Title: Face of Mankind gets facelift Post by: schmoo on March 09, 2005, 06:45:07 PM and other serious plastic surgery.
From an email I just got: Quote Interface A complete interface revamp will give the game an entirely new face. We just had to admit that the interface is one of the game's biggest weaknesses. There are too many different windows in different styles creating a patchwork on your screen. The UI is not Intuitive so it becomes an obstacle to new players rather than a feature. So, what will change? Well, everything. Design, layout, handling, sounds. The look and feel is going to change dramatically and exploring the presented content will be much more fun. Also, a set of new features will be added: Tooltips, right mouse button menus and expanded chat functionality. To improve the readability of texts we will implement a new text rendering engine. All this will hopefully be done by the end of next week. Level Entry As the current level entry system supports camping and griefing, it will be revised as well. Each entry node will have 3 - 5 vortex entries that will be spread around in the area. If you enter a world at a certain node, the system will select one of those entries. Upon leaving the apartment you will be able to choose an entry node of the colony or city where your apartment is located. Law Enforcement Drones Public places like shopping centers or cateferias need to be safe for all citizens of the Dominion. The L.E.D. cares about your safety and will equip public places, where gunfire is prohibited, with law enforcement drones. ANyone firing a weapon in the presence of these drones will be fired upon, and anyone carrying a weapon openly will be warned to holster the weapon. What you don't see (or shouldn't have seen) is that we are internally testing story-related content. We don't want to go into too much detail as it would destroy the surprise effect. Briefly before release you will find out who or what threatens mankind. 2. Things that already have changed or were fixed with the last couple of patches: The overall client and server stability has increased significantly since the beginning of Open Beta. We have put a lot of efforts into fixing the majority of connection losses, socket errors, server crashes and client crashes. A new client-side networking pipeline has been developed. It runs with multiple threads to allow for a maximum of scalability and safety. Faction Tools - Rank overview: Used to get a complete overview about all players in your faction. With a range of filter, search and sorting options you will be able to check what your members are doing. You can see their XP, penalty points, rank, general activity and whether or not other factions have a certain player on their blacklists. - Faction communication: The rank overview can be used to send mass emails to all faction members or to members fitting certain filter criterias (rank, activity, penalty points). This will highly improve the quality of faction communication and make faction member feel at "home". - Fines, penalties and membership termination: Higher rank players need more power to keep the faction in order. A penalty system will ensure that subordinates follow orders and thus contribute more to reach the faction goals. In extreme situations of faction rule violation (i.e. faction killings, sabotage or random PK) faction leader can even terminate a player's faction membership. Those player will be added to a blacklist of all allied factions. For smaller violations fines can be confiscated or penalty points added. - Manual promotion / demotion: This is especially useful for the corporations. Some higher rank tasks require a lot of organization and management and there is not much time left to join missions to earn XP. These tasks can be rewarded with XP bonuses or extraordinary promotion or demotion. Faction badges have been implemented to enable the player to recognize the faction and rank of another player on sight. A short list of some more prominent bugfixes: - Fixed inability to create new character after 24h permadeath timeout - Fixed server database interface causing disconnects - Mission cycle system rewritten. A mission cycle does not begin/end each Sunday morning, but with the change of the in-game month. - Campaign rewards fixed: Tax share, Right to arrest and Colony takeover - Mission XP and credit rewards fixed - Automatic mission report system implemented. If a mission leader does not write a mission report within 3 "real" hours after the mission ending time, an automatic report will be written by the system. - Weapon usage in cloning facility blocked - Fixed apartment leaving bug - Mission Overview improved: Now shows only missions in state "Accepting", "Running" or "Waiting for Report". "Completed" missions are only shown if you still have to give reputation points to your team members. - Campaign Overview: List view improved, status filters added - Duplicate production process exploit fixed - Grenade crashes fixed - Invisibility/invincibility exploit fixed I guess they want more people in the open beta. Title: Re: Face of Mankind gets facelift Post by: Hoax on March 09, 2005, 07:40:45 PM Its not quite ready for general consumption yet. But it is getting there.
If anyone would be interested (read: not just flame me for fanboism) in a review I'd be happy to share my thoughts on the experience. I've been playing for the past three weeks and while there is allot one can complain about, unlike Haemish I still belive in innovation and am willing put up with some defects to escape the clutches of the clone parade that continues to spew from major developers like so much soft serve ice cream. That is brown.. and smelly. Title: Re: Face of Mankind gets facelift Post by: Alkiera on March 09, 2005, 07:52:06 PM Are the changes good enough so that you can generally see other people nearby? You couldn't when I played. You'd occasionally get a lil target tooltip thing, indicating someone was there, but there was no avatar drawn. Or they'd be blinking in and out of existance.
That, to me, is pretty game-breaking. Alkiera Title: Re: Face of Mankind gets facelift Post by: HaemishM on March 10, 2005, 08:01:17 AM Translation: Game R Broke, We Fixee, Plz Test Again? Maybe Pay us money?
