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f13.net General Forums => The Secret World => Topic started by: Falconeer on July 02, 2012, 05:49:17 AM



Title: Patch notes on TEST
Post by: Falconeer on July 02, 2012, 05:49:17 AM
 Launch patch is on (http://thesecretworld.com/news/update_notes_1.0_launch).

Here are the notes:

Quote
UPDATE NOTES 1.0

THIS IS THE LIST OF FIXES OF THE JULY 2ND, 2012 UPDATE:

 
GENERAL

You can no longer create a Nickname that ends with a dash instead of a letter or number. (in accordance with the rules of naming your character as stated in the character creation tooltips).
Items/Weapons obtained from the in-game item shop can no longer be sold in game to vendors.
Corrected an issue where some character bound items could be traded.
Fixed an issue where background music would cease to play after zoning a few times.
When the player holds Shift and double clicks a loot bag, the cursor now reverts back to the default icon.
Characters are no longer bald after character creation (unless you chose to be bald).
Fixed an issue where particles from a buff would not be removed properly.
Fixed the "getting Lore" animation.
When changing the eye color on a newly created character, it now changes the eyes as intended.
Fixed the animation when your character interacts with something.
Fixed an issue where the chat filter was not working properly.
Fixed an issue that was responsible for a chat server crash.
Climbing ladder animations are now more in sync with the ladder.
Using /reset while in anima form no longer renders your character unable to resurrect.
Fixed some visual issues seen in London with Tessellation enabled.
Removed the automatic video popups while in the training rooms.
Your pet should now be able to follow you through Agartha without pathing issues.
Fixed a staircase in The Scorched Desert where your character would stop moving near the top while climbing the stairs.
Shadowy Forest : You can no longer look through the bottom of the herb gardens.
Equipping an item should always play a sound now.
Corrected an issue where a few cinematics could remove certain buffs from your character unintentionally.
Fixed an issue where you could accidentally select the wrong dimension to create your character during character creation.
Fixed a crash that occurred on shutdown of the client.
The patcher button now links players to the official forum, and players are now sent to Community and Support pages in their chosen patcher language.
Applying more than one resource at a time should now play the resource added animation correctly.
Fixed an issue with overlapping voices.
 
CLIENT

Fullscreen mode setting on the patcher should now save for Dx11 users.
Fixed a crash caused by opening/closing the browser and going into fullscreen mode.
Fixed a crash observed when training skills.
You should no longer crash when using energy drinks.
Fixed a crash caused by opening the tradepost window.
Fixed a crash caused while navigating through the storage pages of the tradepost.
TXAA has been disabled in the Video options setting panel, even if you have a 600-series card (like the GTX 680) and the newest beta drivers (304.48).
 
GUI

There is now a popup asking if you would like to buy an item you cannot use.
Dynamic tooltips are now updating correctly on the toolbar as well when players have "Show advanced ability descriptions" both checked and unchecked.
The Run for the Border achievement has been renamed.
The text that warns you that you are about to delete your character is no longer cut off.
Loot confirmation popup windows now display during cinematics.
The Claim Reward button on the Deck tab will work correctly now.
The Health bar tutorial now contains all correct information.
Empty passive skills no longer have a gold border around them.
Fixed the cause of some error text in the tooltip of an item updated with a glyph or signet.
Mission goals are no longer overlapping for multiple missions in the mission tracker GUI.
Fixed an issue where it was possible to lose keyboard input when clicking outside the tradepost while writing a letter.
The inspection GUI no longer shows Faction Rank as undefined.
Missions that are unrepeatable do not show up on the Mission GUI anymore.
Fixed an issue where you could not drag an ability's icon from the ability wheel to your hotbar.
Added missing tooltips to the Savage Coast , Carpathian Fangs, Besieged Farmlands, City of the Sun God, The Blue Mountain, and Shadowy Forest maps.
Fixed an issue where a button on the login screen would overlap the login name field on small resolutions.
Implemented a few new Lore categories.
Double left clicking items that have an ability no longer automatically attaches them to your mouse pointer to move them.
The tutorial window now properly displays information.
Fixed an issue where you may have seen the wrong faction on the character selection screen.
Rank is no longer cutoff in the Members tab of the Cabal Management window.
Stack size no longer appear as a block in the crafting window.
Cursor "cog wheels" no longer light up when you are too far away to interact with an object.
There is no longer a black screen when the player spams the M key to open the map is pressed repeatedly.
Corrected an FPS drop that occurred when opening and closing GUI windows rapidly.
There is a rename GUI that pops up now when you have an invalid name.
 
COMBAT

Players are no longer able to sprint with their weapons out.
Fixed an issue where the Shotgun Wedding ability had no icon, description, tooltip, and could not be equipped.
Raging Volcano is no longer missing its animation.
When using the ability Blowout the buff icon now appears the same no matter how many resources you have.
Linked Veins no longer heals the player, but his allies, as intended.
 
DUNGEONS

Recursia should no longer freeze and fail to summon adds.
Hell Raised : Nightmare version - Adjusted the Corroder encounter difficulty slightly, based on feedback.
The Ankh : Elite - Slightly increased difficulty to make this more of a challenge.
Hell Fallen : The damage numbers have been balanced to make the Golems much more difficult.
The Slaughterhouse door now has a tooltip to show it leads back to The Carpathian Fangs.
 
MISSIONS

Story and faction ranking mission can no longer be shared, as intended.
Missions with prerequisites should no longer appear locked in the GUI when not locked.
Templar : Weapon training missions now update from all groups of demons in the Crucible in London.
Onscreen messages will now show updates for each tier of a mission you are doing, not each task.
Fixed several facial animation issues in cinematics.
Virgula Divina : Players can now enter and exit the dungeon without having their mission paused.
Dawning of an Endless Night now has proper faction-specific mission completion text.
Dawning of an Endless Night : Tier 18 cinematic with Cassandra now displays correctly.
Dawning of an Endless Night : Ami now opens her mouth to speak during her cinematic.
Dawning of an Endless Night : Fixed a crash during tier 15 defend the Savage Coast wards.
London Underground now completes correctly.
After the cinematic that plays once Mara has been killed, the effects no longer have visual issues.
Seoul
Fixed an issue where your character could become stuck in the Dojang in Seoul.
The van that drops you off now has a better visual look.
Heart of Chaos : The Dragon is now more lifelike during his cinematic!
Total Eclipse : The waypoint marker is no longer offset for tier 9.
Dae-su no longer runs over tables to describe the currently selected weapon.
Dae-su will no longer use incidental dialog choices while describing weapons.
End Game : The female characters lips are now moving with the speech.
The Blue Mountain
The player is now able to assemble the ward on tier 3 of The Light that Blinds.
The Besieged Farmlands
Of the Forest will now update on tier 2 when you go to the Polluted Valley.
City of the Sun God
Black Sun, Red Sand : The mission no longer automatically pauses after reaching Akhenaten. Akhenatan's cinematic will now trigger properly.
Mummy Issues : First temple door for Tier 2 now opens after the guards are defeated.
The Black Pharaoh no longer interrupts himself while casting.
The Carpathian Fangs
Mortal Sins should progress correctly now.
Kingsmouth
Zen and the Art of Weapon Maintenance : The pop-up now shows the proper image for assembling pistols.
Kingsmouth missions The Hunger and Floater have been locked in this update.
The Occultist's Cookbook : The text located in the instruction booklet now reflects the correct way of assembling with glyphs.
Interacting with the computer in the Kingsmouth Code mission now works as intended.
The Scorched Desert
The locusts now have the correct animations for all of their abilities.
Angels & Demons : Fixed an issue where some users would crash at the end of the warehouse cinematic.
The Fate of al-Merayah : The mission now updates for all team members.
The Savage Coast
The mausoleum in the Wheel of Misfortune instance has had its collision adjusted.
The Black House : All media popups have subtitles now.
The Shadowy Forest
Mortal Sins - Leaving the Dragon's tomb while on tier 15 will no longer prevent mission completion.
Mortal Sins - Dying during Emma's cinematic will no longer make Emma disappear permanently.
 
NPCS

Besieged Farmlands : Greenguards return to their original position after attacking enemies.
London : Iain Tibet Gladstone now stands in his correct pose.
Kingsmouth : NPCs at the sheriff's office now have attack animations.
Fixed several NPCs in London who had clothing texture issues.
Using an NPC's incidental dialog will no longer disable other dialogs on the NPC.
Some additonal NPCs will now have conversations when you walk past them and trigger them.
Reduced the difficulty of the Mud Golem in Kingsmouth.
Cassandra King in Kingsmouth has proper textures now.
Kingsmouth : The Draug Warmonger and it's zombies now correctly hate the player spawning them.
Coughing NPCs now have cough audio.
 
PVP

Players can now correctly purchase abilities within Fusang Project.



Title: Re: Patch notes
Post by: Riggswolfe on July 02, 2012, 07:12:53 AM
Well I'm glad to see Men in Black Vans working though I see no fixes listed for Runway Lights or Something Wicked. Still, it's progress. :)


Title: Re: Patch notes
Post by: Falconeer on July 02, 2012, 07:15:44 AM
Also, chat server fix.


Title: Re: Patch notes
Post by: Riggswolfe on July 02, 2012, 07:18:30 AM
Also, chat server fix.

What I wanted fixed is how when I zone my custom tabs "lose" their channels and I have to resubscribe. That is extremely annoying.


Title: Re: Patch notes on TEST
Post by: Falconeer on July 11, 2012, 03:35:19 AM
Changed the title so this will be the thread to post and discuss patch notes on the TEST server (the other thread might be reserved for patch notes on the LIVE server).


1.0.2

Quote

Update Notes for Version 1.0.2
Update version 1.0.2 Notes
**These notes do not necessarily reflect the final version that will be deployed on Live**

GENERAL
* Updated sprint buffs so you can now see which upgrade to sprint you are using.
* Sharing Side missions now should work even when the share target has 1 or 2 Side missions already.
* The speed and animation for walking backwards has been slightly increased.
* Kingsmouth - Jack Boone's hair is no longer clipping through his hat.
* Purple Quickened Anima can now be bought at Rank 8 as intended.
* Several code changes/fixes to support the Tradepost were included in this update. Please continue testing the Tradepost on Testlive and giving us your feedback.
* Updated clothing items to reflect the naming convention in the Item shop.
* Added new achievements for 1000 and 5000 completed missions.
* Nightwatch Glyph crafting kits are now Bind on Pickup.
* Made Lore piece 5 in Agartha more accessible.
* Cassandra King now looks younger and more attractive!



DUNGEONS
* Nightmare minibosses will again drop epic items. The chance for an epic Glyph kit is unchanged.
* All items dropped by minibosses are now Bind on Pickup.
* The Slaughterhouse - Fixed an issue with hate on the Aleksei-Chetyre adds.
* The Darkness War - Fixed an issue where The Bloodhound could replicate himself.



