Title: Season 6 - Day 6 All Divisions Post by: IainC on July 31, 2012, 04:05:48 AM Everyone has been awesomely efficient and finished their day 5 games well before the deadline so we are now on Game Day 6.
Day 6 schedule 40k and Tamurkhan: (http://i.imgur.com/eDm31.jpg) Hordes (http://i.imgur.com/mE4XO.jpg) Results from day 5 40k and Tamurkhan: (http://i.imgur.com/HtO0v.jpg) Hordes (http://i.imgur.com/IvTtC.jpg) Standings after 5 days 40k and Tamurkhan: (http://i.imgur.com/V0WGF.jpg) Hordes (http://i.imgur.com/5pz1G.jpg) Deadline for this day is August 9th for Hordes and August 14th for 40k and Tamurkhan. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: Ruvaldt on July 31, 2012, 05:07:29 AM I remember our last game being a good one, Drogg. When can you play? :grin:
Title: Re: Season 6 - Day 6 Hordes Division Only Post by: eldaec on July 31, 2012, 07:21:43 AM This must be first time I can remember *not* hoping for ruvaldt's team to be ground into dust. What is this strange new feeling?
Title: Re: Season 6 - Day 6 Hordes Division Only Post by: Ingmar on July 31, 2012, 11:02:22 AM This must be first time I can remember *not* hoping for ruvaldt's team to be ground into dust. What is this strange new feeling? I don't agree. Break his claws off, drogg! Title: Re: Season 6 - Day 6 Hordes Division Only Post by: avaia on July 31, 2012, 04:05:35 PM Ezrast, bring on the lizard hate.
Title: Re: Season 6 - Day 6 Hordes Division Only Post by: Megrim on July 31, 2012, 04:17:06 PM I have to say, Lizards are doing really well this season.
Title: Re: Season 6 - Day 6 Hordes Division Only Post by: drogg on July 31, 2012, 06:21:33 PM I remember our last game being a good one, Drogg. When can you play? :grin: VENGEANCE :mob:still PST, still around 7-10 PM most nights though tonight i may be spoken for. poke me on steam! Title: Re: Season 6 - Day 6 Hordes Division Only Post by: swiftblade on July 31, 2012, 11:00:05 PM Gruntle,
When you free? I'm away this weekend, so an evening (GMT+1) would suit me better. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: eldaec on August 01, 2012, 10:51:46 AM Proudft, I gather you are another one of the 8-hours-slow types. If so, can you do 11pm your time tonight? (7am here)
Not sure I'll have much time at the weekend. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: Gruntle on August 01, 2012, 05:17:16 PM Gruntle, When you free? I'm away this weekend, so an evening (GMT+1) would suit me better. Sometime on thursday (your evening) work? We're on a 9 hour difference? I can probably play at noon or a little before, if around 2100 isn't too late for you to start? -G Title: Re: Season 6 - Day 6 Hordes Division Only Post by: swiftblade on August 01, 2012, 11:06:19 PM Gruntle, When you free? I'm away this weekend, so an evening (GMT+1) would suit me better. Sometime on thursday (your evening) work? We're on a 9 hour difference? I can probably play at noon or a little before, if around 2100 isn't too late for you to start? -G That works for me, see you 9pm my time. Poke me on steam when you're ready, I'll be about. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: swiftblade on August 02, 2012, 01:59:08 PM Camp-town Orc Boyz met Nifty Helmets and had a bit of a fight. At a couple of points a ball became involved.
I chose to receive and things started well. I took the troll star player and some budweiser babes (not much else to spend 50k on, and playing v a bashy team). My troll kept his mino under control and my team were just a bit more stompier. Thankfully he'd got more tackle than block so his skill advantage wasn't as great as it could've been. I made a slow advance along the elft flank and eventually scored. His ball, some more fighting, but I outnumbered him at this point (I'd injured a chaos warrior and knocked out some beastmen), so I made sure he couldn't score. His butter fingered beastmen even let me have the ball, but I didn;t have enough turns to score. He did brutally foul my troll though... Second half and luck turns against me. troll doesn't get up (neither does my gobbo) and 2 Black Orcs succumb to blistering heat. None of his team succumb. I did my best to slow him down, but I was just overpowered. He did the decent thing and scored rather than force a draw, which I felt was good sportsmanship. So, 3 turns to score, my troll and gobbo back (Black Orc and Blitzer off, he loses Minotar and another). Being so slow, and having to try and bash a hole I decide to go for a goblin throw. unfortunately he kicks the ball down field, I'm out of rerolls, make a bad block and don't even move toward the ball. Thankfully its out of his range, but he does his best to make it hard for me to pick up. No problem, I get hands to the ball, make a small throw to my gobbo (intending to get him next to my troll for next turn), but I fumble the throw. He takes advantage, manages to pick up the ball with an agi 3 beastman in my tackle zone, and dodges out of the way ending up 1 space from my TD zone! No problem, I can get a blitzer to 2D block him and down he goes. My thrower can grab the ball, throw to the gobbo and i have a small chance of wiinning and good chance of drawing. but no, nuffle hates me, thrower fails to pick up. Beatsman bltizs, picks up and scores. 2-1 to chaos, really great game, luck played a huge factor, but he played very well using my bad luck to the fullest advantage (in fairness, he did also fail something like 6 wild animal rolls!). Think he is uploading the match. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: Paelos on August 02, 2012, 01:59:57 PM Falc and I are supposed to play Saturday morning.
