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f13.net General Forums => MMOG Discussion => Topic started by: Nonentity on January 13, 2013, 06:39:10 PM



Title: Age of Wushu
Post by: Nonentity on January 13, 2013, 06:39:10 PM
http://www.ageofwushu.com/

So, before knowing anything about this game, it appeared like every other Korean MMO, however, this is a non-level-based sandbox MMO (made in China) with Open PVP and factions.

This game is CRAZY.

It's completely systems heavy and the UI is completely overwhelming until you wrap your head around how it works, but it has guild vs guild, faction vs faction, a notoriety system for criminals, really crazy mobility skills, active blocking, and other rad things.

It's currently steeped in Engrish as the translation is pretty thrown out there, but the game itself has some of the weirdest and most interesting systems that have come along in a while.

The game will be free to play - you can download the game from the site and play for 10 hours in the beta, and if you decide to pick it up for 20 bucks, you get two months of VIP time when the actual game comes out.


Title: Re: Age of Wushu
Post by: schild on January 13, 2013, 06:40:18 PM
This sounds like what happens when the designers are just like "man, fuckit, do whatever you want."


Title: Re: Age of Wushu
Post by: Nonentity on January 13, 2013, 06:41:18 PM
When you are offline, your character exists in the world as an NPC to make you money or do whatever. As a player, you can kidnap other offline players and sell them for money. You're FFA attackable by anyone with no penalty when you are carrying a kidnap victim.


Title: Re: Age of Wushu
Post by: Nightblade on January 13, 2013, 07:17:54 PM
When you are offline, your character exists in the world as an NPC to make you money or do whatever. As a player, you can kidnap other offline players and sell them for money. You're FFA attackable by anyone with no penalty when you are carrying a kidnap victim.

This game had a huge stand over at NYCC but I dismissed it as yet another grinder MMO, reading this I might have to actually try it.


Title: Re: Age of Wushu
Post by: MediumHigh on January 13, 2013, 07:39:28 PM
Sounds like my idea of a perma-death world where your character is still "active" after you log off.


Title: Re: Age of Wushu
Post by: proudft on January 13, 2013, 09:09:48 PM
As a player, you can kidnap other offline players and sell them for money.

Lawl - hilariously awesome.  Also, appears to be Chinese, not Korean.  Signed up/downloading now, and crossing my fingers I can use the Chinese-language client.  :grin:


Title: Re: Age of Wushu
Post by: Xuri on January 14, 2013, 07:51:32 AM
lol - I never thought I'd see that (kidnap other players) outside player-run UO shards.


Title: Re: Age of Wushu
Post by: Mrbloodworth on January 14, 2013, 08:09:27 AM
I.... Ok then, interesting. Hows the combat?


Title: Re: Age of Wushu
Post by: Lantyssa on January 14, 2013, 09:16:40 AM
So, what happens if you're kidnapped and log back in?


Title: Re: Age of Wushu
Post by: Falconeer on January 14, 2013, 11:56:50 AM
"Cultivation", POTENTIAL cultivation, nutrition, levels of experience, conversion rate... my mind is blown. This might officially be too much. Also, 1 hour per day is evil.

This is the "tutorial"...

(https://dl.dropbox.com/u/3584773/Cultivation.jpg)


Title: Re: Age of Wushu
Post by: Threash on January 14, 2013, 12:06:33 PM
Yeah the tutorial made absolutely no sense but i am ready to karate some motherfuckers in the face.


Title: Re: Age of Wushu
Post by: Nonentity on January 14, 2013, 12:38:18 PM
Yeah, the experience system UI is overly complicated, but it ends up being pretty simple.

1 Experience = 1000 Cultivation Points. That is not converted immediately though, every 100 seconds a flat amount of cultivation points are converted. You can buy and craft items that increase that conversion rate by a percentage. If you're not a VIP member, 300 of those points for every 1000 goes into the 'potential' pool that you can pay real life money to convert into cultivation (it's relatively cheap).

Once you have a healthy pool of Cultivation points, you spend that to increase your individual skills. You can spend cultivation in one of three ways: Internal Cultivation (happens passively, if you're a VIP member this also occurs offline Eve style), Martial Arts Practice (you can spend either NPC bucks or Player bucks to raise your skills faster up to a cap), or Team Martial Arts Practice, where you can get in a group of up to 10 people and take turns doing a group DDR style thing to pool cultivation points into a skill at an insane rate, but you're limited by Fatigue on how much you can do this per day.

Each school has an 'interal' skill that is the closest thing to a level that you should be raising first, as that skill needs to get to level 10 before you can learn all three weapon styles for your chosen school.


Title: Re: Age of Wushu
Post by: Threash on January 14, 2013, 12:39:12 PM
I.... Ok then, interesting. Hows the combat?

Basically, Crouching Tiger, Hidden Dragon (http://www.youtube.com/watch?v=et5sPb5PFCQ).


Title: Re: Age of Wushu
Post by: Nonentity on January 14, 2013, 12:39:38 PM
This game has UI overload. There are still multiple pieces of the UI that I have yet to decode, like the Lore interface, or the whole 'relationships' screen.

The friends list is a full-screen GUI with pictures of your friends characters, and your 'affection' points towards them. You can also add people to an 'enemies' list? I don't know. It's nuts.


Title: Re: Age of Wushu
Post by: Mrbloodworth on January 14, 2013, 01:07:10 PM
I.... Ok then, interesting. Hows the combat?

Basically, Crouching Tiger, Hidden Dragon (http://www.youtube.com/watch?v=et5sPb5PFCQ).

TAB Target affair?


Title: Re: Age of Wushu
Post by: Threash on January 14, 2013, 01:14:41 PM
As far as i can tell yes, i haven't had a chance to karate anyone yet.  Combat works on a rock paper scissors system of hits blocks and feints.


Title: Re: Age of Wushu
Post by: Mrbloodworth on January 14, 2013, 01:27:33 PM
Meh..


Title: Re: Age of Wushu
Post by: Falconeer on January 14, 2013, 02:34:33 PM
Wow. The combat could easily be the slowest and stiffest I've ever seen in a MMORPG since EverQuest (the first). What a bummer.


Title: Re: Age of Wushu
Post by: Nonentity on January 14, 2013, 03:49:10 PM
Wow. The combat could easily be the slowest and stiffest I've ever seen in a MMORPG since EverQuest (the first). What a bummer.

Have you picked a faction yet? Pre-faction, the combat isn't anything at all. Once you get your first weapon set from joining a faction (took me like 15 minutes tops to get there), it gets a little bit better. That, and the flying skill ability to do air dashes you get after completing the first chapter of your personal story.


Title: Re: Age of Wushu
Post by: Ghambit on January 14, 2013, 03:58:02 PM
When you are offline, your character exists in the world as an NPC to make you money or do whatever. As a player, you can kidnap other offline players and sell them for money. You're FFA attackable by anyone with no penalty when you are carrying a kidnap victim.

Downloading.


Title: Re: Age of Wushu
Post by: Falconeer on January 14, 2013, 04:00:19 PM
Yes, I got into the all female faction, Eimi I think is the name. I like everything about this game except the combat. I even like the rock-paper-scissor mechanic, and the fact that there seems to be a bazillion of skills, and styles, and schools, and life activities (I'm a painter now), and lore, and PvP, and meta-everything. When I realized schools can steal relics from each other (even though I have no idea how) I was squeeling. Seriously, I might get lost in this game and never come back and die happy. It's just the combat. It's almost turn-based but doesn't have the elegance of a turn based. Maybe it's just that I need more skills or a different school, but when I realized that when you hit an ability the character automatically positions (warps) herself in front of the enemy in order to perform the animation, regardless of where it was a second before, I realized there was something really wrong with it. I mean, how does it even deal with fights that are not 1 vs 1?


Title: Re: Age of Wushu
Post by: Nonentity on January 14, 2013, 04:28:29 PM
Yes, I got into the all female faction, Eimi I think is the name. I like everything about this game except the combat. I even like the rock-paper-scissor mechanic, and the fact that there seems to be a bazillion of skills, and styles, and schools, and life activities (I'm a painter now), and lore, and PvP, and meta-everything. When I realized schools can steal relics from each other (even though I have no idea how) I was squeeling. Seriously, I might get lost in this game and never come back and die happy. It's just the combat. It's almost turn-based but doesn't have the elegance of a turn based. Maybe it's just that I need more skills or a different school, but when I realized that when you hit an ability the character automatically positions (warps) herself in front of the enemy in order to perform the animation, regardless of where it was a second before, I realized there was something really wrong with it. I mean, how does it even deal with fights that are not 1 vs 1?

Not sure - I've only had some 1 on 1 fights where I was murdering Goon kidnappers.

This seems to be okay though:

http://www.youtube.com/watch?v=IsRxzfXLIZs

They certainly want to push everyone towards group events. Pushing N ingame brings up the 'missions' task, which is pretty much where everything important is happening: spy tasks, open world stuff, school specific stuff, guild functions, instances, etc.

Quests seem to only be there just to have them, they don't really do much for you other than make you a little bit of PvE cash.


Title: Re: Age of Wushu
Post by: Threash on January 14, 2013, 04:31:57 PM
I think i got the cultivation thing down but i am still incredibly lost about almost everything.  So far I've done about 95% running 5% fighting, but i didn't think the fighting was particularly bad.  Also, fuck you it's Wu-tang not Wudang.


Title: Re: Age of Wushu
Post by: Falconeer on January 14, 2013, 04:35:26 PM
Something I absolutely adore:. The Discipline meter that functions as a moral indicator of your actions in relation to your faction. Some things give you Discipline points and if you get over 100 your faction punishes you. As an Emei, not only I have to behave and help people and never commit crimes and all that stuff, but I am not supposed to flirt or wear "inappropriate" clothing. This is not just lore. The game punishes you if you do that. :awesome_for_real:


Title: Re: Age of Wushu
Post by: Threash on January 14, 2013, 04:37:39 PM
I hope there is a slut school.


