Title: Season 7 Day 2: The Bloodening Post by: IainC on February 26, 2013, 03:36:37 AM Day 1 finished on time which was awesome. We had some early upsets, we saw a little of what you new coaches could offer and all the drama and cursing that we have come to expect from Bloodbowl.
Here are the day 1 results: (http://i.imgur.com/EYoEei1.jpg) Now it's time for day 2. Here are those fixtures: (http://i.imgur.com/R3eEqUs.jpg) The deadline for these matches is Thursday March 7th. Please be sure to get your games arranged and played before that date. It's a bit early for rankings but here are the scores after the first day anyway. 40k Division: (http://i.imgur.com/oP2WFgU.jpg) Hail Caesar Division: (http://i.imgur.com/Ya0abYx.jpg) Hordes Division: (http://i.imgur.com/OhIVYp1.jpg) Tamurkhan Division: (http://i.imgur.com/MpkXMUs.jpg) MOAR STATS! Let's go people! Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on February 26, 2013, 03:44:48 AM Woot! Go Snabzth!
Hey Ingmar, my Sat/Sun your Friday night/Sat are probably going to be the best times for me. Let me know what is best for you - will probably have to schedule this in due to the time differences and the fact I'm spending half the weekend driving. Title: Re: Season 7 Day 2: The Bloodening Post by: willisterman on February 26, 2013, 04:26:30 AM Luckton, I'm in GMT, and available most evenings from about 6pm GMT to 10 GMT, and most of the weekend apart from Thursday and Sunday.
I'll add you on steam, and arrange a time :) Title: Re: Season 7 Day 2: The Bloodening Post by: satael on February 26, 2013, 04:49:53 AM I'm available to play pretty much any time (if scheduled in advance) except between midnight and 6am utc
Title: Re: Season 7 Day 2: The Bloodening Post by: Ulysees on February 26, 2013, 05:14:44 AM I am GMT+0 Danicia and will add you to my steam friends list tonight. Apart from tonight and Sunday night this week I can make most evenings if you let me know a suitable day for yourself we can get our match played.
Title: Re: Season 7 Day 2: The Bloodening Post by: luckton on February 26, 2013, 06:09:53 AM Luckton, I'm in GMT, and available most evenings from about 6pm GMT to 10 GMT, and most of the weekend apart from Thursday and Sunday. I'll add you on steam, and arrange a time :) Heh, I just finished sending you an offline message on Steam :grin: Anyway, we should be able to do this today then. I'm off all day. Title: Re: Season 7 Day 2: The Bloodening Post by: Jasper on February 26, 2013, 06:51:20 AM Ramas/eldaec, I believe you're on UTC? I'm at UTC -8, but can play during the day.
How about Wed, Thur, or Fri at 10am UTC -8, 6pm UTC? Title: Re: Season 7 Day 2: The Bloodening Post by: HaemishM on February 26, 2013, 08:37:36 AM Sjofn, when are you available? Most nights I'm free to start between 7:30 and 8 pm CST with notice and weekends anytime with prior notice.
Title: Re: Season 7 Day 2: The Bloodening Post by: luckton on February 26, 2013, 09:49:37 AM Dwarves vs Norse starts in approx. 20. BB Manager broadcasting has begun.
Title: Re: Season 7 Day 2: The Bloodening Post by: eldaec on February 26, 2013, 10:06:17 AM Ramas/eldaec, I believe you're on UTC? I'm at UTC -8, but can play during the day. How about Wed, Thur, or Fri at 10am UTC -8, 6pm UTC? Wednesday or Friday would work, though I probably won't get home till a little after 6. 7 would be good if that works for you? Title: Re: Season 7 Day 2: The Bloodening Post by: Ingmar on February 26, 2013, 10:31:11 AM Woot! Go Snabzth! Hey Ingmar, my Sat/Sun your Friday night/Sat are probably going to be the best times for me. Let me know what is best for you - will probably have to schedule this in due to the time differences and the fact I'm spending half the weekend driving. We leave Saturday morning on a 9 day vacation, so if there's any way we can squeeze a game in during the week we should go for it. I can do a game on Friday night in between packing but that is basically the last chance - there's always the outside chance of a game on hotel room internet or whatever, I guess. I don't know if my sister has wireless, but we won't be at her place the whole time. Title: Re: Season 7 Day 2: The Bloodening Post by: swiftblade on February 26, 2013, 10:35:33 AM Lightfax, I'm GMT, want to arrange our game for the weekend?
Title: Re: Season 7 Day 2: The Bloodening Post by: Sjofn on February 26, 2013, 10:40:06 AM Sjofn, when are you available? Most nights I'm free to start between 7:30 and 8 pm CST with notice and weekends anytime with prior notice. As Ingmar mentioned, we're going on vacation starting Saturday. Added bonus, we have kendo on Thursday (and it starts JUST early enough PST that 7:30 CST would be cutting it a little close). So uh. Tonight, Wednesday or Friday is going to be the best bet for me, but I can do any time of day/night your little heart desires at least. Title: Re: Season 7 Day 2: The Bloodening Post by: Danicia on February 26, 2013, 10:54:17 AM I am GMT+0 Danicia and will add you to my steam friends list tonight. Apart from tonight and Sunday night this week I can make most evenings if you let me know a suitable day for yourself we can get our match played. Every day is suitable for me. I'm GMT -8 (I think...I'm west coast US). And I don't have a day job. So ping me and kick my ass at your leisure. Edited to correct my maths fail. :) Title: Re: Season 7 Day 2: The Bloodening Post by: luckton on February 26, 2013, 11:32:14 AM Ymiron's G6 Crew | 0 - 0 | Keep Rolling!
You know, one of these days I'm going to reign in my greed and when the clear, unobstructed opportunity to score a TD presents itself, I will FUCKING SCORE. But alas, my greed overcame me, and my werewolfs wanted to play with their food instead, which cost me the clear and unobstructed opportunity, and a failure to dodge out of the dwarfs tackle zone right on the endzone line ended the game in a draw. Morg and the Deathroller kicked around some Norse into the injury box, but no permanent injuries. Managed to injure a thick skulled dwarf myself, but otherwise an uneventful Block vs Block null match.. Morg congratulated himself by taking the Dwarfs' MVP for the match, and my troll leveled up from his MVP. Title: Re: Season 7 Day 2: The Bloodening Post by: willisterman on February 26, 2013, 11:41:41 AM Yep, a well timed bribe of the ref allowed me to keep my deathroller the whole match, giving me some defence against the much higher ST of the norse team. I wouldn't say it was close, the Norse team had the edge for most of the game, and would have easily won if they'd moved one more square. Still, with the difference in the teams I'm pleased with 0-0, but still no damn level ups.