Title: Re: Season 6 - Day 6 Hordes Division Only Post by: Gruntle on August 02, 2012, 03:21:31 PM Swiftblade and I met in a game in which the Helmets at best should've managed a draw but due to obscene rolling at the buzzer squeaked out a 2-1 victory over the Orc-Boyz.
Swiftblade summed up the play pretty well, with two of my ST4 players sitting out this game, the Orcz had a small bashing advantage (made a little larger by my minotaur failing 6 of 11 wild animals in the game, eating a couple blitzes and one reroll) but the Helmets made up for that with unwarranted luck in dodging to play a fairly positional game. Couldn't stop the Orcz from scoring but in the new half, after 3 of the 4 KO'd chaos players returned to the pitch and two ST4 Orcz took heat stroke to join the troll in the KO box, the bashing advantage shifted pretty firmly to our favor and we were able to run one in. Then the heat stroke pendulum swung back the other way and we were fielding 8 again (losing the minotaur and some others to the heat) but since we were both almost out of rerolls when Swiftblade got a run of bad luck in failing to pick up the ball (with sure hands) and/or throw it, it meant goats swarmed towards the free ball near their end zone. With the goatman's horns and some crazy picking up the ball in coverage luck, the Helmets were able to somehow trip it in on their 16th turn to win the game. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: eldaec on August 03, 2012, 02:27:35 PM Vermin - 2
Whalers - 3 Combination of good safe positioning from proudft and OH FUCKING HELL STOP ROLLING PERFECT DEFENCE EVERY DAMN TIME. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: proudft on August 03, 2012, 02:41:28 PM Match is submitted, the stats are:
The Whalers were looking forward to a team they wouldn't have to cower and hide from and bash on equal footing, but the rats turned out to have been throughly mauled by whomever they last played (avaia?), and it went from a hey-we-won't-get-murdered match to a rat-brutalizing. The Vermin started with only eight on the roster (getting three loaners, of course, but, they suck). Rat after rat got injured by blocks or dodges at various points, and one of the two gutter runners was KOed for two drives, which was especially important since with their roster so thinned out it was going to be Gutter Runner Day. Before the game, I was pretty sure it would be high-scoring, and the rats had two one-turn TDs on their first possessions to really drive that home. It didn't end up with a CRAZY score, mainly because when the humans managed to bring it to a 2-2 tie they decided to stall for a little bit and thump some rats to help reduce future scoring. But Mr. Cheddar Oneturn McRatterson survived that, and the rats still had a fairly good chance to tie it up on the last turn but unfortunately rolled double skulls and it was over. And the humans sighed a big sigh of relief. Notes for the future: if your interface vanishes, alt-Z brings it back. Also, Safe Throw doesn't really seem to work like it says. Ahab had a risky pass at one point but said, hey what the hell, I have Safe Throw, at least it'll go downfield unless I roll a 1. He rolled a 3, and promptly dropped it in an adjacent square. Fortunately it was quickly recovered, but I guess that's more fuel for Ingmar saying I should have taken Accurate on him first. I believe the humans will have enough gold to buy an ogre now, just in time for him to get eaten by a saurus. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: Comstar on August 03, 2012, 02:58:05 PM Shortly after this Bann was able to play, but conceded early in the first half. Game 3-0. I am unable to log games through BBmanager because there is no way to get your password back. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: Ingmar on August 03, 2012, 09:42:42 PM I think all you have to do is email the guy who made it, actually, he reset it for me at one point.
Title: Re: Season 6 - Day 6 Hordes Division Only Post by: drogg on August 03, 2012, 10:11:39 PM The Whalers were looking forward to a team they wouldn't have to cower and hide from and bash on equal footing, but the rats turned out to have been throughly mauled by whomever they last played (avaia?), and it went from a hey-we-won't-get-murdered match to a rat-brutalizing. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: eldaec on August 04, 2012, 04:35:05 AM I have Safe Throw, at least it'll go downfield unless I roll a 1. He rolled a 3, and promptly dropped it in an adjacent square. Fortunately it was quickly recovered, but I guess that's more fuel for Ingmar saying I should have taken Accurate on him first. He shouldn't have thrown downfield even with Safe Throw. A non-critical fumble with Safe Throw should mean nothing happens, ball is held and throw is cancelled. You needed 4+ with a -3 modifier. So if the skill worked then rolling a 1 should have been a critical fumble, 2-4 nothing happens, 5 for an inaccurate pass and 6 was a critical success. I'm pretty sure the safe throw bug is that you only hold the ball if the modified result is exactly 1 and the natural result is not 1. If the modified result is less than 1 and natural is greater than 1, the bug makes you fumble. In this case you'd have fumbled on 1-3, held on to the ball had you rolled exactly 4, inaccurate pass for a 5, and accurate on a 6. Interestingly, if you had taken Accurate you'd have fumbled on 1-3, thrown it inaccurately on 4 or 5, and accurately on a 6. So, yeah, Accurate would have been a better choice in this case. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: proudft on August 04, 2012, 09:50:18 AM Ah, interesting. Well, good to know. I'm a sucker for taking skills I've never seen before, just to see how they work out. Fortunately this time it didn't cost me a TD. :heart:
Title: Re: Season 6 - Day 6 Hordes Division Only Post by: Comstar on August 04, 2012, 09:36:43 PM I got access to bloodbowl manager after sending an email to get the password changed. I can't upload the latest game but it should work for me again next match.
