Title: Patch 5.1 Post by: luckton on October 11, 2012, 11:54:54 AM Quote The first World of Warcraft: Mists of Pandaria patch of the year is in development and now available for testing on the Public Test Realms. This patch will include several updates to the ongoing conflict between the Horde and Alliance, the new Brawler’s Guild, Pet Battle improvements, assorted bug fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch. Note: Features mentioned in the 5.1 Patch Preview may not initially be available on the PTR, and could be included as testing progresses. World of Warcraft PTR Patch 5.1.0 General The Pandaren Campaign begins! The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds. Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. (Please note: The Alliance version of this quest is not yet complete, but will still unlock the new missions and features). Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters. Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive. Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base. Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory! Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details. Pet Battles A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones. Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family. Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality. Players will have a very small chance to obtain a general purpose Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. These valuable items are not soulbound, and can be sold on the Auction House. Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup. General purpose Polished Battle-stones can be purchased for 1000 Justice Points. Pet Journal The quality of each pet is now visible in its slot in the Pet Journal. Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed. It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall. Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal. Players can now keep up to 650 pets. Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned. Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips. The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance. Backline pets now display debuffs affecting them as well as the remaining duration of these effects. The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5. The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5. Macros have been added that allow for summoning random pets and random favorite pets. The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%. The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold. A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye. Two new Battle Pets now roam Darkmoon Island waiting to be caught. Fixed a bug where the Gazelle would join pet battles. UI A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu. A search bar has been added to the mount section of the Mount and Pet Journal. The Mount and Pet Journal remembers which tab you were last using. Brawler's Guild Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft. Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft. As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild. Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight. If this is your first night at Brawler's Guild, you have to fight. Looks like Bliz isn't playing around. Doesn't look like any new raid or dungeon content so far, but it's nice to see a good pace on new content delivery in any form from them :awesome_for_real: Title: Re: Patch 5.1 Post by: Simond on October 11, 2012, 12:16:34 PM Quote If this is your first night at Brawler's Guild, you have to fight. :grin:Title: Re: Patch 5.1 Post by: Paelos on October 11, 2012, 12:18:13 PM I like the Brawlers club idea. The extra rep factions already make my head hurt.
Title: Re: Patch 5.1 Post by: Simond on October 11, 2012, 02:03:00 PM Well, I suppose that's one way to piss off the Alliance Garrosh. :ye_gods:
Title: Re: Patch 5.1 Post by: luckton on October 11, 2012, 02:25:17 PM Datamining continues on the various fan sites. Somewhat big news:
BACK TO OUTLANDS, MOTHER DOOKERS! :drill: http://ptr.wowdb.com/items/92563-the-eye-of-the-storm (http://media.mmo-champion.com/images/news/2012/october/crystal.jpg) Title: Re: Patch 5.1 Post by: Simond on October 12, 2012, 07:23:52 AM Well, I suppose that's one way to piss off the Alliance Garrosh. :ye_gods: ...and Jaina goes over the edge too. This is going to be fun.E: Welp, Blizzard has gone crazy. They've got Vol'Jin and Lor'themar actually doing stuff. :grin: Title: Re: Patch 5.1 Post by: Paelos on October 12, 2012, 07:28:20 AM Good. Maybe we'll get back to war instead of this LET'S ALL HOLD HANDS AND HAVE A REN FAIRE WHILE WE FACE THE EVIL THAT THREATENS TO DESTROY US.
Title: Re: Patch 5.1 Post by: Fabricated on October 12, 2012, 07:40:51 AM I wonder if the Horde will ever take any permanent losses that actually show in the world and not an instance.
Title: Re: Patch 5.1 Post by: Paelos on October 12, 2012, 07:56:34 AM I hear they killed a guy in a novel. :oh_i_see:
Title: Re: Patch 5.1 Post by: Merusk on October 12, 2012, 08:14:52 AM I hear they killed a guy in a novel. :oh_i_see: Heh. About the only significant Horde loss, ever, though some would throw Kael'Thalas in there as well. Then there's the, "We totally made this guy up and killed him off an expansion later. It's absolutely the same thing! Plus you get to kill the Warchief (that everyone hates) at the end. It's totally equitable!" :why_so_serious: Title: Re: Patch 5.1 Post by: Simond on October 12, 2012, 08:16:12 AM I wonder if the Horde will ever take any permanent losses that actually show in the world and not an instance. Well, 90% of pre-WC3 Horde characters ended up as raid or dungeon bosses. Does that count?Title: Re: Patch 5.1 Post by: Fordel on October 12, 2012, 09:59:55 AM Not when the Horde constantly claims they aren't the same Horde as the pre-WC3 ones.
Title: Re: Patch 5.1 Post by: Ingmar on October 12, 2012, 11:17:05 AM Not when the Horde constantly claims they aren't the same Horde as the pre-WC3 ones. And 90% of WoW players probably never played Warcraft 3, let alone prior incarnations. Title: Re: Patch 5.1 Post by: SurfD on October 15, 2012, 11:28:41 PM Not when the Horde constantly claims they aren't the same Horde as the pre-WC3 ones. Does that mean the Horde gets to drop everything the Lich King ever did on the Alliances doorstep, cause, you know, Arthas and shit? Where do we stop that particular circle jerk? Is it the Horde's instead cause of Nher'zul (of course, different Horde at that time)? Or do we go back yet again and blame it all on the Dranei (from who Archimonde sprang, from whom the Lich King eventually resulted, who then Join the Alliance, making it the Alliance's fault?) Where does it stop?Title: Re: Patch 5.1 Post by: luckton on October 16, 2012, 01:15:25 AM Garrosh is leading the Horde as if it was the pre-WC3 Horde, because he himself is pre-WC3 Horde. The Horde today only has two races that were apart of the old Horde, and the Trolls aren't liking the way things are these days.
