Title: Season 8 Day 2. Green Grass and High Tides. Post by: IainC on December 09, 2013, 03:40:52 PM Day one ended on time albeit with a concession and a partially finished match. No matter, Nuffle in his bounteous wisdom tallies the scores howsoever they may fall. The league is now in Day 2 and the Lord of Turf and Leather requires more blood to water His blessed pitches.
Go forth therefore and contest the ball until the 16th turn has passed. The tally of shame and pride from Day 1. (http://i.imgur.com/Z5Ju6dg.jpg) You may bend the knee in these pairings for day 2. (http://i.imgur.com/AbT1Iws.jpg) These matches should be played by Thursday, December 19th as this is a portentious date for Mighty Nuffle. Here is the list of those whom he has variously anointed and forsaken. (http://i.imgur.com/l0Vpis6.jpg) Stats from BBManager below the cut. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: proudft on December 09, 2013, 03:44:06 PM Burrowing Beetles over Keep Rollin' 1-0.
Still being a bit rusty (though Ingmar and I played a feeder league game a few days ago for some much-needed practice), I forgot to check the TVs and it turns out we were precisely 100k apart. I should have fired the cheerleader to drop it to 90k but I did not and therefore willisterman bought a bribe, which would go extremely well with his Deathroller. Then Keep Rollin' won the coin toss and elected to make me receive, goddammit. Scoring in the first half is not my style, man. So with these two early setbacks, as well as flashbacks to the last time the Beetles played dwarves (Ingmar's BEARDSTORM!!1) and lost, I believe, a blitz-ra, a thro-ra, and the kicker to DEATH, it was time to buckle down and play extremely conservatively lest such tragedy happen again. The game plan was going to be a) keep everyone together; b) try and injure enough dwarves (I noted Keep Rollin' had but one dwarf spare on the sideline) to get a numbers advantage; c) injure the stupid deathroller that would most likely come back to be a continued nuisance of the bribe. The first half started fairly quietly. The Beetles got the ball, caged up, and began to manuever carefully up the center-left side. After a few turns, things began to, as usual, deteriorate. The deathroller was knocked down over and over but just kept getting up. A couple dwarves were actually injured (badly hurt), which was pretty fortunate for the Beetles, given their armor. However, the Beetles were just unable to penetrate the wall o' dwarves, and the thro-ra, retreating out the back of the cage, was knocked down and the ball recovered by the pudgy little rascals. The Keep Rollin' rush to score was partially enveloped, but unfortunately in his chance to escape and head to the endzone, the ball carrier forgot to hit Blitz before blocking and thus remained in thumping range. He was then thumped, and the ball knocked loose. The first half ended with no khemri in scoring position and some dwarves scrambling to relay the ball to their endzone but in the end, they were unable. The final Beetle play of the half was to completely surround the deathroller and foul it with a loser skeleton, who -- somehow -- succeeded and took it out of the game with a Badly Hurt. Half over, 0-0. Second half was not nearly as exciting because the dwarves were down to 8 on the field. The khemri basically made a solid wall of undead skeletons that hemmed them in and upfield until the dwarves were surrounded and the ball knocked loose. Of course, being dwarves and khemri, this process took a while. Keep Rollin' was out of rerolls very soon in the second half and every desperate dodge that willisterman tried to save the day failed. Eventually the thro-ra got his claws on the ball and he wandered his way in to score around turn 14 or so. No crucial kickoff event such as extra turns or blitz was rolled for Keep Rollin's last drive, so that was that. A level 3 Blocker dwarf (dodge, guard) was injured for reals on a dodge, smashing his ankle for -1 MV. The rest of the injuries were all Badly Hurt. No khemri were injured. Match is uploaded, stats: Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: lamaros on December 09, 2013, 04:21:06 PM Hola Reborne. Just putting it out here incase you miss the other post. I'll be around this evening and probably the next couple, but the weekend will be tough as I'm going away. But there's always next week given the timezone friendliness, so no need to set a time I'd guess.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ingmar on December 09, 2013, 04:37:52 PM A -3 TD differential and I'm not in last?
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: rk47 on December 09, 2013, 05:30:41 PM A -3 TD differential and I'm not in last? Result is based on who settled their game first I think. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Strazos on December 09, 2013, 06:17:37 PM Avaia, pick your time, please - Are you on Anzac time, or am I thinking of someone else?
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: lamaros on December 09, 2013, 06:37:23 PM *cough* http://forums.f13.net/index.php?topic=21618.0
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ruvaldt on December 09, 2013, 06:54:05 PM Ericswiftblade! Looking at your roster you have a pretty good chance of overpowering me. I'm sure it'll be a good match.
I'm traveling to Mexico City on the 11th so I'm pretty busy right now, but from the 13th on we should be able to schedule a match for pretty much any time you like. Let me know about your availability and we'll get something going. Hopefully the router where I'm staying won't give us any trouble. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: avaia on December 09, 2013, 07:21:42 PM Avaia, pick your time, please - Are you on Anzac time, or am I thinking of someone else? I'm US/Central. I'm around after 21:00 my time weekdays, although I can sneak in during the daytime if needed. I'm out of town Friday-Sunday this week. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: drogg on December 09, 2013, 07:34:45 PM blood bowl's reinstalling as we speak, iain - i'm GMT-8, usually home from ~6 PM on. life's a little chaotic right now but barring no more catastrophic HD failure i should be good to go whenever this week or weekend.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: swiftblade on December 09, 2013, 10:47:11 PM Ericswiftblade! Looking at your roster you have a pretty good chance of overpowering me. I'm sure it'll be a good match. I'm traveling to Mexico City on the 11th so I'm pretty busy right now, but from the 13th on we should be able to schedule a match for pretty much any time you like. Let me know about your availability and we'll get something going. Hopefully the router where I'm staying won't give us any trouble. Its like deja vu! Weekends for me I'm afraid and I'm GMT. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: IainC on December 10, 2013, 04:12:56 AM blood bowl's reinstalling as we speak, iain - i'm GMT-8, usually home from ~6 PM on. life's a little chaotic right now but barring no more catastrophic HD failure i should be good to go whenever this week or weekend. I'm CET (GMT+1) so weekends is probably our best bet unless you are around in your early afternoon during the week.Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Teleku on December 10, 2013, 05:09:58 AM Hey Gruntle, when do you want to play.....OH GOD THE TACKLE!!!
