Title: Borderlands: The Pre-Sequel Post by: KallDrexx on April 09, 2014, 08:02:55 AM Horray: http://borderlandsthegame.com/index.php/news/us-announcing-borderlands-the-pre-sequel
PC Gamer article on it: http://www.pcgamer.com/2014/04/09/borderlands-the-pre-sequel-takes-the-loot-n-shoot-series-into-space/?utm_source=tw&utm_medium=emp&utm_campaign=uk Quote The lack of atmosphere has a couple of gameplay implications: Firstly you need to keep your oxygen meter topped up by collecting O2 canisters, which drop in the same way as other loot. Not fun in itself, but you can also vent these to enable double jumps and to power jetpacks. This creates cool platforming opportunities—one massive jump sees the characters land on a pillar of moon rock, below which lava from a laser strike flows—and adds a pleasing verticality to the shootouts as enemies whizz around. You can also shoot out their helmets to rob them of air. As if being shot in the face wasn't already inconvenience enough. Also claptrap as a class :awesome_for_real: *edit* Also interestingly enough it won't be released on PS4 and XB1 but will be on PS3 and 360 (and PC) Title: Re: Borderlands: The Pre-Sequel Post by: schild on April 09, 2014, 08:34:47 AM Keeping oxygen topped off in a game about shiny guns doesn't seem fun regardless of what you can do with it.
Title: Re: Borderlands: The Pre-Sequel Post by: Yegolev on April 09, 2014, 09:02:08 AM Quote 2K Australia (https://dl.dropboxusercontent.com/u/85916/edgarallanpoe_reading.jpg) Title: Re: Borderlands: The Pre-Sequel Post by: KallDrexx on April 09, 2014, 10:31:34 AM I just watched the video on the main site. Unfortunately, it looks like the low gravity feature is going to slow the gameplay down a lot...
Title: Re: Borderlands: The Pre-Sequel Post by: Malakili on April 09, 2014, 11:16:09 AM I just watched the video on the main site. Unfortunately, it looks like the low gravity feature is going to slow the gameplay down a lot... So the game is about the mass slaughter of baddies using a cool array of guns and abilities. And they decide the next setting will be low oxygen and low gravity? What? Title: Re: Borderlands: The Pre-Sequel Post by: Rasix on April 09, 2014, 11:19:33 AM I really hate the Z-axis.
Title: Re: Borderlands: The Pre-Sequel Post by: Bunk on April 10, 2014, 11:32:55 AM Interesting choices on using existing characters. That its only coming out on 360/PS3 rather than new gen suggests its probably just the same engine again. I wonder if the Burch's will be involved? - I credit a great deal of what I loved about BL2 directly to them.
Title: Re: Borderlands: The Pre-Sequel Post by: Yegolev on April 10, 2014, 04:53:35 PM Coming out on PS3/360 suggests 2K Australia is a bunch'a wankas that don't get the good jobs/toys. I can only assume the Burches are not working with them.
Title: Re: Borderlands: The Pre-Sequel Post by: Venkman on April 10, 2014, 05:44:16 PM Unless they plan to do fun things with bullets that'll travel forever or guns with the mother of all kickbacks, I don't know why this needs to be moon-based. Looks ok, fun with Titanfall-like jump packs and that ground-pounding effect which kinda reminds me of one of my favorite Saints Row IV abilities (the one that you could amp up to cause the nuclear blast). But it does seem like playing a bit underwater.
Also, they talk about how well integrated the teams are. Between the U.S. and Australia? Sure, if one of them is working the graveyard shifting exclusively. Otherwise, yea, not so much. Title: Re: Borderlands: The Pre-Sequel Post by: Azazel on April 24, 2014, 05:12:35 AM Keeping oxygen topped off in a game about shiny guns doesn't seem fun regardless of what you can do with it. This. A thousand times, this. Title: Re: Borderlands: The Pre-Sequel Post by: Azazel on April 24, 2014, 05:17:24 AM Coming out on PS3/360 suggests 2K Australia is a bunch'a wankas that don't get the good jobs/toys. I can only assume the Burches are not working with them. I'd go with Gearbox wanting to wring as much money as possible out of the existing consumer base for as little money as possible. Their BL and especially BL2 DLC strategy (post-GoTY DLC? Sure! How about 5 or 6 of them?) suggests this strongly (which is aside from all of the dodgy stuff rumoured around A:CM and its funding) Also, Wankers. Title: Re: Borderlands: The Pre-Sequel Post by: MrHat on October 10, 2014, 08:45:50 AM Got an email about this from Gearbox thanking me for playing Borderlands with some Borderlands 2 Shift Codes for 360, PS3 and PC. Also time sensitive Shift Codes for the Prequel that time out in 7 days also for PS3, 360 and PC.
