/month (we all know it is headed there) If a customer plays less than X hours in the month, he gets a credit of $Y against his next month's bill. One issue with this is that if playtime picks up again, the monthly bill will rise. In both cases, the customer should get email notifications explaining what is happening. Another problem is that the base price that everyone is going to see when they sign up for the game is going to be on the high side to account for the heaviest users. A system like this would really be best if the game is distributed 100% digitally, i.e. no box purchase. Download the game and start playing for $24.95 a month, no free month. The price looks right and given how little developers get per box, one might even come out ahead on a two month comparison. Title: Re: Smedley is the new playerauctions Post by: AlteredOne on April 29, 2005, 06:37:18 AM You may recall that SoE is charging an extra monthly fee to display your stats online. Stuff like "most monsters killed," highest single hit, most items discovered, etc. etc... Now they can add stats for "most items sold for real money" and "most $$$ earned from sales." And perhaps the top sellers could list their stats for free! Way to bring out the achievers! Wouldn't touch EQ2 with Vin Diesel's proboscus, at this point. Title: Re: Smedley is the new playerauctions Post by: Yegolev on April 29, 2005, 12:13:59 PM You may recall that SoE is charging an extra monthly fee to display your stats online. Stuff like "most monsters killed," highest single hit, most items discovered, etc. etc... Now they can add stats for "most items sold for real money" and "most $$$ earned from sales." And perhaps the top sellers could list their stats for free! Way to bring out the achievers! Wouldn't touch EQ2 with Vin Diesel's proboscus, at this point. You might have been joking, but I think the next step along those lines will be in-game advertising. A nominal fee will get you wall-space in a capitol. More cash might get your banner ad on the back of a raid boss. Title: Re: Smedley is the new playerauctions Post by: Bunk on April 29, 2005, 12:46:12 PM You're 18 and just out of high-school, no real skills or talents but you do have an EQ X account. Sure, before you might of stuck some of your loot, that just would have gotten sold to vendors anyway, up for auction to net you a few extra bucks for the weekend, enough for a pizza maybe, but now your parents want you to get your own place and move out and they are harping on you to 'get a job'. (snip) Time passes and here you are a year later, you haven't hardly been out of your room in months but your paying your parents rent and helping with the bills, sure your lucky to make $600 a month even putting in 95 or a 100 hours a week, but it's easy money right? You still have no marketable skills and the time that you could have spent learning the retail ropes at minimum wage so you could look for a job with a big chain with benifits and a small chance at maybe even being assistant manager someday has been flushed into EQ hell. Crap job, no life, no prospects, no incentive to change. ---- How much you want to bet the scenario above plays out with rather disturbing frequency once this goes live? I'm sure it's happened a few times already but if the stigma of buying and selling your 'phat lewts' goes away I am positive that this sort of thing will become all too common. You just described a former roomate of mine. After I moved out, about five years ago, the guy spent at least a year doing nothing for work but farming UO. He of course was also collecting welfare at the same time. Title: Re: Smedley is the new playerauctions Post by: sarius on April 29, 2005, 08:55:32 PM 4) SOE goes after first corrupt GM and tries to have what he does be considered imbezzlement And probably a shitton of other issues I can't even imagine. Now, I'm not saying any or all of even one of those cases is winnable. But that's just a few of the worms in the can o' worms this opens up. There are going to be some hefty retainers paid and some happy lawyers made out of this decision. Dollars to donuts, this decision would NEVER have been made had EQ2 held its own against WoW. SOE doesn't do this kind of expensive proposition unless pushed. EQ2 cannot be doing well if they chose to do it in this game and not EQ1. True and truer. My understanding is that SOE's actions in the operation of this venture are what will primarily be used as the basis from previous case law. Considering that transactions will be based in a large part through California, someone has bigger balls than I ever will. Number 4 will directly place value external to any possible bullshit EULA "contract law dreams" their crack whore lawyers ever want to invent. Title: Re: Smedley is the new playerauctions Post by: Trippy on May 07, 2005, 10:39:52 PM Some more news from GameSpot: Spot On: Virtual economies break out of cyberspace (http://www.gamespot.com/news/2005/05/06/news_6123701.html)
