Title: We don't know how to classify stuff any more Post by: hal1 on March 16, 2016, 07:46:30 PM Why is the division a pc game and black desert a mmorpg? They are in the wrong categories. The division is a mmorpg and black desert is a pc game with other players but you can't interact with them. How do you see this? What is witch?
Title: Re: We don't know how to classify stuff any more Post by: Evildrider on March 16, 2016, 07:51:56 PM Why is the division a pc game and black desert a mmorpg? They are in the wrong categories. The division is a mmorpg and black desert is a pc game with other players but you can't interact with them. How do you see this? What is witch? I don't consider Division an MMO. Unless you are in a hub or in the pvp area you don't see other players, unless grouped. Title: Re: We don't know how to classify stuff any more Post by: Rendakor on March 16, 2016, 08:12:36 PM Why is the division a pc game and black desert a mmorpg? They are in the wrong categories. The division is a mmorpg and black desert is a pc game with other players but you can't interact with them. How do you see this? What is witch? Witch is something that weighs the same as a duck.Title: Re: We don't know how to classify stuff any more Post by: Kail on March 16, 2016, 08:19:30 PM Why is the division a pc game and black desert a mmorpg? Because the person who made the Division thread put it in PC Gaming and the person who made the Black Desert thread put it in MMOG Talk. There's a lot of bleed between MMOs and other genres as games want to pilfer the features that make MMOs successful without making the next Wildstar. The Division is one of those games that could go either way depending on your definition. You've got to draw the line somewhere. If it were important, maybe we'd need some kind of hard rules about where to put that divide, but as it stands, it doesn't matter, so who cares. black desert is a pc game with other players but you can't interact with them. Can't... you? I haven't played it, but I'm pretty sure you can interact with other players in several ways? Like you can chat and group up and fight the same enemies and stuff? Or am I thinking of a different game? Title: Re: We don't know how to classify stuff any more Post by: Evildrider on March 16, 2016, 08:22:55 PM You've got to draw the line somewhere. If it were important, maybe we'd need some kind of hard rules about where to put that divide, but as it stands, it doesn't matter, so who cares. (https://s-media-cache-ak0.pinimg.com/236x/c1/aa/f2/c1aaf2da334d6b4be167f0119ed85d77.jpg) Title: Re: We don't know how to classify stuff any more Post by: Segoris on March 16, 2016, 08:52:20 PM black desert is a pc game with other players but you can't interact with them. Can't... you? I haven't played it, but I'm pretty sure you can interact with other players in several ways? Like you can chat and group up and fight the same enemies and stuff? Or am I thinking of a different game? You absolutely can. The main restriction is that you can't really trade with other people directly as it's all handled through the marketplace. Besides that, there's really nothing I remember seeing off the top of my head which limits this from being an mmo. Which, excuse me - witch, is why this topic just has a bad example in the op. Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 16, 2016, 08:59:16 PM Ok, Black desert is a mmorpg. I'll grant you that but why is'nt the division? It's clearly a mmorpg granted it's a third party shooter but it's a mmorpg.
Title: Re: We don't know how to classify stuff any more Post by: Trippy on March 16, 2016, 09:58:46 PM How many players fit in a single PvP instance?
Title: Re: We don't know how to classify stuff any more Post by: Gimfain on March 17, 2016, 12:38:05 AM Pretty much everything in the division is instanced, you can't fit that many people in each instance. Its not an MMO.
Title: Re: We don't know how to classify stuff any more Post by: luckton on March 17, 2016, 02:39:47 AM The Division is not an MMO. It has cutting edge multiplayer and instance mechanics, but on the scale of actual MMOs like Everquest or WoW? No.
Division is more in the vein of Borderlands, really. Title: Re: We don't know how to classify stuff any more Post by: Merusk on March 17, 2016, 05:00:55 AM The Division looks like a console shooter in the vein of the Battlefront series. Does it have armor/ gear drops, crafting and an openly explorable world? Those are the three things that still separate MMOs from "Lobby games" or "online-only games with a persistent element" in my mind.
Thinking about it, there needs to be a classification for those O-OPEGs. (PEGs?) They're not MMOs but they're not strictly single player or small party games either, as they still require a team to play and a large-enough online community to be playable and for the company to maintain servers. Title: Re: We don't know how to classify stuff any more Post by: luckton on March 17, 2016, 05:33:55 AM I would argue that armor/gear drops are RPG elements, not necessarily MMO elements. But you're onto something with the other two points.
Title: Re: We don't know how to classify stuff any more Post by: Falconeer on March 17, 2016, 05:49:46 AM The Division ... Does it have armor/ gear drops, crafting and an openly explorable world? Yes, it does. And that's what suggest MMORPG to a lot of people. What it does NOT have is the first "M", as it's all instanced. And there is no economy. No trading between players (although it's announced for the next patch) and no auction house, but yes it does have armor/gear drops, crafting and an openly explorable world. EDIT to clarify: I am not saying The Division is an MMORPG. Just reiterating why the lines are so much blurrier these days. Title: Re: We don't know how to classify stuff any more Post by: Threash on March 17, 2016, 09:57:25 AM Persistent world = MMO, that should be the only rule. Black Desert counts, The Division doesn't.
Title: Re: We don't know how to classify stuff any more Post by: KallDrexx on March 17, 2016, 10:06:09 AM So Guild Wars 1 and 2 isn't an MMO, nor The Secret World?