I'm not picking this up for a while since I have games now and Sales come twice a year. PM me if you want them with the system and I'll fwd it in PM. BL2 Shift Codes PC 360 PS3 Prequel Shift Codes (expire on 10/21) PC 360 PS3 Title: Re: Borderlands: The Pre-Sequel Post by: Hoax on October 10, 2014, 08:57:48 AM What's the word on this? Is the floaty low gravity moon shit fun or tiresome?
I always thought the jumps in BL1 & 2 felt kind of bad and it looked in some early videos like they had turned that up to 15 because its on the moon or whatever. Seemed like that might be a pretty bad move. Title: Re: Borderlands: The Pre-Sequel Post by: murdoc on October 10, 2014, 09:02:40 AM I got that email too - here's the codes if anyone is picking this up right away.
Borderlands: The Pre-Sequel SHiFT codes: Xbox 360: KKK3J-T66J3-FZH3X-KFJJ3-JSF6R PlayStation 3: KKK3J-T66R6-HTF5T-SBKJ3-JSFRJ PC/Mac/Linux: KKK3J-T66R5-BXC3T-JBJJ3-JSF9T Title: Re: Borderlands: The Pre-Sequel Post by: Lakov_Sanite on October 10, 2014, 10:10:31 AM Water levels were always the best sonic levels right guys?.......guys?.....hey, where'd you all go?
Title: Re: Borderlands: The Pre-Sequel Post by: Rendakor on October 10, 2014, 11:46:51 AM I'm buying it Day 1 because BL2 was one of my favorite games of all time. PC master race, of course; will report in on the fun factor.
Title: Re: Borderlands: The Pre-Sequel Post by: Fabricated on October 10, 2014, 11:54:19 AM It's not the same team, I'm waiting for the inevitable $20 version if I buy it at all.
Title: Re: Borderlands: The Pre-Sequel Post by: Azazel on October 11, 2014, 03:44:01 AM Give it a year and get most of the DLC in the same pack. Then they'll add more.
Title: Re: Borderlands: The Pre-Sequel Post by: Bunk on October 13, 2014, 07:15:17 AM Yea, got my pre-load going this morning. I'm fully expecting it to just be the same game with new missions and characters, but I'm quite ok with that.
Title: Re: Borderlands: The Pre-Sequel Post by: Mazakiel on October 15, 2014, 07:54:55 AM It pretty much is the same game with new missions and characters, and I'm enjoying it quite a bit.
Title: Re: Borderlands: The Pre-Sequel Post by: schild on October 15, 2014, 07:56:03 AM The existence of Excalibastard almost made me buy it.
Title: Re: Borderlands: The Pre-Sequel Post by: apocrypha on October 15, 2014, 08:16:27 AM Doesn't go live here for a day yet, but I weakened and pre-ordered it. Intending mostly co-op play with a couple of friends, expecting nothing more than more of the same :)
Title: Re: Borderlands: The Pre-Sequel Post by: Hoax on October 15, 2014, 09:06:34 AM A lot of DLC for BL2 is on sale 75% off on Amazon.
To be honest there's stuff I'd buy but somehow Amazon is making buying things feel dangerous and confusing so I guess I'll wait for the inevitable steam version of the same sale. Seriously 2014 and I can't figure out what arcane trick I need to use to let me go back to shopping after adding one dlc code to the cart. The fuck. Title: Re: Borderlands: The Pre-Sequel Post by: Yegolev on October 15, 2014, 09:53:20 AM After joy-puking my face off as per the marketing material for BL2, I'm just not excited about this. Is it more than a low-gravity arena shooter?
Title: Re: Borderlands: The Pre-Sequel Post by: schild on October 15, 2014, 10:25:06 AM After joy-puking my face off as per the marketing material for BL2, I'm just not excited about this. Is it more than a low-gravity arena shooter? Well, the previous ones were high gravity arena shooters, sooooooTitle: Re: Borderlands: The Pre-Sequel Post by: Yegolev on October 15, 2014, 10:34:19 AM I'll not apologize for my tastes.