Edit- Working after a quick replay. Match uploaded. Only 3 wins out of 6, losses to Lizard, Lizard and Rat. Despite having the highest TV score in the league unless I win all 3 remaining matches and 3 of the top 4 lose all theirs. And that's after playing Chaos, Chaos and Nurgle Chaos. Title: Re: Season 6 - Day 6 Hordes Division Only Post by: eldaec on August 05, 2012, 01:55:25 AM By my count you'll only end the round between 1 and 3 points outside the top 4. Also I'd be surprised if 12 points isn't enough for one of the four best loser spaces.
HHB has basically qualified already, the Presidents and Vermin will likely be at least lucky losers, but the other 2 or 3 spots from this division still seem pretty open. Title: Re: Season 6 - Day 6 All Divisions Post by: luckton on August 05, 2012, 11:42:21 AM Ugh, more rats. :uhrr:
Title: Re: Season 6 - Day 6 All Divisions Post by: Ingmar on August 05, 2012, 03:40:21 PM And here I thought I had lizards today.
Title: Re: Season 6 - Day 6 All Divisions Post by: Megrim on August 05, 2012, 03:48:19 PM Am I hallucinating when I read that the Rat - Wood Elf game was a 7-0 shutout? I know I've only had one cup of coffee this morning, but god damn.
Title: Re: Season 6 - Day 6 All Divisions Post by: Llyse on August 05, 2012, 06:38:49 PM Hello Paelos!
Your 3 game winning streak ends here! I'm GMT +9 which is crap so unless you have a day off this week it'll be annoying... Title: Re: Season 6 - Day 6 All Divisions Post by: lamaros on August 05, 2012, 07:00:09 PM Tele, when is the best time for me to kill some elves?
Title: Re: Season 6 - Day 6 All Divisions Post by: Teleku on August 05, 2012, 09:18:34 PM Well, we played, and we tied 1-1. This is the first game in a long while where I wanted to throw my monitor out the window. Need to sleep, so I'll let Lamaros elabroate. :why_so_serious: But gg, non the less.
Title: Re: Season 6 - Day 6 All Divisions Post by: lamaros on August 05, 2012, 09:22:05 PM Many were knocked down, but no elves were killed.
Some bad mistakes on both sides, and some lucky and unlucky dice that ultimately had a significant effect. A riot in the final kickoff denied Teleku two turns to attempt to score, reducing it to one and ending the game in a draw. Despite only the one loss it is now unlikely that the Goblins will be making it to the finals this season. Mistakes against Falc and Paelos have come back to haunt them, as has the inability to get a game played against SirT. (Game played fine against Teleku, so it seems clear now that the router issues are at SirTs end - given SirT lost his other three games, should Tele and I possibly miss finals on this account?). Details follow: Title: Re: Season 6 - Day 6 All Divisions Post by: Llyse on August 05, 2012, 09:39:59 PM Well, we played, and we tied 1-1. This is the first game in a long while where I wanted to throw my monitor out the window. Need to sleep, so I'll let Lamaros elabroate. :why_so_serious: But gg, non the less. I know how you feel bro :heartbreak: Title: Re: Season 6 - Day 6 All Divisions Post by: lamaros on August 05, 2012, 09:42:56 PM Pssht, I didn't even injure any of his elves, Tele has nothing to complain about. 16 knockdowns and so many piling ons, for one measly foul injury!
Title: Re: Season 6 - Day 6 All Divisions Post by: IainC on August 06, 2012, 12:58:05 AM Am I hallucinating when I read that the Rat - Wood Elf game was a 7-0 shutout? I know I've only had one cup of coffee this morning, but god damn. Yeah, the replay really has to be seen to be believed. I even dropped a couple of catches and fluffed a pickup or two. Ironwood was robbed of at least two TDs on his side though. Title: Re: Season 6 - Day 6 All Divisions Post by: Falconeer on August 06, 2012, 02:50:07 AM So the bad news is I am leaving next Sunday for 2 weeks of hoboing across Europe. I can certainly find the time to play my match with Reborne before that, but I will almost certainly have to forfeit my match with Sir T. Really sorry about that, I hate the idea.
