f13.net

f13.net General Forums => Gaming => Topic started by: Nonentity on July 29, 2013, 10:25:51 AM



Title: Payday 2
Post by: Nonentity on July 29, 2013, 10:25:51 AM
Didn't see a thread for this. The beta came out for people who purchased the 50 dollar version of the game.

Sequel to Payday: The Heist (quick primer if you haven't played it - it's Left 4 Dead, but you're criminals fighting against police forces to rob banks and steal drugs and all sorts of fun crime movie scenarios) - this game is better in lots of ways. Shooting feels significantly better, the progression mechanics are more interesting (discreet skill trees to spend points in), mask crafting, and all sorts of fun stuff. The mission diversity and randomness is great this time, they have some good rare events that just kind of happen sometimes to make the missions not feel completely static.

I spent many hours in it this weekend and I could not be more pleased.

Also, the webseries is DELIGHTFULLY corny.

http://www.youtube.com/watch?v=nwJ0tL8Fi-E


Title: Re: Payday 2
Post by: Mrbloodworth on July 29, 2013, 10:41:18 AM
The first mission in The original was simply the best. The others, not so much.

Are the missions more like the first heist/bank robbing in the original, and how consistent is the fun across missions?


Title: Re: Payday 2
Post by: Fabricated on July 29, 2013, 12:30:07 PM
I thought Heat Street was pretty great if not really hard. The Green Bridge was kinda cool too but also stupidly hard.


Title: Re: Payday 2
Post by: Nonentity on July 29, 2013, 04:54:24 PM
The first mission in The original was simply the best. The others, not so much.

Are the missions more like the first heist/bank robbing in the original, and how consistent is the fun across missions?

The difficulty has a much better curve this time - there is a more gentle slope to the difficulty over all the missions, and then you can choose to play them on hard, very hard or overkill mode. The missions feel a lot more fun this time around, especially with randomized locations and potential hidden problems - the bank vault may be in a completely different part of the building, or various doors may be locked or unlocked, so you have to stay on your toes and adapt on each mission. You have a few traditional heist scenarios (medium-sized bank robbery, jewelry store, robbing 4 different storefronts on one street), and then you have multi-phase stages.

One of those is called Watchdogs, where you start off in the back of a semi with a bunch of duffel bags full of cocaine. The door gets shot off by cops, and then you're immediately in a shootout You have to get the coke off of the truck, defend it until another pickup arrives, and then get to either an escape car (the driver can get killed really easily if you can't get to him immediately) or get a helicopter (but you get less money at the end of the mission). The next day then starts as a dockside mission, where the delivery truck has been stopped by feds, and you have to shoot them up to drag the bags of coke over to a warehouse, where you're waiting for a speedboat to pick up the bags.

Another one of these is called Rats, which starts with the crew assaulting a meth lab in some shitty suburb house. The cooks get shot, so you have to defend the house from cops while attempting to cook up bags of meth. The guy on the radio can sometimes give you a bum steer, though, which causes the meth to explode, and you're forced to escape, whether you have enough bags of meth or not. That leads to a second stage where you have to either trade the bags of meth for intel on who is ratting on the drug cartel, or if you didn't get the meth, you have to try and get it before they find and burn the evidence, while also avoiding cops. Stage 3 is assaulting a bus on the freeway full of the cartel rats who are being escorted to safety by the FBI, so you hop on the bus and shoot up the rats. If you didn't get the intel from the previous stage, you don't know that the suitcases full of money are rigged with C4, which cause the bus to explode shortly after you grab the money out of the briefcases, so you have to grab the money and get out fast.

This is all in the beta, too. There's all sorts of additional depth they've added as well with the skill trees, such as being able to answer pagers if a security guard doesn't check in after you knock him out, or being able to make security guards stand down and handcuff themselves - there are videos online of people running full stealth missions where the alarms never get sounded, because they controlled the heist well enough. This isn't even the full gamut of stages planned for the final release, but it's really exciting to see what they add in the full release in just a few weeks. Some people on reddit have dug up some additional maps, such as jumping a mob wedding to steal a diamond tiara.


Title: Re: Payday 2
Post by: schild on July 29, 2013, 08:03:37 PM
Didn't even know there was a Payday 1, let alone a 2.


Title: Re: Payday 2
Post by: Tarami on July 29, 2013, 10:59:36 PM
Would this work with two players?


Title: Re: Payday 2
Post by: tar on July 30, 2013, 05:54:09 AM
If it's like the first one (and it sounds like it is) then yeah, it should be good with two. Like L4D it's a 4 person game with the AI taking over any unassigned characters.


Title: Re: Payday 2
Post by: Tarami on July 30, 2013, 07:39:10 AM
Alright, thanks, I think I will pick it up then. :-)


Title: Re: Payday 2
Post by: Engels on July 30, 2013, 11:34:07 AM
Two players is entirely possible, but on later maps, not very adviseable. Its best to leave the two remaining slots (4 man crew always) to the public since by and large someone that you can communicate to is going to be better than the AI 'stand ins'.

I've been playing this non stop since Friday and I have to say its way cool. Right now we're trying to do the first bank heist on over kill but without any fighting. A 'stealth' robbery, where you take down the security guards and cameras and then loot the bank. Only have been able to do it once out of 560 billion tries, but its a great challenge.


Title: Re: Payday 2
Post by: Nonentity on July 31, 2013, 02:06:40 PM
You guys, this game is really good.


Title: Re: Payday 2
Post by: MrHat on July 31, 2013, 02:22:01 PM
You guys, this game is really good.

Awesome.

When's it come out of beta?


Title: Re: Payday 2
Post by: Nonentity on July 31, 2013, 04:42:48 PM
Release is within August, not sure of the specific date - so within a couple weeks.


Title: Re: Payday 2
Post by: schild on July 31, 2013, 05:44:18 PM
Why is it really good?


Title: Re: Payday 2
Post by: rk47 on July 31, 2013, 06:21:39 PM
It's a Co-Op FPS like Left 4 Dead, only it's a heist-themed one.
Gotta deal with limited ammo and medkits as you make it to the evac point.
And every mission has a unique set plays to accomplish.

The iconic bank heist could've gone smoothly if the robbers can keep all the hostages under control and stuff.
One guy will drill the vault, the other will do crowd control etc.
It will escalate to SWAT teams eventually, leading to a bunch of tense firefight as you drill the vault, grab the cash and get the fuck out.

You'll need regular friends to play with however, randoms aren't much fun. I ditched it due to that.
Not gonna bother buying the 2nd one at full price.


Title: Re: Payday 2
Post by: Kail on July 31, 2013, 06:47:51 PM
Yeah, I really didn't dig the first one at all.

I didn't want to slow people down for my first playthrough, so I tried it in single player, which was frustrating as hell.  The AI is the same flavor of useless it is in L4D (they sit on your ass and occasionally spray fire ineffectually at the enemy).  Missions are something like 30 minutes long.  For SOME reason, there is no easy mode on any map past the first one.  Because I guess learning maps is for pussies, you should just start out knowing that shit.  So if you fuck up, you die, and then you get to start all the way back at the beginning of the half hour long map.  And you will die, because there are infinitely spawning waves of cops constantly chewing on your ass.  They have hitscan weapons and will blanket the area in fire so there's no meaningful way to avoid damage except to stand behind a wall or something staring at bricks waiting for the health bar you can't see to fill back up.

I like the idea of the game, but it was just such a chore to play.  You're just shooting at wave after wave of cops or gangsters or whatever with no variation.  I guess there was some mechanic with hostages or something, but the game teaches you nothing about it (there's no tutorial AFAIK), you only have a limited number of handcuffs, and I couldn't figure out how to get them to come with you, so you've got to leave them behind for the cops to untie anyway, so I didn't see much impact on the gameplay.


Title: Re: Payday 2
Post by: Nonentity on August 01, 2013, 10:07:58 AM
Yeah, I really didn't dig the first one at all.

I didn't want to slow people down for my first playthrough, so I tried it in single player, which was frustrating as hell.  The AI is the same flavor of useless it is in L4D (they sit on your ass and occasionally spray fire ineffectually at the enemy).  Missions are something like 30 minutes long.  For SOME reason, there is no easy mode on any map past the first one.  Because I guess learning maps is for pussies, you should just start out knowing that shit.  So if you fuck up, you die, and then you get to start all the way back at the beginning of the half hour long map.  And you will die, because there are infinitely spawning waves of cops constantly chewing on your ass.  They have hitscan weapons and will blanket the area in fire so there's no meaningful way to avoid damage except to stand behind a wall or something staring at bricks waiting for the health bar you can't see to fill back up.

I like the idea of the game, but it was just such a chore to play.  You're just shooting at wave after wave of cops or gangsters or whatever with no variation.  I guess there was some mechanic with hostages or something, but the game teaches you nothing about it (there's no tutorial AFAIK), you only have a limited number of handcuffs, and I couldn't figure out how to get them to come with you, so you've got to leave them behind for the cops to untie anyway, so I didn't see much impact on the gameplay.

The second game is considerably better and addresses a lot of those issues. The scaling difficulties they added have a much better curve, and if you get good enough, there is a way to 'full stealth' a lot of missions so alarms never get tripped and cops never show up. That's a new feature, and is AWESOME when you pull it off. It involves crowd control (making sure both civilians and random pedestrians on the street don't call the caps), silence (not using unsilenced weapons or sticking to melee attacks), strategic takedown of security guards (if you takedown a security guard, you have to answer his pager or an alarm goes off - alternatively, you can get a skill to intimidate the security guards into handcuffing themselves), avoiding security cameras (often there is an actual room with a person watching the cameras and if you can get to him, you can safely ignore security cameras), and so on.

But yes, it's basically the co-op element of Left 4 Dead, but every story beat that happens on a given heist leads to gameplay variations - like whoops, you didn't have the meth to trade to the drug dealers because you fucked up, now you have to try and find the evidence before they burn it. Oh shit, your evidence got burned, now you don't know the code to disarm the C4 planted in the money on the bus.

Civilians are the best and the worst. They're great assets when you can tie them up (one particular easy to grab low-tier skill gives you considerable more cable ties) and you have to watch out for them in firefights. Cops fight more cautiously when civilians are around. After they know that all the civilians have been rescued, they get a lot more aggressive. You can also trade a tied-up civilian to free one of your teammates that is in custody so they don't have to wait for the long respawn timer.


Title: Re: Payday 2
Post by: Nonentity on August 01, 2013, 10:10:27 AM
Why is it really good?

It's a challenging and well-made co-op versus AI first-person heist simulator where you get to play a bank robber, with light RPG elements. I happen to like the concept of that, and it nails it pretty good.

If you don't like shooters or Left 4 Dead this isn't going to change your mind or anything, but the setting is refreshing.


Title: Re: Payday 2
Post by: Fabricated on August 01, 2013, 10:23:21 AM
The first one was a more strict L4D with cops, and it had an unlock system that kinda took fuckin forever to get everything in. Also the cops were pretty unerringly accurate and came in gigantic swarms on some maps. Civvies also thought bullets were awesome so they liked running into your line of fire unless you yelled at them all the time.

It had some cool stuff; the scenarios were pretty fun but were pretty much all "keep some thing working while holding off cops" in between moving from place to place, repeat. Most were takeoffs on movie heists.

The only one that really allowed for variance was the Diamond Heist which had a stealth element, and I think if you were lucky you could do that one largely stealthy.

I think you could do the bonus L4D crossover heist in Mercy Hospital stealthy?


Title: Re: Payday 2
Post by: Mrbloodworth on August 11, 2013, 02:18:08 PM
Late to the party, but if you own #1 apparently you can play the beta on steam, look in your list.. I just found this out, a day and a half before launch.  :oh_i_see:


Title: Re: Payday 2
Post by: schpain on August 11, 2013, 03:17:41 PM
Its been kinda said but payday2 really breaks away from the l4d with banks theme compared to its predecessor.

sure on some level its always going to have parts where you're holding off cops till a drill finishes, or someone blows a vault, but after spending the weekend playing with a couple of mates, it actually had a vibe closer to dues ex HR multiplayer (obviously without the augs).

the classes are more varied now and each will give you a different option (ghost can lockpick/crack safes/doors, enforcer has a buzz saw for getting past obstacles, technician uses c4, mastermind can has the power of schmooze and extra cable ties), its best to bring a variety of dudes and in this version people can mask up independantly, so one guy can get to work knocking out pesky guards and setting up the heist in the background while another dude stands in the public area monitoring and waiting to start the crowd control until the last moment.

also in payday1 they give you a silenced pistol from the off, not so much in the sequel, which means you have to work around silenced weapons for the first couple of missions which is a nice change.


Title: Re: Payday 2
Post by: Mrbloodworth on August 12, 2013, 05:40:22 AM
You can tell they have gone out of the way to round off some rough edges from the first one, and make progression more clear and add way more variety of content. My only wish now is that you could choose your next mission from within the safe house, hitting the laptop brings you out to a screen, kinda jarring.


Title: Re: Payday 2
Post by: Mrbloodworth on August 12, 2013, 01:13:56 PM
My first mask makes me happy.

(https://dl.dropboxusercontent.com/u/1725660/Untitled-1.jpg)


Title: Re: Payday 2
Post by: Reborne on August 12, 2013, 06:12:35 PM
Does anyone know if there is a maximum level or are you about to just keep working until you've got access to every skill?


Title: Re: Payday 2
Post by: Nonentity on August 13, 2013, 01:10:20 PM
Does anyone know if there is a maximum level or are you about to just keep working until you've got access to every skill?

Level 100.

Also, on the silenced pistol comment, your starter pistol has a silencer you can buy from the start.


Title: Re: Payday 2
Post by: Reborne on August 13, 2013, 05:38:17 PM
Thank you :)

Now I need to find a character builder to see what I can do with 100 points.


Title: Re: Payday 2
Post by: Fabricated on August 13, 2013, 06:28:37 PM
This is really fun and a major improvement over the first one.

That being said it is buggy as fuck and still kinda too mean. Even normal difficulty is ridiculous sometimes with how fast you go down in a suit or base bodyarmor.

I got a nightclub run, everyone else just hung out while I went in the back by myself; I bumped into one lone guard and he noticed me. I somehow meleed him instantly after it made me mask up and it silently killed him, so stealth wasn't broken! The back room is barren, I manage to drill the manager's door open with NO ONE coming back or noticing anything, I go upstairs and silently cap the one guard and tie up the owner and his GF. I start drilling the safe and head downstairs to open the back door to get ready to scoot.

NO ONE IS IN LOS OF ME. I am behind 3 walls in a back room with no one within 100 feet of me. I accidentally hit C and swap my silenced glock for my stupid AK and my screen literally lights up with a wall of exclamation points. Everyone saw me through a wall, the cops get called, and I had to do the standard shootout. Lame. Got it done, but lame.


Title: Re: Payday 2
Post by: Engels on August 14, 2013, 10:15:58 AM
Ya, nightclub was buggy too. Still unclear how that happens. Perhaps seeing the tied up people on the floor from the other side of the 2nd floor, but I've seen stealth be broken there when it really didn't have any right to be.


Title: Re: Payday 2
Post by: Mrbloodworth on August 14, 2013, 11:11:32 AM
Every item has a Visibility rating, quite sure that has something to do with it.


Title: Re: Payday 2
Post by: Fabricated on August 14, 2013, 11:21:38 AM
Yeah, but last time I checked AKs don't have a radiant, radioactive glow that can be seen through several feet of concrete in the dark.


Title: Re: Payday 2
Post by: Mrbloodworth on August 14, 2013, 11:27:55 AM
Was there a Camera? I'm not saying something isn't possibly broken, but I'm not 100% sure myself what all the risks are. I Do know that anyone seeing someone on the ground or tied up can also trigger it, especially if an NPC is already on a phone. For instance, did you dispose of that guard body you spoke of? They can be disposed of in dumpsters.


Title: Re: Payday 2
Post by: Fabricated on August 14, 2013, 11:33:51 AM
No cameras, guard was dropped in the back corner of a back room where no one else came until I got spotted through a wall.


Title: Re: Payday 2
Post by: Nonentity on August 14, 2013, 11:41:18 AM
The internal logic of their visibility systems isn't 100%, but USUALLY there is something that breaks the stealth - it'll say once an alarm is tripped what caused it to happen.


Title: Re: Payday 2
Post by: Mrbloodworth on August 14, 2013, 11:46:46 AM
Unrelated: #3 highest game on steam, 60,000 concurrent players ( Steam/PC only. No PS3 or Xbox in that ). The Game was paid for 6 days before launch. Years worth of DLC planned, also a female character.


Title: Re: Payday 2
Post by: Reborne on August 14, 2013, 09:59:29 PM
Playing over the past couple of days has shown that only criminals care about walls.
We've seen people phase straight through them, which is really annoying when it is the bank manager than you're trying to keep track of.

Even with all the bugs though it is a lot of fun.


Title: Re: Payday 2
Post by: Engels on August 15, 2013, 11:24:14 AM
Anyone watched the web series on Steam? It is hilariously awful. Like, not on purpose awful, just awful, but in such an innocent way you can't help but still like it. The blonde FBI agent with a dress shirt so tight you could trampoline hamsters off her boob-tent is so wooden you have to wonder if they didn't just grab someone off the street for the role.


Title: Re: Payday 2
Post by: Lemming on August 15, 2013, 03:33:47 PM
Does anyone know if the system requirements are similar to L4D2?  I use a laptop to play games, and while it is fairly new(~1.5 years old), it's definitely not a gaming rig.  It does just fine with L4D2 with tweaked settings, so if it's close to that, I should be good to go.  And yes, I have looked at the requirements for both games, but I find that more often than not, system requirements are not very accurate.


Title: Re: Payday 2
Post by: Mrbloodworth on August 15, 2013, 04:12:41 PM
Its likely very close, if not less demanding due to smaller level design than L4D. YMMV.


Title: Re: Payday 2
Post by: Megrim on August 15, 2013, 04:33:44 PM
Does anyone know if the system requirements are similar to L4D2?  I use a laptop to play games, and while it is fairly new(~1.5 years old), it's definitely not a gaming rig.  It does just fine with L4D2 with tweaked settings, so if it's close to that, I should be good to go.  And yes, I have looked at the requirements for both games, but I find that more often than not, system requirements are not very accurate.

You should be able to run it fine. It's really not a good looking game even at the highest settings, so I suspect that even low-down laptops can run it relatively well.


Title: Re: Payday 2
Post by: Nonentity on August 15, 2013, 06:37:25 PM
I forgot I took this picture at E3 a few years back for the first Payday.

(http://i.imgur.com/98I9xkx.jpg)

All sorts of stuff going on in this picture.


Title: Re: Payday 2
Post by: Fabricated on August 16, 2013, 05:23:51 AM
Is there a wiki or something describing how to do the multi-day jobs that aren't the cocaine shipment? The cocaine one is really easy; shoot the cops, throw the coke into a getaway vehicle.

I keep trying to get into a group for the Painting/Framejob one since if you can get it done it has pretty much the highest payout of any of the jobs, but I keep getting dropped into in-progress runs and I mostly just find a shady spot to hang out or go on camera duty in the last day since people get rather pissed off if you fuck up stealth runs of it.


Title: Re: Payday 2
Post by: Mrbloodworth on August 16, 2013, 08:17:34 AM
I Have to say, I am incredibly surprised by this community. Voice chat is used, and no one yells at anyone and people communicate relevantly and also praise and discuss tactics or areas of improvement. All with randoms. I find this amazing, and a sure sign that heavy co-op required games foster this. Stark contrast to communities where "Playing alone, together" is a design point.

Its wonderfully refreshing.



Title: Re: Payday 2
Post by: Engels on August 16, 2013, 09:11:22 AM
If I'm hosting a game and someone who can hear me on voice coms ignores directions and prematurely fucks up a stealth approach by being oblivious or gets himself shot down miles from the group gets booted without hesitation. Better an AI that doesn't interfere than someone who thinks this is BF3.


Title: Re: Payday 2
Post by: Phred on August 17, 2013, 01:37:52 AM
Anyone watched the web series on Steam? It is hilariously awful. Like, not on purpose awful, just awful, but in such an innocent way you can't help but still like it. The blonde FBI agent with a dress shirt so tight you could trampoline hamsters off her boob-tent is so wooden you have to wonder if they didn't just grab someone off the street for the role.

Link?


Title: Re: Payday 2
Post by: Malakili on August 17, 2013, 06:31:39 AM
So, a few friends of mine and I picked this up and it is probably the best co-op shooter I've played in a decade.


Title: Re: Payday 2
Post by: Ghambit on August 17, 2013, 07:11:55 AM
So, a few friends of mine and I picked this up and it is probably the best co-op shooter I've played in a decade.

Everyone at tacticalgamer is playing it right now; if that's any indication.


Title: Re: Payday 2
Post by: Fabricated on August 17, 2013, 07:33:09 PM
This is probably one of the funnest games I've played this year.

It's weird how much a coordinated group and leveled up perks/items change how the game plays.

In a solid pubbie group it's basically a cooperative shooter and sometimes you stealth a portion right or pretty efficiently cut down the cops and get away.

In a coordinated group with all the bells and whistles, you completely stealth missions and the smash-n-grabs go from 10-15 minute affairs to literally 1 minute whirlwinds where you strip the whole level bare and leave before the cops even show up.


Title: Re: Payday 2
Post by: Engels on August 17, 2013, 11:58:25 PM
Anyone watched the web series on Steam? It is hilariously awful. Like, not on purpose awful, just awful, but in such an innocent way you can't help but still like it. The blonde FBI agent with a dress shirt so tight you could trampoline hamsters off her boob-tent is so wooden you have to wonder if they didn't just grab someone off the street for the role.

Link?


Its on Steam, on the page for the game itself. The little videos that normally are just a trailer for the game has the webseries for Payday 2.


Title: Re: Payday 2
Post by: Malakili on August 18, 2013, 12:47:28 PM


In a coordinated group with all the bells and whistles, you completely stealth missions and the smash-n-grabs go from 10-15 minute affairs to literally 1 minute whirlwinds where you strip the whole level bare and leave before the cops even show up.

Sadly the experience of doing it this way has greatly diminished my tolerance for bads.  Even good pub groups can do the easier ones almost as well, but even one idiot can make you have to sit through 10 minutes of firefights.


Title: Re: Payday 2
Post by: Fabricated on August 19, 2013, 04:46:57 AM
I only get annoyed with shitty players that do the following:

-Run outside, way far away from wherever you're expected to bunker up to engage the cops so they get cut down in the middle of fucking nowhere with no cover.

-Babysit the drill too much if you have to use it. I used to do that in the first game; you get over it. The drill is fine until it isn't and if you're out helping manage the cops you'll find it's much easier to reset the drill when it DOES break because you won't have a stacked up swat team shooting you in the ass because you were too busy checking the drill to keep them out!

-Use ammo bags when they're 3/4ths full on ammo on both weapons, or use a medkit to heal 1/4th of their HP. Fuck yoooooouuuu

-People who throw the cocaine bags in Watchdogs into the water. I know Overkill was stupid and put an achievement in for this but don't do that!

I don't give people grief for not being crack shots or going down off and on. Until you get the heavier armor any mission you decide to (or are forced to) go loud on from the start, you're going to be squishy. Generally as long as you're keeping the cops' heads down or covering a bottleneck with any reasonable success you're more useful than a bot.

I used to get annoyed when people blew up the meth lab in Rats but ironically someone figured out you can get a notably larger payout in EXP and Cash if you just blow the lab up on day 1 immediately and escape. You can get the c4 intel in the second day if someone has shaped charges IIRC.


Title: Re: Payday 2
Post by: Malakili on August 19, 2013, 06:54:36 AM
I only get annoyed with shitty players that do the following:

-Run outside, way far away from wherever you're expected to bunker up to engage the cops so they get cut down in the middle of fucking nowhere with no cover.

-Babysit the drill too much if you have to use it. I used to do that in the first game; you get over it. The drill is fine until it isn't and if you're out helping manage the cops you'll find it's much easier to reset the drill when it DOES break because you won't have a stacked up swat team shooting you in the ass because you were too busy checking the drill to keep them out!

-Use ammo bags when they're 3/4ths full on ammo on both weapons, or use a medkit to heal 1/4th of their HP. Fuck yoooooouuuu

-People who throw the cocaine bags in Watchdogs into the water. I know Overkill was stupid and put an achievement in for this but don't do that!

I don't give people grief for not being crack shots or going down off and on. Until you get the heavier armor any mission you decide to (or are forced to) go loud on from the start, you're going to be squishy. Generally as long as you're keeping the cops' heads down or covering a bottleneck with any reasonable success you're more useful than a bot.

I used to get annoyed when people blew up the meth lab in Rats but ironically someone figured out you can get a notably larger payout in EXP and Cash if you just blow the lab up on day 1 immediately and escape. You can get the c4 intel in the second day if someone has shaped charges IIRC.

I mostly get annoyed when we decide to go for a stealth run and someone just blows it because they are impatient.  I've since given up on even trying for a stealth run without a full group of people I know.  At this point when I am playing with randoms, I stick to the speedrun easy missions.


Title: Re: Payday 2
Post by: Fabricated on August 19, 2013, 07:15:17 AM
Stealth on any mission with civvies is an exercise in complete randomness unless you have at least 2 people with the bonus zipties and someone with smooth talker.

