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Title: Spore - New Will Wright Game
Post by: Evangolis on March 11, 2005, 08:21:29 PM
Okay, first off, I'm stealing my links from the thread Ubiq started over on Corpnews, cause I'm a lazy bastard.  This is the first I've heard of this game, and I must say that the scope is impressive.  You start as slime mold, evolve to sentience, build a civilization, and then try to take over the universe.  I don't know if you can bake bread along the way.  There is a sort of PvP element, but not really, other people's creations can be imported into your game as NPCs.

1UP.com preview (http://www.1up.com/do/previewPage?pager.offset=0&cId=3138792)

Gamespot (http://www.gamespot.com/news/2005/03/11/news_6120274.html)

Here is an excert from a short Gamasutra News piece
Quote
Spore is a sprawling multi-genre title which follows life from its smallest single-cell origins all the way to planet-spanning conquerors, and the gameplay spans all the way from Cubivore-style animal consumption, through real-time strategy in the controlling of tribes, all the way up to a Civilization-reminiscent planetary (and eventually interplanetary) expansion phase.

Not much more info out there that I could find.


Title: Re: Spore - New Will Wright Game
Post by: MrHat on March 12, 2005, 12:09:43 AM
Sounds fun.

Sim Everything.

Edit:

Quote from: 1up.com
Perhaps more significantly, the player's imagination becomes an integral part of his or her game... as well as a part of others' experiences as well. Not unlike the upcoming Infected for PSP, Spore will make use of online connectivity to share each player's creations with a central database while simultaneously retrieving others' work to help populate his own game world. The game's community will be an essential element of the overall experience; although the networked aspect of the title is asynchronous -- that is, no simultaneous multiplayer -- other gamers will influence each player's experience in many ways. Each person's game environment will feature creatures, structures, vehicles and ultimately entire worlds created by their peers and exchanged seamlessly over the Internet.


Title: Re: Spore - New Will Wright Game
Post by: SirBruce on March 12, 2005, 12:10:26 AM
I just got back from GDC but all I can say at the moment was Spore was really really friggin' awesome.  It was like 6 genres in one, running a "Sims"-like gamefrom ameoba to galactic scale.  It wowed everyone.  And, also, Will got special permission to talk about it at GDC, so other than press coverage of the event you won't hear much about it again until E3.

Bruce


Title: Re: Spore - New Will Wright Game
Post by: Evangolis on March 12, 2005, 12:22:01 AM
Yeah, Ubiq has his take up on his site (http://booboo.phpwebhosting.com/~ubiq/index.php?p=251).  Awe seems to be his reaction too.  I've stolen the part that gave me the most new info and quote it here:

Quote
While the rest of us designers are freaking out about the staggering cost of content, Will Wright creates a game where a fully textured and animated player-created mobile takes less than 1K of memory.

Will cited the demo scene as a core influence in what he was doing, and there are many useful outputs of this. One is that, if you are connected to the Internet, the game will populate your worlds with the player created content that other players have generated. If your world lacks predators, it will hit the Maxis library for a compelling predator and drop it in your world space. At the end of the game, when flying around in a UFO from planet to planet, the other planets you visit will be copies of other player’s worlds. Which is to say that Will managed to capture one of the most compelling parts of the MMO experience - the creativity of other people - without actually forcing you to log in and deal with them.

I don't know what the phrase 'demo scene' means in this context, and it is pretty clear I should find out.

edit: I know more now, although understand would be too strong a word.  Here is another link I cribbed off of Corpnews, http://theprodukkt.com (http://theprodukkt.com/index.html).  It led me to this this page (http://theprodukkt.com/demoscene.html) with this explanation:
Quote
"if you wonder what the demoscene is all about, you should imagine a huge underground community of young people organized into groups which compete in the art of creating realtime multimedia presentations called demos. demos combine realtime 3d graphics, 2d effects and bitmap graphics into one fluid presentation that is synchronized to music, somewhat similar to music videos. it is to be emphasized that 'realtime' is really the keyword here as a demo is never just a prerendered animation."

taken from the madwizards homepage

I have to put off full enlightenment so I can go where I need to be.  End Edit

Ubiq's got more to say.  It is one hell of an idea, and if it comes off, it should be amazing.  It is hard to be jaded and cynical when people do really amazing shit.


Title: Re: Spore - New Will Wright Game
Post by: Trippy on March 12, 2005, 01:00:56 AM
edit: I know more now, although understand would be too strong a word.  Here is another link I cribbed off of Corpnews, http://theprodukkt.com (http://theprodukkt.com/index.html). 
The thing about these demos is that the textures are almost always procedural since they are trying to squeeze these things into the smallest possible executable. There's even a competition for best demo that can fit inside a 64K executable (like some of the .theproduktt stuff). Since Will Wright talks about using procedural textures in his game I'm assuming that's where a lot of the influence is coming from.

Edit: The procedural texture thing is for those small demos. Larger demos use bitmapped textures as well.