Reborne, when can you play? Any chance we can arrange something for this coming Wednesday? What's your timezone? Title: Re: Season 6 - Day 6 Hordes Division Only Post by: Ruvaldt on August 06, 2012, 05:24:11 AM I remember our last game being a good one, Drogg. When can you play? :grin: VENGEANCE :mob:still PST, still around 7-10 PM most nights though tonight i may be spoken for. poke me on steam! Sorry I couldn't attend to your imminent destruction sooner, drogg. I'll be home at those times this week though; tonight, Wednesday and Thursday look like the best bets. Title: Re: Season 6 - Day 6 All Divisions Post by: Sir T on August 06, 2012, 06:01:21 AM Brooktoon (whoevery you are) I await my murderation on steam. YOu see le poke me and we will have a game. I'm pretty much free anytime. Or send a PM if you want to arange a time
Title: Re: Season 6 - Day 6 All Divisions Post by: luckton on August 06, 2012, 12:50:06 PM My Norse team is fucking cursed. I took out 7 rats and STILL Nuffle fucks my dice in the end to a 0-1 victory for Sateal.
If anything, I finally got 3-4 level ups for my players from all the bashing, so maybe there's a chance for a fail-off comeback. Title: Re: Season 6 - Day 6 All Divisions Post by: satael on August 06, 2012, 12:52:08 PM Warp Cheese Disciples had sacrificed alot of cheese (and players, 5 injured) and so made the dark gods turn against the norse (worst luck with dice for Luckton that I've probably ever seen) leading to a bloody 1-0 victory.
(hopefully uploaded correctly) Title: Re: Season 6 - Day 6 All Divisions Post by: eldaec on August 07, 2012, 01:23:05 AM Any word from avaia vs ezrast? Only two days left.
Title: Re: Season 6 - Day 6 All Divisions Post by: Ironwood on August 07, 2012, 01:43:12 AM Someone messaged me to play last night and I guess I looked like an ignorant cunt, but I wasn't at my machine all night.
Drop me a line tonight we'll see if we can get it done. Title: Re: Season 6 - Day 6 All Divisions Post by: Ulysees on August 07, 2012, 02:23:59 AM Ok Ironwood we are both UK based if I remember correctly so should not struggle to get our game played before the deadline. Will look out for you tonight.
Title: Re: Season 6 - Day 6 All Divisions Post by: Ironwood on August 07, 2012, 02:59:59 AM Ah, that's handy.
Will do. Title: Re: Season 6 - Day 6 All Divisions Post by: luckton on August 07, 2012, 05:00:24 AM I feel slightly better about my epic failure of the Day 6 match. I beat up and tossed around enough rats for three level ups, which have now been administered:
- My Dodging Runner can now Side-Step from the pushes and stumbles :drill: - My Mighty Blow Berzerker can Pile On the armor/injury numbers. :drill: :drill: - My Mighty Blow/Blocking Werewolf now sports Dodge. :drill: :drill: :drill: Things are looking up the Failoffs. Knowing how Nuffle likes my team, though, I'm sure all three of them will be dead or needing to be fired by the end of my next match with Ironwood :uhrr: Title: Re: Season 6 - Day 6 All Divisions Post by: avaia on August 07, 2012, 06:10:39 AM Any word from avaia vs ezrast? Only two days left. We are playing message tag. Hopefully ezrast will be around tonight. Title: Re: Season 6 - Day 6 All Divisions Post by: ezrast on August 07, 2012, 08:36:55 AM Sorry, I haven't been putting my usual effort in. I should be around all day today and tomorrow though.
Title: Re: Season 6 - Day 6 All Divisions Post by: Sir T on August 07, 2012, 08:59:50 AM I havent heard form my opponent at all
Title: Re: Season 6 - Day 6 All Divisions Post by: avaia on August 07, 2012, 09:54:16 AM Sorry, I haven't been putting my usual effort in. I should be around all day today and tomorrow though. I think we're both in central TZ, I should be available after 21:00 tonight. Title: Re: Season 6 - Day 6 All Divisions Post by: Ulysees on August 07, 2012, 02:54:41 PM The Minizilla's 3 - Ironwoods Itchers 0
I lost the toss and Ironwood elected to let me receive and the first 6 turns were fairly even in terms of the dice and Ironwood did a good job of bogging me down however I made a break on turn 5 and when Ironwood failed to dodge into tacklezones to make his blitz I scored the first touchdown of the match. After this things went downhill for Ironwood as anything that could go against him seemed to and the only bit of good fortune he had was the weather changing to pouring rain meaning that my skinks were useless at picking the ball up which prevented a quick score after a failed block let me in to blitz the ball carrier on the first turn of Ironwoods drive and though i surrounded the ball and prevented Ironwood from making any progress I twice failed to pickup an unmarked ball which would have let me score again in the half. The second half carried on where the first left off with a rock viciously taking out a gutter runner who was right next to where the ball landed from my kick off and once again I was able to swarm the ball and get a score on turn 11 after a skink finally remembered that his gloves were not made of teflon to pick the damn thing up. After kicking off again I was able to get a quick blitz on the ball carrier within a turn as another early failed block turnover opened the door for me, then some comedy mis handling of the ball gave a quick turnover back though there were 3 tackle zones on the ball and this is where Ironwoods rats showed my skinks how it is done making a dodge into 2 tackle zones and scoring a 6 to make the pickup though Ironwood wisely decided against pushing his luck further and left the