Title: Re: Borderlands: The Pre-Sequel Post by: Bunk on October 15, 2014, 01:06:24 PM After joy-puking my face off as per the marketing material for BL2, I'm just not excited about this. Is it more than a low-gravity arena shooter? I'm not sure yet. The Moon setting is weird, and I kind of suck at bouncy shooting it seems, but the O2 thing is not really a big deal. Still need to try Claptrap in a multiplayer game and see if his "Everybody's Best Friend" skill tree is going to be as ridiculous as it looks. I'm enjoying lots of tie ins to the past games - the BL1 hunters periodically chime in with comments during the game much like they did in Dragon Keep. Also, they added dialog to to the character you are playing, which seems to fill in that character's story much better than how they did it in previous ones. I'm ashamed to admit though, despite having played BL/2 for hundreds of hours, playing this now makes me kind of go "I wish the shooting part was as good as it is in Destiny". Title: Re: Borderlands: The Pre-Sequel Post by: Rendakor on October 15, 2014, 01:10:55 PM I'm way better at this than Destiny. Not sure if it's a real kb+m (vs adapter) or what, but I can actually get headshots here.
Title: Re: Borderlands: The Pre-Sequel Post by: Yegolev on October 15, 2014, 01:13:58 PM I get tons of controller headshots in Destiny so I'm probably going to ignore that entirely. :why_so_serious:
Title: Re: Borderlands: The Pre-Sequel Post by: apocrypha on October 23, 2014, 03:10:48 PM Spent a couple of hours playing this at the weekend and got buyers remorse. There's nothing particularly wrong with it, I'm just not in the mood for this kind of grindy XP loot game.
Title: Re: Borderlands: The Pre-Sequel Post by: Rendakor on October 23, 2014, 03:22:37 PM I like it, but not as much as BL2. The low gravity stuff makes the game feel floaty, and doesn't add anything positive for me; the slam attack is mostly useless and I hate all the stupid platforming they've added. There's also a really jarring disconnect between the new characters who are all Australian and the previous characters (Jack, Lilith, Moxxi, etc.) who are not.
That said, it's otherwise the same game as BL2 with new characters/story. If you liked 2 you'll enjoy this; if you didn't, avoid. Title: Re: Borderlands: The Pre-Sequel Post by: Yegolev on October 24, 2014, 06:25:58 AM the new characters who are all Australian I somehow find this funny. Title: Re: Borderlands: The Pre-Sequel Post by: Fabricated on October 24, 2014, 07:17:55 AM That Australian is from the moon!
Title: Re: Borderlands: The Pre-Sequel Post by: Rendakor on October 24, 2014, 07:55:47 AM They're not even Claire-from-Lost Australian, they're Borderlands characters with the crazy dialed up to Australian. There was one quest where I didn't even understand the words the NPC was using because they're Aussie slang or something.
Title: Re: Borderlands: The Pre-Sequel Post by: Yegolev on October 24, 2014, 08:52:26 AM How do you say "Git'er done" in Australian?
Title: Re: Borderlands: The Pre-Sequel Post by: penfold on October 24, 2014, 05:55:45 PM They're not even Claire-from-Lost Australian, they're Borderlands characters with the crazy dialed up to Australian. There was one quest where I didn't even understand the words the NPC was using because they're Aussie slang or something. Ah the billabong quest? Yeah i struggled with that one and i have a little passing knowledge of billabongs, swagmen, jumbucks and bogans and what have you. Title: Re: Borderlands: The Pre-Sequel Post by: Azazel on October 24, 2014, 07:34:17 PM I thought the 4 player-characters were already-established NPCs from BL1 and 2? (with typically American accents - because everyone in the future galaxy speaks with an American accent - unless they're bad guys in Star Wars).