MISSIONS
* London Underground (Templar version): Fixed a bug that would sometimes cause the mission to suddenly pause itself.
* Virgula Divina - Instance: Amity House - The doll's puzzle feedback on the chalkboard now shows the hangman correctly.
* Into Darkness (Templar) - Instance: Co-op Parking Garage - "Investigate the lower levels" now triggers with better timing.

The Scorched Desert
* A Shadow Over Egypt - Lowered the health of the summoned mini golems.

City of the Sun God
* The Dark Places :The filth attacks from the Soul Corruptor should no longer persist after leaving the Ravine of the Champion.
* Warrior Spirit of Hemitneter during "Blood and Fire" should now have more hitpoints and dps.
* The mission "Heavy Metals" should now correctly get sorted under "City of the Sun God" for completed missions in the Mission Journal.
* Black Sun, Red Sand : Killing the Black Pharaoh after death now allows players to complete the mission.


Title: Re: Patch notes on TEST
Post by: Falconeer on July 13, 2012, 03:33:25 AM
Quote

GENERAL
* The Secret World has a new desktop icon!
* Fixed a bug that caused custom chat tabs to lose subscription to some chat channels on zoning.
* Fixed an issue where certain items could not be bought at faction vendors when levelling up several faction ranks at once.
* Fixed an issue where some anima wells in dungeons were not being discovered properly.
* Lore : And Did Those Feet in Ancient Time no longer unlocks when completing only Chariots of Fire.
* Cutoff harness clothing will no longer cause invisible arms if worn with a sports bra.
* Deck outfit Warrior is no longer causing characters to look bald.
* Villagers around Transylvania will reply more responsively to clicks for random chat phrases.
* Male Dawn Leathers clothing item will now appear in the players dressing room when it is supposed to.
* Fixed several bugs that sometimes caused user preferences/settings to not transfer between different computers.
* Fixed an issue where auto run was being interrupted randomly.
* Fixed an issue where your screen would become dark after resurrecting in The Blue Mountain.



COMBAT
* Volatile Current should no longer randomly stop working.



DUNGEONS
* If you log out inside a dungeon, your character will now still be inside that dungeon instance when you log back in.
* Polaris : (Nightmare) Ur-Things now disappear before the Veil phase is lifted.
* The Slaughterhouse : Improved various effects throughout the dungeon, based on player feedback.
* The Ankh : Melothat's debuffs will end when he dies.
* Hell Raised Nightmare: Machine Tyrant - the Anima Vortex for removing the Machine Tyrant's Anima Overcharge should no longer permanently disappear when waiting to begin the encounter.
* Checkpoints in Hell Raised and Hell Eternal should now function correctly for players joining these dungeons while they are in progress.
* The Darkness War : The Mayan Battle Mage's loot will now always spawn on the ground.



GUI
* Resolved several issues with resizing data table columns in guis.
* Gear manager builds are now updatable without having to first delete the previous build.
* Tradepost GUI will no longer reset to its default location when it is closed and re-opened.



MISSIONS
London
* Fixed the timing of the audio on Zamira's cinematic.

Seoul
* Added an extra check towards the mission goals to support instances where the player finds themselves back in the Dojang instead of in Seoul.

The Blue Mountain
* The Benevolent Conspiracies: Pausing the mission during Tier 2 should no longer prevent the players from completing the mission. Furthermore, the items used during the mission can still be picked up during the Tier they are used in by grabbing them from the correct soldier corpse.
* The Benevolent Conspiracies: Pausing the mission will no longer remove the Checkmate beacon from the player's inventory. For those who already lost their Checkmate beacon, on Tier 5 you can pick it up again from the dead soldier's bag.
* The Blue Harvester will now drop his loot.
* The Haunting: Fixed an issue where you could fail a task during The Haunting and have no fallback task.
* Off the Menu: Fixed an issue that would sometimes leave Bloodfang (tier 3) stuck in his lair.
* Further changes have been made through the various camps of Blue Mountain. Mob density, tricky pulls, and safe zones were the focus of these changes. The zones addressed were:
-Southern Beach
-Skull Island Draugs
-Mansion's Surroundings
-Blue Ridge Mine Entrance
-Haunted Forest
-Abandoned Building (asylum)
-Northern Ak'Ab camp
-Western Beach
-Orochi Camp Zombies
-Pumpkin Patches

City of the Sun God
* Black Sun, Red Sand : Corrected an issue with Akhenaten's Death Awaits ability.
* Blood and Fire – Fixed an issue with the Hemitneter's Clasp that would prevent players from restarting the mission during tier 1.
* The Dark Places – The filth attacks from the Soul Corruptor should no longer persist after leaving the Ravine of the Champion.

Kingsmouth
* The Hunger : Fixed an issue where the Voracious Wendigo could become stuck at 50% health and immune, but keep attacking.

The Savage Coast
* Carnival of Souls : Winter's Monocle can now be deleted by players.
* Theme Park Tycoon : The sound of the Octotron no longer persists after completing tier 2.
* Theme Park Tycoon : The clown now despawns and respawns as intended.
* Gravity : Winter's Plans can no longer be deleted from your inventory.
* The Black House : Did some fixes to ensure that Carrie Killian's ashes should now respawn correctly.

The Shadowy Forest
* The Architect has had some tweaking done to his encounter, to make it slightly less difficult.
* Tenebrae should no longer be using placeholder abilities.

The Scorched Desert
* High Cost of Dying : Corrupted Water Guardian is now easier to kill.
* Nathifa is now less difficult to kill.
* Caahs the Soul Spawn now has a spawn animation.
* The Big Terrible Picture : Both the flames and crystals puzzles should now reset correctly.
* Between a Rock and a Hard Place : Fixed an issue which made the mission not completeable in tier 2.



TRADEPOST/BANK/MAIL
* The Cabal Bank tab is now only displayed after closing and re-opening the GUI if the cabal is created when the tradepost GUI is opened.
* Fixed error on dragging items between different pages in the bank.
* Players will now receive an onscreen message when the Send button does not work.
* Click and drag has been disabled on items that are for sale.
* Right-click popups in the tradepost gui are now contained within the right side or bottom of your screen.
* You can no longer walk away from the bankers while the delete confirmation popup is onscreen.
* The right click menu on bank now has a subtle background.
* The mail notification icon now quickly blinks 5 times when new mail is received.
* Pressing ESC now closes the delete mail dialog.
* When deleting an item from the Cabal bank, the dialog message now references the cabal bank instead of the inventory.
* Pressing ESC closes the Sell Item window.
* Player can now press ENTER to confirm the delete mail action when the popup is up.
* The unread mail icon now is cleared when all mail is read.
* Search results are no longer cleared if the player's search fails.
* Buyer/seller name is not shown to other players who have bought something from the tradepost, and the reply button on that message is disabled.
* The Buy button is disabled for your own item.
* You can no longer move the tradepost ui fully offscreen.
* Fixed an issue where it was not possible to use up/down arrows after deleting cash in a mail.
* Compose Mail is now the top window when clicking the compose window button.
* Clicking on an unread mail will now highlight it.
* Take all attachments now greys out when taking items.
* The sort function for attachments and date are now working.
* Sorting mail now ignores lowercase/uppercase.
* The Expand Size Limit button now greys out and can no longer be used when the player upgrade his/her bank to the maximum size.
* The "To:" field on mail now includes an option to send to a friend or cabal member on your friends list.
* You can now only send 6 attachments on your mail.



Title: Re: Patch notes on TEST
Post by: Falconeer on July 18, 2012, 02:42:37 AM
Patch Notes on TEST for version 1.1

Quote

Update Notes for Version 1.1
Update version 1.1 Notes
**These notes do not necessarily reflect the final version that will be deployed on Live**

GENERAL
* The "Burn, Baby, Burn" achievement should now be correctly awarded.
* Your character can now be rotated on the character selection screen.
* London : For the truly rapacious, tacos are now sold in packs of 10 and 50. Tacos can now also be stacked up to 100 per inventory slot.
* Fixed an issue with auto run being reset periodically.
* Switching to walk now disables sprint.
* Corrected an issue where ranking up would sometimes not trigger if you earned the exact amount of xp to rank up.
* Fixed a rubberbanding issue in Kingsmouth sewers.
* London : Konrad Engel now correctly chats on the topic of The Templars.
* London : Fixed an issue where some male npcs had female voices.
* Atentist Garb no longer causes character's eyebrows to change to orange.
* Fixed an issue that caused players to receive the Log into Facebook popup every login.



AUDIO
* NPC emotes should now have sound again.
* Adjusted the volume of the intro movies.
* Fixed an issue when a not-patched sound didn't play until the game client been restarted.
* Adjusted volume of ingame sound and music while the browser is open.



CABALS
* You now need to be secret society rank 2 to create a guild.



CLIENT
* Fixed the cause of a crash.
* Added a camera sensitivity option.



COMBAT
* Active Dodge will no longer go on cooldown anyway if you attempt to use it in an area where you cannot use it.
* Eating a taco will no longer cause you to stop sprinting.
* Fixed an issue where some abilities could cause friendly npcs to hate you.
* Updated all Barrier's, Leech's, DoT's, and HoT's to have dynamic tooltip values.
* Fixed a bug with dashing.
* Updated several combat ability animations.
* Blade - Reduced the damage dealt by the Crimson Theatre ability.
* Blade - Fatal Flourish's tooltip has been updated to state it will stack 5 times.
* Blade - Seven and Half Samurai now correctly effects Focus attacks.
* Blood - Blood spike description has been changed to 5 secs instead of 8 secs.
* Chaos - Corrected the tooltip for Backlash.
* Chaos - Equipping the passive Entropy will no longer play a visual effect.
* Chaos - Deconstruct now properly applies secondary resources when a target is beneath 35% health.
* Chaos - Karma is now affecting up to 5 targets with both the damage and the debuff.
* Chaos - Reduced the value of the heal effect given by Karma.
* Elementalism - Updated the tooltip of Short Fuse to properly display cooldown.
* Elementalism - Updated the tooltip for Live Wire.
* Fist - Updated tooltip for Berserk, to correctly show ability information.
* Fist - The animation for Tear'Em Up now plays each time the ability is used.
* Fist - Updated ability to ensure that Creature Comfort properly applies Character Skill Warmth.
* Fist - Updated tooltip for Hot Iron.
* Hammer - Hell to Pay is a column attack, as intended.
* Hammer - Updated Grip Whip's animation.
* Hammer - The punishment skill is now working as intended.
* Pistols - Area Drone will no longer appear to move with your character.
* Pistols - Updated all consumers to ensure that the Seal the Deal passive properly applies its buff when intended.
* Shotgun - The Shotgun skill passive Point Blank has been renamed to "CQC".
* Shotgun - Defensive Turret properly procs Reinforcement on players within the area.
* Shotgun - Riot Act was updated to ensure it applies based on a single targets resources.
* Shotgun - Removed the incorrect Impaired data from the Point Blank ability.