Title: Re: Spore - New Will Wright Game
Post by: schild on March 12, 2005, 01:13:21 AM
I think Fabricated and I mentioned Produkkt like a year ago. But no one listened to us back then. So I guess it's understandable. Sort of. Not Really. Anyway, yes, Will Wright is a genius, but this is definately a case of "must see this shit in action" and I hope to god it doesn't get as boring as The Sims 2. I've terrible stock in original ideas and more often than not I get blasted.

OTOH if Infection isn't just the greatest thing since sliced bread, I may get stabby with myself. I want me some of that game and I want it served on a plate of perfection, with happiness dribbled around the edges. Viva la psp.


Title: Re: Spore - New Will Wright Game
Post by: Trippy on March 12, 2005, 01:19:01 AM
I think Fabricated and I mentioned Produkkt like a year ago.
My demo scene bookmarks are dated around June 22, 2004 so that sound about right.



Title: Re: Spore - New Will Wright Game
Post by: schild on March 12, 2005, 01:22:52 AM
I think Fabricated and I mentioned Produkkt like a year ago.
My demo scene bookmarks are dated around June 22, 2004 so that sound about right.

That's because we're ahead of the curve. EXTREME GAMERS. ROAR. In a year, everyone will catch up with Cave Story.


Title: Re: Spore - New Will Wright Game
Post by: Tale on March 12, 2005, 03:58:27 PM
That's because we're ahead of the curve.
The same demo scene has been popular in Europe since the 1980s, when it was side-scrollers and bitmaps on C64s. Twenty years of techno-artistic genius later, Farbrausch made .kkrieger and you finally noticed, probably because it involved shooting things.

(edit) Linking a couple of demos I like:
liquid... wen? (http://www.scene.org/file.php?file=/demos/groups/haujobb/hjb_liqu.zip&fileinfo)
Halla (http://www.scene.org/file.php?file=/parties/2002/assembly02/demo/halla_by_moppi.zip&fileinfo)


Title: Re: Spore - New Will Wright Game
Post by: schild on March 12, 2005, 05:55:55 PM
Farbrausch made .kkrieger and you finally noticed, probably because it involved shooting things.

You mean we noticed when it started mattering. Correct suh! Shall I give the history on complex procedural music before amazing complex synthesizers arrived on the scene? Art is one thing. Niche is one thing. Application and replacement in a popular genre in any media is true innovation. For example, Darwinia is terrible application. .produkkt is good application. I don't mind giving credit to originators, but I'd rather give credit to people who made it incredible. Bartle still didn't deserve the Penguin.

Sorry. Had to say that again.


Title: Re: Spore - New Will Wright Game
Post by: Samwise on March 15, 2005, 04:08:45 PM
5-page Gamespy writeup by Fargo. (http://www.gamespy.com/articles/595/595975p1.html)

I hadn't realized the extent to which player-created content drove the entire game.  This sounds very interesting.  I look forward to seeing it at E3, assuming it's going to be shown to the public there.


Title: Re: Spore - New Will Wright Game
Post by: SirBruce on March 15, 2005, 04:30:06 PM
Yes, Will can't talk about it again until E3.  But that write-up was a good one.  Basically, we were all awed that such a game was actually possible with current technology.

Bruce


Title: Re: Spore - New Will Wright Game
Post by: Margalis on March 15, 2005, 04:53:46 PM
That writeup makes it sound pretty damn cool. Of course, I'm just going to assume that everything he showed was hard-coded and had he added 5 beaks instead of 6 the whole thing would have fallen apart. (Cause that's just the way I am)


Title: Re: Spore - New Will Wright Game
Post by: Samwise on March 15, 2005, 05:04:39 PM
I share your concerns, Margalis.  On the other hand, Will Wright's past endeavors haven't been disappointing.  I'm inclined to believe that if he says the game can do this stuff, it'll do it, at least to a sufficient extent to make it fun to play.


Title: Re: Spore - New Will Wright Game
Post by: SirBruce on March 15, 2005, 05:11:06 PM
My main concern is there won't be enough "game" there.  Colonizing the universe will be cool, but will there be real diplomatic options with other races, or do I risk them shooting at me any time I fly by?  Will my worlds run themselves without trouble, or will I warp back to find one race has come along and exterminated mine while I wasn't looking?  The game will need lots of pop-ups, notifications, management mechanisms, etc. for it to truly be more than a sandbox.  The interface Will had showing in the game was very powerful and unintrusive, but it's not clear how much of it was integrated and how much of it was, "Hey, look at this neat thing I can do."

Bruce


Title: Re: Spore - New Will Wright Game
Post by: Samwise on March 15, 2005, 05:13:44 PM
It does sound like it'll be pretty sandbox-ish.  On the other hand, I actually paid the $35 to register Framsticks (http://www.frams.alife.pl/), so I obviously have no problem with that sort of thing.   :-D  Not every fun "toy" needs to be a "game" as such.


