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f13.net General Forums => MMOG Discussion => Topic started by: Lucas on April 09, 2014, 06:12:41 AM



Title: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Lucas on April 09, 2014, 06:12:41 AM
https://www.h1z1.com/home


Soon...


(or, that's what the majority of websites are speculating)


EDIT: now with a tweet from Smedley!

https://twitter.com/j_smedley/status/453667331797839872

Quote
watch  http://1337loungelive.com/GTL/  tomorrow [today, 9th April] between 5-6pm PST if you are interested in the new game we haven't announced. there is gameplay footage


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Fabricated on April 09, 2014, 06:24:37 AM
Yes, exactly what we needed.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Hawkbit on April 09, 2014, 07:36:09 AM
Based on tweets from a few months ago, I'm not 100% sure it's zombies.  My initial impression was that it's a survival game, based in a world that experienced an extreme loss of people. 

Smed took flak for calling this a game that SWG players would like, making everyone think it was a SW game.  Heh. 


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: schild on April 09, 2014, 08:37:05 AM
I wasn't aware people who liked SWG necessarily liked Star Wars. What was the crossover? Twi'leks?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: WayAbvPar on April 09, 2014, 09:31:42 AM
If it is zombies I hope every single asshole responsible gets whacked in the genitalia and temple with a tire iron. So fucking tired of bandwagon shit, and ESPECIALLY tired of fucking zombies. It has been what, a solid decade now? At least?

Red Dead Redemption made a boatload of money, didn't it? Why is no one exploring that genre for a MMOG?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on April 09, 2014, 09:46:15 AM
Even I, who have historically loved zombies and zombie related media, have no interested in yet another zombie survival game - especially not an MMO. 

Project Zomboid has it nailed, they've even got multiplayer going now, everyone else can buzz off.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Numtini on April 09, 2014, 10:32:56 AM
The problem I'd see with a strict zombie apocalypse MMO is there's only one foozle to whack. I don't see that.

Some kind of overall biological apocalypse more like Resident Evil would be a better fit, particularly if you pushed it into a post-holocaust civilization angle like Defiance rather than the classic small group wandering aimlessly and being picked off.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Rasix on April 09, 2014, 10:42:45 AM
The problem I'd see with a strict zombie apocalypse MMO is there's only one foozle to whack. I don't see that.

Some kind of overall biological apocalypse more like Resident Evil would be a better fit, particularly if you pushed it into a post-holocaust civilization angle like Defiance rather than the classic small group wandering aimlessly and being picked off.

There's always fast zombies, slow zombies, exploding zombies, fat zombies, gigantic super zombies, stealth zombies, puking zombies, aqua zombie, zombie wearing riot gear, cross-breed spider/human zombie, etc.  Plus, there's your angered wildlife and 100 different flavors of post-apoc jerk human (cannibals, survivalist, Mormon, military, etc).   Such wonderful variety.  :awesome_for_real:

As for this: don't care, over zombies.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: HaemishM on April 09, 2014, 11:38:28 AM
Fuck Zombies. And I do NOT mean zombie pr0n. Just fuck zombies, I am SO FUCKING TIRED of zombies.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on April 09, 2014, 11:46:15 AM
This might not be just zombies though. Monsters, mutated murderous humans, bird-flu, some The Secret World, and a generous spoon of sandbox. Could be interesting, could be genuinely new. Could be utter crap. Very curious to see the gameplay tonight.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Simond on April 09, 2014, 11:53:28 AM
This is the reskinned-SWG-with-zombies game, right?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: shiznitz on April 09, 2014, 11:56:42 AM
I expect a Rust-ish game more than a zombie survival game.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Bzalthek on April 09, 2014, 12:07:47 PM
So the consensus is, we don't know what it is but we know we hate it.  Roger.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on April 09, 2014, 12:10:16 PM
So the consensus is, we don't know what it is but we know we hate it.  Roger.

Well, statistically speaking I've hated all but about 3 MMOs in the last 10 years.  I'm just playing the odds.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: tazelbain on April 09, 2014, 12:13:14 PM
Watch the grain, Bzalthek, watch the grain. You wouldn't want to go against it. :psyduck:

Seriously tho, you don't have to see the game to know that the zombie-thing is wearing thin.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Bzalthek on April 09, 2014, 12:14:07 PM
Watch the grain, Bzalthek, watch the grain. You wouldn't want to go against it. :psyduck:

Seriously tho, you don't have to see the game to know that zombie-thing is wearing thing.
yolo swag 420!

Am I doing this right?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Lucas on April 09, 2014, 01:51:52 PM
Looks like Polygon got the scoop (from the same source anyway, Game Talk Live):

http://www.polygon.com/2014/4/9/5598202/h1z1-zombie-mmo-sony-online-entertainment

Quote
"That's the point," Smedley said. "When you see a zombie coming up to you with nothing out but a highway flare. But here is something your gonna be able to do that you can't do in these other games: Light things on fire. We are in the middle of putting that in so you are gonna be able to burn down trees, burn down stuff, and that's gonna be a lot of fun. The idea is that these players [are] building these forts and all of the sudden these other guys coming in lighting it on fire and waiting till they come out of the fortress ... is awesome."

A day and night cycle will also affect H1Z1, whose name brings to mind the real-life H1N1 swine flu virus.

"Oh God yeah," Smedley said when asked about day and night, "but in this game it matters a lot more than in others because it gets really dark at night and you need to have a torch and you will be ganked by other players, zombies. So we [have] vehicles in here. We can actually have aircraft if we want. Our goal is to build out this entire massive massive world that is this apocalypse of the United States."

SMEDLEY THE ARSONIST  :grin:

So yeah, it sounds more like a combination between another awesome Arma 2 sandbox mod, "Wasteland" (which I think it's going to be ported over to Arma 3) and DayZ, in a MMO environment.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Senses on April 09, 2014, 01:55:19 PM
Oh thankgod!  After losing SWG a post apocalyptic zombie game is exactly where I want to call home.  Can I go greenlight this on steam or does SoE already have funding covered.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Yegolev on April 09, 2014, 01:57:18 PM
Sounds more like Minecraft than DayZ.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: HaemishM on April 09, 2014, 02:10:51 PM
Zinecraft? MineDay?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Hawkbit on April 09, 2014, 02:15:26 PM
Hmm.  Okay, so it's zombies.  Their production values have been good lately, so maybe this will be a viable alternative to the other zomsurv games.

Whether you like PS2 and Landmark or not, there's some really neat ideas and tech in both.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Simond on April 09, 2014, 04:56:13 PM
Zinecraft? MineDay?
But...Minecraft has zombies!


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Lucas on April 09, 2014, 05:00:16 PM
direct link to Game Talk live on Twitch. Should start broadcasting in a minute:

http://it.twitch.tv/1337loungelive



Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Bzalthek on April 09, 2014, 05:10:21 PM
twitch chat reinforces why twitch chat should be euthanized.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Lucas on April 09, 2014, 05:46:03 PM
http://www.reddit.com/r/h1z1/comments/22niku/what_is_h1z1/

Quote
Hi there,

I wanted to tell you about an exciting new free-to-play game we’ve had under wraps here at SOE for some time. It’s called H1Z1. It’s a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus.

It’s been 15 years since H1Z1 was first encountered and what’s left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren’t the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life… unless you are the Danger (talking to you Walter), but life can and will go on… even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!

Our vision for this game is very simple but ambitious. We are starting with what I would call “Middle America” – an “anywhere and everywhere” town. The world is massive as you’ve come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We’ll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.

I will also go right to the heart of the question a lot of players will have – “There are a lot of survival / Zombie games… how is this one going to be any different?”. First off, it’s a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes… there’s trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we’ve had a lot of really cool technology to work with to make the game we wanted to make. It’s also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we’re working on and what you can expect and when. You’re also going to be getting awesome access to our developers. We’ll be opening it up for Player Studio creations too so expect player-created items to make their way into the game.

The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you’ve taken over... or a house you’ve built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world btw... not instanced). We’re building in all the social features you’ve come to expect from an SOE game (grouping, proximity voice chat, voice chat for your gang, and many other cool social features).

To use a simple reference I’m sure everyone interested in this game will get... we want our players to make Woodbury from The Walking Dead if they want to. Or take over a prison. Or fix an old car so you and your friends (yeah we have multiplayer vehicles) can run zombies and players over mercilessly, and revel in the sheer delight of hearing a zombie scream as you light it on fire, or craft a gun to take down your friends and enemies alike. Our goal here is to provide emergent gameplay that will allow our players to make the world their own the way they want to. One of the best things about H1Z1 being an MMO is the fact that with a lot of people playing, we’re able to see all different kinds of gameplay. If you prefer a quiet life as a farmer raising crops... we’re going to make sure your zombie apocalypse fantasy is complete. If you’re like me and you want nothing more than to kill everything that moves, by all means see how that goes. It’s going to be a blast!

Check out H1Z1.com and the subreddit ( http://reddit.com/r/h1z1 ). We’ll be adding more information in the coming weeks to the website. We’ll also be very openly answering questions in the subreddit.
Next week you can see us do a livestream of the game as we have a playtest. Stay tuned!


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on April 10, 2014, 12:13:43 AM
So it is zombies after all. It's basically DayZ minus Eastern Europe but with more players and more building. I will never be tired of zombies, so this is good for me even though I prefer Chernarus over USA, but considering how much hate War Z (which takes place in Colorado and California by the way) received for "stealing the idea" one and a half year ago, I am curious to see the amount of rage this one will get and how Rocket will take it considering he got really frustrated and depressed over the War Z plagiarism.