Title: Re: Season 7 Day 2: The Bloodening Post by: Jasper on February 26, 2013, 11:46:17 AM Ramas/eldaec, I believe you're on UTC? I'm at UTC -8, but can play during the day. How about Wed, Thur, or Fri at 10am UTC -8, 6pm UTC? Wednesday or Friday would work, though I probably won't get home till a little after 6. 7 would be good if that works for you? Title: Re: Season 7 Day 2: The Bloodening Post by: HaemishM on February 26, 2013, 12:14:56 PM Sjofn, when are you available? Most nights I'm free to start between 7:30 and 8 pm CST with notice and weekends anytime with prior notice. As Ingmar mentioned, we're going on vacation starting Saturday. Added bonus, we have kendo on Thursday (and it starts JUST early enough PST that 7:30 CST would be cutting it a little close). So uh. Tonight, Wednesday or Friday is going to be the best bet for me, but I can do any time of day/night your little heart desires at least. Let's try Wednesday night. 7:30 pm CST is just the start time. I can be available to start anytime between 7:30 and about 9:30 pm CST (gives me time to get the dogs walked and get a game in before sleep). Title: Re: Season 7 Day 2: The Bloodening Post by: Sjofn on February 26, 2013, 12:16:19 PM Sounds good, I'll be on Steam around then and you can PM me when you are settled and ready to rat.
Title: Re: Season 7 Day 2: The Bloodening Post by: Teleku on February 26, 2013, 01:04:52 PM Well Llyse, we better get this over with. :oh_i_see:
I'm in GMT +1 now. So, with the time difference, might only be able to make this work during the weekend. Let me know when is best for you. Title: Re: Season 7 Day 2: The Bloodening Post by: Modern Angel on February 26, 2013, 02:03:46 PM Alright, Chieftripodbear if that is real your real name, I'm going to abuse you terribly.
I'm open most any old time if I have notice, except Thursday night. I'm Eastern time. What's good for you? Title: Re: Season 7 Day 2: The Bloodening Post by: Megrim on February 26, 2013, 02:12:49 PM Alright, Chieftripodbear if that is real your real name, I'm going to abuse you terribly. (http://paxtonmetals.com/wp-content/uploads/2010/09/good-good-otter.jpg) Title: Re: Season 7 Day 2: The Bloodening Post by: schpain on February 26, 2013, 02:27:55 PM Alright, Chieftripodbear if that is real your real name, I'm going to abuse you terribly. (http://paxtonmetals.com/wp-content/uploads/2010/09/good-good-otter.jpg) uhm i'm guessing you mean you're on -8GMT? I'm +10 so me after work means your 7am; and generally i've got time every night so 7am-12am?? alternately i should be online in the morning on weekends, so i can play during your prime time. Megrim/Llyse I'll make sure to let you know so you can obs. Creepy otter is creepy... Title: Re: Season 7 Day 2: The Bloodening Post by: proudft on February 26, 2013, 02:43:48 PM THE RATS
THE RATS THEY'RE IN THE WALLS THE RATS Title: Re: Season 7 Day 2: The Bloodening Post by: IainC on February 26, 2013, 03:38:58 PM Fursecution met Purple Inferno and the results were... surprising. Hell hath nothing so furry as a vermin scorned it seems.
Not only did the rats run circles around the Daemons, they also managed to outbash them somehow. I had 410k in inducements which I spent (wisely as it turned out) on Headsplitter the star Rat Ogre and one set of Babes. I won the toss, elected to kick and the match was on. It started badly for Proudft when the Bloodthirster knocked himself down on one of the first actions of the turn. The rats took full advantage of the loose ball, grabbed it, threw it to Yiffy who had found some space deep in the Chaos half and then marked up all the Daemons that they could. The Inferno tried to mark up the Gutter Runner and managed to get a blitz on him but could only get a push. The rats then cleared a path for him and he easily made the two dodges needed to get clear and make it across the line for an early lead. For the next drive, the Daeons were much more cautious building a strong cage in the centre of the pitch, anchored by the fearsome Bloodthirster himself. Unfortunately two Rat Ogres can easily take the lunch money of any Daemon of Khorne and the cage melted away under the furry onslaught. The first casualty left the pitch with a smashed hip after being bodychecked by Let Me Tell You About My Fursona and the Bloodthirster narrowly avoided a similar fate after a particularly blatant foul by most of the Skaven team. The Daemons were in a bad place, surrounded and with the ball exposed,they needed to break through and unfortunately they couldn't manage it. Dis, the Bloodthirster did his part only for one of the Bloodletters to badly hurt himself while blocking I Have A Backstory You Know. The linerat also left the pitch with a knockout but the rats had a clear route to the Cultist with the ball and waiting Gutter Runners lurking in the Daemons' back field. The double team of Headsplitter and Secretly A Unicorn cracked skulls in the centre while Stormvermin took out the support on the wings. Finally Let me Tell You About My Fursona blitzed the ball carrier and knocked it free. Not Going To Lie, Fur Is Hot swooped in, grabbed the ball from under the nose of the Daemons, dodged away and handed it off to Yiffy who walked over his second touchdown of the match. There was still half of the first half to play so both teams set up aggressively expecting a fight. The Daemons caged up again and held the ball back out of Rat Ogre range on one wing. Headsplitter charged Dis and knocked him down then a bunch of Rats jumped on him and managed to injure him. The Chaos apothecary rushed on to save the big guy and put his fractured leg back together successfully. The Bloodthirster limped off the pitch but he'd be back for the next drive. The Daemons switched tactics and decided to make a run for it in desperation. Unfortunately the Bloodletter with the ball failed his second GfI and dropped the ball ion the line of scrimmage. Let ME show You My Fursona grabbed the ball and launched it up field to the waiting hands of Yiffy only for a Bloodletter to make an interception (I'm now two for two on interceptions against in this league). The Bloodletter had no cover so he ran back to the centre, got mugged and then the Skaven failed to pick the ball up in two consecutive turns to end the half. The second half saw a full Skaven lineup agaisnt ten Daemons. The rats started well by clearing a hole in the middle of the pitch with two KOs in two blocks but then fluffed a handoff to the thrower sat out of harms way. Dis decided to play properly for a change and KOd Headsplitter. Unfortunately Cosplay Is For Amateurs, picked the ball up successfully, ran forwards and executed a pinpoint pass to Yiffy who was waiting behind Daemon lines to achieve his hat-trick. Now the Daemons were down to only 8 players and started well when Dis badly Hurt You Wouldn't Understand. The rest of the half didn't go so well however and over the next few turns, the Daemons suffered more casualties including a KO on Dis and a handful of other injuries. At one point the Daemons made a desperation running play but didn't have enough players to cover the runner and the rats were easily able to tackle him and recover the ball. I had the Daemons on the floor and surrounded with the ball up on the Daemon touchline waiting out the last couple of turns. Unfortunately I got carried away on my last turn and went for damage rather than walk over the score and got a turnover when Headsplitter rolled double skulls. That would have been a 4-0 shutout but I was happy enough with my 3 touchdowns and no serious damage. At the end of the match there were 5 Daemons on the pitch, only one of whom was able to stand. After he match I got a mv8 Linerat and catch on Yiffy, I also replaced the Gutter Runner who got a -1 str injury in the first match vs Fildigar. Title: Re: Season 7 Day 2: The Bloodening Post by: Teleku on February 26, 2013, 03:42:53 PM uhm i'm guessing you mean you're on -8GMT? I'm +10 so me after work means your 7am; and generally i've got time every night so 7am-12am?? alternately i should be online in the morning on weekends, so i can play during your prime time. No, -8 GMT is the holy center of the universe (At least for game companies). More commonly known as Pacific or West Coast time.East coast time is -5 GMT. Title: Re: Season 7 Day 2: The Bloodening Post by: Llyse on February 26, 2013, 06:36:21 PM uhm i'm guessing you mean you're on -8GMT? I'm +10 so me after work means your 7am; and generally i've got time every night so 7am-12am?? alternately i should be online in the morning on weekends, so i can play during your prime time. No, -8 GMT is the holy center of the universe (At least for game companies). More commonly known as Pacific or West Coast time.East coast time is -5 GMT. Hello Polish timezone opponent... Are you ready to rumble Friday night GMT +9? Your Friday morning I suspect. Or we can go my Saturday afternoon your Saturday morning etc :awesome_for_real: :drill: :why_so_serious: Title: Re: Season 7 Day 2: The Bloodening Post by: Teleku on February 26, 2013, 11:32:57 PM Saturday/Sunday would be best. Don't have a lot of free time in the morning with my job.
