Title: Toxikk Post by: schild on September 22, 2014, 12:54:19 PM http://toxikk.com/
Has anyone played this yet? I'm tempted to dig up 4 of you and get the $45 tier. $11.25 a piece seems pretty good for what seems to be Unreal Tournament. Title: Re: Toxikk Post by: Nebu on September 22, 2014, 12:59:45 PM I would... but you humiliated me so badly in UT that I don't think I'm over the emotional scars.
Title: Re: Toxikk Post by: Trippy on September 22, 2014, 01:04:43 PM Wow Reakktor Studios, there's a name from the past.
Title: Re: Toxikk Post by: HaemishM on September 22, 2014, 01:07:44 PM The Onslaught mode game play with the vehicles looked interesting, but I actually like the Battlefield series of unlocks. :why_so_serious:
Title: Re: Toxikk Post by: Thrawn on September 22, 2014, 01:09:24 PM Weren't we just ripping on the "Early Access" model in another thread? This isn't even in playable beta yet it looks like.
Title: Re: Toxikk Post by: schild on September 22, 2014, 01:09:37 PM Fuck Battlefield.
Title: Re: Toxikk Post by: schild on September 22, 2014, 01:09:49 PM Weren't we just ripping on the "Early Access" model in another thread? This isn't even in playable beta yet it looks like. Eh, I thought you got Beta Access immediately. Title: Re: Toxikk Post by: Yegolev on September 22, 2014, 01:13:54 PM I'm terrible but if you need a filler once this turns into a game, let me know.
Title: Re: Toxikk Post by: Thrawn on September 22, 2014, 01:36:11 PM Eh, I thought you got Beta Access immediately. Quote CLOSED BETA ACCESS Your Steam key let's you access the CLOSED BETA of TOXIKK through STEAM EARLY ACCESS (ETA Q4/2014). Yes, it has an apostrophe in lets, that's just a copy/paste. Title: Re: Toxikk Post by: Yegolev on September 22, 2014, 01:50:01 PM So it's not a clever name, they are just terrible at grammar and spelling.
Title: Re: Toxikk Post by: Samwise on September 22, 2014, 01:54:21 PM It's been a while since I've done arena FPS. I would play this at least once.
Title: Re: Toxikk Post by: Fabricated on September 23, 2014, 06:20:10 AM If it's like UT I'll totally play it and own the rest of you. :grin:
Title: Re: Toxikk Post by: Lantyssa on September 23, 2014, 06:34:07 AM I'd totally own the loserboard.
Title: Re: Toxikk Post by: schild on September 23, 2014, 08:25:32 AM If it's like UT I'll totally play it and own the rest of you. :grin: You've always been the youngest of all of us, so yea, probably (well, you and Strazos). Unless you've somehow started aging faster in the last 7 years.Title: Re: Toxikk Post by: Malakili on September 23, 2014, 08:43:13 AM Hmm, first Quake Live comes to steam, now this thing is coming. Maybe deathmatch is making a comeback.
Title: Re: Toxikk Post by: Falconeer on September 23, 2014, 08:43:30 AM If we make an over 40 sub-League, I'm in.
Title: Re: Toxikk Post by: schild on September 23, 2014, 08:50:47 AM Hmm, first Quake Live comes to steam, now this thing is coming. Maybe deathmatch is making a comeback. This is in a better position than Quake Live if it doesn't suck simply because they lifted skins and such from LoL. Title: Re: Toxikk Post by: lesion on September 23, 2014, 09:12:37 AM I'd go in on a m-m-m-multi pack.
Title: Re: Toxikk Post by: MrHat on September 23, 2014, 09:16:41 AM I'd go in on a m-m-m-multi pack. Same, looks like fun. Although, not F2P means it likely won't have anyone playing except hardcores. Couldn't they have just done F2P and sold skins for guns/players/vehicles? Title: Re: Toxikk Post by: Falconeer on January 22, 2015, 05:04:06 PM This is now on Steam Early Access. People seem to like it even though it's not finished.
Title: Re: Toxikk Post by: Flood on January 23, 2015, 12:17:46 PM It's on my Watchlist on Steam - I'm moderately interested. I used to be a fairly serious FPS player but then I got old and now I suck. Be interested in giving it a whirl with F13 folks.
Title: Re: Toxikk Post by: schild on January 23, 2015, 12:26:14 PM I thought I posted but - if someone wants to buy a 4 pack, send me a key and tell me where to send my money.
Title: Re: Toxikk Post by: Phildo on January 23, 2015, 01:12:34 PM If this wasn't Early Access, I'd be all for it.
Title: Re: Toxikk Post by: schild on January 23, 2015, 03:46:12 PM Comeon, someone buy a goddamn 4 pack, let's do this thing.
Title: Re: Toxikk Post by: Fabricated on January 23, 2015, 05:22:24 PM So how many we got?
Title: Re: Toxikk Post by: Nija on January 23, 2015, 05:37:26 PM 1999? No RA2, no care.