The determination of what is and isn't an MMO is pretty pointless.... Title: Re: We don't know how to classify stuff any more Post by: Viin on March 17, 2016, 10:14:50 AM It just a marketing term now, depending on what audience you want to pay attention to your game.
Title: Re: We don't know how to classify stuff any more Post by: Threash on March 17, 2016, 10:29:02 AM I don't think we would call guild wars 1 an MMO today, I'm not sure why you put GW2 in there.
Title: Re: We don't know how to classify stuff any more Post by: KallDrexx on March 17, 2016, 10:34:04 AM I don't think we would call guild wars 1 an MMO today, I'm not sure why you put GW2 in there. So we would have before but today we wouldn't? I put GW2 in there because they have population caps on all open world instances, so if the population gets too high it spawns a new instance and new people go in there (which caused hell of a time finding friends when it launched). There's fundamentally nothing different about that then how Destiny and Guild Wars 1 did things except for the numbers before hitting that cap. Title: Re: We don't know how to classify stuff any more Post by: Threash on March 17, 2016, 10:40:33 AM We called it an MMO back then because that is what it claimed to be, but it was no more MMOish than the division is and we agree that one isn't.
Title: Re: We don't know how to classify stuff any more Post by: Merusk on March 17, 2016, 10:46:36 AM I recall there was an argument that GW1 shouldn't have been considered an MMO back then, too. People considered it more of a lobby shooter. I'm sure you can search the archives here and find the threads.
Title: Re: We don't know how to classify stuff any more Post by: Falconeer on March 17, 2016, 10:58:42 AM I recall there was an argument that GW1 shouldn't have been considered an MMO back then, too. People considered it more of a lobby shooter. I'm sure you can search the archives here and find the threads. This. I think GW1 is exactly the one game that started this conversation 11 years ago. Title: Re: We don't know how to classify stuff any more Post by: Setanta on March 17, 2016, 12:37:34 PM I must admit I wondered why we had WoT and WoWs in the MMO section. Neither scream out MMO to me.
Title: Re: We don't know how to classify stuff any more Post by: Trippy on March 17, 2016, 12:39:50 PM They aren't.
Title: Re: We don't know how to classify stuff any more Post by: HaemishM on March 17, 2016, 12:41:35 PM MMO is a fucking dead term. No one ever really took advantage of it as the medium it should have been, the term is goddamn meaningless now considering the game populations of things like MOBA's and at best, it's a term that connotes a particular genre that is in its dying throes due to a complete lack of ability to evolve past its few past successes.
Title: Re: We don't know how to classify stuff any more Post by: Tearofsoul on March 17, 2016, 03:13:19 PM MMO should really be redefines as PWMO (Persistent World Multiplayer Online) nowadays
Title: Re: We don't know how to classify stuff any more Post by: Kail on March 17, 2016, 03:26:53 PM MMO should really be redefines as PWMO (Persistent World Multiplayer Online) nowadays Still a better acronym than MOBA at least Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 17, 2016, 04:30:08 PM Thanks for all the replies. The discussion was the point. I'm not sure there's an answer here but the discussion was fun to read. And we don't know how to classify these games.
Title: Re: We don't know how to classify stuff any more Post by: Evildrider on March 17, 2016, 04:33:00 PM Sure we do.. they are video games. :awesome_for_real:
Title: Re: We don't know how to classify stuff any more Post by: Pendan on March 18, 2016, 10:25:34 AM The one thing that blurs the definition with WoT is in an hour of play you often play with and against hundreds of different players. Something like Helldivers which is in this MMOG section on first page does not even come close.
Title: Re: We don't know how to classify stuff any more Post by: Yegolev on March 18, 2016, 11:36:12 AM What is witch? (https://dl.dropboxusercontent.com/u/85916/thoughtful.gif) Title: Re: We don't know how to classify stuff any more Post by: Chimpy on March 18, 2016, 02:55:57 PM What is witch? Witch is something that weighs the same as a duck.Winnar. Title: Re: We don't know how to classify stuff any more Post by: Sir T on March 19, 2016, 05:04:09 AM Sure we do.. they are video games. :awesome_for_real: I dont see a VCR tape in my computer, do you? Huh? Huh? Title: Re: We don't know how to classify stuff any more Post by: Lucas on March 19, 2016, 08:44:49 AM This thread has potential.
Title: Re: We don't know how to classify stuff any more Post by: Evildrider on March 19, 2016, 10:32:22 AM Sure we do.. they are video games. :awesome_for_real: I dont see a VCR tape in my computer, do you? Huh? Huh? I hid it in your CPU.. bash it open and look! :awesome_for_real: Title: Re: We don't know how to classify stuff any more Post by: Azazel on March 19, 2016, 05:34:25 PM How many players fit in a single PvP instance? I don't know. There's often quite a few, but it's big/open world, so you don't see others constantly. Think running around in the open world in WoW. The Division looks like a console shooter in the vein of the Battlefront series. Does it have armor/ gear drops, crafting and an openly explorable world? Those are the three things that still separate MMOs from "Lobby games" or "online-only games with a persistent element" in my mind. Yes, yes and yes. Title: Re: We don't know how to classify stuff any more Post by: Azazel on March 19, 2016, 05:45:53 PM We called it an MMO back then because that is what it claimed to be, but it was no more MMOish than the division is and we agree that one isn't. Who's this "we", white man? It's more of an MMO than WoT and WoWarships - those are both lobby shooters with persistent upgrades, no more or less MMO than Battlefield 2-4 or all of the more recent CoDs. The Division fits the bill much more due to the other stuff already discussed and the fact that the Dark Zones, despite being instanced per tier - are persistent. As opposed to temporary arenas as in, say Destiny. I dunno. Do you see other people while you're just running around in SW-TOR? Do they have traditional servers? Title: Re: We don't know how to classify stuff any more Post by: ezrast on March 20, 2016, 07:24:58 PM Just for the record, Arenanet has never actually referred to GW1 as an MMO. They even still have their old FAQ about it: http://gw1101.gtm.guildwars.com/products/guildwars/features/default.php
Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 20, 2016, 07:48:09 PM This conversion was the point of the original post. And I thank every one who posted for there thoughts. But I don't see us any closer to saying this game is an able and that game is a cane. All I'm hearing is none of the current games are mmorpg's. So what are they? Is Black Desert a sandbox and the division a third person shooter with persistent qualities? Or how would you categorize them?