:ye_gods: This is going to be an 'interesting' match, heh....... Ahem, anyways, I'm GMT+1. Looks like you are back in the center of the world, at Pacific Standard Time, so I'm 9 hours ahead. Unless you have a day off this week, that probably means we wont be able to play until the weekend, of which Saturday or Sunday should be fine. Just let me know if you do have a day you can play sooner. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Modern Angel on December 10, 2013, 06:14:29 AM A -3 TD differential and I'm not in last? You will be once I'm done with you. When would you like to play? I have a very busy weekend so that's out. I could go any weeknight (I'm Eastern US) my time, I think. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ingmar on December 10, 2013, 09:47:45 AM Wednesday night or Friday night this week should work I think, although it would be late-ish your time as I don't normally get home from work until ~7 PM.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: willisterman on December 10, 2013, 10:49:37 AM I can't believe I fogot to blitz! Argh so damn annoying, I had a clear run to the endzone! GRRRR
And then fouling my deathroller! Git :p And the deathroller gets MVP, so levels. So will eat even more of my tv :p Burrowing Beetles over Keep Rollin' 1-0. Still being a bit rusty (though Ingmar and I played a feeder league game a few days ago for some much-needed practice), I forgot to check the TVs and it turns out we were precisely 100k apart. I should have fired the cheerleader to drop it to 90k but I did not and therefore willisterman bought a bribe, which would go extremely well with his Deathroller. Then Keep Rollin' won the coin toss and elected to make me receive, goddammit. Scoring in the first half is not my style, man. So with these two early setbacks, as well as flashbacks to the last time the Beetles played dwarves (Ingmar's BEARDSTORM!!1) and lost, I believe, a blitz-ra, a thro-ra, and the kicker to DEATH, it was time to buckle down and play extremely conservatively lest such tragedy happen again. The game plan was going to be a) keep everyone together; b) try and injure enough dwarves (I noted Keep Rollin' had but one dwarf spare on the sideline) to get a numbers advantage; c) injure the stupid deathroller that would most likely come back to be a continued nuisance of the bribe. The first half started fairly quietly. The Beetles got the ball, caged up, and began to manuever carefully up the center-left side. After a few turns, things began to, as usual, deteriorate. The deathroller was knocked down over and over but just kept getting up. A couple dwarves were actually injured (badly hurt), which was pretty fortunate for the Beetles, given their armor. However, the Beetles were just unable to penetrate the wall o' dwarves, and the thro-ra, retreating out the back of the cage, was knocked down and the ball recovered by the pudgy little rascals. The Keep Rollin' rush to score was partially enveloped, but unfortunately in his chance to escape and head to the endzone, the ball carrier forgot to hit Blitz before blocking and thus remained in thumping range. He was then thumped, and the ball knocked loose. The first half ended with no khemri in scoring position and some dwarves scrambling to relay the ball to their endzone but in the end, they were unable. The final Beetle play of the half was to completely surround the deathroller and foul it with a loser skeleton, who -- somehow -- succeeded and took it out of the game with a Badly Hurt. Half over, 0-0. Second half was not nearly as exciting because the dwarves were down to 8 on the field. The khemri basically made a solid wall of undead skeletons that hemmed them in and upfield until the dwarves were surrounded and the ball knocked loose. Of course, being dwarves and khemri, this process took a while. Keep Rollin' was out of rerolls very soon in the second half and every desperate dodge that willisterman tried to save the day failed. Eventually the thro-ra got his claws on the ball and he wandered his way in to score around turn 14 or so. No crucial kickoff event such as extra turns or blitz was rolled for Keep Rollin's last drive, so that was that. A level 3 Blocker dwarf (dodge, guard) was injured for reals on a dodge, smashing his ankle for -1 MV. The rest of the injuries were all Badly Hurt. No khemri were injured. Match is uploaded, stats: Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Modern Angel on December 10, 2013, 02:21:30 PM Wednesday night or Friday night this week should work I think, although it would be late-ish your time as I don't normally get home from work until ~7 PM. Want to aim for Wednesday? You're Pacific? Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ingmar on December 10, 2013, 02:27:01 PM Should work, barring an act of AT&T.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Gruntle on December 10, 2013, 03:41:28 PM Ahem, anyways, I'm GMT+1. Looks like you are back in the center of the world, at Pacific Standard Time, so I'm 9 hours ahead. Unless you have a day off this week, that probably means we wont be able to play until the weekend, of which Saturday or Sunday should be fine. Just let me know if you do have a day you can play sooner. I can probably do as early as 4 or 5p on a weekday like Wednesday but that would still put it in the am for you. Whereas Saturday or Sunday should be doable anytime from noon on which probably gives you a better on your end. And I'll see your OH GOD THE TACKLE to respond with an OH MERCILESS NUFFLE IS NO CAGE SAFE FROM HIS DAUNTLESS STRIP BALL LEAPERS! Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Modern Angel on December 10, 2013, 03:43:26 PM Should work, barring an act of AT&T. Actually, I JUST had something come up. Friday would be better for me. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ingmar on December 10, 2013, 03:44:00 PM Probably better for me anyway!