If/when we kill Garrosh though, what's going to be the incentive for there to be a Horde/Alliance rivalry? Right now it's Garrosh's blood rage that keeps Varian pissed off enough for them to continue to beat each other up. If that goes away, do we once again go back to a semi-truce, "fight just for kicks" relationship like we kinda had with Wrath? Title: Re: Patch 5.1 Post by: SurfD on October 16, 2012, 03:16:19 AM Garrosh is leading the Horde as if it was the pre-WC3 Horde, because he himself is pre-WC3 Horde. The Horde today only has two races that were apart of the old Horde, and the Trolls aren't liking the way things are these days. Well, We still have the BIf/when we kill Garrosh though, what's going to be the incentive for there to be a Horde/Alliance rivalry? Right now it's Garrosh's blood rage that keeps Varian pissed off enough for them to continue to beat each other up. If that goes away, do we once again go back to a semi-truce, "fight just for kicks" relationship like we kinda had with Wrath? Title: Re: Patch 5.1 Post by: Merusk on October 16, 2012, 04:30:35 AM Yep.
As to "where does it end?" It ends when every last orc and undead are off Azeroth, one way or another. Orcs are the invader species and have shown an unwillingness for the balance that was there before. (Where's the outcry at despoiling Ashenvale?) Undead hate all life and will be a problem like the Scourge until utterly destroyed. Title: Re: Patch 5.1 Post by: Lakov_Sanite on October 16, 2012, 04:33:40 AM Technically humans/dwarves/gnomes/orcs/draenei/worgen/undead are all "invader species" since they spring from constructs of the titans or are simply from another world, the only natural races thus far are Tauren, Trolls and Pandas. Elves and goblins are just mutant trolls as well.
Title: Re: Patch 5.1 Post by: Merusk on October 16, 2012, 04:39:42 AM Humans, Dwarves and Gnomes are mutants like the elves & goblins. Humans are mutated Vyrkul who, so far as we know were native as far back as 15,000 years ago. Dwarves and Gnomes are mutants of Titan constructs infected with the curse of the flesh.
Title: Re: Patch 5.1 Post by: Lakov_Sanite on October 16, 2012, 04:43:14 AM Vrykul were also titan constructs prior to the curse of flesh, mutant aliens still count as foreign species.
Title: Re: Patch 5.1 Post by: Merusk on October 16, 2012, 08:45:38 AM The Vyrkul aren't really established as being constructs or not. Only that they knew of the titans and lived at the same time as them somehow. Makes little sense that they'd have constructed two artificial races and then a flesh race, but LOLLORE.
In any event there's no returning to just the native species of Tauren & offshoots, trolls, centaurs, ogres and Pandas. The Burning Legion started all this nonsense with their lust for power and want to destroy Azeroth for reasons I'm not totally clear on. Pure destruction? An ancient war with the Titans? The lulz? So the question ultimately is Titanic (constructive) vs. Demonic (destructive) influence. The Horde and the Orcs/ Undead are demonic influence and set to go that way time and again. Their particular tribe of Trolls and almost all Tauren got caught-up in the war because of first contact being with the orcs, though Admiral Pridemoore was a big enough racist that he would have shit all over them, too. (We're better off with him and the jackass who dealt with the blood elves being dead. Lorderon was a bunch of fucksticks.) If they come 'round and say "shit you're crazy" I could see things being resolved. So long as the orcs themselves can be reigned-in. Title: Re: Patch 5.1 Post by: Lakov_Sanite on October 16, 2012, 09:44:47 AM One of the five mans in wrath is LITERALLY a vrykul factory. I'm not sure where you are getting their association is losely tied to the titans, they flat out say they were constructs in a couple instances.
Title: Re: Patch 5.1 Post by: Sjofn on October 16, 2012, 03:30:19 PM You actually fight a buncha vrykul constructs in some of the five mans (HoL for sure, I can't remember if there are many in HoS), so yeah, they are in the same boat as gnomes and dwarves. Humans are the runty mutant offspring of the flesh-cursed vrykul.
Title: Re: Patch 5.1 Post by: SurfD on October 16, 2012, 05:31:08 PM You actually fight a buncha vrykul constructs in some of the five mans (HoL for sure, I can't remember if there are many in HoS), so yeah, they are in the same boat as gnomes and dwarves. Humans are the runty mutant offspring of the flesh-cursed vrykul. Nah. The current lore is very ambiguous about the origins of the Vyrkul and Kvaldir. From what we have seen so far, all "original" Titan Construct races (with the possible exception of the Mecha Gnomes, which appear to be more decendants of Mimiron, rather then direct Titan Constructs) appear to be mainly stone / earth based in body composition. Pretty much every main Titan Watcher creation (again, with the exception of Mimiron) always appear much more stone / earthen textured then mechanical in nature.The Metal construct races (the Iron Vyrkul / Dwarves / Giants) were second string constructs that were built by Lokien using the Forge of Wills after he was turned by Yogg'saron. My pet theory is that the Vyrkul and Kvaldir were actually intended by the Titans to be the original "Inhaibatant" races of Azeroth, one for the Land, and one for the Sea. A lot of Kvaldir lore seems to indicate that they were a fairly active civilization on the ocean floor before they were "displaced" by the Naga when Ashzara took her city with her to the bottom in the Sundering. Title: Re: Patch 5.1 Post by: Ingmar on October 16, 2012, 05:33:02 PM Yeah that was my impression, much like dwarves don't come from iron dwarves, vrykul don't come from iron vrykul.