Title: Re: Spore - New Will Wright Game
Post by: Krakrok on March 15, 2005, 05:42:45 PM
Here is the guy they hired to impliment the procedural planets:

http://home.comcast.net/~s-p-oneil/index.htm

They hired him part time in 2001 according to his resume. You can download a demo of his procedural planet application and I must say it is pretty cool. The moon planet in it looks pretty much the same as the one from the Wright demo.

You might be interested in his procedural clouds demo for WWIIOL, Bruce.


Title: Re: Spore - New Will Wright Game
Post by: Margalis on March 15, 2005, 06:09:23 PM
Reminds me a lot of a project I worked on as an undergrad. I think mine was better though. (No, seriously)


Title: Re: Spore - New Will Wright Game
Post by: HaemishM on March 16, 2005, 08:55:26 AM
for it to truly be more than a sandbox. 

Don't hold your breath. Not to poopoo on the parade here, since I haven't read the links on the game, but I wasn't aware that Wright did much else but provide very (somewhat) interesting sandboxes. I mean, the Sims was interesting, especially from an AI perspective, but I wouldn't go so far as to call it a game, per se. More like an interactive pattern evolver.

Which is not to say Spore won't be worth looking at, I just don't know. But if Will Wright is behind it, I expect sandbox first, game very second.


Title: Re: Spore - New Will Wright Game
Post by: AcidCat on March 16, 2005, 10:18:25 AM
But if Will Wright is behind it, I expect sandbox first, game very second.

I think it's been said that his games are more of a toy, where the user's initiative and imagination are really what make it work. Which I think is great, I love the sandbox style of game and wish there were more out there - Spore seems to be the ultimate sandbox toy, I'm really looking forward to it.


Title: Re: Spore - New Will Wright Game
Post by: Yoru on March 16, 2005, 10:46:29 AM
I think it's been said that his games are more of a toy, where the user's initiative and imagination are really what make it work. Which I think is great, I love the sandbox style of game and wish there were more out there - Spore seems to be the ultimate sandbox toy, I'm really looking forward to it.

 That's because Wright himself has described his products, since the mid-90s at the very least, as "software toys" instead of games; I recall this phrase being on Maxis marketing materials boxed with SimCity 2000. From what I've seen of Spore, this is essentially "one upping" all his previous efforts at making software toys - a toy of extraordinary scope and flexibility.

 That said, some of the processes and algorithms resulting from this should be very portable to regular games; for example, the described 'animation generators' may be portable into 'helper package' that could generate template animations - either for direct use or for professional animators to tweak, thus cutting down on the amount of time needed to produce large numbers of high-quality animations. The impact on the time and cost of game development should be obvious.


Title: Re: Spore - New Will Wright Game
Post by: MrHat on March 16, 2005, 11:31:34 AM
Some Screens (http://www.jesperjuul.dk/ludologist/index.php?p=171)



Title: Re: Spore - New Will Wright Game
Post by: Krakrok on March 16, 2005, 11:33:54 AM
Which is not to say Spore won't be worth looking at, I just don't know. But if Will Wright is behind it, I expect sandbox first, game very second.

He stated 40% of the "game" would be just looking at other people's crap. I'll wager that turns out to be 75% of the game. I recently started looking at Second Life again and if you ignore the "virtual chatroom" part of it 75% of the "game" is looking at other people's crap. It really depends on what percent of people are builders and what percent are consumers though.

I'm not sure how many times I will want to evolve from a single celled organism.


Hopefully though it will encourage others to move to a more procedural modal. I'd really like to see more (any?) indie game engines impliment procedural graphics and animation.


Title: Re: Spore - New Will Wright Game
Post by: SirBruce on March 16, 2005, 12:16:43 PM
Well, to put things in perspection, I'd say The Sims was almost entirely sandbox when it came out.  Very few actual "goals".  And to me, the game was less appealing to me because of it.  You see in The Sims 2 they made a conscious effort to add more "goals", expand the career track, etc. so you actually had tasks to accomplish.  Sim Earth was not just about evolving species willy-nilly; you actually had a goal (leave the planet before it dies) in mind, and different stages had different sub-goals.  Sim Life, in comparison, was far less structured.  Sim Ant, though, had lots of "game" play.  So it varies by game.

I have no doubt that while the game will be something of a toy as all of his games are, and part sandbox, I also know it will be part game as well.  The key is if there's enough "game" to make it enjoyable for me for long enough.  So far I have no real concerns about the design I've seen beyond that fact.

Bruce


Title: Re: Spore - New Will Wright Game
Post by: Big Gulp on March 16, 2005, 07:34:14 PM
All I know is that I greatly enjoyed playing SimCity2K in cooperative mode with a couple buddies of mine.  We'd each rotate 10 year terms and do whatever we wanted to do.  We each had our own quirks, but mine was to simulate the reign of the late, great Mayor Coleman Young of Detroit.  My mansion was built on a giant mountain that I spent vast sums of money on earth moving to achieve (to the great detriment of my city, I might add), surrounded by a moat (also very expensive) with only one access point to get to it.  It had it's own water and power supplies, and it's own private airport.  I was a feudal warlord, surveying the ashes of the city my friends actually tried to somewhat run in a competent manner.