Title: Re: Season 7 Day 2: The Bloodening Post by: Llyse on February 27, 2013, 12:00:17 AM No problem, will you be around on Steam or should I pencil in an alcohol free/blessed time?
Title: Re: Season 7 Day 2: The Bloodening Post by: Teleku on February 27, 2013, 12:07:59 AM I'll be on steam, just message if you ever see me and can play. But I'll look for you Saturday morning my time.
Edit: On the team stats picture above, why is IanC at the top with 6 TD's? Looks like he only scored 3 in his first match. Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on February 27, 2013, 02:17:13 AM Woot! Go Snabzth! Hey Ingmar, my Sat/Sun your Friday night/Sat are probably going to be the best times for me. Let me know what is best for you - will probably have to schedule this in due to the time differences and the fact I'm spending half the weekend driving. We leave Saturday morning on a 9 day vacation, so if there's any way we can squeeze a game in during the week we should go for it. I can do a game on Friday night in between packing but that is basically the last chance - there's always the outside chance of a game on hotel room internet or whatever, I guess. I don't know if my sister has wireless, but we won't be at her place the whole time. Ok, so my free times are about the following: 6:30pm-12midnight... which is 11:30pm - 5am for you. or 6am-8am... which is 11:00am to 1:00pm. So that doesn't really work, unless you want to stay up really late (I don't get home 'til 6:30 I'm afraid). Otherwise we're a bit screwed, as I'm driving noon to 5pm sat, which is 5-10pm your time Friday. Title: Re: Season 7 Day 2: The Bloodening Post by: Ulysees on February 27, 2013, 03:06:16 AM OK Danicia if we say 10pm GMT which I make 2pm your time today would that be suitable?
Title: Re: Season 7 Day 2: The Bloodening Post by: IainC on February 27, 2013, 05:01:02 AM Edit: On the team stats picture above, why is IanC at the top with 6 TD's? Looks like he only scored 3 in his first match. I have no idea. I have never played that team before this season so there is no pre-season history at all and I generated the stats before playing my day 2 game vs Proudft so I'm at a loss. I'll check it out. Title: Re: Season 7 Day 2: The Bloodening Post by: eldaec on February 27, 2013, 10:57:50 AM Its showing 6 after 2 games correctly now.
Title: Re: Season 7 Day 2: The Bloodening Post by: eldaec on February 27, 2013, 12:42:11 PM Ermine Vermin - 3
Underworld Raiders - 3 The Vermin kick off, against a pressing Raiders line, kick goes deep, BLITZ! Sir Chevington (Stormvermin) knocks Pwytzh (GR)out the way and Blind Eddie (GR) storms through under the ball, but he can't catch for shit and the ball is loose. The Vermin have maximised contact on the line to stop the Raiders running back, and pay for it with Squeek McSqueekserson (lineman) KO'd, Don Manchego (Thrower) badly hurt, and Murdoch (+1STR lineman) also badly hurt on turn one. Wyose Chitter (GR) grabs the ball deep. Blind Eddie knocks it out of his hands, but fails the pick up, a brawl forms in the Raiders back field, but Chitter escapes with the ball down the left wing. Blind Eddie and Neville the Nose (GR) put a stop to Chitter's run, but on the far side of the field The Marquis de Brunost (Stormvermin+Dodge) almost kills himself dodging, apothecary converts it to badly hurt. The Raiders are now well caged, Bubonic Barry is KO'd, then Blind Eddie charges in true GR style, KOs Skulyk (STR4 thrower) and gets halfway to the line. But the Raider cage is ready to surround him and recover the ball. Five players down the Vermin struggle to make much impact until Neville the Nose liberates the ball just a few squares from the end zone, it isn't enough, and stranded mid pitch, Neville is dogpiled, this time the Raiders complete the job, 1-0 on turn 7. Turn 7, Vermin receive, Cheddar Persille is handed the ball and scores. 1-1 Turn 8 becomes turn 7 again as the crowd, who can't contain their appreciation of the skill of the Ermine Vermin stream onto the pitch. But the Vermin aren't ready for it - they'd set up in a very deep injury avoidance formation. Pwytzh takes position on the left wing and Sluyk holds the ball in the centre, ready to throw, The Vermin swarm the Raider Gutter Runner, but there is a way through on turn 8. Sluyk throws... INTERCEPTION CHEDDAR PERSILLE! Unfortunately he's too deep to score, so 1-1 at half time. Second half the Raiders are kicking - they are a bit confused and set up to receive. Anyway, ball is touched back to Cheddar Persille, he scores. 2-1. Turn 8 and the Vermin kick back to the Raiders. The Raiders rush forward - hoping their red tide will be able to cement their lead in player numbers. Sir Chevington is immediately taken off badly hurt and Squeek McSqueekerson is KOd for a second time. Sluyk brings the ball forward. Neville the Nose dauntless challenge defeats the STR 4 thrower, but again can't hold on to the ball against the red swarm next turn. The Raiders score on turn 13. 2-2. Turn 14, ball is handed to Cheddar Persille. 3-2. Final drive Sluyk pushes up the centre with gutter runners Pwyth and Wyose taking the wings as options. Squeek McSqueekerson leaves the pitch for a third and last time, Badly Hurt on this occasion. The Vermin are able to force some hairy dodges, but just can't cover every option, Wyose scores the Raiders third to level it on turn 16. 3-3 Jasper is a good coach and the Raiders are a solid team. He had some good luck at the start with injuries and a few sequences of attempted bullshit on my part, where at least one should really have come off, anyway it all cancelled out against me being able to ride Cheddar Persille into the fucking ground. I'll be shocked if the Raiders don't make the playoffs. Here are some stats Dodges Vermin : 49/66 Raiders : 16/16 Blocks Vermin : 9/21 Raiders : 32/56 GFIs Vermin : 17/18 Raiders : 3/3 Pickups (FUCK YOU NUFFLE) Vermin : 5/9 Raiders : 5/5 Boring stats: Title: Re: Season 7 Day 2: The Bloodening Post by: Jasper on February 27, 2013, 01:22:47 PM Ermine Vermin - 3 In which match I mess up my defensive formation /three/ fricking times. *Face Palm*Underworld Raiders - 3 Will write more, stuff happened. Oh and misclick a linerat through 4 1-TZ dodges -- which he made! If you can't be good, be lucky. Title: Re: Season 7 Day 2: The Bloodening Post by: eldaec on February 27, 2013, 01:45:09 PM Hmmm, do I need a forth gutter runner?