ball carrier next to a suarus but moved plenty of support around the carrier. I duly knocked the carrier on his arse but the ball just bounced off to another rat behind him and now it looked like there might be an opening as on his next turn he dodged the rat away and made a handoff to a lineman who also made his dodge and ran towards my end zone. Alas the score was not to be as I blitzed the carrier taking him off the field but my skink then manages once more to fail the pickup and a gutter runner tries his luck at snatching the ball, however while the skink couldn't handle the ball for shit he did know how to make dive tackles. taking the gutter runner down for the turnover and with skinks moved into scoring range all I needed was a succesful pickup to get the ball to safety which of course fails again but the skink then repeats his dive tackling heriocs to take the gutter runner down again ending Ironwoods match. I bash some rats, finally make the pickup and then to my utter amazement without any rerolls I also manage a handoff to run in a turn 16 touchdown to end the game. A lot of rats in the injury box and I got 3 level ups, a skink, a saurus and my krox to set things up nicely for my final match against Ingmar. Match is submitted on BBmanager. Title: Re: Season 6 - Day 6 All Divisions Post by: avaia on August 07, 2012, 09:50:00 PM I managed to snatch a tie from the jaws of victory in a 1-1 match with Ezrast's lizards. :heartbreak:
Ezrast picked up an extra apothecary for the match. I kicked off, and ezrasts lizards refused to block a few members of my team because of their extreme beauty. Many skinks went down, 3 KO in the first half, as well as both his apothecarys being burned on a single turn. I scored on turn 8 and held a 11-9 advantage going into the next half. Things were looking pretty good, but a questionable dodge left me a bit vulnerable. And by a bit, I mean very. After a wonderful chain push set up a +mv skink to score, the game was tied. Somewhere along the way my sole tackler (part of the -av rotter brigade) was killed. Rotters die well, he also suffered ANOTHER fractured skull in the process. I suppose there was a chance for me to score in the last two turns, but I didn't advance far enough to give me the unlikely chance. I did, however, replace my rotter when I killed his -av, dodge saurus. Title: Re: Season 6 - Day 6 All Divisions Post by: ezrast on August 07, 2012, 10:27:07 PM 7 Deadly 1-1 Bleating
First half was particularly frustrating, with seemingly absurd block and injury dice from Avaia, the 2-minute turn time leading to an embarrassing sack when I didn't move my ball handler out of blitz range in time, Bleating's one player with Tackle somehow managing to wreak havoc on all my Skink's dodge attempts, and to top it off a permanent -1 MV to Sonneillon, my ball handler and highest level player (my quack of a wandering apothecary nearly killed him). Bleating plodded down the field for a turn 8 TD, and only one of my KO'd players woke up at half-time, leaving 7 Deadly with 9 players on the pitch against Bleating's full-strength team. Bleating's catcher caught 7 Deadly's high kick on the fly, but had to run all they way into his own endzone to do it. The Nurgle team's spacing on the line of scrimmage left room for a Saurus and a couple Skinks to try to sack the ball carrier, but when the attempt failed I was nearly ready to concede the game - my entire team was tied up or on the ground, and there was plenty of space on the pitch for Bleating's high-Agility Pestigor to trot downfield with the ball. Then, in one turn, everything changed. In a flurry of perfect dodge and block rolls, 7 Deadly went from tied up on the ground to stealing the ball and caging up midfield. I even managed to kill that bastard of a Rotter with Tackle. Still outnumbered, I knew we had to score before being overwhelmed. Fortunately Bleating suffered a turnover after getting only one marker near my cage, and I was able to use that marker as chain push fodder and score a TD the very next turn. With only a few turns left, it was unlikely for either of us to score another TD and break the tie. For a moment it looked like Bleating might do it, but again I rolled a lucky block on his carrier and was able to cage up with the ball. Stuck on my own side of the pitch, though, the only way to turn it into a score would be for some epic Skink dodge-run-and-pass bullshit to happen. It didn't, and the game ended 1-1. Final injuries to 7 Deadly -1 MV to Sonneillon (which is very troublesome; I want to keep him around but if anything more happens to him he probably won't be worth the TV) and Death to my Saurus Belphegor (which I didn't mind so much; he had -1AV anyway and I had given him Dodge for some reason). Injuries to Bleating included Death to his Tackle Rotter (though Belphegor will be taking his place, the traitor) and -1MV to an unleveled Pestigor. So we came out pretty even on that front as well. Title: Re: Season 6 - Day 6 All Divisions Post by: Falconeer on August 09, 2012, 05:39:49 AM No answer of any kind from Reborne yet :oh_i_see:
I am leaving in two days, and I'll be out for 2 weeks as I said. There's a slim chance I might be back in time for the match with Sir T (which I suggest you do not consider conceded until the official deadline is over), but it bothers me that me and Reborne might miss the chances to play our game. Title: Re: Season 6 - Day 6 All Divisions Post by: Ingmar on August 09, 2012, 11:19:40 AM How is Saturday evening your time, Iain?