I named it the Manoogian Mansion, and let me tell you, it was glorious.


Title: Re: Spore - New Will Wright Game
Post by: Ironwood on March 17, 2005, 05:55:53 AM
Hmmm.  Remind me one of these days to look apon your works and despair.

Preferably when I'm feeling a little mighty.



Title: Re: Spore - New Will Wright Game
Post by: schild on March 17, 2005, 05:59:57 AM
All I know is that I greatly enjoyed playing SimCity2K in cooperative mode with a couple buddies of mine.  We'd each rotate 10 year terms and do whatever we wanted to do.  We each had our own quirks, but mine was to simulate the reign of the late, great Mayor Coleman Young of Detroit.  My mansion was built on a giant mountain that I spent vast sums of money on earth moving to achieve (to the great detriment of my city, I might add), surrounded by a moat (also very expensive) with only one access point to get to it.  It had it's own water and power supplies, and it's own private airport.  I was a feudal warlord, surveying the ashes of the city my friends actually tried to somewhat run in a competent manner.

I named it the Manoogian Mansion, and let me tell you, it was glorious.

I'm picking nits here, but didn't water only cost $5 or $10 per tile and terraforming cost like $15 per 9-tiles/per level? Unless you were surrounded by a moat named the Atlantic and mountain as tall as Everest, I can't see that costing more than $5-$10k which is less than a month worth of income for an effective mayor after about 10-12 years into the game.


Title: Re: Spore - New Will Wright Game
Post by: Big Gulp on March 17, 2005, 06:38:10 AM
I'm picking nits here, but didn't water only cost $5 or $10 per tile and terraforming cost like $15 per 9-tiles/per level? Unless you were surrounded by a moat named the Atlantic and mountain as tall as Everest, I can't see that costing more than $5-$10k which is less than a month worth of income for an effective mayor after about 10-12 years into the game.

I don't recall how much the moat cost, I know it was cheaper than building the mountain, but it also wasn't just a river, it was like 5 or 6 tiles wide all the way around.  And earth moving is fairly cheap until you get into the "build a gigantic mountain" kind of earth moving.  It's probably been 10 years now, but if I remember correctly I think I easily went over $100K just on the mountain.


Title: Re: Spore - New Will Wright Game
Post by: schild on March 17, 2005, 02:25:18 PM
Now that's a big fucking mountain. Must've been at least 20x20 tiles at the base. That would seem to run it up in the $77,000 area.

God I love Simcity 2000.


Title: Re: Spore - New Will Wright Game
Post by: Krakrok on May 31, 2005, 06:23:37 PM

Necromancing this thread. Here is the one hour streaming video talk by Will about Spore. Requires free registration.

http://www.pqhp.com/cmp/gdctv/


Title: Re: Spore - New Will Wright Game
Post by: Fabricated on May 31, 2005, 07:54:38 PM
(http://img35.echo.cx/img35/8596/spore4ds.jpg)

edit: Just watched most of that video, including the demo of spore. I don't think I could care less about this game if I tried.

Will: This whole game is procedural! Procedural procedural procedural! Procedural? Procedural!


Title: Re: Spore - New Will Wright Game
Post by: Alkiera on May 31, 2005, 08:27:18 PM
Quote
Will Right, Please pee on us!

The sad part is, I'm sure there are people who'd buy that.  I mean, look how many people continued to play SWG?

Alkiera


Title: Re: Spore - New Will Wright Game
Post by: Krakrok on May 31, 2005, 10:16:56 PM
Quote from: Fabricated
Quote
Will Right, Please pee on us!

Quote
The sad part is, I'm sure there are people who'd buy that.

The sad part is all the people who play The Sims and the first thing they show off to others is their sim peeing on the floor.

Wait, why doesn't someone recount again about how they walled their sims in the bathroom until they died and about how funny it was?

/sarcasm off


Title: Re: Spore - New Will Wright Game
Post by: Samwise on May 31, 2005, 10:28:25 PM
Will: This whole game is procedural! Procedural procedural procedural! Procedural? Procedural!

See, every time I hear the word "procedural," I have a mental orgasm.  It might be a coder geek thing.


Title: Re: Spore - New Will Wright Game
Post by: Fabricated on May 31, 2005, 10:35:17 PM
Will: This whole game is procedural! Procedural procedural procedural! Procedural? Procedural!

See, every time I hear the word "procedural," I have a mental orgasm. It might be a coder geek thing.

Eventually someone will write a shitty game that writes itself and eventually evolves the ability to write other shitty games that write themselves.

Then EA will finally be out of business.


Title: Re: Spore - New Will Wright Game
Post by: HaemishM on June 01, 2005, 08:18:07 AM
Will: This whole game is procedural! Procedural procedural procedural! Procedural? Procedural!