Title: Re: Age of Wushu
Post by: Nonentity on January 14, 2013, 04:59:48 PM
I think i got the cultivation thing down but i am still incredibly lost about almost everything.  So far I've done about 95% running 5% fighting, but i didn't think the fighting was particularly bad.  Also, fuck you it's Wu-tang not Wudang.

Best feature in the game: Left-click the green name in a quest text and you will auto-path there. Like, across pretty long distances, too.

And the slut school is probably Wanderer's Valley. They're the most evil of the evil factions. The only thing you can get discipline points for is attacking other WV members - that's it. Run around naked, kidnap, kill everyone - they're cool with it.


Title: Re: Age of Wushu
Post by: Threash on January 14, 2013, 05:58:58 PM
What do i do about food? my nutrition was lose, i went to a chef but it didn't sell any actual food only crafting stuff.


Title: Re: Age of Wushu
Post by: Nonentity on January 14, 2013, 06:04:39 PM
Look for a Grocer on the map - they should be able to sell you some starter food to get around with.

The map has really good sorting features, just filter out the vendors and left-click on him to auto-path there.

Another point of note: you need a Grocer to sell you the knockout powder for kidnapping. I haven't found a reason to not buy the highest quality powder, since you make all your money back and then some from selling people.


Title: Re: Age of Wushu
Post by: Rendakor on January 14, 2013, 07:05:53 PM
Looks interesting, downloading now. Do you get 10 hours total with a limit of 1 hour/day, or is it 10 free hours then 1 hour/day?


Title: Re: Age of Wushu
Post by: Threash on January 14, 2013, 07:16:33 PM
10 hours total +1 each day, when i got on for the first time it told me i had 11 hours left.


Title: Re: Age of Wushu
Post by: Zetleft on January 14, 2013, 08:37:38 PM
Interesting enough to start installing it now. 


Title: Re: Age of Wushu
Post by: SurfD on January 14, 2013, 08:37:46 PM
How big is the client?  I am on a bit of a download budget at my current residence, and dont want to get burned downloading a 20gig install if I want to try this thing out.  (main reason I had to give up testing Firefall was every time they patched the client, I had to re-download almost the entire 6 gigs worth of it :/ )


Title: Re: Age of Wushu
Post by: Rendakor on January 14, 2013, 08:53:01 PM
It's 7.2 gigs.


Title: Re: Age of Wushu
Post by: Ghambit on January 14, 2013, 09:45:00 PM
This Offline Mode stuff is pure genius.  You can even be a bandit and screw with PC's/NPCs while you're not even ingame.  This is assuming this actually happens ingame and isnt just some hunter-gatherer meta.  Can anyone verify?  I mean, do I actually tranform into a raiding NPC while offline?


Title: Re: Age of Wushu
Post by: tmp on January 15, 2013, 05:03:39 AM
Also, 1 hour per day is evil.
Wait, what? 1 hour of play per day and your character can be kidnapped at any point when you are logged off?


Title: Re: Age of Wushu
Post by: Falconeer on January 15, 2013, 05:06:02 AM
Well, unless you pay...

I also would like to know what happens when you are kidnapped.


Title: Re: Age of Wushu
Post by: Threash on January 15, 2013, 05:41:02 AM
You lose the money you would have made while offline.  You get sold for cash to local businesses like brothels.


Title: Re: Age of Wushu
Post by: Falconeer on January 15, 2013, 05:47:17 AM
This wiki is helping a little. (http://ageofwushu.wikia.com/wiki/Age_of_Wushu_Wiki)


Title: Re: Age of Wushu
Post by: Threash on January 15, 2013, 06:00:25 AM
Also, 1 hour per day is evil.
Wait, what? 1 hour of play per day and your character can be kidnapped at any point when you are logged off?

It's closed beta atm, but anyone can dl it and play an hour a day.  And yes you can be kidnapped.


Title: Re: Age of Wushu
Post by: Falconeer on January 15, 2013, 06:28:34 AM
Some info on PvP and spying from the Massively article (http://massively.joystiq.com/2012/12/18/first-impressions-from-the-age-of-wushu-beta/).

Quote
The best experience and money in the game is generated through PvP.

However, the way the game implements this is insidious. Guild escort missions are simple escort tasks where a guild party guides a cart to a destination. There is no PvE opposition, but other players can ambush the cart. If the attackers win, they get a small amount of money and XP -- not a terrible amount, but enough to encourage a bit of mayhem. If the escorters make it to their destination, they get a large amount of money and XP as well as guild fame. It's unlikely for players to want to attack a well-armed escort (as the rewards are low), but thrill-seekers might just take on the challenge. You may do dozens of escorts without seeing a soul, but you also might get jumped at every step.

Spy missions are another way that players can interact. Players can take on the role of spy, stealing intelligence from another school. Spying gives huge rewards, so players are heavily encouraged to try. While spying, you can be outed as a spy if your skills fail to steal intelligence, but the real danger comes from player patrols.

Patols are given a skill that can be used to raise a spy's suspicion meter by 30%, but they have no idea who is a spy. Anyone from another school could be a spy, so you have to find people and follow them around, checking them out until you're sure they're legit. It's an interesting cat-and-mouse game. Patrols are rewarded continuously by given a slight boost to experience conversion rate, letting them level slightly more quickly. If they catch a spy, they get paid some silver and get a good chunk of XP. It's not as lucrative as spying, though.

This dynamic creates one of the most exciting elements of the game. Spies want to avoid anyone with the patrol icon above his head, and spies who have been revealed will have to weigh the options of aborting their missions, returning with the intel they have, or continuing on to 10. If a patrol spots a revealed spy (or reveals one himself), it leads to extraordinary martial arts fights and incredible chases.


Involuntary PvP: Protecting the victim

Any open PvP game carries the risk of PKing. The question is, what kind of punishments are there? If you get PKed, you lose some money and get a painful stacking debuff that lowers your fighting power and movement speed.

PKers get a label called "slaughter value" that goes up steadily as they kill more players. A non-zero slaughter value changes a player's name to orange, letting everyone know he's a villain. Higher levels change it to red, then to pink. If a PKer is killed by police NPCs, he is sent to jail and must stay in jail until his slaughter value decays, which occurs only while he is online. A pink-named player will stay in jail for 24 hours (online or not) and then be beheaded, which doesn't actually kill the player but does hit him with a 24-hour debuff that dramatically reduces his combat stats.

If you've been griefed by a PKer, you also have a defense; you can put a bounty on his head. Any player with a bounty gains a glowing red icon that spins around him, and constables (player characters) can hunt him down and collect the bounty. In a way, putting a bounty on criminals encourages constables to be active and hunt criminals down because you're paying their wages. If a player with a bounty is killed by a constable, it's just like if he were killed by a police NPC, except the jail time is higher. However, police NPCs also aren't like EVE's Concord. Players are the police, so putting bounties on criminals is important.

You can also put a bounty on any player with a slaughter value, even if he didn't kill you. If a criminal is rampaging around killing your poorer friends, you can put some money down and make sure that criminal serves his time -- and he will, unless he quits the game


Title: Re: Age of Wushu
Post by: tmp on January 15, 2013, 07:07:37 AM
You lose the money you would have made while offline.  You get sold for cash to local businesses like brothels.
How awesome, the games really didn't offer enough venues for misogynistic assholes to express themselves as they were.

edit: looking at the wiki looks there's actually more consequences because hey, if you log off then it's your own fault and you should get as much cockupuncture incentives to part with your money as we can think of

Quote
Consequences of Being Kidnapped

* lose all earnings accumulated during your offline period
* receive a 5-hour debuff when you get back online. this debuff makes it that when you log off, you will not be able to accumulate any earnings. to clear away this debuff:
- stay online for 5 hours OR
- pay for your freedom with Silver

 note that this will count towards your daily 360L spending limit
also note that when you are offline, other players can pay for your freedom; if they do so, they will earn 1 Chivalry point


Title: Re: Age of Wushu
Post by: Fabricated on January 15, 2013, 07:43:37 AM
This is definitely one of those games where I'll never play it but throughly enjoy watching videos of other people play it.

If this thing hits the states the Goons are going to fucking terrorize it.


Title: Re: Age of Wushu
Post by: Slayerik on January 15, 2013, 08:13:24 AM
Ok, I just have to see for myself. Sounds like my kinda game...


Title: Re: Age of Wushu
Post by: Ghambit on January 15, 2013, 09:04:40 AM
So like, no one answered my question.   :oh_i_see:
If I go VIP and turn myself into a bandit or guard before I logoff, wtf actually happens?  Also, if I wanna open a cart stand do I actually physically spawn a cart and start sellin shit?  WHERE does this shit actually get sold?   :facepalm:

Also, as much as I'm interested in this game it's starting to seem like just about all of the meta revolves around the RMT.  Which mean abject failure at this point.  It's been called Wushu EVE but EVE has playability if you dont want to play the plex game.  This game does not.  If you don't spend money above and beyond VIP you're essentially not worth your login because you risk nothing and gain nothing.  I mean,  I could be wrong but that's the way it seems so far.  I've gotta dig into crafting/economy some more to decide - like if there's even a way to convert silver to pay-to-win elements.

Also, not in a guild?  May as well cancel.  Whole game revolves around schools and guilds. 

Lastly, I'm just now realizing this game is actually "Age of Wulin."  Wushu was added for the western audience, but AoW was definitely a game on a lot of people's radars for a very long time.  Isn't this the one the chinese govt. wouldn't let suck? 


Title: Re: Age of Wushu
Post by: Falconeer on January 15, 2013, 09:20:04 AM
It is still Age of Wulin (http://en.wulin.gpotato.eu/) in Europe. Sounds like they changed Wulin in Wushu only for the North American market. Still closed beta in EU. I wonder if the money scheme will be a little less harsh. I'll probably wait for that version anyway, for ping reasons.