Title: Re: We don't know how to classify stuff any more Post by: Azazel on March 20, 2016, 10:39:12 PM May as well throw GTA Online into there as well. It's got a persistent, online world that doubles as a hub for group instances, quests (missions) that give cash, purchasable weapon and clothing upgrades, mounts (purchasable vehicles), player housing, open-world PVP.
Title: Re: We don't know how to classify stuff any more Post by: Malakili on March 21, 2016, 05:20:54 AM In some ways, the Guild Wars model is the one that won out. It turns out that people are, on average, way more interested in the persistence of their character's development than the persistence of the game world. But that's just "RPG elements." Because of the fact that the vast majority of MMO games are RPG games, I think they two terms slowly became pretty associated. So a First Person Shooter than has unlocks has "RPG" elements, I guess, but that does not make it an MMO. Sussing out exactly where MMO starts and everything else ends isn't really all that useful given how much overlap they have on "persistence" fronts.
In some ways, I feel tempted to take a different approach altogether. When I think of the games that I most clearly associate with the "MMO" term, I think of games that share one particular feature - you have to care about what other players are doing. A game that allows me to effectively ignore all other players isn't an MMO the way I like to think of the term. It doesn't mean I have to directly interact, but if what other players are doing out there in the game is of literally no consequence to me, then the fact that we are all running around in the same shared space isn't particularly interesting. This isn't really a binary thing so much as a scale or continuum. Examples of "very-MMO" games based on this model: Planetside 2 EVE Online (even if all I do is run missions, the economy is so important that what other players are doing substantially influences what I am doing). Everquest Examples of middle-ground options: World of Warcraft (2005) leaning towards "very MMO" in many respects, particularly in that the game really assumed you were going to have to group up for end-of-quest-chain quests a lot of the time. Guild Wars 2 Rift and any number of WoW clones. Examples of "not-very MMO games": Neverwinter World of Warcraft (2016) Guild Wars 1 Marvel Heroes Title: Re: We don't know how to classify stuff any more Post by: KallDrexx on March 21, 2016, 03:15:37 PM That's an odd way to define MMOs. By that definition the only reason Everquest is more of an MMO than WoW is because other players can train mobs onto you. I don't really see any other way that other players in the game is any "consequence to you" or affect you in any way.
I also don't understand how you can separate WoW 2016 vs WoW 2005. The only difference I can tell is more instances but you still have a huge persistant world you and other users are running around in. Title: Re: We don't know how to classify stuff any more Post by: Venkman on March 21, 2016, 04:11:57 PM The only true MMO left is Eve in my opinion (that I know about anyway), because it's the only one that is true to the heart of what MMORPGs were when the term was first invented:
"For the most part" is fuzzy of course. Pre-Trammel UO, Eve, pre-JTL SWG, Second Life, ATiTD. "PvP" was just another tool for interacting with players. Of course we know the history since. Players wanted less interaction forced on them, less open world to be confused by, more guided game play they could play co-op and structured arena-style PvP. The "authentic" MMORPG (by my definition, so of course imho) is something that didn't have longevity as a thing. That's ok. Text adventures didn't either. Title: Re: We don't know how to classify stuff any more Post by: Rendakor on March 21, 2016, 04:21:28 PM That's an odd way to define MMOs. By that definition the only reason Everquest is more of an MMO than WoW is because other players can train mobs onto you. I don't really see any other way that other players in the game is any "consequence to you" or affect you in any way. Early WoW had world bosses, world PvP (TM/SS was it, but that's still more than what they have now), Elite quests that required grouping, dungeons that required you to actually talk to people on your server, etc. Now everything is just "press a button, play with randoms" which removes the worldly feeling.I also don't understand how you can separate WoW 2016 vs WoW 2005. The only difference I can tell is more instances but you still have a huge persistant world you and other users are running around in. Title: Re: We don't know how to classify stuff any more Post by: Malakili on March 21, 2016, 05:50:35 PM That's an odd way to define MMOs. By that definition the only reason Everquest is more of an MMO than WoW is because other players can train mobs onto you. I don't really see any other way that other players in the game is any "consequence to you" or affect you in any way. I also don't understand how you can separate WoW 2016 vs WoW 2005. The only difference I can tell is more instances but you still have a huge persistant world you and other users are running around in. In 2005 my basic experience of playing WoW was going out in the world and doing stuff. In 2016 my experience of WoW (actually 2014 was the last time I played) was sitting in a city and queueing for things. Also, they've gone out of their way to make it possible to essentially ignore other players while out in the world. Quest chains almost never end in quests than require a group or have a really tough elite that you can't kill unless you find someone to help. Basically every change WoW has had has made it as easy as possible to never interact with anyone unless you want to. As for EQ, I'm more referring to the fact that the shared world meant that what other players were doing mattered. Basically, lack of much instancing, especially earlier on. I haven't played this game in a LOOONG time and have no idea what it's like now. To phrase it all a different way - I think the interesting thing about the MMO genre is not always being able to do what you want to do at that exact second. Those limitations add something to the genre, rather than subtract it. Using the WoW example again: while it sucked having to wait 2 evenings in a row until I could finish quest chains because I couldn't put together a small group to finish them, the fact that I couldn't just waltz through at my leisure added something to the game. Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 21, 2016, 08:05:11 PM Calling Eve an mmorpg blows my mind. Eve is a space sandbox. But trying to define these games is the point of the original post.