I think if I can make myself break away from ESPN MLB 2k5 and Freedom Force, I may give this a try for a writeup. I always love skewering incompetence. Title: Re: Face of Mankind gets facelift Post by: HaemishM on March 15, 2005, 02:01:33 PM Having now played it for an hour over two play sessions, I can safely say that until this game's facelift is done, it has got to be quite possibly one of the shittiest experiences I've ever had. EVER.
Lineage 2 was better, because at least it did what it was supposed to do, and it made sense from the get go. I didn't like what it did, but I knew what it was doing and it worked at what it was supposed to be doing. This game... holy god, you cannot imagine. I spent 30 minutes wandering around aimlessly because I couldn't figure out where on my interface it said that I had money. No, they don't give you a starting weapon, not even a goddamn pea shooter. Nor armor. You are dropped in the world with a few emails, an apartment with pretty much nothing in it, and apparently you get some money. When I finally discovered I had money, I decided to try to make more of it, by following one of their economy guides. It said to go to a colony and mine. So I tried. I walked into an area to try to mine and was immediately gang-raped by that colony's version of West Side Story. I get gangfucked by 3 guys who laugh at not only my inability to fight back, because I hadn't bought a weapon, but also laughed at my inability to get away from them. PVP in this game apparently involves trapping a person in a spot they can't jump away from and shooting them repeatedly. Did I mention that this game has permadeath, after you lose 3 bodies/clones? Did I mention when you re-emerge from being dead into one of your clones, you have to stand in the cloning tank for like 3 or 4 minutes just to get your health back up to 20%? Yes, I said TWENTY PERCENT. You have to pay to get the other 80% restored at a hospital. And wait a good 5 more minutes while that heals up. You can heal up for cheaper, but it takes longer. The name of this game should "Face of the Clock." Because you will be staring at it a lot. And wondering what the fuck you are doing here. You see, when I finally was able to mine something, I was told that mining even a small amount would take TWO HOURS. TWO FUCKING HOURS. Now, at least you can do other stuff while you mine. Like shop. You have never seen a shopping interface so bad as you will see in this game. First, you go to a "Marketing Terminal" and do a search for what you are looking for. You want a gun? Good fucking luck. See, the list of items in the terminal, it doesn't list what type of item it is. Nor is there any method in the terminal for getting ANY INFORMATION WHATSOEVER about the item, except for quantity and price. And you are buying these items only off of other players, who either crafted the item or got it from some other player I guess. The NPC's don't do much of anything but wander around, so I'm not sure there is anything like drops in the game. So, yes, you will either need to telepathically need to know what item you are looking for, or you will need to buy items you THINK might be what you want, then hope for the best. I lucked out after two or three failed attempts to buy a gun (when what I really bought was a grenade I couldn't use) because someone was selling an assault rifle. The fact that rifle was in the title was the only thing that let me know it might be a gun. When you buy something, it doesn't appear in your inventory. No, that would be too easy. No, it appears at a "Storage Terminal." Now, logic would dictate that a storage terminal would be next to the "Marketing Terminal" if that's where all your purchases (and crafting goods) appear. But that is not the case. It's a good minute or two walk from the Marketing Terminal to the Storage Terminal to pick up your goods. The same goes for Crafted Goods, which are produced at Production Terminals, and Mining Goods, produced at Mining Terminals. So for whatever you are doing, you need to go to Storage to pick it up. So there's LOTS of walking. Oh, and since the gun you buy doesn't tell you what type of ammo it uses, I had to buy various kinds of ammo and try to reload by trial and fucking error. Luckily, I only bought 3 or 4 wrong items before finding the right one. Oh and forget the default control scheme. The fucking BACKSPACE key is the default reload weapon key. Well, when I finally managed to get some PVP in, it was against one lone guy who ran away from me the minute I fired at him. It was mostly a running something down nondescript hallways before he gave me the slip. The lapse between me "pulling the trigger" and the gun actually firing was... well, it wasn't instantaneous, which is what it fucking well should be. You will spend most of your time walking around aimlessly wondering what the fuck they were thinking in making this game. Sure, the buildings look good. The models look like ass, and the player-generated mission system? It doesn't work if the players don't generate missions. Which means you pretty much just have to go around and look for people to kill. FUN. No. This game shouldn't be out of fucking alpha yet. There is no excuse for releasing an "Open Beta" game where you can't even get information on something that you are buying from the buying terminal. It's fucking amateur hour. Title: Re: Face of Mankind gets facelift Post by: WayAbvPar on March 15, 2005, 03:23:08 PM Good ol' Haemish- taking a bullet for all us sinners.
Title: Re: Face of Mankind gets facelift Post by: Shockeye on March 15, 2005, 03:31:24 PM Too good not to frontpage (http://www.f13.net/index2.php?subaction=showfull&id=1110927804&archive=&start_from=&ucat=1&).