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: drogg on December 10, 2013, 06:19:47 PM blood bowl's reinstalling as we speak, iain - i'm GMT-8, usually home from ~6 PM on. life's a little chaotic right now but barring no more catastrophic HD failure i should be good to go whenever this week or weekend. I'm CET (GMT+1) so weekends is probably our best bet unless you are around in your early afternoon during the week.Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Teleku on December 10, 2013, 11:59:20 PM Ahem, anyways, I'm GMT+1. Looks like you are back in the center of the world, at Pacific Standard Time, so I'm 9 hours ahead. Unless you have a day off this week, that probably means we wont be able to play until the weekend, of which Saturday or Sunday should be fine. Just let me know if you do have a day you can play sooner. I can probably do as early as 4 or 5p on a weekday like Wednesday but that would still put it in the am for you. Whereas Saturday or Sunday should be doable anytime from noon on which probably gives you a better on your end. And I'll see your OH GOD THE TACKLE to respond with an OH MERCILESS NUFFLE IS NO CAGE SAFE FROM HIS DAUNTLESS STRIP BALL LEAPERS! Thats a well leveled bashing team you have there though. This is going to be a scary match for me. :ye_gods: Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Jaedar on December 11, 2013, 12:56:28 PM So megrim.
This is a pretty shitty week for me cause of exams. Is it possible that we play next wednesday evening or next thursday? Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Megrim on December 11, 2013, 01:53:43 PM So megrim. This is a pretty shitty week for me cause of exams. Is it possible that we play next wednesday evening or next thursday? We've an 18 hour time difference, so we'll have to work something out. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: lamaros on December 11, 2013, 02:27:11 PM Hey Reborne. Didn't catch you last night so lets try again tonight. Off for Friday/Sat/Sunday so won't be available then. Will be around from 7 this evening.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Strazos on December 11, 2013, 04:10:16 PM Avaia, pick your time, please - Are you on Anzac time, or am I thinking of someone else? I'm US/Central. I'm around after 21:00 my time weekdays, although I can sneak in during the daytime if needed. I'm out of town Friday-Sunday this week. How early can you play next Wednesday? I'd rather not try to start a game after 10pm my time, and you're not available this weekend... Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: stabby the mime on December 11, 2013, 05:19:31 PM I guess I should bring this up now Ulysees, but how are you for playing the match on Saturday? Bringing it up as my family has effectively reserved my Sundays for the next month due to the upcoming Holidays (weather permitting that is, since this is Canada), and, as Boromir would probably say, one simply does not say 'No' to a Latina Mother come Christmas time.
So, hopefully your Sat is still nice and free? Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: rk47 on December 11, 2013, 05:57:53 PM depends on how hot your mother is.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: avaia on December 11, 2013, 06:35:58 PM Avaia, pick your time, please - Are you on Anzac time, or am I thinking of someone else? I'm US/Central. I'm around after 21:00 my time weekdays, although I can sneak in during the daytime if needed. I'm out of town Friday-Sunday this week. How early can you play next Wednesday? I'd rather not try to start a game after 10pm my time, and you're not available this weekend... Name a time and I will make it. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Strazos on December 11, 2013, 07:37:34 PM 1830 EDT?
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Reborne on December 12, 2013, 12:52:11 AM Well, that was an interesting match
Wrestlers 3 - 1 Best with the Mess First, have to say that something came up half way through the second half and Lamaros quickly had to quit the game. I hope that all works out well and that the worst of it winds up being the game results. Lamaros made a good first play, receiving the ball, taking out a couple of my Ogres with that damn claw on so many things and progressing down the pitch. Things didn't go as planned when I received. I was trying new formations to get the claws away from my Ogres when there was a quick snap and instead of a snotling flying down the pitch, an Ogre ended up with the ball. He runs down the pitch and gets taken out by a posse of rats who make away with the ball, throw a long pass and... Interception!!! Snotlings run in the ball on turn 8 and we're 1-1. Second half starts the same way. Same formations as the last kick, quick snap, snotling gets badly hurt when it is thrown. Ball falls backward, Lamaros rallies and bombs the snots around the ball, but I managed to clear a path, run the ball over to another formation on the other side of the line and throw my snot successfully to take the lead 2-1. Next kick goes long, Lamaros starts making his way down the pitch and has to go. One of my snots got a broken collar, which means -1 Str. Can a unit have 0 in a stat? Game uploaded to manager. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Teleku on December 12, 2013, 01:13:52 AM Quote Can a unit have 0 in a stat? Well, knowing Cyanide, I bet if anybody tries to block him it will result in a divide by zero error when it tries to figure out how many dice to use, and crash their game. So now you may have a super weapon in your hands! :awesome_for_real:Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: IainC on December 12, 2013, 02:23:27 AM One of my snots got a broken collar, which means -1 Str. Can a unit have 0 in a stat? 1 is the minimum so your snot basically gets a MNG and suffers no additional penalty. If Lamaros quit then you get the default win again which is +2 TDs to you over your opponent's score. AFAIK, it will discount all the injuries and other SPPs, plus you will get Lamaros's MVP and winnings. If you want me to reset it then let me know. To be safe, if possible when someone needs to leave during a game then just spam end turn until the end of the game or let it run out while afk. That is assuming that you can't get it replayed of course. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: lamaros on December 12, 2013, 03:49:00 AM I abandoned so I think he'll get his spp.