Title: Re: We don't know how to classify stuff any more Post by: Azazel on March 22, 2016, 12:16:49 AM Using the WoW example again: while it sucked having to wait 2 evenings in a row until I could finish quest chains because I couldn't put together a small group to finish them, the fact that I couldn't just waltz through at my leisure added something to the game. We'll have to agree to disagree on that one. Hammernuts isn't a particularly good design philosophy. Your and Darniaq's attempts to codify "What makes an MMO" is interesting as well, though if anything, the caveat should be the "massively" part. Not how much you're forced to interact with them, but how many people are around. Most of these games these days are MORPGs, not MMORPGs. And I'm fine with that. And if anyone wants to nitpick the "roleplaying game" difference between TESO and The Division, I'll counter than approximately NONE computer games ever are true Role-Playing Games because there's no actual role-playing involved, which you'll probably only understand if you've played non-munchkin-style P&P RPGs. Or to put it another way, any game with a communication interface is just as good as an avenue for actual role-playing as any other. Title: Re: We don't know how to classify stuff any more Post by: Malakili on March 22, 2016, 04:08:56 AM We'll have to agree to disagree on that one. Hammernuts isn't a particularly good design philosophy. Your and Darniaq's attempts to codify "What makes an MMO" is interesting as well, though if anything, the caveat should be the "massively" part. Not how much you're forced to interact with them, but how many people are around. When it makes no difference if those players are real humans or NPCs (because I don't actually interact with them), then what's the point? The grouping example is actually probably bad because for some reason people hate having to group. But even more passive versions of having to care what other people are doing is important. It matters in Planetside 2 because what the others players around you are doing influences what you should do. What the other factions are attacking influences where you should go. Even small stuff like that makes a big difference. If I log in and wanted to play medic, but there are 12 other medics in the area, I should switch. If I wanted to play on Amerish, but Indar needs more help, I should travel there to fight. That isn't a bad thing, it makes things more interesting that I ostensibly have to care what decisions other actual humans are making. Quote Most of these games these days are MORPGs, not MMORPGs. And I'm fine with that. And if anyone wants to nitpick the "roleplaying game" difference between TESO and The Division, I'll counter than approximately NONE computer games ever are true Role-Playing Games because there's no actual role-playing involved, which you'll probably only understand if you've played non-munchkin-style P&P RPGs. Or to put it another way, any game with a communication interface is just as good as an avenue for actual role-playing as any other. As someone who plays pencil and paper, I've really come to dislike what "Roleplaying" generally constitutes in CRPGs and MMORPGs. Sitting around in a chat room and talking about things that the game itself can't render/support with mechanics is boring as shit and could be done literally just as well in an IRC channel or sometimes even asynchronously on a forum. At that point what you're doing isn't even part of the game and seems pointless to me. I get that some people like it, but it seems like without the ability to actually have your actions influence the game world in some way, you're not really roleplaying. The absence of a DM to shift the story around your actions makes it essentially impossible to role play. Incidentally, one of the reasons I like the "hammernuts" games is that they tend to have a kind of de facto roleplaying. Let's use an EVE example. I was mining and a pirate came by. He demanded a ransom, we went back and forth, ultimately I stalled long enough to get some allies to warp in from nearby and chase him off. Was that interaction between me and the pirate roleplaying? I realized it actually didn't matter and that's why I liked that game so much. It didn't matter if that guy was into the idea of RPing a pirate or just actually BEING a pirate in the game - there is no distinction really. Compare to WoW where RPing in my experience tended to amount to sitting around the bar in Stormwind talking about character storylines that had no bearing on anything. Title: Re: We don't know how to classify stuff any more Post by: Falconeer on March 22, 2016, 04:45:55 AM Incidentally, one of the reasons I like the "hammernuts" games is that they tend to have a kind of de facto roleplaying. Let's use an EVE example. I was mining and a pirate came by. He demanded a ransom, we went back and forth, ultimately I stalled long enough to get some allies to warp in from nearby and chase him off. Was that interaction between me and the pirate roleplaying? I realized it actually didn't matter and that's why I liked that game so much. It didn't matter if that guy was into the idea of RPing a pirate or just actually BEING a pirate in the game - there is no distinction really. Compare to WoW where RPing in my experience tended to amount to sitting around the bar in Stormwind talking about character storylines that had no bearing on anything. I agree wholeheartedly with this. I wouldn't discount sitting in Stormwind talking about characters backgrounds as shitty or invalid, but I agree that it loses a lot of its charm when it is not supported by how the game forces itself on the players, especially in a multiplayer environment. From an RPG perspective, nothing feels less roleplaying-y to me than a streamlined heroic MMORPG where everything is functional, instantaneous, essential and convenient. Again, not everyone has to feel the same way, but interestingly, even