Title: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Sparky on February 11, 2013, 05:12:14 PM Not that anyone expected it to be good, but I had to share this video it's magical:
http://www.youtube.com/watch?&v=8dPF8jpItCs They really captured the movies slow shambling aliens half hardheartedly trying to eat you... oh wait I'm thinking of zombies. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: UnSub on February 11, 2013, 05:33:47 PM I've seen people get excited about this game and can't understand why. There are already several terrible Aliens games and at least one good one; this title looks like it is adding nothing to the mix.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: murdoc on February 11, 2013, 11:32:02 PM (http://img.gamefaqs.net/screens/3/e/a/gfs_36905_2_10_mid.jpg)
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: KallDrexx on February 12, 2013, 10:38:39 AM This is going to be one of those games that are going to be the gift that keeps on giving.
http://www.youtube.com/watch?v=8J8SzBhjqaQ&feature=youtu.be (http://i.minus.com/iMDTW0opEiNAT.gif) (http://www.abload.de/img/colonial29czbi.gif) Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Sparky on February 12, 2013, 10:49:12 AM Tru dat
Aliens: Colonial Marines - Pacifist Mode http://www.youtube.com/watch?v=Y5WwV9YoW_U I wouldn't mind the shite graphics, short campaign or even the COD gameplay if they'd just made the aliens quick, stealthy and threatening Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Fabricated on February 12, 2013, 10:54:46 AM I watched a 2 hour long video of this thing on IGN determining if I wanted it or not, and it looks like 90% of the game's problems are the AI/Pathing and the awful animations.
The visuals are definitely AAA+ High End of 2006, with better textures and filters created over the agonizingly long dev time- but the game looked fine to me. Hadley's Hope actually looked fucking awesome IMO even if it did look boxed in at times. If the aliens were more aggressive and didn't seem to just randomly path everywhere then stop for literally like 3-4 seconds to raise up onto their hind legs before attacking, this game would be scary. Well, that and if the friendly AI wasn't blindingly retarded and awful and poorly animated. What a shame that this thing is probably dead after whatever DLC they have nearly done, because I think you could patch the suck out of it and end up with a half-okay Left4Dead but Aliens thing. If you count the original L4D and L4D2 average runtime, added up from all the original scenarios you'd end up with a shorter game than this. Edit: not that it would happen since like every part of this game was handled by some different team, but mod tools would probably save this game too. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Mrbloodworth on February 12, 2013, 11:07:34 AM Natural selection 2. More aliens than Aliens.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Fabricated on February 12, 2013, 11:32:24 AM In the HL1 mod I actually used a model pack that changed all of the weapons and marine/khaara models to Aliens equivalents. It was pretty awesome.
Sell the game to Unknown Worlds or Valve or something. I bet they could fix it. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Fabricated on February 12, 2013, 04:35:07 PM (http://i.imgur.com/Tx6e4Ik.gif)
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Megrim on February 12, 2013, 04:59:37 PM oh nice
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: tgr on February 13, 2013, 01:17:58 AM Even the age-old alien quake was scarier, and it was killed off early in the alpha stage, I believe.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Ironwood on February 13, 2013, 02:45:56 AM That's like the Amstrad version. It was awesome for the time actually.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on February 13, 2013, 06:36:11 AM There are many complaints but somehow I co-op'ed this for way too many hours last night. We aren't sure why we like it. Maybe because we turned up the difficulty and we die a lot.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: UnSub on February 13, 2013, 06:47:09 AM I think A:CM may go down as one of the most hilariously ill-considered games of 2013, if not longer.
So terrible, it's meta. (http://www.youtube.com/watch?v=8J8SzBhjqaQ) Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Fabricated on February 13, 2013, 07:44:12 AM From *ugh* Reddit, but funny if true.