Title: Re: Season 6 - Day 6 All Divisions Post by: IainC on August 09, 2012, 11:42:19 AM How is Saturday evening your time, Iain? Saturday evening is tricky for me. I'll be at work during the day and I have a dual leaving do for some colleagues in the evening so am unlikely to be in a fit state to play Bloodbowl afterwards. Friday evening (can be quite late) or Sunday would be better for me. Title: Re: Season 6 - Day 6 All Divisions Post by: Ingmar on August 09, 2012, 12:08:20 PM I might be able to get the game in late Saturday night my time/Sunday morning for you - we're going to the opera Sat. night and I'm not 100% sure when I'll be home after that but I will check in. Sunday is right out due to D&D.
Title: Re: Season 6 - Day 6 All Divisions Post by: Sir T on August 09, 2012, 01:31:01 PM Lost 2-0 to Brooktoon. Things basically went as usual. My first move resulted in a touchdown when the ball slipped out of the hand of my "sure hands" runner. After that it was mostly my players getting up off the ground after the previous turn of Brooktoon rolling wall to wall defender downs. I only held him off with some really and I mean really jammy dodge rolls I dont think I failed one, but of course I slipped and fell on go for it rolls. I got my usual *roll apothecary for -1 AV injury, other result is DEATH" rolls. He scored on the last turn of the first half. And after watching him walk through my Dwarves like they weren't there at the start of the second half I conceded, but I let him take the SPP for the touchdown. He played well.
This game hates me. After what 4 fucking seasons of wall to wall shitty dice I have had it. Sorry for being whiney again but come on this isn't fun any more than getting smashed in the face repeatedly is. Title: Re: Season 6 - Day 6 All Divisions Post by: luckton on August 09, 2012, 04:09:42 PM This game hates me. After what 4 fucking seasons of wall to wall shitty dice I have had it. Sorry for being whiney again but come on this isn't fun any more than getting smashed in the face repeatedly is. (http://cdn.memegenerator.net/images/300x/68999.jpg) Title: Re: Season 6 - Day 6 All Divisions Post by: Teleku on August 09, 2012, 05:24:02 PM Hey, no problem Sir T. The level of competitiveness is fairly high in our league now, with a lot of very good players, and teams that are really high TV. It makes starting out anywhere near fresh very tricky. The dice are also aggravating, and if your not having fun, you most certainly shouldn't be forcing yourself to play.
Title: Re: Season 6 - Day 6 All Divisions Post by: Reborne on August 09, 2012, 05:38:34 PM Apologies for not checking on here for the new match, the week has gotten away from me.
I've just sent Falc a reply to the PM and will be on Steam for the rest of today in case he is able to play. Thanks to Luckton for poking me about this last night. Title: Re: Season 6 - Day 6 All Divisions Post by: drogg on August 09, 2012, 08:34:29 PM HHB assassinates the ex-presidents 1-0 in a close game won by armor rolls and caution. that, and the good lucks and rugged charisma of their coach, of course.
scariest match of the season abetted by getting an early injury on fillmore and a bunch of convenient KOs. almost made it 2-0 but failed a last GFI; pretty typical HHB operating procedure. kudos to ruvaldt for staying scary even with seven players on the pitch, somehow. Title: Re: Season 6 - Day 6 All Divisions Post by: proudft on August 09, 2012, 09:01:17 PM That's the last game for Hordes, rite?
Title: Re: Season 6 - Day 6 All Divisions Post by: eldaec on August 10, 2012, 02:38:44 AM And I think that means drogg is 3 points short of becoming Hordes champion.
Title: Re: Season 6 - Day 6 All Divisions Post by: IainC on August 10, 2012, 03:48:26 AM Hordes is now on Day 7. New thread up imminently.
Title: Re: Season 6 - Day 6 All Divisions Post by: Ruvaldt on August 10, 2012, 05:51:36 AM Good match against Drogg and he definitely got some revenge from our match last season. It was tough to come back from an early injury and an inability to take any lizards off the pitch in a substantial way. I only KO'd one skink and badly injured Drogg, the Krox, who got apoth'd back into the match. Truman and Fillmore were both absent from the second half. It was a good game, and I'm rooting for Drogg to go undefeated...only to be destroyed by me in the playoffs.
Whoever plays me next lucked out: Millard Fillmore is out with a groin strain. I'll be hiring a temp to take his place. Maybe LBJ. Title: Re: Season 6 - Day 6 All Divisions Post by: HaemishM on August 10, 2012, 08:18:54 AM I PM'ed Megrim a few days ago to try to set up a game, but haven't heard back. Going to look for him when I can this weekend. The 15-hour time difference is going to be an issue.
Title: Re: Season 6 - Day 6 All Divisions Post by: HaemishM on August 10, 2012, 09:21:12 PM My playoff chances are done.