Title: Re: Patch 5.1 Post by: SurfD on October 16, 2012, 05:41:40 PM Yep. Orcs have never, that I am aware of, shown an unwillingness to preserve the balance that was there before, when given a chance. Especially while Thrall was still at the reins. It's not really like they just go wantonly rampaging around the countryside destroying everything they see. Hell, half the reason Thrall picked everybody up and headed for Kalimdor in the first place is because he wanted to find somewhere to settle down and try to live in relative peace. As to "where does it end?" It ends when every last orc and undead are off Azeroth, one way or another. Orcs are the invader species and have shown an unwillingness for the balance that was there before. (Where's the outcry at despoiling Ashenvale?) Undead hate all life and will be a problem like the Scourge until utterly destroyed. As for Ashenvale, that is a classic exampe of Alliance VS Horde he-said-she-said mentality in action. The Horde logging crew headed by Grom might have been perfectly willing to trade with the Night Elves for lumber, but we will never really know, since the Elves chose to initiate first contact by shooting first and asking questions later, leaving the Orcs little choice but to fight back. Which of course, resulted in the series of events leading up to Ashenvale as it is today, and the lasting dislike between the Orcs and Elves. The current "despoiling" of Ashenvale as it stands as of Cata likely has more to do with A: the need for more lumber to fuel the war-effort / Fix Orgrimmar and B: some of the Orcish commanders in that area thumbing their noses at the Elves out of spite due to the Elves constant attempts to interfere with the logging operations then it does with Orcs being somehow innately distructive of their environment. Also, It would be intersting to know exactly how much of the "active" orcish population since the events of Warcraft 3 was actually born on Azerothian soil. Many of them probably consider Azeroth their home, regardless of where their parrents came from. As to the Undead. I still dont really get where the whole "The Forsaken are Nothing better then Slightly Smarter Scourge" thing comes from. The large majority of them likely dont give two shits about what the "living" are up to, as long as the living are not trying to bash their skulls in. The Forsaken, by and large, simply want to be left in peace to get on with the rest of their "lives". The problems largely arise from the fact that most of the living human population are a bit reluctant to accept Uncle Bob, or Cousin Joe back into the family circles when Bob and Joe happen to be sentient, re-animated corpses. Title: Re: Patch 5.1 Post by: Ingmar on October 16, 2012, 05:53:58 PM Couldn't be anything to do with 2/3 of their quests being about engineering plagues to wipe out all life.
Title: Re: Patch 5.1 Post by: SurfD on October 16, 2012, 06:05:58 PM Couldn't be anything to do with 2/3 of their quests being about engineering plagues to wipe out all life. And how is the Forsaken obsession with Biological Warfare (which was mainly about engineering Plagues to kill Scourge, and later Worgen, not all life) any more or less dangerous then Goblin / Gnomish obsession with Building things that will probably Blow us all up, or kill us all in 1001 creative ways simultaneously, or the Dwarvish obsession with digging in places they really shouldnt be digging. (I am still waiting on the Expantion where some Dwarvish Archaeology team unleashes the terror from the Deep on us in the name of Historical Research.)I find it hard to credit that the Forsaken would take the time and resoucres to effectively reach out and save the Blood Elf nation simply for sentimental reasons on Sylvanas's part, if her overall goal is to eventually kill them all off anyway. Sure, I won't argue that the Forsaken methods are fairly questionable, but much of that whole mess comes down to which side of the Fence you fall on regarding the question of "Did Sylvanas actually know what Putress was doing with the Plague in his tenure as head of the Royal Apocathary Society". Her original orders were to create an Anti Scourge Plague. Putress (as a tool of the Legion through Varimathras), modified the Plague she wanted into something that would destroy both Scourge AND Non Scourge, because it was a way for the Legion to kill two birds with one stone, while conveniently allowing them to lay a large part of the blame on Sylvanas if their plot was exposed. Without knowing exactly how much oversight Sylvanas had directly into the operations of the RAS, it is fairly acceptable to conclude that every single "test this terrible potion on those captured dwarves / gnomes / humans / puppies/ whatever" quest was not directly rubber stamped by Sylvanas herself as she cackled maniacly while imagining the world melting in toxic goo. Title: Re: Patch 5.1 Post by: Merusk on October 16, 2012, 06:11:45 PM Hitler wasn't a bad guy because the Americans dropped the bomb.
that's your argument. way to go. Title: Re: Patch 5.1 Post by: SurfD on October 16, 2012, 06:14:44 PM Hitler wasn't a bad guy because the Americans dropped the bomb. What? How the heck do you get that out of what I said? How exactly does one even begin to compare Sylvanas to Hitler?that's your argument. way to go. Title: Re: Patch 5.1 Post by: Sjofn on October 16, 2012, 06:17:58 PM I'm sorry, the whole "oh, that plague is for the SCOURGE, not All Life" is bullshit. It was spelled out to my Forsaken newbies time and time again that the Forsaken party line is "fuck the living. The Scourge too, of course, but seriously, fuck the living." Fuck, one of their "catch you later, dude" lines is Death to the Living. I murdered so many random, innocent people in the name of research for the Forsaken, and then later in the name of "fuck those guys," it truly boggles my mind that anyone can still trot out the "come now, they're just misunderstood" bullshit.
And no, feeding poisoned beer to prisoner dwarves, feeding poisoned pumpkins to prisoner humans (and I don't give a shit if they were Scarlet Crusade people), having "farms" where live humans are buried up to their necks and are clearly suffering for no good reason is not the same as goblins blowing themselves up, the gnomes irradiating themselves, or the dwarves (gasp!) digging. EDIT: And plague aside, Sylvannas IS clearly totally cool with raising people from the dead to become part of her undead hordes without their consent. Gosh, how could anyone make a connection between her and her Forsaken and the Scourge? Title: Re: Patch 5.1 Post by: Lakov_Sanite on October 16, 2012, 06:25:01 PM To be fair, when those people are raised from the dead they are giving a choice of whether to join the forsaken or not. Considering that all these re-animated corpses are fully sentient, it's not really an evil act to bring people back from the dead. Yes they might be opposed to it but I can't call it outright evil.