Also, seems like they just released a video showing off the 8 schools (http://www.youtube.com/watch?feature=player_embedded&v=jkklNOcmW2U).


Title: Re: Age of Wushu
Post by: raydeen on January 15, 2013, 09:25:35 AM
The spying bit intrigues me. Love me some sneaky-sneaks.


Title: Re: Age of Wushu
Post by: Falconeer on January 15, 2013, 09:29:21 AM
An article on the wedding system (http://www.mmoculture.com/2013/01/age-of-wushu-a-brief-look-at-the-new-wedding-system/), with marriage pictures.

Quote
MMO Culture has a brief look at the wedding system that just made its way onto the game's Taiwan server. The marriage mechanics include a proposal, some sort of engagement process, a dowry, and a wedding banquet. Apparently there's also an NPC who handles proposals and functions as the Ming Dynasty equivalent of a singles website. It's worth noting that Shaolin players can only propose after they've obtained the Secular Disciple title.


Quote
Updated 2 days ago into the Taiwan server, the new wedding system is the major content being added for Age of Wushu. Small details such as proposing, engagement process, wedding banquet etc are all included, which makes the whole experience more authentic. And of course, choosing the right date for the big occasion!
 

Partner selection – There will be a NPC to handle choosing of the suitable bride. It is something like the modern dating websites, where details of the players such as hobbies, habits etc can be seen. Players will search via this NPC to find his or her preferred in-game spouse. Female players can indicate they are looking for the suitable groom, while the male players can send confessions through.
 

Proposal – Through the same NPC, a male player can propose to his potential in-game spouse. If the female player agrees, she will receive a sum (from the guy) as the dowry, while the amount will be returned to the male player if rejected. The proposal can be canceled if the female player does not reply in 2 days. Once both sides agree to the wedding, a new status will cause both to be unable to propose or be proposed to. Shaolin characters can only propose if they have obtained the “Secular Disciple” title.
 

Agreement – A female player may receive several proposals, but can only agree to 1. If a proposal is not agreed to within 3 days, it will be canceled.
 

The wedding – Once both sides agree, a wedding date must be chosen, which cannot be changed. An in-game banquet package must then be chosen for the wedding dinner, followed by sending invitations to friends to attend. Both players will then receive a “Wedding Ring” item, allowing them to teleport to each other.



Title: Re: Age of Wushu
Post by: Nonentity on January 15, 2013, 09:32:26 AM
I see your marriage article and raise you the article for how to castrate yourself for fun and poopsock profit (http://www.mmoculture.com/2012/12/age-of-wushu-brief-guide-for-2-new-ultimate-skills/) from the Taiwan servers:

Quote
They are not exactly secrets, since everyone will know eventually. I am talking about the 2 new ultimate skills recently added to the China and Taiwan server for Age of Wushu, the Sunflower Manual (葵花宝典) and Star Absorbing Skill (吸星大法). The former will require male characters to virtually castrate themselves in order to master the skill, and after castration, the character will have a decrement of 30% in movement speed for 1 day due to the pain… Note that the information below is directly translated from a fan guide on the Chinese forum. Update: Both male and female characters can learn the skills!


Title: Re: Age of Wushu
Post by: koro on January 15, 2013, 10:05:49 AM
 :ye_gods:


Title: Re: Age of Wushu
Post by: Slayerik on January 15, 2013, 10:08:31 AM
 :ye_gods:  :drill:


Title: Re: Age of Wushu
Post by: tazelbain on January 15, 2013, 10:10:15 AM
Is this one of those games were character must be of the same sex as the player?


Title: Re: Age of Wushu
Post by: tmp on January 15, 2013, 10:37:37 AM
Wouldn't be surprised.

Also, the castration procedure better alters the character's voice pitch. :why_so_serious:


Title: Re: Age of Wushu
Post by: Threash on January 15, 2013, 10:55:37 AM
It's not, i could make either sex on char creation.


Title: Re: Age of Wushu
Post by: Falconeer on January 15, 2013, 11:44:13 AM
Another good starting guide (http://forums.somethingawful.com/showthread.php?threadid=3527540), from the SA forums.


Title: Re: Age of Wushu
Post by: Threash on January 15, 2013, 03:37:31 PM
This game makes me feel very rude with the npcs acknowledging my shoulder bumps.


Title: Re: Age of Wushu
Post by: Rendakor on January 15, 2013, 03:40:23 PM
Anyone know how to invert the mouse? Spent a few minutes looking in the options but couldn't find it.


Title: Re: Age of Wushu
Post by: Threash on January 15, 2013, 06:10:19 PM
How do i mine while offline? and does anyone have a guild?


Title: Re: Age of Wushu
Post by: Ghambit on January 15, 2013, 06:20:27 PM
Anyone know how to invert the mouse? Spent a few minutes looking in the options but couldn't find it.

You cant invert the mouse.  They're working on it.  This lack of choice alone almost makes me not want to login; I'm getting motion sick from the camera.

How do i mine while offline? and does anyone have a guild?

You have to be VIP to do pretty much anything offline.  Guilds can actually be joined via application through the ingame guild UI.  Can pretty much search for any type guild you want (rank, members, schools, etc.)  It's similar to EVE in this way.

And yah, someone needs to pop open a guild.  Getting tired of simply getting referred to SA every time a PK-type sandbox game come around.   :awesome_for_real:


Title: Re: Age of Wushu
Post by: Rendakor on January 15, 2013, 07:57:34 PM
Anyone know how to invert the mouse? Spent a few minutes looking in the options but couldn't find it.

You cant invert the mouse.  They're working on it.  This lack of choice alone almost makes me not want to login; I'm getting motion sick from the camera.
Bleh. Hope they patch it in soon; game seems awesome but without that it's unplayable for me.


Title: Re: Age of Wushu
Post by: tmp on January 16, 2013, 03:04:19 PM
Hmm, gave it a try. First impression: a guy with black sack and kindapper icon runs past NPC guard who doesn't even break the stride, nevermind anything suitable for the city guard.

Way to nip in the bud that heightened immersion expectation, game :why_so_serious:


Title: Re: Age of Wushu
Post by: Ghambit on January 16, 2013, 04:18:43 PM
It's likely you need a certain bounty and/or alignment to enrage the guards.  I doubt a simple kidnapper icon would do it.
And remember, depends on where in the world you are.  Some schools may like you, some may not.  For instance as Wudang, kidnapping would likely draw the ire of your shifu.


Title: Re: Age of Wushu
Post by: Threash on January 16, 2013, 04:33:34 PM
Right, the kidnapper icon lets other players attack you with impunity.  Guards go after the people who attack others unprovoked, kidnapping is a legit business model!


Title: Re: Age of Wushu
Post by: tmp on January 16, 2013, 04:46:04 PM
If it's legit then why can you get beaten up without impunity for just participating in it? :grin:

On the plus side, the kite retrieval mission in the tutorial was hillarious.


Title: Re: Age of Wushu
Post by: Draegan on January 17, 2013, 07:55:44 AM
What the fuck is this game? 


Title: Re: Age of Wushu
Post by: Threash on January 17, 2013, 08:53:08 AM
What the fuck is this game? 

This game is the reason I've stopped playing Gw2, TSW, MWO and PoE.


Title: Re: Age of Wushu
Post by: Slayerik on January 17, 2013, 09:08:13 AM
What the fuck is this game?  

This game is the reason I've stopped playing Gw2, TSW, MWO and PoE.

Ok, now I'm really intrigued.

Edit: From SA thread:
 
 You can do tai chi underneath a waterfall, play music with your friends, engage in friendly duels, craft, compete in crafting challenges, murder people freely, burn player guilds to the ground, be a bandit and gently caress over other players, be an assassin, enslave other players, and so, so, so, much more.
 
 It's basically the type of MMO's that MMO's were advertised to be back before mediocrity set in and every company went the WoW themepark/raidathon route since it was easier to pull in money due to the gambling-esque habits that comes with that method of design.


Title: Re: Age of Wushu
Post by: Falconeer on January 17, 2013, 09:57:17 AM
Before you even create your first character, the game wants to make sure you know what you are about to play and especially that you won't go crying on the forums asking for a PvE server or whining about stupid shit, by forcing you to sign this beautiful disclaimer:

(https://dl.dropbox.com/u/3584773/Wushupvp.png)


Title: Re: Age of Wushu
Post by: Threash on January 17, 2013, 10:45:59 AM
For being hardcore pvp based this game is incredibly relaxing.


Title: Re: Age of Wushu
Post by: Draegan on January 17, 2013, 10:53:37 AM
I'll have to try this later.  Can anyone here point me to some quality info sources about this game before I start wasting time at work?


Title: Re: Age of Wushu
Post by: Threash on January 17, 2013, 11:08:43 AM
The SA thread Falc posted got me up to speed.  The game is extremely confusing if you just try to wing it.


Title: Re: Age of Wushu
Post by: Falconeer on January 17, 2013, 11:49:37 AM
The official European Game Guide (http://en.wulin.gpotato.eu/GameGuide) sheds some light on a some systems.


Title: Re: Age of Wushu
Post by: Slayerik on January 17, 2013, 11:56:29 AM
The real question, for me, is can I Shaolin Suicide gank a fuck?


Title: Re: Age of Wushu
Post by: Threash on January 17, 2013, 01:17:24 PM
Oh yes.  Shaolin are supposed to be good guys though.


Title: Re: Age of Wushu
Post by: tmp on January 17, 2013, 04:04:28 PM
Hmm is there really no NPC selling nutrition recovery items in this game? I couldn't find any, and it seems you either have to become a chef to make some (which means you can't do any other manufacturing profession) or buy them from other players, but the player trade is using separate currency which as far as i can figure is only generated converting RL money bought "gold" ... so either i manage to sell something to a player who already has some of that silver, or need to pony up?