Quote First off, due to me breaking NDA, I can't provide any proof that I'm not just talking out of my ass. But I figure you'd be interested in hearing what I have to say regardless. I've been on the project for around a year and a half, so some of the following are things I've heard from more senior guys. Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul. SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan. Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no fucking way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan's Beta deadline got closer and closer. In April or May (can't remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension. About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85% of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time. Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get. Beyond gameplay, the story has been raised as an issue several times. I can't really comment without feeling bad beyond saying that the script was approved by 20th Century FOX, and that the rush to throw a playable product together came at the cost of the story. Campaign does a pretty bad job of explaining a lot of the questions raised at the start of the game, and so hopefully there will be DLC to flesh that out a bit better. I'll answer some questions, but I have to run soon, so it may take a while for responses. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Paelos on February 13, 2013, 08:14:29 AM Wow it's like a how-to book on fucking up a business timeline. :ye_gods:
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Ratman_tf on February 13, 2013, 10:20:35 AM Wow it's like a how-to book on fucking up a business timeline. :ye_gods: My first thought was that thread is a good example of how to get blacklisted from testing. But I tend to be paranoid regarding NDAs. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Paelos on February 13, 2013, 10:28:09 AM Honestly, more of this stuff is going to come out as companies continue to shit on their consumers and pretend the internet doesn't exist.
The bad timelines, the overworked staffs, the ridiculous management, the conflict of interests between PR and gaming journos, the blantant lying to customers, the bolted on costs, and the stupid DRM schemes? These are things that have only been really getting horrific in the last decade, which in the history of anything is small. There's a consumer backlash coming, if not already starting, and the industry leader that's prepared for it will win. An article like Table full of Doritos would never have been published in 2003, but games like ACM were allowed to die back then, or were called turds by all, and we moved on with our lives. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: murdoc on February 14, 2013, 08:43:28 AM The demo and the final product look a little different to say the least.
http://www.youtube.com/watch?v=3z2qVebxlUo Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: HaemishM on February 14, 2013, 09:36:43 AM Wow. :ye_gods:
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Fabricated on February 14, 2013, 09:52:25 AM This would sour me on Gearbox if Borderlands 2 honestly being pretty blah in the end hadn't already.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on February 14, 2013, 10:35:55 AM The demo and the final product look a little different to say the least. http://www.youtube.com/watch?v=3z2qVebxlUo This just lends lots of credibility to the Reddit story. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Paelos on February 14, 2013, 10:59:02 AM They are still advertising the crap out of this thing on Adult Swim.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Mrbloodworth on February 14, 2013, 11:22:31 AM Adult Swim already got paid, why would they not?
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Merusk on February 14, 2013, 11:25:12 AM It's more like, "They got paid so they're contractually obligated to."
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Mrbloodworth on February 14, 2013, 11:34:01 AM Have you seen the shows they themselves create and promote? Why would you think they would take the moral high ground? :awesome_for_real:
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Paelos on February 14, 2013, 11:50:35 AM I wasn't shocked that Adult Swim is running the ads. I'm shocked that ACM dumped money into advertising to have it run this far after the cow left the barn.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Maledict on February 14, 2013, 01:20:10 PM What's interesting is that Sega and other leaks have come out and basically said that the above Reddit post is bullshit and just GBX trying to shove the blame off themselves onto other companies.
Either way its a complete failure of a game and a further bad indightment on the company. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: koro on February 14, 2013, 01:21:51 PM If the Reddit post is some attempt by Gearbox to deflect blame, it's not doing a very good job of it.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on February 14, 2013, 01:48:23 PM Maybe finger-pointing was the plan, but it shows a poor job of vendor management by Gearbox. I can easily believe that ACM was developed by a different set of people than Borderlands1/2. The set of flaws of BL and ACM do not intersect. :oh_i_see:
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Lakov_Sanite on February 14, 2013, 02:12:36 PM Either way, the buck stops at gearbox, outsourced or not they dropped the ball big time.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Hoax on February 14, 2013, 02:13:03 PM This would sour me on Gearbox if Borderlands 2 honestly being pretty blah in the end hadn't already. They should never have been forgiven for the multiplayer in BL1 and the general disrespect of pc gamers. Even though BL1 was a fantastic game they are clearly shitheads as an entity with incredibly talented people working for them. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Kail on February 14, 2013, 02:18:03 PM Either way, the buck stops at gearbox, outsourced or not they dropped the ball big time. You're talking about the company that released Duke Nukem Forever, remember. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Lantyssa on February 15, 2013, 05:42:01 AM Well, they did release it at least... :awesome_for_real:
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: tgr on February 15, 2013, 05:51:43 AM Well, they did release it at least... :awesome_for_real: I'm thinking not releasing DNF would've a better choice compared to the drek they did shovel out.Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: schild on February 15, 2013, 09:15:06 AM The best Aliens game remains Aliens vs Predator on the Atari Jaguar. Well, if you don't count the amazing arcade game.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Hoax on February 15, 2013, 10:10:56 AM That arcade game was so good, the first and second AvP for pc were fine too if you didn't play with the predators or played one pred against the entire server of marines/aliens.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on February 15, 2013, 11:08:28 AM The best Aliens game remains Aliens vs Predator on the Atari Jaguar. Well, if you don't count the amazing arcade game. I'll counter with the xenomorph gameplay from the 1999 AvP for PC by Rebellion. I don't even need to put the rest of the game on the table. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Fabricated on February 15, 2013, 11:43:25 AM AVP2's Marine campaign is really good too.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on February 15, 2013, 01:13:44 PM I'm not saying the rest is necessarily bad, and I enjoyed the Predator in AvP2, but every xenomorph since 1999 was basically a pile of crap. Apparently due to whiners. No, it wasn't very easy to control something that could stick to any surface and leap forty feet straight up from a crouch, but god-damn was it fun. For the xenomorph. :why_so_serious:
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: UnSub on February 15, 2013, 06:41:32 PM A:CM saves being wiped on the Xbox 360 version for some players. (http://www.polygon.com/2013/2/15/3992728/aliens-colonial-marines-bug-save-games-being-wiped)
Gearbox really went all out here. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Goreschach on February 15, 2013, 09:24:37 PM The AVP1 marine campaign is the only game I've ever been too frightened to play. A few years ago I picked it up on steam and finally finished it.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: apocrypha on February 15, 2013, 10:54:51 PM Played a few hours of the 2010 Sega AVP multiplayer lastnight with a few friends and had an obscene amount of fun. 1 predator vs 3 marines was a good balance, as was 2 aliens vs 2 marines. Very tense, scary stuff.
Not touching A:CM with a barge pole though. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Samprimary on February 16, 2013, 05:17:30 PM someone made this for us and made me laugh until I cry
http://www.youtube.com/watch?feature=player_embedded&v=E7sXMHCzoCo Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Trippy on February 16, 2013, 06:56:36 PM Would've been better if he changed his clothes. But otherwise was a decent live-action version of one your cartoons.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: rk47 on February 17, 2013, 08:02:32 PM (http://i.imgur.com/4HAS98L.gif)
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Tarami on February 18, 2013, 04:10:46 AM Oh, RK. :awesome_for_real:
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Bzalthek on February 18, 2013, 04:35:30 AM <laugh track>
"This episode of rk47 has been filmed in front of a live studio audience!" Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Merusk on February 18, 2013, 04:35:41 AM It was too easy and beneath his usual bizarre. Aliens are a rape metaphor using H.R. Geiger's - king of penis/ vagina morphs - artwork. Of course there's tons of 'lol penis/ vagina' jokes to be had.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: rk47 on February 19, 2013, 08:22:24 AM OK, how about we view a clip of another alien game that sega cancelled?
maybe it's funnier? (http://www.dailymotion.com/video/xxmb1s_ac_videogames) Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Ironwood on February 19, 2013, 08:40:13 AM What the hell was that shit ?
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: rk47 on February 19, 2013, 08:42:24 AM its a cancelled Aliens RPG from Obsidian... :heartbreak:
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on February 21, 2013, 01:03:04 PM I want to play.
http://www.youtube.com/watch?v=QJnH71PXIMk Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Samwise on February 21, 2013, 01:14:06 PM I want to play. http://www.youtube.com/watch?v=QJnH71PXIMk Now I miss NS1. :( Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: KallDrexx on February 21, 2013, 03:40:09 PM Oh man, that totally reminded me I still have my AVP2 + expansion cds around. Now I kinda want to install them again.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on February 21, 2013, 04:51:06 PM How old do I feel when people are getting nostalgic about sequels to amazing games? Some amount.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Trippy on February 21, 2013, 06:07:27 PM I feel the same way when people talk about System Shock 2 (the original was better).
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Kitsune on February 21, 2013, 07:01:37 PM I feel the same way when people talk about System Shock 2 (the original was better). Ma, get the children inside. There'll be blood on this here street. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Ironwood on February 22, 2013, 04:54:28 AM I feel the same way when people talk about System Shock 2 (the original was better). Yes, but alas, not as accessible. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on February 22, 2013, 07:07:27 AM I agree with that. Similar to how I know Daggerfall was better than the later ES games, but holy fuck at the interface now. I used to climb some serious hills to get my PC entertainment, but now I can't be bothered.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Ironwood on February 22, 2013, 07:41:54 AM Daggerfall was pretty much THE open ended, giving the geeks what they want, wondrous RPG ever.