See, every time I hear the word "procedural," I have a mental orgasm. It might be a coder geek thing.

Eventually someone will write a shitty game that writes itself and eventually evolves the ability to write other shitty games that write themselves.

Then EA will finally be out of business.

What, are you kidding? EA would sequelize the shit out of that motherfucker, putting a year in the name of the title and incrementing by 1 every 12 months.


Title: Re: Spore - New Will Wright Game
Post by: Pococurante on June 01, 2005, 10:32:15 AM
Quote
Will Right, Please pee on us!

He's just jumping on the bandwagon... (http://www.wizmark.com/)


Title: Re: Spore - New Will Wright Game
Post by: Samwise on June 01, 2005, 01:47:27 PM
Okay, I just now had the time to watch the video.  I was very impressed.  Everything from being able to configure your single-celled creature to being able to terraform a planet just looked dead sexy.  Those who like clearly defined goals in their gameplay rather than sandboxes will probably disagree - fortunately, McQuaid is working on something to scratch that itch, so we can all have something to look forward to.   :wink:


Title: Re: Spore - New Will Wright Game
Post by: Pococurante on June 02, 2005, 10:01:13 AM
I'm extremely interested in it.  I love TB god games.  All of his games excepting The Sims have addicted me over the years.

But I'll pass on SimPee. :-P  I'm not sure what really prompted PA's rip on Wright though they seem to be on an anti-adulation kick so maybe it's not anything actually about the man and his products.


Title: Re: Spore - New Will Wright Game
Post by: Samwise on June 02, 2005, 10:06:45 AM
Read the accompanying newspost (http://www.penny-arcade.com/news.php3?date=2005-05-27).  Tycho is actually very excited about Spore, because he likes open-ended gameplay and being able to create things and whatnot.  Gabe was the one with the "pee" reaction because he's more of a stereotypical console gamer, likes to have clearly defined goals, and doesn't really see the point of a game without them.

(edit) Newspost quoted for the lazy:

Quote
There must be someone else who feels this way, but I've never met them - to the best of my knowledge Gabriel is the only person who doesn't find Will Wright's games enthralling. Or, in any case, he's the only person who doesn't mind saying so, willing to put his gamer card at risk by taunting Olympus.

I've said in the past that what distinguishes me from him (and perhaps from you) is that I am willing to meet a game half-way. There may be more points of distinction, but this one is germane to the discussion. I can (as an archaeologist might) use a tiny broom to brush away particulates on an otherwise fascinating surface. Gabriel's issue with Will Wright's games (if I am paraphrasing him correctly, here) is that Will Wright doesn't do the opposite: they won't meet him. He's hesitant to even call them games, actually. They often don't define any kind of linear progression outside of those you determine yourself, which for him is the equivalent of handing someone a box of potentially intriguing but largely alien widgets and telling you to "knock yourself out" before running in the opposite direction.

Of course, systems based on interlocking parts I must generate a narrative framework to contain, well... Yes. I probably don't need to tell you that even the construction of an ordinary sentence, clearly stated, is my life's great pleasure. I have esoteric refrigerator magnets, I have an H. P. Lovecraft set and a Cooking set whose coitus has breached a terrifying, if perhaps overly specific, cavern of linguistic delights. So the management of towns, the ratios of their districts, yea, even unto the codified feng shui of their tiny living rooms bears a certain grammar that has been my constant fascination.

I don't know if this specifically is a console/PC gamer distinction, I'm open to a discussion on the topic, but I believe that is my associates' contention - that I've been trained as a PC gamer to find the sweet liqueur even in an otherwise revolting bonbon - isn't entirely without merit. Simultaneously, I find interacting with systems I have personally imbued with meaning to be an experience that transcends the raw mechanics of most games I play. So, yes. I am willing to put up with a lot, if the upshot is that I can author universes.



Title: Re: Spore - New Will Wright Game
Post by: Pococurante on June 02, 2005, 10:13:43 AM
Ah gotcha - thanks.  I admit I don't follow the personalities at all so wasn't aware they're really more of Siskel & Ebert bouncing board than a lockstep team.


Title: Re: Spore - New Will Wright Game
Post by: Merusk on June 02, 2005, 10:21:57 AM
I'm going to remain firmly skeptical about this game.  To date, anything that's  promised to combine genres as Spore promises to has never done all of it well.  Perhaps it'll be the first one to do 5 gametypes in the same game well, but it remains to be seen.  If it gets good reviews a month after it's release, fantastic, I'll pick up a copy.  But I'm definatly never picking up a game at release again.  Waiting in this manner has saved me ~$200 in dissapointment I can name off the top of my head. (GW, KoToR2, Evil Geinus)


Title: Re: Spore - New Will Wright Game
Post by: Pococurante on June 02, 2005, 10:29:16 AM
You raise a good point.  I admit I feel my long-disregarded inner fanboy rising up.  As refreshing as it is I can still be naive skepticism is definitely called for.