Title: Re: Season 7 Day 2: The Bloodening Post by: proudft on February 27, 2013, 01:51:40 PM NO
Title: Re: Season 7 Day 2: The Bloodening Post by: HaemishM on February 27, 2013, 01:59:52 PM You can NEVER have enough gutter runners.
Title: Re: Season 7 Day 2: The Bloodening Post by: avaia on February 27, 2013, 02:10:40 PM The only bad thing about killing a GR is they can't come into service for Papa.
Title: Re: Season 7 Day 2: The Bloodening Post by: Ulysees on February 27, 2013, 02:14:28 PM The Minizilla's 7 - Biolab Sean Bears 0
Not the softest introduction to the league for Danicia's vanilla Amazons and was only compounded further by the fact that Danicia screwed up the inducements and it seems forgot to confirm her star player hires because with 1 meeelion to spend in inducements I was not looking forward to facing Morg a chef and babes plus whatever other goodies could be pulled out of the hat so when the match started I was shocked to find myself only facing extra apothecaries and extra re-rolls. I offered to abandon the match and ask for a reset so Danicia could spend the inducements properly (btw that offer still stands) but very sportingly Danicia declined that offer and said it's better to learn from the mistake. First half I kicked off first and scored a touchdown within 3 turns when a fumble on pickup left the ball in range after the first move. This was repeated for the second score on turn 6 and for turn 7 I got a close kick and managed to work a block to free the ball and run in a third to end the half. Surprisingly the only casualty was from a failed dodge for the first half though the good luck on the injury dice would not hold up in the second half. I received the kickoff and scored again with a simple sideline cage and Danicia left her Amazons engaged with my Saurus' too often which meant I was getting a round of blocks in most turns and the injuries and Ko's started piling up and by turn 12 Danicia never got more than 6 players on the pitch at any one time and against such a high TV team that was always going to prove tough to acheive anything and this proved to be the case as I ran in another few scores. 3 skinks and my Krox all levelled this match while one skink has a miss next game injury (my star defence skink who would have lost a point of AV but for the apoth fracturing his leg instead). Fingers crossed no long term damage was done to Danicia team. Match submitted. Title: Re: Season 7 Day 2: The Bloodening Post by: Sjofn on February 27, 2013, 02:47:37 PM I fucking hate the way hiring star players works UI-wise.
Title: Re: Season 7 Day 2: The Bloodening Post by: HaemishM on February 27, 2013, 03:02:00 PM I fucking hate the way Fixed that for you. Title: Re: Season 7 Day 2: The Bloodening Post by: Sjofn on February 27, 2013, 03:31:36 PM Aw, there are a FEW things that I don't hate. But yes, that was probably a more accurate way to put it. :why_so_serious:
Title: Re: Season 7 Day 2: The Bloodening Post by: Ingmar on February 27, 2013, 03:43:31 PM The star player hiring screen is another step beyond most of the rest of the stuff in awfulness, I think everyone makes that mistake once.
Title: Re: Season 7 Day 2: The Bloodening Post by: IainC on February 27, 2013, 04:06:39 PM Cyanide are the only people who make CCP's UI design look good.
Title: Re: Season 7 Day 2: The Bloodening Post by: Jasper on February 27, 2013, 06:18:27 PM Yep. I've been burned by the Star Player Hiring thing too -- totally worth restarting a match over, IMHO, especially when there are so many inducements.
Still not as bad as the "End Turn" button's active area descending well below the button's image. :-/ Title: Re: Season 7 Day 2: The Bloodening Post by: z22 on February 27, 2013, 06:39:56 PM Coach Ruvaldt, just sent you a PM here to schedule our match.
-Gort (Blitzburg BrewZers) Title: Re: Season 7 Day 2: The Bloodening Post by: HaemishM on February 27, 2013, 06:59:43 PM Zellar Dwellarz 1 - The Mutiny 0
RATTY BULLSHIT FOR THE WIN! Of course, this game was a lot bashier than you'd expect from a rat game. I received the ball in the first half, pushed it down the field in the hands of a gutter runner then quickly lost possession. However, the ball never went too far past the midfield line and had it not been for a failed pickup by a gutter runner, I'd have scored on the last turn of the first half. As it was, I went into the showers at nil-nil. The second half started with only 9 players a side on the pitch after the copious number of injuries and KO's on both sides piled up. Sjofn's caged runner started to push up the field but had to change direction to exploit the open side of the field. This move put her runner into a half-filled cage and a lucky gutter runner merc wrestled the ball carrier to the ground, which allowed my other gutter runner to pick the ball up. He couldn't score, but he survived the only blitz pressure that could be put on him and did it still on his feet with only one dodge between himself and the score. And score he did! With only 3 turns left, Sjofn's hands guy failed the pickup, the first try but grabbed it on the second try. A lone runner down the sidelines ran afoul of a gutter runner and linerat, but on the last turn was able to run to the end zone to prepare for a desperation throw. Sadly, the throw would never come, as he tripped on a Dixie Cup thrown onto the goal line. For added insult, my Rat Ogre killed one of her expendable linerats on the last turn, though to be fair, it was in retaliation for killing my veteran Stormvermin. In all, I don't think I'll be missing anyone but that vermin next game and I think I won enough to buy a new stormvermin. I think Sjofn's guys suffered another lingering injury of some kind but I'm not sure what. EDIT: Now that I've looked at the stats, holy monkey shit. Block dice is what won this game - I had 60% success to her 37% success. I had no turnovers on blocks, she had 1. Other dice were mostly equal but a Skaven team that gets that much blocking success against an AV7 team is going to do some damage. Title: Re: Season 7 Day 2: The Bloodening Post by: Sjofn on February 27, 2013, 07:20:37 PM Cursed werewolf, Gristle McThornbody, suffered a -agi injury. Not a big deal, but I elected to reroll it, in the hopes it would be badly hurt. Nope, it went to dead. That about sums up my luck with the injury dice in this game. :why_so_serious:
FYI, there seems to be a bug with Perfect Defense, in that it likes to shuffle your dudes around. It put one of my werewolves up on the line across from the rat ogre (EXACTLY WHERE I DIDN'T WANT ONE OF MY GOOD PIECES TO BE) at the beginning of the game, so uh. If you get that event, definitely double check your dudes before hitting okay. :P Title: Re: Season 7 Day 2: The Bloodening Post by: Ingmar on February 27, 2013, 07:26:35 PM I had something similar happen. The thing is, I think it shuffled them AFTER I hit OK, but I haven't reproduced it to know for sure.
Title: Re: Season 7 Day 2: The Bloodening Post by: Sjofn on February 27, 2013, 07:35:41 PM Yeah I guess I don't actually know for sure when he flipped to where he was, as I didn't notice WEREWOLF ON THE LINE WHERE HE DEFINITELY DOES NOT BELONG until after hitting OK.