This is the part I find interesting: Quote Critics have charged that Station Exchange lets players buy their way to the top and may open a legal can of worms. Though Kramer admits that the idea behind Station Exchange was controversial, even within SOE, with 20 to 25 percent of players buying and selling, the company says it's just giving players what they want. According to the results of an in-game poll conducted by Sony, players are almost evenly split in their feelings--for, against, or neutral--toward the service. 20% - 25% is a lot more people than I would've guessed. Title: Re: Smedley is the new playerauctions Post by: Surlyboi on May 08, 2005, 12:58:46 AM You may recall that SoE is charging an extra monthly fee to display your stats online. Stuff like "most monsters killed," highest single hit, most items discovered, etc. etc... Now they can add stats for "most items sold for real money" and "most $$$ earned from sales." And perhaps the top sellers could list their stats for free! Way to bring out the achievers! Wouldn't touch EQ2 with Vin Diesel's proboscus, at this point. You might have been joking, but I think the next step along those lines will be in-game advertising. A nominal fee will get you wall-space in a capitol. More cash might get your banner ad on the back of a raid boss. Nah, the real money will be spent getting a dungeon or some high-end phat lewt named after the schmuck with more cash than brains. I can see it now; Tolan's longsword of the Catass, found in the Caverns of Goober. It's a brave new world, boys. Be afraid, be very afraid... Title: Re: Smedley is the new playerauctions Post by: Murgos on May 08, 2005, 05:51:34 AM Put a Diet Coke banner up in Qeynos and then charge for 'ad impressions'. Each time some player runs past it there's 1/2 a penny. It would probably bring in an easy hundred grand a day, there is no way that Smed, as money grubbing as he is, isn't eventually going to try this.
Title: Re: Smedley is the new playerauctions Post by: schmoo on May 08, 2005, 06:30:13 AM Put a Diet Coke banner up in Qeynos and then charge for 'ad impressions'. Each time some player runs past it there's 1/2 a penny. It would probably bring in an easy hundred grand a day, there is no way that Smed, as money grubbing as he is, isn't eventually going to try this. Put up a clickable Diet Coke banner in Qeynos (click this for a chance to win a foozle and watch our cool ad) and charge for clickthroughs. Hell, put up a hundred of them, hide them, and make a game out of finding and clicking on them. If the foozle is good enough, Coke gets lots of clickies, Smed has multiple orgasms, and Joe Catass has 'fun' finding every fucking clickable ad in the game. Title: Re: Smedley is the new playerauctions Post by: schild on May 08, 2005, 07:26:03 AM Ya know what amazes me?
Smed still has a job. Title: Re: Smedley is the new playerauctions Post by: Soln on May 08, 2005, 12:43:04 PM Ya know what amazes me? Smed still has a job. there must be people above him looking at SOE #'s and in the other hand hold the Blizzard estimates or Lineage sub count and wondering "WTF?". Or maybe I'm naive. I work for a very large consumer (non-game) sw company and increasingly I see that "rationality" (read: "make money, retain customers") doesn't seem to hold in US sw companies a lot these days. I expect Smed will be with us for awhile longer... Title: Re: Smedley is the new playerauctions Post by: HaemishM on May 09, 2005, 09:01:05 AM The biggest problem is that SOE started strong as a company (after buying out Verant). They had the biggest game on the block, making beaucoup bucks every month. Then they got the biggest license in the geek world, Star Wars, and all was peachy.
Unfortunately for them, instead of really expanding their share of the market (which used to be most of the market), they've tried to expand their product line and haven't hit a home run or even a triple with any of them. Planetside was to get some FPS market, and they've been so embarrassed by its numbers, they've never released them. Star Wars Galaxies, which many thought would be the first million-sub MMOG, never got above 300,000 by all accounts, which wasn't even 75% of the numbers EQ1 was pulling in. And by what little accurate numbers they've released to date, EQ2 with a higher development budget than SWG, has had trouble even getting as many subs as SWG. In the meantime, they've failed to release Sovereign. And all of this under Smed and partly Flock's rule. Apparently, SOE measures executive job performance on the same scale Bush measures Condi Rice. Title: Re: Smedley is the new playerauctions Post by: sarius on May 09, 2005, 09:08:21 AM Apparently, SOE measures executive job performance on the same scale Bush measures Condi Rice. Hehe, I found it easier to fathom calling SWG the Mary Jo Kopechne of MMORPGs. :) |