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f13.net General Forums => Gaming => Topic started by: Samwise on December 07, 2012, 05:04:47 PM



Title: Don't Starve
Post by: Samwise on December 07, 2012, 05:04:47 PM
So yesterday my brother gave me a copy of Don't Starve (http://www.dontstarvegame.com) as an early Christmas present.  It's a survival sim game where you collect things and build things and eat things.

On my first attempt I made it four days, figured out how to efficiently hunt small animals for food, started feeling pretty good about myself, and then I got killed by an angry tree.

It's pretty fun.


Title: Re: Don't Starve
Post by: Ingmar on December 08, 2012, 12:23:06 AM
It's pretty much Tim Burton's Mincrafterraria. Or something. I messed around with it some, seems pretty neat but probably a little shallow in the long run. I do enjoy the SCIENCE MACHINE!


Title: Re: Don't Starve
Post by: Sky on December 08, 2012, 09:30:41 AM
Pretty cool game.

First run I made it 13 days just catching birds and teching up to armor and spear. Then I forgot to light a fire at dusk. Woops!


Title: Re: Don't Starve
Post by: Xanthippe on December 08, 2012, 12:07:35 PM
2 days first attempt. I attacked a spider nest.

12 days second attempt. Tentacle got me.

Armor? Spear? I have no idea how to make these things yet.

LOVE THIS GAME.


Title: Re: Don't Starve
Post by: kildorn on December 08, 2012, 12:41:35 PM
I'm hoping the updates flesh out your options a bit more. I made it 9 days and died to a dog pack while looking for healing food.

Science Machine is awesome. Random commentary when examining things is also awesome.


Title: Re: Don't Starve
Post by: Xanthippe on December 09, 2012, 08:48:23 AM
I like that when I die, I don't lose my discoveries.  I didn't make any in my second game, as I never found a gold nugget so no science machine.


Title: Re: Don't Starve
Post by: Sky on December 09, 2012, 09:03:34 AM
Took me a long time to find gold in my second game. But getting the spear and bark armor helped with exploring once my little end of the world tapped out of resources (ie rocks) and I had to traverse tentaclelands. Then I found a rocky biome and set up shop nearby. Around day 15 or so and just getting underway, really.

Had a small pigman posse but they couldn't keep pace when I had to book it back to camp at dusk.


Title: Re: Don't Starve
Post by: Sky on December 09, 2012, 02:56:03 PM
Got a little cocky and tried to kill a tentacle dude with my spear. Outcome: not good for me. 20 days.


Title: Re: Don't Starve
Post by: schild on December 09, 2012, 03:26:26 PM
Made it 5 days. Fed some grass to the science thing. A boar ate me. I think I did something wrong, but don't know what. It came from off screen.


Title: Re: Don't Starve
Post by: Soln on December 09, 2012, 04:26:31 PM
Played the beta and I also own it.  Was still in need of balancing.  Will try again since its made its way to this haunt.


Title: Re: Don't Starve
Post by: Xanthippe on December 09, 2012, 04:47:01 PM
Made it 5 days. Fed some grass to the science thing. A boar ate me. I think I did something wrong, but don't know what. It came from off screen.

Maybe it was a hound?


Title: Re: Don't Starve
Post by: Xanthippe on December 09, 2012, 04:48:58 PM
I'm on day 32 or 33 or something.

When I go to pick up a stack of things, it only picks up half a stack and then when I go to drop the things, they drop one at a time. I must have hit an unknown toggle switch. The only way to change it back that I know of is to exit and continue. Does anyone have a better way?



Title: Re: Don't Starve
Post by: CaptainNapkin on December 09, 2012, 06:12:29 PM
6 days. Should have read this thread first as I died just like schild after feeding grass to the oz machine.


Title: Re: Don't Starve
Post by: schild on December 09, 2012, 06:32:48 PM
6 days. Should have read this thread first as I died just like schild after feeding grass to the oz machine.
Happened again, don't know why.