Title: Re: Age of Wushu
Post by: Threash on January 17, 2013, 04:23:39 PM
No, you get the other currency from pvp.  Try kidnapping someone.


Title: Re: Age of Wushu
Post by: tmp on January 17, 2013, 06:11:21 PM
Well, i applied to the Wudang dudes since it fit with the character's backstory so no kidnapping for him i think. I'm not allowed yet to get these (or any other pvp-oriented) quests anyway (he's only at the second power rank, the one after the 'weak and dumb' or smth) so there's that.


Title: Re: Age of Wushu
Post by: Threash on January 17, 2013, 06:42:31 PM
You should have gotten some food from the very early quests.


Title: Re: Age of Wushu
Post by: Draegan on January 17, 2013, 07:41:01 PM
This game is fucking bizarre.


Title: Re: Age of Wushu
Post by: tmp on January 17, 2013, 09:27:31 PM
You should have gotten some food from the very early quests.
Yup, i did. Just about ran out of it, that's why i started looking for resupply.


Title: Re: Age of Wushu
Post by: Mrbloodworth on January 18, 2013, 07:16:49 AM
Downloaded this. First impressions. This is very pretty. That's some tiny quest text. I'm not sure whats going on. This combat is really dam slow. The dogs are sitting here lifeless, how am I supposed to read them?.


Title: Re: Age of Wushu
Post by: Cadaverine on January 18, 2013, 11:12:01 AM
The dogs are sitting here lifeless, how am I supposed to read them?.


:headscratch:

There's a lot to be desired as far as the new user experience goes.  There's a lot of information about stuff, but a lot of it's buried, or hard to understand due to translation issues.

Though, after a couple of days with it, I think I've mostly gotten the gist of it.  Now if there were just a way to replenish my vigor for crafting at a faster than glacial pace.


Title: Re: Age of Wushu
Post by: Threash on January 18, 2013, 11:16:54 AM
I think there is pills.


Title: Re: Age of Wushu
Post by: Mrbloodworth on January 18, 2013, 11:26:26 AM
The dogs are sitting here lifeless, how am I supposed to read them?.


:headscratch:



It was said in the tutorial that you need to read your opponents tells. The dogs you encounter, the first thing you fight. Sit motionless, or at the least barely moving. How do you read that tell?


Title: Re: Age of Wushu
Post by: tmp on January 18, 2013, 11:43:15 AM
The dogs don't have any attacks to speak of and so no tells, they are just target for throwing darts tutorial.

When fighting human opponents the 'tells' seem to boil down to "is currently blocking" (so you might use a feint move to counter that) or not (meaning you either throw block up yourself, or punch them in the nuts) At least early on, maybe it changes later.


Title: Re: Age of Wushu
Post by: Threash on January 18, 2013, 12:13:11 PM
Offline jobs also give you the tradeable silver, if you are vip BTW.


Title: Re: Age of Wushu
Post by: Mrbloodworth on January 18, 2013, 12:19:45 PM
The dogs don't have any attacks to speak of and so no tells, they are just target for throwing darts tutorial.

When fighting human opponents the 'tells' seem to boil down to "is currently blocking" (so you might use a feint move to counter that) or not (meaning you either throw block up yourself, or punch them in the nuts) At least early on, maybe it changes later.

They sure attacked me, in fact he asked me to fight them before getting the knives. All I am pointing out, is your first taste of combat, does not follow the theory of the games combat.


Title: Re: Age of Wushu
Post by: Falconeer on January 18, 2013, 12:24:46 PM
I keep thinking that the combat is the only real weak point of this game. Not the rock-paper-scissor mechanic, which is awesome, or the amount of styles and skills. Just the way the combat flows. Alas.


Title: Re: Age of Wushu
Post by: Mrbloodworth on January 18, 2013, 12:26:08 PM
Its slow as balls. At first glance, you think this may play out like some sort of Street fighter or devil may cry. But, nope. Its also really.. clunky? No flow, jerky. At times unresponsive.


Title: Re: Age of Wushu
Post by: Falconeer on January 18, 2013, 12:41:40 PM
Exactly my feelings. And it pains me because otherwise I could sink myself in this game and never leave it, ever. But the way it is (so far) I just can't seem to enjoy the fights. Maybe the fact that I perceive a certain signifcant lag due to server distance (EU) when I hit skills is a major reason. Waiting for the Euro version in my case might help.


Title: Re: Age of Wushu
Post by: Viin on January 18, 2013, 12:51:34 PM
Once I got into a School and did some fighting (training) there, I didn't think it was so bad. But that is the extent of my combat so far. Hitting dogs with darts wasn't that fun.


Title: Re: Age of Wushu
Post by: Ghambit on January 18, 2013, 01:08:12 PM
If you could pre-load skills and set the latency that'd fix a lot of the combat issues.
Aside from that, the real barrier with this game is the RMT.  It's a serious moneygrab and turns a good design into what seems more like a scam.


Title: Re: Age of Wushu
Post by: tmp on January 18, 2013, 01:46:52 PM
They sure attacked me, in fact he asked me to fight them before getting the knives. All I am pointing out, is your first taste of combat, does not follow the theory of the games combat.
I think that's their tutorial system being clunky more than anything -- the theory is you talk to NPC who tells you to fight the dogs, then you speak with them again and get the darts and only then you actually go and throw the darts at the dogs. I think it's outlined in clickable book thing placed above the quest tracker, can't remember. But in practice it's definitely possible to run off and try to fight as soon as you are told to. (same for the other profession tasks you get at later point, for that matter) And yeah, as first combat experience goes it's pretty lacking.


Title: Re: Age of Wushu
Post by: Threash on January 18, 2013, 07:03:44 PM
Kidnapped a hooker, sold her to a school.  I feel really good about myself.


Title: Re: Age of Wushu
Post by: Viin on January 19, 2013, 02:01:48 PM
Where would I find other people to do team practice with?


Title: Re: Age of Wushu
Post by: Cadaverine on January 19, 2013, 03:00:26 PM
Typically, it's done at the sacred place at your school.  You should have gotten a quest that took you to that spot.

There's inevitably someone starting, or trying to start, a TP in school chat.  At least that's how it's been for WV.  I can't vouch for other schools.


Title: Re: Age of Wushu
Post by: Threash on January 19, 2013, 03:10:31 PM
Yeah, if you can't find people or where the sacred spot is just ask school chat.  They are generally helpful.


Title: Re: Age of Wushu
Post by: tmp on January 19, 2013, 05:29:29 PM
Does blacklisting people really not put them on ignore, or that's some sort of a bug i experienced? Because... yeah, blacklisted gold spammers still spam my chat, and there's no other option to the effect of 'filter that shit out' that i could find. And when i try to blacklist again the game offers me a helpful "you are already a fan of that person" :why_so_serious:

(no, i didn't hit the wrong button, they actually are on my blacklist)

edit: also, ahh so that's what TP stands for. I see it announced fairly often in the Wudang school channel, for what's worth.


Title: Re: Age of Wushu
Post by: Viin on January 19, 2013, 05:50:46 PM
It's Chinese, maybe you need to Whitelist them rather than Blacklist them?  :why_so_serious:


Title: Re: Age of Wushu
Post by: Viin on January 23, 2013, 08:00:29 PM
I tried to sign up for VIP, but after paying with PayPal it threw a Java Exception on me. I can't get anyone to respond to my emails.

Anyone else have a problem signing up for VIP?


Title: Re: Age of Wushu
Post by: Nija on January 23, 2013, 08:08:43 PM
It actually worked for you - it did the same to me.

Log in to your account through their page. Somewhere on your account area, there will be what looks like a CD key. Copy that and apply it to your account.


Title: Re: Age of Wushu
Post by: Threash on January 24, 2013, 08:39:45 AM
Like everything else about this game signing up for ViP is very confusing and broken and shouldn't be attempted without someone handholding you or a detailed guide.  Go to www.ageofwushu.com/beta/query to get your code, the button to apply it is on the same page.


Title: Re: Age of Wushu
Post by: Viin on January 24, 2013, 06:55:05 PM
Thanks for that. Why couldn't they have just given me that link? :P


Title: Re: Age of Wushu
Post by: Cadaverine on January 25, 2013, 04:48:25 PM
If they just gave you the subscription link, it would diminish the achievement of those that subscribed before you.


Title: Re: Age of Wushu
Post by: Bzalthek on January 26, 2013, 12:51:01 PM
The Internet is failing me so Ima ask here.  Is Vigorous Strides a passive ability?


Title: Re: Age of Wushu
Post by: Threash on January 26, 2013, 01:20:16 PM
Pretty sure it is just a small speed buff, not 100% though.


Title: Re: Age of Wushu
Post by: tmp on January 26, 2013, 03:11:37 PM
If i remember right that's indeed what it is. Something like 10-15% movement speed increase.


Title: Re: Age of Wushu
Post by: Cadaverine on January 26, 2013, 03:12:54 PM
Yeah, it's a passive.  The wording on it is about as backasswards as can be, though.  It's just a 5% speed increase, and to be honest, I can't tell the difference with, or without it.


Title: Re: Age of Wushu
Post by: Threash on January 26, 2013, 03:21:08 PM
The wording on absolutely every single piece of text in this game is an absolute mess so that is not surprising.  The actual game rocks though.


Title: Re: Age of Wushu
Post by: Bzalthek on January 26, 2013, 04:46:44 PM
Well I'm intrigued enough to consider paying for VIP though I wonder if they're planning on taking the servers down again before "release".


Title: Re: Age of Wushu
Post by: Threash on January 26, 2013, 05:04:33 PM
Pretty sure there is not going to be a reset anymore.