in Pen & Paper roleplaying there are players who just want to cut to the chase and kill monsters and get the loot, and those who genuinely appreciate a long campaign full with complicated interactions with NPCs and some roadblocks that have to be dealt with in ways different than just rolling a die or swingin a sword. Clearly, I belong to the second group, and I've been playing and DM'ing for 30 years, so I like the "hammernutsing" in multiplayer games because of what Malakili said and because to me it adds a weight to the world instead of making it feel like a very artificial movie set where I just walk to shoot a few lines, get paid and sign autographs. The "forced" multiplayer and the shared world to me was the whole point of MMORPGs, it really fit my playstyle and my school of thought when it came to RPGs. And I wouldn't choose an MMORPG to to do roleplaying, but having that as part of my background, I loved that these games -originally- offered a lot in that sense. Now, they just don't. But then again, my favourite P&P RPGs of all time are Call of Cthulhu and Hârnmaster, so there. Title: Re: We don't know how to classify stuff any more Post by: Amarr HM on March 22, 2016, 05:12:51 AM Calling Eve an mmorpg blows my mind. Eve is a space sandbox. But trying to define these games is the point of the original post. Can't it be both? I don't think these terms you mention are mutually exclusive. Title: Re: We don't know how to classify stuff any more Post by: Falconeer on March 22, 2016, 06:16:13 AM hal1 sprung an interesting albeit old conversation, but on this topic he's the one who is utterly confused and close to clueless.
Title: Re: We don't know how to classify stuff any more Post by: Kail on March 22, 2016, 03:47:12 PM I think "MMO" is more an ideal these days than a working definition.
The term MMO was coined when there was a huge difference between MMOs and non-MMOs. You were either UO or Everquest (or similar) with thousands of players sharing a huge world, or you were some other multiplayer game like Starcraft or Street Fighter or Quake where you're looking at usually something between two and fifty people per game. There was not a lot of in-between. Nowadays, though, with even single player experiences being run through an online server, there are a lot of ways for companies to mash two players together that don't fall strictly to one side or the other. Like in Spore, you've got thousands of other players putting out content that you'll be seeing, that you'll be interacting with, but you'll never see another actual player in your game. Or in Dark Souls, where you've got potentially thousands of other players who COULD invade your game at any given moment, but you're not going to see more than a handful at a time. Or in Mechwarrior Online where you're fighting in 12 vs. 12 matches but those matches are all tied in to a galactic map which has potentially thousands of people playing. To me, genres act as more of a central point of comparison than as a border that defines precisely what falls inside and outside this term. Stuff near the middle is clearly an MMO (like WildStar, World of Warcraft, Elder Scrolls Online). But further away, it gets harder to tell, and that matters a lot less. Like, what does it matter if Destiny is technically an MMO or not? It's like arguing if tomatoes are technically a fruit or a vegetable. It doesn't taste any different, it doesn't change how many calories are in it or how many you need to make a pizza, it's just semantics. You could come up with a definition that includes The Division as an MMO and you could also come up with a definition that excludes The Division as an MMO. Which one would be the "real" definition? Neither, really, we aren't the word police, we can't claim that we have the REAL definition here. Language is consensual, and if there is no clear consensus then it's both really difficult and fairly useless to argue about what the "correct" meaning of a term is. Title: Re: We don't know how to classify stuff any more Post by: Amarr HM on March 22, 2016, 06:03:27 PM Well the bone of contention comes from games marketing themselves as an MMO when they clearly aren't. World of tanks stands to mind, never sat well with me the MMO tag for that one. No persistent world, no virtual market, if thats an Mmo then Battlefield and Cod are too.
The term MMO is ambiguous and therein lies the problem. But deeply interactive persistent multiplayer worlds doesnt quite roll off the tongue, so I guess we're stuck with MMO to describe the games that are more deserving of the classification and the ones that aren't. Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 22, 2016, 06:47:49 PM Again this is the point of the op. I was shocked at some of the opinions voiced on some of these games. As far as I judge if other players are around and their a class that has ability's it's a mmorpg. That is all I require. But hearing your thoughts is another way to think about it. I am not hearing this game is this and that game is that. I am just hearing that they ane not mmorpg"s. I think they are. I think the above definition works. But please continue to discuss if you think otherwise.
Title: Re: We don't know how to classify stuff any more Post by: Malakili on March 22, 2016, 06:57:49 PM As far as I judge if other players are around and their a class that has ability's it's a mmorpg. Team Fortress 2 is an MMORPG by this definition. League of Legends is an MMORPG by this definition. In fact, almost every multiplayer game in this day and age where "RPG elements" have seeped into pretty much every genre is an MMORPG by this definition. Also, "MMO" is not equivalent to "MMORPG." Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 22, 2016, 09:17:06 PM I think we know what a lobby game is (dialbo). If it isn'ta lobby game it's an mmorpg. Now I don"t present this as fact. But its how I view these games and hearing your thoughts are of value.