Title: Re: Don't Starve
Post by: Xanthippe on December 09, 2012, 06:49:34 PM
What I know about the hounds:



Title: Re: Don't Starve
Post by: Sky on December 09, 2012, 08:27:09 PM
Yeah, they are some kind of event or something. You hear a sound before they show up. Get your armor and spear out!

I don't feed grass to the sciencebot, grass is too dear at the early game, anyway. I use pine cones and red bird feathers. Cones are only 3pts but I get a ton of them; feathers are 8pts and I can't use them yet.

About day 10 on my newest run, got disturbingly excited by finding a pile of manure. First time I've found the biome with bulls. And I angered the forest gods, luckily barely killed the forest beast for my first real meat.

Pro tip in case you're slow like me. The shovel can dig up grass, twigs, berries, etc so you get the resource AND the plant to put somewhere else. I set up a small farm just before dying to the tentacle. Oh, and monster meat is filling but wounds you. Took me a while to figure out how I was getting damaged...


Title: Re: Don't Starve
Post by: bhodi on December 10, 2012, 05:34:52 AM
Feed the grass PLANT for 20.


Title: Re: Don't Starve
Post by: Xanthippe on December 10, 2012, 07:27:58 AM
I have a nice little set up right now. There's a ton of rabbit holes and grass and saplings in the first island, so I can make snares and keep myself in morsels (which I can also feed to the machines for 8 each). There are more rabbits than I can snare. My plan is to continue to snare/feed the science machines until I've learned everything before moving. Plenty of trees, as well.

Meanwhile, I set up another camp a few islands away next to an island with a ton of spiders but also a ton of rocks (so spending the night there is deadly). As long as I mine only during the day, it's all good.

I've learned a lot of things I can't use, since I've not found manure yet. I've found tentacles but I'm too scared to fight them.

What I learned about bees:


Title: Re: Don't Starve
Post by: Sky on December 10, 2012, 08:54:46 AM
About the tree monster:


I put up the first two garden/farm plot techs last night. Really slow and I fed one manure just to see what it would grow and I got a carrot. I guess once you get a bunch going it might be ok, but it seemed like a bother for a carrot which isn't nearly as filling as cooked morsels.

I usually just grab morsels at dusk/morning as I hit camp for the night. I surround the camp with regular traps and catch birds. Rabbits don't drop feathers in addition to morsels.


Title: Re: Don't Starve
Post by: Ingmar on December 10, 2012, 11:33:41 AM
Feed the grass PLANT for 20.

Yeah this, great early source of science points. Dig it up with a shovel, it won't regrow, but you probably won't be staying in that spot long-term anyway.


Title: Re: Don't Starve
Post by: kildorn on December 10, 2012, 12:47:56 PM
Feed the grass PLANT for 20.

Yeah this, great early source of science points. Dig it up with a shovel, it won't regrow, but you probably won't be staying in that spot long-term anyway.

It's behavior like this that causes environmental problems!


Title: Re: Don't Starve
Post by: Bann on December 10, 2012, 07:47:06 PM
They should have called the game stay the fuck away from the giant bird eyeball things.


Title: Re: Don't Starve
Post by: shiznitz on December 11, 2012, 06:53:50 AM
This game has some charm, but I am not convinced it is worth even $11.  I have plenty of app games for 99c with more replayability.


Title: Re: Don't Starve
Post by: Druzil on December 11, 2012, 07:29:37 AM
What I know about the hounds:


Also:



Title: Re: Don't Starve
Post by: Ingmar on December 11, 2012, 11:45:13 AM
This game has some charm, but I am not convinced it is worth even $11.  I have plenty of app games for 99c with more replayability.

I think I've figured out what it is; it's a survival roguelike. I don't see how that doesn't have plenty of replay value once it is truly finished.

Granted if roguelikes aren't your thing, that's another matter.


Title: Re: Don't Starve
Post by: tazelbain on December 11, 2012, 12:00:15 PM
Well, the repeatably of a rogue-likes are random encounters, how random is this?