Title: Re: Spore - New Will Wright Game
Post by: Samwise on June 02, 2005, 12:02:55 PM
I was pretty skeptical when I first heard about the concept, but my skepticism was of the flavor "pfft, that sounds too hard for anyone to pull off, I smell vaporware."  Having actually seen the game being played, I find that skepticism hard to maintain.  What he was playing with in that demo looked like it would be lots of fun to play with in its current state, and they're still working on it, so it will very likely only get better.

Even if this game doesn't end up being Robot Jesus, I am 99% certain that it will entertain me for long enough to justify a $50 purchase price.  Hell, even though Evil Genius pissed me off beyond belief with its bugginess, building bases was fun enough in itself to make the game worth buying.


Title: Re: Spore - New Will Wright Game
Post by: HaemishM on June 02, 2005, 12:05:09 PM
I'm going to remain firmly skeptical about this game.  To date, anything that's  promised to combine genres as Spore promises to has never done all of it well.

How dare you denegrate the genius that is the Battlecruiser series!


Title: Re: Spore - New Will Wright Game
Post by: Merusk on June 02, 2005, 12:45:50 PM
I'm going to remain firmly skeptical about this game.  To date, anything that's  promised to combine genres as Spore promises to has never done all of it well.

How dare you denegrate the genius that is the Battlecruiser series!

You realize that by linking these two games even so ephemerally, that you've cursed Spore, right?

As to the demo.. well, with demos run by the designer are easy to show things in an 'ideal' state that may or may not exsist.  SWG combat looked pretty cool when it was the E3 demo guy showing it and the flight engine off.  Then reality hit us.  Unless it's someone else up there making the decisions and playing with it free-form you don't know how much is scripted for the demo and how much is actual gameplay.


Title: Re: Spore - New Will Wright Game
Post by: Samwise on June 02, 2005, 12:53:34 PM
Unless he was lying outright about those models all being made and animated using in-game tools, the fact that he could make everything from a multi-beaked top-heavy chicken to a Care Bear is good enough for me.  Being able to play with a "creature editor" with that much flexibility (and with all the hard stuff magically automated) is worth the price of admission as far as I'm concerned.


Title: Re: Spore - New Will Wright Game
Post by: Sky on June 02, 2005, 01:34:44 PM
(http://www.gleeson0.demon.co.uk/spark/5ass.jpg)


Title: Re: Spore - New Will Wright Game
Post by: Samwise on June 02, 2005, 02:40:22 PM
YES!

I'm so making a race of five-assed monkeys.


Title: Re: Spore - New Will Wright Game
Post by: Shockeye on June 02, 2005, 02:42:02 PM
YES!

I'm so making a race of five-assed monkeys.

Why not push it and go for 6?


Title: Re: Spore - New Will Wright Game
Post by: Samwise on June 02, 2005, 02:45:05 PM
Now you're just talking crazy.


Title: Re: Spore - New Will Wright Game
Post by: sidereal on June 02, 2005, 06:16:56 PM
Regarding 'open-endedness' and getting sand from your box into your vagina, I've always thought Populous was the perfect balance.  You had a very specific goal (kill heathens.  win) and there was no confusion about what it was.  However, you had an enormous amount of flexibility in how you got there.  The Civs also come close to this, but even there I think there are too many ways to win.  I'd prefer if each scenario only had one victory condition.  I enjoy SimCity X for the first couple of hours, then it devolves into sending natural disasters all over the place and other forms of deity masturbation.  The Sims was the same. . fun to explore the interface and possibilities. . not compelling after that.  This new thing. . probably more of the same.


Title: Re: Spore - New Will Wright Game
Post by: Xanthippe on June 03, 2005, 09:29:51 AM
Regarding 'open-endedness' and getting sand from your box into your vagina,

There was something I wanted to say about this redundancy but it's gone now.

Quote
I've always thought Populous was the perfect balance.  You had a very specific goal (kill heathens.  win) and there was no confusion about what it was.  However, you had an enormous amount of flexibility in how you got there.  The Civs also come close to this, but even there I think there are too many ways to win.  I'd prefer if each scenario only had one victory condition.  I enjoy SimCity X for the first couple of hours, then it devolves into sending natural disasters all over the place and other forms of deity masturbation.  The Sims was the same. . fun to explore the interface and possibilities. . not compelling after that.  This new thing. . probably more of the same.

Populous the original entertained me for hours.  The sequels might have, if I could have played them without crashing constantly.

Civ the original entertained me for years.  The sequels only did until an enemy phalanx destroyed my tank.  Shitty AI remained shitty AI.  I never cared about all the new bells and whistles I could design on better ways to destroy enemies, which seemed to become the new focus.

For The Sims to entertain me, I need some sort of conflict and/or goal.  I want to give them guns or explosives, a political system, and an economy.

If Spore can do half of what is being promised, I'll buy it.   I'm intrigued.