CRAFTING
* Players can no longer attempt to attach the same glyph to a weapon that is already on the weapon.
* If you craft a Gadget and have a similar gadget in your inventory already, you will now actually receive the second gadget when your materials are consumed.
* Fixed an issue where moulds could not be created from the Soul Crusher weapon.
* Tooltip description added to Gadget toolkits.
* Nightmare drops will now correctly disassemble into Sacred-level materials.



DUNGEONS
* XP rewards from killing dungeon mobs has been reduced.
* The Hell Raised Nightmare lockout tooltip now has a title and description.


ITEMS
* Templar Crusader outfit on the deck tab now looks like the actual clothing.
* Tartarusian Ingot is now a belt-slot talisman, as intended.
* Scale of Zipacna now has Block rating, as intended.
* Several glyphs that were selling for 1 PAX have had their prices corrected.
* Signet of Rejuvenation and Fortification will trigger more reliably.
* Fixed several issues where clothing would clip your character or other clothing.
* Corrected names on moccasin clothing items.
* Players can no longer consume the Elixir of Life when already at full health.
* Corrected the amount of critical power that Calabi-Yau Manifold gives.
* Clarified description text of the Loyal Hound.
* Elixir of Life will now display correct combat log information when used.
* Updated description of Temple Cat, Ferocious Wolf, and Loyal Hound to state that the bonuses no longer get applied after gaining 3,000,000 XP.
* Descriptions on the following items have been changed:
- Sinner's Blood
- Ankh Bracelet
- Baal's Pigment
- Hell's Ashes
- Revival Medallion
- Solar Band



GUI
* Added an interaction gui (popup showing that you can use objects).
* Gear manager builds are now updatable without having to first delete the previous build.
* Making a new map marker with a very long name will no longer cause an error message when the map loads.
* The <DELETE> key will no longer initiate deletion of characters in the login GUI. You now have to click the "DELETE CHARACTER" button with the mouse.
* The gear cursors no longer appear on patrollers, or other civilians standing around.
* It is now possible to play audio in fully unlocked lore. Audio icon indicates actions: pulsing green when sound is playing, glowing yellow on pause, and grey on stop.
* Fixed an issue where subtitles would sometimes not be positioned correctly on the screen.
* Pressing "shift+esc" (default binding) will now close most open GUI elements. Useful if you're suddenly attacked while having a lot of GUI's open.
* Highlighting of the selected player in the Raid GUI now looks correct.
* Fixed several issues with resizing and positioning the Raid GUI.
* Dialog boxes now close when camping.
* Removed some hub lore achievements, as they were outdated.
* Deck descriptions are no longer editable.
* Resolved an issue where the animations for getting Anima Points, Skill Points, and Mission Completion Notifications would repeat several times.
* The Ignored list now shows total amount of characters.
* Scrollbar and list now updates position correctly when friends have been removed.
* Splitting items in the crafting ui now works the same way as splitting items in your inventory.
* Scaled inventory windows now work properly with drag/drop.
* Hover info no longer stays onscreen when clicking rapidly on different items.
* Items that cannot be sold do not show up in vendor's lists anymore.
* Guild window now closes when leaving/being kicked from the guild.
* Resolved several issues with resizing data table columns in guis.
* Fixed some issues with the chat text filter.
* Need/Greed windows no longer disappear if you resurrect to a point where you should still be allowed to loot the items.
* Entering special characters required for German, French and other languages in chat should now work correctly.
* Characters who reach faction rank 13 should no longer see a tag of a different faction as their next possible rank.
* Fixed an issue where the progress bar in the faction rank window would cease to function after rank 1.
* Corrected the display of the number of online and total cabal members.
* Switch mission dialog will now be closed when logging out as well as teleporting.
* There is now a prompt letting you know that an item cannot be traded.
* Hovering over the randomize icons in character creation now gives a tooltip.
* Scrolling down the faction rank window no longer causes parts of it to disappear.
* The buttons on Gear Manager no longer expand when holding down the buttons.
* The hitzone for the button in the gear manager now works properly.
* You can now drag abilities by clicking on their icons in the ability search.
* The mission switching GUI no longer remains onscreen after the player logs out.



MISSIONS
* Into Darkness - Illuminati now also get to keep their headlamp.
* New York : Questions and Answers - Warehouse workers have proper health values.
* New York : Mainframe - There is now a confirmation prompt to enter the Orochi Office.
* London : Updated lighting and visuals in Tabula Rasa.

City of the Sun God
* From Below - Adjusted the assault encounter.
* A Flight of Locusts - Adjusted the end boss difficulty.
* Modest Proposal - Fixed the assault timers. Assaults should be easier now.
* The Hell Commander at the end of "Dust Devils" is now harder to beat and has been scaled up slightly.
* Halls of Lost Records - Fixed some misaligned lasers.

Kingsmouth
* Improved the visibility of the Siren's Song effect while in the sewers during the mission Dawning of an Endless Night.
* Appetite for Destruction - Monsters attacks no longer come from within the walls.
* Men in Black Vans - Corrected the spelling of the employee's name on the ID card.
* Rolls Downhill - Courier dialogue is slightly easier to hear now.

The Besieged Farmlands
* End Games - Mission will resolve correctly when reaching Transylvania.
* Mortal Sins - Tier 4 goal now has a map marker.
* Cucuvea's animations during the story mission cinematic were adjusted.

The Blue Mountain
* Water textures no longer bounce up and down.

The Savage Coast
* Ak'ab workers in Savage Coast are all sized consistently.
* Players are no longer forced to respawn outside after dying 2 times in the cave during the mission Ami Legend.
* Taking the Purple - Ambushers should spawn properly during tier 2.
* In Cold Blood - Guards no longer turn and run through the door.
* The Rec Centre Cannot Hold - The Flesh Clump will no longer reset when multiple players interact with it at the same time.
* Pets are no longer killed by the Innsmouth Academy door wards.
* The Player, Not the Piece - All staked draug now display a visual effect when staked. Your cursor will change to a cog wheel, indicating interaction can take place, when you mouse over all parts of the pyre.
* Gravity - Players can now open the will and see the pop-up.
* Players who lose the demonic resonator will now be able to reacquire it during any stage of Infernal Vibrations.
* Life Imitating Art - Removed the fullscreen visual effect from this mission.
* Scavenging Wendigo no longer climbs trees.
* A Reasonable Man - Zombies now properly jump off the cliff.
* Winter's Legacy should no longer contain incorrect faction report text.
* Breakfast of Champignons - The fullscreen effect now vanishes after completing the mission.
* The Akab local environment no longer extends into the graveyard behind the black house.
* Crustacean Curse should now properly award XP upon completion.

The Scorched Desert
* Cinematics from From Oxford, With Love tier 1 and Black Sun, Red Sand tier 4 can no longer be triggered at the same time and overlap each other.
* The Last Legion -Cinematic and legion spawning are now triggered correctly.
* A Lion in the Streets - Fixed an issue where the presence of additional Marrowchewers could make this encounter more difficult than intended.
* Fixed some issues with Rib-Hadda's fight.
* Corrected some pathing issues with Berihun. It should no longer be possible to die during the cinematic with Berihun during tier 3 by being spotted just before watching the cinematic.
* Not by Bread Alone - Goal is now updated by walking into the camp, not by clicking on an npc.
* A Lion in the Streets - You can no longer trigger a second Great-jinn to fight by rushing to the second appearance too quickly.
* The Big Terrible Picture - The Infancy fire now extinguishes correctly.
* The Big Terrible Picture - The mission no longer displays a placeholder name in the beginning of the cinematic.
* Black Sun, Red Sand - The player is able to see the Ancient Tomb Guardian's ability circle much clearer when standing on sand.

The Shadowy Forest
* The Silver Egg now indicates which mission it is used in. The Silver Egg can no longer be deleted.
* Mortal Sins - Players should now be able to return into the tomb if they are under the 'Gather Essence' goal on tier 20.
* Mortal Sins - Only one player at a time can interact with the letter now, and when the puzzle is started for a player other players must wait until the puzzle is completed or reset before they can attempt it.
* Fungal Becoming - Nightmare buff tooltip for Fungal Becoming now states the correct value.
* The Mushroom spawn ability from the Fungal becoming should no longer display placeholder text.
* Forget-me-not - The mission should now be classified with the rest of the Shadowy Forest missions once it goes in the Finished Missions section of the journal.
* Blood and Fire – Fixed an issue with the Hemitneter's Clasp that would prevent players from restarting the mission during tier 1.
* Who Comes and Goes - Goal text now asks the player to 'Find the Abandoned Tunnel'.
* The Amazing Brothers Blaga - There is now a large bounded area marked for the region to search in.
* An Errant Knight - The Wooden knight now has an icon.
* Head of the Draculesti - Changed item display name from 'Severed stone bust' to 'Severed stone head'.
* Six Feet Under - The tooltip on the Signal Tracker has had updated use information added to it.
* Six Feet Under - The Signal Tracker item will go now go on cooldown upon usage to present some form of feedback upon activation.
* Six Feet Under - The Signal Flare effect should now display long enough for the duration of the events.



PVP
* Fixed an issue where PVP status for El Dorado was not showing the correct info on the gui.
* Full screen effects (such as anima form) will now vanish upon going into a minigame.
* The rain in Stonehenge has been removed.

Lots of stuff fixes.


Title: Re: Patch notes on TEST
Post by: Segoris on July 18, 2012, 07:37:43 AM
Quote
* London : For the truly rapacious, tacos are now sold in packs of 10 and 50. Tacos can now also be stacked up to 100 per inventory slot.
* Fixed an issue with auto run being reset periodically.
* Eating a taco will no longer cause you to stop sprinting.
* Gear manager builds are now updatable without having to first delete the previous build.

 :Love_Letters:


Quote
* Chaos - Reduced the value of the heal effect given by Karma.

 :sad_panda:


Title: Re: Patch notes on TEST
Post by: Numtini on July 18, 2012, 08:07:43 AM
Did anyone else not get a new icon with 1.02?


Title: Re: Patch notes on TEST
Post by: Tyrnan on July 18, 2012, 08:39:08 AM
Quote
* Chaos - Reduced the value of the heal effect given by Karma.
:sad_panda:
Well at least there's this to go along with it:
Quote
* Chaos - Karma is now affecting up to 5 targets with both the damage and the debuff.


Did anyone else not get a new icon with 1.02?
I had to manually update the desktop shortcut to use the new icon.


Title: Re: Patch notes on TEST
Post by: Segoris on July 18, 2012, 08:50:25 AM
Yeah, increased number of targets on Karma is nice, but I find myself doing just fine against 5 opponents with the current Karma, which makes me worry about tougher single-target tanking later on if the number is decreased. Though I'm still just scratching the surface of tanking so I may be wrong about worrying over that change


And I didn't receive a new icon Numtini, but I don't care about switching the icons out as I don't care what the icon looks like as long as it works.


Title: Re: Patch notes on TEST
Post by: Riggswolfe on July 18, 2012, 12:52:39 PM
Quote
* London : For the truly rapacious, tacos are now sold in packs of 10 and 50. Tacos can now also be stacked up to 100 per inventory slot.
* Fixed an issue with auto run being reset periodically.
* Eating a taco will no longer cause you to stop sprinting.
* Gear manager builds are now updatable without having to first delete the previous build.