Title: Re: We don't know how to classify stuff any more Post by: Kail on March 22, 2016, 10:17:27 PM I think we know what a lobby game is (dialbo). If it isn'ta lobby game it's an mmorpg. Now I don"t present this as fact. But its how I view these games and hearing your thoughts are of value. Assuming that by "lobby game" you mean "a game with a lobby of some kind" then that still leaves a lot of room for debate. Mario Kart and Street Fighter have different classes with different abilities and don't have a lobby. If you mean ONLINE games without a lobby then there are still a bunch of matchmade games these days which don't have lobbies. edit: honestly, this feels kind of like grasping at straws. I wouldn't agree that lobbies are related in any way to MMOs (I don't see how a server browser in TF2 is functionally any different from the server browser that loads whenever you start World of Warcraft) and stuff like classes and abilities are mechanics that aren't related at all to multiplayer. It's like trying to define cola by what type of bottle it comes in. Title: Re: We don't know how to classify stuff any more Post by: Count Nerfedalot on March 23, 2016, 11:19:46 AM First off, if You are going to try to define terminology, be specific.
MMO != RPG RPG != RP MMO != MMORPG CRPG != PnP-style RPG Each of those acronyms was made from real words with specific (ish) meanings which at least originally were important to the meaning of the acronym, and particularly to the difference in meanings between similar acronyms. Pretty much all of the arguments about these terms come from one or both sides eIther: Ignoring one or more of the words, Disagreeing on the definition of one or more of the words, Differing in assumptions about what other words "belong" in the term, or just flat-out using the wrong term for what they are trying to describe For example, most debates about the term MMO stem from ignoring, misusing, or disagreeing on the definition of the first M which is Massively. And the arguments about that pirate Guild Wars by a good deal, back to whoever first added instancing, was it COH? But yeah, all the terms have been appropriated and misused to mean whatever the hell each user wants them to mean at that moment with no regard or consensus on what the words behind them mean or even on the (varied) historical meaning they had. So unless you enjoy debating semantics and taxonomy it's probably wisest to not use them at all, and assume that you probably don't understand someone else to mean the same thing when they use them as you would if you did, even when they say exactly what you would have said! Title: Re: We don't know how to classify stuff any more Post by: Venkman on March 24, 2016, 04:48:22 PM back to whoever first added instancing, was it COH? I think it was AO. But CoH was the first one I thought did it well. I also remember some gnashing of teeth about how "dangerous" comparmentalizing players was going to be to the "genre" :awesome_for_real: Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 24, 2016, 07:08:04 PM OK , I'm gonna chime in. And I know theirs disagreement here. Some think that RPG means saying forsooth and stuff. I do not, I think rpg means speaking about what my level and my class is finding challenging. If any one runs past me, or is in sight of me and is not in my group then is is an mmo. Oh it is not an mmo because there are channels. Well ya but there are concurrent servers as well. Again your thoughts are worth thinking about and are welcome. But I am cumming to the conclusion that I can not describe a game to another. The labels just don't make sense.
Title: Re: We don't know how to classify stuff any more Post by: rattran on March 25, 2016, 08:38:57 AM Fuck, I can't tell if your constant use of the wrong word/spelling is due to head trauma, meds, stupidity, or an elaborate troll. It's making me stabby.
Title: Re: We don't know how to classify stuff any more Post by: Lucas on March 25, 2016, 09:14:25 AM Title: Re: We don't know how to classify stuff any more Post by: Hutch on March 25, 2016, 09:22:02 AM Fuck, I can't tell if your constant use of the wrong word/spelling is due to head trauma, meds, stupidity, or an elaborate troll. It's making me stabby. He could be on a mobile device. Autocorrect is an endless fount of mirth. Title: Re: We don't know how to classify stuff any more Post by: Pendan on March 25, 2016, 11:19:16 AM If any one runs past me, or is in sight of me and is not in my group then is is an mmo. Someone else playing in the same game space as you while online makes it a Multiiplayer game for the second M but does not make it Massive for the first M in MMO.Title: Re: We don't know how to classify stuff any more Post by: Chimpy on March 26, 2016, 06:00:50 AM Also, remember that the term massively has different notions now than it did back in the late 90s.
The largest possible quake server (which required the quakeworld networking modification and a ridiculously high powered for the time machine running the game server) was 64 players. Even if only 200 people could connect to a game world at the same time, that would be considered "massive". Now though, the term "massively-multiplayer" really has no relation to anything. It is just an old word that has continued to be used to describe something that is mostly different but shares a fundamental similarity to the object it originally described. Example: the "trunk" on a car. The term was actually originally used to describe a portable trunk that was mounted on the back of horse-drawn carriages/coaches to hold personal items. The first automobiles had a place for those trunks as well, but eventually they integrated them into the car and personal luggage became suitcases instead of "steamer trunks". But the name trunk stuck. Title: Re: We don't know how to classify stuff any more Post by: carnifex27 on March 27, 2016, 02:57:13 AM Fuck, I can't tell if your constant use of the wrong word/spelling is due to head trauma, meds, stupidity, or an elaborate troll. It's making me stabby. He could be on a mobile device. Autocorrect is an endless fount of mirth. Title: Re: We don't know how to classify stuff any more Post by: Venkman on March 27, 2016, 06:56:17 AM Also, remember that the term massively has different notions now than it did back in the late 90s. You're right that "massively multiplayer" could mean anything from a few hundred to a few thousand, and smaller since almost all of the games are further broken down into zones (with either hard loading or seamless streaming). But ths is why I relate "massively mulitplayer" with "persistent state world". Technically different things, but the persistence of the world beyond your time in it was (and is) a clear differentiator, a unique set of expectations beyond arena battling games like FPS, RTS, or MOBA. The main differentiator is that at any given time your game can be affected by the random coming and going of any number of people who may or not be there because you want them to be and are doing things you may or not expect. You can't get that without persistence, and I think it's only in massively multiplayer games that we see this. Title: Re: We don't know how to classify stuff any more Post by: Rendakor on March 27, 2016, 10:46:22 AM Don't a lot of these recent survival games have persistent world states? I generally don't classify any of those as MMOs simply due to low population count on their servers.