Title: Re: Spore - New Will Wright Game
Post by: schild on June 03, 2005, 09:35:06 AM
You'll buy it because Will Wright says you will. This is seriously a game that will sell to pretty much EVERYONE. And 90% of the people buying it will have no fucking clue what it's about until they play it. On the front of the box will say "FROM THE MAKER OF THE SIMS, A NEW LIFE SIMULATOR BLAHBITTY BLAHBITTY BLAH BUY IT DIPSHIT" and on the back will be pictures of Sims created in the game or some shit. I bet the box for the game will be trapezoidal with like pop-up pictures on the inside. Maybe Waldo will be featured, who knows. But you can be goddamn sure EA won't be comfortable selling this game on it's own merits and will have it ride the coattails of The Sims.

That said, I'm sorta excited about it, but given every game Wright has made since SimCity 2000 (the last game of his i played for multiple years), I don't expect to be amused for more than say 2-4 weeks. Hell, I want to get back into The Sims, but really, it's just not focused enough. Derby Time for the PSP or Nintendogs for the DS seem more fun. And that's simply *not my sort of shit.*

Let me walk you over here and show you Harvest Moon again. A simulator with goals, challenges and requirements to meet. That's how this shit should be made. Games without that sort of stuff give me the creeps.

Where was I going with this? Oh, right, you'll buy it and like it.


Title: Re: Spore - New Will Wright Game
Post by: WayAbvPar on June 03, 2005, 09:39:34 AM
Quote
"FROM THE MAKER OF THE SIMS, A NEW LIFE SIMULATOR BLAHBITTY BLAHBITTY BLAH BUY IT DIPSHIT"

How could you possibly know that??? There must be a leak at EA.


Title: Re: Spore - New Will Wright Game
Post by: Soln on October 13, 2005, 10:22:08 AM
any news on this?  The silence is deafening over at http://spore.ea.com/


Title: Re: Spore - New Will Wright Game
Post by: Samwise on October 13, 2005, 11:49:09 AM
From what I've heard (and it should be taken with a grain of salt because it came from someone with only peripheral involvement) it's still about a year off.  My guess is that they're going to lay low until next E3, stir up some buzz there, and then do a Christmas 2006 release.


Title: Re: Spore - New Will Wright Game
Post by: Triforcer on October 13, 2005, 11:55:33 AM
And you people criticize intelligent design 0_o


Title: Re: Spore - New Will Wright Game
Post by: Daeven on October 13, 2005, 12:42:35 PM
I was pretty skeptical when I first heard about the concept, but my skepticism was of the flavor "pfft, that sounds too hard for anyone to pull off, I smell vaporware." 
'To hard'? Pah. How 'bout we come up with Genetic Algorithm software that operates on a feedback loop to cause epileptic seizures and or catatonia? The code base rewrites itself over successive generations to adapt itself to what causes you to lock up at the keyboard for longer and longer periods of time based on the blinking lights.

Then, we'll charge a monthly fee.

EA's a bunch of pikers if you ask me.


Title: Re: Spore - New Will Wright Game
Post by: OcellotJenkins on February 23, 2006, 07:44:09 AM
Any recent rumors about this one?


Title: Re: Spore - New Will Wright Game
Post by: Krakrok on February 23, 2006, 09:43:56 AM

I found this site (http://www.thesporezone.co.uk/) which has a couple sketch drawings from the devs, gamedev events where Wright will be speaking, and it also speculates on a release in fall 2006. The official Spore site has maybe 4 screenshots which don't really show anything new. Other then that, nothing.


Title: Re: Spore - New Will Wright Game
Post by: OcellotJenkins on March 06, 2006, 08:36:58 AM
Very cool.

http://video.google.com/videoplay?docid=8372603330420559198&q=spore


Title: Re: Spore - New Will Wright Game
Post by: Sairon on March 06, 2006, 09:08:03 AM
watched the first 20 min or so of the video, it was a little to slow to bare to watch it all. My prognosis is that it will be very cool but boring. During those 20 minutes I watched I saw nothing which seemed to be really fun.


Title: Re: Spore - New Will Wright Game
Post by: WindupAtheist on March 06, 2006, 09:46:07 AM
Did you get to the part where he flies down to an alien planet and tries to contact the inhabitants musically, ala Close Encounters?  But then they start shooting SAMs at him, so he pulls back and blows the entire planet to shit Death Star style? 

"Spore appears to be made of god and win." he said, as he placed his coffee mug upon a coaster named Black & White.  "I'm sure nothing could go wrong."


Title: Re: Spore - New Will Wright Game
Post by: Yegolev on March 06, 2006, 10:17:33 AM
Am I confusing Wright with Molyneux?


Title: Re: Spore - New Will Wright Game
Post by: Samwise on March 06, 2006, 11:29:56 AM
Am I confusing Wright with Molyneux?

Will Wright did the Sim games and this (Spore).  Molyneux did Populous and Black & White.  (I get the feeling those were both strong influences on Spore, though.)