 :Love_Letters:



This is definitely my favorite part of the patch!


Title: Re: Patch notes on TEST
Post by: cironian on July 18, 2012, 04:05:03 PM
* Blade - Reduced the damage dealt by the Crimson Theatre ability.

This confused the hell out of me at first. I always ignored this ability since by the tooltip it's quite lame. Less damage than my other consumes, and spread over 10 seconds instead of instant... What's the point?

But it turns out the tooltip is bugged and it instead ticks what seems like the full damage (somewhere between builder and consumer damage) once every second. Oookay, that's seriously OP. Won't stop me from using it until it's nerfed though.


Title: Re: Patch notes on TEST
Post by: Falconeer on July 18, 2012, 11:42:29 PM
It's especially evil (and annoying) in PvP, for real.


Title: Re: Patch notes on TEST
Post by: Seraphim on July 23, 2012, 12:24:36 PM
Anyone have the patch notes for tomorrows 1.0.3 from the test section to share?


Title: Re: Patch notes on TEST
Post by: Tyrnan on July 23, 2012, 12:26:38 PM
Anyone have the patch notes for tomorrows 1.0.3 from the test section to share?
There was a post from a dev on the test forums saying it was just minor bug fixes and they'd just put the notes up when it hit live.


Title: Re: Patch notes on TEST
Post by: Falconeer on July 24, 2012, 09:47:09 AM
Additions to 1.1 (coming next week).

Quote
NEW!
* Several new missions have been added!
City of the Sun God - The 3rd Age
The Savage Coast - Hell and Bach
The Savage Coast - Crime and Punishment
The Blue Mountain - Funeral Crashers



GENERAL
* Enjoying a taco will now also be a feast for the eyes.
* Corrected an issue where attacks with zero damage were displayed in your combat log.
* Fixed a community server crash.
* Fixed an issue that could cause agroed npcs to not reset properly.
* Fixed an issue on Testlive where the multislot dressing room menu was not shown.
* The forums button on the launcher will now direct the player to the correct forums site.
* Achievements : Renamed exploration sub-achievement The Citadel to Al-Ghasr.
* Clothing: London: All new hats for men and women are now for sale in Ealdwic Station!
* Clothing: London: Women's short T-shirts and hand wraps are now available from Pangaea's Expedition and Streetwear clothing lines.
* Moved the lore object The Sentinels 5 in the City of the Sun God to be in a more accessible location.
* Agartha - Falling off the branch at The Slaughterhouse entrance will now send you back up to a branch.
* The mission achievement for A Farewell to Arms now has its proper name.
* Combat music will no longer play over cinematics.
* Blue Mountain - Removed a duplicate Lore piece near the Blue Ridge Mine and relocated an unreachable Lore piece.
* Fixed an issue that prevented players from using the Agartha entrance to Blue Mountain even if they had entered Agartha from Blue Muontain before.



CHAT
* You should now be able to see /say and /shout text from other players while on the same server and playfield.
* Players can now see each other's messages in custom chat channels.



COMBAT
* Assault Rifle - Leech Therapy now correctly causes the player and surrounding friendlies to receive healing.
* Assault Rifle - Lucky Bullet now procs on the 7th hit, as intended.
* Assault Rifle - Experience now increases leech effects as intended.
* Blade - Brandish now properly triggers Two Cuts.
* Blood - Contaminate no longer claims to be cast by the player healing.
* Chaos - Cry Havoc's tooltip is showing the correct amount of damage done to the target.
* Chaos - The Probability buff now has a proper tooltip description when triggered.
* Chaos - Strange Attractor now has a better tooltip description on its hostile effect.
* Elementalism - Blaze now applies Crit when used in conjunction with Anima Charge and High Voltage.
* Fists - Pack Leader's buff has a proper tooltip description.
* Fists - Gore's DoT debuff now has a proper tooltip description.
* Pistols - Updated Cleansing Drone's targeting to ensure only friendly targets within the radius are affected.
* Shotgun - Close Quarters will now be applied to large bosses.
* Shotgun - Riot Act now does an AoE damage.
* Fixed an issue with Crit chance and Evade chance, to make them properly recognize attacker and defender.



DUNGEONS
* All repeatable dungeon missions (marked "Revisited") have had their XP reduced to more accurately reflect completion time.
* All mobs in all dungeons should drop appropriate gear.
* The Ankh - Updated the stats on dungeon boss loot to be more in line with crafted items.
* Some adjustments were made for balance purposes in the Nightmare dungeons Hell Fallen and The Ankh.
* Hell Raised - Environment spells will no longer trigger player passives.
* Hell Raised - Machine Tyrant (Nightmare) should now be at the appropriate (super hard) difficulty level.
* Hell Raised Nightmare - 'Lifeburn' dot has had its tooltip clarified to indicate that Cleansing only removes a single stack of this effect.
* Hell Raised Nightmare - Lightning flashes in the sky now give a more nightmarish feel to Hell Raised Nightmare.
* Hell Eternal - Environment spells will no longer trigger player passives.
* The Facility - Black Hole is no longer permanently knocking players to the ground.
* Added a minimap to The Polaris.



GUI
* Custom Modules, CharPrefs, LoginPrefs and MainPrefs XML files will now be loaded up to 3 levels below the Gui/Customized folder, allowing the installation of multiple mods that modify those without manually editing the files.
* The gear manager window now has a scroll bar on it when you have more than the default 8 slots.
* Shared gear manager builds will now correctly appear on your ui.
* Added onscreen messages for hitting cap of skill/anima points, and for when you are over the cap and cannot gain any more.



ITEMS
* Blue glyph kits have been added to all Transylvanian playfield token vendors.
* Eyes of Fire talisman now grants the stacking buff.
* Players should be able to receive clothing items from the Item Shop even if their inventory is full.
* Stimulant and Kickback Gadget effects will no longer overwrite each other.
* Nightwatch Dealers in each faction hub now sell weapons and equipment to truly heroic individuals.
* Increased buff amount from gadgets to match their descriptions.


MISSIONS
* Dawning of an Endless Night - If the client crashes or disconnects while rejecting The Gift, your character will now be able to swim safely back to reality.
* Dawning of an Endless Night - Removed the waymarker on tier 7.
* New York : Mainframe - The buff will no longer disappear on death in tier 4.
* When you fail a mission goal while interacting with a mission object, the interaction will be properly interrupted and won't complete despite failing the goal.

Besieged Farmlands
* Sins of the Father - Mission can now be completed even if certain mission goals are done out of order.
* Sins of the Father - The turrets killing the boss will count for the mission's completion.

Blue Mountain
* Scavengers - Fixed an issue that prevented players from completing Tier 5.
* The Haunting - Exiting the instance with the Agartha Conduit during certain events will no longer break the solo dungeon.
* Off the Menu - To prevent confusion, players can now lure the Bone Cracker by staying on top of the cliff or on top of his nest (previously players had to stand on top of the nest to lure him).

Carpathian Fangs
* Icebreaker - Icebreaker is now a bit more group compatible. In response, the zombies have unionized.
* Icebreaker now has proper waypoints.
* Tipping Point should now have a proper waymarker.
* The tracking device used in 'The Girl is Gone' now has the correct waypoint.
* Players should no longer be able to get stuck behind a particular set of bookshelves in Dracula's Castle.
* Examining the bodies during Frostbitten will now provide team credit.
* Several media popups involved in A History of Violins will no longer provide team credit.
* Defeating The Gray should now provide team credit.
* The handwritten note found in Cabin Fever now provides team credit. Team members may review the media popup in their journal.
* Mara's appearance is now consistent between the cinematic and encounter in Mortal Sins.

City of the Sun God
* The Stained Oasis - Goal Marker for Tier 3 should now display at the correct location.
* Eye of Horus - Keeper Sh'ar and Keeper Garran should respawn properly after being killed.
* Halls of Lost Records - The Goal Marker for Tier 2 has been adjusted.
* Halls of Lost Records - The Goal Marker for Tier 6 will now display properly.
* Halls of Lost Records - The defense mechanism inside the Room of Sekhmet now has more ways to reset. It will also reset if everyone leaves the room.
* The Lava crack in The Gauntlet should now burn as lava it is intended to burn.
* Dust Devil - The Goal Marker for Tier 3 has been changed to its intended location.
* Buried in Sand - Rewards should now be obtained upon completing the mission.
* Mummy Massacre - The amount of mummies to kill in order to lure the leader out has been reduced.
* Mummy Issues - The Tablet Pieces dropped by the Messengers can now only be picked up while doing the mission.
* Mummy Issues - Tier 1 The Temple key needed to unlock the door to the scribe's room should now be more visible.
* The Eye of Horus - Keeper Garran and Keeper Sh'ar should no longer skip their respawn time.
* The Way of Things - Tier 2, 3 and 4 rituals have been made more multiplayer friendly and should now be resetting if all the players leave their specific areas.
* The particle for the Ritual of Flame will also stop by itself after a while, as well as when the ritual resets.

Kingsmouth
* Zen and the Art of Weapon Maintenance - Players can continue to interact with mission objects to get materials and will be able to continue the mission even if deleting/disassembling weapons and materials.

The Savage Coast
* The Man in the Ebony Tower should now be properly repeatable.
* Jacob Smythe should no longer go on unannounced vacations.

Scorched Desert
* Signal Effect - Players are now able to copy and paste out of the the G.H.O.S.T. interface.
* The Last Legion encounter should now solve the mission for anyone who hits Legatus Aulus.
* The Last Legion npc Primus Pilus is now flagged as a mission target for tier 3.

The Shadowy Forest
* The Draculesti - The mission should now reward experience upon completion of each tier, up to the designated total.
* Last Dance of the Pădurii - The Humming Music Box will remain in the players inventory when the mission is paused, until it is completed.
* Last Dance of the Pădurii - Muma Pădurii should no longer attack from range - she now fights like other Padurii. Interacting with the Humming runestone is no longer necessary to counteract that.
* The Cellar Door - The mission should now reward experience upon completion of each tier, up to the designated total.
* Flight of the Sinners - The Rotten Corpse in the mission GUI has been renamed to Charred Corpse.
* Cruel Nature - Gather Rope goal marker radius is now larger and more visible on the map.
* A Wreath of Roses - Goal markers radius are now larger and more visible on the map.
* The Padurii/Minion system has been revised. Players should be unable to separate a spirit minion from it's master unless they slow them down. The Spirits are very susceptible to movement impairing effects.



NPCS
* City of the Sun God - Marrowplague Hive Worker's Nesting ability will no longer display temporary names.



PVP
* PVP rewards now have crafting data.



TRADEPOST/BANK/MAIL
* Players are no longer able to send blank mail.
* When a player deletes an item from the cabal bank, the item will disappear for him/her from the guild bank right away. Other players will still only see the change after they reopen the cabal bank.
* You will now get a confirmation dialog when moving items into the cabal bank without having the permissions to remove it again.