Fuck me, the time I put in making the Red Daedric shit and making sure my Dark Elf paper doll looked awesome. I'll give them props for trying as much as they can to stick to that original vision (see, Skyrim), but if you actually compare the two, there's so much that's been dumbed down and is missing due to the 'New Age'. Ah well. (I mean, you could buy a horse and cart. A fucking Horse and Cart.) Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Paelos on February 22, 2013, 07:57:10 AM I think JC2 is pretty much the size that all current games should be measured against in terms of world to play in.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: rk47 on February 22, 2013, 09:11:25 AM Daggerfall was pretty much THE open ended, giving the geeks what they want, wondrous RPG ever. Fuck me, the time I put in making the Red Daedric shit and making sure my Dark Elf paper doll looked awesome. I'll give them props for trying as much as they can to stick to that original vision (see, Skyrim), but if you actually compare the two, there's so much that's been dumbed down and is missing due to the 'New Age'. Ah well. (I mean, you could buy a horse and cart. A fucking Horse and Cart.) amen . seeing tits for the first time in RPG was an awesome experience. and who could forget the Real Bazenriah, UNCENSORED version? The first time I read that... :grin: "I'm glad mom doesn't know english." Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Fabricated on February 22, 2013, 10:17:01 AM Daggerfall was pretty much THE open ended, giving the geeks what they want, wondrous RPG ever. To be fair the more complicated the systems you have in a game the further you reduce mass appeal, and the harder it is to put the system together in a way where you can't just break the game in two accidentally.Fuck me, the time I put in making the Red Daedric shit and making sure my Dark Elf paper doll looked awesome. I'll give them props for trying as much as they can to stick to that original vision (see, Skyrim), but if you actually compare the two, there's so much that's been dumbed down and is missing due to the 'New Age'. Ah well. (I mean, you could buy a horse and cart. A fucking Horse and Cart.) In Morrowind you could start the game, break into an alchemist's store or someone's house, steal like 50 sujamma/skooma, then drink/smoke it all at once and run so fast you become one with the speed force. At level 1. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Teleku on February 22, 2013, 10:51:05 AM And then after doing that, go straight to the end boss and kill him, winning the game. In like, 4 minutes total.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Ironwood on February 22, 2013, 12:03:07 PM Yeah, yeah.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Ingmar on February 22, 2013, 12:23:19 PM Ehhh, Morrowind's systemic flaws are not because of them being complicated, it's just got a lot of shitty and/or sloppy design involved. The pants-on-head leveling system in those games, for example, doesn't add any extra gameplay value just because doing it optimally is counterintuitive or complicated. Looking at the changes made to it in Skyrim shouldn't be considered 'dumbing it down', because in order for that pejorative to make any sense the original way of doing things has to actually be better. :-P
The only thing the later games miss out on compared to Daggerfall, really, is scale. Fewer factions to join, smaller area, etc. - but that isn't so much a question of systems design, just a question of whether you want to spend your time as a developer making lots of randomly generated but individually less interesting areas, or polishing the shit out of a smaller number. I don't think there's a single right answer there. EDIT: Losing custom spells in Skyrim is the one area where I think they really did lose something by simplifying a system, I'll say that. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Sky on February 22, 2013, 12:26:35 PM /obligatory I love Daggerfall's random dungeon generator
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Soulflame on February 22, 2013, 12:53:45 PM I completely broke a game save with a horrific bug due to the horse and cart, so I don't exactly have fond memories of that.