Title: Re: Don't Starve
Post by: Ingmar on December 11, 2012, 12:06:00 PM
The map is random, you come across different creatures as time advances and as you go to different terrains, kind of like how you run into harder/different monsters on lower dungeon levels in a roguelike. It may still need more variety, certainly.


Title: Re: Don't Starve
Post by: Sky on December 11, 2012, 01:57:28 PM
Remember, the game's not finished. They are definitely looking at how to shake up players out of their routine.

Quote
Don't Starve Roadmap
As you all know, Don’t Starve is in open Beta right now. That means that we are developing the game at the same time as you are playing it. This inevitably leads to the question: “When will the game be done?” To answer that, I’ll need to explain where I believe the game currently is, and what I think it needs to be “complete”.


Where we are, and where we need to go

In my opinion, the early game is pretty much fleshed out. The process by which new players teach themselves how to play seems to be working, and if you know what you are doing, you can build a pretty nice base within a couple of in-game weeks. The difficulty curve is pretty good in this part of the game and I don’t want to change very much that happens before, say, day 10.

We’re currently working on what I’ll call the mid-game. This is when you have a foothold established in the world, and you are going about the business of surviving and exploring. RIght now people are surviving a little too well, so we’re focusing on adding threats (like the hounds) that act as a push-back to your expansion. We’re also re-evaluating the farming/planting/etc systems to make it so that you can’t steamroll your way to success.

Most of the actual work that is left to finish the game will fall into this category. The central problem with the difficulty curve right now is that once you have found a strategy that works, the game conditions don’t really change over time and you can continue to use that strategy indefinitely. In nerd-speak, people are natural optimizers, and they are getting stuck on local maxima.

This is why you often see people making massive berry farms and camping out behind tree walls. It’s not particularly challenging, and it quickly gets boring, but people do it anyway because the game rewards them for it. If we continue to (unintentionally) encourage this type of gameplay, I think that people will soon get bored and burn out. The game needs to present a more dynamic challenge if it is going to capture people’s attention for a long time.

I want individual survival strategies to wear out from overuse, and to become periodically ineffective as the nature of the world changes. This, coupled with a generally escalating threat-level, will make the game a lot more challenging and fun. With enough different periodic threats overlapping, you’ll also start to see neat combinations that will lead to all sorts of cool emergent effects.

The end-game is a trickier matter. As I mentioned in the article that we wrote for the Penny Arcade Report, I’m not a big fan of explicit goals and rewards, so I’ve been hesitant to add any. Many players, however, require a sense of narrative completion to be truly happy with a gaming experience. We’ve come up with a solution that I think preserves the open-ended spirit of the game, while at the same time providing just enough structure for those who want it.

So, here’s the list of big things that we need to put in the game before it is done:

Two Big Periodic Threats

The Sanity meter:
Seeing scary things and performing certain actions will slowly drive you insane. While insane you can regain sanity via dapperness, and other acts of civility. This will give you one more ball to juggle, and let us introduce all sorts new interesting uses for existing items and systems.

Winter:
There will be a large-scale change in the game’s ecosystem that comes and goes. Certain animals and plants won’t appear, and others will show up. You will need to stay warm, or you will freeze to death. Night will be longer. Winter will be very hard.

The End Game

Free Play Mode:
This is the mode that you are playing right now. You get a randomly generated level, and see what you can do. We’ve been working on a new level-generation system in the background for a while now, and once it is complete, you will have more control over what kind of level you are going to play in. You should be able to adjust the overall difficulty of the experience to suit your playstyle by controlling the prevalence of the various biomes and by removing or adding certain features.

Story mode:
You will be able to build a one-way portal in each world that will take you to a newly generated world. This world will be harder and may be lacking in certain resources or have new types of challenges. You will come into this world carrying whatever you had in your inventory when you left the last one, so pack your backpack carefully. Once you escape from enough worlds, you learn the terrible secret of Don’t Starve. Doing so will unlock some of the more unbalanced options in Free Play mode.