Title: Re: Face of Mankind gets facelift Post by: Evangolis on March 15, 2005, 05:39:55 PM Rather than beat up on a helpless cripple (that I've never played), I suggest that somebody who sees a fun core mechanic in this game state that fun core mechanic in one clear sentence. Then the devs need to cut out everything else. I suspect that when they do that, they will find that they don't have an MMO anymore. And that is probably the point they should get.
Title: Re: Face of Mankind gets facelift Post by: schmoo on March 15, 2005, 05:56:57 PM Rather than beat up on a helpless cripple (that I've never played), I suggest that somebody who sees a fun core mechanic in this game state that fun core mechanic in one clear sentence. Then the devs need to cut out everything else. I suspect that when they do that, they will find that they don't have an MMO anymore. And that is probably the point they should get. It's sort of fun to ride up and down the elevator thingies for a minute or two. I was also amused to find that someone had been sticking a knife or something into my avatar for a few minutes before I noticed it was happening. Title: Re: Face of Mankind gets facelift Post by: AOFanboi on March 16, 2005, 07:53:14 AM My impression was "Neocron wannabe, done badly". Frankly, I cannot understand what FoM tries to compete with if it wants to actually succeed. All current sci-fi MMORPGs have better interfaces and better... well, everything really. OK, it might have better graphics than AO, but AO has personality.
Title: Re: Face of Mankind gets facelift Post by: HaemishM on March 16, 2005, 08:57:27 AM No, if you are talking about player models, AO has FOM beat hands down. Terrain would probably go to FOM, as well as sound design (though the footfalls are WAY TOO LOUD). But everything else... wooga. Bad bad wooga.
Title: Re: Face of Mankind gets facelift Post by: Hoax on March 16, 2005, 10:22:01 AM I've got a review written in fact its been written for some time on this game...
But the fact of the matter is, one has to ask people to see past too many faults to get to the good stuff. Untill they add a tooltip, some more newbie orientation and a bit more protection in major markets on earth, all of which have been announced by the dev's as in the works. No matter how much I espouse the possible virtues of player-content, fps combat (which is not even done well, although not a day goes by that I dont advocate for the current reticle bloom to be redone) no level system and open pvp somebody like Haemish can just throw the stumbling blocks to even figuring out the game back at me. Not to say there aren't plenty of people who will not enjoy the game even if they actually do know how to play. Too many player E types I suppose. I would definately agree with the statement "I can safely say that until this game's facelift is done [its not a good idea for anyone who doesn't already know that open pvp fps combat mmog is what he wants to stay away]". After all judging from the success of EQ clones 85% of mmog gamers like to have their dick held while they piss. Title: Re: Face of Mankind gets facelift Post by: jpark on March 16, 2005, 11:01:52 AM Great review Haemish. I hope they change it enough to warrant another review :)
Title: Re: Face of Mankind gets facelift Post by: HaemishM on March 16, 2005, 11:10:50 AM I wouldn't mind an open PVP FPS MMOG with no level system. But I want one that doesn't suck ass. This one has a long way to go to remove its mouth from the anal sphincter. I'm not dogging the concept. I liked the concept when Neocron did it, and I still do.
I just want the execution to be on the level of say, a normal FPS mod. Neocron had too many treadmills, and FOM was just plain badly done. And both games made the mistake of not giving you at least a decent weapon from the get go. I mean, is it so hard to give newbies a baseline weapon? Title: Re: Face of Mankind gets facelift Post by: Hoax on March 16, 2005, 11:22:01 AM Agreed.
I've been advocating for newbie starter kits to be more equipment and less cash based. Not only will people feel less like helpless lambs when they start off but it reduces the impact of multi account cheating. There are several systems atm that are in the way of this at the moment but all are under some form of review: -Mission review system, currently 10 players need to review a mission for rewards to be given out, this system is just plain not working well and open to unbelievable amounts of abuse. -Mining system, because the only cost effective mine type requires you to mine 50+ units newbies with less cash would be unable to even get involved with selling raw/production materials. There are several suggestions up on these matters and time will tell what they do with them. This is not your typical mmog open beta, they aren't just going for free word of mouth and website advertising. Because its player based content/story/driven they NEED players to test anything about the game. Hopefully both of us can write a review of the game after they release some of their major overhauls. I will keep people appraised of the situation every patch in the meantime. On the plus side the game's lag issues and disconnects seem fixed, there are still some crashes that people are reporting but DPS has immpressed me with their ability to release patches often and that actually fix things. I've gotten so used to big budget MMOG beta's that when I see patch notes that give bugtracker ID #'s and say that bug is fixed I get confused. Anyone who played in the WoW beta knows what I'm talking about.. *new patch on wednesday, fixed a bunch of misc simple bugs nothing major, game still seems to be running fine for everybody. Devs are definately adding a tooltip into the new interface. Also they have acknowledged the two major flaws to combat and say its comming on the list.* |