Title: Re: We don't know how to classify stuff any more Post by: Malakili on March 27, 2016, 12:13:57 PM Yeah, a lot of them do.
Title: Re: We don't know how to classify stuff any more Post by: Amarr HM on March 27, 2016, 02:26:47 PM Don't a lot of these recent survival games have persistent world states? I generally don't classify any of those as MMOs simply due to low population count on their servers. Surely an mmo doesn't need a high population count, just potential for one. Title: Re: We don't know how to classify stuff any more Post by: Rendakor on March 27, 2016, 02:37:15 PM True, but I though those games were capped at 100 players/server or something. That isn't quite massive to me.
Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 27, 2016, 07:20:15 PM Ok, We agree to disagree on what is an MMORPG (actually this forum is MMOG Discussion and I have no idea what that might be). Let us talk about what is not an MMORPG and see if we can agree on that. In this forum at this time there are World of tanks, World of warships and Armored warfare. None of which are MMORPG's . But The division ( that some of us might call an MMORPG) is in PC Games. Again I am not telling you whats what here. I just want to hear you're thoughts.
Title: Re: We don't know how to classify stuff any more Post by: Chimpy on March 27, 2016, 07:45:42 PM Honestly, who the fuck cares?
The "rules" of what belongs in General Discussion and Serious Business are always blurry too. Welcome to F13. Title: Re: We don't know how to classify stuff any more Post by: Azazel on March 28, 2016, 12:07:51 AM Don't a lot of these recent survival games have persistent world states? I generally don't classify any of those as MMOs simply due to low population count on their servers. Surely an mmo doesn't need a high population count, just potential for one. For the Massively it does. Hence MOG or MORPG. Battlefield has 64 players - I'd call it large, but I wouldn't call that "massive". Title: Re: We don't know how to classify stuff any more Post by: Venkman on March 28, 2016, 03:43:21 PM Ok, We agree to disagree on what is an MMORPG (actually this forum is MMOG Discussion and I have no idea what that might be). Let us talk about what is not an MMORPG and see if we can agree on that. In this forum at this time there are World of tanks, World of warships and Armored warfare. None of which are MMORPG's . But The division ( that some of us might call an MMORPG) is in PC Games. Again I am not telling you whats what here. I just want to hear you're thoughts. Eh. As others have said, MMORPG is no longer a thing that needs defining. Heck, there's not even a clean "this is the first MMORPG" example. The debate for what qualifies as MMORPG is probably twice as old as F13 itself.What it isn't is session-based arena battling games that themselves are normally defined by the game mechanic (FPS, RTS) until you get to "MOBA" which is what kind of "battling arena" exactly? Super micro-manager-y RTS? But that's all session-based too except the account and unlocks right? In the end, these genre labels used to matter back when retailers needed clean ways to categorize games on store shelves. Nowadays, Steam, Amazon, and the mobile app stores seem to invent categories at the drop of a hat. They're still important at a macro level when looking at what to invest in (i.e., eSports spectator = MOBA not RPG), or if you find just that kind of game you like and only want more of that. But in the end, all features are fungible. This is why I kinda don't see MMORPGs as a thing unto themselves anymore. A few years back we started seeing all the important features get pushed into other types of games. Persistent FPS character stats between sessions, XP and achievement unlocks in so many other types of games, metagame loops driving IAPs in social then mobile apps (which is really just games built to drive RMT, which itself was invented by players to get around arbitary cockblocks in games), and now as some of you note: persistence in survival horror. Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 28, 2016, 05:44:09 PM Ok, Thanks for your opinion. But is there a way to talk about these games in the sense. well you liked that one you should try this one. Two things are bothering me here. And there basically black desert (and it's hard to say it isn't a mmorpg but I don't want it to be) And The division (and it's hard to say it is a mmorpg but it probably is). I think were all agreeing that the old labels aren't working well. Not to mention the classification on this forum. How about theme park, EQ (which didn't have enough quests), Wow (which did) and just for discussion Blade and soul. Vs sandbox and I'll say Eve and Black desert. Lots of other games could be added here I'm just using stuff I'm familiar with. Is that useful? What do you think would be useful?
Title: Re: We don't know how to classify stuff any more Post by: Rendakor on March 28, 2016, 06:37:40 PM Other than lack of direct trading, I'm not sure how Black Desert isn't an MMO. Have you played it?
Could you please work on your grammar and spelling? Because your posts are really hard to read. Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 28, 2016, 07:00:34 PM Uh grammar and spelling. I'm using the spellchecker as far as it will go. I lost my hearing at the age of 5 and I'll turn 64 in a few months. So spelling is a challenge for me. Have I played Black Desert? I'm not sure how to answer. I own it and have logged in a few times. You know try to see if my witch can cast a fireball on a bug (she can). But have I given this game a chance? I haven't because it is not the game for me. I've been playing Tera and Blade and soul of late. I said in the past I'll buy it I'll try it but I'll probably not like it. And that has proven to be true. If you like sandboxes your in hog heaven here, but if you like theme parks this will leave you wanting. It's not a bad game, indeed it's a good game if this is the kinda game you want. It isn't the kinda game I want.
