Title: Rust: cavemen play small-scale UO and make shotguns Post by: Nonentity on January 04, 2014, 03:37:04 AM Rust (http://store.steampowered.com/app/252490/) is currently the number 2 seller on Steam. It's early access. It's a first-person survival game ala DayZ but with pseudo-Minecraft building elements. I think it is awesome and it reminds me of the fun parts of UO, except the equivalent of building spoon staircases is a part of the game.
(http://i.imgur.com/OlJY1cV.jpg) The core loop of the game is this - you spawn completed naked at a random location in the world with a rock, a torch, and two bandages. You hit trees and rocks with your rock to get wood and stone/metal, you craft those into tools, repeat ad infinitum. A single day in Rust is a 45 minute day followed by a 15 minute night. There are currently zombies in the game, though the plan is to phase those out in favor of something else (same with the modern military weapons). You get new recipes and research kits via zombies (or airdrops, that occur once every ingame day at a random location in the world). You can also use those materials to craft housing pieces. Foundations, pillars, walls, doors, doorways, crates, etc. - your structures persist in the world after disconnecting from the server. You can place a sleeping bag to pick that as a new spawn point. The most rudimentary structures you can craft have wooden doors that can be hacked down by persistent players, but as your structures get more complex, they start requiring explosives, which are a big resource sink, so it turns into a game of risk vs reward on how much C4 it's going to cost to break into someone's building versus the potential reward. You can also hide a bunch of huts in the hills and live like a drifter. If you die, you drop everything. There is no character progression outside of learning recipes, which persists through death. Servers hold 100-300 people and your character is persistent to that server. There are various types of servers, but I believe under the default settings, it is full PvP, you fall asleep when you disconnect from the server (to prevent disconnecting in the middle of fights), and crafting items takes a certain amount of time to do. Usually there is a big alliance on a server that bullies the smaller bullies, and so on. The defeats are bitter but the victories are so, so sweet. (http://i.imgur.com/EIq9qQ8.jpg) There is a map of the world on rustmap.net (http://rustmap.net) - size-wise, I'd say it would probably take 20-30 minutes if you were to run from one side of the playable space to the other completely unmolested. ANYWAYS I play on a central/east coast server I think, when you're in the game you can hit F1 to pop open the console and type net.connect "216.155.128.50:28085" to connect to my server. Or play on a PvE server or some other official server. Also, while you're there, type "censor.nudity false" to get the full dick glory. This game has caveman dicks. Another good tip is using the console command "grass.on false" to cut down on the grass in the world so you can see things like chickens and fallen backpacks easier. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on January 04, 2014, 04:01:27 AM This is, with Nether, Infestation, and 7 Days to Die, at least the fourth game that tries to do what Day Z is doing but better and sooner. What's annoying is that so far seems like none of them gets to recreate the incredible atmosphere of Day Z and it's amazing engine. At the same time, they ALL have more features than Day Z, which is a big deal. I am really interested exactly because of the UO parallelism (which was true for all the afore mentioned games too), but I thought I was done with early-access games that are so far away from being stable or feature-full. Glad to hear this is already better than I thought.
I have a few specific questions for you Non: would you say exploration is interesting or the world is mostly copypaste and feels dead? And combat is at least decent and responsive, especially melee? Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Pennilenko on January 04, 2014, 06:52:31 AM I have a few specific questions for you Non: would you say exploration is interesting or the world is mostly copypaste and feels dead? And combat is at least decent and responsive, especially melee? While a lot of fun, it is not what you are looking for. I've read your posts for a pretty long time now and I do not think this will measure up to your standards. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on January 04, 2014, 07:50:53 AM I am really curious to what my standards are supposed to be, but anyway you might be surprised. I like princess simulators, truck driving games, merciless pvp MMOs and a few other oddities.
Maybe you are referring to the exploration standards? If so you could be right as the world seems to be completely empty and dull at the moment. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Sir T on January 04, 2014, 08:00:02 AM I havent played this myself, but I've seen someone in beta in a stream. Its basiclly running around like a madman gathering wood and stune to made guns before THE OTHERS find you. He was hiding in his house with the lights off at night as people can see a light inside your starter house and will attack. Big reason to build a fort is that you can have a light on in your house at night as the walls block it. When you see someone its an occasion for panic and hiding. You are scrambelling around looking for the parts to make a gun. Its running from dogs at the start as you have nothing to fight them with until you build an axe. I don't know what the later play is like, but I have a feeling that if you did not get in there at the start its you with an axe against a bunch of guys with machine guns and aircraft.