In a way, Smed and H1Z1 are plagiarising War Z more than they are plagiarising Day Z.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Stormwaltz on April 10, 2014, 01:22:41 AM
I must be looking at this completely the wrong way, but "post-apocalyptic zombie survival horror in rural US" seems light years away from "aspirational interstellar adventure on a variety of planets."

For a game ostensibly dedicated to SWG fans, it has a chance to get the features right, but the immersive atmosphere is wildly off target.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on April 10, 2014, 01:36:30 AM
To be fair, Star Wars/space setting aside, most if not all the things things that were signature features of the original SWG experience are reproducible in the game they say they want to make here. In that sense he might have a point. Then again, it's Smed and he got blasted and grilled for that comment (the SWG analogy) already about two months ago when he first made it, to the point he had to apologise and take it back.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Numtini on April 10, 2014, 03:59:58 AM
SWG was UO2 with some movie tie in, can't remember the name. When I heard it would appeal to SWG fans I read it as "This is UO3 in zombieland."

The run over players in the car makes me think this is full PVP which won't work.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Kageru on April 10, 2014, 04:04:38 AM
Based on tweets from a few months ago, I'm not 100% sure it's zombies.  My initial impression was that it's a survival game, based in a world that experienced an extreme loss of people. 

Smed took flak for calling this a game that SWG players would like, making everyone think it was a SW game.  Heh. 

Perhaps he's referring to the fact they're used to servers with only a smattering of survivors?

It does seem like SOE are just trying to find a popular foundation they can leverage off.  I imagine this one will launch in about as rough shape as landmark in the hopes it will gather massive community support. But working with the community and iterating in the public eye aren't really SOE's strength.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on April 10, 2014, 04:35:53 AM
The run over players in the car makes me think this is full PVP which won't work.

Smed said "many servers with many different rulesets" so I wouldn't worry about that. I am 100% sure they will go as far as making full PvE servers with no PvP allowed (called "co op servers"), and full PvP servers as in Day Z. I wouldn't be surprised if they offered some perma-death servers (called "hardcore servers"), now that they canned Wizardry Online.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: HaemishM on April 10, 2014, 09:46:56 AM
Since it's F2P, I'll likely try this out but really... SOE wants to make DayZ? Really? Talk about trend humping. First, EQMinecraft now Dayside.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Hawkbit on April 10, 2014, 12:16:02 PM
There's an open place in the market for quality versions of those games made by seasoned developers.  Minecraft is the only MC-like game that is worth playing.  None of the zomsurv games are fleshed out enough to be really worth the money, with the possible exception of Project Zomboid. 

Will this game be the 'good' version of them?  Dunno.  I think they did a pretty dang good job with PS2 and I'm hoping that same level of quality comes to this game.

I'll probably shell out $20 to see what this is about in a couple months.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Simond on April 10, 2014, 12:50:24 PM
Since it's F2P, I'll likely try this out but really... SOE wants to make DayZ? Really? Talk about trend humping. First, EQMinecraft now Dayside.
Notably, that still makes them better than pretty much every other MMO developer who all seem stuck on "WoW-clone but not as good"


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Venkman on April 10, 2014, 05:37:01 PM
I'm glad MMOs are able to final move beyond fantasy. However, it also means it's going to get populated with themes I couldn't possibly care any less about.

Like zombies.

I don't get it. I've never gotten it. A couple of fun one-off movies, some TV shows that are more about hell being other people than hell being zombies, that awesome WWZ novel which had almost nothing to do with zombies, a couple of interesting games over the decades which could have been robots or cars or anything that had those performance characteristics for as much as I cared about them being zombies.

And now set that all in the same high concept living world stuff that has been far more promised than adequately delivered since Eve sucked all the players from post-NGE SWG?

No thanks.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: pants on April 10, 2014, 07:29:51 PM
Just squint a bit, pretend the zombies are mutants, and you have MMO Fallout!  Problem solved!


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on April 11, 2014, 02:01:22 AM
From Reddit, Dean "DayZ" Rocket Hall stance:

Quote
Quote
I'm sure Rocket and Co. feel just a bit threatened

Honestly I don't. I'm at most a bit annoyed that everyone keeps slapping "survival" when I don't really consider their core design survival.
It is mildly annoying that people seem to think DayZ is popular because it has zombies and "lots" of players, so naturally... to make the game better, add more zombies and players?

I certainly do not hold that view. DayZ is a survival game because it has permadeath. If you don't have permadeath, then it is not a survival game. If you are making a game that may consider permadeath, then it's obviously not one of your design pillars.
Permadeath and the ruthless nature of the game are the key component of DayZ. People have done mass zombies before. People have done mass players before. DayZ is about the emotion that comes with a sense of loss, a molding of risk and reward over a very detailed map in a scenario that pushes the boundaries of survival. It doesn't rely on gimmicks to do this, and while things like advanced crafting are very awesome - they are not the core of the DayZ experience.
I also get tired of people with "there can be only one" attitudes. People said the same thing about Rust, about any other game that has survival attached to it. Always asking me how I feel about it.

How do I feel? Well, 1.8 million people are interested enough to buy into the early access. So I feel pretty awesome. I also feel the weight of responsibility to those people. If DayZ sold not a single other copy, then by every measure it will have been a massive success commercially and critically. It's driven major companies in the industry to look inside themselves and see if they can replicate the components (The Division & H1Z1 both stated DayZ as inspiration).
I put my heart and soul into the mod when it was only 10 or 20 people playing it. Just the same as I do today, as I have done for the last few years. I do my work for me, as I always have. Although I do have that sense of responsibility - that keeps me focused when I'm down a bit. But above everything else, I make DayZ for myself.

tl;dr
1. How can I feel anything other than absolutely amazed that something I did has such impact on the industry?
2. A survival game, to me, has key design pillars focused on survival (most notably permadeath). Without those it is not a survival game


(cont.)


What I find is a bit strange is that I don't see the concept as being very similar to DayZ, it appears to me to be more focused around what Rust was trying to do in it's early days - although they have decided to steer away from zombies anyway.
There are people - both within the industry and consumers - who like to create drama around "which game is going to kill which game". That kind of thinking is stupid, it's counter productive, and it's an entirely worthless exercise. I stressed out a lot about WarZ, I got worried about Rust initially, ZombiU, State of Decay, etc... etc... But at the end of the day many of those titles ended up having positive effects on the industry and in many ways the development of DayZ too.

(...)

The issue of competition and "market exposure" I dealt with previously in my discussions around rust, warz, and others. I really don't feel like rehashing those discussions.
I don't care if DayZ sells another single copy. I don't care if someone else is making a game. The last time competition affected me, was with WarZ, and it caused me to make bad calls with the game development. Since then, and since Everest, I have focused on making DayZ the game I wanted it to be.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Bzalthek on April 11, 2014, 11:54:35 AM
Maybe Rocket should just fix his shit already.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Venkman on April 11, 2014, 12:20:13 PM
Just squint a bit, pretend the zombies are mutants, and you have MMO Fallout!  Problem solved!
Heh, or at least The Secret World, which I did enjoy for a short while.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: UnSub on April 12, 2014, 12:48:10 AM
I must be looking at this completely the wrong way, but "post-apocalyptic zombie survival horror in rural US" seems light years away from "aspirational interstellar adventure on a variety of planets."

Maybe Smed is thinking of the post-apoc survival horror show that was the SWG forums on the day that NGE was announced?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Lucas on April 17, 2014, 03:45:45 PM
livestream on Twitch in about 15 minutes (gameplay):

http://www.twitch.tv/h1z1


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on April 18, 2014, 07:23:06 AM
4 weeks from now for (paid) early access on Steam. They said so in the stream.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Surlyboi on April 18, 2014, 07:48:46 AM
Don't see much to differentiate it from DayZ at this point other than the potential for even more assholes on one server. That said, if the map's larger than Chernarus, I might give it a shot just for the variety.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on April 18, 2014, 12:11:14 PM
I've watched the stream and the game seems veeeery behind in every field. And they are gonna start sellign in 4 weeks? Crazy. From what they showed it looks like the pre-alpha of an indie clone of DayZ and Rust. Honestly, after SOE's recent hard work to earn some respect back, this seems like a weird move. We'll see.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Lucas on April 18, 2014, 04:00:38 PM
I watched it too, although I left it hmm.....probably toward the end, I think.

It was a total snoozefest for the vast majority of it; this streaming event seemed very improvised, but in the actual state the world is devoid of anything remotely interesting....And yes, probably because the main attraction of such games (beside Z) is other players. But yeah, inventory, hotbar and anything else is barely pre-alpha. Still, surprise, they want to capitalize on the current trends and offer early access :P


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Bzalthek on April 18, 2014, 06:51:04 PM
It seems like a combination of dayz and rust, which is pretty good.  I like the fact that the zombies are actually deadly.  In all these zombie survival games they thing that wiped out humanity is apparently taken down by every retarded redneck with a two by four.

You don't have to really try hard to improve on dayz.  Maybe the mod is a bit more up to speed but the standalone is glitchy shit.  Having servers where things are responsive and  inhabited by other players, and with a deadly zombies all over, well it's a better alternative than what's out there currently.

So they can allow early adopter access for a fee, and then let everyone in with free to play, and I imagine that since they have plans for private servers, they'll monetize that aspect which would be genius.  You can play with all the retards for free, but you'll want to rent a private server you can customize and ban people from.

But meh, I'm sure one of the zombies will have sharp knees.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Surlyboi on April 18, 2014, 07:23:55 PM
The point of zombies hasn't been that they're deadly. Singularly, they're not. It's the fact that the dead outnumber the living and that you'll eventually be crushed by the weight of the numbers that draws.