Title: Re: Patch 5.1 Post by: Sjofn on October 16, 2012, 06:30:47 PM Their "choice" is "join us, or we'll re-kill you." That's not really ... a choice.
Anyway, my main beef with the Forsaken is less that they're evil, but that players refuse to own the hell out of it. All the Forsaken NPCs totally own it! With no apologies! And it totally works! Title: Re: Patch 5.1 Post by: Lakov_Sanite on October 16, 2012, 06:36:32 PM Their "choice" is "join us, or we'll re-kill you." That's not really ... a choice. Anyway, my main beef with the Forsaken is less that they're evil, but that players refuse to own the hell out of it. All the Forsaken NPCs totally own it! With no apologies! And it totally works! None of the in game stuff suggests people get "re-killed" one guy goes off and tries to build his own forsaken with elbows but you only kill him cause he's starting an army to take over. Other than that, people are just left to go do whatever. Title: Re: Patch 5.1 Post by: Ingmar on October 16, 2012, 08:50:58 PM Hitler wasn't a bad guy because the Americans dropped the bomb. What? How the heck do you get that out of what I said? How exactly does one even begin to compare Sylvanas to Hitler?that's your argument. way to go. Forsaken plan: genocide Other things you mention: fit within conventional warfare, or are just foolish or careless, not malicious. Intent matters. Title: Re: Patch 5.1 Post by: Sjofn on October 16, 2012, 09:00:23 PM None of the in game stuff suggests people get "re-killed" one guy goes off and tries to build his own forsaken with elbows but you only kill him cause he's starting an army to take over. Other than that, people are just left to go do whatever. I'd have to play through the new newbie again (it's been over a year, I think), but I am pretty sure when you first chitchat with freshly risen dudes, it's implied that if they don't join up, they're going to get killed later because Sylvanas don't take kindly to people wandering off to do their own thing. Grant you the people who say no to the Glorious Leader all wind up being assholes in their own way so you don't feel bad killing 'em, but I kinda felt more like that was so the player doesn't hate themselves. Title: Re: Patch 5.1 Post by: Ashamanchill on October 16, 2012, 09:15:23 PM This thread just isn't the same without WUA.
Title: Re: Patch 5.1 Post by: Sjofn on October 16, 2012, 09:23:18 PM Haha, I thought the same thing to myself. Ah well.
I'll stop now, I promise, so someone else can have the last word if they want. :heart: Title: Re: Patch 5.1 Post by: luckton on October 17, 2012, 03:22:53 AM So apparently the Black Temple bit is all part of a new epic quest chain just so that Warlocks can get their green fucking fire. Lame.
Title: Re: Patch 5.1 Post by: DraconianOne on October 17, 2012, 06:18:53 AM So apparently the Black Temple bit is all part of a new epic quest chain just so that Warlocks can get their green fucking fire. Lame. About fucking time. :drill: And yeah, the Forsaken are totally anti-humanity. Quests aside, one of their random greetings is "Death to the Living" and there's only so many ways to interpret that. Also, the reason the Forsaken were helping the Blood Elves is in the quests - it's because of Dar'Khan being a common enemy who was hated by Sylvanas as much as she hated Arthas. The manga books did make him out to be more of a threat than just an elite level 20 mob though. He really should have been the last boss of Magisters Terrace instead of Kael'thas. Title: Re: Patch 5.1 Post by: luckton on October 24, 2012, 04:36:35 AM Notes updated. A couple highlights for the old schoolers:
- They added battle pets to drop from old raid bosses (Molten Core, AQ, Naxx, Blackwing). Even went so far as to add a achieve for collecting them all. - To compensate for the new drive of wanting to hit the old raids, you no longer need to be in a raid group to enter pre-MoP raids. Rep grinding here I come :awesome_for_real: Title: Re: Patch 5.1 Post by: Zetor on October 24, 2012, 04:41:10 AM Hmm... soloing MC/AQ should be fairly simple at this point. In BWL Razorgore and Vael can be 'interesting', but I'm sure someone has already done it. They've added battle pets to WOTLK-Naxx instead of Vanilla-Naxx, right? It's probably still soloable with something like a blood dk (well, I'm not sure about Razuvious).
Title: Re: Patch 5.1 Post by: luckton on October 24, 2012, 04:44:02 AM Razorgore is soloable with certain trinkets that make you untargetable by the adds that spawn while doing the control thing. Otherwise don't bother. I wish they 'would' address those things if they're going to do stuff like this (the first boss of Black Temple also comes to mind, also Twin Emps in AQ-40 lol), but maybe enough complaints when people start going after those pets will bring about change.
Title: Re: Patch 5.1 Post by: Fabricated on October 24, 2012, 04:49:38 AM Notes updated. A couple highlights for the old schoolers: We talking all preMOP raids or just vanilla ones? I'd like to farm up a full set of Tier 4 for a few of my characters.- They added battle pets to drop from old raid bosses (Molten Core, AQ, Naxx, Blackwing). Even went so far as to add a achieve for collecting them all. - To compensate for the new drive of wanting to hit the old raids, you no longer need to be in a raid group to enter pre-MoP raids. Rep grinding here I come :awesome_for_real: Title: Re: Patch 5.1 Post by: luckton on October 24, 2012, 04:50:59 AM All.
Title: Re: Patch 5.1 Post by: Merusk on October 24, 2012, 05:32:54 AM Awesome. These should all be duoable at least, even Vael with his "Only" 3 minutes. You get the DPS buff and he only has 6 mil HP. The level 90 rares have 3mil and you can kill them in less than 3 min solo.
Title: Re: Patch 5.1 Post by: Fabricated on October 24, 2012, 10:11:42 AM As a tank-class you can probably solo nearly anything.