Interesting concept if you are into that kind of thing. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Bzalthek on January 04, 2014, 08:29:03 AM I've played Rust some, watched it streamed more, so I'll provide a few insights. The map is static and kinda small. The area around the road is currently the only place where mobs and resources actually spawn so, in essence, the map is even smaller than you would think. Night time is harsh as well. You see nothing unless there is a light source nearby. A full moon will reveal absolutely nothing. There are no day-only servers (unless that has recently changed) so plan do to housekeeping or crafting for 15 min after 45 min of daytime.
While building complex forts are interesting, the walls are shitty and people can see storage boxes through the cracks, so instead of blasting through your multiple door complex, they build a quick ramp up and blow through your wall. Unless you have huge forts with interior rooms or metal walls, which means you are probably already in some alliance which protects your shit while you are offline. If you don't, it would probably be better to treat each play session as a unique experience. Don't expect to log in the next morning with anything except a long trek naked back to your violated fort. Overall it's very fun while you are on a streak or playing with friends, but there's a lot of frustration too. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Pennilenko on January 04, 2014, 10:56:31 AM Maybe you are referring to the exploration standards? If so you could be right as the world seems to be completely empty and dull at the moment. Right now you hit trees and rocks and hope you can make something before a horde of killers destroys you. Also, the horde of killers never appear to log off. There is no self mapping system. The UI is so minimal its painful. The crafting is weird, in that you build a stone furnace and with no tools other than a wood table you can craft military grade weapons.The PVP is cool if you can find an empty server and get a head start before people show up. Other than that I enjoy the fort building on PVE servers, but there just isn't enough there yet to make a game out of. It is a fun little alpha to run around, but it is not really a "game" yet in my opinion. It is way to shallow at this time. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Samwise on January 04, 2014, 12:47:43 PM I almost bought this because it sounded kind of interesting, but based on the discussion here I'm thinking I'd rather buy it for Surly so he can play it for me and write about his experiences.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Nonentity on January 04, 2014, 03:44:20 PM The game is definitely very alpha right now. This game is screaming for all kinds of systems to smooth out the rough edges and have more things to do than be a bandit simulator. But currently, if you can get a foothold, it is very very fun.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Kageru on January 04, 2014, 03:52:58 PM With all of these games I assume the main point of PvP is to stop people realising how boring, or non-existent, the gameplay is. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Ginaz on January 04, 2014, 04:30:42 PM Are there any non-pvp type servers? I know it sounds carebear as fuck, but I would probably just want to make my shit in peace any worry about what the environment throws at me rather than worry if xxXKillarDudeXxx is going to gank me and take my stuff.
Edit: NM, looks like I missed the part about pve servers. Can people destroy your houses and stuff on the pve servers? Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Pennilenko on January 04, 2014, 06:57:16 PM Can people destroy your houses and stuff on the pve servers? Yes. They can also take your stuff while you are offline or sleeping. However that takes a tremendous amount of resources, so what is more common is they just blow a door or wall up and then loot what you have stored and move on. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Rendakor on January 04, 2014, 09:24:25 PM Is there a single player mode?
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Pennilenko on January 04, 2014, 10:39:06 PM No
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Malakili on January 05, 2014, 03:04:16 AM I hope that one of these sorts of games succeeds in actually making a game worth playing. Minecraft mods seem to still outpace most, if not all, of them.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on January 05, 2014, 04:15:06 AM They should fucking combine them all together. None of them has enough money or time to do a whole game, but if only we could put together the crafting and mining of 7 Days to Die and Rust, the visuals and realism of Day Z, and the missions and progression of War Z, we would probably have a full PvP survival game worth playing for more than three weeks.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Sir T on January 05, 2014, 05:36:37 AM The wall of Ego will never be breached, so such co-operation will never happen.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Bzalthek on January 09, 2014, 06:58:34 PM New update came out, night is more realistic, or at least on some servers.