Anyway, my heart bleeds so much for Americans having to put in the small effort required to understand another accent and cultural jokes. And I'm not even especially interested in picking this thing up. :oh_i_see: Title: Re: Borderlands: The Pre-Sequel Post by: Rendakor on October 25, 2014, 12:06:12 AM Ah the billabong quest? Yeah i struggled with that one and i have a little passing knowledge of billabongs, swagmen, jumbucks and bogans and what have you. That's the one. I had no idea what any of that shit meant; I just thought billabong was a clothing line.Az the PCs aren't Australian just the (new) NPC quest givers. It's really just jarring; if we had Aussie PCs and Aussie NPCs, okay. But the previous two games were mostly American, and here we have the PCs and the old NPCs American but new NPCs all really, really Aussie. It's just jarring. Title: Re: Borderlands: The Pre-Sequel Post by: Kageru on October 25, 2014, 05:13:43 PM In one of the of the interviews a developer mentioned they sent a copy with work in progress VA to the US office. So it was just people in the office reading the lines, but apparently the US office and some of the focus groups thought it was amusing. Billabong is an old Australian aboriginal term that the clothing line borrowed. Title: Re: Borderlands: The Pre-Sequel Post by: Azazel on October 25, 2014, 06:06:11 PM Az the PCs aren't Australian just the (new) NPC quest givers. It's really just jarring; if we had Aussie PCs and Aussie NPCs, okay. But the previous two games were mostly American, and here we have the PCs and the old NPCs American but new NPCs all really, really Aussie. It's just jarring. Yeah, I hate it when everyone else around me doesn't speak with an American accent. I barely survive each waking day living here since all those motherfuckers insist on using their own jarring accents. Sorry for teasing, but I just have no empathy at all for this particular bitch, and it'd be the same regardless of which non-American accent was the case. :why_so_serious: I watch a shitload of TV out of the UK, and I just have to listen harder sometimes to understand them, or figure out what a local reference means, or look something up on rare occasions. It's not hard or horrible, and it's nice to live outside my own bubble and put a minuscule amount of effort into learning a little. Title: Re: Borderlands: The Pre-Sequel Post by: Rendakor on October 25, 2014, 06:46:29 PM Again, if everyone was Australian I wouldn't even have noticed. Most games I play are in Japanese with subs for fuck's sake; I don't have a problem hearing things in other languages/dialects. But, it's like this weird half and half thing where you're talking to one lady who's crazy Australian then you take two steps and there's Moxxi sounding like she always has. I'm sorry I want some consistency with the audio in my games. :uhrr:
Title: Re: Borderlands: The Pre-Sequel Post by: Azazel on October 25, 2014, 07:31:07 PM Yeah, you'll find that people from and living in different places often speak differently, but can still speak to one another using the same language. I'm not going to taunt you or give you a load of shit about it, but it seems like a pretty petty thing to bitch about. To me it'd be more of a selling point - to have multiple/different cultures reflected in a game rather than "Americans speaking American: In Spaaaaace."
Besides, if there's shit like a Billabong quest in the game, it seems that they made Pandora's moon and some of it's quests very Aussie-themed? If so, then the accents would make sense. Title: Re: Borderlands: The Pre-Sequel Post by: Mazakiel on October 25, 2014, 07:42:28 PM I find that the addition of more accents to the game a plus, it makes the world feel more alive, especially since the games take place in areas that had colonists and treasure hunters coming around from all over the galaxy. If anything, I wish that there was more variety.
Title: Re: Borderlands: The Pre-Sequel Post by: Azazel on October 25, 2014, 11:01:31 PM Agreed. I'd like to see this become more of a thing, and with wider varieties in the many games and genres where it'd be appropriate.
Title: Re: Borderlands: The Pre-Sequel Post by: pants on October 26, 2014, 03:48:50 PM If you get a chance Az, check out the review they do of this on Good Game. Its very Australianised, from the swearing boganella gun (voiced by one of the actresses from 'Housos'), to Red Belly the boss with a bucket helmet, the aforementioned Waltzing Matilda quest. They have turned up the Australianification to 11.
Title: Re: Borderlands: The Pre-Sequel Post by: Yegolev on October 27, 2014, 09:42:57 AM because everyone in the future galaxy speaks with an American accent Fuck Yeah! Title: Re: Borderlands: The Pre-Sequel Post by: Azazel on October 28, 2014, 12:14:35 AM If you get a chance Az, check out the review they do of this on Good Game. Its very Australianised, from the swearing boganella gun (voiced by one of the actresses from 'Housos'), to Red Belly the boss with a bucket helmet, the aforementioned Waltzing Matilda quest. They have turned up the Australianification to 11. Will do once my internets are uncapped again. Sounds like the accents being predominantly Aussie make sense then. Housos actress? Brilliant! Now I'm hoping/wishing that they also used Paul Fenech. He'd be fully sick, mate! Title: Re: Borderlands: The Pre-Sequel Post by: Phildo on October 28, 2014, 08:02:52 AM Playing a game where you're constantly ping-ponging between American Frontierspeak and Australian sounds like it would just make the brain hurt. The logical next step is Space Boston or Space Pittsburgh.
Title: Re: Borderlands: The Pre-Sequel Post by: penfold on October 28, 2014, 04:52:52 PM Its very Australianised, from the swearing boganella gun I was pleasantly surprised when she started dropping C bombs. It's a word under assault at the moment. At least the Aussies and us Brits keep it going. |