System Upgrades

Research:
As I’ve mentioned before, the current science machine system has some issues. We will be replacing this, or at the very least radically re-tuning it. http://forums.kleientertainment.com/showthread.php?1822-New-Research-Plan


Timeline

Our posted completion date is “Early 2013”. We made this intentionally vague because when we started the Beta we were still figuring out the scope of the game. Now that we have a defined scope, I can give a more precise date: Late March 2013.

This is a little longer than we had originally planned, but the game will be stronger for it. We have received a tonne of great feedback from our players, and we want to have the time to do the game right.

This won’t be the end of development, however. We will continue to support Don’t Starve with new content and tuning for at least 6 months post launch. We hope to continue to support it long after that, but that will depend on whether that’s financially viable for us or not. If players keep coming, we’re certainly going to keep updating!

I hope this clears up a lot of questions that you all have been having about the project. You all are shaping up to be a great and supportive community, and I look forward to finishing this game with you!

http://player.vimeo.com/video/55066022


Title: Re: Don't Starve
Post by: Xanthippe on December 11, 2012, 03:04:12 PM
Feed the grass PLANT for 20.

Yeah this, great early source of science points. Dig it up with a shovel, it won't regrow, but you probably won't be staying in that spot long-term anyway.

I'm on day 60? I think and am still using my first camp. There are numerous rabbit holes, tons of grass, trees, and plenty of saplings. I make a lot of traps. I still have a few discoveries to make. I am glad I didn't drop grass into my science machines, or I wouldn't be able to sustain this camp. (I've also not ventured past island 4).


Title: Re: Don't Starve
Post by: Bann on December 11, 2012, 05:34:31 PM
I have a copy of this in my steam inventory now. I'm not sure why. If someone is interested in this, shoot me a message on steam.



Title: Re: Don't Starve
Post by: Ceryse on December 11, 2012, 05:38:26 PM
I have a copy of this in my steam inventory now. I'm not sure why. If someone is interested in this, shoot me a message on steam.

When you buy it you get two copies.


Title: Re: Don't Starve
Post by: Tairnyn on December 12, 2012, 10:26:59 PM
Hmm, sounds interesting. If someone has an extra copy and wants Civ V or Left 4 Dead 2 I'd be happy to trade. They've been sitting in my inventory forever and everyone I know has them. Tairnyn on Steam.


Title: Re: Don't Starve
Post by: Soln on December 12, 2012, 10:28:35 PM
13 days so far the longest.  Died on a stupid attack on a beefalo.  6hrs played!


fyi  http://dontstarvewiki.net/index.php/FAQ


Title: Re: Don't Starve
Post by: Quinton on December 13, 2012, 04:19:28 AM
Have only made it 5 days so far, but having fun.  Finally found gold and started unlocking new recipes.

Wish I saw this bit from that FAQ before starting:
You can rotate the camera in 90 degree increments by pressing Q and E or the left and right arrow keys.


Title: Re: Don't Starve
Post by: Soln on December 13, 2012, 12:33:44 PM
protip: make a hammer.  You can smash up everything and get your mats back.


Title: Re: Don't Starve
Post by: Quinton on December 14, 2012, 01:51:22 AM
I seem to be very bad at capturing birds with traps.  I can bait traps with carrots and capture rabbits pretty easily, but the birds fly down, eat my seeds or berries and fly away without triggering the trap.  Help!

I need to get in the habit of putting critical items in known inventory slots so when a horde of spiders or whatnot attacks I can find my spear more efficiently...


Title: Re: Don't Starve
Post by: Lakov_Sanite on December 14, 2012, 06:07:26 AM
Are you sure you are baiting the trap and not just dropping the seeds near it?(there's a specific option for bait) I've never had a bird land and NOT trigger a trap.

I like to think it's a fun game but right now there's just not much going on with it for me, need more content to keep it from feeling repetitive, more things to build etc.