Title: Re: Season 7 Day 2: The Bloodening Post by: Jasper on February 27, 2013, 09:53:53 PM Yeah, the UI is really bad about shuffling your guys about. Have to manually check every player each kick off, even if the formation is the same. :-/
Title: Re: Season 7 Day 2: The Bloodening Post by: Ingmar on February 27, 2013, 09:58:44 PM I think this is something new in Chaos Edition - I'm about 80% sure it actually moved my players *after* I placed them deliberately. I can't be certain until I catch it doing it again though.
Title: Re: Season 7 Day 2: The Bloodening Post by: eldaec on February 27, 2013, 11:21:21 PM Fairly sure that happened to me in game against Sjofn, I put it down to insanity on my part and nothing came of it, but since you mention it...
Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on February 28, 2013, 12:06:39 AM Woot! Go Snabzth! Hey Ingmar, my Sat/Sun your Friday night/Sat are probably going to be the best times for me. Let me know what is best for you - will probably have to schedule this in due to the time differences and the fact I'm spending half the weekend driving. We leave Saturday morning on a 9 day vacation, so if there's any way we can squeeze a game in during the week we should go for it. I can do a game on Friday night in between packing but that is basically the last chance - there's always the outside chance of a game on hotel room internet or whatever, I guess. I don't know if my sister has wireless, but we won't be at her place the whole time. Ok, so my free times are about the following: 6:30pm-12midnight... which is 11:30pm - 5am for you. or 6am-8am... which is 11:00am to 1:00pm. So that doesn't really work, unless you want to stay up really late (I don't get home 'til 6:30 I'm afraid). Otherwise we're a bit screwed, as I'm driving noon to 5pm sat, which is 5-10pm your time Friday. Any thoughts on this Ingmar? I can aim to be home as close to 6pm tomorrow (11pm your thursday night), but I dunno what else we might do if that's too late/no go. Title: Re: Season 7 Day 2: The Bloodening Post by: Teleku on February 28, 2013, 01:33:19 AM I had something similar happen. The thing is, I think it shuffled them AFTER I hit OK, but I haven't reproduced it to know for sure. It happened to me in my first game this season as well. Got a perfect Defense, and then after hitting ok it promptly shuffled my guys around and placed people exactly where I didn't want them. :oh_i_see:I think I may know why, however. I think when I shuffled my guys around for the perfect Defense, I may have forgotten to leave 3 on the line of scrimage. In which case, I guess it just autoshuffles people around. Well, thats my only theory at least. Otherwise, it sounds like Perfect Defense is bugged to shit. Title: Re: Season 7 Day 2: The Bloodening Post by: Falconeer on February 28, 2013, 04:00:01 AM I am back in town! Carnifex, can we play over the weekend? What's your timezone? I am GMT+1. Weren't you Eurosomething too?
Title: Re: Season 7 Day 2: The Bloodening Post by: carnifex27 on February 28, 2013, 09:06:27 AM I'm pst (gmt-8), but I work from 10pm-6am my time, which means my daily schedule is closer to most of europe than many of my neighbours :) The weekend should be good for me, either Saturday morning or any time after 9 am Sunday.
Title: Re: Season 7 Day 2: The Bloodening Post by: Ingmar on February 28, 2013, 10:28:30 AM Woot! Go Snabzth! Hey Ingmar, my Sat/Sun your Friday night/Sat are probably going to be the best times for me. Let me know what is best for you - will probably have to schedule this in due to the time differences and the fact I'm spending half the weekend driving. We leave Saturday morning on a 9 day vacation, so if there's any way we can squeeze a game in during the week we should go for it. I can do a game on Friday night in between packing but that is basically the last chance - there's always the outside chance of a game on hotel room internet or whatever, I guess. I don't know if my sister has wireless, but we won't be at her place the whole time. Ok, so my free times are about the following: 6:30pm-12midnight... which is 11:30pm - 5am for you. or 6am-8am... which is 11:00am to 1:00pm. So that doesn't really work, unless you want to stay up really late (I don't get home 'til 6:30 I'm afraid). Otherwise we're a bit screwed, as I'm driving noon to 5pm sat, which is 5-10pm your time Friday. Any thoughts on this Ingmar? I can aim to be home as close to 6pm tomorrow (11pm your thursday night), but I dunno what else we might do if that's too late/no go. That isn't too late, I'm usually up til around 1 am my time. If I don't catch you then we can do it late my Friday night instead. Title: Re: Season 7 Day 2: The Bloodening Post by: Danicia on February 28, 2013, 08:58:01 PM The star player hiring screen is another step beyond most of the rest of the stuff in awfulness, I think everyone makes that mistake once. Hopefully, I won't make it again. :) Title: Re: Season 7 Day 2: The Bloodening Post by: Sjofn on February 28, 2013, 09:46:32 PM Think of it as being hazed by the game, I guess? :awesome_for_real:
Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on March 01, 2013, 12:41:17 AM Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on March 01, 2013, 01:40:07 PM May have gotten +STR on my claw blitzer... :drill:
Title: Re: Season 7 Day 2: The Bloodening Post by: avaia on March 01, 2013, 03:41:04 PM Chaos and Nurgle tie, 1-1. I took a beating but at least I get a point?
I am in a bad way for my next match. My ball carrier is out with a smashed hand, one warrior is out with -MA, another warrior out with -AV. :ye_gods: Fancy graphic stats(http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=217312&lang=en) Title: Re: Season 7 Day 2: The Bloodening Post by: Teleku on March 01, 2013, 04:16:37 PM How did you get the fancy graphic stats!
In any event, Hippies Vs. Undead just happened. Match uploaded. Its past 1 AM here, so I'll just post the stats and leave the summary for later. But in short, not only did I have a match where Llyse didn't KILL several members of my team, but I actually won! Alive not Dead | 1 - 2 | Hazardous Hippies Teams
Match Report
Spectators: 34000 Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on March 01, 2013, 04:32:56 PM It's an option below BB code.
(http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=217200&lang=en&bg=orca) Title: Re: Season 7 Day 2: The Bloodening Post by: Teleku on March 01, 2013, 05:05:00 PM Oh, never noticed that. Very nice!
(https://dl.dropbox.com/u/41488/Bloodbowl/hippiesvsundead.png) Title: Re: Season 7 Day 2: The Bloodening Post by: Celer on March 01, 2013, 05:18:31 PM Megrim we must MAKE OUR TIME! I'm in PST (GMT-8) and free pretty much all weekend. I should be playing Saturday afternoon my time, unless I get drafted for some chores, but you can also just try me on Steam and maybe I can extract myself for a game on short notice.
Title: Re: Season 7 Day 2: The Bloodening Post by: Modern Angel on March 01, 2013, 07:00:21 PM (http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=217338&lang=en&bg=orca)
This didn't go well for Bring Back The Biff. The tone was set when the orcs go a Blitz on the opening kickoff, only to misclick and stumble to the ground with a concussion. Still, tripodbear was a real trooper despite a cavalcade of double skulls. His armor held, for the most part, and he salvaged a good amount from the game by bravely preventing a third touchdown. For my part, I learned just how effective bull centaurs are. They're frightening. Have them boxed up? Bring it: strength 4. Oh, you think you have my cage sealed off? Let me just rattle off a 9 square run. I could really get into this team. Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on March 01, 2013, 07:31:52 PM You have one reroll!?