* Clothing: London: All new hats for men and women are now for sale in Ealdwic Station!   :why_so_serious:


Title: Re: Patch notes on TEST
Post by: Ginaz on July 24, 2012, 10:40:35 AM
Additions to 1.1 (coming next week).


* Clothing: London: All new hats for men and women are now for sale in Ealdwic Station!   :why_so_serious:

 :yahoo:


Title: Re: Patch notes on TEST
Post by: Viin on July 24, 2012, 10:44:12 AM
Quote
* Players can now see each other's messages in custom chat channels.

OK that's a good first step. How about remembering my chat settings next?


Title: Re: Patch notes on TEST
Post by: Ingmar on July 24, 2012, 12:53:54 PM
Ugh, yes, the chat tabs resetting every time I zoned was driving me insane.


Title: Re: Patch notes on TEST
Post by: Segoris on July 24, 2012, 02:46:58 PM
I believe they stated chat was fixed in 1.0.2 so I won't hold my breath that this fixes anything...  :why_so_serious:


Title: Re: Patch notes on TEST
Post by: Falconeer on July 26, 2012, 11:24:28 AM
More additions to the upcoming 1.1 patch (next Tuesday)

Quote
NEW!
* Three additional new missions are ready for testing :
Carter Unleashed - The Savage Coast
Red Handed - The Besieged Farmlands
The Pickup - Kingsmouth



GENERAL
* Fixed some audio issues during combat with familiars.
* Adjusted the frequency of sounds during combat with the Flesh Golem.
* All Male striped polo shirts sold from the vendors in Pangaea in London no longer clip with back items.
* Fixed the cause of a server crash.



GUI
* Fixed an issue where Gear Manager profiles would sometimes not load all passives correctly.
* Deposits into the Cabal bank via the tradepost/bank gui now work correctly.
* Added options menu (interface) to enable/disable the new interaction UI.



ITEMS
* Arctic Camouflage's buff now correctly applies when the player's health drops below 30%.



MISSIONS
* Missiongiver areas should now be safer and monsters should not approach as close/often as before.
* Nearby NPCs talking will echo their lines in the chat. This should help with some missions (Something Wicked, The Ghosts and the Darkness, the ending of The Dawning of an Endless Night) for players having trouble with the audio.

Blue Mountain
* Funeral Crashers - Fixed several issues with this new mission.

Carpathian Fangs
* The Castle should be a properly repeatable mission.

City of the Sun God
* The 3rd Age - Fixed several issues with this new mission.

Kingsmouth
* That'll Leave a Mark - The trapped survivor now appears properly when the survivor dies or the mission has been completed.

The Savage Coast
* Carter's eyes are now slightly less wide open.
* Hell and Bach - Fixed several issues with this new mission.
* Another Bug Hunt - Sarge accepts once again the player's dog tags.
* Gravity - The text from Nathaniel Winter's will is easier to read.
* The Black House - Particle effects from the urn puzzle will now disappear when they are supposed to.

The Shadowy Forest
* The Drăculeşti - When any player interacts with one of the 10 explosive set up locations, it will add up to a counter, and once this counter reaches 10, it will solve the explosive placing goal for all players in the vicinity regardless of who placed them. After 60 seconds of inactivity, the explosives will also reset.
* Mortal Sins - Tier 19 now functions properly when two players are attempting to solve the mission back to back.


Title: Re: Patch notes on TEST
Post by: Falconeer on July 26, 2012, 11:30:28 AM
"The Pickup" quest is back in Kingsmouth! It was in the beta then they had to pull it due to some problems with the voice actress not being available. It's a cute quest :)


Title: Re: Patch notes on TEST
Post by: Falconeer on July 27, 2012, 03:40:11 PM
Additions to 1.1

Quote


GENERAL
* (Testlive) Fixed an issue which prevented you from getting healing from potions.
* (Testlive) Fixed some interaction dynels that are not supposed to be visible.
* Fixed an issue where mission decals would sometimes vanish if you left a zone and returned.
* Adjusted environment settings for Atlantic Island Park in The Savage Coast.



MISSION
The Besieged Farmlands
* Red Handed - The correct element to decipher the words is now in place in tier 2.
* Red Handed - Patient #4 is now male.
* Red Handed - The debuffs are now being applied and removed correctly. The debuff is now only 5 minutes.
* Red Handed - The medications on the table no longer disappear if you already have the drugs.

The Blue Mountain
* Funeral Crasher - The sirens no longer get locked forever if two players interact with them at the same time.
* Funeral Crasher - The text for tier 1 is now less confusing.

The Carpathian Fangs
* The Terminal found in 'Exit Strategy', Tier 4, should no longer become permanently disabled.

City of the Sun God
* The Way of Things - Tier 2, 3 and 4 rituals have been made more multiplayer friendly and should now be resetting if all the players leave their specific areas.

Kingsmouth
* The Pick-Up - Players are no longer able to constantly trigger an explosion.
* The Pick-Up - The cameras no longer set off explosives if you run through the field of vision into their blind spot.
* The Pick-Up - Dying on tier 3 of The Pick-up no longer breaks the mission.
* The Pick-Up - Cassandra has been moved to stand next to the player, instead of directly in front.

The Savage Coast
* Carter Unleashed - Portable ward generator now has a description for the buff granted.
* Carter Unleashed - Carter in the cinematic now looks like Carter in the game.
* Carter Unleashed - There is now a map marker for the familiars goal during tier 1.
* Carter Unleashed - The door to the Flesh Abomination room now has collision.
* Carter Unleashed - There is now a sound when Carter uses her ability.
* Carter Unleashed - It is no longer possible to get locked out of the final battle room.
* Carter Unleashed - There is now a map maker for the Montag's notebook.
* Carter Unleashed - You can now only interact with the ladder after the boss has been defeated.
* Carter Unleashed - Player is no longer able to resurrect at the beginning of the instance.
* Crime and Punishment - Sam Krieg's eyes are no longer closed during his cinematic.

The Shadowy Forest
* The Drăculeşti - Tier 4 : Additional Fallbacks and Failsafes have been implemented to prevent players from being stuck during tier 4.


GENERAL
* Achievements for Nightmare Hell Fallen and Nightmare The Ankh have been added.



DUNGEONS
Hell Fallen (Nightmare)
* The onscreen message for the Hell Fallen (Nightmare) Agartha entrance now has the correct text.
* The Magmatic Overload buff used by the three Lava Golems during their encounter now has a description.
* Giant Lava Golems, The Excutrix & The Battlefield, Engine Tyrants, Enjineers, Arch-Myrmidon, Archaeomachinist, and the Ascendants encounters are now slightly more difficult.
* House-In-Chains Silencer adds are now slightly more difficult.
* Fixed the death cam for the fire golem encounter.
* Hellish exposure damage is now increasing proportionally with the number of stacks (up to 10).
* During the last fight, defeating the Ascendants now ends the encounter as intended.
* Theodore Wicker no longer repeats the same phrase three times when the Ascendants are summoned.
* The Engine Tyrant should no longer get stuck in walls.
* The Engine Tyrant's "Juggernaut" buff now has a description.
* Fixed a location where players could get stuck.
* Repairing items and teleporting out of the dungeon is now possible from the first anima well.
* Wicker now must be healed by players during the last encounter, or he will die.



MISSIONS
The Shadowy Forest
* The Drăculeşti - Tier 4 : Additional fallbacks and failsafes have been implemented to prevent players from being stuck during tier 4.


Title: Re: Patch notes on TEST
Post by: Ghambit on July 30, 2012, 05:00:27 AM
The most important patch so far will be tomorrow.  The chat bugs are really gimping the game to the point I'm betting frustrated players are bailing on that alone.  I know for me it's twice the game with a working chat system.


Title: Re: Patch notes on TEST
Post by: Tyrnan on August 01, 2012, 04:55:03 PM
Patch notes for 1.1.1 (http://forums-beta.thesecretworld.com/showthread.php?t=13289)

Quote
Update version 1.1.1 Notes
**These notes do not necessarily reflect the final version that will be deployed on Live**

GENERAL
* Fixed a bug that caused custom chat tabs to lose subscription to some chat channels on zoning.
* Fusang Projects - Fixed an issue with Faction PvP updates not broadcasting correctly.
* Fixed an issue where the game would start even though the user intended to decline the End User License Agreement.

DUNGEONS

* Darkness War - Wayeb-Xul fight: Bomb Mayans should now never be able to run towards the player.
* Darkness War - Wayeb-Xul fight: Bomb Mayans should now always explode at 0 HP.


MISSIONS
* Dawning of an Endless Night - Players will be able to continue the mission if they log out during the defense of the wards.
* You will no longer get the prompt to Use (U) mission giving items.

City of the Sun God
* The 3rd Age - The first goal will update if you can actually get the item in your inventory.
* Eye of Horus - Attempting to use the Altar of Binding will now update the goal.

The Blue Mountain
* Funeral Crasher - Added a journal entry for tier 5 of the mission.
* Funeral Crasher - Adjusted the onscreen message when interacting with the Spectral Siren, for clarity.

The Savage Coast
* Crime and Punishment - Fixed an issue where black squares would appear on the media popup in some languages.
* Hell and Bach - One incorrect letter that did not have sound associated with it will now provide 'fail' sound when used.

The Scorched Desert
* The Last Legion - Made further adjustments to ensure the encounter will always reset properly when a player leaves the area (even via disconnecting).
* The Last Legion – The Orb of Aten is no longer an interactive element while on the goal: "Defeat the Legion".


Title: Re: Patch notes on TEST
Post by: Njal on August 02, 2012, 04:52:26 AM
I didn't see anything about it in the patch notes but I'm now getting 15 Black marks for capturing a facility. Since in a perfect world you can do this every 30 mins it's much easier to get pvp rewards now.


Title: Re: Patch notes on TEST
Post by: Miasma on August 02, 2012, 05:33:38 AM
Did they up the battleground marks too by any chance?

We only get a facility when templar yell at each other "Let them cap a fucking facility so we can get our marks", they often use /general instead of /templar.


Title: Re: Patch notes on TEST
Post by: brellium on August 02, 2012, 05:44:20 AM
Did they up the battleground marks too by any chance?

We only get a facility when templar yell at each other "Let them cap a fucking facility so we can get our marks", they often use /general instead of /templar.
Hey, that sounds like Arcadia!


Title: Re: Patch notes on TEST
Post by: Njal on August 02, 2012, 06:33:44 AM
Did they up the battleground marks too by any chance?

We only get a facility when templar yell at each other "Let them cap a fucking facility so we can get our marks", they often use /general instead of /templar.

I don't know. Perhaps it's bugged but when I look on the PvP screen there are no matches listed for El Dorado or Stonhenge. In any case I have tried for one of the other matches since the patch. BTW the reward screen still says 7 black but you get 15.