Stealthing the last day of Framing Frames is awesome but if you're trying to do it with pubbies you're asking for whatever you get. Considering you can do a very loud firestarter/rats run and get an equivalent payout without too much difficulty, Framing Frames is irritating as shit since it's ridiculously hard to do loud and requires a fair amount of luck to stealth due to how sound/alertness works (read: not very well).


Title: Re: Payday 2
Post by: Furiously on August 21, 2013, 12:36:35 AM
http://www.youtube.com/watch?v=7W8H-FNjf2U (http://www.youtube.com/watch?v=7W8H-FNjf2U)

Wolf  :heart:'s Hox I think....


Title: Re: Payday 2
Post by: Malakili on September 13, 2013, 04:04:50 PM
Major patch today:

http://store.steampowered.com/news/externalpost/steam_community_announcements/1459453913371952854

Quote
Our largest update yet! This one carries a lot of free content like a new heist, 4 new masks, new economy and much improved AI and difficulties. Pay a visit to the Nightclub and Big Oil as well. They got a lot of new stuff in them!

Update size: 801.9 mb

Team mates

Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.

Difficulty

Much harder OVERKILL! Yes you got it - now dont cry.
SWATS now have much better flashbangs - use the shades!
More balanced single player sessions
BULLDOZERS are now EVIL

Police AI

Added more and better run and walking animations for our dear enemies.

Crime.net

Improved Payouts!:

The Crime.net economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.

Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing the LOOT BAGS. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil + it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every map.

Thanks to everyone who helped out with this!

CrimeNet is now balanced so you can chose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!
NOTE: If you are in a BAG focused mission, go for the additional bags - they pay out several 100% more than the mandatory bags (for which you get the contract pay). BUT remeber - GREED KILLS!
Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.

Presentation

Crime.net has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10% of that becomes you spendable cash. Look into it. it is simpler and more straightforward.
All cash numbers are now presented as Offshore money until converted to spendable cash.
The Contract filter is back!
Kick Filters. You can now set Kick enabled and filter on that on Crime.net.

HUD

We now display mission bags value on PAYDAY for both mandatory and additional bags in TAB stats screen during gameplay.

Skills

Boosted Aced Combat Medic revive bonus from 25% to 40%.
Enemies more affected by ECM feedback and civilians are no longer affected.
Added Inside Man Assets on almost all levels so that you can buy a EXPERT DRIVER that 100% takes away the Escape.
Made sentry gun tier 6 more effective.

Loot Drop

Added EXP cards in the loot drop for fast leveling
Added much better cash cards!

Weapons

New reload animations for the Deagle!
Texture fix for the "professional" sight.
IZHMA 12G Shotgun damage is buffed.
M308 Rifle has had its damage adjusted correctly.
Kobus 90 Submachinegun got a damage increase with


Title: Re: Payday 2
Post by: Fabricated on September 15, 2013, 10:50:59 AM
There were a lot more weapon changes in this patch, mostly nerfing the shotguns. Ironically the Mosconi got it the least of all; damage was slightly reduced, range was reduced a bit but not a ton. It kinda feels just bad enough now that it isn't worth using. Meanwhile the locomotive (secondary shotty) and the Reinfield (pump action) are garbage now and have been reduced to typical videogame shotguns that are glorified melee weapons.

I imagine this is due to the whining of the No Fun Allowed brigade who were sad that their tacticool AR/AK variants weren't the best weapons in the game like they are in every other shooter.

Also overkill is broken and ridiculously hard to do now, and rewards are also broken due to two different mistakes involving decimal points. Rewards in Overkill are 10% of what they should be, and in all difficulties most of the cops do magnitudes more damage.


Title: Re: Payday 2
Post by: Reborne on October 31, 2013, 03:24:47 PM
There is a Halloween event happening.
4 new masks.
1 new pistol.
1 new map.
27 more mask slots.

The masks are limited to only dropping during the event, which will only be going for a few more days.


Title: Re: Payday 2
Post by: Furiously on June 03, 2014, 10:58:10 AM
http://www.youtube.com/watch?v=g4ILB1N-6uo (http://www.youtube.com/watch?v=g4ILB1N-6uo)  They spent some money on this trailer. Looks like they do have a lot planned for the future of this game.


Title: Re: Payday 2
Post by: Fabricated on June 03, 2014, 12:24:59 PM
Yeah I was kinda :psyduck: at Giancarlo Esposito showing up. I recognized the voice instantly but couldn't believe they spent whatever it cost to get him to do that hammy dialog written by ESL writers.