Bullcentaurs are ok, I dunno about rolling all those GFIs to get the movemt. Title: Re: Season 7 Day 2: The Bloodening Post by: Modern Angel on March 01, 2013, 07:48:23 PM I don't believe in luck.
Title: Re: Season 7 Day 2: The Bloodening Post by: Ingmar on March 01, 2013, 07:48:57 PM :headscratch:
Do you believe in probability? Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on March 01, 2013, 08:10:32 PM :headscratch: Do you believe in probability? Yeah, I do. I don't believe in giving extra turnover chances. Three GFIs, even with sure feet and a reroll isn't exactly foolproof. Title: Re: Season 7 Day 2: The Bloodening Post by: Gruntle on March 01, 2013, 09:20:33 PM Chaos and Nurgle tie, 1-1. I took a beating but at least I get a point? I am in a bad way for my next match. My ball carrier is out with a smashed hand, one warrior is out with -MA, another warrior out with -AV. :ye_gods: Fancy graphic stats In a close TV game (The Nurglers got a keg) the Nifty Helmets and the Bleating again drew, scoring one goal apiece. Helmets chose to receive, and scored somewhat quickly in the first half. They then starting mauling the Bleating when they tried to respond, incidentally preventing them from scoring before halftime. Some point in there, Mr. Big (the helmet's Minotaur) pushed a level 3 rotter (wrestling, +ag) out into the crowd who promptly beat it to death, but since Mr. Big didn't kill it himself it didn't add to his record. In the second half, we were perhaps a bit over-confident; with a lead and an opportune injury to the extra-armed extra-agile nurgle ball-handler we figure that there was no way an unskilled Nurgle rotter under pressure would pick up the ball (or hold on to it -- we were right there -- or pick it up again, or dodge away from coverage to eventually score) so we could concentrate on knocking down the rest of the team while that comedy of errors played out on the sideline. Obviously, the helmets ended giving up a point, but with three turns to go we still had a bare chance to respond. Only able to field 9 players, the Bleating took a deep defense putting three rotters spread out on the line, and three columns of two in their backfield, the Helmets took the line with two in the backfield. A far kick put it near the helmet's endzone. The helmets knocked down the rotters and strung forward, but the goats in the back ... couldn't ... pick ... up ... the ... ball. For their turns, helmets knocked around some Nurgle but it was for not. 3 tries (using the Helmet's last reroll) later, Mr. Small (the minitaur) finally got the ball in his clumsy hooves but with no means to get it from one end of the field to the other, so he failed even in tossing it to the other goat in the backfield for a lone SPP. And the whistle blew and the Helmets retired knowing that at the end of the day, they had out-Nurgled the Nurgle team. 1 death, 3 real injuries (miss next game, -av -mv) and 2 badly hurts suffered by the Bleating. The Helmets skate away undiminished suffering only 2 Badly Hurts (though one had been a rare moment when the apothecary earned its cost, saving The Claw from death and letting him return to the game). Each team leveled two players. Title: Re: Season 7 Day 2: The Bloodening Post by: Ingmar on March 01, 2013, 09:26:36 PM :headscratch: Do you believe in probability? Yeah, I do. I don't believe in giving extra turnover chances. Three GFIs, even with sure feet and a reroll isn't exactly foolproof. Yeah I was talking to MA, I don't get the "I don't believe in luck" statement at all here. Title: Re: Season 7 Day 2: The Bloodening Post by: Falconeer on March 02, 2013, 05:31:06 AM Carnifex I will be online pretty much all today and tomorrow. Will try to hit you on Steam when I see you online.
Can anybody remind me here the BBManager info and pass to upload the replay, please? Title: Re: Season 7 Day 2: The Bloodening Post by: Modern Angel on March 02, 2013, 05:35:46 AM I don't believe in anything but the power in these 24 inch pythons.
Title: Re: Season 7 Day 2: The Bloodening Post by: eldaec on March 02, 2013, 06:40:33 AM *plays his orcs as a passing team*
*doesn't believe in luck* *is Modern Angel* Title: Re: Season 7 Day 2: The Bloodening Post by: Modern Angel on March 02, 2013, 06:45:33 AM Hey, I only did throwing orcs for one season!
Title: Re: Season 7 Day 2: The Bloodening Post by: rk47 on March 02, 2013, 07:07:07 AM the human's glass is half full.
Title: Re: Season 7 Day 2: The Bloodening Post by: Teleku on March 02, 2013, 07:26:38 AM Also, Naeltor finally hit level 6, making him officially a super star. Took sure hands to round out his skills. That gives me 3 Super Stars, with 2 other Stars following not to far behind (If I can just get my super stars to stop hogging all the SPP's now).
Title: Re: Season 7 Day 2: The Bloodening Post by: IainC on March 02, 2013, 09:10:39 AM Carnifex I will be online pretty much all today and tomorrow. Will try to hit you on Steam when I see you online. Can anybody remind me here the BBManager info and pass to upload the replay, please? The league is called f13 Season 7 in BBManager and the pass is skullskull (same as the league itself). I'm away for the next few days and I don't have BB installed on this laptop but Ingmar is an assistant commissioner and can reset/validate matches as required. Title: Re: Season 7 Day 2: The Bloodening Post by: Jasper on March 02, 2013, 11:48:14 AM *plays his orcs as a passing team* Passing Orcs are awesome! Well, at least they were until my AG 5 Blitzer got -ST. :-(*doesn't believe in luck* *is Modern Angel* Sure, go ahead, mark my receivers. Title: Re: Season 7 Day 2: The Bloodening Post by: swiftblade on March 02, 2013, 12:20:38 PM So, the Orcs took on the Chaos Dwarves and pulled a 2-0 win.