Title: Re: Age of Wushu
Post by: Threash on January 26, 2013, 05:24:53 PM
GM win (http://www.ageofwushu.com/forums/viewtopic.php?f=3&t=3649)


Title: Re: Age of Wushu
Post by: Threash on January 26, 2013, 06:04:07 PM
(http://i48.tinypic.com/34ecbph.jpg)


Title: Re: Age of Wushu
Post by: Bzalthek on January 26, 2013, 07:31:07 PM
Tried to buy the deluxe version, ran into some Mastercard SecureCode bullshit.  Never seen that before, so I do some research, figure out what is what, go back and try again and my card is now refused.  So much for this game, now I have to watch my CC statement like a hawk.


Title: Re: Age of Wushu
Post by: Falconeer on January 27, 2013, 04:29:32 AM
Even if it wasn't for lag reasons, I'd gladly wait for the EU gPotato version. The NA version so far seems ridiculously and surprisingly unprofessional.


Title: Re: Age of Wushu
Post by: Bzalthek on January 27, 2013, 10:17:13 AM
I'm kinda wondering why there's such a difference between the two.  I there shouldn't be much different structurally, I wouldn't think, but of course I don't know much about the game.  

Edit: Got a question: Is there anything I can do to block gold seller spam.  My Scene and Nearby chat is just a flood of it and I can't figure out how to ignore a person (if that's even possible)


Title: Re: Age of Wushu
Post by: Falconeer on January 27, 2013, 10:55:43 AM
Oh don't get me wrong, I don't know much about the upcoming EU version. I just have noticed how messy the NA version is when it comes to billing and customer service, which is something I know for experience gPotato is somewhat more reliable about. That's all. If there is going to be other differences between the two, I am not informed about it. One could say that the fact that gPotato version is still in closed beta and not asking for money yet is another good sign, but this would be pure speculation.


Title: Re: Age of Wushu
Post by: Bzalthek on January 29, 2013, 03:16:55 PM
I'm trying to buy a Big item bag from a vendor, I have enough money for it, and I haven't gone over my maximum expenditure limit, but it keeps telling me insufficient funds.  Any clue?

Edit: Nevermind, I was trying to purchase crafted items with Silver Coins.  Apparently I have to sell my own stuff or pvp to get Silver. 


Title: Re: Age of Wushu
Post by: Threash on January 29, 2013, 03:42:43 PM
You can also get it from offline jobs or kidnapping.  Easiest way is probably farming crafting mats and selling those or making upgrade materials and selling those.


Title: Re: Age of Wushu
Post by: Sparky on March 28, 2013, 11:53:54 AM
I love the idea of this game but jesus the interface is just overwhelming and I've no fucking idea what's happening with the combat system, just button mashing and sometimes winning.  The tutorial needs a complete rewrite and UI elements need to be hidden and introduced slowly.  Some of the stuff I've read makes the game sound EVE like in the politics and sandbox possibilities but the actual game is going to fight you to the death to uncover them.

Is there a Youtube series explaining the game like I'm 5 years old?


Title: Re: Age of Wushu
Post by: Threash on March 28, 2013, 04:20:15 PM
Yeah, I've been playing the shit out of this game since this thread but it is obvious that without a detailed guide and/or very patient hand holding from an experienced player nobody would last an hour on it.


Title: Re: Age of Wushu
Post by: Dark_MadMax on March 30, 2013, 04:05:11 PM
OK http://massively.joystiq.com/2012/12/18/first-impressions-from-the-age-of-wushu-beta/  article sold me even though the youtube videos of gameplay were horrid. Downloading that now. pvp escorts and spying? kidnapping? - sign me up


Title: Re: Age of Wushu
Post by: Threash on March 30, 2013, 05:54:53 PM
The game is a lot of fun if you are willing to put in the time to learn how it works.  Don't judge the combat until you get into a school and have real styles to work with, the starting combat is pathetic and pointless.  That should take about 30 mins tops though so it's not a big deal.  Find a good guide for new players, pay attention to how exp --> cultivation --> skills works and you can level as fast as anyone else playing around an hour a day.  Find a good guide.  Really really do.


Title: Re: Age of Wushu
Post by: Dark_MadMax on March 31, 2013, 07:39:36 AM
The game is a lot of fun if you are willing to put in the time to learn how it works.  Don't judge the combat until you get into a school and have real styles to work with, the starting combat is pathetic and pointless.  That should take about 30 mins tops though so it's not a big deal.  Find a good guide for new players, pay attention to how exp --> cultivation --> skills works and you can level as fast as anyone else playing around an hour a day.  Find a good guide.  Really really do.

Didnt have much problem with interface at all - imho very generic functional MMO  interface. Only issue is that i cant bind my side buttons on mouse.
Got into school (tangmen cause darts against melee characters sounds OP) but kinda not overly impressed .Combat is quite meh  -especially after GW2.  rock/paper/scissors would be fine concept if it was more fluid and less awkward.

Same story with scenery and graphics - its ok when compared to generic asian mmo #57 , but looks quite dated if compared to more recent games such as TSW or GW2.

Not overly turned off either though ,except that RMT it keps shoved into my face and it seems that to make any real progress I kinda must pay. And game keeps reminding me of this even though I am at the stage where I just want to see if its worth sticking with at all.  I ll give it a few  more tries if I get into guild cause I want see pvp actions ( so far only things I seen is  criminals constantly getting jailed which is kinda good sign lol)



Title: Re: Age of Wushu
Post by: Threash on March 31, 2013, 08:27:25 AM
The tangman dart style is basically a lot of kiting and darting, you don't even have to face the player you are attacking.  As you level up your other styles become more impressive and you won't be doing a lot of darting.  You don't have to pay at all, it increases the amount you get for kidnappings but there are other ways to make money, it lets you level while offline but there is NO idle log out so this is only an issue if you are not willing to leave your computer on at night.  That said vip is 9 dollars a month and i find i get a lot more entertainment out of this game than any others in recent memory.


Title: Age of Wushu
Post by: angry.bob on April 07, 2013, 12:26:48 PM
What the hell, there are commercials for this at literally every commercial break today. Is anyone playing this? If so, how are the panties?


Title: Re: Age of Wushu
Post by: Seraphim on April 07, 2013, 01:18:08 PM
Not tried it and not going to but why not try the other thread like 12 topics down on the page (http://forums.f13.net/index.php?topic=22906.0) for some answers?  :oh_i_see:


Title: Re: Age of Wushu
Post by: angry.bob on April 07, 2013, 01:54:20 PM
Not tried it and not going to but why not try the other thread like 12 topics down on the page (http://forums.f13.net/index.php?topic=22906.0) for some answers?  :oh_i_see:

Because fuck you.


Title: Re: Age of Wushu
Post by: Hoax on April 07, 2013, 04:27:18 PM
What the hell, there are commercials for this at literally every commercial break today. Is anyone playing this? If so, how are the panties?

Don't think it has any, this game looks no better than Silk Road Online did graphically years ago. But the game systems supposedly all work though they are barely documented and the combat is quite interesting. Almost a Korean take on MxO's combat if I understand it right which I doubt I do.


Title: Re: Age of Wushu
Post by: Threash on April 07, 2013, 05:04:07 PM
The first post on the SA thread (http://forums.somethingawful.com/showthread.php?threadid=3542608&pagenumber=1) describes this game a lot better than i could.


Title: Re: Age of Wushu
Post by: ezrast on April 10, 2013, 04:18:09 AM
I read the SA writeup linked in the other thread and I'm sold. Time to be a badass calligrapher.


Title: Re: Age of Wushu
Post by: Threash on April 10, 2013, 08:40:38 AM
I read the SA writeup linked in the other thread and I'm sold. Time to be a badass calligrapher.

There will be two new servers launching later today, you will probably have more fun starting on a clean server than an established one.


Title: Re: Age of Wushu
Post by: Nija on April 10, 2013, 08:49:25 AM
Really lost interest in this when my month ran out and I no longer received offline skill gain.

I'm sitting at like 35.75 / 36 for scholar inner. Might be worth checking out after another year of westernization.


Title: Re: Age of Wushu
Post by: Raguel on April 10, 2013, 12:21:25 PM
I read the SA writeup linked in the other thread and I'm sold. Time to be a badass calligrapher.

There will be two new servers launching later today, you will probably have more fun starting on a clean server than an established one.

What makes you say that? I mean I get the disparity in skill levels, but the only time anyone even tried to attack me threw me off a bridge, which was inconvenient and annoying but not much else.

eta: I've only been playing the past 3 days so just curious how this works.

Also, this game so far seems grind free, except for the flying skills. I'm going to be ticked if it takes more than a couple of hours to get my crouching tiger on.


Title: Re: Age of Wushu
Post by: Nebu on April 10, 2013, 12:22:19 PM
Really lost interest in this when my month ran out and I no longer received offline skill gain.

I'm sitting at like 35.75 / 36 for scholar inner. Might be worth checking out after another year of westernization.

So you're saying that the game isn't good enough to merit your financial support beyond 1 month?

I ask because I'm considering giving it a try. 


Title: Re: Age of Wushu
Post by: Nija on April 10, 2013, 12:47:42 PM
So you're saying that the game isn't good enough to merit your financial support beyond 1 month?

I ask because I'm considering giving it a try. 

Try it out - it's free to try. If you like it let me know, I'll give you my account info so you can play a somewhat leveled guy.


Title: Re: Age of Wushu
Post by: Nebu on April 10, 2013, 01:12:20 PM
You didn't answer the question.


Title: Re: Age of Wushu
Post by: luckton on April 10, 2013, 01:13:37 PM
I'm walking into this thread with little to no info about this.  An article I read compared this game to EVE, except with kung-fu warriors instead of space ships.  Accurate?


Title: Re: Age of Wushu
Post by: Nija on April 10, 2013, 01:43:31 PM
No, I didn't think it was worth playing beyond a month. I gave 'em some cash, did some interesting stuff. It's a real rough translation with interesting (somewhat difficult) controls with ALL ROOK SAME characters doing crazy movies at 92343 per second.