BTW, couple of neat interviews with WW here (http://www.gamingsteve.com/archives/2005/05/gaming_steve_ep_10.php) and here (http://www.gamingsteve.com/archives/2005/06/gaming_steve_ep_11.php).  Lots of stuff in there that wasn't covered in the demo.


Title: Re: Spore - New Will Wright Game
Post by: WindupAtheist on March 06, 2006, 12:28:53 PM
No, Will Wright had nothing to do with Black and White.  As excited as I was by that Spore video, I'm just trying to avert a case of fanboyism by remembering another high-concept God Game by a celebrity developer that turned out to be shit.


Title: Re: Spore - New Will Wright Game
Post by: HaemishM on March 06, 2006, 12:34:22 PM
watched the first 20 min or so of the video, it was a little to slow to bare to watch it all. My prognosis is that it will be very cool but boring. During those 20 minutes I watched I saw nothing which seemed to be really fun.

Yeah, that was unfortunately my reaction too. It seemed very much in that vein of his Sim games where everything is a tool and you make your own fun. I don't do most of those time of games that well. It seems more interesting for HOW it's done than for doing.


Title: Re: Spore - New Will Wright Game
Post by: schild on March 06, 2006, 01:33:17 PM
You know what made that really hard to watch? Will Wright's second grade public speaking level. What a, uhm, uhhhh, goo....goober.


Title: Re: Spore - New Will Wright Game
Post by: Samwise on March 06, 2006, 02:49:50 PM
No, Will Wright had nothing to do with Black and White.  As excited as I was by that Spore video, I'm just trying to avert a case of fanboyism by remembering another high-concept God Game by a celebrity developer that turned out to be shit.

IMO B&W was a very decent sandbox game that was buried under an avalanche of horrible bugs.  B&W without the bugs would have been a great game for me.  And I don't remember any of the Sim games being buggy, so I have high hopes for Spore in that regard.


Title: Re: Spore - New Will Wright Game
Post by: Yegolev on March 06, 2006, 06:55:07 PM
For some reason I installed Black & White again last weekend, probably because I have forgotten most everything about it.  We'll see how that goes.  Early impressions: solid framerate, assy controls.

This is the sort of shit that happens when you have ~500GB of storage on your rig.


Title: Re: Spore - New Will Wright Game
Post by: Samwise on March 06, 2006, 08:49:25 PM
B&W's control scheme takes a little getting used to, but I give them credit for making it feasible to control the entire thing with the mouse, and without having much of a HUD.  Very elegant design, if a bit quirky.


Title: Re: Spore - New Will Wright Game
Post by: Margalis on March 06, 2006, 11:19:24 PM
It looks cool but the scope is too large.

I never got to play the N64 game "cubivore" which this kind of reminds me of. In cubivore you were a creature that ate other creatures and as you ate them you would mutate.

Creating different biological organisms and setting them loose is a game all on it's own. I have trouble believing that the game can be fun from single cell to space hopping alien. I suspect many people will like the first 1/3 (growing a creature from a cell), many people will like the middle 1/3 (rts/city management civilization building) and many people will like the last bit (space) but most people will have a strong preference and the other 2 parts will just sort of be in the way.

I would be very happy just creating creatures, it looks like you can make them pretty wild looking. Especially if you can do online things with them.


Title: Re: Spore - New Will Wright Game
Post by: Samwise on March 06, 2006, 11:36:33 PM
The idea, as I understand it, is that once you finish unlocking all the aspects of the game, you have complete freedom to go back and revisit any other part of the game that you want, from different angles, with every planet in the galaxy available to you as a fresh sandbox.  Sort of like how once you finish the story mode in the Movies you can play with anything you like in the "sandbox" mode.

I too think I'll be spending a lot of time in the creature editor.  Apparently at the UFO levels you can edit plants as well (once you unlock all the gene-splicing tools), and I'm very curious to see how much flexibility there is there - can I design beautiful but deadly carnivorous plants that other unsuspecting players will then download?  That would be all kinds of fun.


Title: Re: Spore - New Will Wright Game
Post by: MrHat on March 07, 2006, 12:21:38 AM
I agree it needs more fun.

But it's still probably the coolest thing I've heard in a long long time.


Title: Re: Spore - New Will Wright Game
Post by: Sky on March 07, 2006, 07:23:42 AM
That game looks cool as shit. I think he really cinched it for me when he started in with the SETI stuff. Sure, it could use a bit more /game/ to it...but this is Will Wright. He makes fun sandboxes (emphasis on fun).

Molyneux is a fucking mess and should retire. B&W was a great sandbox that fell apart when it tried to be a game (second level).

My personal secret super wish for Spore? WW partners with Sid Meier :P Then again, my favorite 'Sim' game was Sid's Sim Golf. Mashunu!


Title: Re: Spore - New Will Wright Game
Post by: Paelos on March 07, 2006, 09:45:53 AM
I like sandboxy type games, but I like them to have an "You win, <cutscene>. You're awesome, want to keep playing (y/n)" moment. That way the goal oriented can bail out while the rest can tinker away with glee until their bucket overflows.