Title: Re: Don't Starve
Post by: Quinton on December 14, 2012, 06:12:54 AM
Yup, I click the bait item, the click on the trap (when the word "BAIT" appears).   The Red Birds will fly into the trap, eat the seeds or berries, and fly away.  Infuriating!

Rabbits, on the other hand, are lured by the delicious carrots and effectively captured.


Title: Re: Don't Starve
Post by: Lakov_Sanite on December 14, 2012, 08:09:06 AM
That has to be a bug or something, I don't even have to bait traps sometimes to get birds there. Also monster meat makes great bait, since it's not useful as food and I prefer to save delicious seeds for myself.

Is there a way to clear out spider nests after they've gotten big? I can kind of do it by kiting the huge pack they spawn but it takes forever.


Title: Re: Don't Starve
Post by: Sky on December 14, 2012, 08:18:02 AM
Take them slow, the spiders spawn in waves. I've had no problem clearing them with the basic spear and bark armor and no trickery.


Title: Re: Don't Starve
Post by: Ceryse on December 14, 2012, 09:47:26 AM
I just plant a small forest around the spider nest and watch it all burn.


Title: Re: Don't Starve
Post by: Ingmar on December 14, 2012, 11:38:51 AM
You don't really need to bait your rabbit traps - just put them over the rabbit holes and they'll catch rabbits.


Title: Re: Don't Starve
Post by: Soln on December 14, 2012, 11:40:00 AM
Yup burn the spider nests and then collect the charcoal after by harvesting the dead trees.

With birds and spiders you just need to be far enough away from my experience.


Title: Re: Don't Starve
Post by: Lakov_Sanite on December 14, 2012, 11:56:10 AM
Take them slow, the spiders spawn in waves. I've had no problem clearing them with the basic spear and bark armor and no trickery.

I've noticed they only seem to spawn at dusk, is that right? Usually I just ran up and hit the nest which spawns them all.


Title: Re: Don't Starve
Post by: Sky on December 14, 2012, 12:57:15 PM
collect the charcoal after by harvesting the dead trees.
Ah, wondered how to get charcoal...makes sense in hindsight.

Lakov, hit the nest once (in daylight) and it spawns maybe four or five. Kill them, hit it again and it spawns a few more. Repeat until it stops spawning spiders, then you can thwap it to death and collect webs.

Birds: yes, you have to be a distance from the traps. I've had no problem, I ring my little home base with traps and don't bother baiting them and get tons of birds.


Title: Re: Don't Starve
Post by: Quinton on December 14, 2012, 08:01:32 PM
collect the charcoal after by harvesting the dead trees.
Ah, wondered how to get charcoal...makes sense in hindsight.
This was entertaining to discover by accident - built a fire too close to some trees, fed the fire once or twice, FWHOOOM the world is ablaze, but afterwards, charcoal!


Title: Re: Don't Starve
Post by: Sky on December 14, 2012, 08:55:51 PM
Btw, the patch seems to have nerfed/fixed catching birds in regular traps. Looks like spider hunting just went way up on the early game checklist. Also looks like fuel value took a slight hit, 3 logs vs 2 for a night.

Not sure what day I'm on. I've got a bunch of farms set up, 1 basic, 2 level 2 and 1 level 3. Kill three beefalo (meant to kill one, but BAF code said otherwise..and spear+bark armor is sufficient), so I got some meat finally. Made some stew (3 meat in crockpot) which is almost a full stomach but doesn't stack.

Been playing around with light sources, torches burn out way to fast. Next up is the pumpkin lantern and miner's helmet I just made.


Title: Re: Don't Starve
Post by: Quinton on December 14, 2012, 10:36:44 PM
Oh, are there different traps for birds?  I thought there was only one kind!

EDIT: Aha, found it.  On my current game I ended up with a huge beefalo herd nearby as well as a pigman village.  With a spear and a logsuit it's not too hard to separate one or two beefalo from the herd and obtain a lot of meat to cook, so I've been leaning on that for food.  Need to go after spiders more (scary) and get materials I need to try my hand at beekeeping.