I was down 2-1 (albeit with the ball in hand and plenty of time to score twice), it's not fair to Reborne to replay. All my responsibility and his deserved win. That's me pretty much on toast for the season. Finding it hard to care right now but I'm sure the competitive spirit will return. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Wolvens Requiem on December 12, 2013, 07:29:55 AM Carnifex when are you free for our game?
This weekend is definitely out for me other than that I'm on GMT time! Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: IainC on December 12, 2013, 09:12:18 AM ok, Don't worry too much, remember that there are still 16 playoff spots in a 24 player league so chances are good that as long as you don't bomb out completely you can still grab a shot at the main prize. You're a decent player and I'm sure you can claw enough points back in 5 games to put you in contention.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: carnifex27 on December 12, 2013, 06:24:25 PM Carnifex when are you free for our game? This weekend is definitely out for me other than that I'm on GMT time! If the whole weekend is bad for you this might be rough. I'm GMT-8 (PST) and I only have the weekend off. I work retail so this is a time of year that I have to work some very long days, often with no advance warning. If there is ANY time over the weekend you can play, I can be awake at any hour, otherwise we might have to do a late night for me, way to early for you game. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: rk47 on December 13, 2013, 07:16:13 AM Iain, need a reset for our match, the Poland internet broke down at turn 2.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Darth Roxor on December 13, 2013, 07:21:29 AM Putin has sabotaged my Blood Bowl effort to redirect all sport events to Sochi :oh_i_see:
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: rk47 on December 13, 2013, 07:51:11 AM Putin has sabotaged my Blood Bowl effort to redirect all sport events to Sochi :oh_i_see: I want my casualty on your Ogre back. :awesome_for_real: Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ulysees on December 13, 2013, 08:58:07 AM I guess I should bring this up now Ulysees, but how are you for playing the match on Saturday? Bringing it up as my family has effectively reserved my Sundays for the next month due to the upcoming Holidays (weather permitting that is, since this is Canada), and, as Boromir would probably say, one simply does not say 'No' to a Latina Mother come Christmas time. So, hopefully your Sat is still nice and free? As long as you can tell me the time you want me to be available for I should be able to sort it out my side for Saturday. Got to go Christmas shopping for 3 hours between 9am and 12pm GMT but outside that I can make time for our match. So what time are you looking at? Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: stabby the mime on December 13, 2013, 11:07:04 AM As long as you can tell me the time you want me to be available for I should be able to sort it out my side for Saturday. Got to go Christmas shopping for 3 hours between 9am and 12pm GMT but outside that I can make time for our match. So what time are you looking at? Anytime after my 11am is fine by me (GMT-5 I believe). Tomorrow is supposed to be a cold one, so my plans are to stay indoors with a mix of boredom, disappointment, and Final Fantasy XIII to keep me busy. An injection of Blood Bowl would certainly be nice. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ulysees on December 13, 2013, 11:26:04 AM As long as you can tell me the time you want me to be available for I should be able to sort it out my side for Saturday. Got to go Christmas shopping for 3 hours between 9am and 12pm GMT but outside that I can make time for our match. So what time are you looking at? Anytime after my 11am is fine by me (GMT-5 I believe). Tomorrow is supposed to be a cold one, so my plans are to stay indoors with a mix of boredom, disappointment, and Final Fantasy XIII to keep me busy. An injection of Blood Bowl would certainly be nice. Cool in that case I'll logon to steam as soon as I get home from shopping and keep an eye out for you. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Gruntle on December 13, 2013, 11:55:35 AM Teleku I'll look for you on steam in 3 hours. If that doesn't work, try you this time tomorrow.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Modern Angel on December 13, 2013, 12:16:59 PM Yo Ingmar.
I really hate to do this but can we reschedule for next week? It's exam week for me, too, and I'm honestly overworked and burned out by just about everything right now. Liable to collapse into bed at 9 my time. If we can swing it to next week, I'm busy Sunday/Monday/Wednesday night but am good any other day. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ingmar on December 13, 2013, 12:20:10 PM We can try certainly. I can't do it Monday or Thursday for sure, and Friday is unlikely as we will be packing for our Christmas trip. I think that means we have to do it Tuesday.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Teleku on December 13, 2013, 12:33:06 PM Teleku I'll look for you on steam in 3 hours. If that doesn't work, try you this time tomorrow. Sounds good. I'm here for the rest of the night as nobody seems to be doing anything else tonight. I'm drinking and assembling Warhammer 40k figures, but I'll keep coming back and forth to check in on steam. :awesome_for_real:Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: eldaec on December 13, 2013, 01:49:59 PM Theorists meet your (pintsize) doom!
Satael, will be online early and late Saturday and Sunday, let me know if you think it'll be difficult to catch you so we can plan a slot. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Modern Angel on December 13, 2013, 01:56:49 PM We can try certainly. I can't do it Monday or Thursday for sure, and Friday is unlikely as we will be packing for our Christmas trip. I think that means we have to do it Tuesday. That should be okay. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: rk47 on December 13, 2013, 03:29:36 PM stabby, pls stop crying .
you're breaking my heart. :heartbreak: Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: stabby the mime on December 13, 2013, 03:32:19 PM Wow. I now see how people can fly off the handle from this game. Guess it's my turn...
That should cover it. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ulysees on December 13, 2013, 03:36:17 PM The Minizilla's 2 - Daring Believers 1
In a match with a whopping 900 TV difference The Stan Bush fan club took the Flesh Golem star player, a bribe and a couple of kegs of brew to help with the potential blood bath that was about to ensue. The half kicked off with me receiving and proceeding to work the ball carrier into a corner and doing my best to whittle down as many of the Believers as possible in the half. I injured 2 players and KO'd another couple with the Ghoul sitting out the rest of the match after the first turn but the Wight making the regen roll. There was a lot of punching but not much other action in this half and I ran in a turn 8 score. Second half begins with possibly the worst pitch invasion I have ever seen occur. I lost 1 skink but Stabby loses 9 players with a LOS Flesh Golem and a zombie in the worst position on the pitch and furthest away from the ball possible still standing. Needless to say this leads to a quick second score for me. Then things start to get interesting. I get a blitz from the kick off and position a skink under the ball but fail the catch and with the chef stealing 2 of my re-rolls the dice desert me a little and unlike my last match against Ingmar I fail dodges and hand offs plenty this time around. Stabby recovers the ball and hands off to run up a sideline away from all my skilled Saurus players. I get 1 blitz attempt but roll both down with the blitzer and the carrier both having block I then fail the dodge for the skink to put a diving tackle marker on the werewolf so it's a simple case of blitzing the marker away and running in a reply on turn 13. The final drive of the match sees me attempt a sideline run that is easily bogged down and though I clear the ball marker I am out of re-rolls and the skink fails the first GFI leaving the ball loose in the end zone. Stabby recovers it and scatter launches it up the field and again I clear the ball get it in a skinks hands and though I make the dodge I try to pass it to a skink who can use the SPP rather than my defensive superstar skink and the handoff predictably fails to end the match 2-1. Stabby played really well with a large handicap in terms of the lack of block causing 3 turn overs in the first half but except for that pitch invasion screwing him over I would have liked to have seen how this match would have turned out without that bullshit interference since I was again re-roll less quickly in the second half so making all my plays work would have been far from a foregone conclusion and it is unfair that the team with such a large TV disadvantage also suffers such a harsh kick off event but that's blood bowl! Match is submitted but I did it under day 1 by mistake Iain, if you need me to resubmit it let me know and I will do it correctly. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Gruntle on December 13, 2013, 04:23:46 PM The Hippies and the Helmets met in a 2-to-2 tie (making us tied for 2nd in the division?)
The Hippies chose to receive and got a quick snap. They leapt past our front line and set up on our side of the field while tucking the ball away in their backfield. We ran after the ball carrier and tried to surround the elves on side but they were able to squirm out of coverage and with a perfect pass scored on their 2nd turn. They kicked to us, and the rain started pouring and didn't let up for the rest of the game, confounding the sure handed goat but somehow still allowing the Helmets the very rare perfect pass to put up a score in turn 8. Despite all their dodging away, the second half started with the Elves only able to field 7 to the Helmet's complement of 11. We knocked down their tree, pushed a few elves around and then failed to pick up the wet ball. A Hippy leapt past our front line again, dodged over and also failed to pick up the ball. The ball was surrounded by goats and elves, for a few turns then on a successful block the Hippies knocked a downed goat into the ball and it squirted to where the blitzer could grab the ball and dodge away with it. The next turn we failed to take him down with a reroll and he leapt out of coverage to score. With just a few turns remaining the Helmets received another kick off and drove it into the Elfy side of the pitch, at this point the number advantage started to show as after losing it the Helmets managed to recover the ball and tie up the score in turn 16. Only one real casualty of the game; a Hippy catcher'a collar-bone was smashed dropping him to ST1 (if Teleku decides to keep him). Every other elfling was merely badly hurt and will be back for the next game. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: satael on December 13, 2013, 09:30:33 PM Theorists meet your (pintsize) doom! Satael, will be online early and late Saturday and Sunday, let me know if you think it'll be difficult to catch you so we can plan a slot. I'll be on steam for most of the weekend so it shouldn't be a problem. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: swiftblade on December 13, 2013, 11:03:17 PM Ericswiftblade! Looking at your roster you have a pretty good chance of overpowering me. I'm sure it'll be a good match. I'm traveling to Mexico City on the 11th so I'm pretty busy right now, but from the 13th on we should be able to schedule a match for pretty much any time you like. Let me know about your availability and we'll get something going. Hopefully the router where I'm staying won't give us any trouble. So, I'm free now until Sunday night. Name a time... Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ruvaldt on December 13, 2013, 11:50:21 PM Saturday is all filled up, but I'm available any time Sunday. I am -6 GMT.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: swiftblade on December 14, 2013, 01:59:52 AM Saturday is all filled up, but I'm available any time Sunday. I am -6 GMT. Ok, so 10am your time should be 4pm my time. How does that sound? Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: rk47 on December 14, 2013, 02:18:40 AM Game done. Roxor will upload since I forgot how to do it.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Darth Roxor on December 14, 2013, 02:37:45 AM The Union had to try to make a stand, but eventually lost 1:0 vs the Knights.
