Title: Season 7 Day 5: Nuffle's Alive! Post by: IainC on March 26, 2013, 09:53:48 AM All the games for day 4 are wrapped up, early even! Many thanks to you all for that.
Day 4 results: (http://i.imgur.com/DTikAzW.jpg) And Day 5 schedule: (http://i.imgur.com/3me4FXL.jpg) The deadline to get these done is Sunday April 7th. Please continue to be awesome and get these done as soon as possible. Here are the rankings after 4 match days. 40k Division: (http://i.imgur.com/2bZdCFe.jpg) Ulysees' spot in the playoffs seems safe enough but three points separates the next four places. Plenty of room for an upset and none of the chasers can be complacent. Hail Caesar Division: (http://i.imgur.com/3AJBKXR.jpg) Haemish and Ramas have a nice lead at the top but again there are five teams in contention for four places and a couple of solid wins could put Jasper back in the running too to further complicate things. Hordes Division: (http://i.imgur.com/tw0utai.jpg) Hordes looks a lot like 40k, Teleku looks set for a definite place with Luckton, drogg and Catfud sitting a few points clear of Failoff ignominy. Brocktoon and Willisterman can still get back in the race however. Tamurkhan Division: (http://i.imgur.com/dYOzP1U.jpg) Much to everyone's surprise (not least my own), I'm running away with the lead and Lamaros is likewise almost untouchable. Only a two point spread between the third and sixth places though making this probably the most competitive division at the moment. Stats from BBManager: Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Llyse on March 26, 2013, 10:52:07 AM I'm on holiday from now until Saturday the 6th of April.
So if the week can't be extended until that weekend then I'll forfeit my match against Drogg :( Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: IainC on March 26, 2013, 11:04:16 AM Ok, I extended it until the 7th which is the Sunday.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Teleku on March 26, 2013, 11:04:52 AM Considering Easter/Spring Break is hitting right in the middle of this period, I don't think an extension of time for anybody that needs it is out of order.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ulysees on March 26, 2013, 11:21:29 AM Falc at last we meet on the field of play! I am GMT+0 so you are an hour ahead of me, weeknights are normally ok but not until around 11pm your time so if that's too late I am on holiday from Friday until Monday this week and can play anytime until 6pm your time on those days so let me know when you will be free and we can get our match played.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: willisterman on March 26, 2013, 11:34:02 AM schpain/ChiefTripodBear, your who's who says you are GMT +10? That'll be a little difficult to arrange... I'm off work Friday/Monday, but I'm busy Sat/Sun, so the best time is probably 9AM-12PM GMT Friday, looks to be 7PM-10PM GMT+10? Monday DST starts, so 9AM-1PM DST is 6PM-10PM GMT +10...
Or we can arrange something else :p Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: HaemishM on March 26, 2013, 11:38:20 AM Ruvaldt, MAKE YOUR TIME!!!!
I'm good any night this week but tonight after 7:30 pm CST and any day this weekend, though Saturday afternoon may be out. Also, how did I get to have the most kills this season? Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on March 26, 2013, 12:10:07 PM Also, how did I get to have the most kills this season? The Presidents left a bit of a vacuum. Weekends are best for me, any day. I'm also free next Monday any time after 5:00pm CST. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: eldaec on March 26, 2013, 12:40:19 PM Quick reminder when calculating times to play. Daylight savings is an actual thing this weekend, and it doesn't happen everywhere.
Gruntle, I'm GMT till Sunday, then +1. Can do tomorrow night, or Thursday night, early Friday, next Thursday night, or Saturday 6th. Let me know what works. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Jasper on March 26, 2013, 01:51:50 PM Sjofn, I'm out of town through the end of this week for spring break. Might be possible to slip in a game, but this computer is dodgy.
How about next week? Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: swiftblade on March 26, 2013, 01:52:46 PM Celer,
I'm GMT, free tomorrow night, Thursday day and and Friday and Monday days. Any good? Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: lamaros on March 26, 2013, 02:47:59 PM Proudft, I'm away for Easter so not likely to be around until Tuesday next week, unless somehow we sneak it in late my time.
Possibly the 6th or 7th on the weekend will be our best go. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on March 26, 2013, 02:55:13 PM I'm on California time, Satael, so I suspect the weekend will be our best bet. Prepare your quaint Finnish methods of mourning the dead!
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: proudft on March 26, 2013, 03:16:39 PM Proudft, I'm away for Easter so not likely to be around until Tuesday next week, unless somehow we sneak it in late my time. I'm usually on the computer 14 hours a day so just beep at me when you can. :awesome_for_real: I am probably not available that Apr 6-7 weekend, so we should try to get it done some weekday somehow. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Megrim on March 26, 2013, 04:03:08 PM Is it me, or is that Graveyard list the longest it's ever been? That is a lot of dead players for four weeks.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: drogg on March 26, 2013, 04:27:34 PM I'm on holiday from now until Saturday the 6th of April. you're gonna wish you had forfeited when i'm through with you :mob:So if the week can't be extended until that weekend then I'll forfeit my match against Drogg :( (http://i.imgur.com/gaVFbO4.jpg) Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: eldaec on March 26, 2013, 05:01:16 PM Ermine Vermin - 2
Nifty Helmets - 2 A strange game, in that Gruntle appeared to be trying to score touchdowns, and only managed to injure one rat (Don Manchego, thrower). Gruntle had two long slow cage grinds, the Vermin responded with two instant scores from Cheddar Persille. The vermin did have a great cahnce for a bullshit midfield pickup out of nowhere, but the Parmigiano Pimpernel showed his inexperience and dropped the ball under pressure, the helmets recaged, and that was that. The Helmets randomly put 150k into the kitty for a wizard, and against the better judgement of their coach the Vermin did the same with the resulting inducement money. Naturally the two wizards together achieved jack shit. Seriously, fuck all wizards. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: eldaec on March 26, 2013, 05:02:04 PM Now seriously, this set of matches has been up for like 8 hours now, why haven't you all played?
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: luckton on March 26, 2013, 05:08:14 PM What did the wizard do, fireball or lightning?
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: eldaec on March 26, 2013, 05:12:59 PM One of each.
THEY WERE BOTH TERRIBLE. Edit: I notice that my Vermin have now not only taken the lead as 'best punching bags' for conceding the most armour breaks as a team but also now have a clean sweep of leaderboard showing the top 3 individuals with most armour breaks. We are the champions! Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Gruntle on March 26, 2013, 05:16:59 PM One of each. THEY WERE BOTH TERRIBLE. Fireball on three helmets, stunned one, knocked another down but left the guy holding the ball standing (to then be stripped of the ball). Lightning bolt on a gutter runner, fizzled. Stomp on a gutter runner, stunned, got the goat sent off. Gutter Runners were unstoppable! But seriously, Eldaec was great, every set up except the very last, the game would give him 12 rats on the field, and in a sign of great sportsmanship, he'd stick one out of play. He chose to receive on the first turn and 1-turn scored. I finally managed to respond on turn 8. Then went ahead on turn 16. And he easily one-turned again to tie the game. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: eldaec on March 26, 2013, 05:19:49 PM To be fair, my wizard sort of did what I intended, which was to thin out your numbers enough to blitz the ball carrier and run off cackling to the end zone.