Title: Re: Don't Starve
Post by: Quinton on December 15, 2012, 06:16:59 AM
Some fun posts from one of the developers about peoples' reaction to the Krampus, and some of his thinking about the game design (especially around encouraging players to not just do the same thing over and over):

http://forums.kleientertainment.com/showthread.php?4445-Krampus&p=33198&viewfull=1#post33198

http://forums.kleientertainment.com/showthread.php?4445-Krampus&p=33403&viewfull=1#post33403

Definitely feels like they're aiming toward a roguelike in the sense of "player needs to adapt to the random world and situations that turn up" using the tools available.


Title: Re: Don't Starve
Post by: Lakov_Sanite on December 15, 2012, 09:48:22 AM
I really dislike how adversarial all the designer talks have sounded.  Making a hard game is fine but it still needs to be fun.


Title: Re: Don't Starve
Post by: Ceryse on December 15, 2012, 10:22:32 AM
My problem with the designer take on player actions is they seem to be going for direct reactions to player action in the game. I'd rather see something along the lines of introducing more predators that interact with the environment. For example, slow down the bunny respawn rate and introduce a predator of some sort that will hunt rabbits, thus forcing the player to either deal with the predators to secure the rabbit population for his own self (thus perhaps causing a population explosion that results in your gardens and such being decimated by rabbits if you can't stop them) or to diversify your food sources. Hell, make the spiders kill birds/insects/rabbits, even. Throw in a wolf/thing kind of predator to harass beefalo stragglers and pigmen.

I haven't had a single incident with the whole naughty or nice mechanic because I've never seen the need to trap birds or rabbits (or to kill pigmen/beefalo). Between berries, carrots, monster meat (throw four into a crock pot, or some and some vegetables and its perfectly edible with no drawbacks) and the odd bit of meat I pick up here and there... If I need something from a pigman, I just feed it monster meat, turn it evil and then kill it, which is the exact same play style before they patched in naughty or nice except I no longer use my axe/spear to kill a few rabbits here and there. Traps just never seemed worth it for me.

Any direct threat I have a simple solution for; kite/kill or lure into the herd of beefalo and then wait.

In my current game I'm on Day 20 and the only thing I don't have tons of stored is rocks because its a two day hike to get to where the rocks are on the map. I have a small, nine bush farm of berries, none of the farms (no need), am within spitting distance of the beefalo herd for physical protection and the group of seven spider nests in the nearby graveyard (the one possible threat) was a simple solution of planting around thirty trees, cutting firebreaks between them and the forest as a whole and setting it on fire; 40ish silk and three stacks of monster meat for my trouble and a small forest of burnt trees to chop at my leisure for charcoal. Only time I came close to death was when I was exploring to find rocks in days 3-6 and had my first encounter with swamps and tentacles.


Title: Re: Don't Starve
Post by: MournelitheCalix on December 15, 2012, 09:53:31 PM
Been playing this game and legends of Grimrock.  Right now I am at day 48 and haven't had a close call since day 20 ish.  Right now I pretty much go out to chop trees down and collect seeds.  That is pretty much it.

My Strategy


The one aspect of this game that sticks out so far is that this game is too easy after 20 ish days.  I really wish there was more hound type encounters with nastier creatures.  I find myself simply wondering how I beat this thing, or should I die repeatedly simply to end this game and try again on a newly generated world.  I am sitting pretty with multiple meat effigy's and wondering what should I do next because honestly the game has gotten a bit boring at this stage.  Great concept though and I know its just beta but I love the whole tim burton esq art work and the initial challenge at least of simply surviving.  I highly recommend this game.


Title: Re: Don't Starve
Post by: Sky on December 16, 2012, 03:46:00 PM
Ah, shit. Day 24 and got too brave with some beefalo. RIP, Wilson 2.


Title: Re: Don't Starve
Post by: CmdrSlack on December 16, 2012, 05:47:36 PM
I am starting to realize that I do not need to wait to build a science machine. I have spent the past 8 days of my current game trying to find a spot with beefaloes. Pigmen? Two camps. Swamp island with tentacles. Check. Rock island with loads of gold everywhere? Check.