I believe that if not for a couple of minor derps in the first half (I was receiving), I could have scored there, but eh. 2nd half on the other hand, was a non-stop one-sided meatgrinder, which ended up with me having only 3 blokes left on the pitch against RK's 9. There were hardly any highlights, I guess, considering that the whole game was essentially two human teams bashing their heads in all the time, one at a very clear disadvantage because I simply couldn't do jack shit about that omni-guard blob. Also, against my better judgement I spent my 270k inducements on a wizard and 2 bloodweiser babes instead of, I dunno, another apoth or an assembly of additional linos, considering the babes could only actually work on the 16th turn, and the wizard proved to be predictably useless. At the end of the day, I had 2 MNGs (blitzer + thrower) + -1 AV on a catcher (apoth'd into badly hurt) + badly hurt lino + a hundred million billion KOs, while RK had a dead guard blitzer + badly hurt lino. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: eldaec on December 14, 2013, 03:57:11 AM Sidekicks - 2
Theorists - 0 Sidekicks get off the mark for season 8 in a brusing encounter with Satael's chaos side. First half was dominated by the halfling Treemen, who took out a couple of CW and the minotaur in the first half before breaking the goat cage with a well thrown halfling, so Zara the Slayer could sweep in for a defensive drive TD. The second half was a more even brawl in the centre but the Chaos side couldn't seem to get a hold of the stunty/dodge flings, and didn't land a hand on Zara the Ball Carrier. Eventually Zara found a way out and the remaining flings were able to box the goats and stop them challenging the TD. Some stats... Sidekick Storm | 2 - 0 | Chaos String Theorists Teams
Match Report
Spectators: 15000 Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Azira on December 14, 2013, 05:01:33 AM :grin:
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: satael on December 14, 2013, 06:07:49 AM Sidekicks - 2 Theorists - 0 I knew I was going for my second loss of the season when by turn 4 I had lost a minotaur and a chaoswarrior to injuries (and I was low on players after having one MNG and a death from the previous game so no replacements) I didn't manage to roll 6 on d6:ses (though only 14 of those) nor any 12s on 2d6:ses (33 of those rolls). I did manage to roll skull on over 25% of my block rolls but all in all the averages weren't too abysmal. I had forgotten how deadly those flying halflings were but I got a good reminder as both times my ball carriers were knocked down by them (I think 2/3 of the throw team mates actually hit the ball carrier and even the third halfling ended up standing) But in the end Eldaec played better and deserved the win. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ruvaldt on December 14, 2013, 07:45:21 AM Saturday is all filled up, but I'm available any time Sunday. I am -6 GMT. Ok, so 10am your time should be 4pm my time. How does that sound? Sounds like a plan! I'm in. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Modern Angel on December 15, 2013, 08:59:37 AM Ingmar, you're gonna love me. I got my days mixed up. I have a doololly Tuesday night, not Wednesday night.
So Wednesday night is basically the only day we can meet up. If that won't work for you, I can and will gladly concede. It's my schedule that's being dumb, not yours. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ruvaldt on December 15, 2013, 09:21:16 AM Camp Town Orc Boys 1 - 1 First Ladies
I'll write up a more thorough summary later, but in short I scored early and then was ground down by injuries until Swiftblade scored on the 16th turn. Fortunately, no one was seriously injured, but I didn't get much in the way of spps either other than my mino's mvp. It was a fun match that really could have gone another way but for some very key rolls in the second half. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: carnifex27 on December 15, 2013, 10:49:45 AM Bridgeburners 2-0 Vibrant Fillings. The first kick-off event was rain, not what either of our ag3 teams wanted to see. there was lots of bashing and failed pick-ups, but in the end 1000tv chaos teams just don't have the tools to compete with more developed teams. This is the second week in a row that I'm glad I didn't have to play this team later in the season when they had a few more spp. The only significant injury was a fractured skull (I think) to a beastman.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: IainC on December 15, 2013, 02:09:07 PM Muscle Daddies 2 - 1 Fursecution.
This image describes the match far more succinctly than mere words can. (http://i.imgur.com/hqZ9RLR.jpg?1) I opted to kick thinking I could maybe stall the Daemons for long enough to go into halftime even. Very first block of the game injures my Rat Ogre which set the tone for the rest of the match. By the end of the very first turn I had three guys off the pitch. I was getting clobbered pretty hard but still putting pressure on despite the rapidly diminishing numbers of Rats on the pitch. Managed a few blitzes on the ball carrier but never managed more than a push on any of them. Several times the herald with the ball was saved from a turnover by his Juggernaught skill as he tried to blitz out of trouble. Eventually I ran out of guys and the Daemons put the ball over the line on their last turn of the half. None of My KO'd rats got up for the kickoff and the result was a riot leading to an extra turn. Given two turns I could equalise so I went forwards for a Wood Elf play, Drogg covered me in cultists, I went for the pass to a marked Gutter Runner and fumbled it. 1-0 to the spiky dudes at the turn of the half. For the second half one of the four KOd huys got up and I was down to 9 on the pitch vs an entirely undamaged Daemon team. I hadn't managed so much as a stun in the whole of the first half let alone any actual injuries. I wanted to score quick so that I could get another shot at bringing KOd rats back onto the pitch so I went for another pass play. Got everything set up as before, blitzed away a marker on my chosen receiver then made the pass. The catcher missed the catch but the ball bounced into the hands of the Rat who'd blitzed away his marker so there was no turnover. There wasn't any score either as that rat had obviously already taken his turn. I threw some more rats up field to try and screen the ball carrier for a turn and Drogg obligingly fireballed them all. All the rats under the template went down and one was KOd. The Daddies pulled some guys back to cover the ball and I tried to breakout but a series of failed Wild Animal Rolls kept the only thing capable of breaking the Daemon cage inactive. Meanwhile more rats were leaving the field with injuries. The Daemons strolled down for an uncontested second TD with 3 turns to go. I have seven KOd players and make 4 KO rolls for a change so I'm actually able to make a play in the remaining time. I go for the throwing play again as I have nothing to lose anymore. The pass goes smoothly over the heads of a bunch of Daemons, lands in the sweaty paws of the waiting Linerat (all gutter runners are out of action) and he makes a dodge to get away from his marker and cross the line for a last turn consolation TD. The Daemons have one turn left to wreak havoc on the remaining rats but fail to maintain the murderous rampage they've been on up to this point and the game ends. I have my Rat Ogre and a Stormvermin missing the next match, no level ups. Drogg had no injuries and two level ups including his Bloodthirster. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Jaedar on December 16, 2013, 06:26:18 AM So Megrim, what times of day you available?
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Megrim on December 16, 2013, 12:04:21 PM I am at GMT+10 so iirc about 18 hours ahead of you. I'm at work nine to five, so I'll have to squeeze a time in around that. I am open to getting up early though.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: swiftblade on December 16, 2013, 03:09:39 PM Camp Town Orc Boys 1 - 1 First Ladies I'll write up a more thorough summary later, but in short I scored early and then was ground down by injuries until Swiftblade scored on the 16th turn. Fortunately, no one was seriously injured, but I didn't get much in the way of spps either other than my mino's mvp. It was a fun match that really could have gone another way but for some very key rolls in the second half. Was a great game actually. I chose to receive in the hope of doing some damage to score second half. Things quickly went to shit with a combination of some bad vital rolls and some skillful play on Ruvaldts behalf (I was also conscious that he had a wizard, which kept me wary). He managed to position a Black Orc to get bltized off the pitch and managed to get possession of the ball. I made some decent attempts to get it back, but they all failed. I comforted myself by injuring and KOing some of his players and he gets a turn 7 TD. Turn 8, I pass the ball to my goblin, the troll tries to throw him, and despite a reroll the goblin is injured (and later sacked!). My tactic of having spare players pays off, despite the increased TV it means I have 10 players on the pitch, whereas he has only 9 at the start of the second half (my KOs never wake up). From here, Ruvalts dice turn nasty, I force him to use his 3 rerolls whilst I happily sit on 5. From there on I just wreck his team, he makes a brave rush with his str 5 bull centaur, but I manage to lock him down and regain possession. A bit of short passing up the pitch and I make a break for his end zone. bad rolling stops any chance of him getting near my ball carrier and I lock down the rest of his team giving me a clear run to tie break at 1-1. No serious injuries to him, gobbo is my only one and he gets sacked. Think my greater amount of skills on my players tipped the balance slightly in my favour in this game, without it I think it may have been 2-0. 2 Orc Blitzers levelled gaining me extra mighty blow and guard. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ingmar on December 16, 2013, 05:51:41 PM Ingmar, you're gonna love me. I got my days mixed up. I have a doololly Tuesday night, not Wednesday night. So Wednesday night is basically the only day we can meet up. If that won't work for you, I can and will gladly concede. It's my schedule that's being dumb, not yours. Wednesday should be fine I believe. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Modern Angel on December 16, 2013, 06:14:35 PM Alright, cool. There should NOT be anything else coming up and I'll be there. Just message me on Steam when you get in. I'm good any time from about 8pm Eastern.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: drogg on December 16, 2013, 07:21:55 PM Muscle Daddies 2 - 1 Fursecution. iain's writeup more or less captures the highlights - poor skaven got hammered by every critical die roll i needed and i kept escaping by the skin of my teeth when it was time for him to retaliate. juggernaut played a huge roll in keeping me afloat as i staggered through a bazillion skulls to get to those precious pows. i scored a bit early to give iain a chance to actually play instead of just click end turn and was promptly chastened by nuffle for my mercy - so it goes!This image describes the match far more succinctly than mere words can. (http://i.imgur.com/hqZ9RLR.jpg?1) I opted to kick thinking I could maybe stall the Daemons for long enough to go into halftime even. Very first block of the game injures my Rat Ogre which set the tone for the rest of the match. By the end of the very first turn I had three guys off the pitch. I was getting clobbered pretty hard but still putting pressure on despite the rapidly diminishing numbers of Rats on the pitch. Managed a few blitzes on the ball carrier but never managed more than a push on any of them. Several times the herald with the ball was saved from a turnover by his Juggernaught skill as he tried to blitz out of trouble. Eventually I ran out of guys and the Daemons put the ball over the line on their last turn of the half. None of My KO'd rats got up for the kickoff and the result was a riot leading to an extra turn. Given two turns I could equalise so I went forwards for a Wood Elf play, Drogg covered me in cultists, I went for the pass to a marked Gutter Runner and fumbled it. 1-0 to the spiky dudes at the turn of the half. For the second half one of the four KOd huys got up and I was down to 9 on the pitch vs an entirely undamaged Daemon team. I hadn't managed so much as a stun in the whole of the first half let alone any actual injuries. I wanted to score quick so that I could get another shot at bringing KOd rats back onto the pitch so I went for another pass play. Got everything set up as before, blitzed away a marker on my chosen receiver then made the pass. The catcher missed the catch but the ball bounced into the hands of the Rat who'd blitzed away his marker so there was no turnover. There wasn't any score either as that rat had obviously already taken his turn. I threw some more rats up field to try and screen the ball carrier for a turn and Drogg obligingly fireballed them all. All the rats under the template went down and one was KOd. The Daddies pulled some guys back to cover the ball and I tried to breakout but a series of failed Wild Animal Rolls kept the only thing capable of breaking the Daemon cage inactive. Meanwhile more rats were leaving the field with injuries. The Daemons strolled down for an uncontested second TD with 3 turns to go. I have seven KOd players and make 4 KO rolls for a change so I'm actually able to make a play in the remaining time. I go for the throwing play again as I have nothing to lose anymore. The pass goes smoothly over the heads of a bunch of Daemons, lands in the sweaty paws of the waiting Linerat (all gutter runners are out of action) and he makes a dodge to get away from his marker and cross the line for a last turn consolation TD. The Daemons have one turn left to wreak havoc on the remaining rats but fail to maintain the murderous rampage they've been on up to this point and the game ends. I have my Rat Ogre and a Stormvermin missing the next match, no level ups. Drogg had no injuries and two level ups including his Bloodthirster. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Jaedar on December 17, 2013, 09:49:19 AM I am at GMT+10 so iirc about 18 hours ahead of you. I'm at work nine to five, so I'll have to squeeze a time in around that. I am open to getting up early though. I'm GMT+1, so only 9 hours :) How about thursday some time around 9 to 10 my time, which should be 18 to 19 for you? Assuming I didn't horribly fuck up the timezone counting. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Megrim on December 17, 2013, 07:55:49 PM I am at GMT+10 so iirc about 18 hours ahead of you. I'm at work nine to five, so I'll have to squeeze a time in around that. I am open to getting up early though. I'm GMT+1, so only 9 hours :) How about thursday some time around 9 to 10 my time, which should be 18 to 19 for you? Assuming I didn't horribly fuck up the timezone counting. I probably read the time zones wrong then. Sounds good, let's try for that time. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: avaia on December 18, 2013, 09:00:02 AM 1830 EDT? Ah, I missed you stating a time. I cannot play that early, as I;ve got a board meeting at 1830 my time. I am not sure how long it will last, but I do not anticapate it take more than an hour and a half. I will look for you when I return. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Jaedar on December 19, 2013, 04:16:22 AM I played Megrim, here's the results:
(http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=264385&lang=en) Would do a writeup, but I gotta make lunch. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: lamaros on December 19, 2013, 04:19:34 AM Are we nearly at day three yet? I wanna kill some elves so bad.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Modern Angel on December 19, 2013, 05:15:15 AM Ingmar, I got your message.
I'm going to go ahead and concede this game. I don't think our our schedules are going to mesh and I'm not going to hold the week up, which will happen with the holidays and all. First concession in eight seasons for me isn't so bad. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: eldaec on December 19, 2013, 05:54:21 AM Are we nearly at day three yet? I wanna kill some elves so bad. This. I have over 1 million inducements to get spending. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: IainC on December 19, 2013, 06:13:53 AM With MA conceding to Ingmar, that just leaves the Avaia v Strazos game. If that game isn't played or a definite schedule posted by tomorrow morning (Euro time) I'll award it as a draw and move the day on. As the next week is likely to be a difficult one for scheduling given all the travelling, visitors and so forth, day 3 will be extra long to give you all plenty of time to arrange time to play.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: avaia on December 19, 2013, 06:43:56 AM With MA conceding to Ingmar, that just leaves the Avaia v Strazos game. If that game isn't played or a definite schedule posted by tomorrow morning (Euro time) I'll award it as a draw and move the day on. As the next week is likely to be a difficult one for scheduling given all the travelling, visitors and so forth, day 3 will be extra long to give you all plenty of time to arrange time to play. Yeah, I ran late last night and Strazos was offline by the time I got on. Strazos, please PM me here and we can arrange. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Ingmar on December 19, 2013, 10:42:32 AM I could still theoretically try to squeeze something in Friday night if you want to try again.
Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Modern Angel on December 19, 2013, 07:41:35 PM Can't, unfortunately. I've gone from final exams to out of town guests to Christmas prep with a side of things coming up ass early each and every morning.
It's totally cool. Really. I don't mind the concession. I mean, I don't love it, but I don't mind it. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: Strazos on December 19, 2013, 08:53:23 PM So Avaia and I managed to squeeze the match in. I believe we both uploaded it (I had to re-discover my logins and such, but 2x uploading shouldn't hurt anything).
Bleating wins the toss and chooses to receive. Before he even makes a move I'm concerned about the safety of my players, as his TV dwarfs my own. My consolation is that this gap allows me to buy a wizard, some rerolls, and apothecary. Anyway, I kick off and Bleating starts their slow trundle down the field. About halfway through the half I manage to get a blitz on the exposed ball carrier by using copious amounts of dodge, and somehow pop the ball out. I'm even able to get a hold of it, but I'm not able to keep it. Bleating eventually gets it back and manages to eek it across the line right before the half, but not before I manage to knock out his lead goat. The elves receive to start the second half, and they know they're going to have to play a bit dangerously to turn this into a win. Luckily, all of the players Bleating KO'd in the first half at back at it in the second half. Using more dodges and some timely blocks, I manage to get a witch elf into scoring position with a successful pass. With plenty of time left on the clock, I 2xGFI the ball in for my first score immediately, hoping that I can either get the ball back or at least prevent a score. I kick off, and Bleating picks it up and starts to motor forward, but is not able to form a complete cage around the ball. Again I am able to pop it out along the sidelines and toss a pass to a waiting elf for the go-ahead score. I kickoff again, and the crowd works itself into a frenzy and riot in the stands for the second time this half. Bleating has to try to go for a quick score, and while they're able to get goats in position, the elves blitz all eligible receivers down to the turf to deny the play. The elves then call in their wizard to take out as many remaining Bleating players, scorching one of the monsters to death. Bleating takes it out on the remaining elves to the extent possible, and tosses up a brick...but to no avail. Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: rk47 on December 20, 2013, 06:42:10 AM stabby you need to improve your play man. that was just pathetic display of effort you shown in our practice session.
match stat Title: Re: Season 8 Day 2. Green Grass and High Tides. Post by: stabby the mime on December 20, 2013, 06:53:20 AM Well, technically it's like I only lost 2-1. So it's not like I did that bad.
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