Insatiable 2 - Zellar Dwellarz 0 This game could have gone either way, and I had the best injury dice ever (inflicted 4 injuries to 3 - very good for rats). But the 6 vampires on the pitch really made a difference. I also made quite a few questionable blitzes and blocks with the dice against me early that turned it over too many times. He took the first kickoff and his first block killed one of my useless linerats. I delayed him a little, but the vampers couldn't be stopped and he scored first. I had time to score an equalizer but couldn't. All game I found things I should be able to do (pass, dodge, pickup the ball) I couldn't while I was able to injure and knock guys out. Weird weird game. The second half started with me getting the ball but making a really stupid 2-dice against block with the ball carrier standing right on the halfway line ass out. From there, a second score was almost inevitable. A riot on turn 13 that pushed the game clock back one turn gave me a chance to at least get a tie, but my inability to dodge, pass or pickup the ball killed me, preventing even a consolation TD. Title: Re: Season 6 - Day 6 All Divisions Post by: Ingmar on August 11, 2012, 11:42:26 AM Beardstorm! wins 2-0, setting up the battle for first place against the lizards next game day.
Beardstorm! | 2 - 0 | Fianna Chulain Teams
Match Report
Spectators: 35000 Iain's inducements: 150k on wizard The dice were... not tremendously kind to IainC. Not so much in the distribution sense, but his bad rolls all came seemingly at the worst possible time. His lightning bolt on my runner fizzled with a 1, he made leaps and dodges to start every move, only to fall over on the last roll he had to make several times, got hurt on failed dodges, etc. I intercepted a pass. :why_so_serious: Of the 8 injuries he sustained, only 5 generated SPP for me (1 was a push admittedly.) This result was in spite of a couple fairly egregious play errors by me, the worst being my failure to check if I was receiving or kicking the first half, setting up to kick when I was receiving. This (combined with Iain's surprising me by not scoring in 2 turns every time he had the ball) ended up causing my deathroller to only be on the pitch for 1 turn, and it never threw a punch. I should probably just fire the damn thing, but I can't bring myself to. My 2 lagging starters (a runner and a lineman) both had unexciting levelups, so I go into my match against Ulysses giving away 210k. Title: Re: Season 6 - Day 6 All Divisions Post by: IainC on August 11, 2012, 12:13:39 PM Ingmar and I played in a game that was almost a complete mirror image of the last Elf outing. In my last game I just couldn't stop scoring, in this one I couldn't even get a hand on the ball.
I kicked to Ingmar who thought that he was kicking so had left his Deathroller off the pitch. He quickly recovered though and locked enoigh of my players up that he was able to make an almost unsupported run with the ball towards my endzone. I had a heavily marked Wardancer in range and my thrower so I figured I'd use the wizard to lightning bolt his runner, grab the ball with my thrower and score a quick TD. The lightning bolt missed so I went to plan B which was Wardancer to the face. Unfortunately she failed her Leap to escape from the crowd of Dwarfs, failed the reroll as well and the Dwarfs were able to make a rare sprinting touchdown after injuring a random Line-elf for funsies. Second drive was a bit more dramatic. My star thrower was off the pitch having failed his KO roll so I had an agi5 guy standing in as his understudy. I get a bunch of players into the Dwarf backfield and prepare for a routine 2 turn TD. The Dwarfs mark everyone up as expected but I'm looking good. There are two markers on my catcher but if I can blitz the one with Tackle away then it should be a simple catch and dodge to score. I I wardancer the offending Dwarf and get a double both down (both of us have block), I reroll it because I really need a push and get another double both down. Never mind, the catcher is going to need a 3+ to catch with a reroll even with two TZs on him and I still only need a 2+ for the dodge so it should be safe. I throw the ball but he fails the catch (if I'd got the push on the blitz he'd have caught it though), the ball bounces around a bit before ending up in Dwarf tacklezones. Dwarf swarm the ball and grab it then throw but the throw goes wide. I clear some room at the top of the pitch for a catch then rush in with a line-elf to grab the ball, he gets it out from under the nose of a Troll Slayer clsoe to my touchline then injures himself dodging away. Dwarfs regain the ball and power towards the endzone. A hero blitz takes the Dwarf with the ball down on my last turn, another line-elf grabs the loose ball and throws it to a heavily marked catcher. The throw goes wide but ends up in the hands of a very surprised (but also heavily marked) Wardancer. She's next to a Diving Tackle Dwarf so she elects to Leap out of the tacklezones and then walk the two or three squares to the Dwarf endzone to tie the score. That was the plan anyhow but obviously it didn't work that way, she fails the leap and that's the half. Second half the Dwarfs again leave the Deathroller off in anticipation of a fast Wood Elf score. The usual dodging through lines of Dwarfs happens and I'm set up for a simple pass and score in my next turn - my thrower is back so it's a good bet that things will go well for me. The Dwarfs injure a Wardancer and I use my apothecary to keep her in the game and then I blitz the Dwarf marking my catcher. Crucially I only get a push, which moves him out of the tacklezone for my catcher but puts him in the interception arc for the pass. He then intercepts the throw. Not content with that particular stroke of luck, the Dwarf then decide that they want the pitch to themselves and injure three Elves in the following turn with another leaving the pitch the turn after that. I'm now not really able to contest the ball, the Dwarfs have a strong cage with lots of Guard, I don't have a Wizard any more and only four players on the pitch. The Dwarfs trundle towards the endzone in what appears to be an unstoppable wave. Then there is a glimmer of hope. Ingmar decides he wants to level up a different Dwarf to the one who currently has the ball so he hands off and fluffs the catch. The ball is not in a good place for me to get at it, but it's certainly easier than trying to get it out of a Dwarf's hands. I get my Wardancer down there and fail to pick the ball up needing a 4+ with a reroll. The Dwarfs push back and cause more damage to my team - by now I have two players on the pitch - but fail a pickup with their Sure Hands guy. I get another shot at it and I can just about grab the ball, throw it and score to tie the game with one turn each to go. Wardancer gets to the ball and then fails the GfI to get onto it. The Dwarfs don't take any chances, they pick the ball up then walk it over the line. One turn each left which are both inconclusive, I earn my only SPPs of the game by making a short pass and the Dwarfs blitz a Wardancer to no effect after putting their Deathroller on the field finally. At the end of the game I had 6 players in the injury box and two KOd, two more had recovered from being KOd for the last turn kickoff. Title: Re: Season 6 - Day 6 All Divisions Post by: Paelos on August 12, 2012, 04:51:11 PM Llyse and I played. I lost 2-1 because goats can't dodge and Calvin the Menace is menacing.