After all of the waiting and searching for a perfect base camp, I finally decided to just set up shop on an island and start feeding crap into the science machine. Holy shit. Now I just need grass so that I can make rope to build a log suit.

I may be finally getting the hang of this game.


Title: Re: Don't Starve
Post by: Sky on December 16, 2012, 05:59:11 PM
Yeah, getting a spear and armor is pretty critical.


Title: Re: Don't Starve
Post by: CmdrSlack on December 16, 2012, 06:36:22 PM
I was very hesitant to "commit" to a science machine because you can't move it. Given the drop rate of gold nuggets, I am no longer very worried.


Title: Re: Don't Starve
Post by: Soln on December 17, 2012, 12:53:12 PM
I was very hesitant to "commit" to a science machine because you can't move it. Given the drop rate of gold nuggets, I am no longer very worried.

make a hammer and smash it up.  You'll get your nugget back and more.


Title: Re: Don't Starve
Post by: Dark_MadMax on May 29, 2013, 05:07:13 PM
Just bought this today after some random youtube vid. This game is amazing! - really cool surv sandbox with great style.  My best so far is day 16 after like dozen starts and every time I die in new and creative ways :)


Title: Re: Don't Starve
Post by: Severian on May 29, 2013, 05:28:36 PM
I picked it up for the full, still low, price a couple weeks ago after being steadily entertained by Sips' YouTube series (http://www.youtube.com/playlist?list=PLYqfXQ-ztmZLzp5veg5f3oWg9ZjaGG3kk) (a Yogscast guy).
So now I'm at 60 hours played and my longest run was 202 days. :drill:
But that's really not the best way to play, the best experience is to go in blind.


Title: Re: Don't Starve
Post by: DeathInABottle on May 30, 2013, 04:27:26 AM
Agreed!  Half the pleasure of Sips' series is seeing him experience stuff for the first time.  I'm really looking forward to Deerclops FINALLY descending on his camp.


Title: Re: Don't Starve
Post by: satael on July 30, 2013, 01:20:48 AM
New update  :grin:
http://www.youtube.com/watch?v=puYKfd1dodQ (http://www.youtube.com/watch?v=puYKfd1dodQ)


Title: Re: Don't Starve
Post by: Soln on July 30, 2013, 12:48:16 PM
Looks good but I got tired when I couldn't build anything permanent like a hut/shack.  The tents are temporary and all the survival feels grindy after awhile because you're not surviving for anything (any goal).  I'll check it out though.


Title: Re: Don't Starve
Post by: Xanthippe on May 23, 2015, 08:30:34 AM
/necro

Don't Starve Together is out.

From the Steam entry:

Quote
Don't Starve Together is a standalone multiplayer expansion of the uncompromising survival game Don't Starve. NOTE: Players who currently own Don't Starve on Steam will get Don't Starve Together for free on June 3.



Title: Re: Don't Starve
Post by: Malakili on May 23, 2015, 08:53:55 AM
This is actually a fun little game, I bought it with some steam credit I had during the last winter sale.  If you like survival games it is worth checking out, and with the multiplayer version coming, I could see having some good times with it.


Title: Re: Don't Starve
Post by: Xanthippe on May 23, 2015, 12:59:12 PM
More info from Steam news page on it

Quote
The main packages available on June 3rd will be the following:
Don’t Starve will continue to be $14.99
Don’t Starve Together will be $14.99, and include an extra giftable copy of Don’t Starve Together for your friend
Don’t Starve + Don’t Starve Together + a giftable copy of Don’t Starve Together will be $19.99


Title: Re: Don't Starve
Post by: Xanthippe on May 23, 2015, 01:04:52 PM
And..... Don't Starve is on sale right now for $5.00.


Edited to add: This might only be for people who currently own Don't Starve? It's the Frontier pack, which is Don't Starve and Don't Starve Together.