Title: Re: We don't know how to classify stuff any more Post by: Rendakor on March 28, 2016, 07:05:35 PM The fact that it isn't the game you want shouldn't disqualify it from being an MMO.
Title: Re: We don't know how to classify stuff any more Post by: hal1 on March 28, 2016, 07:18:00 PM The point here is saying it isn't an mmo doesn't convey any information. Ya I can't say it isn't an mmo it is by my standards but it isn't a game I'm interested in playing. Its an mmorpg sand box and I want a mmorpg theme park and these's are not the same.
Title: Re: We don't know how to classify stuff any more Post by: Rendakor on March 28, 2016, 07:25:54 PM Well, it seems you've found the proper terminology. MMORPG, to me, is still a useful term because while it doesn't differentiate well between Black Desert, World of Warcraft and Everquest, it does clearly exclude things like Call of Duty and Madden 2016.
Title: Re: We don't know how to classify stuff any more Post by: Azazel on March 29, 2016, 03:06:30 AM Catch-all descriptions on the size of "MMO", "MMORPG", etc are merely partial descriptors. Whether The Division is or isn't, you'd also need to know that it's a 3rd person shooter, has diablo-ish loot, and personal instances for your entire PVE career unless you're grouped - when you share your personal instance with the other couple of people you're grouped with for that duration. "MMO" is only one facet of all that, and a small part of it at best.
Title: Re: We don't know how to classify stuff any more Post by: Druzil on March 29, 2016, 06:26:06 AM In sports there's a thing called the 'eyeball test' for when you're evaluating teams regardless of what statistics they put up. I think it kind of applies here. Black Desert passes the MMO eyeball test in my eyes and The Division falls a little short.
Also I think coming up with dozens more sub genres is a waste of time. People just need some general categories and some comparables so they can find games they might be interested in. Title: Re: We don't know how to classify stuff any more Post by: Azazel on March 29, 2016, 06:14:13 PM No, not sub-genres. Just elements. Lots of elements that apply in diffent combinations to lots of different games. 3rd person. First-Person. Shooter. Open world. Linear. Lobby-based. Persistent. etcetera. Sort of like what you're saying with general categories, but even looser. Remember, no-one has to define a canonical list or anything. I just think it's more useful to think of games these days in terms of their elements since Call of Duty and Battlefield have experience points, persistent character building and customisation while Grand Theft Auto has a shared persistent open world with FFA PVP. The old terms aren't that useful anymore because all online games are built from different combinations of their "native" genres and "RPG/MMORPG" elements. It doesn't matter anymore if some guy thinks that EQ1 is a "proper" MMO but World of Warcraft (or The Division) isn't.
Title: Re: We don't know how to classify stuff any more Post by: Venkman on March 29, 2016, 07:17:05 PM Right. It's not really about genres anymore (if it really ever was), it's about features. I like Battlefield because has the shooty things I like plus the destructible environment that seems unique to that brand, and it has more diversity of playstyles for a shooty game than CoD. I like the Division because it reminds me of a RPG/Shooter combo like Mass Effect 2.
RPG for character progression based on metrics and what affects skill 1st/3rd person point of view to anchor you in the world Some type of combat fighting system to give you something to do Things in the world to collect to build up your cache Between-session persistence to keep you coming back The only differences are how you shoot things and exactly what is persistent between sessions. Soon there will only be one game. The game. The singularity :-) Title: Re: We don't know how to classify stuff any more Post by: MahrinSkel on March 29, 2016, 08:41:24 PM Soon there will only be one game. The game. The singularity :-) Also known as the thing that replaced politics, that made economics irrelevant, and the One True Faith.Oh, and it will probably be run by trolls. And not the 'So ugly they're cute' RPG trolls. --Dave Title: Re: We don't know how to classify stuff any more Post by: Count Nerfedalot on March 29, 2016, 09:52:08 PM If you want a themepark MMORPG (with the Massive optional) and can live with tab-target combat and similar "old-fashioned" conventions, in my opinion WoW is the best overall, and the best fantasy, SW:TOR is the best SciFi, and A Secret World is the best modern genre. All are different, but have great worlds and stories and coherent, logical, well-defined and well-marked progressions. LoTRO is a good runner up but lacks a little something. EQ2 was my favorite MMORPG, but not for its themepark attributes although they are adequate. Nothing released recently comes close to any of those for themepark experiences. SWTOR showed the world just how expensive and risky it is to enter that space, competing with games that have been adding and polishing content for years or decades, and nobody has even bothered to try since, instead trying to differentiate themselves with different combat systems, PvP, or whatnot. Black Desert is a hot mess of interesting ideas (good and bad) and pretty graphics and incredible complexity (good and bad) that don't quite hang together as a seamless whole. Not as bad as SWG was for that, but still disappointing.
And back to the original discussion, every single one of those games I mentioned are definitely Massively Multiplayer Online Role Playing Games. Other games may or may not be debatable as such, but those fit EVERY reasonable qualification for that label. If you don't like one or more of them, it's not because they aren't MMORPGs, it's because you want something else that isn't part of the definition of what is or isn't an MMORPG. Something that some MMORPGs may have while others don't, and quite possibly something that some games that definitely aren't MMORPGs may have. Like Skyrim or something. |