Title: Re: Patch notes on TEST
Post by: Tyrnan on August 02, 2012, 12:34:00 PM
Some more additions to 1.1.1

Quote
GENERAL
* Fixed the loot tables for all Lair basepop and playfield bosses.
* The Poe achievement now updates properly.
* The Nightmare dungeon completion achievements are now present on the achievements gui for The Ankh and Hell Fallen.
* Fixed some clipping issues with hats and hair.



DUNGEONS
* The Facility - Lasers will stop doing damage when they are no longer visibly hitting the player.
* Hell Fallen (Nightmare) - The Archeomachinist's Lifestrip ability now functions as intended.
* Hell Fallen (Nightmare) - After defeating the Ascendants during the last fight, the lootbag can now be opened instantly.
* Hell Fallen - The death cam for the Fire Golem works properly.
* Hell Eternal - Eblis's loot should no longer rarely drop in an inaccessible location.



MISSIONS

* Black Sun, Red Sand - The mission now has a description.

The Savage Coast
* The Black House: The pentagram will now disappear when the player solves the puzzle.

The Shadowy Forest
* The Drăculeşti - Tier 4 - Players must now pick up the explosives and detonators individually so that they may receive the items correctly.
* The Drăculeşti - Tier 4 - When you interact with a placed explosive, you should now receive a message indicating it already has been used.

The Scorched Desert
* From Below - Dr. Shirui and Experiment SB118 are now spawned when you load near or enter the tent.


Title: Re: Patch notes on TEST
Post by: Miasma on August 02, 2012, 12:36:49 PM
That draculesti quest sure does seem to have a lot of bugs.  I haven't done it yet, think I'll wait on it too.  It's labelled "hard" so it would be best done with at least one other person anyways.


Title: Re: Patch notes on TEST
Post by: Njal on August 02, 2012, 01:23:20 PM
That draculesti quest sure does seem to have a lot of bugs.  I haven't done it yet, think I'll wait on it too.  It's labelled "hard" so it would be best done with at least one other person anyways.

It is buggy but it's easy except for one bit which isn't that hard.


Title: Re: Patch notes on TEST
Post by: Falconeer on August 02, 2012, 04:08:51 PM
Quote
jcbylos wrote:

If you think it is frustrating for you guys, imagine how it is for us?

Apart from the patch notes, which is a different issue entirely, Testlive is our place to find out that things are working on the live server environment.

The patch on testlive is *the same one* that was deployed to the live servers. It's heartbreaking to see bugs that we are sure we have fixed, have tested thoroughly and have had on testlive being tested suddenly reappear when the patch goes live.

Obviously we have no wish to release anything buggy....

Regarding the actual bugs - they seem to be community server related. Meaning the server that handles chat and trades. The gear manager might be related, but I will find out more from the coders today.

 :oh_i_see:


Title: Re: Patch notes on TEST
Post by: Tyrnan on August 02, 2012, 04:26:29 PM
I assume part of the problem is there's just not enough people playing on Testlive to replicate the kind of load/interaction issues that occur on live. Also there's only what, two dimensions? If some of the problems are coming from the single-server, multi-dimension coding then that might not be enough either. But at least they've added F.A.T.E. back into Agartha (although as in AoC it despawns after a while and you have to post in a thread on the forums to get it spawned again  :oh_i_see:) so people might be a little more inclined to use it now.


Title: Re: Patch notes on TEST
Post by: brellium on August 03, 2012, 07:38:34 AM
Last nights patch:

Tarib
Senior Community Manager
  • Fixed an issue that caused custom chat tabs to stop updating and show no new messages after zoning to another playfield
  • Corrected an issue that players sometimes couldn't correctly subscribe to certain chat channels

http://forums.thesecretworld.com/showpost.php?p=1327274&postcount=3


Title: Re: Patch notes on TEST
Post by: Falconeer on August 08, 2012, 03:54:07 AM
1.1.2

Quote
Update notes for version 1.2
Update version 1.2 Notes
**These notes do not necessarily reflect the final version that will be deployed on Live**

GENERAL
* London - Fixed the hat vendor's voices to match their genders.
* Tabula Rasa - Gave some npcs more health. Players can now use active dodge in this playfield.
* Pangaea mannequins no longer have (U) use tooltips.
* Corrected several visual issues with clothing.
* Player is no longer able to get stuck between the bookcase and a chair in Dracula's Castle.



ABILITIES
* Assault Rifle - The tooltip for Leeching Frenzy will now correctly state that the beneficial effect has a duration of 4 seconds.
* Assault Rifle - Anima Outbreak now specifies the number of friendly targets healed per enemy target hit.
* Assault Rifle - Tactical Retreat grenade will now damage targets.
* Assault Rifle - Tactical Retreat will no longer go on cooldown if it can't be used (eg. if you have a cliff behind you).
* Assault Rifle - High Explosive Grenade's tooltip now reflects that it does more damage to Afflicted targets
* Assault Rifle - Frag Grenade now does area damage when used with 4 and 5 resources.
* Assault Rifle - Lucky Bullet's tooltip now reflects that the effect happens on the 7th attack, not on the 8th attack.
* Assault Rifle - The tooltip for Shellshocker now correctly states that it hits every 0.25 seconds instead of every 0.3 seconds.
* Assault Rifle - Fixed an issue with Demolition, Man.
* Assault Rifle - The tooltip for Leeching Frenzy will now correctly state that the beneficial effect has a duration of 4 seconds.
* Assault Rifle - Anima Outbreak now specifies the number of friendly targets healed per enemy target hit.
* Blood - Gaian Exposure's buff is now correctly named "Gaian Exposure".
* Blood - Updated Blood Pact tooltip for barrier with numeric information (absorption rate and amount).
* Elementalism - Aidelon : Reduced the critical chance bonus on Afflicted targets with Blaze from 100% to 40%.
* Elementalism - The damage buff from Short Fuse is now consistent whether the caster is in a group or not.
* Elementalism - Group mates will receive the Short Fuse buff when a group member casts it.
* Fist - Hog Wild now only effects NPCs located within the specific cone effect area.
* Fist - Lick Your Wounds' healing ticks are no longer able to crit.
* Fist - Using Anima Burst will now increment stacks of Hot Iron.
* Hammer - Updated tooltip of Blowout to display proper health increase %.
* Pistols - Big Bang will now actually trigger each time each time a manifestation, turret, or drone deals damage.
* Pistols - Critical Help will only trigger when a manifestation, turret, or drone is summoned.
* Pistols - Win-win will now affect the caster and cleanse the correct number of detrimental effects.
* Shotgun - Smart Bomb: Reduced placement range to normal shotgun range.
* Shotgun - Bomb Squad: Reduced placement range to normal shotgun range.
* Shotgun - Riot Act will now show the advanced tooltip when the Show Advanced Tooltip option is selected.
* Do or Die no longer has a brief delay after activating it.



DUNGEONS
* Wallachian nightmare dungeons give an increased amount of Black Bullion.
* The Slaughterhouse - Aleksei-Chetyre should now die immediately when reaching 0 health.
* Darkness War Nightmare: Wayeb-Xul: The duration of the stun applied by Concuss is now slightly shorter.
* Darkness War Nightmare: Wayeb-Xul now pauses his combat a few seconds after casting Concuss.
* The Facility - Anima Control Rod beams should no longer flicker.



ITEMS
* Healing signets will now trigger on the correct target.
* Signet of Castigation will now have a visual indicator when active.
* Fixed an issue with Signet of Ablation not activating properly.
* Fixed an issue with Signet of Equilibrium not applying properly.
* Penetration kickbacks will now trigger correctly.
* Black Mark of the Morrigan now correctly applies Flurry of Feathers from all heals, including blood magic barriers that have a direct healing component.
* Players can now create moulds with weapons such as Taipan's Last Resort and Soul Crusher.
* The clothing item Atenist Garb no longer causes the player's eyebrows to change color to orange.
* Fixed the name of the ability cast by the Fragmentation grenade, now named "Fragmentation Grenade".



MISSIONS
* Into Darkness - Illuminati : You will now be able to continue if you skip the road flares and proceed to the meeting point in the dark.

The Savage Coast
* Carter Unleashed - It is no longer possible to get stuck in the generators in the basement.

The Blue Mountain
* The Media pop up for tier 4 of The Orochi Group mission should now be localized.
* Dreamcatcher - Fixed an issue that prevented players from completing the goal "Find a Wabanaki Guide's feather" after pausing and unpausing the quest.
* Bitter Servants can no longer attack players through walls in the Franklin Mansion and can no longer pass through walls.
* Fixed an issue in pathfinding near the Franklin Mansion staircase where NPCs would end up under the stairs or on the above floor.

The Scorched Desert
* Old Gods, New Tricks - Mission dynel used to spy has been renamed to Spy on Tanis.



NPCs
* Blue Mountain soldier's arms now match the color of the rest of their skin.
* Blue Mountain - Fixed the respawn times on the Ellri Lords and Brood Mothers in the Quarry.
* Reanimated Warrior's XX_Mesopotamian Snare cast is now named "Halting approach".
* Ellri Destroyers' XX_Attract Zombie cast is now named "Undead attraction".

Lots of ability fixes.


Title: Re: Patch notes on TEST
Post by: palmer_eldritch on August 08, 2012, 04:42:29 AM
Elementalism - Aidelon : Reduced the critical chance bonus on Afflicted targets with Blaze from 100% to 40%.

Lots of people are going to be rethinking their setups I imagine.


Title: Re: Patch notes on TEST
Post by: Tyrnan on August 08, 2012, 05:35:28 AM
Elementalism - Aidelon : Reduced the critical chance bonus on Afflicted targets with Blaze from 100% to 40%.

Lots of people are going to be rethinking their setups I imagine.

Well it was bound to happen. Seems like nearly every ranged DPS build (including mine :awesome_for_real:) is Blaze spam right now. Still 40% on top of whatever crit chance you already have isn't insignificant. I wouldn't be surprised if it gets nerfed further.


Title: Re: Patch notes on TEST
Post by: calapine on August 08, 2012, 05:59:26 AM
It's a good change. Spent some time with Segoris in the crucible, first parsing the cookie cutter blaze build, than trying to come up with non-ele alternatives. Result was obvious: Blaze was unbeatable, that included my "awesome" idea of abusing the hell out of blood magic ability to cast consumers from your own health (and receive a 10.5% damage bonus while the DOT is active). Spoiler: I died, DPS was below Blaze-spam.

Like, Tyrnan said, it's still an awesome ability: High damage and exploits affiliated, the easiest debuff to main permanently and what other passive beats out a +40% crit chance on your main nuke?


Title: Re: Patch notes on TEST
Post by: Segoris on August 08, 2012, 07:59:08 AM
Spoiler: I died

While I felt bad since I was looking at the ability wheel, it was funny as hell :why_so_serious:

Quote
* Elementalism - Aidelon : Reduced the critical chance bonus on Afflicted targets with Blaze from 100% to 40%.
* Elementalism - Group mates will receive the Short Fuse buff when a group member casts it.
* Fist - Lick Your Wounds' healing ticks are no longer able to crit.