My team had a higher TV and he chose a wizard and extra apothacary as inducements, both wise choices as it turned out. Turn one, he elects to recieve, but a blitz is rolled which gives me a huge advantage, quickly followed by the hobgoblin failing to pick up the ball in the pouring rain led to Orcs gaining possession and caging up. The previously referred to wizard along with a crazy amount of successful 1D rolls by the chaos dwarves stopped any touchdowns. Also due to a rubbish apoc my thrower with leader died. End of first half I have a dead thrower and two KOed blitzers, he has 2 KOed slaves. 2nd half, I receive with a full team thanks to 2 spare goblins against a side of nine. The goblins proved to be a great asset dodging and marking wherever needed. My tactic of beating up first, scoring later worked much better in the second half and despite some more great 1D block from the dwarves I managed a touchdown with 3 turns left. The touchdown event gave an extra turn, but with a severely deplated team aginst a full Orc team allowed me to gain possession with a goblin who gave me my second touchdown. Fun game, great play from lightfax against superior odds. Title: Re: Season 7 Day 2: The Bloodening Post by: rk47 on March 02, 2013, 04:11:14 PM Fildrigar, when can we play
Title: Re: Season 7 Day 2: The Bloodening Post by: drogg on March 02, 2013, 07:25:42 PM The Wrestlers and HHB rematch (after a few seasons of nursed grudges, clearly) ends in a low-scoring snotling paste. HHB pulls it off, though! despite the rain, and despite a few three-stoogesisms - picking both down without noticing i don't have block, for example. reborne is as always an awesome opponent and i admire his dedication to the snotling toss technique, one which i always envy not being able to do to skinks. i hope some day to be able to observe a success - maybe when i bust out my trusty halfling team in the next couple seasons for a REAL rematch :rock_hard:
match uploaded, results below the spoiler! Title: Re: Season 7 Day 2: The Bloodening Post by: z22 on March 03, 2013, 09:09:21 AM Rulvaldt, where are you? If you see this soon, I am waiting in game for you. don't be afraid, I only plan on killing 6 of your players, but I'm considering 7 as time goes on!!! :thumbs_up:
Title: Re: Season 7 Day 2: The Bloodening Post by: carnifex27 on March 03, 2013, 09:30:49 AM My and Falc just had a disconnect......I guess we need a reset :(
Title: Re: Season 7 Day 2: The Bloodening Post by: Ruvaldt on March 03, 2013, 10:46:03 AM The First Ladies 1 - 0 Blitzburg Brewzers
The First Ladies get their first win in one of the most exciting Blood Bowl matches I've had in a long time. The first half began with me kicking off to Gort, and though he managed to position his players, his turn was cut short by a turnover on block. This was the first of many such turnovers for both sides. I managed to surf one of his blitzers and surround a black orc on my following turn, but also got a turnover on a bad block. Gort picked up the ball and moved it to the center of the field, and I responded by viciously murdering a black orc, and in the coming turns I would injure another. Eventually Gort tried to make a break with the ball, but after a failed dodge ended his turn early I surrounded his blitzer, and then touched the ball with a horde of hobgoblins. After a few turns of the ball bouncing around I finally managed to pick it up and begn making my way down the field. Gort was a bit out of position, so I only had to turn back one blitzer on my way to a turn 8 TD. I felt confident going into the second half. Though my bullcentaur was injured I was still up by one piece and felt like I was in the driver's seat. After three rounds of slowly working my way back and forth on the field I made a critical error leaving my ball carrier open to a black orc blitz and a scrum ensued. I managed to get the ball back, but only briefly, and it then bounced into the waiting arms of Gort's goblin. I made another order of operations error by blocking with my minotaur before a blitz on the ball carrier, and turned over my turn early. Gort was then within one turn of scoring the equalizer, but a deft block from a dwarf blocker I placed in the backfield was able to knock him down, and the ball was placed back on the field close to his Troll, who spent most of the game being really stupid. The last three turns were filled with desperate plays for the ball as we were both out of position to do much. Gort had a few slim chances towards the end to tie up the game, but it went down as a single TD victory for the Ladies. Seriously fun game. If Gort hadn't had rotten luck on armor breaks, really stupid (he succeeded on 4/10) and a few blocks it would've been much different. I'm starting to get the hang of Chaos Dwarves, but I'm disappointed my centaur continues to fail to get any spps. So far the hobgoblins are hogging them, and that's no good for team development. Title: Re: Season 7 Day 2: The Bloodening Post by: schpain on March 03, 2013, 03:23:35 PM :headscratch: Do you believe in probability? Yeah, I do. I don't believe in giving extra turnover chances. Three GFIs, even with sure feet and a reroll isn't exactly foolproof. And yet he pulled it off, twice?! Maybe 3 times. Eh Nuffle really stuck it to me that game, but I was also quite sleep deprived so I probably wasn't minimising my rolls as much as i should have been. Title: Re: Season 7 Day 2: The Bloodening Post by: IainC on March 03, 2013, 03:26:46 PM My and Falc just had a disconnect......I guess we need a reset :( Can't do this until Tuesday evening. I know that Ingmar is on holiday at the moment but I don't know if he can log into BB or not while he's away. Title: Re: Season 7 Day 2: The Bloodening Post by: Megrim on March 03, 2013, 06:16:12 PM (http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=217706&lang=en)
Title: Re: Season 7 Day 2: The Bloodening Post by: Celer on March 03, 2013, 06:33:39 PM Insatiable 2-1 over The Chemical Elvers. The vamps overcame some amazingly terrible Blood Lust in the first half, all 3 scores came from the defensive side, and the elves couldn't complete the long bomb to tie it up at the buzzer.
The elves kicked off and watched as the vamps dined on ALL OF THE THRALLS. Seriously, it was 2-3 Blood Lusts per turn, Pro/rerolls were failing, and the Thralls were getting BH. The Elves hung back and waited for the numbers to thin out, knocked the ball out a few times and finally pulled a nice elf-y TD to go up 1-0 at the half. Receiving the kick, the elves should have been in perfect position to take the victory, but the 1s started to transfer over. On the first possession, they failed to account for the possibility of failing a pickup/handoff, and were out of position when the ball slipped through some fingers. The vamps jumped on the ball for a quick TD. A similar scenario unfolded on the second possession; they caught the ball this time, but a failed 2d block left that ball carrier unprotected. Again, the vampires (much less thirsty now) pounced and scored the go-ahead point. A final elven push was thwarted by a huge dose of Hypnotic Gaze on all elf receivers in range in Turn 16, and not even the AG-5 elf could complete the long pass required after moving a receiver all the way into the end zone. Kudos to Megrim for overcoming his earlier hunger problems, and taking advantage of some uncharacteristic elven mistakes. I saw he had a few level-ups after the game, so have fun dealing that THAT, 40k :P Title: Re: Season 7 Day 2: The Bloodening Post by: rk47 on March 03, 2013, 06:40:52 PM Fildrigal my time zone is GMT +8.
I know you tried to find me last night, but it was Sunday Midnight. It's Monday here - maybe try to find me 2-3 hours earlier than that... Title: Re: Season 7 Day 2: The Bloodening Post by: z22 on March 03, 2013, 10:35:04 PM At the rate my players are dropping dead, I will have an empty roster by season's end! WTB: Dwarvish armor +5. Will trade one barely used Troll.
This smelly orc armor is failing my boyz! -Gort Title: Re: Season 7 Day 2: The Bloodening Post by: eldaec on March 04, 2013, 12:57:44 AM Luckton, megrim, llyse, play your masters league games, tia.
Title: Re: Season 7 Day 2: The Bloodening Post by: eldaec on March 04, 2013, 02:40:17 AM Gort, on the bright side, you have my rats next. I don't think they've killed anyone ever.
Title: Re: Season 7 Day 2: The Bloodening Post by: Llyse on March 04, 2013, 04:42:06 AM Luckton, megrim, llyse, play your masters league games, tia. I feel like I'd be cheating if I played Luckton before he rapes Megrim :why_so_serious: Title: Re: Season 7 Day 2: The Bloodening Post by: z22 on March 04, 2013, 07:30:10 PM Gort, on the bright side, you have my rats next. I don't think they've killed anyone ever. Great, you will make up for not killing anyone by slaying 4 of me orcs! :eek3: Title: Re: Season 7 Day 2: The Bloodening Post by: satael on March 05, 2013, 02:46:22 AM Lost 0-2 to Ezrast. The sort of game that makes me think I shouldn't play bloodbowl at all :oh_i_see:
Title: Re: Season 7 Day 2: The Bloodening Post by: ezrast on March 05, 2013, 03:30:05 AM That's the sort of game you can't draw any conclusions from whatsoever. None of it makes any sense.
