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f13.net General Forums => Gaming => Topic started by: K9 on February 19, 2013, 03:06:45 AM



Title: Rise of the Triad
Post by: K9 on February 19, 2013, 03:06:45 AM
SOme people have decided to revive this game (http://riseofthetriad.net/)

I remember playing the original as a kid, I don't remember it well, it just seemed a bit mindless.

Here's some gameplay footage (http://www.youtube.com/watch?v=xhi-7lj7osI)


Title: Re: Rise of the Triad
Post by: Ironwood on February 19, 2013, 05:53:14 AM
Why ?

 :uhrr:


Title: Re: Rise of the Triad
Post by: K9 on February 19, 2013, 06:16:35 AM
That was the first thought that went through my mind. Some of the tropes of 90s FPS games were best left to history I feel.


Title: Re: Rise of the Triad
Post by: Ironwood on February 19, 2013, 06:36:36 AM
Rise of the Triads was barely more than a tech demo.  I played a fair bit of it because, you know, double guns, but it was entirely bereft of any point whatsoever and Duke 3D was a more compelling multiplayer experience.

I literally have no fucking idea why someone would do this.


Title: Re: Rise of the Triad
Post by: Fabricated on February 19, 2013, 06:41:25 AM
I think the gimmick with this revival is that it randomly generates maps.


Title: Re: Rise of the Triad
Post by: HaemishM on February 19, 2013, 08:42:22 AM
I played a fair bit of it because, you know, double guns

The bolded part was the ONLY thing about that title that distinguished it in any way from Duke3D and the bloom came off that rose fairly quick. So yeah, I agree. WHY?


Title: Re: Rise of the Triad
Post by: koro on February 19, 2013, 09:19:51 AM
Well for one thing, ROTT came out like two years before Duke3D. Its big competition was Doom II.

The biggest thing that ROTT contributed to the FPS scene was mostly in the term of environment design. It was originally slated to be a sequel to Wolfenstein, and thus used the old and haggard Wolf3D engine (hence the fact that all the environments were flat rectangles with no angles). However, it did a lot of interesting stuff, mainly with movement-related effects, multi-leveled vertical maps, and some pseudo-destructible environments we'd later see in Duke3D.

Was it amazing? No, not really. But it was a solid FPS in a sea of shitty Doom clones that had a hard time standing out because of its outdated engine. However, it was a pretty nice technically-advanced swan song for the Wolf3D engine, like Strife would later do for the Doom engine and Half-Life would later do for Quake's.

I'm looking forward to the new ROTT because it's a crazy arcadey old-style shooter that doesn't take itself seriously built on more modern tech, and we simply don't get many of those that aren't named Serious Sam.


Title: Re: Rise of the Triad
Post by: Ironwood on February 19, 2013, 11:44:48 AM
Good luck with that.


Title: Re: Rise of the Triad
Post by: Xuri on February 19, 2013, 12:11:27 PM
I remember spending an entire day trying to get a multiplayer connection working in this game. Using 28.8 modems. Yelling "DON'T ANSWER THE PHONE!" to my parents every single time my friend would attempt to make the connection (or "DON'T USE THE PHONE!" when I was trying to make the connection from my side. Worked in the end, then we played for maybe 20 minutes. Never played it again :P