Dunno. Not my thing. I really, really didn't like how my expanded inventory space disappeared. There's a timer on fucking backpacks. They don't last forever.

So I'd have to resub to gain offline exp and then I'd have to RMT to have bag space enough to cover what little shit I currently have on my body.

Asian as hell. Lots of creepy dudes playing it, like TERA. High level dudes two shotting you from treetops.


Title: Re: Age of Wushu
Post by: Nebu on April 10, 2013, 01:51:13 PM
Thanks Nija.  That's the kind of insight I was looking for. 


Title: Re: Age of Wushu
Post by: Threash on April 10, 2013, 02:41:00 PM
No, I didn't think it was worth playing beyond a month. I gave 'em some cash, did some interesting stuff. It's a real rough translation with interesting (somewhat difficult) controls with ALL ROOK SAME characters doing crazy movies at 92343 per second.

Dunno. Not my thing. I really, really didn't like how my expanded inventory space disappeared. There's a timer on fucking backpacks. They don't last forever.

So I'd have to resub to gain offline exp and then I'd have to RMT to have bag space enough to cover what little shit I currently have on my body.

Asian as hell. Lots of creepy dudes playing it, like TERA. High level dudes two shotting you from treetops.

Why would you have to RMT to get bag space? a bag cost about what half a kidnapping gets you and lasts for a month.  You don't have to RMT to do anything, the offline leveling and extra money from kidnapping are totally worth the 9 bucks a month vip costs.  Some people seem to equate "you can buy money from the store" to "you have to buy money from the store to afford even the most basic items" which is ridiculously untrue.


Title: Re: Age of Wushu
Post by: WayAbvPar on April 10, 2013, 03:08:17 PM
This game is strangely intriguing. Might have to give it a try.


Title: Re: Age of Wushu
Post by: ezrast on April 10, 2013, 03:19:38 PM
I read the SA writeup linked in the other thread and I'm sold. Time to be a badass calligrapher.
There will be two new servers launching later today, you will probably have more fun starting on a clean server than an established one.
I was going to do this until I remembered that you guys would all be on Blue Dragon. Wouldn't want to miss the traditionally grandiose f13 community presence.


Title: Re: Age of Wushu
Post by: Raguel on April 10, 2013, 04:17:13 PM
This game is strangely intriguing. Might have to give it a try.

This game is just weird to me. I think it's my first skilled based game, so the whole "no killing mobs for xp" is really throwing me. Spent some time fishing of all things  :why_so_serious:


Title: Re: Age of Wushu
Post by: Mrbloodworth on April 10, 2013, 04:31:39 PM
You didn't answer the question.

I will, its not a fun game.


Title: Re: Age of Wushu
Post by: Nija on April 10, 2013, 06:38:10 PM
Why would you have to RMT to get bag space? a bag cost about what half a kidnapping gets you and lasts for a month.  You don't have to RMT to do anything, the offline leveling and extra money from kidnapping are totally worth the 9 bucks a month vip costs.  Some people seem to equate "you can buy money from the store" to "you have to buy money from the store to afford even the most basic items" which is ridiculously untrue.

Maybe.

How do I replace my horse with another good horse?


Title: Re: Age of Wushu
Post by: Threash on April 10, 2013, 07:33:20 PM
You buy one.  Like in any other game ever.


Title: Re: Age of Wushu
Post by: Nija on April 10, 2013, 08:28:08 PM
Are the 30 day horses available purchase for normal in game currency, or only currency that you acquire through RMT? I'm not talking about the slow shitty horse. I'm talking about the fast ones that you got for paying to beta.


Title: Re: Age of Wushu
Post by: Threash on April 10, 2013, 08:44:49 PM
They are not bound, there are tons of them on the regular market.  The RMT money to game money conversion is horrible and about the worst possible way to get things.


Title: Re: Age of Wushu
Post by: WayAbvPar on April 11, 2013, 05:09:20 PM
Not getting off to a very good start. Can't launch the game even after multiple installations. Getting a Configuration File Update Failed error, which seems to cause the server list to malfunction; only shows Blue Dragon, and says it is offline for maintenance. Posted in the forums, sent in trouble tickets, no responses after 10 hours or so. I am not sure why I had any faith in this dodgy operation in the first place.

e-
(http://i.imgur.com/8f4h0wT.jpg)



Title: Re: Age of Wushu
Post by: Paelos on April 11, 2013, 08:42:44 PM
They are spamming commercials for this on Comedy Central and Adult Swim pretty much non-stop.


Title: Re: Age of Wushu
Post by: Raguel on April 12, 2013, 02:04:50 AM
Good news is you can run multiple instances, even though there's no particular reason why one should.  :why_so_serious:

Insomnia strikes again, so looks like I'm making a shaolin.  :oh_i_see:

I think this game has a great atmosphere. Lots to love if you're a Rper. Right now I don't see much of a game though. I'm in a decent sized guild so I'm going to try to do more guildy stuff and run some instances for flight scripts.


Title: Re: Age of Wushu
Post by: Mrbloodworth on April 12, 2013, 06:26:57 AM
They are spamming commercials for this on Comedy Central and Adult Swim pretty much non-stop.

and my inbox.


Title: Re: Age of Wushu
Post by: Njal on April 12, 2013, 07:51:46 AM
DL'd this Wednesday. I thing strangely interesting describes my reaction. I can echo the difficulty of the interface, so much going on there that sometimes I spend minutes trying to figure out where to find that X that I found before.

None the less I quite like it. How long it holds my interest is hard to tell. So far my fights have either been easy even with the clunky interface or oops I'm dead. It can be a bit hard to determine whether or not you have a chance in a fight. I love the atmosphere, Chengdu feels like a city, unlike any other in a MMO that I can remember. The schools are huge and there's plenty to explore. That should give me at least a month of enjoyment despite the flaws.


Title: Re: Age of Wushu
Post by: Threash on April 12, 2013, 08:04:05 AM
They are spamming commercials for this on Comedy Central and Adult Swim pretty much non-stop.

Yeah it was kinda odd seeing commercials for a game with a rape cut scene on nickelodeon.


Title: Re: Age of Wushu
Post by: koro on April 12, 2013, 11:13:25 PM
Wait, they can afford to buy ads on Adult Swim (which is not cheap), but not pay for a localization that's better than "Google Translate and hope for the best"?


Title: Re: Age of Wushu
Post by: Bzalthek on April 13, 2013, 07:55:30 AM
During my free month I spent a lot of offline time training skills and logged in like once a day or every other.  You get a lot of the "real" currency randomly.  I frequently got 50 Liang for "coming into unexpected money yay!" by just logging in.  Then bank space and mounts paid for.


Title: Re: Age of Wushu
Post by: Flinky on April 13, 2013, 10:28:24 AM
Wait, they can afford to buy ads on Adult Swim (which is not cheap), but not pay for a localization that's better than "Google Translate and hope for the best"?

I think you've answered your own question.  :why_so_serious:


Title: Re: Age of Wushu
Post by: Raguel on April 13, 2013, 03:19:44 PM

The worst thing about the translation is trying to understand how the game works. I'd change that but leave the quest dialogue alone. First time I ever felt like an npc was trolling me lol.



Title: Re: Age of Wushu
Post by: WayAbvPar on April 13, 2013, 08:44:29 PM
Got it working by adding manual exceptions to my firewall for fxlaunch.exe and fxupdate.exe. It is definitely interesting, but godfuckingdamn is it confusing. I would pay top dollar for a GOOD hard copy strategy guide.


Title: Re: Age of Wushu
Post by: Threash on April 14, 2013, 07:49:20 AM
(http://i.xomf.com/bldhf.jpg)

I so love this game.


Title: Re: Age of Wushu
Post by: Raguel on April 14, 2013, 03:59:07 PM
I'd like this game more if I could pvp. I really really stink at it  :crying_panda:


Title: Re: Age of Wushu
Post by: Threash on April 14, 2013, 04:50:29 PM
It actually takes practice and knowing your own and other schools styles to get good at it.


Title: Re: Age of Wushu
Post by: Njal on April 15, 2013, 07:00:39 AM
I just got the more advanced flying skills. I love it! I totally suck at pvp but flying about and doing spy missions are great fun. I make most of my money by making cloth and selling it to stalls. Ah well good fun for me anyway.


Title: Re: Age of Wushu
Post by: Tmon on April 15, 2013, 08:09:50 AM
I've come to the conclusion that for me it's better to just follow the thread about it than it would be to ever play. 


Title: Re: Age of Wushu
Post by: WayAbvPar on April 15, 2013, 09:12:21 AM
It is going to take some loving patches to make it palatable to most MMO players, but it is strangely addictive as it is. I haven't REALLY had fun yet, but I feel like the fun is right around the corner somehow. Probably once I figure out half of what the fuck the interface is trying to tell me.


Title: Re: Age of Wushu
Post by: Nija on April 15, 2013, 09:44:50 AM
Bringin' on the :heartbreak: (ache)


Title: Re: Age of Wushu
Post by: Hutch on April 15, 2013, 10:32:24 AM
It is going to take some loving patches to make it palatable to most MMO players, but it is strangely addictive as it is. I haven't REALLY had fun yet, but I feel like the fun is right around the corner somehow. Probably once I figure out half of what the fuck the interface is trying to tell me.

Just because you smell horseshit around the corner, doesn't mean you'll find a pony there ;)


Title: Re: Age of Wushu
Post by: Nebu on April 15, 2013, 10:55:14 AM
Just because you smell horseshit around the corner, doesn't mean you'll find a pony there ;)

 :heart:

This would be perfect in the Camelot Unchained thread.


Title: Re: Age of Wushu
Post by: Hutch on April 15, 2013, 01:25:01 PM
Just because you smell horseshit around the corner, doesn't mean you'll find a pony there ;)

 :heart:

This would be perfect in the Camelot Unchained thread.