With 370k in inducements, 8 Eyes spring for a star player Bombardier, a bribe to keep him on the field, a wizard, and a lusty Bloodweiser wench. Within moments of the match starting the bombardier blows his own damn fool head off, causing a turnover before my Thrower can even attempt a pickup. I manage to screen the ball and recover next turn, but now down a player and outgunned by orcish might my carrier only makes it a third of the way up the pitch before the Underworld cage is shattered. A goblin (of the boring, non-mutant variety) scoops up the ball and hides behind a few hundred pounds of orc muscle. I figure if there is ever a time for intervention, it's now, and call upon my wizard, for whom I have high hopes after his stellar showing last game. The fireball proceeds to miss all four targets at which point I pretty much write off the first half. Still, the cage isn't put together properly, and my warpstone troll charges in and knocks the stunty little ball carrier over. The Vast Mountain Raiders knock my troll over in return, and he spends the rest of the drive trying to figure out why the ground is so close to his face. But then the Raiders' ball pickup fails, and it bounces out of any of their tackle zones. And then Charlotte, an Underworld Goblin and one of my few remaining players standing up, makes a dodge, and a pickup, and a handoff, and Webster, another goblin, makes the catch, and a dodge, and a GFI, and then two more GFIs next turn and completely out of nowhere I've scored the first TD. Just before Half Time it starts raining, but Morgva, the Raiders' runner, picks up the ball just fine. I run out of time on my turn trying to figure out how to bypass the Orcish line and leave too many players marked, but the smile of Nuffle falls upon me, and the orcs are only able to score a few knockdowns. And then, my players kick into overdrive and turn into vicious orc-flesh-hungry machines, scoring knockdown after knockdown and mobbing the ball. Nobody wants to attempt to actually pick up the ball, however, since it's raining and marked by both teams at all times. There are many turns of scuffling, and 8 Eyes inexplicably scores casualty after casualty. Finally the block dice turn around a bit and the Raiders manage to KO three of my players. But it's too little too late, and when an errant bounce plops the ball into the hands of a goblin, Cob, no orc can catch him. He slips away and into the Raiders' endzone to end the game on a second TD. My Bloodweiser Babe, I might add, does absolutely nothing to wake up any of my knocked out players. And I never get to use my bribe since the player I was supposed to be using it on couldn't figure out how a fuse works. 370k in inducements, and the only way they could possibly have been more useless would be for the commentators to award MVP to the smoking bits of Bombardier they scraped off the pitch. And yet I won, because unskilled rats and goblins are apparently capable of outbashing a bunch of ST4 orcs with Block. I don't even know what to make of it. Title: Re: Season 7 Day 2: The Bloodening Post by: Megrim on March 05, 2013, 03:56:38 AM 100% skill.
Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on March 05, 2013, 04:00:53 AM Deserved to lose just for hiring the bombardier!
Sad to hear you haven't been unduly injured either - I was hoping you'd be a bit thin before our match. Title: Re: Season 7 Day 2: The Bloodening Post by: ezrast on March 05, 2013, 04:11:29 AM Oh, my troll suffered a fractured leg right before the match ended. Apothecary turned it into a fractured arm.
Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on March 05, 2013, 04:12:28 AM Oh, my troll suffered a fractured leg right before the match ended. Apothecary turned it into a fractured arm. Sweeeet.. err.. I mean, I hope he gets well soon. Title: Re: Season 7 Day 2: The Bloodening Post by: satael on March 05, 2013, 04:22:24 AM The fun part was that I couldn't even get a K.O on the underworld team before turn 13. I managed to get 23 skulls and 11 pows with 121 dice while Ezrast got 9 skulls and 13 pows with 62 dice.
Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on March 05, 2013, 06:02:00 AM Only Falc and Carnifex to go. Woo.
Title: Re: Season 7 Day 2: The Bloodening Post by: Falconeer on March 06, 2013, 12:17:07 AM We are gonna play tomorrow, or today if I get to cancel some real life stuff. Question is, did we get our match reset yet?
Title: Re: Season 7 Day 2: The Bloodening Post by: lamaros on March 06, 2013, 02:45:45 AM We are gonna play tomorrow, or today if I get to cancel some real life stuff. Question is, did we get our match reset yet? Looks reset to me. Title: Re: Season 7 Day 2: The Bloodening Post by: Falconeer on March 06, 2013, 04:02:10 PM Ok. Game is scheduled for tomorrow, 5.30pm GMT, 12.30pm EST. Sorry for the delay everyone.
Title: Re: Season 7 Day 2: The Bloodening Post by: Jasper on March 06, 2013, 04:05:04 PM Don't forget to sacrifice the appropriate animals this time, so that Nuffle may be appeased and permit your match to proceed without hitch!
Title: Re: Season 7 Day 2: The Bloodening Post by: Teleku on March 07, 2013, 03:00:03 AM Nice! Getting the next day started in time for the weekend would be great, since with my current time zone, weekends are the only time I can play with most of my match ups.
Title: Re: Season 7 Day 2: The Bloodening Post by: carnifex27 on March 07, 2013, 11:39:38 AM Match played and the Crippler's take it 2-1. The Crippler's received the first kick just a few squares away from the line of scrimmage and just as close to the sidelines. After moving a few players around to protect the ball, one of my saurai flubbed a block causing a quick turn over and the ball still on the pitch. Falc quickly managed to knock one of the Saurai protecting the ball down and move one of his str4 blitzers next to the ball, as well as getting four or five of his other amazons close behind her. This led to what was likely the pivotal point in the match, when a mental mistake on my part caused me to get quite lucky. I blitzed his str4 player away from the ball.....into his catcher with sidestep, who stepped right next to the ball. I knocked down the catcher, who fell onto the ball, causing it to fall into the hands of a sauraus, who caught it :grin: A scrum developed around this saurus, who had already moved that turn, which eventually led to a few of the amazons pushed out of bounds. This allowed me to get my ball carrying saurus up the pitch and in scoring position, where I stalled untill the last turn of the half. The refs must really like watching half a dozen amazons jump up and down vigorously, because they sure didn't notice the five or six fouls they pulled off throughout the game :)
Did I mention that the first kick off event changed the weather to sweltering heat? It didn't matter much in the first round, but it made a big difference in the second. The amazons received with both of us having 3-4 characters passed out from the heat, and eventually made a disgusting -3 throw under pressure to score on round 11. The next kickoff saw 3 amazons passed out and my entire team ready to go. The Bell Jar Utd. put up a good defense, but the Crippler's managed to run in a round 15 gfi touchdown. All told, the Crippler's walked away with no injuries and The Bell Jar Utd. had three(?) badly hurts, only one of which was caused by a block, the rest being caused by tackles. edit: spelling is hard |