If I wanted singular deadly zekes, I'd watch 28 Days Later.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Bzalthek on April 19, 2014, 10:03:31 AM
That's what makes lone zombies dangerous.  Taking them out runs the risks of attracting more.  But in games like rust and dayz they are only an annoyance and are damn near inconsequential.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Surlyboi on April 19, 2014, 04:27:17 PM
Day Z standalone, maybe. And that's mostly because they haven't been implemented properly. And even when they are, they'll still fuck up you day because they're too goddamn fast for normal zombies. I want the inexorable waves, and so far the only game to provide that has been Project Zomboid.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Bzalthek on April 19, 2014, 06:07:55 PM
Project Zomboid?  Allrighty, I guess we're done here.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on April 20, 2014, 12:11:26 AM
Day Z standalone, maybe. And that's mostly because they haven't been implemented properly. And even when they are, they'll still fuck up you day because they're too goddamn fast for normal zombies. I want the inexorable waves, and so far the only game to provide that has been Project Zomboid.

The inexorable waves are what 7 Days to Die is going for.  They seem to have the best idea on the zombie implementation, and you can even customize their level of danger to a great extent.  Which isn't to say that game is perfect, because as I've mentioned before, it lacks some of the world-y aspects of something like DayZ.  And it is still raw.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on April 20, 2014, 01:08:08 AM
Project Zomboid?  Allrighty, I guess we're done here.

Even though they had some clownshoes development moments early on, the game has always been good, and now it's really good.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on April 30, 2014, 07:48:35 AM
Official "gameplay" video. (https://www.youtube.com/watch?v=_cGjShhjqAY)


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Draegan on April 30, 2014, 07:55:26 AM
Is this a game where you build/collect/craft stuff with permadeath? How do you develop a character?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on April 30, 2014, 08:59:36 AM
No one knows, as Smed is being as vague as humanly possible. Speuclations point to many of your possessions being account bound rather than character bound. And since people can build structures, thanks to a lot of what is being developed in Landmark, houses and buildings could be account-bound and have persistent vaults. Same for your character: he/she may be dead, the name gone, some of the things he/she held dear stolen and a chunk of your progress vanished, but some of the skill increases could be account-wide. An example: in Rust when you die you lose everything except the recipes you learnt. While in War Z you have a "bank" that is shared among your characters, so you can put all the things you don't want to lose in there. Then again, War Z has hardcore characters (permadeath) and standard character (can respawn after an hour or so), and I would be really surprised if SOE didn't make different servers for different needs.

Bottom line: I strongly doubt they will enforce permadeath across all servers.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on May 04, 2014, 04:20:20 AM
More gameplay footage. (https://www.youtube.com/watch?v=idG1g3CHqco)

Things gathered from the video:

- We can see a bit of UI.
- Zombies can occasionally run faster than players (called super-sprint).
- Players take almost two seconds to go from standing still to max sprinting speed.

Based on the video alone though and not the propaganda, so far not a single thing makes it look or feel better than Day Z or even War Z.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on May 04, 2014, 11:38:37 PM
To be honest, though, if they simply copy the shit out of DayZ but significantly improve the engine/graphics, plus put more variety into the world itself, then that is potentially huge.  DayZ runs like shit, and it isn't because it is gorgeous to look at.  The view distance is great, but that's it. 


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on May 05, 2014, 12:31:49 AM
If you crank down the visuals to improve the framerate, and move it from Eastern Europe to the USA, what you have is War Z. I was all hyped for this, but so far everything is very, very unimpressive.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Mrbloodworth on May 13, 2014, 12:17:16 PM
Is this a game where you build/collect/craft stuff with permadeath? How do you develop a character?

You don't. It's not an RPG.  No Artificial "Skill" here.

Based on the video alone though and not the propaganda, so far not a single thing makes it look or feel better than Day Z or even War Z.

Simple. SOE has the time, money, skill and Technology that DayZ/warZ does not have. The Platform alone makes it better than DayZ/WarZ.

As for "Unimpressive". SOE is adopting the same model of development that Starcitizen is. Extremely open, Extremely Early. Most people are not accustomed to seeing games this early. Expect this title to look like DayZ for a while as far as features, but it will be a shorter time frame to hit what DayZ is currently, than DayZ did it, and it will then Surpass DayZ development speed and content after that.

Its Technically already surpassed DayZ (SA). With Working Vehicles and open world building.

ARMA is a client-side system. Stand alone is an attempt at Server Authoritative. H1Z1 uses the Planetside 2 Networking system. So, it has none of those pains to go though.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on May 13, 2014, 02:11:35 PM
I sense faith in your words. We'll see how this goes.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Mrbloodworth on May 14, 2014, 08:55:36 AM
I sense faith in your words. We'll see how this goes.

Was just stating facts. It's SOE. We Shall see. But they do have all the ingredients.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on May 14, 2014, 08:59:33 AM
I've probably said it somewhere already, but a blatant copying of the better ideas out there already from the likes of Rust, State of Decay, DayZ or whatever, with the might of some AAA graphics engine...that would be sweet.  Of course, this will be covered with the veneer of a cash shop somewhere, fucking it all up.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Mrbloodworth on May 14, 2014, 09:05:53 AM
I've probably said it somewhere already, but a blatant copying of the better ideas out there already from the likes of Rust, State of Decay, DayZ or whatever, with the might of some AAA graphics engine...that would be sweet.  Of course, this will be covered with the veneer of a cash shop somewhere, fucking it all up.

I Believe they said only cosmetics, and possibly the custom rule set server hosting. The 24 hour live stream was a rather interesting behind the scenes. There was an open thread on Reddit asking what people wanted to see.  (http://www.reddit.com/r/h1z1/comments/22p8rc/monetization_in_h1z1/)


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Mrbloodworth on May 14, 2014, 09:16:57 AM
There was another thread about the outcome of the montization meeting after the first one.

We had our first monetization meeting yesterday (http://www.reddit.com/r/h1z1/comments/23oqm8/we_had_our_first_monetization_meeting_yesterday/)

Quote
Some of our outcomes. Please note I'll do a comprehensive posting after we're done with this. We have another meeting Thursday to discuss.

  • We will be selling wearables. We felt like this will be a good, fair revenue generator. However - we recognize how important finding wearables in the world is so you'll be able to find and craft a lot of stuff. We agree that's something important. We've also come up with a pretty awesome idea to let players who kill other players loot stuff. So if a player has a black ski mask and gets killed by another player, that player can wear the ski mask for a few deaths (we have durability in the game. Station Cash wearables won't degrade at all but when you loot something.. it will degrade. Please note the original player always keeps their SC purchased wearables. This gives the great feeling of whacking some unsuspecting fool who decided to bring a knife to a gun fight.
  • We will NOT be selling Guns, Ammo, Food, Water... i.e. That's kind of the whole game and it would suck in our opinion if we did that.
  • Nor will we sell boosts that will impact #2.
  • Emote Pack - of course we'll have the basics for free. But we felt like this is another good and fair revenue generator.
  • Character slots - feels reasonable.
  • Crates - You can find crates sometimes in game. They're filled with random cool stuff from the store. We're considering letting you see what's in them before you buy a key (ala Dota 2.). This idea isn't fully locked yet.

That Monetization thread has turned out to be a terrific source of ideas and it also is helping us steer clear of the stuff you just don't want to see.

More to come late this week.

Smed


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on May 14, 2014, 09:55:13 AM
My problem isn't the cash shops per se, it is the fact that the shit gets thrown into your face all the time.  I get it, but it wears on me.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Pennilenko on May 14, 2014, 11:14:47 AM
I don't really care about cash shops. If i have to buy shit to be effective I just play another game. If I like the game, I generally throw money at cosmetics (if the game is a free game). I also avoid subscription games that require additional cash shop purchases to be effective.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Mrbloodworth on May 15, 2014, 11:54:43 AM
http://www.twitch.tv/h1z1

SOE is doing a live stream right now in the form of a "Radio show Survivor stories" Orson Welles style.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Ginaz on December 08, 2014, 11:30:22 PM
It was announced earlier today that Early Access on Steam begins 15 Jan. 2015.  First EA package will cost you $20 with another package, presumably more expensive and containing more goodies, coming in the future.

https://www.h1z1.com/news/h1z1-release-date
http://www.reddit.com/r/h1z1/comments/2op00t/h1z1_early_access_release_date_january_15th_2015/


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Fabricated on December 09, 2014, 05:23:31 AM
Cool, more zombie games.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: apocrypha on December 09, 2014, 07:37:15 AM
An early access zombie game at that. They'll never get old.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: HaemishM on December 09, 2014, 10:43:46 AM
Fuck's sake. SOE is the last goddamn company that ought to be allowed to use Early Access. Talk about totally shitting on the concept of Early Access funding smaller projects that might otherwise not get finished without the cash infusion of the early suckers.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Kageru on December 09, 2014, 01:04:04 PM

Judging by the quality of a lot of SOE's output they're getting closer and closer to being a small company that might never get it's projects finished.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: taolurker on January 12, 2015, 11:49:05 PM
LOL Smedly tweeted there are going to be 150-200 H1Z1 servers on 1/15 (https://twitter.com/j_smedley/status/554824940088606720).


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 13, 2015, 01:14:06 AM
The way I understand it that's not weird as it's not a MMO in the traditional sense, more like extended Counterstrike maps where you pick a server from a server browser every time you log in. Like DayZ, or Rust. Those servers will have a population cap of what, 100? 200 people each?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Draegan on January 13, 2015, 08:02:24 AM
That sounds about right. What is the point of this game anyway? Build stuff? Kill people? Kill zombies?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 13, 2015, 08:52:22 AM
Get some money out of the DayZ monster. Especially if they manage to "finish" this before the Bohemia people finish theirs which is now scheduled for 2016.