Title: Re: Patch 5.1 Post by: Rokal on October 24, 2012, 10:37:29 AM There are still a few fights in each expansion that are impossible to solo (even as a tank). RoS in BT and anything with a second phased area really. Everything short of RoS can be done with 2 though.
Title: Re: Patch 5.1 Post by: Ingmar on October 24, 2012, 11:24:06 AM Twin Emperors is presumably still not soloable too.
Title: Re: Patch 5.1 Post by: luckton on October 24, 2012, 11:26:46 AM Twin Emperors is presumably still not soloable too. If you can out DPS their 30k HPS, you can do it :why_so_serious: Title: Re: Patch 5.1 Post by: Cadaverine on October 24, 2012, 11:29:22 AM - To compensate for the new drive of wanting to hit the old raids, you no longer need to be in a raid group to enter pre-MoP raids. It's about damn time. No more having to find some poor sap to group with so I can get in to the instances. Title: Re: Patch 5.1 Post by: Rokal on October 24, 2012, 11:31:39 AM Twin Emperors is presumably still not soloable too. If you can out DPS their 30k HPS, you can do it :why_so_serious: That should be pretty easy at 90. Most classes can push 50-60k pretty easily in heroic 5-man gear, but everyone should be able to do at least 35k. I've found on my monk, only the wrath content and up actually puts out enough damage to require a tank spec. Anything before that just feels slow as a tank spec because you barely get any vengeance. Title: Re: Patch 5.1 Post by: Sjofn on October 24, 2012, 03:03:07 PM Ingmaaaaar, want to duo all these old raids with meeeee? :heart:
Congratulations, Blizzard, you found a way to get me to go into old raids that aren't Karazhan. Title: Re: Patch 5.1 Post by: Trippy on October 24, 2012, 03:03:30 PM Does he have a choice?
Title: Re: Patch 5.1 Post by: Sjofn on October 24, 2012, 03:09:56 PM He does, believe it or not!
He still needs a full set of the Ulduar-tier warrior armor anyway. :P Title: Re: Patch 5.1 Post by: Simond on October 24, 2012, 03:39:24 PM And the Giant Gnome Headocopter, right? :grin:
Title: Re: Patch 5.1 Post by: Sjofn on October 24, 2012, 03:53:13 PM I dunno if he wants that or not, it's never done it for me, though.
Title: Re: Patch 5.1 Post by: luckton on October 24, 2012, 04:23:01 PM Giggity?
Title: Re: Patch 5.1 Post by: dalien on October 24, 2012, 05:15:15 PM MMO Champ has a datamined list of the new pets, here it is along with my speculation on where said pets may drop:
Anubisath Idol - summons Anubisath Idol (AQ40 - ?) Core of Hardened Ash - summons Ashstone Core (MC - ?) Whistle of Chromatic Bone - summons Chrominius (BWL - Chromaggus) Blazing Rune - summons Corefire Imp (MC - ?) Blackwing Banner - summons Death Talon Whelpguard (BWL - ?) Blighted Spore - summons Fungal Abomination (Naxx - Loatheb) Dusty Clutch of Eggs - summons Giant Bone Spider (Naxx - Maexxna) Mark of Flame - summons Harbinger of Flame (MC - Sulfuron Harbinger) Jewel of Maddening Whispers - summons Mini Mindslayer (AQ40 - C'thun) Mr. Bigglesworth's Frigid Collar - summons Mr. Bigglesworth (Naxx - Kel'Thuzad) Gluth's Bone - summons Stitched Pup (Naxx - Gluth) Unscathed Egg - summons Untamed Hatchling (BWL - ?) Viscidus Globule - summons Viscidus Globule (AQ40 - Viscidus) Hopefully I'll have time to hop on PTR tonight and run some of these to fill out the list. Even more hopefully they'll change bosses like Razorgore, Viscidus, Twin Emps, etc. to be soloable (doubtful, but I can dream!). Title: Re: Patch 5.1 Post by: luckton on October 25, 2012, 04:07:02 AM Lesser Elder coins are being converted to a currency in 5.1 instead of being an inventory hog. So, instead of 1200+ useless coins taking up my bank, now it'll just be a useless stat on my currency sheet. I suppose that's better than nothing :oh_i_see:
Title: Re: Patch 5.1 Post by: Merusk on October 25, 2012, 05:30:44 AM It's a lot better than nothing since they and vegetables are 90% of my inventory right now. The best way to help people out would be to convert vegetables to currency.
Title: Re: Patch 5.1 Post by: Simond on October 25, 2012, 10:09:51 AM It's a lot better than nothing since they and vegetables are 90% of my inventory right now. The best way to help people out would be to outright steal GW2's raw material bank thingy That's what you meant to say, right?Title: Re: Patch 5.1 Post by: Sjofn on October 25, 2012, 10:28:48 AM Especially if they outright stole the whole "dump it directly into your vault from anywhere" part, although that is negotiable.
They also need a fucking "sell all junk" button. ALL games need this. Title: Re: Patch 5.1 Post by: Lantyssa on October 25, 2012, 10:37:21 AM I could deal with just a lack of junk. I know the philosophy behind it, but I'm not one of those who needs constant drops and to see a full inventory. Just give me the coin or auto-sell it on the spot. (In all games, that is.)