These are the things which stuck out most to me. As mentioned the Blaze build will not be dead but it will be in line with others. I don't expect it to be nerfed more, if Funcom was good about this they'd actually increase it a bit to around 50-60%. Without that 100% crit build, Ele builds (that I've tested as well as read about and seen parses for) don't compare to some pistol or hammer builds. Glad I already started trying to build a pistol/shotgun build (was parsing about 1k [iirc] dps on dummies without weakness debuff from chaos, which was about 250-300 dps lower than my Blaze build, granted I wasn't geared for the pistol/shotgun and didn't have all the passives though, still messing with rotation, etc etc).

The Short Fuse fix is huge though. Currently all the bonus is going to the person who casts short fuse (or something along those lines), so this will be great to have fixed

The lick your wounds not-critting will hurt builds like Tyrnan's survival build which relies on empowerment and quite likely some dps survival builds (which could be fun with, I haven't tried one). I'm not a fan of that. I'd rather they just make empowerment scale better with higher healing power and worse with lower healing power, or do an ICD per player, but Funcom being :funcom: that probably wouldn't work too well.


Title: Re: Patch notes on TEST
Post by: Ard on August 08, 2012, 08:10:41 AM
Welp, there went my criticality chain build.  Anyone know offhand another ability that guarentees consistent critical hits?


Title: Re: Patch notes on TEST
Post by: Tyrnan on August 08, 2012, 08:12:39 AM
The Short Fuse fix is huge though. Currently all the bonus is going to the person who casts short fuse (or something along those lines), so this will be great to have fixed
I had no idea about that! :uhrr:

The lick your wounds not-critting will hurt builds like Tyrnan's survival build which relies on empowerment and quite likely some dps survival builds (which could be fun with, I haven't tried one). I'm not a fan of that. I'd rather they just make empowerment scale better with higher healing power and worse with lower healing power, or do an ICD per player, but Funcom being :funcom: that probably wouldn't work too well.
Won't affect me one bit, Lick Your Wounds didn't proc Empowerment any way (it would be grossly OP if it did!)  :wink:


Title: Re: Patch notes on TEST
Post by: Segoris on August 08, 2012, 08:19:30 AM
That will still be the highest chance to crit.

The other options that I know of would be a more cookie-cutter blade build based on penetration with Clearing the Path. Otherwise you might be able to work out something with Molten Steel + Metal Work, and No Mercy from Maces

Both options (maybe there are more, such as something with burst attacks and trying to hit the crit once per second and proc effects as fast as they can if it can work for you) are still weak compared to the nerfed Blaze/Aidelon



Fake Edit:
Won't affect me one bit, Lick Your Wounds didn't proc Empowerment any way (it would be grossly OP if it did!)  :wink:

I did not know that, now I'm curious as to why if other heals which dps can use will proc it


Title: Re: Patch notes on TEST
Post by: Tyrnan on August 08, 2012, 08:20:19 AM
Welp, there went my criticality chain build.  Anyone know offhand another ability that guarentees consistent critical hits?

I think the only other guaranteed crit ability is Elemental Force at 7. I use Mad Skills and glyph mainly for crit in my DPS gear and it seems fairly effective. On a related note, does anyone know if the crit buff from Social Dynamo affects the person using the skill as well? It says "all group members" but well, this is FunCom. Was thinking of working it into a crit strike build for grouping.

Edit:
Fake Edit:
Won't affect me one bit, Lick Your Wounds didn't proc Empowerment any way (it would be grossly OP if it did!)  :wink:

I did not know that, now I'm curious as to why if other heals which dps can use will proc it
I'm guessing it's because it's so easy to apply. There was another instance where I was fighting mobs that put a debuff on you which got cleansed whenever you healed. Lick Your Wounds didn't remove that either but Immortal Spirit and the healing from Martial Discipline with the Regeneration passive did.

And we're getting off-topic for the thread, should probably continue this in the power sets thread.


Title: Re: Patch notes on TEST
Post by: Tyrnan on August 10, 2012, 04:40:49 AM
Quote
Update version 1.1.2 Notes
**These notes do not necessarily reflect the final version that will be deployed on Live**

GENERAL
* Removed the need to chew tacos - they can now be consumed in under a second. Note: We cannot be held responsible for choking or other health risks related to rapid food consumption.
* Improved the cast and cooldown times on the Faction Mark items.
* Using Faction Marks will not put players in combat anymore.
* Fixed an error when trying to connect to Facebook.
* Fixed an issue where some characters could not authenticate with the chat server.



DUNGEONS
* Polaris - The Ur-Draug will now do a line of sight check after agroing a character to make sure he can actually see that character. If not, he'll resume patrolling.
* The Ankh - Reduced the health of Melothat by 20%.



MISSIONS
Kingsmouth
* The Pick-Up - One of the 3 doors will always allow the player to pass through to the other side.

Blue Mountain
* Detritus Prime: Fixed an issue that prevented players from completing the mission Detritus Prime.

The Savage Coast
* Ami Legend - The Tenebrous Brood Ravager should now always spawn during tier 2.

The Shadowy Forest
* Last Dance of the Padurii - Tier 3 - Capturing Music Essence from spirits must now be done individually if players are to receive the Humming Box correctly. As such, team credit for these goals are now disabled.


Title: Re: Patch notes on TEST
Post by: Segoris on August 10, 2012, 08:42:09 AM
Fuck yes for tacos!



Title: Re: Patch notes on TEST
Post by: HaemishM on August 10, 2012, 09:50:35 AM
Where the hell do I get tacos?


Title: Re: Patch notes on TEST
Post by: Segoris on August 10, 2012, 09:58:41 AM
In London is a merchant (demon avatar), kind of out of the way I believe near the fight club area. 100pax each, well worth it

If you buy them now, disassemble them in the craft window for nachos and they're instant (not the 5s cast which is what's being removed in the patch).


Title: Re: Patch notes on TEST
Post by: Nevermore on August 10, 2012, 10:20:47 AM
I am amused that you can disassemble tacos into nachos.  :grin:


Title: Re: Patch notes on TEST
Post by: Ingmar on August 10, 2012, 11:13:02 AM
Pretty sure I saw tacos on the concierge at Tabula Rasa as well?


Title: Re: Patch notes on TEST
Post by: Tyrnan on August 11, 2012, 11:51:37 AM
Quote
DUNGEONS
* A new, more attractive and less cluttered buff marker for Nightmare dungeon timers has been added. This is purely visual, and doesn't change how the system works at all.

Hell Fallen
* Ascendant ninjas have gone back to ninja school and learned how not to run away.

The Facility
* Soviet laser targeting systems have been upgraded. Lasers will no longer follow you back to the Anima Well.

MISSIONS
* Fixed an issue which caused some players to be unable to move after watching a cinematic in the Virgula Divina mission.

City of the Sun God
* Halls of Lost Records: Resolved an issue preventing players from interacting with the nodes

GENERAL
* Fixed an issue where flying NPCs would slide across the ground.


Title: Re: Patch notes on TEST
Post by: Tyrnan on August 15, 2012, 04:40:05 PM
More 1.2 notes from TestLive...

Quote
GENERAL
  • Slightly optimized client memory usage.
  • Athletic Hoodie, blue should now appear correctly in the players Dressing Room after purchase.
  • Turrets will turn to their original rotation after combat and when they deactivate.
  • A new Anima Well can be found in the vicinity of the Lair area in Shadowy Forest.
  • The Magna Cum Laude achievement should now always be achievable.
  • Players are now unable to accept dungeon teleports before reaching Jack Boone in Kingsmouth, to prevent an issue where your character could become totally unable to progress.
  • Adjusted the animation of running while using a cellphone.
  • Fixed an issue where the Shirt and Tie would clip through your equipped jacket.
  • Each lair now has a "warning area" encircling it.
  • On the London map, the spelling of "Ealdwich alley" as been changed to "Ealdwych Alley".
  • The first implementation of Ockham's Razor barber shop is now in London.
  • The first implementation of the plastic surgeon's shop, Modern Prometheus, is now in New York.

COMBAT

  • Assault Rifles - Updated the tooltip for Groundwork to state that up to 5 friendly targets will be affected. Improved Groundwork will affect the same number of targets.
  • Assault Rifles - Anima Outbreak now specifies the number of friendly targets healed per enemy target hit.
  • Assault Rifles - The tooltip for Leeching Frenzy will now correctly state that the beneficial effect has a duration of 4 seconds.
  • Elementalism - Blaze is now affected by Seal the Deal.
  • Elementalism - Final Fuse passive ability now correctly improves the buff from Short Fuse.
  • Fists - Nuture, Cauterise and Shelter will now trigger Adrenalise.
  • Fists - Vigour can now critically heal.
  • Turn the Tables and The Scarlet Arts will build counters on Hot Iron.
  • Turn the Tables updated to indicate that it is not affected by any heal increasing effects.
  • Pistols - Win-win will now affect the caster and cleanse the correct number of detrimental effects.
  • Pistols - Mad Skills will now trigger when critically healing.
  • Shotgun - Shotgun Damage Skill attack will now appear in the combat message window as CQC instead of Point Blank.
  • Hammers - The tooltip of Epicentre has been updated to say that it creates a damage area around the targets of the caster's attacks.

DUNGEONS
  • The Facility - Anima Control Rod beams should no longer flicker.
  • Darkness War Nightmare - Wayeb-Xul: The duration of the stun applied by Concuss is now slightly shorter.
  • Darkness War Nightmare - Wayeb-Xul now pauses his combat a few seconds after casting Concuss.
  • The Ankh - A particle now plays on the target and Doctor Klein right before he casts Dreaming Shroud.
  • The Ankh - Added tier and goal text in the mission journal for Pandora's Box and Pandora's Box Revisited.
  • The Slaughterhouse dungeon has been rebalanced extensively. The dungeon is now significantly harder.
  • Generic pets are now disabled in dungeons.

GUI
  • Players can now equip an 8th active/passive ability!
        - This is reserved only for auxiliary abilities
        - Auxiliary abilities cannot be placed in the other 7 slots.
        - Added hotkey support for 8th ability.
        - NOTE : Auxiliary weapons are enabled via a mission that is currently not in this version on Testlive yet!
  • Fixed an issue with the gear manager swapping builds with similar weapons.
  • Tradepost : The tradepost search no longer returns with items that are already sold.
  • The equip button has been replaced by a reassign button for abilities already equipped.
  • Improved the mission tracker visuals and feedback.
  • Cabals - Added a new permission to cabals (Can Withdraw Items).
  • Cabals - You can now invite other players to your cabal even if they are not in your area.
  • Made the gui of states and resources a bit easier to understand.
  • Added burst as a subtype in ability search.
  • Fixed target decal option not saving properly.
  • Crafting - Assembly window should now never open without text on the assembly button.
  • The ingame browser should no longer crash when a download link is opened (it will rather just be ignored).