However, I involved a thrower in the move to recover the ball, so naturally everything went to shit. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: avaia on March 26, 2013, 06:16:01 PM Quote from: avaia I really hate those little motherfuckers! :drill: Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: rk47 on March 26, 2013, 08:50:59 PM Iain gonna have to postpone our game, will contact u next week. Sry
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Celer on March 26, 2013, 09:52:09 PM Celer, I'm GMT, free tomorrow night, Thursday day and and Friday and Monday days. Any good? Sorry, the soonest I can play will be Monday evening my time (PDT, GMT-7). I've got some family coming into town in a few hours. I will check back in next week, I can usually do early morning games (starting 7am PDT) and next weekend should be wide open. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: satael on March 26, 2013, 11:26:18 PM Is it me, or is that Graveyard list the longest it's ever been? That is a lot of dead players for four weeks. One more orc added to the graveyard (and one was saved from that fate with a lucky apo roll). The game against Ingmar's necromantic ended in a 1-1 draw (failed gfi on the last turn cost me the win but then again my first td was done with 2 gfis while it was snowing). edit:fixed a typo Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on March 26, 2013, 11:30:23 PM Satael and I fought to a bloody 1-1 tie.
I rarely do this, but: NUFFLE The game ended on me failing a blitz to stop Satael's scorer, who promptly fell on his ass in the end zone. We both got an insane number of block successes (66% on 50 dice for him, 69% on 42 for me). I was an unfortunate 1/5 on picking the ball up, which delayed my score by 2 turns, which I feel ended up being highly significant. Satael's d6s were pretty normal, with that one GFI coming at just the worst possible time. On the other hand, his turn 8 TD was done with an agi 3 dodge and 2 GFIs in the snow, so NUFFFFFLE giveth and taketh away. You get the match stats in French because NUFFFFFFFFLE Vast Mountain Raiders (satael) | 1 - 1 | The Banned (Ingmar-f13) Equipes
Rapport de match
Spectateurs: 18000 Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: rk47 on March 26, 2013, 11:31:59 PM Quote failed gfi on the last turn cost me the win Fuck. That was brutal. To have it happen two games in a row. :ye_gods: Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: lamaros on March 26, 2013, 11:40:18 PM His luck will turn and he will end up killing half my team, I can feel it already.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: satael on March 26, 2013, 11:43:12 PM Quote failed gfi on the last turn cost me the win Fuck. That was brutal. To have it happen two games in a row. :ye_gods: The failed GFI didn't bother me that much. I was alot more frustrated by the casulties I took (no KOs, all casulties) including losing my level 3 blitzer but luckily had enough to replace him. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: swiftblade on March 27, 2013, 12:00:03 AM Celer, I'm GMT, free tomorrow night, Thursday day and and Friday and Monday days. Any good? Sorry, the soonest I can play will be Monday evening my time (PDT, GMT-7). I've got some family coming into town in a few hours. I will check back in next week, I can usually do early morning games (starting 7am PDT) and next weekend should be wide open. Your Monday evening would be my early Tuesday morning right? Your 7am, will be my 2pm, so I'll be at work. Next weekend is wide open, our clocks will change so think we'll be on GMT+1 by then. Bearing that in mind, when do you want to play? Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: schpain on March 27, 2013, 08:42:27 PM schpain/ChiefTripodBear, your who's who says you are GMT +10? That'll be a little difficult to arrange... I'm off work Friday/Monday, but I'm busy Sat/Sun, so the best time is probably 9AM-12PM GMT Friday, looks to be 7PM-10PM GMT+10? Monday DST starts, so 9AM-1PM DST is 6PM-10PM GMT +10... Or we can arrange something else :p Willister - add me on steam. I'll be pretty free over easter, wife is 7 months preg so we ain't going anywhere. 7-10pm Friday is pretty much perfect bloodbowling time for me, but we'll see how my availability goes (i've probably already jinxed it). Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: z22 on March 27, 2013, 08:51:13 PM avaia, when would you like your beating from my 6 orcish leftovers? I'm in EST (NY USA). In preference order, I'm available:
Sunday evening: 7pm - 10pm Monday, Tuesday, Thursday: 7pm - 10pm Sunday the 7th: 11am to 10pm. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: avaia on March 27, 2013, 09:14:00 PM avaia, when would you like your beating from my 6 orcish leftovers? I'm in EST (NY USA). In preference order, I'm available: Sunday evening: 7pm - 10pm Monday, Tuesday, Thursday: 7pm - 10pm Sunday the 7th: 11am to 10pm. I *might* be able to do this Sunday, we shall see. If not, the second bunch should be entirely doable. I will update when I know more. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Falconeer on March 28, 2013, 01:33:43 AM Ulysees, I will be more than available over the weekend, so I'll keep my eyes on Steam and will look for you. Prepare to be blodged.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ulysees on March 28, 2013, 11:09:35 AM OK Falc will catch you on Saturday or Sunday then :) Lets hope Xhooqs is on form then!
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: willisterman on March 29, 2013, 02:51:58 AM 2-0 to Keep Rolling.
The game started with a close first half, with Bring Back the Biff receiving to start. Their strength advantage was put to good use, slowing the dwarves from getting to the ball, but they lost a lot of players doing it. A death fairly early on, and a Black Ork pushed off the pitch allowed the Dwarves to get a few good blocks, and another two injuries were quickly added. The orcs fought on and pulled out all the stops, and Turn 8 started with their wizard dropping the dwarves runner close to the end zone. But a pickup and two GFI's allowed the dwarves to recover, and score the first point. The second half went a little differently, the Orcs down to 7 players on the pitch, the dwarves were able to get control of the field, and score a second touch down, giving them their first win this season! A fun match, but schpain was a little screwed over by injuries, which really tipped the match in my favour. A good block rate (47/73) really helped too. (http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=222306&lang=en&bg=orca) Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: IainC on March 29, 2013, 03:22:02 AM ALl matches validated to this point. I'm away for a week as of this afternoon so if you need anything resetting between now and next Thursday evening be sure to bother Ingmar about it.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: luckton on March 29, 2013, 11:58:11 AM UPSET!!!!! :drill: :drill: :drill: :drill: :drill:
(http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=222399&lang=en) VICTORY MUSIC! (http://www.youtube.com/watch?v=kpvtoDRZF24) Oh, yeah, it was like lightning Everybody was frightening And the music was soothing And they all started grooving Yeah, yeah, yeah, yeah, yeah And the man at the back said Everyone attack and it turned into a ballroom blitz And the girl in the corner said Boy, I wanna warn ya, it'll turn into a ballroom blitz Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Teleku on March 29, 2013, 12:05:25 PM I was literally just fucked by nuffle in a manner I have not yet seen in my entire 6 seasons of playing this game. Argh!!!!!!
Good game to Luckton, his Norse hit REALLY hard apparently. Guess there was no way for me to actually make it through a season with a perfect record. :awesome_for_real: Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on March 29, 2013, 12:09:55 PM Oooooooh. Might give me something to watch over the weekend.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Teleku on March 29, 2013, 04:06:51 PM It was just an across the board showing of unfortunate rolls rather than specific hilarious screw overs like failing a gfi rerolled on the end zone. My guys just started to get injured left and right (1 dead, 4 more down, and another one I used the apoth to save). Key jumps and dodges began to fail. He continuously left his ball carrier open for a strip ball wardancer charge, and nothing ever came of it. Every time I stripped the ball (which happened a lot) it landed on a simple agi 3 norse player who picked it up without issue (note, I think my agi 4 elves have pulled off a fumble pick up 3 times ever). Including his agi 1 fucking yehtee. Or my wardancer would just fail the leap/dodge needed to get the charge in. I blew through all of my rerolls early in each half, while he managed to finish each half using only 1 or 2.