Changelogs can be found here: http://playrust.com/ Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on January 10, 2014, 03:58:01 AM Hard not to crosspost this and hard to decide in which thread to put it, but this is a conversation that spawned on Twitter between Dean "Rocket Hall, creator of Day Z, and Garry Newman, creator of Garry's Mod and Rust. The cool part is that in the past few days Rocket stated more than once that Day Z is too unfinished to be worth buying and people should look into Rust instead, while Garry Newman declared in all his interviews that the reasons they started Rust is because they were totally in love with Day Z and wanted to make it "more reliable". It was only natural that these two were eventually going to talk, but the way it happened is kind of cute. Not to mention that it is awesome that they don't see each other as a threat even though their games clearly overlap in more than one way.
I secretely hope that their private conversations will make both games better. Soon. (https://dl.dropboxusercontent.com/u/3584773/Dean%20Hall%20Garry%20Newman.png) Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on February 08, 2014, 04:09:33 AM Rust removes zombies (http://playrust.com/6th-feb-update/), twisting more and more towards humans being the real monsters (in case you were wondering: no, Rust is not any less evil than Day Z and I would say there's more Killing On Sight in Rust than Day Z. Average character life in Rust is about 8 minutes).
Quote 6th Feb Update 1,324 Comments Posted on February 6, 2014 by Maurino Berry Zombies Were Removed nozombies Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed. Wildlife Was Improved wildlifeplus no longer exploitable by walking backwards fears hostile wildlife reacts to gunshots hostile wildlife retreats if it cannot find a path to you wildlife should not jump up and switch to random angles anymore removed white wolf Resource Objects Were Improved oreicon added new models for wood & stone resources wood & stone resources change model to indicate their quantity added another stone resource – contains mostly stone Other Changes fixed bugs with the level (such as rocks intersecting buildings) the ‘oil tank’ area has been modified with cover workbenches make you craft faster when standing next to them added new player animations improved melee attack animations added locked backpacks and lockpicks test ( off by default ) when you die your backpack is locked for everyone else but you for a time someone else can use a lockpick tool to bypass this time lockpick tools are a default blueprint you can’t use lockpicks on doors the amount of time the backpack is locked for is per-server and can be set with the command player.backpackLockTime seconds can be turned off by setting player.backpackLockTime to 0 footstep sounds will never play the same sound as the one previously played grass textures have been improved Known Issues there are a small number of areas with what seems like invisible walls there are one or two rocks without collision there used to be about 200 wolves in one area of the map, we fixed it, though. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Surlyboi on February 08, 2014, 03:30:29 PM Yeah. Fuck that shit. I will tilt at a ton of fucking windmills but I probably can't fix these assholes.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Threash on February 09, 2014, 08:32:11 AM So yeah,"penis brothers" (http://kotaku.com/penis-brothers-force-you-to-take-your-pants-off-in-ru-1517402503) is a thing.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: HaemishM on February 09, 2014, 12:36:18 PM I both love and loathe the Internet. :ye_gods: :why_so_serious:
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Hawkbit on February 09, 2014, 01:22:41 PM Game needs facial recognition software and access to the facebook/G+ api.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Der Helm on February 09, 2014, 03:44:20 PM Yeah. Fuck that shit. I will tilt at a ton of fucking windmills but I probably can't fix these assholes. I feel I am missing a bit of context ? What assholes ? The devs ? The players ?Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Surlyboi on February 10, 2014, 06:25:30 PM The players. This explains why DayZ has been such a walk in the park lately, all the real shitheels are in Rust.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Sky on February 11, 2014, 06:32:59 AM I'm always happy when there is a new strip of flypaper out for them. Makes things nicer elsewhere.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Rasix on February 11, 2014, 11:57:27 AM There's plenty of flies to go around.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Samwise on February 11, 2014, 01:22:52 PM So yeah,"penis brothers" (http://kotaku.com/penis-brothers-force-you-to-take-your-pants-off-in-ru-1517402503) is a thing. I gotta say... that video was awesome. I loved the one guy with an assault rifle taking out five of the naked shrieking cavemen before they dogpiled him and beat him to death with rocks. Way better than zombies. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Threash on February 12, 2014, 01:11:53 PM So yeah,"penis brothers" (http://kotaku.com/penis-brothers-force-you-to-take-your-pants-off-in-ru-1517402503) is a thing. I gotta say... that video was awesome. I loved the one guy with an assault rifle taking out five of the naked shrieking cavemen before they dogpiled him and beat him to death with rocks. Way better than zombies. How can you not love "have you heard about our lord and savior jizzes christ... the second cumming?". Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on February 13, 2014, 03:59:49 AM Quote CheatPunch We made our own anti cheat called CheatPunch last week. We ran it over the weekend. 4,621 people have been detected and banned. We don’t know how stable it’s going to be, so we’re testing it out on our official servers to make sure it all works before forcing it on everyone else. If you get kicked from the official servers with the message that you’ve been banned then you have been caught. You’re a naughty boy. You know what you have done. You won’t get unbanned. We know it was your 9 year old cousin. We know your computer got hijacked. We know that the CIA is getting you banned from all your games on Steam so you will join them in the hunt for aliens. We’re aiming to get a site set up for people that have been banned so they can go and see proof that they’ve been caught. CheatPunch isn’t the answer to all of our prayers. It’s a stop gap solution. It’s going to get rid of a bunch of cheaters, but it’s not hard to get around (by design). We fully expect cheats to be touted as ‘CheatPunch proof’ quite soon. That’s cool. We’re never going to be finished fighting. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on May 24, 2014, 04:16:04 AM Devblog #9 is out (http://playrust.com/friday-devblog-9/)
The bad news is that since they sold 1.6 million keys they decided the code wasn't solid enough so they pretty much started all over from scratch. Meaning it will take a long time before this is anywhere closed to a finished game. The good news is that they are making it look better, and... well... creating a lot more clothing options... NSFW? Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Xuri on May 24, 2014, 05:12:12 PM Clothes made of... mud? :awesome_for_real:
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: brellium on May 25, 2014, 06:55:45 AM Clothes made of... mud? :awesome_for_real: and pieces of hand drawn tires.Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on December 15, 2014, 01:57:12 AM There are no significant news about Rust, and there haven't been for a while now, but development keeps going, apparently, although as a hobby (see below). Rust got several million dollars thanks to Steam Early Access around this time last year, and since then eccentric lead Dev Garry Newman decided to scratch pretty much all the work done (and that people paid for) to restart under a new engine, from Source to Unity if I am not mistaken. Which is what we have now. Needless to say, the game is light years away from any kind of complete state and since 2013 lots and lots of similar games have caught up and have probably already surpassed Rust both in terms of content and potential.
What I find fascinating though is how Garry Newman defines his company when asked for a Roadmap (http://playrust.com/devblog-38/) (since, you know, people have been waiting for substantial progress for a while now): Quote People are constantly asking for a roadmap for Rust. I’m not a fan of the traditional roadmap. I don’t want us to feel tied down to features and timescale. We’re hobbyists at heart – we’re not a game factory – we don’t need that kind of pressure. So for these reasons a mind-map seems to fit our style of development quite well. It allows us to see our grand plan on a single screen, to jot down our ideas in a logical way. It doesn’t have the same pressures as a traditional roadmap, there’s no dates, no times. If we change something we can follow the tree and see what else it affects. Here's said "Mindmap". (http://mind42.com/mindmap/7abd1334-d170-42e7-b869-f74010b9b143) At least he admits it's just a hobby. :awesome_for_real: Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: schild on December 15, 2014, 07:11:44 AM I like the idea of a mindmap for indie development actually, considering 90% of it is a mental circlejerk for arteests and nothing more.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: HaemishM on December 16, 2014, 02:29:59 PM I wish I could get millions for my fucking hobbies.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Rasix on December 16, 2014, 03:16:07 PM You're in the wrong business. Murder/sadism sandboxes are licenses to print money. You don't even have to release anything! Just say "new engine" and go fuck off for a year.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: schild on December 16, 2014, 08:57:03 PM I wish I could get millions for my fucking hobbies. Should pick hobbies where people actually spend money.Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on March 25, 2015, 04:53:27 AM Rust is considering to add poop. Not sure if only as a taunt or as a necessity too.