Title: Re: Season 6 - Day 6 All Divisions Post by: Llyse on August 12, 2012, 06:40:26 PM 2-1 win to Alive not Dead after some technical difficulties!
So this match was always going to be bloody considering the experience of Alive not Dead and the hunger and strength of South Park Smackdown. Alive not Dead won the toss and elected to receive and got an Quick Snap for their efforts repositioning their team slightly to avoid the immense scrimmage line of SouthPark. Gregor smooshed a Chaos Warrior's face which bode well the Living Dead. Paelos returned the favour taking badly hurting Vincent the kicker. However there was enough of a gap for Alive not Dead to score the first touchdown. Southpark Smackdown completely overpower the Flesh goblem and zombie line and breaks the Hound's jaw before caging up. Slowly Southpark rapetrain trundles down field and Mr Hat deals a nasty kick to Gui who is very sad with a smashed collarbone. Nuffle decides that he prefers Family guy and shatters the Worldtree network forcing a regame in 5 hours time. Paelos takes a reroll and bloodweiser girls as inducements again for the regame but wins the toss this time and elects to receive and also gets a Quick snap for this choice. It's your standard running game and although Alive not Dead line is holding (albeit barely) Southpark are making steady ground but leave the wings slightly open. Alive not Dead decide to go for it and send both Werewolves on each flank towards the surehanded Goaterback. They get knocked down and stunned and it's left to Atarin the stalwart Wight for some fast fancy fullback footwork to stop the Runner play 30 feet from the endzone. He's swarmed by Cartman the large fingernail clawed Minotaur though and is brought down as Southpark equalise just before halftime. Alive not Dead have a nothing play before the second half. Alive not Dead are down a player as is Southpark before they receive the kick. 1-0 down in the pouring rain they receive an out of bounds kick but indecision by Coach Llyse means Gregor the slow arse Flesh Golem elects to start with the ball on the line of scrimmage and a running rumble starts on the right side of the field. It's a weird cage of Ghouls, Werewolves and Undead parts and SouthPark knock the ball out only for it to be surrounded by grasping hands of the Undead. Slowly but surely an opening occurs and Calvin the Menace likely Hall of Famer equalises for the Necromantic team keeping Llyse's playoff hopes alive (not dead!). Southpark have a solid 3 turns to score though and elect for a strong centre but the pouring rain gives hope for the hungry werewolves. With time slipping away Alive not Dead rush for the ball again but Calvin doesn't bring down the Goaterback burning Alive's last reroll for naught. Atarin shows quick feet in the wet to be a critical part of Quarterback rush and Paelos can't seem to get away from the persistent Legend. With Atarin's help the ball is knocked loose but Calvin can't make the pick up in the wet! And so Southpark has to knock down Calvin but he's stable as a statue and with zero rerolls, a Blitz, Calvin finally makes the pickup for the deciding score giving Alive not Dead the win. A few more free blocks lead nowhere and Mr Hat receives the MVP award as a small consolation prize from Nuffle for making Gui sad. Major props for Paelos for playing the rescheduled match and props to IainC for being all Commissioner-like. Title: Re: Season 6 - Day 6 All Divisions Post by: luckton on August 14, 2012, 01:37:38 AM Apologies for not checking on here for the new match, the week has gotten away from me. I've just sent Falc a reply to the PM and will be on Steam for the rest of today in case he is able to play. Thanks to Luckton for poking me about this last night. Did this happen, or all we all in limbo until further notice? Title: Re: Season 6 - Day 6 All Divisions Post by: satael on August 15, 2012, 02:05:13 AM So the deadline has passed, when can we expect the next day?
Title: Re: Season 6 - Day 6 All Divisions Post by: eldaec on August 15, 2012, 02:15:22 AM Iain is away till Saturday. So Saturday.
Title: Re: Season 6 - Day 6 All Divisions Post by: IainC on August 18, 2012, 07:35:54 AM I awarded a 0-0 tie to Reborne and Falc. Day is advanced. Check the Day 7 thread (http://forums.f13.net/index.php?topic=22467.0) for the schedules.
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