ITEMS
  • Cost of purchasing Glyphs from the PvP vendors has been significantly reduced.
  • Cost of purchasing Venice Glyph Upgrade Toolkit has been significantly reduced.
  • Cost of purchasing Venice Talisman Upgrade Toolkit has been significantly reduced.
  • Auxiliary Weapon Mould: Original now for sale from vendors.
  • Auxiliary Weapon Mould: Gold-Plated now for sale from vendors.
  • Auxiliary casting toolkit now for sale from vendors.
  • Auxiliary weapon mould blueprints now have a chance to drop from all Nightmare bosses.
  • Adjusted Signet of Order to behave more like its description.
  • Signet of Temperance should now trigger properly.
  • Plethron Epipens will now behave more consistently.
  • Fixed spelling mistakes in several signets.

MISSIONS
  • Dawning of an Endless Night: Correct instance name will appear when attempting to enter Illuminati Archives.
  • Hub cities - The player is now unable to leave the training rooms until the weapon missions are complete.
  • Fixed an issue which caused some players to be unable to move after watching a cinematic in the Virgula Divina mission.
  • To Catch a Thief - Goalmarker now guides the player back to the instance on the 'follow the agent into Agartha' step.
  • Total Eclipse - Headlamp is now removed from inventory upon mission completion.

  Kingsmouth
  • Testlive only - Unlocked some missions that were incorrectly locked (leftover from the beta).
  • The Pick-Up - Adjusted the trigger areas for this escort mission.
  • Floater - Lost Drone can now be spawned by other players after someone else already spawned it.
  • It takes Two to Tango - Tango should automatically respawn after it despawns either from mission completion or failure.

  The Blue Mountain
  • The Filth Amendment - The waypoint for finding Subject-Zero among the prisoners has been increased slightly in radius.
  • Dreamcatcher - The mapmarkers for the Ancestral nightmares have been adjusted to better reflect the location.
  • Dreamcatcher - Fixed an issue that could cause the mission to not complete correctly.
  • The Orochi Group - The Poisonous Smoke can now be prevented by wearing the hazmat suit (from the Up in Flames mission).
  • The Filth - The Media pop up in Tier 2 should now be localized in the quest journal.
  • His Master's Voice - French and German version of pages should appear in journal.

  The Savage Coast
  • Bring it Bach - Camera effect appears when the camera is used.
  • Jack's Back - Jack will reliably spawn after killing the 3 revenants in Tier 3.
  • Ami Legend - Fixed an issue where the encounter would sometimes break if you died during tier 2.
  • The Exterminator - Burrows can be attacked by melee attacks.

  The Scorched Desert
  • Interacting with the Altar of Learning during Tier 1 of the mission The High Cost of Dying inside the Ancient Marya Atheneum will now properly complete the mission goal.
  • Leaving the Ancient Marya Artheneum during the mission The High Cost of Dying in The Scorched Desert will no longer block the mission from progressing through Tier 2.

  City of the Sun God
  • Fixed a bug that prevented the players from completing the mission The 3rd Age if it was paused during Tier 3.

  The Shadowy Forest
  • Players should no longer find oddly placed object interaction labels around the playfield.
  • Mortal Sins - The Water of Life pouring should no longer appear to cut abruptly.
  • The Draculesti - The Goal Marker for the Photograph Fungal Incubators should now be more accurate.
  • The Amazing Brothers Blaga - The Electric Hazards debuffs in the area should no longer display placeholder text.
  • Fatal Framing - The Camera should now be removed from the player's inventory when they are not currently on the mission, or if they have completed it.
  • Respawn timers for standard monster population have been increased around The Shadowy Forest.

  The Besieged Farmlands
  • Ripples - The Herald of Sorrow won't disappear anymore if summoned while the summoner is outside of the circle.
  • Moved General Rodica slightly to prevent him from floating.
  • The Lone Wolf won't be lazy anymore, it will stand up and use its correct fight animations.
  • Added collision to Slave Dog Gladiators and Slave Dog Trackers in the Besieged Farmlands.

  The Carpathian Fangs
  • Improved pathfinding in The Breach.
  • Mob respawn times in Carpathian Fangs have been adjusted.
  • Breached - The Orochi message triggered from the terminal now plays to completion in all languages.


PVP
  Fusang Projects
  • East, South and West Facilities are now classified as "Outer Facilities"
  • Centre Facility is now classified as "Inner Facility".
  • Outer Facility buffs do not stack, meaning you only get the buff from one of them.
  • To get the max buff from Fusang Projects, you now need to control 1 Outer Facility and 1 Inner Facility.


Title: Re: Patch notes on TEST
Post by: Genev on August 15, 2012, 04:51:54 PM
The Short Fuse fix is huge though. Currently all the bonus is going to the person who casts short fuse (or something along those lines), so this will be great to have fixed
I had no idea about that! :uhrr:
Yes! I thought i saw Short Fuse working properly earlier today!
(Also, hello)


Title: Re: Patch notes on TEST
Post by: Ard on August 15, 2012, 05:56:02 PM
    ITEMS
    • Cost of purchasing Glyphs from the PvP vendors has been significantly reduced.
    • Cost of purchasing Venice Glyph Upgrade Toolkit has been significantly reduced.
    • Cost of purchasing Venice Talisman Upgrade Toolkit has been significantly reduced.

    Dammit Funcom.  This would have been useful information a few hours ago.[/list]


    Title: Re: Patch notes on TEST
    Post by: Nevermore on August 15, 2012, 06:03:31 PM
    Maybe I missed it but I didn't see 'Fixed chat so it doesn't suck'.  :oh_i_see:


    Title: Re: Patch notes on TEST
    Post by: Segoris on August 16, 2012, 07:49:56 AM
      More 1.2 notes from TestLive...


      Great items except I'm unsure how I feel about the Fusang changes. If the max buff means equal to what is currently the max buff, you only need inner and outter then great - especially since that makes it easier for losing factions to have a better buff than what they have right now. If the max buff is reduced to what is currently equal to holding two facilities (if I understand the scaling correctly) then that kind of sucks, since I like having a shitload of free +hit from a buff

      Dammit Funcom.  This would have been useful information a few hours ago.[/list]
      That does suck

      Maybe I missed it but I didn't see 'Fixed chat so it doesn't suck'.  :oh_i_see:

      Nope, it will still suck but atleast it's mostly functional (for the better majority afaik) right now unlike a couple weeks back. I don't know when you played last, but right now the only issue I ever have is group chat not subscribing to custom tabs when I join a new group.

      Yes! I thought i saw Short Fuse working properly earlier today!
      (Also, hello)

      You are a very excited person! Hi and welcome Gen!  :why_so_serious:
      I hadn't been able to test it yet that I remember, so I'm glad to hear the short fuse fix is working.


      Title: Re: Patch notes on TEST
      Post by: calapine on August 21, 2012, 02:24:16 PM
      Update to the 1.2 Patchnotes:


      Quote
      PVP

      Fusang Projects
       * New missions have been added in the playfield.
       * The mechanic for capturing a Facilty has changed. Players will now need to defend the Facility for 10 minutes before it change hands.

      Good change. Should result in more actual fights, rather than constant facility swapping.


      Title: Re: Patch notes on TEST
      Post by: Threash on August 21, 2012, 03:27:36 PM
      10 minutes is kinda crazy though, on huldra Templars have a massive numbers advantage almost all of the time, holding anything 10 minutes is unheard off.


      Title: Re: Patch notes on TEST
      Post by: Segoris on August 21, 2012, 03:38:55 PM
      Yeah, and 10minutes of sitting defending in what was a faster paced facility trading zone, not a fan.

      I like that they're trying to get people to defend it and create the possiblity of more large fights, but I don't think this is the right way.


      Title: Re: Patch notes on TEST
      Post by: Miasma on August 21, 2012, 04:37:49 PM
      That's a terrible change, templar will always have all the objectives on my server now.  The only way it will change hands if they allow it, so that they can take it back and get their marks.  Basically means there is no reason to go to fusang now.


      Title: Re: Patch notes on TEST
      Post by: Threash on August 21, 2012, 06:30:20 PM
      This is Illum all over again.  You can't reward taking something, otherwise you just have people trading back and forth.  You can't reward holding something, that just makes the big faction even more powerful and the other/s give up.  Reward participation, that's the only thing ever shown to work.


      Title: Re: Patch notes on TEST
      Post by: Dren on August 22, 2012, 10:43:40 AM
      Sitting around for 10 minutes to get an objective??!!  You know how long that will feel if nobody is actually trying to take it back?  Terrible.


      Title: Re: Patch notes on TEST
      Post by: Outlawedprod on August 22, 2012, 02:35:32 PM
      Today's patch layoff notes.
      http://www.funcom.com/news/funcom_reduces_operational_costs_following_the_secret_world_launch


      Title: Re: Patch notes on TEST
      Post by: Ingmar on August 22, 2012, 02:36:44 PM
      Quote
      Around half of the company's personnel have been affected

       :ye_gods:


      Title: Re: Patch notes on TEST
      Post by: Threash on August 22, 2012, 03:13:10 PM
      Is there anything in those notes about making my talismans not unequip themselves anymore?


      Title: Re: Patch notes on TEST
      Post by: Segoris on August 22, 2012, 03:37:19 PM
      Today's patch layoff notes.
      http://www.funcom.com/news/funcom_reduces_operational_costs_following_the_secret_world_launch

      Fucking awful to hear


      Title: Re: Patch notes on TEST
      Post by: Kitsune on August 22, 2012, 03:58:15 PM
      Yep, that bodes well for continued development for this game.   :uhrr:


      Title: Re: Patch notes on TEST
      Post by: Venkman on August 22, 2012, 08:30:03 PM
      No idea how this applies, but at least they did say "the company is focusing on retaining as many as possible on the production teams."

      Sux though. Great game. Just didn't hit whatever (probably inflated) internal metrics they thought they needed.

      Is there anything in those notes about making my talismans not unequip themselves anymore?
      That was annoying. Seemed like each time I would log in, I'd need to redo my Gear sets to remind them that the set included the Tailsmans...


      Title: Re: Patch notes on TEST
      Post by: calapine on August 22, 2012, 09:43:26 PM
      Quote
      Around half of the company's personnel have been affected, with some departments being more affected than others.

      God, that's a big bummer.

      Edit: Wow, even the german community manager of 5 years was laid off. Who was an awesome guy btw, what other community manage uses a Rainer Maria Rilke poem as hook for his "welcome to the forum" post.

      Edit2: Here is some Rilke for everyone:

      Quote
      Autumn Day

      A lofty summer! Lord, it's time to lay
       encroaching shadows on the sundials now
       and let in meadowlands the winds have sway.

      Command the fruits to fullness and consign
       another two more days of southern heat
       to bring them to perfection and secrete
       the last of sweetness into bodied wine.

      He who has no house will not rebuild,
       and he who is alone will long stay so,
       and wake to read, write endlessly, and go
       up and down through avenues now filled
       with leaves and restlessness, blown to and fro.

       :heart: :heartbreak: