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f13.net General Forums => Gaming => Topic started by: Bungee on July 05, 2012, 10:06:21 AM



Title: Endless Space
Post by: Bungee on July 05, 2012, 10:06:21 AM
For all the GalCiv and MoO2 addicts (like me):

http://endless-space.amplitude-studios.com/

It looks/reads like a wet dream, but does it hold up? I don't have time to dive into it these days, but maybe somebody here does?


Title: Re: Endless Space
Post by: kildorn on July 05, 2012, 10:13:35 AM
http://forums.f13.net/index.php?topic=22142.0

We're over there! (Steam subforum, since it's out as alpha on steam)


Title: Re: Endless Space
Post by: Lantyssa on July 05, 2012, 10:24:11 AM
I thought it released yesterday.


Title: Re: Endless Space
Post by: kildorn on July 05, 2012, 10:30:14 AM
Hm, may have. I haven't been on steam in a week waiting on a(nother) replacement drive. The progress page says gold though, so it may actually be out now!


Title: Re: Endless Space
Post by: Bungee on July 05, 2012, 10:40:03 AM
http://forums.f13.net/index.php?topic=22142.0

We're over there! (Steam subforum, since it's out as alpha on steam)

Sorry, did do a (rather quick) search for it and didn't see it. Yes it is realesed/out now. Some people say it's worse gameplay-wise than CivGal- AI to blame (fixable) or generally true?


Title: Re: Endless Space
Post by: Ruvaldt on July 05, 2012, 10:57:35 AM
The AI is definitely having a hard time keeping up.  The game, overall, feels bland and there isn't much of a sense of discovery when one is exploring space.  The ingredients are all there for a great 4x, and I love 4xs, but for whatever reason I just find myself getting bored while playing it.  Maybe ai improvements will help that, but sometimes it feels like the game just lacks personality.


Title: Re: Endless Space
Post by: Bungee on July 06, 2012, 07:17:38 AM
I see, so the usual wait for the miracle patch. Bleh...


Title: Re: Endless Space
Post by: Yoru on July 06, 2012, 08:15:12 AM
I picked it up back in alpha and played the shit out of it in singleplayer. The AI is pretty weak, but the real problem is that each faction has its own "uber strategy" - once you figure it out and employ it, you become effectively unstoppable. Especially since the AI doesn't do strategic shipbuilding.

Could be fun in multiplayer though; some of my local friends are picking it up and planning some MP games.


Title: Re: Endless Space
Post by: Tebonas on July 06, 2012, 10:09:39 AM
Missed this on Kickstarter, but bought it today and still enjoying the heck out of it. It might become boring after I figure out the strategies, but I think I might get out my moneys worth till then.


Title: Re: Endless Space
Post by: Ingmar on July 06, 2012, 12:10:55 PM
I haven't tried this yet, but if it is actually more bland than GalCiv then I think it has reached a new blandness plateau previously unreachable by man, because goddamn GalCiv was bland.


Title: Re: Endless Space
Post by: Ruvaldt on July 06, 2012, 12:57:54 PM
I found it much more bland than GalCiv.


Title: Re: Endless Space
Post by: Jobu on July 07, 2012, 12:02:14 PM
Mine seems to be missing an "x". I load up a new game, and every solar system seems to be pre-explored with all the planets viewable from the start. It's even kind enough to tell me where the other AI empires are located.  :|


Title: Re: Endless Space
Post by: Ruvaldt on July 07, 2012, 12:38:50 PM
I think amoebas start with knowing where everything is at, don't they?


Title: Re: Endless Space
Post by: bhodi on July 07, 2012, 02:32:47 PM
Yep, they do.

Game so good! The AI is a lot smarter than in beta.


Title: Re: Endless Space
Post by: Bungee on July 07, 2012, 03:26:06 PM
I'm so confused  :heartbreak:


Title: Re: Endless Space
Post by: Mrbloodworth on July 07, 2012, 05:37:52 PM
Anyone played this multiplayer yet? How fun is it?


Title: Re: Endless Space
Post by: Ceryse on July 07, 2012, 07:56:07 PM
Haven't tried multiplayer and have little interest in doing so, honestly.

I'm enjoying the game, overall, thus far. It is, however, quite bland. Not entirely sure why when I think about it, as it hits most of my wants in a 4x game.

Also, I found the AI performed much better when I turned the game speed to slow --  seems to give the AI more time to sort itself out. On the default speed setting I was settling most games in <200 turns even on the largest maps. Current game is at turn 150-ish and I've only knocked out 1 of 7 opponents (with another 2 on the ropes, albeit one of them is from another AI) and 3 AIs are actually keeping close to me in terms of score.


Title: Re: Endless Space
Post by: Tannhauser on July 07, 2012, 07:59:10 PM
Will start MP in a week or two.  Game is good, but I guess I don't build enough ships, I keep getting zerged.  The AI is good.  


Title: Re: Endless Space
Post by: Setanta on July 07, 2012, 09:36:47 PM
I'm so confused  :heartbreak:

QFT

Not having played this style of game before I started a game and had it pop up "this does this" pictures and gave up. A decent tutorial mode would be nice to walk me through how to get started.


Title: Re: Endless Space
Post by: Modern Angel on July 08, 2012, 12:56:14 PM
I found it much more bland than GalCiv.

Completely disagree. This is evocative and the best put together space TBS I've played in over a decade. Fucking AAA.


Title: Re: Endless Space
Post by: Hawkbit on July 08, 2012, 03:09:38 PM
The reviews seem to indicate that it is missionless, and just a big sandbox.  Is that true?


Title: Re: Endless Space
Post by: bhodi on July 08, 2012, 03:18:52 PM
Y...es? It's as missionless as civilization or sim city.


Title: Re: Endless Space
Post by: Bungee on July 08, 2012, 07:30:46 PM
I'm so confused  :heartbreak:

QFT

Not having played this style of game before I started a game and had it pop up "this does this" pictures and gave up. A decent tutorial mode would be nice to walk me through how to get started.

I actually meant all the confusing information in this thread about this game. I guess I'll have to give it a go...


Title: Re: Endless Space
Post by: Setanta on July 08, 2012, 08:27:19 PM
I'm so confused  :heartbreak:

QFT

Not having played this style of game before I started a game and had it pop up "this does this" pictures and gave up. A decent tutorial mode would be nice to walk me through how to get started.

I actually meant all the confusing information in this thread about this game. I guess I'll have to give it a go...

Well it mirrored my impression of the game I must admit :D

Going to fire it up again and see if I can work out what the hell I'm supposed to do


Title: Re: Endless Space
Post by: Hawkbit on July 08, 2012, 09:21:21 PM
Y...es? It's as missionless as civilization or sim city.

Thanks.  Confusing question, but my only other modern 4x experience with with Sins of a Solar Empire, which tried to structure slightly around missions, or stories.  I was hoping for just a big sandboxy kind of game in which to either flourish or flounder.


Title: Re: Endless Space
Post by: Ragnoros on July 08, 2012, 10:34:42 PM
Y...es? It's as missionless as civilization or sim city.

Thanks.  Confusing question, but my only other modern 4x experience with with Sins of a Solar Empire, which tried to structure slightly around missions, or stories.  I was hoping for just a big sandboxy kind of game in which to either flourish or flounder.

Did we play the same game? The Sins I played had nothing but a skirmish mode, no missions or story to speak of. Nevermind that Sins is only a 4x in the loosest sense of the word.


Title: Re: Endless Space
Post by: Lantyssa on July 09, 2012, 06:44:39 AM
It's not a bad game, but it's not quite there yet.

Some races can settle anywhere, or you can get the tech to do so, but you take such a huge hit to unhappiness that you might as well only settle the 'good' planets.  We need a Silicoids-like race that is happier on the bad planets.  The Sowers are close, but way too hampered by happiness right now.  (Why do machines suffer unhappiness?  Were they based on Marvin?)

I don't like that once you settle one planet in a system, all the others are off-limits.  Having multiple empires in a system is great for tension and deal-making.

Conversely, it is at least interesting that there are a few planet-based buildings, but most are system-wide.  There could probably stand to be a little more variety.

Pirates need to not be so annoying early on and not completely disappear once all systems are settled.

I'd like some ground defenses so my planets aren't completely undefended and reliant upon fleets.  Blockading them is fine, but if they invade I should be able to fire back.


Title: Re: Endless Space
Post by: Mithas on June 27, 2013, 04:25:37 PM
Sorry for the necro, but has anyone played this recently? It is on sale on Steam right now. Is it worth $10?


Title: Re: Endless Space
Post by: Lantyssa on June 27, 2013, 05:51:17 PM
Depends how badly you need to play a 4x game.  Personally I think it would be worth it for a few play throughs.

I noticed it had a big patch yesterday, but I haven't checked to see what was done yet.


Title: Re: Endless Space
Post by: Ruvaldt on June 27, 2013, 07:40:23 PM
If you ask me it's pretty mundane.  There are much better games to spend you time on, though, admittedly, not a lot of them are recent 4xs.


Title: Re: Endless Space
Post by: Hoax on June 27, 2013, 07:42:00 PM
Sorry for the necro, but has anyone played this recently? It is on sale on Steam right now. Is it worth $10?

I'd say no. I found the early game to be too boring and the combat to be too rock-paper-scissors.


Title: Re: Endless Space
Post by: jakonovski on June 27, 2013, 10:13:37 PM
I haven't played the game in ages but the reason it's on sale is the DLC pack, Disharmony. It has a new race and a combat overhaul and some other stuff too. I'm going to play tonight to see if it's any good.


Title: Re: Endless Space
Post by: Maledict on June 27, 2013, 11:52:38 PM
I quite like Endless Space. It's probably my favourite of all the space based 4X games that have come out over the last few years and definitely worth a few games at that price.


Title: Re: Endless Space
Post by: JWIV on June 28, 2013, 05:28:44 AM
It's got some good ideas, but the implementation is fairly bland. I've played through a few games of it, but still find Sins to be a much more captivating experience.


Title: Re: Endless Space
Post by: Maledict on June 28, 2013, 05:51:31 AM
For me the fact Sins is real time makes it a completely different beast of game. As I get older I do find myself enjoying turn based games more and more...



Title: Re: Endless Space
Post by: JWIV on June 28, 2013, 06:46:42 AM
For me the fact Sins is real time makes it a completely different beast of game. As I get older I do find myself enjoying turn based games more and more...



That's fair. Looking at the changelog for Disharmony, it does seem to at least attempt to rework some of the  issues of vanilla.


Title: Re: Endless Space
Post by: Lantyssa on June 28, 2013, 08:22:35 AM
Any tech tree changes?


Title: Re: Endless Space
Post by: Maledict on June 28, 2013, 11:35:59 AM
The tech tree seems to have changes throughout. and buildings and techs have changed. The new race, the Harmony, seem to have a very different tech tree as well (at least on the left hand path).

They also seem to have tried to boost different planet styles - Soewers geta  unique building that adds +2 to food, Indutry, Science and Dust but only works on Tundra planets for example so that may make tundra better than other planet types for them.

EDIT: In fact even the base values of planets has substantially changed. Think I'm going to restart as a more normal race and try and get used to the system before trying out the Harmony, they seem a bit too weird for my tastes/


Title: Re: Endless Space
Post by: koro on June 28, 2013, 01:20:22 PM
One of my friends was griping that "they finally fixed the game, but did it with a $10 DLC." Is that accurate?


Title: Re: Endless Space
Post by: Maledict on June 28, 2013, 01:58:21 PM
No, they patched the game considerably since launch and it was perfectly playable pre-expansion.

If you want a game that required you to pay for an expansion to fix bugs, folks should look at Elemental. It's now onto its second expansion and at the rate they are going by the fourth it will be fixed!


Title: Re: Endless Space
Post by: Tebonas on June 28, 2013, 02:08:25 PM
Lets be fair, though. I have yet to pay for an Elemental expansion.


Title: Re: Endless Space
Post by: Kail on June 28, 2013, 02:10:21 PM
I played Endless Space for the first time yesterday (without the DLC) and found it kind of frustrating/boring.  Not HORRIBLE, but a lot of the convenient stuff that, say, Civ 5 has (hotlinked civilopedia, helpful tooltips, a non-"holy shit what concussed monkey wrote this goddamn abomination" tutorial, etc.) is missing, and it feels very non-intuitive.

I'll probably give it another shot tonight, I like the basic feel of the races and lore, and the look of the game, but not sure how long I'll stick with it.


Title: Re: Endless Space
Post by: Tannhauser on June 28, 2013, 02:19:45 PM
I've tried and tried to get into this game but after a few dozen turns I pull my face off the keyboard, rub my sleepy eyes and go to bed.

They took the most exciting part of a game like this (combat) and automated it. 

It's the brown in a box of crayons.  Perfectly serviceable, unexciting.


Title: Re: Endless Space
Post by: Modern Angel on June 29, 2013, 03:07:09 PM
Man, I dunno. Different strokes. Combat is always the least fun part for me. I love Endless Space and have since release. I'm digging the Harmony and the changes throughout.


Title: Re: Endless Space
Post by: Maledict on June 29, 2013, 04:00:09 PM
I just want some basic information on the big changes. The entire system of FIDS for planet types has changed and I have no idea what's ideal anymore. Seems like barren worlds give +13 to science without any addons which is *huge* and a massive change from the basic game. I no longer have any idea about what's viable and what isn't anymore.


Title: Re: Endless Space
Post by: Modern Angel on June 29, 2013, 05:26:48 PM
The wiki I guess? It seems like it's a work in progress but I got good info there today.


Title: Re: Endless Space
Post by: Mithas on June 29, 2013, 06:54:43 PM
Has anyone tried StarDrive? It looks interesting but most of the reviews I read were mediocre at best.


Title: Re: Endless Space
Post by: Modern Angel on June 29, 2013, 08:44:05 PM
I thought it was terribly mediocre. The real time/turn based hybrid felt weird and clunky, the UI notifications weren't robust enough, and it was just generally average.


Title: Re: Endless Space
Post by: Simond on June 30, 2013, 03:26:12 AM
If people are looking to scratch their space 4X itch, there's really only one answer. (http://www.gog.com/gamecard/master_of_orion_1_2)


Title: Re: Endless Space
Post by: jakonovski on June 30, 2013, 04:46:33 AM
I don't want to spoil my MoO1/2 nostalgia by playing them again.


Title: Re: Endless Space
Post by: Maledict on June 30, 2013, 06:21:15 AM
I've happily knock up a spreadsheet to figure out the new rules behind planets and the amounts they give. From what I can see the changes are really good and very rational.

In the original game, by the end of the game you basically wanted every world as either Terran / Jungle / Ocean as the size of these worlds and their overall bonuses gave you the best results. Gas Giants were still useful as specialised worlds but everything else should've terraformef upwards.

Under the new system, this is no longer the case. Whilst the end 3 worlds are still best for overall FIDs, the more dangerous planets are better for their specialisations. So if you want a system to just churn out ships, you would be better off making everything Tundra rather than Jungle. Jungle would give you more science / food / dust, but Tundra and Lava give you more industry. On medium class worlds, Jungle would give 48 industry and a total Output of 96, whilst Tundra would give 55 industry and a total Output of 85. Basically you can now trade off specialisation for overall production which is much better than the old system where you just wanted end game planets.

They also equalled out the endgame planets food wise - Terran / ocean / jungle all give the same amount of food now.

They also made a lot of the planetary improvements make a lot more rational sense - they no longer boost a planet that is weak in one area above a planet that is strong in that area. You no longer have to do calculations in your head or refer to spreadsheets - all the planetary improvements keep those same planet listings, so Terran / Ocean/ Jungle are always best for food. Barren / Arctic / Ocean  always best for science, Lava / Tundra / Jungle always best for industry, Desert / Arid / Terran always best for dust.

There's still a slight anomaly in that for Science the tier 2 world  (Arctic) is better than the Tier 3 world (Barren) for science and gives a greater overall output so there's still no reason to ever use Barren if you can change out of them. Suspect it will be tweaked slightly so that they mirror the other world classes - would only take a very minor change. Give the very first science tech, Public-Private partnerships, an extra +1 science on barren worlds and its fixed.



Title: Re: Endless Space
Post by: Maledict on June 30, 2013, 01:14:17 PM
Oh, and to clarify they rationalised what planets are good at.  In the base game desert worlds were industry (but then changed to dust when upgraded to arid) and tundra were science worlds. Now the classification goes:

Science : Arctic --> Barren --> Ocean

Dust : Desert --> Arid --> Terran

Industry : Lava --> Tundra --> Jungle

Note the slight bug in the science worlds mentioned in the previous post. This is a much more rational and straight forward planet classification system.


Title: Re: Endless Space
Post by: Lantyssa on June 30, 2013, 02:03:05 PM
Really it should be Barren -> Arctic -> Ocean.


Title: Re: Endless Space
Post by: Maledict on June 30, 2013, 02:11:18 PM
Exactly, that's the mistake. All it takes is another +1 to science for Barren to make them better at science than Arctic so it won't change much. There's a science improvement in the mid-game tha gives +2 science to both arctic and barren - just lower arctic to +1 and its fixed.

Also worth noting that the unique civ techs seem to change planet classifications. Sowers get a tech that gives tundra worlds +2 to FIDS, which makes Tundra their best world in total FIDS instead of Terran / ocean / jungle, so at least one species will now specialise in a non- tier 1 planet. Haven't checked most of the other trees - Sophon get something which gives massive approval boosts on asteroids / barren / arctic which seems pretty crappy as I never have approval problems in this game beyond the start of the game.


Title: Re: Endless Space
Post by: Ingmar on June 30, 2013, 09:39:36 PM
Hearing that combat is automated makes me more interested in trying this, 4x combat is usually terrible when you have to control it.


Title: Re: Endless Space
Post by: Megrim on June 30, 2013, 09:52:48 PM
It played more like a board game than anything else, last time I tried it. Only problem was that the weapons tech choices looked largely to be a rock/paper/scissors type of affair with pretty binary "is your laser armour number higher than his laser weapons number?" things.


Title: Re: Endless Space
Post by: Maledict on June 30, 2013, 10:53:14 PM
Previous combat was more complicated than it looks, but unfortunately that just made beam weapons the best in the game. The new combat is, to be honest with you, too complicated for me to understand right now... Not getting the different weapon distances or how invasions work at all.

But yeah, board game is probably exactly right with how it plays.


Title: Re: Endless Space
Post by: Strazos on August 18, 2013, 01:52:10 PM
So I have this, even bought the expansion, but have never loaded it up - how is it? Are people still liking it? Does the gameplay make more sense now, in light of the preceding thread?

I'm generally not a 4x wiz, but do OK in stuff like GalCiv2.


Title: Re: Endless Space
Post by: Mortriden on August 19, 2013, 08:06:06 AM
So I have this, even bought the expansion, but have never loaded it up - how is it? Are people still liking it? Does the gameplay make more sense now, in light of the preceding thread?

I'm generally not a 4x wiz, but do OK in stuff like GalCiv2.

I like it.  It plays very similar to MOO2... but, combat is nothing like MOO2.  The combat is very simplified, there are three phases of combat, Long, Medium, Short (Melee).  Missiles are best at Long, Beam at Medium, Kinetics at Melee.  Generally, combat is all about the opening salvo.  If you can blast out enough of the enemy in the first phase then the remaining phases are much easier.  Until that is changed and balanced somehow, then you can really own your enemies by creating specialized ships (Missile boats).

For your first couple of games turn down the difficulty to "newbie".  The computer cheats like a mofo and while you are learning it's good to feel like you can compete.  =D