Title: Re: Toxikk Post by: schild on January 23, 2015, 05:42:13 PM So how many we got? Looks like at least 4.Title: Re: Toxikk Post by: Falconeer on January 23, 2015, 05:52:04 PM Only reason I am not jumping on it is because I am not even close to your timezones, I am sure. But I am probably gonna get it anyway so if you need a fourth for the pack count me in.
Title: Re: Toxikk Post by: Fabricated on January 23, 2015, 07:01:18 PM Falconeer, Lesion, shoot me PMs with your Steam names.
Title: Re: Toxikk Post by: Azazel on January 24, 2015, 12:47:24 AM Looks interesting. Let us know what it's like.
Title: Re: Toxikk Post by: Falconeer on January 24, 2015, 03:27:19 AM PM sent, Fabricated. Thanks!
Title: Re: Toxikk Post by: Fabricated on January 24, 2015, 12:46:44 PM This is pretty good outside of the obscenely long respawn times on weapons, the rocket launcher being like a zillion times better than all other weapons (like standard for arena FPS titles but way way the case here), and the default mouse sensitivity and acceleration being literally Hitler. Also character model design is awful.
Still a lot of fun though. Title: Re: Toxikk Post by: schild on January 24, 2015, 01:43:12 PM The rocket launcher is so fucking good. The game is creatively bankrupt. Balance is a disaster.
That said, worth it. Title: Re: Toxikk Post by: Fabricated on January 24, 2015, 05:59:48 PM Every weapon that isn't the rocket launcher needs work. There's an assault rifle/grenade launcher thing called the "violator" (ugh) and a pulse gun/shockcannon combo without the cool synergy between primary/secondary called the stingray.
Violator fires fast-moving bullets, secondary uses the same ammo pool to launch grenades. Stingray fires slightly slower energy shots at pretty much the same rate of fire with a railgun laser shot as the secondary. These guns work almost exactly the same way and have a teeny-tiny ammo pool so like 3 seconds of shooting runs you completely out of ammo which is very sparely placed in the level. Both guns need changed badly to be more unique. Start pistol sucks shit. Not Q3A machinegun useless, but still really lame compared to UT's enforcer. Shotgun is bad and fires ridiculously slow. Sniper Rifle feels really really bad. Flamethrower is useless. Pretty much the only gun that doesn't fire slower than it should is the rocket launcher which owns the shit out of all the weapons because rocket launcher and its ammo pool is far more efficient. Absolutely pointless cloak that lasts 2 seconds is present for some reason. In general ammo needs to be a LOT more prevalent and not stacked in random groups for like 3 different weapons. For obviously wanting to be a new UT99 they didn't study their map design very well. Weapon respawn times are hideously long which encourages camping. Yet strangely, still a whole lot of fun. Title: Re: Toxikk Post by: Malakili on January 24, 2015, 06:41:22 PM If this is even decent it will be the first decent deathmatcher in a decade. Initial reactions sound hopeful.
Title: Re: Toxikk Post by: Fabricated on January 24, 2015, 06:50:57 PM There's a good base to work from, but as all things they can either fix it or fuck it up worse. Also there's the question if enough people even want it outside of people like me who loved UT99.
Like, I like that they will give out a free SDK and have their own portal (or steam workshop, whatever) for user created content. And that they're going to let people make mutators like UT. Would people care enough to do so now? Who knows. Title: Re: Toxikk Post by: schild on January 24, 2015, 07:01:06 PM This game really isn't nearly as ambitious as it should be. They wasted too much time on stupid shit.
It is, however, brainless fun. Title: Re: Toxikk Post by: Nightblade on January 25, 2015, 02:51:47 PM This game really isn't nearly as ambitious as it should be. They wasted too much time on stupid shit. It is, however, brainless fun. Looking at it, I agree. I really wish they had taken the game further. I'd really like to see an Arena shooter designed with Titanfall esque air fuckery in mind. Maybe like a mix between Titanfall infantry combat and Tribes. As it stands now all it looks like is a really average arena shooter. Title: Re: Toxikk Post by: schild on January 25, 2015, 03:18:56 PM I want Reflex also. Who wants to go in on a 4-pack of that shit.
http://store.steampowered.com/app/328070/ Title: Re: Toxikk Post by: schild on January 25, 2015, 03:19:25 PM This game really isn't nearly as ambitious as it should be. They wasted too much time on stupid shit. It is, however, brainless fun. Looking at it, I agree. I really wish they had taken the game further. I'd really like to see an Arena shooter designed with Titanfall esque air fuckery in mind. Maybe like a mix between Titanfall infantry combat and Tribes. As it stands now all it looks like is a really average arena shooter. Title: Re: Toxikk Post by: Fabricated on January 25, 2015, 03:52:37 PM Reflex does that q3a speedjumping shit and I hate that.
Title: Re: Toxikk Post by: Setanta on January 25, 2015, 09:06:15 PM My first reaction was "They used the Unreal engine to make... Unreal Tournament?".
Its fun, I felt a channeling of Q3 Arena so far... but TBH, I'm not sure it measures up to Q3 yet. Title: Re: Toxikk Post by: Fabricated on January 26, 2015, 03:22:50 PM It's far more like UT than it is Q3A really with the dodgejumps and doublejumping and lack of strafe-jumping. Also how the weapons all have alternate firemodes.
Is is like Q3A where the rocket launcher is ridiculously better than all of the other guns by a mile right now though. Title: Re: Toxikk Post by: Falconeer on January 30, 2015, 04:44:21 AM Patch.
Quote C03 - CERBERUS DAMAGE The Cerberus rocket launcher was nerfed from doing 100 damage per shot to 85. This also affects the splash damage. C04 - CERBERUS SPAWN TIME The spawn time for the Cerberus was increased from 15 seconds to 30 seconds C05 - CERBERUS FIRE RATE The fire rate of the Cerberus was nerfed from 0.8 to 1.0 seconds C06 - CERBERUS INITIAL AMMO When picked up, the Cerberus now has 8 rockets instead of 10 C07 - CERBERUS AMMO PACK (ROCKET PACK) The rockets ammo pack at the spawn point of the Cerberus was removed in Foundation. C08 - RAVEN DAMAGE The Raven pistol's damage was increased from 20 to 25 per shot. C09 - DRAGONEER INITIAL AMMO The intial ammo count of the Dragoneer flamethrower was raised from 30 to 40 units. C10 - DRAGONEER AMMO PACK (TANK) The content of a Dragoneer Ammo Pack was raised from 15 to 20 units. C11 - DRAGONEER AMMO CAP The ammo cap of the Dragoneer was raised from 60 to 80 units. C12 - DRAGONEER SELF DAMAGE The Self damage of the Dragoneer's flames was reduced from 1 to 0.5. C13 - VIOLATOR DAMAGE The damage of a hit with the Violator Assault Rifle's primary fire mode was raised from 20 to 25. Big nerf to the rocket launcher. Title: Re: Toxikk Post by: Fabricated on January 30, 2015, 09:43:44 PM Weapon spawn times are literally hitler and it needs to be weaponstay or 4-5 seconds or something.
Title: Re: Toxikk Post by: Fabricated on February 13, 2015, 06:53:14 AM Recent patches nerfing the rocket launcher and buffing some of the other weapons has made this more interesting. It didn't mix up the weapons people use QUITE enough since everyone is now using the nottheshockrifle instead of the rocket launcher but you see some variety now.
Flamethrower is still hilariously bad however. Title: Re: Toxikk Post by: Strazos on February 16, 2015, 10:09:30 AM Am I allowed to play? :grin:
Also, would we be having servers for this, like in the olden days? My ping is still probably sufficient to play from Mexico. Title: Re: Toxikk Post by: Fabricated on February 18, 2015, 11:50:35 AM The first 16-player CTF map with vehicles was added this week. Pretty okay, but again no weaponstay and sparse placement make me sad.
Title: Re: Toxikk Post by: Trippy on February 18, 2015, 12:14:58 PM Is there a grappling hook yet?
Title: Re: Toxikk Post by: Fabricated on February 19, 2015, 07:46:57 PM Not that I noticed.
90% of what keeps me from playing this more is the fact that 90% of the servers have enormously shitty pings for me for some reason, and that the devs seem to think that having ammo or guns is a bad thing so they place as few weapon/ammo spawns as possible and have ludicrously long weapon respawns by default. Remaining 10% is the utterly uninspired models. The maps look just fine IMO, even good maybe. The weapons are just kinda silly looking and the player models are all generic powerarmor helmet guys. Title: Re: Toxikk Post by: 5150 on February 23, 2015, 07:39:13 AM Not that I noticed. 90% of what keeps me from playing this more is the fact that 90% of the servers have enormously shitty pings for me for some reason, and that the devs seem to think that having ammo or guns is a bad thing so they place as few weapon/ammo spawns as possible and have ludicrously long weapon respawns by default. Remaining 10% is the utterly uninspired models. The maps look just fine IMO, even good maybe. The weapons are just kinda silly looking and the player models are all generic powerarmor helmet guys. No surprises there from the team that brought you Neocron* *I love Neocron, it too has great maps and shitty player rmodels! Title: Re: Toxikk Post by: Fabricated on March 07, 2015, 03:20:20 PM New build with a new deathmatch map. New map is good outside of the devastator knockoff being way too easy to get to and there still not being enough mini health/armor and ammo around.
Title: Re: Toxikk Post by: climbjtree on March 22, 2015, 06:35:51 PM Toxikk looks good, but the new UT is totally free and is now available to download.
http://www.unrealtournament.com/ It's the 'pre-alpha' right now, but core gameplay is there and it's very UT. Title: Re: Toxikk Post by: Fabricated on October 21, 2015, 05:46:47 PM Yeah, Toxikk kinda had its lunch suddenly ate by the new UT being community developed with the newer version of the same engine.
Toxikk did however drop a new update just today with their interpretation of Deck 17 and it is really good. Title: Re: Toxikk Post by: climbjtree on September 13, 2016, 02:31:21 PM This is free now.
Title: Re: Toxikk Post by: Falconeer on September 14, 2016, 11:10:01 AM With the new Unreal Tournament free too, I doubt this will see any more action anyway.
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