Very frustrating game, but other than constantly taunting me by leaving his ball carrier open (which should mean instant fail when you do that against me!) he played well and hit hard. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: schpain on March 29, 2013, 05:56:09 PM 2-0 to Keep Rolling. The game started with a close first half, with Bring Back the Biff receiving to start. Their strength advantage was put to good use, slowing the dwarves from getting to the ball, but they lost a lot of players doing it. A death fairly early on, and a Black Ork pushed off the pitch allowed the Dwarves to get a few good blocks, and another two injuries were quickly added. The orcs fought on and pulled out all the stops, and Turn 8 started with their wizard dropping the dwarves runner close to the end zone. But a pickup and two GFI's allowed the dwarves to recover, and score the first point. The second half went a little differently, the Orcs down to 7 players on the pitch, the dwarves were able to get control of the field, and score a second touch down, giving them their first win this season! A fun match, but schpain was a little screwed over by injuries, which really tipped the match in my favour. A good block rate (47/73) really helped too. (http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=222306&lang=en&bg=orca) Also a little dig at Cyanide - I bought an apoc before the match but wasn't given the chance to apoc any of my 4 injuries and deaths. I also levelled up 2 of my players and they got their skills, so not sure what's the deal yo. F U Cyanide! Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Megrim on March 29, 2013, 09:04:41 PM Hey, anyone seen Danicia around? Steam tells me she was last on nearly a week ago.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: IainC on March 30, 2013, 07:16:18 AM She's at GDC at the moment. I believe she's back this weekend.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: luckton on March 30, 2013, 11:01:55 AM Haha! The Crew is popping up on those top stat lists more and more for their unbridled carnage! :drill:
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: z22 on March 30, 2013, 03:25:03 PM avaia:
Any update on when is good to play? I invited you as a Steam friend. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Falconeer on March 30, 2013, 06:02:19 PM Nuffle, please, do me a favour: die. Thanks.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ulysees on March 30, 2013, 06:17:31 PM The Minizilla's 2 - 1 The Bell Jar Utd
I conceded my first touchdown of the season so far but managed to maintain my win streak after a very hard fought match where it felt like the lizards were the AV7 team as I didn't take a single amazon off the pitch while Falc managed to KO 3 Saurus' in the first half! Thank god they all woke up for the second half. Falc won the toss and elected to kick first and I thought this might play into my hands as it would give me a good opportunity to whittle his numbers down little did I realise how frustrating dodge would be without much tackle through the team as it seemed most of my blocks came up as defender stumbles which meant that Falcs girls could nimbly dance away from my lumbering lizards. I couldn't make any headway down the pitch and got a couple of skinks into the backfield by turn 7 for a desperate dodge and hand off move but didn't realise I had left my ball carrier open to a blitz and so on turn 7 Falc duly sacked my carrier and having burned a re-roll early in my last move my half fizzled out with a skull result that meant we went into half time with me having not scored nor managed to take any of Falcs amazons off the pitch and having suffered 3 KO's if they didn't wake up I sensed I could be in big trouble in the second half. Second half kicked off and thankfully all my KO'd players woke up so I had a full 11 and things start off well with me making a diving tackle on Falcs catcher to open the right side of field and I duly move a saurus and skink up the pitch in range of a blitz on the carrier in the next turn if Falc does not move. The next turn started well for me with Falc immediately failing a dodge with his catcher again to my dive tackle marking skink so with a glint in my eye I start rolling blocks against his engaged girls to get one of my 3 skull turnovers before I had tried to blitz his carrier. I thought that was an ominous sign of a nuffle fucking for this match but it turned out that it was Falc on the receiving end as he moved his thrower into position to deliver an opening touchdown pass to fumble it twice and have his star thrower drop the ball at her own feet. Not wanting to look a gift horse in the mouth I pushed Syvia Plath aside and my skink made the required dodge and pickup to run in the opening score on turn 12. The next drive sees the ref turn the clock back a turn but I was fairly confident that I could hold the amazons at bay as long as I could take care of that pesky catcher which proved to be a lot harder to do than I expected especially when another skull turnover opened my defence and allowed Falc to get an unopposed pass into the catcher who had rolled a both down but successfully re-rolled into a POW to tie the score at 1-1. Cyanide then decide to give me a heart attack by substituting my start killer saurus (not that he has lived upto his billing in the last few matches and this one was no exception) forcing me to field an extra skink instead of Xhooqs which may have turned out to be a blessing in disguise as it forced me to run skinks into the backfield and though Falc marked them all up I managed to free a path for my ball carrier to hand off to a marked skink who made the catch and the dodge for a turn 14 touchdown. Falc had 2 turns to tie the match but failed at his first attempt as once gain diving tackle came to my aid and took down his catcher meaning he couldn't get anyone in score range for the final turn of the match so the game ended 2-1 to the Lizards. Stats below and match is submitted on BBmanager. (http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=222651&lang=en&bg=orca) Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on March 30, 2013, 06:51:50 PM 3 matches validated, 10 to play.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: luckton on March 31, 2013, 05:00:05 AM 3 matches validated, 10 to play. Thanks for that. Got two guys with Guard and a third with Tackle now. Will be much needed for the future :awesome_for_real: Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: avaia on March 31, 2013, 07:39:08 AM avaia: Any update on when is good to play? I invited you as a Steam friend. Let's shoot for Monday evening. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Modern Angel on March 31, 2013, 04:55:00 PM Power Team Volcano beat Reborne's Wrestlers 3-2.
My minotaur got doubles on his forgotten level up roll three minutes before the game started, quickly picking up Claw. That would really be the key to the game as the beast promptly killed an ogre on the first turn (rerolled to a groin strain). He would take out another ogre before it was done with another groin strain by turn three and that was pretty much how the game went. Injury after injury went against the ogres. Reborne very gamely played on and worked some long bomb snot magic on two occasions, as the score shows, but things weren't terribly in doubt after that initial terrible burst of violence. It was a fun, weird game and Reborne is always one of my heroes in this league, with his good attitude and dedication to a tough team to win with. Shockingly, I only received one level up, on a hobgoblin, which was a real bummer. (http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=222856&lang=en) Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: z22 on March 31, 2013, 04:56:56 PM avaia: Any update on when is good to play? I invited you as a Steam friend. Let's shoot for Monday evening. Ok. Does 7:30pm EST sound good? Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on March 31, 2013, 05:20:44 PM I hope that Minotaur already had block.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on March 31, 2013, 05:26:11 PM My minotaur got doubles on his forgotten level up roll three minutes before the game started, quickly picking up Claw. Wat. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Modern Angel on March 31, 2013, 06:21:49 PM I gave my minotaur Claw?
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: luckton on March 31, 2013, 07:43:56 PM Why not Block?
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on March 31, 2013, 08:26:46 PM It's a small miracle when you get a double on the first level up for big guys, because they desperately need block, and they can only get it on a double. Hell, I fire big guys who don't get block by level 3 because they aren't worth the TV and turnover liability otherwise, in my opinion. It's just surprising to see that double spent on claw; especially when so many other pieces can get it on their own doubles.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: luckton on March 31, 2013, 08:54:55 PM I can see MA's logic though; Mino's for C. Dwarfs don't get Mutation access without a Double, unlike their regular Chaos brethren. In fact, I'm pretty sure nobody on C. Dwarf gets Mutation without a Double. While a Chaos Mino could hold off on Mutations if a double comes up, C. Dwarfs don't have that luxury.
It's a tough call. On one hand you flip or at least negate the effects of a Both Down, depending on the skills of your rival, which means the Mino has a better chance of staying upright, contributing overall, and not ending up in the KO/Injury box. On the other hand, Claw basically says "fuck your high armor", should you actually land a hit that isn't negating by a Dodge or if the Mino had Block in the first place. Both have their advantages and disadvantages. While Claw paid off this match, I'm sure there will be plenty of other matches down the line where Block might have been a better choice. Fake edit: Yeah, just consulted the rulebook. Only C. Dwarf Blockers and the Mino get Mutation skills on a Double and nothing else. 2nd fake edit: Since we're discussing skill picks, critique mine. My werewolf with Block, Dodge, and Mighty Blow rolled doubles. I was torn between Guard and Jump Up. I went with Guard. Thoughts? Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on March 31, 2013, 09:07:29 PM Claw is only useful when you're hitting AV 8+ opponents, and even then it's only useful when you actually knock them down (which you do less often without block). Block is useful no matter what, even defensively. With big guys you're always trying to prevent them from causing turnovers due to their lack of block and loner status. Their loner/block status even changes my order of operations in a round which can be pivotal. Reigning that in is key to using them to the best of their ability. It's not a tough call for me. Dwarf blockers, sure, they get claw on doubles pretty much every time.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on March 31, 2013, 09:26:30 PM 2nd fake edit: Since we're discussing skill picks, critique mine. My werewolf with Block, Dodge, and Mighty Blow rolled doubles. I was torn between Guard and Jump Up. I went with Guard. Thoughts? Now that is a tough call. I think Guard is a good way to go though. Often, frenzy pieces end up in odd spots where guard will be useful, and given that he has dodge/STR4 he's going to be tough to neutralize in his ability to contribute to other pieces around him. I had a similar advantage with some of my Chaos Warriors on the Presidents who had STR4/block/dodge/guard and it was amazing. Norse is a bashy team that is always hurting for STR, so as much guard as you can get is a good decision. As long as you take tackle on your next skill up with him, he's good. Of course, I take guard pretty much everywhere if I can. One of my favorite teams was an Undead team with three ghouls that had guard. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on March 31, 2013, 10:25:25 PM I think Guard over Jump Up was the right call there. Norse have berserkers for piling on, and the low agility on Norse WWs makes jump up kind of unreliable. On top of that there are only 5 players on the team with native S access so you're going to want guard on all of them, especially because they all have frenzy so you're not always going to be able to put your guard guys exactly where you want them.
You also probably don't want to put a guy that hard to knock down on the ground on purpose. And regarding big guys, I would take Block over +str. That's how badly most of them need it. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Sjofn on March 31, 2013, 10:30:02 PM The answer was sidestep, obviously. :why_so_serious:
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on March 31, 2013, 10:30:48 PM Oh. Yeah, it was. Derp.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Sjofn on March 31, 2013, 10:31:27 PM You have no idea how sad I will be when my sidestep berserker dies.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: proudft on April 01, 2013, 12:34:32 AM At least you've accepted that it's going to happen.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: luckton on April 01, 2013, 04:32:53 AM As long as you take tackle on your next skill up with him, he's good. Yeah, it's a bit of a long road to level 6 for him. Though at his particular rate of killing players, I may not have to wait that long. :why_so_serious: Thank you all for helping me not loose my mind over blowing a Double roll :) Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: avaia on April 01, 2013, 04:47:13 AM Let's shoot for Monday evening. Ok. Does 7:30pm EST sound good? Sounds good. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Modern Angel on April 01, 2013, 06:05:16 AM It's a small miracle when you get a double on the first level up for big guys, because they desperately need block, and they can only get it on a double. Hell, I fire big guys who don't get block by level 3 because they aren't worth the TV and turnover liability otherwise, in my opinion. It's just surprising to see that double spent on claw; especially when so many other pieces can get it on their own doubles. I don't feel they desperately need block, though. I'm trying to think of where I read it (maybe buried in bbtactics somewhere) but two dice + block has hit a certain point of diminishing returns. I'm going to be throwing two dice in almost every single situation. I don't think block is quite as vital to two dice blocks as all that. It's certainly not useless, and the times the lack of block does fuck me are sure going to stick out, but this was a no brainer to me. I've been on the receiving end of a claw minotaur and I've used a clawpomb rat ogre to scary effect elsewhere. Besides, two injuries in the first three turns to ogres has already nearly justified it. I'm okay with this. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: IainC on April 01, 2013, 06:34:20 AM It's mostly a big deal because rerolls are much less reliable with a big guy.
2 dice without block has a 1/9 chance of ending badly for you (1/36 chance for each of two skulls, two both downs, skull/both down or both down/skull). With block you only have the two skulls to worry about. Given that you're likely to want your big guy making a block a turn where possible as he likely has things like Mighty Blow, Claw etc you're likely to end up with a big-guy induced turnover each half on average as opposed to one very two matches with Block. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Modern Angel on April 01, 2013, 07:05:28 AM All I'm seeing is "claw is awesome and I'm approving your game right now" Iain. :D
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: HaemishM on April 01, 2013, 09:07:22 AM I would NEVER take claw over block. EVER. I'm not the type to get into the minutae of the numbers but there's one number I can point to. Many of my games this season as skaven have had me at 60% or higher block success rate because a lot of the guys I block with have block (or wrestle), including my big Rat Ogre. I much prefer big bruiser not to be on his ass because once he's down, he's as likely to stay down as not.
Also, guard over jump up on the werewolf. Guard is just so useful. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: avaia on April 01, 2013, 09:08:03 AM I'm also not that opposed to throwing a -2 die block against an opponent without block, if I have block. And chances are if your big dude goes down, he's getting a stomping. DO YOU HEAR ME GRUNTLE?
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on April 01, 2013, 10:14:29 AM And chances are if your big dude goes down, he's getting a stomping. Especially if he's a mino. They have AV8 and are more vulnerable to injuries than most big guys. If I knock a mino down I'll foul it nearly every time. In fact, that's what I did to Gruntle! Edit: Also, yeah, Sjofn was right. Sidestep was the optimal skill choice on that werewolf, I think. I always forget about side step, but it's unbelievably useful on pieces like that. Guard is a close second though. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on April 01, 2013, 11:07:00 AM I would be even more likely to take block on my big guy if I was running a team with only one reroll, by the way. :-P
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Modern Angel on April 01, 2013, 01:42:31 PM Rerolls are for the weak
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Teleku on April 01, 2013, 01:42:41 PM I love it when people attempt to foul my treeman. I remember somebody even taking the time to line up 6 players around him before the attempt. I had a good laugh.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on April 01, 2013, 01:44:31 PM A +5 on the armor break roll turns the treeman into a halfling, so that was a pretty good chance at doing something.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Sjofn on April 01, 2013, 01:45:28 PM Edit: Also, yeah, Sjofn was right. Sidestep was the optimal skill choice on that werewolf, I think. I always forget about side step, but it's unbelievably useful on pieces like that. Guard is a close second though. Seriously, it is THE BEST, especially for frenzy characters, because you can surf to your heart's content without worry and if they eventually have guard (and all the Norse frenzy pieces get that) it makes it harder for them to shove you away to uselessness. I'd especially want it on that wolf, since he's blodgy and hard as hell to knock down now. Of course, my wolves do not live nearly so long. :oh_i_see: Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Gruntle on April 01, 2013, 03:48:27 PM I'm also not that opposed to throwing a -2 die block against an opponent without block, if I have block. And chances are if your big dude goes down, he's getting a stomping. DO YOU HEAR ME GRUNTLE? Mr. Big (my Mino) has block -- it's the wrestle-stomp combo that I fear and hate.Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Megrim on April 01, 2013, 05:11:46 PM As long as you take tackle on your next skill up with him, he's good. Yeah, it's a bit of a long road to level 6 for him. Though at his particular rate of killing players, I may not have to wait that long. :why_so_serious: Thank you all for helping me not loose my mind over blowing a Double roll :) Honestly, I'd start by questioning why you have a Minotaur on a CD team in the first place. =p Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Modern Angel on April 01, 2013, 05:14:47 PM Minotaurs own
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: avaia on April 01, 2013, 06:15:59 PM Bleating tie the Brewzers 1-1. I had a chef steal all 3 my rerolls the first half, and a wizard kill an unskilled goat and a failed dodge turn into a smashed ankle for another. A badly hurt on each side were the only blocking casualties.
The failed dodge came as I tried to pop the ball out early in the second half in the orc half. Wizard took care of my defense after that, and the ork team tied it on turn 16. A failed sure hands pickup on turn 7 also prevented me from sneaking in a second late first half score. :heartbreak: Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: z22 on April 01, 2013, 06:42:59 PM avaia was a true sportsman. His Bleaters had "the 12th man" bug and he parked the extra turkey in the corner for the drive.
This game was my SUPERBOWL! I suffered no deaths and no injuries! I feel as though I should retire! Nothing better than a Wizard zapping a (backup) guy to death. I think my Wizard would have the most XP on my team! Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: schpain on April 01, 2013, 09:57:34 PM Go Gort!! Put the boot in on behalf of all us new Ork teams who are getting fisted week in week out by Nuffle!
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Llyse on April 01, 2013, 10:27:09 PM I'm on holiday from now until Saturday the 6th of April. you're gonna wish you had forfeited when i'm through with!So if the week can't be extended until that weekend then I'll forfeit my match against Drogg :( It's on! I'm GMT +9 and am available Saturday night the 6th of April and all day Sunday to smash your lizard tails till they regenerate no more! :grin: Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Celer on April 02, 2013, 03:30:07 AM Next weekend is wide open, our clocks will change so think we'll be on GMT+1 by then. Bearing that in mind, when do you want to play? I'm unable to sleep tonight, so if you're available in the next few hours, hit me up on Steam! But I'd say lets plan for Saturday. I can do 7-9am GMT-7 or almost any time after 1pm my time (if you think BB is an awesome way to spend your Saturday night). Same times work for Sunday. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: swiftblade on April 02, 2013, 12:00:49 PM Next weekend is wide open, our clocks will change so think we'll be on GMT+1 by then. Bearing that in mind, when do you want to play? I'm unable to sleep tonight, so if you're available in the next few hours, hit me up on Steam! But I'd say lets plan for Saturday. I can do 7-9am GMT-7 or almost any time after 1pm my time (if you think BB is an awesome way to spend your Saturday night). Same times work for Sunday. No idea when this was posted, so no idea when now is. I'm free all saturday and BB is a perfectly acceptable way to spend saturday night :P name a time and hopefully we'll get the timezones right! (its 8pm as I post this). Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on April 02, 2013, 12:10:25 PM Posts are timestamped!
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: swiftblade on April 02, 2013, 12:13:51 PM Posts are timestamped! Sure, yours says "Today at 01:10:25 pm". So, not very helpful in terms of timezones :P Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on April 02, 2013, 12:15:28 PM You can change those settings in your profile, under "Look and Layout Preferences".
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: swiftblade on April 02, 2013, 12:34:47 PM You can change those settings in your profile, under "Look and Layout Preferences". So they are. Now changed. Many thanks. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: ezrast on April 02, 2013, 02:23:24 PM PM'd Fildrigar but I'll leave it here too: I can play late tonight, or any time before 9pm Central any other day. Let me know your schedule and we'll figure something out.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: lamaros on April 02, 2013, 02:52:59 PM PM'd Fildrigar but I'll leave it here too: I can play late tonight, or any time before 9pm Central any other day. Let me know your schedule and we'll figure something out. Emailing him might work best - I think he posted it in the last match day thread. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: HaemishM on April 02, 2013, 07:29:52 PM Man, fuck this game.
Zellar Dwellarz 0 - The First Ladies 3 From turn 1, NOTHING went my way. Rat Ogre out on a foul first fucking turn, never even got a chance to block, nagging injury. Dead high level gutter runner, multiple severe nagging injuries. I'm not even sure how many guys I'll have on the pitch for the next game. I think the points are set up so that I'll likely make the playoffs no matter what, I'm just not sure how much of my team will be there. Chaos Dwarfs are meant to fuck Skaven in the ass, and a-fucking they did go. It ended on a TD. My last turn was 1 guy left standing holding the ball and trying to get out of range of a blitz, failing to and losing the ball to a blitz. I want to apologize to Ruvaldt for being a raging dickhole. I have no excuse other than the giant cock Nuffle was ramming up my ass all again. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Modern Angel on April 02, 2013, 07:43:30 PM You should be nicer to your opponents.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on April 02, 2013, 07:52:04 PM Haemish has every reason to complain. I had 56% success on blocks and he had a whopping 25%. No joke. Also, he sustained three deaths. Granted, one was a 0 SPP linerat, but still.
I leveled a blocker, my minotaur and Eleanor Roosevelt, my ball carrying centaur. Sadly, Morg won mvp, and it turned out that I didn't even need him. I should've gone with my gut and got a halfling chef instead. Also, Haemish has nothing to apologize about. I'd be pissed too if that happened to me. In fact, I have been. Don't even worry about it; I look forward to getting wrecked by you next time with your built up Nuffle-karma. Tale of the tape: Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Sjofn on April 02, 2013, 10:18:57 PM Two things I wish I could do over again in this match, one was probably should've rerolled a both down/skull to something else to put a second dude against his ball runner, and the other was not open my turn all cocky-like with my shitty no-block werewolf. He had a two-die block, so naturally it came up both down/both down, making it so I couldn't get anyone on his ball runner to tie him up just long enough to prevent his second TD.
Fuck this season, man. Fuck it. At least I finally scored. Stupid level 2 lineman got the MVP and I think he's going up, I am tempted to just fire his stupid ass. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on April 02, 2013, 10:20:24 PM Validated Ruvaldt-Haemish and Sjofn-Jasper. 6 matches to go, including everyone in my division besides me (and Satael.) Chop chop!
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Sjofn on April 02, 2013, 10:24:06 PM Lineman must've heard me bitching, and has not in fact gone up. Bought a fourth reroll because good lord do I need it. ><
Also I thought of a third thing, I would've double checked to make sure my kicking lineman wasn't mysteriously put on the fucking line, thus making it so my berserker had to kick off. And he naturally kicked off right into his GR's hands. Who was about three steps from the line. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: eldaec on April 03, 2013, 03:14:55 AM Watched the Ruvaldt v Haemish replay - HOLY FUCK.
Regarding the CD Minotaur double debate from a page back, I'd take Block, then Pro, then Tentacles, then Tackle, then Dodge. Hypothetically I'd consider Claw (if I had already taken Guard) after that. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: lamaros on April 03, 2013, 05:11:21 AM Man, fuck this game. Zellar Dwellarz 0 - The First Ladies 3 From turn 1, NOTHING went my way. Rat Ogre out on a foul first fucking turn, never even got a chance to block, nagging injury. Dead high level gutter runner, multiple severe nagging injuries. I'm not even sure how many guys I'll have on the pitch for the next game. I think the points are set up so that I'll likely make the playoffs no matter what, I'm just not sure how much of my team will be there. Chaos Dwarfs are meant to fuck Skaven in the ass, and a-fucking they did go. It ended on a TD. My last turn was 1 guy left standing holding the ball and trying to get out of range of a blitz, failing to and losing the ball to a blitz. I want to apologize to Ruvaldt for being a raging dickhole. I have no excuse other than the giant cock Nuffle was ramming up my ass all again. Yeah, and then Your luck faded and half your side dies in one game... I warned you! (Poor grammar and all). Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on April 03, 2013, 06:10:22 AM My ball carrying centaur, Eleanor Roosevelt, is now STR5. I also got a blocker with claw. I prefer guard and mighty blow first, but you can't control when you get doubles. Pretty fruitful level-ups.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Teleku on April 03, 2013, 06:42:15 AM :mob:
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: HaemishM on April 03, 2013, 08:37:23 AM I second that emotion.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on April 03, 2013, 08:40:19 AM Hey, at least I only got Stand Firm on my mino. Rolled an 11, but saw no point in +AGI.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Teleku on April 03, 2013, 09:33:17 AM My treeman is only 2 SPP's away from leveling up again. I know the odds are tiny, but holy god would it be hilarious if he got +STR, and was able to 2D multi-block a line of of black orcs. :awesome_for_real:
He already has block and guard, so I guess the next best realistic skill choice in the strength tree would be Grab. If he rolls doubles I guess.....tackle? Pro might be nice considering how often he has to make rolls to not get rooted and to stand up. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ingmar on April 03, 2013, 11:40:40 AM Pro.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Ruvaldt on April 03, 2013, 12:09:36 PM Yep, Pro.
Grab is usually the best option for a normal roll because Treemen are so slow, and it's a good way to keep opponents' pieces closer to you/tied up. The only other option would be stand firm. Break tackle is nice, but he's probably not going to leave tackle zones very often, and you wouldn't get much use from it. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Teleku on April 03, 2013, 12:58:05 PM Treeman comes with Stand Firm already. Along with Think Skull and Mighty Blow. :awesome_for_real:
I've seen it suggested elsewhere, but Break Tackle seems useless since he has a whopping 2 MV. Also, his goal is to hit things, and he has such high strength/skill he can bash the shit out of anything in the game. So if hes touching something, hes going to hit it instead of dodging away to try and charge something that has to be almost right next to him. If more than one thing is touching him, that's why I gave him multi-block! So yeah, pro it is it sounds like (or most likely Grab since I have shitty luck on rolling doubles for skills). Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: HaemishM on April 03, 2013, 01:38:28 PM I am so fucked for the next game. Rat Ogre and both Stormvermin miss next game. Down 1 gutter runner. This one game could very well mean I miss the playoffs.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Reborne on April 03, 2013, 08:43:16 PM Wow.
This day seems to have just been a bloody mess for most games. I blame mine on being foolish enough to play on the morning of April Fools day. :uhrr: For anyone that didn't see Modern Angel's write up, Wrestlers 2 - 3 Power Team Volcano. Game started with MA informing me that his minotaur had just picked up claw and proceeded to kill one of my ogres... that thankfully got revived by the apothecary to a groin strain. Most of the game continued like this. I have completely forgotten how to play this team with only 3 ogres and to make that worse, 2 of them are missing next game. (Which means starting at 4) The turning point happened late in the game, where Nuffle realized that I was actually playing the game against someone. Both of my points came from throwing snotlings. (Still my favourite part of this team) This is less likely to Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: lamaros on April 04, 2013, 02:51:03 AM Close game. Wizard did nothing. Bomber did nothing (2/8 KOs rolls sucked! Should have taken a Babe over the stupid Bomber for sure).
Proudft equalised on his last turn with a blitz knockdown, which bounced free, then picked it up in pouring rain, dodged twice (into TZ, then out), then made two GFIs. Then I failed the 2+ pass throw when I tried to 1TTD in the last turn of the game. I was a little annoyed to not win! But no-one died or got injured (Troll regenerated a MNG), so I'll take it. (http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=223584&lang=en) Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Llyse on April 04, 2013, 05:14:44 AM When are you free this weekend Drogg you lizard!! :why_so_serious:
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: proudft on April 04, 2013, 08:52:21 AM A late night game vs. lamaros ended in a tie. I wish I could remember more of it. I had one minor frenzy mistake in the first half while trying to corral that bombardier which got an extra guy accidentally involved, and two interface oops-oh-I-guess-I'm-dodging-now mistakes in the second that I blame on the late hour.
lamaros's ability to avoid death was quite impressive. During the game it really seemed like I was batting him around, though looking at the stats I may have had a bad impression. It rained for the entire game, which I am fairly sure was a big benefit to me, since his team actually might have passed the ball. His inducements were basically wasted, thank god. Having played a goblin team (Go Fighting Maroons!) I knew that bombardier might be an issue so I got people all up in his grill ASAP and w/secret weapon he was going to be gone sooner or later (I hope he was cheap because of Secret Weapon). And the fireball was a fizzle, only hitting one guy. The wizard hanging around with a Poised Lightning Bolt for 13 turns did affect the way I was arranging my dudes, though, so that was perhaps not entirely a waste, but who can say. An interesting game, though! Underworld is weird, I look forward to my next game vs. them now that I sort of see what they do. Frenzy 2Ds vs. goblins is fun. :grin: Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: drogg on April 04, 2013, 11:33:27 AM When are you free this weekend Drogg you lizard!! :why_so_serious: whenever your heart desires! :grin: (more or less) i'll be on steam when i'm around. look for me. probably starting 6 PMish tomorrow PDT.Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: rk47 on April 04, 2013, 10:22:30 PM Iain. I'm in deepshit.
my phone just got cut off. the govt. they're on to me. i don't know if i can establish contact with you soon i've only managed to get online at work where they can't find where i live left u a pm i'm trying to exfil into a better broadcast perimeter but intel sayz its only up by wedz my time. that's pretty bad, yea im going to see if HQ can spare me the key to the office n let me play our game on saturday morning from my work laptop Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Teleku on April 05, 2013, 02:20:37 AM pika?
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: eldaec on April 05, 2013, 02:23:17 AM I am so fucked for the next game. Rat Ogre and both Stormvermin miss next game. Down 1 gutter runner. This one game could very well mean I miss the playoffs. Skaven are never fucked, so long as one GR is standing you might score next turn. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Celer on April 05, 2013, 07:25:08 AM No idea when this was posted, so no idea when now is. Everything that happens now, is happening now. :grin: We're 8 hours apart so let's say 1pm me (9pm you). If I happen to be around earlier than that I'll try poking you on Steam. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: ezrast on April 05, 2013, 10:38:29 AM Man, what the fuck is up with the dice this season? Seems like even our most level-headed players are declaring match after match to be Nufflefucks of the highest order, and our poor noobs are feeling it harder than anyone.
Anyway, I killed TWO of Fildrigar's Chaos Warriors by turn 5 and overall had 64% successful block rolls to his 35% on about the same number of dice. Score was 2-0 to me but considering how hard he made me work for them I take no pride in this victory. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: swiftblade on April 05, 2013, 02:52:49 PM No idea when this was posted, so no idea when now is. Everything that happens now, is happening now. :grin: We're 8 hours apart so let's say 1pm me (9pm you). If I happen to be around earlier than that I'll try poking you on Steam. Ok, I'll be around at 9pm, and potentially be around earlier. Chances are I'll be playing world of tanks via steam, so just poke me. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Llyse on April 05, 2013, 06:46:34 PM pika? pi, pika pi! Will be playing Drogg this weekend YO Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: lamaros on April 05, 2013, 09:12:32 PM Man, what the fuck is up with the dice this season? Seems like even our most level-headed players are declaring match after match to be Nufflefucks of the highest order, and our poor noobs are feeling it harder than anyone. Anyway, I killed TWO of Fildrigar's Chaos Warriors by turn 5 and overall had 64% successful block rolls to his 35% on about the same number of dice. Score was 2-0 to me but considering how hard he made me work for them I take no pride in this victory. Oh man. Fildregar is a good player. He really has had a poor run this season. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: rk47 on April 06, 2013, 03:49:02 AM On tabket widifi think iain is still not back yet but phone wont be up till next wed. V. Sorry
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: IainC on April 06, 2013, 03:49:42 AM I am back. What is the earliest we can play?
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Sir T on April 06, 2013, 04:37:51 AM Man, what the fuck is up with the dice this season? Seems like even our most level-headed players are declaring match after match to be Nufflefucks of the highest order, and our poor noobs are feeling it harder than anyone I'm not around to soak up the quantum awful on the dice so my shit dicerolling has exploded around the whole season. I was the unwitting guardian of the dice fail. You can thank me for bowing out later. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: rk47 on April 06, 2013, 04:38:34 AM Will try to use nigbor pc tomoorw but takes timw to rdowmloar te bb client no pro,misw but will look for u when im ready
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Celer on April 06, 2013, 04:13:10 PM The Chemical Elvers win 2-0 over the Camp-town OrcBoyz! The pair of +STR elves and an always-surprising amount of Guard allowed them to hold their own against the Orc attack.
The Orcs received and started pushing upfield, while the Elves sent a couple attackers through the line to get knocked around a bit. Eventually one of the elf Blitzers got close enough to stand up, dodge, GFI/GFI Blitz and knock the ball loose. It eventually ended up in the hands of a Thrower, and his newly-selected Block skill (and a fortuitous Really Stupid Troll) kept him upright long enough to skitter free and pass back upfield. The Orcs had a nice 1D block (against a Blodger no less) to take the ball back, but the goblin had butterfingers and immediately dropped it. Elves swarmed in to score the defensive TD on turn 8. The second half went much better for the Orcs, as the elves had no end of troubles just trying to get some receivers downfield. Then the unthinkable happened: as big mean nasties came into range, a Thrower actually fumbled a pass! A sneaky goblin was able to get the ball, but could not get himself to safety as the elves revered field. The goblin ended up squashed and the ball ended up passed over Orc heads. Some more nice 1D blocks again almost saved the day, but the elves would not be denied and made it into the end zone again. The orcs were also cruelly denied a 2-turn TD as the elves cowered in a corner; the turn-16 pass was completed, but the GFI into the end zone caused a face-plant. This was a very good match, it really could have gone either way all the way up to the last TD. The ball hit the turf many times, but that always seems to favor the elves. Next week it's a battle for the top of the division against the undefeated Minizilla's, get your popcorn ready! Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: swiftblade on April 06, 2013, 11:02:12 PM Can't complain about this match, it truly could have gone either way. the amount of block, guard, wrestle and two str 4 elves mad the Elf team very hard to bash and injuries and KOs were very low.
Celer played very well, but it nearly ended 1-0 to me in the first half and I nearly denied him a TD in the second, but whilst my rolls were generally good (especially 1D blocks) I kept failing key rolls (Agi 3 dodge into the open with a reroll, GFI etc) which denied me. Was particularly annoyed when at turn 16 I actually managed a throw and got the ball within ranged on a TD and failed the final GFI. Great game, next time I'll have more tackle and will have some Elves for breakfast :P Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: IainC on April 07, 2013, 06:31:04 AM Last day is today and there are still three games outstanding. Hopefully my game with RK47 will happen this afternoon but we're also still waiting on Drogg v Catfud and Megrim v Danicia.
Please let me know what's happening with those if you can. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Megrim on April 07, 2013, 06:37:09 AM Last day is today and there are still three games outstanding. Hopefully my game with RK47 will happen this afternoon but we're also still waiting on Drogg v Catfud and Megrim v Danicia. Please let me know what's happening with those if you can. Yeeeaaa... about that. Waiting on Danicia to respond. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Llyse on April 07, 2013, 06:48:42 AM Last day is today and there are still three games outstanding. Hopefully my game with RK47 will happen this afternoon but we're also still waiting on Drogg v Catfud and Megrim v Danicia. Please let me know what's happening with those if you can. Scheduled for 7 hours now :D Edit: Played and submitted! Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: drogg on April 07, 2013, 03:36:08 PM 2-1 alive not dead over HHB. Lyse took out five saurii and my krox and i feebly did my best to slow him down, but for naught. may nuffle have mercy on us :cry:
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: rk47 on April 07, 2013, 06:26:36 PM iain sorry i cannot get to a pc yesterday.
but to day i can. i will bring my laptop home and use the wifi from coffeebeans will be available for match around 10 hours from time of posting Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: IainC on April 07, 2013, 07:11:01 PM Alright, deadline is moved by one day. RK and I should get our game done later. I'll prod Danicia to contact Megrim and hopefully we can get that done too.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: IainC on April 08, 2013, 03:47:15 AM RK47 and I played half a game today. I might have scored on the last turn of the half but we'll never know because the game ended there when RK forgot that laptops need electricity to work. As I had injured three of his players, killed a fourth and was merrily kicking the crap out of the remainder, I'm minded to let the default result stand unless RK47 has a good reason why not.
Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: rk47 on April 08, 2013, 06:25:36 PM Hey, just reached office.
Didn't think laptops would consume more juice when running games. Was fully charged when I left office. I'll bring the adapter home if it's possible for a rematch tonight. aka Yes, I don't want to default this match if possible and you had 2 G.Runners hurt and 1 KO. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: IainC on April 09, 2013, 05:46:44 AM RK47 and I replayed our game. I thought I had a narrow 2-1 win in the bag despite having been on the wrong end of Nuffle all match but there was one more fuck you in store for me right at the end.
The first half was mostly a big scrum where the Knights managed to take a lot of rats off the pitch. Luckily most were only KOd but I used my apothecary fairly early to keep a Gutter Runner in the game and then Headsplitter was injured in a foul a few turns later. After a lot of to and fro, the Knights got their cage close enough, made a handoff and scored with two turns to go. I set up aggressively, pushed some guys down the pitch, made a pass in the sun and equalised on the last turn of the half. The second half was pretty much more of the same, with their numerical and bash superiority, the Humans kept the rats down but couldn't stop another long run for the endzone and I took the lead on turn 10. The scrum continued and I managed to keep the Humans to their end of the pitch despite having fewer and fewer Skaven to do it with. At one point I had the ball and just needed to keep the Gutter Runner with the ball on his feet to take the game 3-1. The Humans got a bunch of chain blocks on him and eventually used the only reroll that they needed in the entire game to knock him down. Finally with two turns to go and the Human cage squashed up against the sidelines I managed to get a blitz on the ball carrier and got the ball free, I needed to make a 4+ pickup from a hot square and then make a couple of dodges but I fumbled the pickup and the crowd threw the ball back into the middle of my half within easy range of a couple of Human blitzers who had just finished a long fight with some Stormvermin. The only Skaven player in range was Secretly a Unicorn but he failed a whole bunch of Wild Animal rolls to blitz the guy with the ball. Throughout the game I failed 8 of 16 Wild Animal rolls, 12 of which were for Blitz or Block actions (so a 2+ roll). Overall the dice were very much on the Human side. Their block and injury rolls were reliable and they rarely failed any actions - out of 23 D6 rolls, they managed a single roll of a 1 and only needed to use a single reroll in the entire match (which was to reroll a push on a Gutter Runner in scoring range with the ball). There were a lot of fouls too which all managed to break armour and didn't get any attention from the ref (we both had a bribe from a kickoff event) but every single foul resulted in at least a Stun. It was an extremely frustrating game especially as the first time had gone so very differently. (http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=224708&lang=en) Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Sir T on April 09, 2013, 08:28:41 AM Hey, just reached office. Didn't think laptops would consume more juice when running games. Was fully charged when I left office. I'll bring the adapter home if it's possible for a rematch tonight. There just isn't enough power in this league. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: rk47 on April 09, 2013, 11:24:45 PM Skavens are pretty dangerous not because they can hurt you, but because their ability to squeeze in a touch down from just one knockdown. They can conjure a win out of nowhere. That was the expectation coming into this match for me.
But the presence of two STR 6 Ogres changed that perception. The added threat of power with high speed runners makes things difficult and I had to change my approach to the game completely. No more risky passes, especially with the bright, bright sun. I should've gambled more, as shown by the sole use of Team RR, I wasn't in a gambling mood. And Furries did, scoring two touchdowns just like that. But at least that first half TD was accompanied with an injury to the Superstar Ogre that has no Big Guy's weakness except loner - the biggest problem in the field that I have no counter to. Down he goes to Both Down dice, surrounded by 5 knights, and a stomp was applied by Azira the team catcher. Badly hurt. I'll take it. When we scored the equalizing touchdown on the 2nd half, there were less than 6 rats on the field. So many heart stopping moments and plenty of blood accompanied with bowl. Good game - but I really don't relish facing Skavens in tourney matches, too much perfection required. Title: Re: Season 7 Day 5: Nuffle's Alive! Post by: Llyse on April 16, 2013, 08:01:19 AM Super late match report: Drogg is playing himself down here for this epic duel. It was an extremely hard fought game long awaited by f13 BloodBowl fans everywhere! There was a sizeable TV difference between the two old rivals with Drogg surrendering 130 TV to the Necromantic team giving him enough for a travelling apothecary but not enough for a wizard. It had been a while between games so I spent some time after winning the toss whether to receive and try to thin out Drogg's Saurii with some sharpened Werewolf claws or go for the 2-1 grind. In the end the decision to kick was made with faith that Dominic, Michael and Alfred Deakin to hold the line and their armour against the powerhouse Lizards. It started off with a Perfect Defence for the Necromantic team on a lovely sunny day. There were only minimal changes to the Llyse's lineup. This didn't affect the Lizards smashing zombie face and breaking skulls with ease. Luckily the linezombies are old hands at taking hits and were only stunned by their blue skin foes. Drogg's bad luck started immediately though rolling lovely double skulls to burn a reroll on the first turn and failing to pick up the ball only for it to roll into another Skinks hands. The Hound however made sure this was short lived forcing Drogg to burn another reroll to make a pickup with a 4 agi skink. The cherry on top was a groin strain to a Block skink on failing to dodge away from The Hound which was promptly apothecaried. Claw and Mighty blow quickly take out more lizards with the weakest Block Saurus badly hurt and apothecaried saved for a rainy day, however Drogg the Kroxigor is slowly stunning the entire restless team of dead. With the Necromantic line broken the ball is within scoring range for the scaly fiends and it's up to a clutch play from Atarin the Cruel. He's trapped on the sideline with a Saurus looming over him but with the agility of an wood elf he deftly spins past to smash the Skink to the ground preventing a score! Drogg responds with a blitz with his Kroxigor but the Big guy finally falls failing to break tackle his way out after rerolling a boneheaded bum. Alive not Dead attempt no heroics against this solid blue lizardman team and hand off the ball to Calvin to score a turn later without any gratituous 2-die blocks. Drogg has 2 turns to score and gets his knocked out Saurus back but is down his least experienced block Saurus badly hurt and fails to make a pick up. Nuffle smiles on Huhnqua Huhnqua BurninLove with the Hound failing a GFI to knock down a skink. With some pushing around, it looks like HHB are about to equalise and it's up to Atarin to step again with a blitz but rolls snake eyes and knocks himself out with a concussion before shaking it off to play in the 2nd half. Carnoslat equalises and it's 1-1 at the 2nd half with Alive not Dead receiving. Drogg makes a small mistake leaving his monster Frenzy, Mighty blow Saurus within crowdsurfing range and Llyse almost makes the mistake of not taking advantage of it. A man up and Dominic attemps to get one back by putting a swift kick to a fallen Kroxigor. He's spotted by the ref though and both teams are on 10 men on the field. Drogg the Kroxigor knocks out Alfred Deakin though a hapless orc zombie and puts pressure on the Necromantic team once more. It's slow progress however Alive not Dead are knocking out lizards while Huhnqua Huhnqua are only stunning the undead. Nuffle enjoys tormenting Drogg though and forces Alive not Dead to burn all their rerolls giving just enough for Drogg to taste a comeback but not enough for it to materialise. Eventually the Big Lizard is knocked out by Calvin and the Necromantic team finally get their running cage in scoring range. However they still need to make a hand off to Calvin but Nuffle ensures this happens with a ease on the last turn. Drogg definitely got the short end of the stick this match but still could have easily earned a draw if that last hand off failed or injury dice had been more generous to Huhnqua Huhnqua |