Title: Re: Patch 5.1 Post by: Sjofn on October 25, 2012, 10:43:58 AM I like junk fine, especially if some of the junk has names that amuse me. I'm just getting tired of having to dig through my bags to make sure I got rid of ALL of it. It amuses me that the game that HAS the sell-all-junk button even has a junk-first type of bag. GW2 and I are very similar in our attitudes towards junk, I guess. :P
Title: Re: Patch 5.1 Post by: Trippy on October 25, 2012, 11:04:23 AM They also need a fucking "sell all junk" button. ALL games need this. There's an addon for this: http://www.curse.com/addons/wow/sell-junkTitle: Re: Patch 5.1 Post by: Merusk on October 25, 2012, 11:04:41 AM I've got a 'sell all junk' mod I use but agree it should be standard. The part I like about the mod is I can add anything to it, though. Like all that goddamn food that seems to drop. I destroyed a stack of peanut chicken skewers yesterday because I didn't realize I'd picked that much of the useless crap up off mobs.
I disagree with the vault aspect. Make it currency. No damn reason to be taking up my bank space with as many different veg. stacks as are required for the nonsense of Cooking-for-faction. Keep in mind their argument for not expanding banks or your starter backpack is some sort of database thing. This eliminates that excuse because it's evidently trivial to add another line with a counter for factions & currencies. Title: Re: Patch 5.1 Post by: SurfD on October 25, 2012, 11:48:36 AM I've got a 'sell all junk' mod I use but agree it should be standard. The part I like about the mod is I can add anything to it, though. Like all that goddamn food that seems to drop. I destroyed a stack of peanut chicken skewers yesterday because I didn't realize I'd picked that much of the useless crap up off mobs. I don't think their current implimentation of "non bag" currency would work for the pandaran cooking ingredients though, because as far as I am aware, there is no way to trade any of the current "currency tab" currencies, which would suck if they made all your vegetables into currency and then you just needed 5 more carrots to cook something.I disagree with the vault aspect. Make it currency. No damn reason to be taking up my bank space with as many different veg. stacks as are required for the nonsense of Cooking-for-faction. Keep in mind their argument for not expanding banks or your starter backpack is some sort of database thing. This eliminates that excuse because it's evidently trivial to add another line with a counter for factions & currencies. The best potential solution i can think of for the cooking ingredient thing, is to lower the max stack count for vegetables to say, 25, and then adjust the package / buyback ratios for the IronPaw Tokens. Tie it to your rep with the Tillers or something, so that the baskets get signifigantly cheaper and you get more back from your token as you rep up (like at exalted, you get your full 100 vegies or 15 meat per token instead of 80 / 5 or something. That would greatly encourage people to use Ironpaw tokens as a means of storing / swapping food, rather then just a gimmic solution now (the exchange rates, especially on fish / meat are way too punnishing). Title: Re: Patch 5.1 Post by: luckton on October 25, 2012, 12:34:02 PM 10 and 25 man raids are no longer lockout joined when 5.1 comes.
Title: Re: Patch 5.1 Post by: Rokal on October 25, 2012, 12:37:10 PM 10 and 25 man raids are no longer lockout joined when 5.1 comes. In Korea. Title: Re: Patch 5.1 Post by: Sjofn on October 25, 2012, 01:27:54 PM They also need a fucking "sell all junk" button. ALL games need this. There's an addon for this: http://www.curse.com/addons/wow/sell-junkIt needs to be in the DEFAULT UI. I try to keep my mods to a bare minimum. :P But thanks, I'll think about adding that one in! I disagree with the vault aspect. Make it currency. No damn reason to be taking up my bank space with as many different veg. stacks as are required for the nonsense of Cooking-for-faction. Keep in mind their argument for not expanding banks or your starter backpack is some sort of database thing. This eliminates that excuse because it's evidently trivial to add another line with a counter for factions & currencies. I don't know if you've played GW2, but the way their vaults work for crafting materials is about what you're asking for, which is what we were saying they should steal. It doesn't take up space in your Real Vault, it's basically a currency page displayed when you visit your vault (BUT you can also take it back out, unlike currency in WoW). Title: Re: Patch 5.1 Post by: Ingmar on October 25, 2012, 01:28:52 PM GW1 works like that for that matter.
Title: Re: Patch 5.1 Post by: Simond on October 30, 2012, 05:36:22 PM http://forums.wow-petopia.com/viewtopic.php?f=43&t=19313
Scroll down to "Gib the banana-hoarder" Also, new Darkmoon Faire music for new attractions: http://www.youtube.com/watch?v=f-ltaAh-zNY Title: Re: Patch 5.1 Post by: Setanta on October 31, 2012, 12:53:02 AM I'm a bit pissed about this - Nuramoc, Chromaggus, Jadefang, (Skoll) - I camped their spawns forever and Chrom was a bitch to tame when groups wanted to kill him - now they aren't as unique as they once were
Title: Re: Patch 5.1 Post by: Miasma on November 27, 2012, 07:09:31 AM Seems to be going live today. There is a list of gear from grinding another faction. (http://www.mmo-champion.com/content/3030-Patch-5-1-Live-This-Week) I can't imagine how bad that quest area is going to be tonight.
Edit: Talk to wrathion first since the stuff you will be killing gives his new rep level. I'm unsure if you have to finish the turn in of the ten seals quest first. I still don't have the 10 from the klaxxi raids. Title: Re: Patch 5.1 Post by: cmlancas on November 27, 2012, 07:29:24 AM Yep, live today. Don't mean to be a shill for mmo-champion (their community is fucking awful), but their rundown is pretty good. Scroll down a bit here: http://www.mmo-champion.com/content/ to find information.
Seems PvP players got a little bit of a nod with the Avatar changes and Focused Will changes. Also, glad to see the trash changes...two hour trash respawn timers can kiss my ass. Title: Re: Patch 5.1 Post by: Merusk on November 27, 2012, 07:54:06 AM Fight club requires an invite before you can even do the faction. So if you have no friends, you get no fight club unless you win an invite on the black market. That seems rather stupid.