Quote A little out there, but I’m open to dolphin’s idea that feces should be added to the game. I think I’ll let him make the case, though. -Someone kills you for being in their territory. You arrive back later when you respawn and leave a hot steamy shit on their doorstep. -You raid someone’s house. When they arrive back at their home they find an empty room with no supplies around, only you your teammates feces. -You squat by a sleeping person and leave a steamy surprise for them by their sleeping body. -Fling feces at enemies -You’re walking through the forest, you see someone poppin’ a squat and you sneak up behind and bash their skull in with your rock and pick out bone fragments from their shit. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Samwise on March 25, 2015, 09:30:42 AM Can you use catapults to fling these feces longer distances?
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Der Helm on March 25, 2015, 09:27:33 PM Quote A little out there, but I’m open to dolphin’s idea that feces should be added to the game. I think I’ll let him make the case, though. Not that I was ever really tempted, but I shall keep this in mind as a reminder to never ever buy Rust. -Someone kills you for being in their territory. You arrive back later when you respawn and leave a hot steamy shit on their doorstep. -You raid someone’s house. When they arrive back at their home they find an empty room with no supplies around, only you your teammates feces. -You squat by a sleeping person and leave a steamy surprise for them by their sleeping body. -Fling feces at enemies -You’re walking through the forest, you see someone poppin’ a squat and you sneak up behind and bash their skull in with your rock and pick out bone fragments from their shit. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: HaemishM on March 26, 2015, 09:43:28 AM Would it be safe to say the developers are focusing on useless shit? :why_so_serious:
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Paelos on March 26, 2015, 11:10:34 AM YEEEEEEEEEEEEEEEEEEEEEAHPPPPPPPPPPPPPPPPPPPPPPPPPPTTTTTTTTTTTTTTTTTTTTTTTTT
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Sky on March 26, 2015, 12:17:11 PM When is anal raping your fallen foes getting patched in?
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Rasix on March 26, 2015, 01:22:26 PM Right after the kiddie pool with a shark.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on May 06, 2015, 03:18:53 AM The same sociopathic game that has poop and a massive amount of cocks, recently introduced a tool to create signs in game. People are of course using it for something different. Note that this is not art imported in the game, it is 100% made with an in-game tool.
(https://dl.dropboxusercontent.com/u/3584773/RUST%20QXtTQ4e.jpg) (https://dl.dropboxusercontent.com/u/3584773/RUST%20Z4MkV4W.jpg) (https://dl.dropboxusercontent.com/u/3584773/RUST%209s4fr33.jpg) (https://dl.dropboxusercontent.com/u/3584773/RUST%20StaZzTD.jpg) And here are some time lapse of someone reproducing - Munch's Scream - https://www.youtube.com/watch?v=9m4Y-uCp0ok - Van Gogh's Starry Night - https://www.youtube.com/watch?v=RWoOhLxOGRk Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: apocrypha on May 06, 2015, 03:28:05 AM Well, cave paintings, the first art ever, probably started with people drawing with their shit, so those rather lovely drawings seem oddly appropriate given the earlier posts.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on June 23, 2015, 03:40:21 AM In Rust, the size of your penis is determined by your Steam ID (http://www.pcgamer.com/your-rust-dong-size-is-determined-by-your-steam-id/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0) (and can't be changed).
(!!! NSFW!!! ) http://files.facepunch.com/garry/2015/June/21/2015-06-21_18-08-58.mp4 (!!! NSFW !!!) Quote Rust creator Garry Newman confirmed that the report is accurate. "Like tallness, face, head size, jaw definition, race, and limb size, penises are also randomized," he said. And, like those other features, it's tied to your Steam ID and cannot be changed; if you come up short, so to speak, you're just going to have to deal with it. Maybe buy a big pickup truck or something. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Malakili on June 23, 2015, 06:01:47 AM :why_so_serious:
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: HaemishM on June 23, 2015, 12:07:58 PM What is this... I don't even...
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Malakili on June 23, 2015, 12:18:16 PM What is this... I don't even... I'm reminded of that, ahem, anatomically correct George Bush in a flight suit doll. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Lucas on June 23, 2015, 02:21:45 PM "emergent" gameplay.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Sir T on June 23, 2015, 05:06:52 PM I notice it does not affect thickness.
Can of soda, anyone? *edit* Oh yes, the article goes onto mention that females are going to be added to the game. Let joy be unconfined. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Surlyboi on June 23, 2015, 08:53:58 PM (http://i.imgur.com/qyK2MNdl.jpg)
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Torinak on June 23, 2015, 10:40:28 PM What is this... I don't even... It's obviously a brilliant ploy to sell more copies--keep churning new Steam accounts and re-buy the game until you get an account whose avatar is sufficiently endowed. Or churn accounts and sell the good ones. The really smart people will just reverse-engineer the hash function they're probably using and then generate new Steam accounts accordingly. If the devs used a cryptographically-secure hash, then finding "big" account IDs will be like mining bitcoins. Except for virtual dongs. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on June 24, 2015, 01:17:19 AM On females being added to the game:
Quote We’ve started investigating a female model. We really don’t want to make the female model unrealistic in the sense of her being aesthetically idealised. In the same way that our male models aren’t perfect specimens of the male body, neither should the female be. No huge boobs nor four-inch waists here. Picture of the WIP models under the spoiler tag.*NSFW* Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Yegolev on June 24, 2015, 05:49:44 AM Is this game the Dwarf Fortress of zombie survival games?
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Pennilenko on June 24, 2015, 06:48:32 AM Is this game the Dwarf Fortress of zombie survival games? I thought they got rid of the zombies.Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on June 24, 2015, 08:15:36 AM Yes. No more zombies. The only danger are other humans. And some wildlife, eventually.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Yegolev on June 24, 2015, 11:36:06 AM Wow. :awesome_for_real:
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Paelos on June 24, 2015, 02:49:57 PM So without buying the game I'll never know how big my Steam-wang is? That's a shame.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on July 16, 2015, 03:44:24 PM Latest news from Rust, now your chromosomes are as random as in real life.
Quote "To clear up some confusion, when we it does go live you won t get a choice of whether you re female or male. We re not 'taking the choice away' from you. You never had a choice. A man s voice coming out of a woman s body is no more weird than an 8 year-old boy s voice coming out of a man s body." EDIT to add: Female models will be implemented for all players next week. As usual for Rust, you won't be able to choose and you will be permanently stuck with whatever body you get thanks to your SteamID. What's fun though is that for now only Admins have female bodies. This doesn't mean that Admins can pick a female body. It means that if you are an Admin on a server YOU DO HAVE a Female body. As a result, at the moment if you see a woman on your server you know you shouldn't mess around with her. Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Pennilenko on July 17, 2015, 08:56:05 AM As a result, at the moment if you see a woman on your server you know you shouldn't mess around with her. So just like real life then?Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Yegolev on July 17, 2015, 09:56:23 AM I think we all should have learned by now that all of those female characters are really dudes.
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Paelos on July 17, 2015, 11:07:50 AM I think we all should have learned by now that all of those female characters are really dudes. Most of them are rk47 trying to troll you into some hardcore peeveepee Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Yegolev on July 17, 2015, 11:34:13 AM PVP = People Viewing Penises
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Sky on July 17, 2015, 11:50:49 AM penis vs penis
Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: veredus on July 17, 2015, 12:54:32 PM Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on October 28, 2015, 04:45:15 AM This has to be seen. There's a server called "Factions" that works in ways not so different from EVE. Regardless of all that though, and the territory control, it is probably one of the most succesful site and community, to the point that it has spawned cities like the ones in this video. Everything you see there is player made, everything. And by the way, technically, conquerable, and destructible. To me, this game is quickly growing to EVE's levels of "So good to watch that I don't even wanna play it".
https://www.youtube.com/watch?v=G8SwOLk9U2c Title: Re: Rust: cavemen play small-scale UO and make shotguns Post by: Falconeer on November 04, 2015, 03:24:07 AM RustBall (RusketBall?). As usual, entirely player made. :awesome_for_real:
https://www.youtube.com/watch?v=lIQkqXLvQh0 |