Oh you mean what's the point of playing this game? I honestly think this goes back to that other thread about the Shadowbane people, although I am sure the answer to that would be once again buried under the usual truckload of sneers and jeers (not yours).


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: rattran on January 13, 2015, 09:19:28 AM
If it's less crashy and cockstabby than DayZ, they stand to make buckets of money. But it's SOE, so I suspect it'll be cockstabby and crashy. Like you can't buy water/ammo/food/guns, but they're mostlyonly found in crates that you can only open with rmt keys.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on January 13, 2015, 11:26:20 PM
I've probably said it before, but if they can make a prettier DayZ with a more efficient engine (all ARMA based stuff runs horribly) and just a touch of atmosphere and less cockstabbing...there is a market.  I know virtually nothing about this game, but there is no way I am not going to be trying it.

Wait, it is free-to-play, no?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 14, 2015, 12:33:26 AM
Early Acess is 20$. Not sure about the price when it'll launch, but that's far away anyway.

I also read some interesting and/or funny things in the official FAQ:

Quote
How many players can one server host?


As with Landmark and PlanetSide 2, H1Z1 uses the ForgeLight engine so we have the potential to support thousands of players simultaneously in game. With H1Z1, however, we want to find the balance between it feeling like you are a zombie apocalypse survivor and having others to play with. As development continues we will adjust the number of players allowed on each server.

That's interesting.


Quote
Will you have female characters in the game?

Yes, we are working on creating female characters and intend to have them implemented in the game in the near future.

Wow awesome! Cheers to the near future! Thank you SOE    :oh_i_see:


Quote
How are you different than DayZ?

One of the main reasons we wanted to make a zombie survival game is because we are all fans of the survival genre. DayZ did a great job and we hope fans of the genre will enjoy our take on the zombie apocalypse as well. Our goal is to make H1Z1 fun, accessible, hard core, and super deep, and we can’t wait for players to get their hands on it.

 :why_so_serious: :why_so_serious: :why_so_serious: - Why even bother to put this question in the FAQ if your answer is gonna be "because jhdguiyuh/!"/"(HD  h/&("&D DJ/(/uhhhd677%$%" WP=DIPIDJH= RAHAAAAAHHHHHTTTTTRRTRMFLBHFGDDBGBERVBBLE" ?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Gimfain on January 14, 2015, 03:13:23 AM
Early Acess is 20$. Not sure about the price when it'll launch, but that's far away anyway.
H1Z1 will be f2p on launch. (http://www.rockpapershotgun.com/2014/04/24/soes-h1z1-will-be-f2p-wont-sell-weapons-ammo-food/)


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on January 14, 2015, 09:09:39 AM
Piss, I didn't realize you had to pay for the Early Access thing.  For a Free-to-Play game even.

Seems likely I will take the plunge anyway.  You know, for you guys and stuff.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: HaemishM on January 14, 2015, 04:05:24 PM
Piss, I didn't realize you had to pay for the Early Access thing.  For a Free-to-Play game even.

Somebody has to pay for development.  :why_so_serious:


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on January 14, 2015, 11:20:06 PM
Well I just figured, you know, that maybe the giant corporation making the game could do that.  I should know better by now.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 15, 2015, 12:30:54 AM
I've probably said it before, but if they can make a prettier DayZ with a more efficient engine (all ARMA based stuff runs horribly)

More efficient engine for sure, but prettier? No way. DayZ, even with its older ArmA 2.5 engine, is ridiculously good looking. It's already obvious from videos and screenshots that H1Z1 went for performance over quality.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on January 15, 2015, 01:36:36 AM
I've probably said it before, but if they can make a prettier DayZ with a more efficient engine (all ARMA based stuff runs horribly)

More efficient engine for sure, but prettier? No way. DayZ, even with its older ArmA 2.5 engine, is ridiculously good looking. It's already obvious from videos and screenshots that H1Z1 went for performance over quality.

I don't really agree.  The best thing about the ARMA engines are the amazing draw distances.  To actually make any of it look decent, you have to have a crazy powerful machine (by most people's standards).  They also scale horribly.  You can turn off all of the graphical goodness, scale down the resolution, and still get absolute shit performance.  I have tried this on four totally different computers of different levels of power and have tried with both ARMA 2 and ARMA 3.  They share the same problems in all versions and all systems.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 15, 2015, 02:37:53 AM
You are still talking about performances, and I have already agreed with you on that. Even on low details though DayZ looks better than H1Z1, and that's why I questioned the "prettier". Doesn't run better, but it sure looks better. Anyway, I'll post some screenshots from both games tomorrow. Who knows, maybe when seeing them side by side I'll find out I was wrong.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on January 15, 2015, 04:34:57 AM
Yeah, okay, I see the distinction.  If you assume max performance, the Arma stuff looks pretty sweet.  I guess my point is that few people have machines that can pull that off, and when you dial back the goodies it still runs like shit.

My son is playing Arma 3.  He can turn the graphics up to max...because he gets 22fps whether it is on max or on min.  Makes virtually no difference.  It looks amazing.  Like an amazing, unplayable slide show.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 16, 2015, 12:50:03 AM
First impression: this is a joke. This is not even better than WarZ (Infestation), which is a feature complete game that came out two years ago. Let alone DayZ. Sure, Early Access, alpha version, whatever. Things could change but it's hard to overstate how underwhelming it is. I have always expressed my skepticism for this project, but now that I've finally tested firsthand I really have to say that it feels like a joke and much much worse than I anticipated. Visuals in particular are just TERRIBLE. Even the glorious Planetside 2 engine doesn't save it as it looks like an indie mess. I am no tkidding you: it plays and feels like WarZ but in alpha stage. Also, as a cherry on the shitcake, their monetization system seems really not cool. Give me DayZ and its 25$ box cost any day of the week.

Seriously, it feels like a joke indie mess. Anyway, first impressions are seldom logical and objective.

Quote
8)    We have made the decision to allow paid for airdrops into the game with things like guns and other things being randomly selected as part of the airdrop. We’re making them highly contested and building a whole set of rules around this, but you should be aware that our goal is to make this a way to keep things interesting on the servers but still be contested. If these offend your sensibilities just know that they are going to be there. We have gone out of our way to make sure the airdrops are contested in-game and that you can’t simply expect to easily walk about to the airdrop and grab it. Even if you paid for it.

14)   Crates – one of our primary monetization methods is crates. You are given crates over time simply for playing. The keys will cost 250 Station Cash ($2.50) and can be purchased in bundles for less per key. Inside the crate are skins that can make your character or equipment even cooler. However you have to actually find items in-game to reskin. So if you get a military backpack camo pattern.. you still have to find a military backpack in game (which has the same # of slots btw). The crates have one item each in them and there is a random rarity, so you might get a common item or you might get a rare item (obviously less chance for the rare). Crates are not necessary for gameplay. You never have to buy one if you don’t want to.

15)   Event Tickets / Event Servers – We have many different types of servers that you can play on. One type (Event Servers) requires an Event Ticket which can be purchased for roughly 100SC ($1). At the start we have Player Unknown’s Battle Royale servers that you can play on. This is an awesome Last Man Standing kind of game that we think you’ll really enjoy. You don’t need to buy the tickets.. you will earn them simply by playing H1Z1. If you like it and want to play that more, you can buy them. If you get good at it, we give you additional tickets for being near the top of the leaderboard after the end of a match.

And they promised no pay2win and no pay for guns only a few days ago a while ago.

The funny thing about airdrops is that they are absolutely pay2win crap that you can have delivered from the sky... except it's not even guaranteed. You pay for the airdrop, the airplane comes and everyone can see it and then it drops the box... which can be picked up by EVERYBODY who is running by and kills you before you get it. Supposedly, it's their idea to create contested objectives, but you will be literally contesting someone's money. How long before they change this?

Smedley posted today about it on Reddit:

Quote
We want them to be server events... so we make sure the whole server knows they're coming and I've personally been killed many times after I paid for them myself.

You are literally paying and praying. And other players can also literally steal your real money.

EDIT: Airdrops.
EDIT 2: more on airdrops.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 16, 2015, 06:03:15 AM
This is why free to play is stupid.


Edit: I guess I like the idea of paying for a drop than just straight pay to get sweet guns, from a gameplay perspective.

Watching someone stream this now.  It seems... ok I guess.  However, this feels about 3 years too late for me to care.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: rattran on January 16, 2015, 07:53:26 AM
Watching the login and soe account servers melt was fun. Really old skool fun of a failed mmo launch.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 16, 2015, 08:07:48 AM
Watching the login and soe account servers melt was fun. Really old skool fun of a failed mmo launch.

This thing clearly isn't ready for prime time.  This is effectively launch, you're right, but the game looks alpha.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: rattran on January 16, 2015, 09:08:26 AM
There's not even a bit of a game yet. Seems more of a semi failed tech demo. At least you can't fall off the world when you get to the edge. No matter how hard you try.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 16, 2015, 09:42:21 AM
There's not even a bit of a game yet. Seems more of a semi failed tech demo. At least you can't fall off the world when you get to the edge. No matter how hard you try.

I dunno, I saw a guy driving around earlier in a jeep and it clipped through the ground.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: waffel on January 16, 2015, 12:29:31 PM
Looks like they're trying to put out the shitflames by offering refunds now:

https://twitter.com/j_smedley/status/556142754254704641


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 16, 2015, 12:36:44 PM
If I'm understanding the whole thing, it is supposed to be like you are buying a server event that is this air drop that has all sorts of goodies in it.  It's supposed to be contested, and have lots of zombies spawn with it to make it not just, I bought myself an airdrop. BUT, because the game is not finished and still buggy as hell, right now it really is effectively just buying yourself a bunch of stuff.

So 1) The people who are upset about this being pay to win are kind of missing the point. and 2) This "launch" is hilarious.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: kaid on January 16, 2015, 12:45:46 PM
One thing I don't quite get about the bitching about air drops is sure there may be a gun. But anybody in the area has about as much of a chance at it as you do and can kill you to take your stuff if you happen to get it.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 16, 2015, 12:46:17 PM
They also said they are lowering the gun drop rate in airdrops, which sounds like a weird plan. This way, not everyone ordering an airdrop will have a chance to get a gun, only the whales ordering airdrops until they get it. Making SOE richer in the process of course.

Anyway, obligatory wall of weird.

(https://dl.dropboxusercontent.com/u/3584773/H1Z1%20guns%20airdrops%20loot%209CE4FpH.jpg)


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 16, 2015, 12:51:16 PM
It seems like they are trying to figure out interesting things that could be in the cash shop without just going 'pay us 10 bucks for an AK 47.'  I sort of commend them for trying to get around it with this idea of buying server events (I imagine airdrops could be the first of many such things).

But what I keep hearing is people talking about this game "launching."  It clearly isn't a launch.  And yet, it is a de facto launch.  Clusterfucks like this, even from major AAA devs like SOE are now the new normal.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: sam, an eggplant on January 16, 2015, 02:22:58 PM
Fuck that bullshit.

You can call it beta, early access, etc, whatever you want. But once you start accepting money, you've launched.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 16, 2015, 02:44:23 PM
Fuck that bullshit.

You can call it beta, early access, etc, whatever you want. But once you start accepting money, you've launched.

I don't disagree at all.  That is the problem with this sort of thing.  They clearly have launched without being ready to actually launch.  And it's not like it was even 5 years ago where buying into something (like Minecraft alpha) was understood to be a rare thing to get a buggy product.  But now people expect something like this to be fully functional when they are clearly paying to play in an alpha.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: sam, an eggplant on January 16, 2015, 03:14:43 PM
Sure, a great deal of it is that paying for an "early access" game is almost always a bad idea. And Steam displays warnings in bold type. Comes back to the PT Barnum bit, the world is full of suckers, but is it really morally acceptable to exploit their naivete?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 16, 2015, 03:21:03 PM
For years people hopped to the newest thing, and since the advent of early access/alpha funding/whatever that means hopping to the newest thing that isn't even finished.  At least there used to be the pretense that the newest release was actually "ready" for launch, whatever that meant.  The reality is I bet plenty of people get just as much value for their 20 bucks (in terms of entertainment) on this buggy garbage as they did paying 50 bucks for the box of whatever latest MMORPG they bought circa 2007, 2008, 2009, and so forth.

So really I don't even know anymore.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: HaemishM on January 16, 2015, 03:24:04 PM
Developers, especially experienced fucking MMOG developers, need to learn the lesson - if the goddamn customer is paying for it, FUCK YOU IT'S LAUNCHED. You can call it Early Access and Alpha all you fucking want, but if you take money, YOUR GAME IS LAUNCHED.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 16, 2015, 03:37:27 PM
Developers, especially experienced fucking MMOG developers, need to learn the lesson - if the goddamn customer is paying for it, FUCK YOU IT'S LAUNCHED. You can call it Early Access and Alpha all you fucking want, but if you take money, YOUR GAME IS LAUNCHED.

What's the lesson?  The lesson is if they charge for something people will keep paying them even if the thing is barely functional garbage.  That's the lesson they've learned so far at least.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Gimfain on January 16, 2015, 04:15:22 PM
Refund available for early buyers.
Quote
Hi folks,
If you feel like the airdrops are an issue for you, you may immediately request a refund to bwilcox@soe.sony.com - this offer applies till Monday and it applies only to people that have purchased the game as of 10:30am Pacific today 1/16/2015 -
Please note that this is going through us, not Steam. Which means it's a little more work so please be patient with the actual refund (it may take a day or two).
Smed
Source (http://www.reddit.com/r/h1z1/comments/2snhud/no_questions_asked_refund_policy/)


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 16, 2015, 07:19:18 PM
More on the airdrops from a Dev. I must admit that it sounds completely different this way, very original, and kind of fun. Also note that every airdrop comes with an escort of zombies.  :why_so_serious:

Quote
The dev team loves airdrops, and in testing, every time we used one, they were highly contested where the person who actually called in the airdrop had to earn it through a gladiator style brawl. They usually weren't the one that ended up with the airdrop but no matter what, the person who called it in was satisfied with the event that they got to make happen. That event is the magic we are trying to capture with everyone. The last thing we want is it to be a boring item that someone can sneak around and quietly get to find gear without it being contested. In our opinion that is basically cheating and nobody should be able to do that.

Whether you agree with us or not, that is how we want airdrops to work. We are going to be tuning them throughout early access until we can get them to work that way, here are the first pass initial changes.

1) Make the plane move slowly (53% of current) This increases the ability for other players to react to the plane coming in.
2) Make the drop fall more slowly (80% of current) This increases the ability for other players to react to the plane coming in.
3) Less accurate maximum drop radius (was 250m now 700m, so with these settings it would drop up to 700m from the calling player)
4) New minimum distance of 250m for airdrops to appear from a player. This is a little less than ½ the player density of 700m distance with 120 players on a server. Therefore more players are likely to be near the airdrop when deployed.
5) Increase the minimum number of required players to 120 (a little higher after more discussion about player density being important to keeping airdrops contested)


H1Z1 Airdrop Events and drop percentages:



Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Draegan on January 16, 2015, 07:36:19 PM
I dunno, I'm not poor. I don't mind paying $20 for a game I might want to check out before it "releases". I don't have enough time to get worked up like Haem about these things.

I didn't buy into this game, and really have no interest. But I know a lot of people that get $20 worth of fun out of some broken games. Who gives a fuck?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Merusk on January 16, 2015, 07:51:54 PM
Barnum would have loved you and all the other 'gamers' with you.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Draegan on January 16, 2015, 08:00:04 PM
I dunno, this day and age if I get a few hours of entertainment out of something and I only spend $20 on it, I'm pretty happy. It's the cost of a few drinks at a bar or going to the movies. If you are laughing at people getting their monies worth of entertainment, then you're a sad little man.

If you feel like being smug and pointing at people, go find a few Star Citizen doners.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Margalis on January 16, 2015, 08:00:58 PM
One thing I don't quite get about the bitching about air drops is sure there may be a gun. But anybody in the area has about as much of a chance at it as you do and can kill you to take your stuff if you happen to get it.

The game world is 64 miles wide and to airdrop there need to be only 50 people on the server apparently, so it certainly seems like you could time a drop during a low pop time and have very little realistic chance of it going to someone else.

I think the airdrop is a cool idea. Gives a focal point to the action, is sort of a communal event. The problem is they said the game wasn't P2W then added a P2W element. And yes, Early Access is no different from launching. (Only pay if you're happy with what you get right now, because it could be abandoned or get worse)

Now that they are offering refunds I don't see what the problem is. But I understand why people were angry before that.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 16, 2015, 08:29:02 PM
I dunno, I'm not poor. I don't mind paying $20 for a game I might want to check out before it "releases". I don't have enough time to get worked up like Haem about these things.

I didn't buy into this game, and really have no interest. But I know a lot of people that get $20 worth of fun out of some broken games. Who gives a fuck?

No I STRONGLY advice against it this time. It's ridicukously bad at the moment. Maybe in 4 months, but not now.


EDIT:

The game world is 64 miles wide and to airdrop there need to be only 50 people on the server apparently, so it certainly seems like you could time a drop during a low pop time and have very little realistic chance of it going to someone else.

That minimum number of people required on a server has been raised at 120. You won't be able to call a drop unless there's 120 people on the server.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 16, 2015, 09:14:04 PM
So, I watched a stream of this game pretty much all day.  Well, to be more accurate I had a stream of this on most of the day while I was doing other stuff, but whatever.  

It looks - and I mean to the eyes - just terrible.  I mean, really bad.  The animations are bad.  The textures aren't great.  It just looks extraordinarily dated for a game that is using the same engine as Planetside 2.

The game world is weirdly static.  I'm not sure what was buggy and what was "intended" but sometimes the guy would pick up an item (like a bottle of water) and the bottle of water would go to his inventory, but still be in the game world.  It looked like he could not pick it up again.  So maybe it was a static spawn where everyone could pick up one bottle?  Maybe it was a bug and it wasn't supposed to display anymore? Who knows, but it was clunky as hell.

Taking a crowbar and beating the shit out of a wrecked car earned you "scrap metal" the way that hitting a tree an axe yielded wood (and trees that actually fell over, impressively enough I guess).  It's pretty goofy to see a bunch of guys standing around banging on a car to gather crafting materials.

Searching cabinets and other boxes did not play any animation of the thing opening and closing.  I don't know why that bothered me so much but just seeing a little opening timer and then having the inventory UI open up so that you could drag things over from the container into your inventory felt really hokey and out of date.  Once you searched something you couldn't search again right away, but I wonder if items respawn or what.

But then, that crafting system was pretty impressive and deep, and the ability to build forts and bases from scratch is pretty cool. And there was definitely a *feel* of that post-apocalyptic survival thing that they kind of did get right.  Just enough sparkles that seemed like they were on the right track to make you think it might be worth the jank and it certainly seems to have no shortage of jank.  

In the end, the execution looks so amateurish, or perhaps just so unfinished, that I couldn't see myself paying real world dollars to play it.  I'd definitely play the game it's trying to be.  But I don't know if it will ever be the game it's trying to be.  We'll see I guess.  


Also, I'm just going to link to this hilarious video of physics gone wrong:

https://www.youtube.com/watch?v=SSDe-i9r8AY


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: koro on January 17, 2015, 06:27:20 AM
Just remember guys, this was the game that was supposed to scratch the itch people had for SWG.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 17, 2015, 06:57:26 AM
Well, it has some of those elements.  You know, if they worked at all.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Pennilenko on January 17, 2015, 09:14:03 AM
So I was playing some Landmark when I saw that Smedly message on an RSS feed on my other monitor and though about how unhappy i was with the bait and switch pay to win aspect of H1Z1. So I used that email and got an auto reply that gave me instructions. Went to steam account details -> store transactions and pressed button for refund. Refund was applied instantly to steam wallet.  Twenty minutes later I decided to log back into landmark to work on a new drawbridge to my castle and couldn't log in. This was weird. I try to log into Planetside 2, also cannot log in. Try to log into SOE website. Account has been suspended.

Sony can go fuck themselves. You don't offer a no questions asked refund and then fucking ban your customer from all the games and shit they have purchased from you over the course of a decade and a half.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Trippy on January 17, 2015, 10:45:02 AM
:awesome_for_real:


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Pennilenko on January 17, 2015, 11:56:42 AM
So I got a email back from support. They are looking into why some accounts are getting banned after requesting a refund through steam. I hate Sony so much. The only positive is they say they are going to turn my SOE account back on.

When your CEO tells people that it is okay if they want a refund and can receive one with no questions asked, you should damn well turn off the automatic mechanism that bans people for what ever charge back refund fuckery that you normally like to get away with.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: veredus on January 17, 2015, 12:00:33 PM
I got my refund last night. I don't really care about the air drop thing but what I do care about is that I spent 2 days trying to find the fun with no luck, it just wasn't there. I spent more time picking and eating blackberries to stay alive then almost anything else.  :oh_i_see:

Luckily I can still log into my other station stuff so don't have to deal with that hassle also.




Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 17, 2015, 12:05:11 PM
Twenty minutes later I decided to log back into landmark to work on a new drawbridge to my castle and couldn't log in. This was weird. I try to log into Planetside 2, also cannot log in. Try to log into SOE website. Account has been suspended.

That can't be right. I am sure you can get it fixed, which doesn't change the fact that it's unacceptable that it happened or that you now have to bother yourself with mail and stuff to get it fixed.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Margalis on January 17, 2015, 07:59:39 PM
Oh...I said it was 64 miles wide, it's actually 64 kilometers square, which is a HUGE difference. The game world is actually very small from what I've seen watching streams.

It looks kind of fun in the exact same way all these games are kind of fun - wacky hijinks without much in the way of goals, gameplay or interesting mechanics. It seems like the only threats are other players and boredom.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 17, 2015, 08:08:23 PM
I think they said at one point that they wanted it to be 64x64, but in its current version it is 8x8.  There is no way they are going to increase the size by that margin if they've only got that right now.  Are zombies broken?  It seems like zombies just stand around and/or bug out from what I've seen.

But your assessment seems about right, and at any rate, this has inspired me to play more Project Zomboid agian, much to my delight.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Flood on January 18, 2015, 03:57:56 PM
I paid the 20 bucks and I've played 4-5 hours total across a couple of different servers.  PvE servers.


- There was a system-wide error with the login servers right at the launch and people went batshit - but it got resolved within 24 hours.

- I still get disconnected randomly, but less frequently as time went on.  I've seen servers taken down for 15-30 minute hotfixes a couple times also.

- Do you like it being dark and hard to see? (AKA "atmospheric") Or, better yet, rainy, dark and extremely hard to see?  Well pay the 20$ and get involved because it's fucking dark all the time.  I've never had a play session occur during the day.  One time it was lighter (dawn?) than others but not by much.

- Zombie AI is all over.  Sometimes one will see you from what seems to be pretty far away and chase you like a hyena after a wounded impala for like a mile.  Other times you can kinda sidle past them.  You can crouch and go prone, but I'm not sure how much difference those statuses make in being detected.  I think crouching is "stealthy" but WTFK.  If there is a group they will start to swarm if one of them alerts to you and that's bad news for you.

- You get hungry, tired, and dehydrated at an astonishing rate.  Read that as: a completely un-fun rate.  80% of the time you're playing is looking for food and (drinkable) water.  Apparently this has been tweaked to a more mellow rate in a recent hotfix, but I haven't played since then to verify.

- Looting and scavenging is like trying to win the lottery and a real dick punch.  At this point the loot tables apparently aren't optimized and it's tough to find anything useful in urban areas.  Which is ironic because scavenging and crafting is supposed to be a big part of the game.

- Related to above: it's generally easier to survive out in the wilderness because of "blueberry bushes" which can be picked and provide both food and water.  Caveat you have to eat a shitload (2% regain per berry) and, conveniently, they don't flag as a lootable item through the interface, you just have to know what they look like and click them.  I only found out after reading the game forums.  Also, if you're lucky enough to craft a fire-bough, it's easier to get potable water out in the boonies due to making campfires > collecting rain > boiling water (If you found an empty water bottle that is.  Stress if.)

- Crafting looks like it might be kind of cool, you can "discover" recipes and such, but due to some of the points above it's sort of hit or miss.  Most of the time you're focusing on not dying from no food or water anyway.  For example I've heard you can bang on wrecked cars if you have a sufficiently strong item (crowbar?) and get metal pieces to make axes and spears and stuff but...it's mostly berry picking simulator and stumbling around in the dark avoiding zombies.

- Did I mention text chat isn't working?

- I think I read that voice chat works intermittently, but I'm misanthropic and I don't play games to chat I play games to crush so I mostly turn voice chat off.




 


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 18, 2015, 04:45:14 PM
Honestly, I don't see any point in complaining about anything that is broken at the moment or just featureless as it's an alpha and whoever paid for it knew it or should have known it cause it's written everywhere. And an alpha is not a beta, so it can only be broken broken broken or it wouldn't even be an alpha build.

My problems with the game are not about its present state, but with its direction:

- it doesn't seem to offer anything more than the other DayZ clones, WarZ, 7 Days to Die, Rust, DayZ itself, and a few more whose names I can't recall.
- it doesn't look better. Maybe graphics are placeholders but it just looks utterly meh.
- it is not in a more advanced state of development than the clones, in fact quite the opposite is true.
- it's free to play, and that usually means an infinite amount of cheaters and exploiters since they can create infinte accounts.

Based on what I know now, I don't really think it has much potential. The only aspect that I think it's intriguing would be the story aspects should they decide to work on that. They mentioned NPCs, an evolving story, an ingame live radio with developing events influenced by the players and even the world changing with the passing of time. That could differentiate it from the other DayZ clones, but as of now I find it nothing but an uninspired clone.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Shatter on January 19, 2015, 05:34:43 AM
After watching a bunch of Twitch live streams...I dont get it.  Like Falc said, this game is very similar to a handful of other games out there and it looks worse and it seems buggier.  Second, it looks boring as hell.  Zombies dont do shit, they stand there most of the time even when people run past them so its basically just a pvp game with some inactive mobs and the PvP is almost non-existent.  Even for $20 this looks horrible. 


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 19, 2015, 06:31:09 AM
Yeah. But even for ZERO dollars it's horrible at the moment. Not worth more than 5 minutes. But that's OK, because it's Alpha so it has all the rights to stink and be broken. By the time it'll get to Beta, Zombies will be fixed, textures will be improved, etc. The point is: how much room does it have to grow into something with a little bit of personality in the next 12-24 months? Doesn't look good to me.

Right now, the only people who can have any kind of fun with it are those who never played any of the parent games, so they are having that unique exhilarating thrill that pretty much everyone has the first time they have been ganked in a DayZ clone, voice chat abuse included. They really have to try and do something new with it, or there's just no point.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: LC on January 20, 2015, 12:41:31 PM
Not really interested in DAYZ after watching streamers run around the forest for hours collecting sticks and berries. Not to mention everything you build can just be destroyed by some determined jackass while you sleep/work. The small 200 man servers are another turnoff.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on January 24, 2015, 02:53:05 AM
I really wanted to be able to come in here and offer counterpoints to the mostly negative opinions of this game, but I can't really do it, at least not with much conviction.  That said, it isn't all bad news.

Graphics/Engine:  Actually, I don't have much of a problem with this, other than the samey looking characters (that will change for sure).  On a decent rig, the game runs smoothly and has pretty good FPS controls (way better than the DayZ dogshit), although the melee hit detection and feedback needs some serious work.  The world itself is also decently constructed and looks okay.  Honestly, however, it is not a beautiful game in any way and really needs to run better than it does.  Oh, and the game will crash my computer completely once in a while, which basically means I don't want to even bother playing it.  Does not crash my laptop, but otoh my laptop doesn't have enough horsepower to run this game at settings I can live with.

Crafting system seems cool.  You just have to be able to live long enough to make use of it.

Loot is a problem.  It is too rare, and while I know they need to have a way to make cash, finding food and water (other than blackberries) is way too much of a chore.  The same is true for other kinds of loot as well, but since your hydration and hunger meters deplete so quickly, you tend to worry mostly about that.

PvP servers:  They need to find a way to make PvP happen less often on the PvP servers (yeah, that's a paradox).  One of the biggest detractors of fun in the game is that it is about 90% likely that you are going to start getting punched to death by some random dude before you manage to actually make any real progress.  Even if you somehow find or make a weapon, you are still pretty much guaranteed to get ganked in short order.  It snowballs.  Now I have to start pre-emptively punching motherfuckers just because I know they are absolutely going to do it to me.  And the population is dense enough on the server that you will not go long without running into someone.  It is beyond dumb and makes the game totally unfun.  It doesn't help that the hit detection is poor as well.  These may same like problems that all PvP games have, but in this case it will drive people away from the game completely.  It is just all too likely that you are going to last five minutes into your game and have to restart.  Unless you want to hide in the wilderness picking berries the hole time, but there's no fun in that either.  Not sure how they will solve this, but they need to.

PvE servers:  At least on the PvE server, you will live long enough to actually get some loot and craft some things.  Unfortunately, where PvP servers are too dangerous, the PvE servers are too safe.  Zombie implementation needs work.

What it all adds up to is an experience that isn't fun enough to warrant spending any money on.  On the other hand, it feels like this game has the most potential of all the zombie games.  Even more than DayZ, which honestly has not improved at all since the launch of the standalone, IMO.  They need to work on the loot tables, and the rates you need to find food and water.  Fix the PvP punch-fest.  Pretty up the visuals a bit.  Fix hit detection and/or feedback.  These seem like mostly surmountable problems, but we'll see.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Margalis on January 26, 2015, 09:07:51 PM
The problem with the "potential" is that I don't see what the vision for the game is beyond what it already is.

Is the idea that survival is hard because of zombies? But once you get over a certain hump (almost immediately) zombies are incredibly weak. You can build a house or something to protect yourself from them but...why bother? Other humans are more dangerous, the elements are more dangerous, hell wolves are more dangerous.

A lot of these games have the same problem - if you can survive past the first few minutes you get enough stuff that the world isn't threatening any more. The only threatening elements become other players, because they also get more stuff. It's like an open world RPG where other players are scaling enemies and zombies are fixed-level.

Is the idea to explore? But the world is small and map is fixed.

IMO these sorts of games will devolve into PvP messes unless there is some forward momentum. Like you explore areas but those areas have tougher enemies. Or zombie strength and numbers increase over time, so you have to keep doing better to keep up.

Right now the game, aside from other players, is fixed difficulty. There are zombies and they aren't very strong - once you can deal with them that's it, until another player kills you and you start over.

Maybe it just needs an "AI director" where it spawns more / tougher enemies near players with more gear.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 26, 2015, 09:40:18 PM
As I understand it zombies are essentially broken in this game right now.  I was reading that 1) The AI is broken 1/2 the time and 2) they want zombies not to be individually threatening but threatening in large groups - which seems ok.  The problem is that right now there is a technical issue with spawning enough zombies to actually be a threat causing crippling lag or something like that. ( :awesome_for_real: )

But ultimately you're right. If someone makes a game like this with dymanic/random events (maybe like Rift events?) on the one hand to give players reasons to go out into the world at different times and with an AI director of sorts that magically shows up lots of zombies where there are concentrations of players, then you've got something.  Until then you've got an ok little survival game that people are going to enjoy for 5 or 10 hours if they like that kind of thing, then run out of new things to do, see or craft and stop playing.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on January 26, 2015, 11:22:42 PM
7 Days to Die has the best zombie implementation for these types of games.  On default settings, they are slow during the day and fast during the night.  They react to sound and will literally surround your house at night if you are not careful, trying to smash their way in the whole time.  If you let yourself get immersed in it, it is actually fairly creepy.  And you can tweak the difficulty settings to make them do more damage, while the player does less.

I'd like to see SOE try to emulate that, rather than DayZ.

But you are right that it will be about the danger other players represent.  Which would be fine, except that I think there need to be more compelling reasons to engage in and/or avoid PvP.  Right now it is all about sucker punching the other guy before he does it to you first because reasons.

I will check back into this regularly, because it isn't yet a lost cause.  That said, I think I will avoid investing too much time until they fix the food/water issues.  Last time I was on, I had two empty bottles and was knee deep in a river...and took me more than 5 minutes to fill bottle, drink water, fill bottle, drink water until I was 100% hydrated.  Not fun.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 27, 2015, 04:01:26 AM
As far as I know Dean Rocket Hall wanted to recreate a survival experience that was based on his endeavours in the army, and had nothing to do with zombies. He introduced zombies to create additional urgency, and to make the mod more popular, but he often stated that zombies are the part he liked the least about DayZ. He was also an Ultima Online lover so it shouldn't surprise that his idea of survival was based on PvP, Permadeath, and basically the human element. Like it or not, that was his idea and in a time that no one would have bet a penny on that he created a genre and then sold 3 million copies of the alpha version.

I agree that there is room for games that draw from that but develop it with more PvE and less PvP (karma systems, no permadeath, etc.), and it's obvious that H1Z1 is going that way since they even offer PvE only servers. I also don't doubt that they will ramp up the zombie invasion. They gloated at the game engine so many times and how it can move hundreds of characters around. I am not worried about that. And they also plan to implement NPCs, storylines, and how the game will have an evolving history, with global events that will change things over time. I think it even plans to have seasons. The question is how long it'll take.

And also, how much a game turns BACK into a more traditional MMOs the moment you dial down the PvP and dial up the PvE.

For my tastes, there's still too many games about fighting or surviving the AI. Reason I love DayZ beyond all the other clones so far is exactly because the real monsters are the humans, and that's what you are really trying to survive from. But I agree that if they could come up in DayZ with some ways for you to reach some tangible milestones in your quest for survival, it would be much better. A layer of long and short term goals on top of the everyday slog for canned beans and ammo, while dodging ganking campers' bullets.

When they'll find ways to add more long term goals in these games without adding stupid player levels or boss fights, it'll benefit both DayZ and H1Z1.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 27, 2015, 06:39:58 AM

For my tastes, there's still too many games about fighting or surviving the AI. Reason I love DayZ beyond all the other clones so far is exactly because the real monsters are the humans, and that's what you are really trying to survive from. But I agree that if they could come up in DayZ with some ways for you to reach some tangible milestones in your quest for survival, it would be much better. A layer of long and short term goals on top of the everyday slog for canned beans and ammo, while dodging ganking campers' bullets.

When they'll find ways to add more long term goals in these games without adding stupid player levels or boss fights, it'll benefit both DayZ and H1Z1.

The only issue with humans being the "real monsters" is that at it's worst it makes the game miserable.  At it's best it's fantastic, you're out looking for food or gear, you come across someone, you've got to see if they are hostile, if you can cooperate, or if it's a fight to the death.  That's actually interesting.  But what isn't interesting is respawning and then 20 seconds later some guy broadcasting benny hill music over local VOIP and punching you in the face.

As with a lot of games that are good, there are some high highs and low lows, I'll give you that.  But I do hope someone figures out a way to make a bit more of a consistent experience.

On another note, I saw a stream of a guy doing Battle Royale mode last night and I have to admit it was pretty awesome.  You and all the other players (200?) parachute into the map, and then it's just a free for all where you get one life, last person alive wins. Entirely separate from the main game/servers.  They sell tickets to those events in the cash shop. 


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 27, 2015, 06:48:39 AM
I am really curious about Battle Royale. I have a doubt though: how does it deal with some idiot hiding forever to troll, especially if he/she has no chances of winning? And even considering that, how long does it last on average?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 27, 2015, 07:01:46 AM
I am really curious about Battle Royale. I have a doubt though: how does it deal with some idiot hiding forever to troll, especially if he/she has no chances of winning? And even considering that, how long does it last on average?

I'm not sure honestly, the guy I was watching died with about 70 people left alive.  I don't know how long it went on after that.  But what I saw was sure pretty cool.

EDIT: I just read up on it, and apparently a toxic fog starts creeping in from the edges of the map after a while (not sure how long), and forces the players towards the middle of the map.  So, players who want to hide in the corner somewhere just die to the fog.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on January 27, 2015, 07:37:49 AM
Makes sense. I was thinking of something like that. Isn't it the same in the the real Battle Royale and Hunger Games after all?


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: angry.bob on January 27, 2015, 09:33:34 AM
Eh, just let players spawn as a zombie for every X that they Y in the game. Or just let them make a zombie character. Use the same models as they do for AI zombies. Make them a little more powerful than stock zombies, or better yet make them super grindy as shit with a skill tree or smoething but not in a way that makes them unkillable to a newer player. That should make zombies a ton more threatening and something that you always have to take seriously. Plus it lets griefers grief in a way that might improve the game for a change.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Rendakor on January 27, 2015, 09:42:34 AM
Makes sense. I was thinking of something like that. Isn't it the same in the the real Battle Royale and Hunger Games after all?
Similar. The real Battle Royale had a gridded map with certain areas becoming uninhabitable as the game went on; anyone who stayed, died. It wasn't a strict progression from the outside creeping in, though.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 27, 2015, 09:53:18 AM
Makes sense. I was thinking of something like that. Isn't it the same in the the real Battle Royale and Hunger Games after all?
Similar. The real Battle Royale had a gridded map with certain areas becoming uninhabitable as the game went on; anyone who stayed, died. It wasn't a strict progression from the outside creeping in, though.

It also had a time limit where if more than one person was alive at the end, they just killed everyone.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Margalis on January 27, 2015, 09:05:18 PM
The last time I saw Battle Royale it was either broken or progressed incredibly slow - some guy was alive along with about 10 other people and just wandered around for a half hour until I got bored and turned off the stream. The pacing is way off once it gets down to a lower number of people.

I've always wondered why someone doesn't make a proper Battle Royale style game. You are dropped on an island with a bunch of people. You have to survive the elements and environmental hazards and also other people. Over time certain zones become off limits, there are things to mix it up like some sort of enemies being airdropped in, landmines, etc. Sometimes it makes sense to team up to fight environmental hazards, sometimes it makes sense to kill on sight or backstab. The whole thing is staged like a reality TV show - when someone dies it's announced and some video monitors pop out of the ground showing an instant replay.

Maybe have a couple win conditions, like being the last person alive, or alternately you can team up with others and try to overthrow the evil organization running the event.

I can see this working in anything from 20 minute rounds to lasting multiple days. It seems like such an obvious idea, especially with the popularity of Hunger Games.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Kageru on January 31, 2015, 01:49:03 AM
The enemy in a zombie game should be inevitability.. The zombies don't have to be strong but they are tireless and ideally growing in number since you are the "last survivors" acting as bait. Resources are vital but depleting and crafting replacements for much of it impossible, and someone who can jury rig some construction, cook or treat wounds is a treasured resource. Wounds heal slowly, impair the ability to work and risk contagion making any tangle with zombies dangerous. But to make that game you'd need a map goal of something like "survive till rescue" or managing to escape. A persistent online game, one that never ends, inevitably misses the point and means you need things like item re-spawn or the ability to craft all required gear. And then you just have tedium.

Have something like there's a set number of players in the game. Death is permanent within that game though your gear can be recovered. A civilian rescue gives you a "spare" life if you have a safe base to stash them. When you are out of lives you can get re-assigned to a new game but will get a summary of how the old one ended when it did.

PvP would even make sense in that system. A random psychopath would be a danger to the survival of all players and encourage co-operative action to contain the threat. If the PvP lone-wolfs "win" by exterminating all the other players then they should be asked to play out how they intent to survive without allies. That would be a fitting mechanic.

I'd see how close H1Z1 comes but I've had more than enough zombies for a while, and SOE games need a lot of time to bake before they become interesting these days.

 


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 31, 2015, 06:42:32 AM
So, pretty close to Project Zomboid, then.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Kageru on January 31, 2015, 04:41:29 PM

yep, though I didn't realise it supported MP and don't know if the private servers can implement a "win" condition. It's on my list of games to play and seems to be growing.

Though the graphics / view are always going to make it more niche than the audience H1Z1 is aiming at.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on January 31, 2015, 05:05:13 PM
There is no win condition.  You always die eventually.  How like life.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Kageru on February 01, 2015, 02:33:02 AM

That works too I guess... and is a very "apocalypse" ending.  As long as you can't just rejoin the MP world with a new character.

Though I would think having a variety of per-game win conditions would make the game-play more complex and the game more re-playable.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on February 01, 2015, 07:24:06 AM
I'm not sure how it works to be honest. I know there are a variety of rulesets, but I have only played multiplayer a few times to check it out and have spent most of my time just playing single player.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Senses on February 27, 2015, 04:22:15 PM
This is funny because having never seen the game, and just reading the last 2 pages of commentary, I would have assumed that you we're talking about Rust.  And no thanks, I already paid my 20 bucks 2 years ago for that.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on March 24, 2015, 03:34:21 AM
1 million copies sold. Weird.

https://twitter.com/j_smedley/status/580161545021186048


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Bzalthek on March 25, 2015, 12:20:10 AM
1 million weird fucking people.  Of which I am a member.  I'm a sucker.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on March 25, 2015, 12:28:07 AM
I'm one of those million.  I can't imagine there are too many people actually playing it much in its current state.  It is the kind of thing I will go in and check out every once in a while to see if it is getting any better.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on March 25, 2015, 01:41:28 AM
Right, I forgot to mention I am part of that million too. But I am into zombies (a lot) and open PvP and full loot games. It's just, last time I checked, no one wants these kind of games, only wolves. Right?

But yeah, snark aside, considering how much of an unfleshed clone H1Z1 is at the moment, I am really surprised of 1 million sales in less than two months.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Ginaz on March 25, 2015, 05:44:17 AM
Right, I forgot to mention I am part of that million too. But I am into zombies (a lot) and open PvP and full loot games. It's just, last time I checked, no one wants these kind of games, only wolves. Right?

But yeah, snark aside, considering how much of an unfleshed clone H1Z1 is at the moment, I am really surprised of 1 million sales in less than two months.

There's pve servers with no pvp or player corpse looting.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on March 25, 2015, 06:08:46 AM
I think we've gone over this before, but the problem with the pve servers is that there is little or no danger, unless you go looking for it.  It becomes Berry Picking Simulator 2015.  And then you log onto a pvp server and within 20 seconds some guy starts garbling (all the in game talk is garble nonsense overy my speakers) at you, and then you start playing Mike Tyson's Punchout! until one of you dies.  Rinse and repeat.

They need a middle ground.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Bzalthek on March 25, 2015, 11:32:09 AM
I was told zombies would be a constant threat.  Eventually, maybe.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on March 25, 2015, 11:37:20 AM
Well, constant in that you go after themselves out of boredom, and then you die because of crummy hit detection.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Bzalthek on March 26, 2015, 09:09:41 AM
Ah well, I got over 64 hours of enjoyment playing with friends, so it wasn't a total loss.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Gets on January 18, 2016, 06:15:09 PM
Battle Royal is fun in a group and alright solo, but the game is still rough around the edges, and the MMO factor enters even less into play because of it. Unfortunately the gunplay is pretty bad, worse than Planetside 2, which I didn't mind as much as H1Z1's anemic jerkiness. Doing the mouse input tweaks in UserOptions seemed to help a bit.

For some reason, when the match is around 10 dudes left and the gas is close, my framerate drops from 80 to 25 (it feels worse though thanks to the above-mentioned jerkiness), frametimes go up to a 100ms and GPU usage starts bouncing between the floor and the ceiling. I can't figure out what's causing the bottleneck.

I'd like to hop into the original Arma III: Battle Royal as a team and see which one is better, since Arma sure as hell beats H1Z1 by miles with polish, performance and feature sets, yet H1 has it's own charm I suppose.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Margalis on January 19, 2016, 11:35:20 PM
For some reason, when the match is around 10 dudes left and the gas is close, my framerate drops from 80 to 25 (it feels worse though thanks to the above-mentioned jerkiness), frametimes go up to a 100ms and GPU usage starts bouncing between the floor and the ceiling. I can't figure out what's causing the bottleneck.

Alpha overdraw on the gas itself probably.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Falconeer on February 05, 2016, 11:54:41 AM
This is fucking ridiculous!

Stealing a page from the new Bible for Scammy Success in gaming by Chris & Roberts in no time, H1Z1 splits into two games with two separate development teams.

https://www.h1z1.com/news/just-survive-king-of-the-kill-game-split-february-2016?cid=1066645

Quote
we’re excited to announce that the survival game will now be called H1Z1: Just Survive, with a renewed focus on truly delivering a persistent, open-world zombie survival experience where scavenging, crafting, and base building are the difference between life and death.

We’re also excited to announce that the fast-paced shooter comprised of multiple, fight-to-the-death game modes, including Battle Royale, will be called H1Z1: King of the Kill (KotK).


Also, best acronym ever, H1Z1:KOTK.

What the fuck  :why_so_serious:


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: HaemishM on February 05, 2016, 12:16:28 PM
One must find a way to re-monetize the already monetized customers.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Gimfain on February 05, 2016, 12:36:55 PM
This is fucking ridiculous!

Stealing a page from the new Bible for Scammy Success in gaming by Chris & Roberts in no time, H1Z1 splits into two games with two separate development teams.

https://www.h1z1.com/news/just-survive-king-of-the-kill-game-split-february-2016?cid=1066645

Quote
we’re excited to announce that the survival game will now be called H1Z1: Just Survive, with a renewed focus on truly delivering a persistent, open-world zombie survival experience where scavenging, crafting, and base building are the difference between life and death.

We’re also excited to announce that the fast-paced shooter comprised of multiple, fight-to-the-death game modes, including Battle Royale, will be called H1Z1: King of the Kill (KotK).


Also, best acronym ever, H1Z1:KOTK.

What the fuck  :why_so_serious:
Landmark and everquest next came first.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on February 06, 2016, 03:40:26 AM
One must find a way to re-monetize the already monetized customers.

(http://i.imgur.com/M2bWklI.png)

 :uhrr:


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Cyrrex on February 06, 2016, 07:06:34 AM
If I have the original game now, would I have to buy the second one now?  In theory, I mean...no way I would drop any more money on this one.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Kail on February 06, 2016, 07:13:19 AM
If I have the original game now, would I have to buy the second one now?  In theory, I mean...no way I would drop any more money on this one.

No, the devs are giving both to anyone who buys the game before the 16th.

Though the previous devs said the release would be f2p so who knows what their long term monetization plans look like.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on February 13, 2016, 12:28:37 PM
The hopeful side of me wants this to mean that the survival part of the game will actually get more updates.  The cynical side of mean thinks this is a ploy to be able to justify closing down survival altogether after it becomes established that Battle Royale is the money maker.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on February 19, 2016, 07:04:55 PM
The split got me to boot this game up for the first time in six months.  Logged in, ran around for 10 minutes in a survival server, found most of the place totally looted and then got help up at gun point.  :oh_i_see:

Oh well.


Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Ginaz on March 16, 2016, 04:27:17 PM
The split got me to boot this game up for the first time in six months.  Logged in, ran around for 10 minutes in a survival server, found most of the place totally looted and then got help up at gun point.  :oh_i_see:

Oh well.


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Title: Re: H1Z1 (Zombieapocalypse: SOE edition?)
Post by: Malakili on March 16, 2016, 07:23:13 PM
Yeah, it's a shame really. I'm a sucker for this kind of game, and I did get my 20 bucks worth for sure, but the game has barely progressed in over a year's worth of development. The zombies are a total non-factor, base building is buggy and ultimately pointless, survival is trivial and who cares if you die anyway, etc.

I guess battle royale mode ("King of the Kill") is kind of fun, but it's not really what I'm personally looking for in this kind of game.