Title: Re: Patch 5.1 Post by: Paelos on November 27, 2012, 07:58:26 AM Fight club requires an invite before you can even do the faction. So if you have no friends, you get no fight club unless you win an invite on the black market. That seems rather stupid. It will work itself out. Most people have guilds. Guilds can pool resources. Get the GM in, invites to follow, profit. Title: Re: Patch 5.1 Post by: cmlancas on November 27, 2012, 08:46:31 AM Fight club requires an invite before you can even do the faction. So if you have no friends, you get no fight club unless you win an invite on the black market. That seems rather stupid. It will work itself out. Most people have guilds. Guilds can pool resources. Get the GM in, invites to follow, profit. It's my understanding (and the lack of ridiculous mouthbreathing on forums) that getting into the Brawler's Guild isn't that difficult after a few weeks. Title: Re: Patch 5.1 Post by: Merusk on November 27, 2012, 09:12:04 AM Yeah, it's the logarithmic way invites will expand. Doesn't make it any less dumb, particularly if you're limited to the number of invites you can hand off per day. Sort of encourages people to fleece other players the first few weeks. "Selling brawlers invites, 15k per!"
Title: Re: Patch 5.1 Post by: SurfD on November 27, 2012, 01:50:36 PM My understanding was that you wont be able to hand out brawlers guild invites untill you reach some kind of internal Rank milestone with the guild (after successfully compleatin a certain number of brawls).
Also, appearently invites can drop off of certain opposite faction NPCs (likely any PvE related Kill X alliance / horde NPC in the war-effort that was launched in the new patch). Title: Re: Patch 5.1 Post by: Rokal on November 27, 2012, 01:59:00 PM I didn't notice this until today but you'll be able to spend JP to upgrade blue-quality items too. The example on MMO champion shows that you can upgrade a blue item once, gaining 8 ilvls, for 1500 JP. That will be a nice alternative upgrade path for those that don't want to do VP/rep for upgrades, and should make it easier to open up later tiers of LFR faster.
Title: Re: Patch 5.1 Post by: Merusk on November 27, 2012, 02:11:22 PM It will also help those of us who can't fucking win a drop to save our lives. Raided every week, used my 'lucky coins' to the max and have one.. ONE item to show for it. This is why I've always despised random systems and said points should always augment drops.
Title: Re: Patch 5.1 Post by: Sheepherder on November 27, 2012, 02:46:57 PM The Good:
The UI changes/prompting for CC isn't bad. The Bad: They fixed the monk daily exp buff. The Ugly: They appear to have broken mob pathfinding a little bit. EDIT: Or the instance server I was on was on fire. Title: Re: Patch 5.1 Post by: dalien on November 27, 2012, 04:00:54 PM Yeah, it's the logarithmic way invites will expand. Doesn't make it any less dumb, particularly if you're limited to the number of invites you can hand off per day. Sort of encourages people to fleece other players the first few weeks. "Selling brawlers invites, 15k per!" It won't expand that much from player invites. The way it works is you get one invite (ever) to hand out once you reach rank 8 (or rank 7, not positive). The mobs around that rank are pretty rough to beat also, not everyone who gets in will be maxing their rank anytime soon. Also, appearently invites can drop off of certain opposite faction NPCs (likely any PvE related Kill X alliance / horde NPC in the war-effort that was launched in the new patch). Yeah, they're dropping off the new "rare" NPCs in the new Horde/Alliance daily hubs. See http://www.wowhead.com/item=93194#comments (http://www.wowhead.com/item=93194#comments) . Probably the easiest way to get an invite right now if they're not overly camped on your realm. Title: Re: Patch 5.1 Post by: Paelos on November 28, 2012, 08:52:27 AM I tried one of the new scenarios. It was pretty fun setting up defenses and helping add supplies to increase the build rates. Sort of like a mini-version of the WC3 idea.
The daily hub is BEYOND underwhelming. I got 4 quests to destroy boxes, kill 10 guys, kill 5 big guys, and set off 3 mechanical scouts. Lame. Title: Re: Patch 5.1 Post by: Fabricated on November 28, 2012, 06:47:46 PM 5.1 old raid notes:
-Kara's chess encounter is still not fun to do solo. -Mags can easily be soloed by a tank or non-cloth DPS class. -Maulgar however cannot be soloed period due to all of the CC his subordinates do being completely unblockable. Boooooo. -The days of getting all whatever token isn't for your class are back baby! Title: Re: Patch 5.1 Post by: Merusk on November 28, 2012, 08:25:27 PM Can't you just AOE down Maulgar's adds? They only have ~300k hps, that's fewer than the Ithik mobs in Dread Wastes. Hrm. At worst you'd have to Duo.
Title: Re: Patch 5.1 Post by: SurfD on November 28, 2012, 11:31:05 PM 5.1 old raid notes: Was going to say, pretty sure Malugar was being soloed by tank classes at 85. Dont see why most dps classes couldnt just burn the shit out of the high priority adds at 90, then mop up the rest.-Kara's chess encounter is still not fun to do solo. -Mags can easily be soloed by a tank or non-cloth DPS class. -Maulgar however cannot be soloed period due to all of the CC his subordinates do being completely unblockable. Boooooo. -The days of getting all whatever token isn't for your class are back baby! Title: Re: Patch 5.1 Post by: Ironwood on November 29, 2012, 03:24:25 AM I have no idea where people are getting all these JP's. I looked at the upgrade cost, looked at the meagre amount I've earned thus far and said Fuck That.
I do still really like gardening tho. Have they changed the time on some of the growing ? Title: Re: Patch 5.1 Post by: Fabricated on November 29, 2012, 03:51:21 AM Maulgar's adds can't be AOE'd, at least not by my prot warrior. You can't rage out of the fear and poly spam, and blindeye tends to get his massive group heal off during that time. Try it.