It would be more applicable there, that's for sure.

At least this Wushu game exists. People are playing it.

I'm not really knocking on it. I saw an opportunity to build on the "around the corner" phrase.


Title: Re: Age of Wushu
Post by: WayAbvPar on April 15, 2013, 02:44:57 PM
It is going to take some loving patches to make it palatable to most MMO players, but it is strangely addictive as it is. I haven't REALLY had fun yet, but I feel like the fun is right around the corner somehow. Probably once I figure out half of what the fuck the interface is trying to tell me.

Just because you smell horseshit around the corner, doesn't mean you'll find a pony there ;)


 :awesome_for_real: Well played sir.


Title: Re: Age of Wushu
Post by: Raguel on April 15, 2013, 06:59:55 PM
It is going to take some loving patches to make it palatable to most MMO players, but it is strangely addictive as it is. I haven't REALLY had fun yet, but I feel like the fun is right around the corner somehow. Probably once I figure out half of what the fuck the interface is trying to tell me.

This is pretty much how I feel. Also, one can only have 3 instances of AoW active at a time. Don't judge me.  :why_so_serious:


Title: Re: Age of Wushu
Post by: Raguel on April 17, 2013, 01:28:30 PM
AoW, y u no sai skill has long range?  :uhrr: :ye_gods: :awesome_for_real:

After getting beat down by a lower ranked scholar, then watching another wudang beat said scholar, I can see what I'm doing wrong. Not sure I have the coordination to switch weapon skills, but at least I have a better idea of what to do re: pvp.

Also, AoW is about to get realz: my guild apparently ticked off the only friendly guild we had at the time, and now another, more powerful guild wants our guild base. Feeling a bit sb dejavu right about now. Oh well there's always Goons  :why_so_serious:


Title: Re: Age of Wushu
Post by: Threash on April 17, 2013, 03:51:35 PM
Skills with range do mention the range.


Title: Re: Age of Wushu
Post by: Raguel on April 17, 2013, 04:27:48 PM
Skills with range do mention the range.

Sir, if that were true, that would mean I was wrong. I am not wrong, therefore it is not true.  :why_so_serious:


Title: Re: Age of Wushu
Post by: Mithas on April 18, 2013, 05:43:50 PM
I tried playing this game....I don't even know what to think. Clearly I need a guide.


Title: Re: Age of Wushu
Post by: Raguel on April 19, 2013, 10:12:48 AM
True story: I didn't want to join the Goons cuz I didn't want to join a griefer guild, so I ended up ijoining Kenpachi instead.  :why_so_serious:

Oh and I've found my fun: spying missions. well, spying with one char and farming/cooking on another. It can be nerve-wracking. I'd hate to burn the buns.  :awesome_for_real:


Title: Re: Age of Wushu
Post by: Raguel on April 24, 2013, 11:12:12 AM

Threash: do you know anyone that understands the trade center menu, or has a spreadsheet on where to find recipes?

For that matter, do you know anyone selling them at a decent price?  :why_so_serious:



Title: Re: Age of Wushu
Post by: Threash on April 24, 2013, 01:45:37 PM
Recipes, as in cooking stuff? what problems are you having with the trade menu?  They drop from forbidden instances and the martial challenges, usually up for cheap in chengdu.


Title: Re: Age of Wushu
Post by: Raguel on April 24, 2013, 02:49:55 PM
Recipes, as in cooking stuff? what problems are you having with the trade menu?  They drop from forbidden instances and the martial challenges, usually up for cheap in chengdu.

In general for all crafting. I have a need for chef, tailoring, and herbalist  (in a pvp game, I bake2crush  :why_so_serious:)

I don't see a way in the trade menu to make it so only recipes/secret scripts for a particular life skill show up and exclude the others. This makes searching for them almost impossible unless you know the names of the ones you are missing.

eta: Reserving this spot for what I think I need.


Title: Re: Age of Wushu
Post by: Lucas on April 24, 2013, 02:56:03 PM
I messed around with this about a week ago and I found it interesting; like Falconeer, I'll wait for the european version, tho (ahem, I actually found out that "Age of Wulin" and "Wushu" are the same game thanks to his post, btw :P)


Title: Re: Age of Wushu
Post by: Raguel on April 25, 2013, 03:29:36 PM

Ok since it took so long I'll post again

The ones I need are:

Compound Foxglove Pill
Highly-Refined Happiness Pill
Muscle-Healing Elixir

Basically any herbalist stuff that's martial or better


Title: Re: Age of Wushu
Post by: Threash on April 25, 2013, 03:40:29 PM
I dunno sorry, we basically throw most recipes away at this point.  They drop like candy everywhere.  Does your guild not run any instances at all? recipes are the only loot and the grand majority of them don't sell since supply is so high.


Title: Re: Age of Wushu
Post by: Samprimary on April 25, 2013, 05:45:02 PM
 since I'm now seeing ads for this everywhere, i have to ask if anyone has called it Age of Weeaboo yet.


Title: Re: Age of Wushu
Post by: Raguel on April 25, 2013, 09:25:22 PM
I dunno sorry, we basically throw most recipes away at this point.  They drop like candy everywhere.  Does your guild not run any instances at all? recipes are the only loot and the grand majority of them don't sell since supply is so high.

We do but I'm not usually with them, especially not for GCC. I hope to go with them next time. Most of the time someone gets something they are duplicates of low level stuff I have already.


Title: Re: Age of Wushu
Post by: Salamok on April 26, 2013, 11:31:57 AM
It is going to take some loving patches to make it palatable to most MMO players, but it is strangely addictive as it is. I haven't REALLY had fun yet, but I feel like the fun is right around the corner somehow.
lol sounds like UO.


Title: Re: Age of Wushu
Post by: Raguel on April 28, 2013, 08:43:12 PM
This game is so frustrating. Turns out I've had at least 2 of the 3 formulas already, but they had obscure names like "waitai miyao fang" instead of "foxglove something something".


I feel like I'm getting better at pvp tho.


Title: Re: Age of Wushu
Post by: Raguel on May 01, 2013, 12:46:17 PM
So Threash: What's the Goons' policy on ambushing players for the stolen scripts they are carrying and taken them from them for the guild?


Title: Re: Age of Wushu
Post by: Threash on May 01, 2013, 01:07:11 PM
Definitely in favor of.  We were actually extremely surprised nobody had thought of it before.  The goonball is overall way more effective but those that don't get scripts will straight up murder you for them.


Title: Re: Age of Wushu
Post by: Raguel on May 01, 2013, 01:24:31 PM
Definitely in favor of.  We were actually extremely surprised nobody had thought of it before.  The goonball is overall way more effective but those that don't get scripts will straight up murder you for them.


Yah I'm not a fan of that.  I know this is open pvp. I've come to expect people to pk me while I'm gathering or crafting or afk but IMO that's just unacceptable.  This is something I'd quit the game over (not if it happened to me, because it already happened and I got over it, but rather people expecting me to do it to others).


Title: Re: Age of Wushu
Post by: Threash on May 01, 2013, 01:35:58 PM
I don't see what the problem is.


Title: Re: Age of Wushu
Post by: Lakov_Sanite on May 01, 2013, 03:35:15 PM
When I played UO I killed and cut apart a near naked fisherman doing nothing but catching fish because I liked his pirate hat.

If the game allows it, it shall come to pass.


Title: Re: Age of Wushu
Post by: Raguel on May 02, 2013, 09:27:47 AM

I'm ok with other people doing it. I guess with my temperament I should be in the Police Dept. guild.


Title: Re: Age of Wushu
Post by: Threash on May 02, 2013, 10:27:09 AM
You mean being forced to do it? no one will force you to do anything.


Title: Re: Age of Wushu
Post by: Raguel on May 02, 2013, 04:09:55 PM

I was only asking about the Goons in order to see how other guilds view that kind of behavior. I'm in a guild of mostly random pk'ing trolls and I'm not much of either. They are all cool with me but meh I don't want to play like that.

Don't mind me. I'm just frustrated in general right now.


Title: Re: Age of Wushu
Post by: jlwilli5 on May 21, 2013, 09:10:20 AM
  <lurk/>
  Having a blast.
  Was camped, pked when talking to quest mob, etc etc.
  More AC Darktide than Shadowbane...loving it so far.
  First game that's held my interest since rehabilitating off of my EvE addiction awhile ago.
  Guy wondering about what guild to join, remember a 90% of a guilds reputations are usually made by  people who A) Hate Them B) Envy them
  Join whatever you want, have fun and screw it. In my exp/opinion that IS the only way you will last/enjoy an open world PvP game. <lurk>
 


Title: Re: Age of Wushu
Post by: Falconeer on May 21, 2013, 09:18:49 AM
In Europe it's still in closed beta. So annoying.


Title: Re: Age of Wushu
Post by: jlwilli5 on May 22, 2013, 02:49:21 AM

I was only asking about the Goons in order to see how other guilds view that kind of behavior. I'm in a guild of mostly random pk'ing trolls and I'm not much of either. They are all cool with me but meh I don't want to play like that.

Don't mind me. I'm just frustrated in general right now.

   Haven't had too much run ins with any of the big guilds.  I don't run into that many GoonTang other than outside the gates at duel areas or TP spots. Same with Kenpachi, other than the one time at band camp when I got knocked out of a TP by one. 
  I run with a small/group, we have fun, laugh and dream of having guild land one day.  I guess it depends on what you want to do.
 


Title: Re: Age of Wushu
Post by: Lucas on May 22, 2013, 04:44:10 AM
In Europe it's still in closed beta. So annoying.

Yeah :/


Title: Re: Age of Wushu
Post by: Njal on May 27, 2013, 07:19:52 AM
Well I've been playing about 5 weeks now. It's really hard to grok many of the systems, the interface is different enough from WoW standard to be confusing at first, various translations are anywhere from funny to misleading, but with all of this I am really liking it.