Nor of Daggerfalls dungeons. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Kail on February 22, 2013, 01:00:22 PM Ehhh, Morrowind's systemic flaws are not because of them being complicated, it's just got a lot of shitty and/or sloppy design involved. The pants-on-head leveling system in those games, for example, doesn't add any extra gameplay value just because doing it optimally is counterintuitive or complicated. Looking at the changes made to it in Skyrim shouldn't be considered 'dumbing it down', because in order for that pejorative to make any sense the original way of doing things has to actually be better. :-P The only thing the later games miss out on compared to Daggerfall, really, is scale. Fewer factions to join, smaller area, etc. - but that isn't so much a question of systems design, just a question of whether you want to spend your time as a developer making lots of randomly generated but individually less interesting areas, or polishing the shit out of a smaller number. I don't think there's a single right answer there. EDIT: Losing custom spells in Skyrim is the one area where I think they really did lose something by simplifying a system, I'll say that. I don't grieve for the changes to Daggerfall's weird as fuck levelling system, but there was a lot of fun to be had in the openness that the game offered. The random quests and the MASSIVE gamespace made it feel a lot more like a virtual world than something like Oblivion, where you know before even booting up the game that you get quest X from visiting town Y and talking to guy Z exactly like last time. I read that the idea with Morrowind was to make that tradeoff, as you said, between boring random quests and fewer, higher quality quests, but what we ended up with was mostly just fewer, more boring quests. There's just something about the nature of the massive world, where you might realistically be the first player to actually see a specific dungeon or village, where there is no walkthrough because nobody's seen the shit you're seeing, that really appeals to me. Skyrim has done a lot better than Oblivion in that regard, but I still wish someone would just go nuts with it and give us something more in the vein of Daggerfall. And I don't mind being able to break the game at level 1, that was one of the most fun parts of Morrowind, to me. It's not like the average newbie is going to somehow accidentally figure out how to beat the game in 5 minutes and ruin their experience, it's just something to mess around with sometime, one more option to explore. Weird, crazy shit like Morrowind's alchemy system or Daggerfall's broken as fuck custom classes are sometimes fun, and if you feel like they're messing with the balance or something, it's a single player game, so you don't have to use them. But I'm pretty sure I've said all this before... :geezer: Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Ironwood on February 22, 2013, 03:00:03 PM Yeah.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Paelos on February 22, 2013, 03:48:44 PM I think a new Daggerfall is doable as a Minecraft mod.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Aza on February 23, 2013, 11:42:54 PM It's not like anyone needs further validation that this game is really bad. I played it as an Aliens fan for the co-op with friends experience. It was as bad and boring as expected. The game is not recommended, stay away. The only part that felt cool was wandering through the Engineer ship and waving at Mr Space Jockey.
(http://images3.wikia.nocookie.net/__cb20081014171307/aliens/images/2/26/SpaceJockey.jpg) There was also some face hugger sex, but even that left much to be desired. :heartbreak: Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: KallDrexx on February 24, 2013, 01:52:49 PM Lol, I found this probably funnier than I should have.
http://www.youtube.com/watch?v=-uWrXA3nwU4&feature=share&list=PL3A3AF4EB3A3CBC70 Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Aza on February 24, 2013, 02:43:25 PM Lol, I found this probably funnier than I should have. http://www.youtube.com/watch?v=-uWrXA3nwU4&feature=share&list=PL3A3AF4EB3A3CBC70 Haha, nice. Just a regular day with Colonial Marines. :uhrr: Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: angry.bob on February 25, 2013, 11:25:14 AM Lol, I found this probably funnier than I should have. http://www.youtube.com/watch?v=-uWrXA3nwU4&feature=share&list=PL3A3AF4EB3A3CBC70 No, that was actually funny. It got really, really funny around the 2 minute mark. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on February 26, 2013, 06:25:25 AM I think a new Daggerfall is doable as a Minecraft mod. what My best memories of Daggerfall include the cart. Given the amount of dungeon loot in all subsequent ES games, I'd appreciate a return. I also don't have a problem with a game that allows me to break things. The other side of that is having fun the way the developer wants me to; I'll choose freedom every time. Random dungeons were buggy but random. Bethesda's legendary QA system is still there in TESV, so we are left to compare pre-made and random dungeons. Custom character classes in TESII were far more custom. High elf with critical weakness to paralysis was great for getting a nice XP multiplier, since they were immune to paralysis anyway. No one was twisting my arm to choose this. Similarly, an orc in Morrowind with 25% magic resistance meant that you could actually see while wearing the Boots of Blinding Speed, which was awesome. Or evil, I suppose, if you think I should have fun your way. TESIV did not have a levitate magic. Terrible decision. Each iteration restricts my ability to craft interesting and fun spells or equipment. Not really happy about losing medium armor, but I'll admit that's a small one. I can't increase my jump ability in TESV. Hell, I can't increase a few fun things in TESV. Fuck being an acrobat, Little Timmy Iphone won't like that very much, and we're competing with Where's My Water. :ipod: I could probably generate a huge list of removed features as the ES franchise matured, but I'm trying to not get pissy about stupid shit these days. I will just say that when I (and presumably others) talk about dumbing-down, I mean removing features from the series that I had previously enjoyed. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: koro on February 26, 2013, 08:40:31 AM I imagine the reason we don't see a return to Levitation in TES is a combination of the old "Well, it's too hard to make it not broken" and the other, less spoken problem that plagues most things first-person nowadays: there's no point in making heavily vertical areas out side of special setpieces because most people using a controller - with its agonizingly slow vertical look speed - will never see it.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: calapine on March 07, 2013, 04:48:04 PM (http://images.derstandard.at/2013/02/14/1360688290645.gif)
Ha-Ha :uhrr: Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: apocrypha on April 03, 2013, 07:02:44 AM Advertising Standards Agency (UK regulatory body) upholds complaint against Sega (http://www.reddit.com/r/Games/comments/1bjtot/advertising_standards_agency_uk_responds_to/) for using demo footage in adverts for the game. Sega will now publish a disclaimer, both on their website and on all relevant YouTube videos stating that the footage is from demos.