Title: Re: Patch 5.1 Post by: SurfD on November 29, 2012, 04:35:15 AM I have no idea where people are getting all these JP's. I looked at the upgrade cost, looked at the meagre amount I've earned thus far and said Fuck That. I believe the only change to farming is that some realms will now have their crops "mature" at a different time (they should come up when dailys reset for your realm now).I do still really like gardening tho. Have they changed the time on some of the growing ? Title: Re: Patch 5.1 Post by: Ironwood on November 29, 2012, 04:36:50 AM So the normal crops were always 3 hours ?
Hmmm. Title: Re: Patch 5.1 Post by: Merusk on November 29, 2012, 05:05:19 AM Maulgar's adds can't be AOE'd, at least not by my prot warrior. You can't rage out of the fear and poly spam, and blindeye tends to get his massive group heal off during that time. Try it. I'll have to hit 90 on my DK first. I know I'm not trying to AOE all that on my hunter or rogue. Last time I was in there we were 80 with a group of 10 and they just melted. I have no idea where people are getting all these JP's. I looked at the upgrade cost, looked at the meagre amount I've earned thus far and said Fuck That. I do still really like gardening tho. Have they changed the time on some of the growing ? I still run heroics because even "only" 40 VP in 20-30 minutes is a hell of a lot faster than quest grinding out 8 daily quests. (See earlier "if you're grinding dailies for VP you're dumb" argument.) So I have a stock of JP sitting there waiting to be spent. Normal crops would always 'grow' at midnight PST, (GMT for Euro, I suppose), I thought. Maybe it's just your playtime and when crops mature on your server now. Title: Re: Patch 5.1 Post by: Paelos on November 29, 2012, 06:36:48 AM From what I saw on my server last night, the Brawler's invites with "short" timers were already up to 115,000 gold.
Title: Re: Patch 5.1 Post by: cmlancas on November 29, 2012, 06:40:36 AM If folks are looking for a healer to insta-queue with for ease of VP (or even achievement runs), I'm happy to assist. PM me for my e-mail for realid (or pull it off steam, etc. etc.). No idea what my bnet tag thingy is.
Also, I've heard very, very positive reviews for the BoA rep thing on alts now. If you quest through dread wastes on an alt, you should be almost revered (which is a HUGE plus for alts; Klaxxi dailies are the worst). Edit: I'm cmlancas#1841 apparently. Title: Re: Patch 5.1 Post by: Paelos on November 29, 2012, 06:42:55 AM I plan on buying those rep things and capping off my reps this weekend that I've been holding off on.
Then probably leveling up the shammy. Title: Re: Patch 5.1 Post by: Zetor on November 29, 2012, 06:45:35 AM You do need to get to revered on your main (several weeks of dailies) in order to unlock the double-rep thing, right?
Also - what is the best / least grindy option for getting Black Prince rep? I'm 10/10 9/10 on my sigils after this week's LFR, so should be moving onto the next step of my legendary quest next week (hope there aren't any more rep grinds :p) Title: Re: Patch 5.1 Post by: cmlancas on November 29, 2012, 06:50:16 AM You do need to get to revered on your main (several weeks of dailies) in order to unlock the double-rep thing, right? Also - what is the best / least grindy option for getting Black Prince rep? I'm 10/10 9/10 on my sigils after this week's LFR, so should be moving onto the next step of my legendary quest next week (hope there aren't any more rep grinds :p) Yep, revered on your main. But honestly, that's not too much of a cockpunch. It's rather manageable (and in my case, I burn out about halfway to exalted). I'm not aware of a "least grindy" alternative since the insta-respawn quillen dogs were taken out of Guo-lai halls. Probably what I would do is continue to do Golden Lotus dailies to kill Mogu so at least I was getting gold/valor/BP rep while doing something else. Otherwise, you're stuck at a camp somewhere EQ1 style (I STILL LOVE YOU ORC BELTS). Title: Re: Patch 5.1 Post by: Paelos on November 29, 2012, 07:08:34 AM The new guards spawning in the Wilds on Domination point give me Black Prince rep, so I think that's probably the easiest. I've popped the WoW 8th anny token and pulled in about 25 per kill.
Title: Re: Patch 5.1 Post by: Fabricated on November 29, 2012, 07:11:40 AM Maulgar's adds can't be AOE'd, at least not by my prot warrior. You can't rage out of the fear and poly spam, and blindeye tends to get his massive group heal off during that time. Try it. I'll have to hit 90 on my DK first. I know I'm not trying to AOE all that on my hunter or rogue. Last time I was in there we were 80 with a group of 10 and they just melted. Title: Re: Patch 5.1 Post by: Rokal on November 29, 2012, 10:26:30 AM Oh yeah, if you even had a second person I think it'd be just fine, but solo you get chain feared/frogged and I can't put blindeye down fast enough to get a handle on the fight. Any sort of pet you can spawn that provides a second target (or more) will help with those sorts of fights. Treants, White Tiger, Ghouls, etc. The few of the rare spawns in Pandaria also drop "summon helper" items which allow any class to do it. It's still down to RNG, but it's how people solo Maulgar. You only need a few seconds uninterrupted to kill the priest ogre and the rest will fall pretty easily after. Or you can just invite a second person and it turns into a free kill. Title: Re: Patch 5.1 Post by: Simond on November 29, 2012, 10:30:05 AM Or be a blood DK. :awesome_for_real:
Title: Re: Patch 5.1 Post by: Rokal on November 29, 2012, 03:49:15 PM From what I saw on my server last night, the Brawler's invites with "short" timers were already up to 115,000 gold. They went for around 80-100k on Cenarius last night and as of right now they're all hovering around 10-30k. These are going to be pretty affordable via BMAH within a week unless Blizzard starts posting less of them. Title: Re: Patch 5.1 Post by: Paelos on November 29, 2012, 05:00:03 PM General forums are all :mob: because the Brawlers guild queues were being shared with CRZ.
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