The combat is apparently standard MMO but with the flying skills and the way various skills interact and counter each other it is the most challenging yet satisfying MMO combat I've played. Once you're over the newbie hump you can beat a much higher level player if you are more skillful. That newbie hump however is bigger than any other game I've played and I'm sure I haven't figured out any number of important bits and pieces.

Getting a compatible guild is really important here just to lessen the learning curve if nothing else. This may be the PvP game I've been looking for.

My $.02


Title: Re: Age of Wushu
Post by: WayAbvPar on May 28, 2013, 11:29:52 AM
I finally gave up. Too much unexplained through the UI, and I couldn't figure out WTF I needed to be doing at any time. Very interesting idea, but implementation in dire need of some serious polish.


Title: Re: Age of Wushu
Post by: Raguel on May 28, 2013, 02:34:58 PM
Can I have ur stuff?  :why_so_serious:

I'm getting dangerously close to going vip. Someone who was close to my level is now about 3 weeks or so ahead thanks to vip. I have crafters but no access to the materials I need since I'm too low to do the instances where they drop.


Title: Re: Age of Wushu
Post by: Threash on May 28, 2013, 02:48:16 PM
I finally gave up. Too much unexplained through the UI, and I couldn't figure out WTF I needed to be doing at any time. Very interesting idea, but implementation in dire need of some serious polish.

I still think this is the best mmo currently out but yeah, you basically can't do anything without a detailed guide or asking someone who knows their shit.  That said, feel free to ask anything if you feel like giving it another shot.  You technically don't NEED to be doing anything, apart from a few level related things.


Title: Re: Age of Wushu
Post by: Njal on May 30, 2013, 05:13:41 AM
And then they decided to sell powerful skillsets for money.  :heartbreak:


Title: Re: Age of Wushu
Post by: Threash on May 30, 2013, 05:54:14 AM
They are actually not that good.


Title: Re: Age of Wushu
Post by: Njal on May 30, 2013, 10:32:49 AM
I hope not. And since they are $35 US maybe they won't destroy the game balance too much.


Title: Re: Age of Wushu
Post by: Nonentity on May 30, 2013, 02:33:58 PM
http://massively.joystiq.com/2013/05/30/snail-confirms-age-of-wushu-dev-layoffs/

They mention working on the expansion, though. Wonder if that includes the self-castration become-a-god content.


Title: Re: Age of Wushu
Post by: Threash on May 30, 2013, 03:37:53 PM
I hope not. And since they are $35 US maybe they won't destroy the game balance too much.

They are also tradeable, they were selling for like 3 ding yesterday which is a tiny fraction of what buying any other set would cost you.


Title: Re: Age of Wushu
Post by: Raguel on May 31, 2013, 03:16:13 PM

So Kenpachi is gone. So now I guess I get to choose between the Zerg and the Borg (assuming either will take me)  :why_so_serious:


Title: Re: Age of Wushu
Post by: koro on May 31, 2013, 03:50:58 PM
http://massively.joystiq.com/2013/05/30/snail-confirms-age-of-wushu-dev-layoffs/

They mention working on the expansion, though. Wonder if that includes the self-castration become-a-god content.

Apparently the people let go were from QA, CS... and localization. Also the quote from the Director is apparently not true, since they haven't hired anyone new in nearly nine months.

So don't look for the game's documentation to improve any time soon.


Title: Re: Age of Wushu
Post by: WayAbvPar on May 31, 2013, 03:56:06 PM
In 'we loathe money' news...


Title: Re: Age of Wushu
Post by: Raguel on June 05, 2013, 09:06:32 AM
Well I broke down and got vip, which probably was a bad idea given now that I think about it. I'm bugged atm (can't complete patrol mission) so in a few days I won't be able to progress. Having said that, day one was pretty interesting. I'm leveling noticeably faster and I randomly got 58 L when I logged in later in the day.

Someone taught me how to beat shaolin's fist style as an Emei and it works like a dream. I'm annoyed I can't beat a kicking scholar but there's a new (to me anyway) jianghu style that I saw a chi RG destroy an expert scholar with, so I'm going  to try and get that (hopefully I can level that while waiting for CSR to fix my emei).

Joined LS and fought in my first war in forever. I didn't get a lot of kills but I was able to troll  a bit with emei aoe stun. :why_so_serious:


Title: Re: Age of Wushu
Post by: Threash on June 05, 2013, 09:43:51 AM
All you need to beat a kicking scholar is learn how to block, that style builds your rage insanely fast and their block breaker is very very slow and telegraphed.


Title: Re: Age of Wushu
Post by: Raguel on June 05, 2013, 02:07:46 PM
I guess I just need more practice, because in my experience their attacks (and i suppose all attacks, not just theirs) act as a stun in the sense that you can't attack back or goose away.  So I feel like while I do block most of the attacks and take less damage, I do little to no damage in return.


Title: Re: Age of Wushu
Post by: Threash on June 05, 2013, 02:33:28 PM
Well the point in blocking all their attacks is that your rage will build a lot faster than theirs and you can use your rage move on them, their attacks do have high priority but if you can block most of them the advantage should be on your side.


Title: Re: Age of Wushu
Post by: Lucas on June 14, 2013, 08:42:48 AM
Age of Wulin (the EU version of Age of Wushu) closed beta will start on Monday; just got my invite (there is no NDA...not that it would make much sense, yeah).

http://en.wulin.gpotato.eu/News/announcements/1395476/14-06-2013/Important-Information-about-Closed-Beta


Title: Re: Age of Wushu
Post by: Nonentity on June 14, 2013, 10:12:47 AM
If anyone is still playing the American version of this, I got a handful of these "Premium Loot Cards" from E3 - they come with 'some silver pieces', some 14 day items (middle equipment, middle item, roll ink (set), return dust (set)), "nine flowers jade dew pill * 30" and "highly-refined emerald ginkgo pill".


Title: Re: Age of Wushu
Post by: Njal on June 14, 2013, 10:30:15 AM
I'll take one!


Title: Re: Age of Wushu
Post by: Raguel on June 16, 2013, 02:42:06 PM
I have no idea what that is but I'd like one  :why_so_serious:


Title: Re: Age of Wushu
Post by: WayAbvPar on June 17, 2013, 08:45:26 AM
I have no idea what that is but I'd like one  :why_so_serious:

Chinagame.txt


Title: Re: Age of Wushu
Post by: Njal on June 18, 2013, 05:19:26 AM
If anyone is still playing the American version of this, I got a handful of these "Premium Loot Cards" from E3 - they come with 'some silver pieces', some 14 day items (middle equipment, middle item, roll ink (set), return dust (set)), "nine flowers jade dew pill * 30" and "highly-refined emerald ginkgo pill".

Thanks for the key. Next question how do you redeem it?


Title: Re: Age of Wushu
Post by: Nonentity on June 18, 2013, 09:03:24 AM
No idea, it just says to go to the Age of Wushu website.

And I have the rest of my keys at home, I'll throw one out.

I also got a stack of keys for some weird game they are publishing called Black Gold?

http://massively.joystiq.com/2013/06/12/e3-2013-hands-on-with-steampunkish-black-gold/

I'll dig through those when I get home. Steampunk Vs. Fantasy, I saw dudes riding around on like steampunk tanks fighting against guys riding around on giant tigers.


Title: Re: Age of Wushu
Post by: Falconeer on June 18, 2013, 09:09:50 AM
Still no EU invite for me  :oh_i_see:


Title: Re: Age of Wushu
Post by: Lantyssa on June 18, 2013, 11:54:39 AM
I also got a stack of keys for some weird game they are publishing called Black Gold?
I'd be interested in giving it a shot.


Title: Re: Age of Wushu
Post by: Bann on June 18, 2013, 09:20:28 PM


I also got a stack of keys for some weird game they are publishing called Black Gold?

http://massively.joystiq.com/2013/06/12/e3-2013-hands-on-with-steampunkish-black-gold/

I'll dig through those when I get home. Steampunk Vs. Fantasy, I saw dudes riding around on like steampunk tanks fighting against guys riding around on giant tigers.

I would also like to check this out.


Title: Re: Age of Wushu
Post by: Spiff on June 18, 2013, 10:53:33 PM
I would also like to check this out.

I would like to read about you guys checking it out; I saw Steampunk and went all pavlovian and started drooling.
Also the screenshots are purrrdy.


Title: Re: Age of Wushu
Post by: Falconeer on June 19, 2013, 01:36:49 AM
I would love a key for Black Gold too, if possible.


Title: Re: Age of Wushu
Post by: Threash on June 19, 2013, 07:23:58 AM
If there are any left i have been wanting to check out black gold for a while.


Title: Re: Age of Wushu
Post by: Nija on June 19, 2013, 09:13:29 AM
I'm down as well, so long as isn't Wushu reskinned.


Title: Re: Age of Wushu
Post by: Raguel on June 26, 2013, 08:14:56 AM
Anyone from US (or  on this side of the world) try Wulin beta? I haven't played much but it feels like there's less lag than in Wushu.


Title: Re: Age of Wushu
Post by: Njal on June 26, 2013, 10:16:16 AM
That would be nice. I have a nice guild in Wushu though and a Virtuoso so I don't have a lot of incentive to change.


Title: Re: Age of Wushu
Post by: Cadaverine on June 26, 2013, 12:19:51 PM
I, too, would be interested in a key for Black Gold if you've got any left.


Title: Re: Age of Wushu
Post by: Raguel on June 30, 2013, 08:38:47 PM
That would be nice. I have a nice guild in Wushu though and a Virtuoso so I don't have a lot of incentive to change.

My lag is bad enough (on some days) to make me think it's worth it, however I just lucked out on a random encounter and now I can afford to get some high end skills/gear. I'm torn on what to do.