Not sure that's a sufficient punishment for them, but the ASA doesn't really have much power. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on April 03, 2013, 04:45:58 PM It really should say "Not Actual Game Footage", which I believe is on the BioShock Infinite ads.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Phred on April 20, 2013, 01:06:24 AM re's My Water. :ipod: I could probably generate a huge list of removed features as the ES franchise matured, but I'm trying to not get pissy about stupid shit these days. I will just say that when I (and presumably others) talk about dumbing-down, I mean removing features from the series that I had previously enjoyed. Ya it goes back as far as Arena, where there was a delete walls spell I abused horribly for dungeon exploring. I really can't understand why they need to restrict the ability to exploit things in a single player game. It's not like it's not trivial to pop up the console and cheat blatantly even now. Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Yegolev on April 20, 2013, 06:47:03 AM I sort of blame pompous designers. People who want to dictate how we have fun. Either because they are trying to tell a story that we must experience because it's so awesome until the end when the hand of god plucks us from the corner we are painted into because deadlines, or their hand-crafted or technological-marvel of a world is so awesome we must drink it in like a stream of piss from their benevolent, throbbing cocks until we get to that invisible wall because they didn't have the time/money to draw that part. But it totally makes a great E3 trailer!
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Merusk on April 20, 2013, 08:43:46 AM What Yeg said. It's the old DM power-trip writ across a larger budget. Sometimes you had good DMs who went with where the party took his story, improvising and guiding things in a way to let everyone have fun. More often you had the pissed-off guy who was angry you outsmarted him, ignored some (in his opinion) carefully crafted plot-point or didn't react in the planned fashion and so the game stopped moving because he didn't have a spontaneous bone in his body to do things off-the-cuff.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: koro on May 02, 2013, 02:17:01 PM In related news (http://www.gamespot.com/news/section-8-dev-files-for-bankruptcy-protection-6407886):
Quote Section 8 developer TimeGate Studios, which also contributed to Aliens: Colonial Marines, filed for Chapter 11 bankruptcy protection this week in a Texas bankruptcy court. Polygon obtained court documents that show the developer has a number of creditors and total liabilities ranging from $10 million to $50 million. Those claiming to be owed money include Epic Games, Agora Games, and DJ2 Entertainment, as well as a local pizza shop asking for $34.80. [...] TimeGate Studios' bankruptcy filing comes a month after the Sugar Land, Texas developer lost a fraud appeal case against Southpeak Interactive, facing $7.35 million in damages and the loss of the Section 8 license as a result. https://www.youtube.com/watch?v=WbIMLz4ei7Q Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Paelos on May 02, 2013, 02:45:12 PM I hope that Pizza Shop gets their money.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Father mike on August 30, 2013, 11:38:42 AM ARISE !!!
$5 on Steam this weekend. That didn't take overly long ... Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Cadaverine on August 30, 2013, 12:50:44 PM That's still $10 to much.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Ironwood on August 30, 2013, 01:44:30 PM lol.
Title: Re: Aliens Colonial Marines: Nuke your expectations from orbit Post by: Soulflame on August 30, 2013, 02:14:22 PM When I saw the thread bumped, I knew it was for it being on sale on Steam.
$5 is too much money to see how bad it is, aside from the hilarious videos I've seen on youtube. |