Title: Season 6 - Game Day 2 Post by: IainC on June 15, 2012, 04:40:16 PM Alll games played on schedule so on with the show!
Results: Tamurkhan Division (http://i.imgur.com/CZgbn.jpg) 40k Division (http://i.imgur.com/ZkACf.jpg) Hordes Division (http://i.imgur.com/lJOoY.jpg) Next up: Tamurkhan and 40k (http://i.imgur.com/G0IWy.jpg) Hordes (http://i.imgur.com/j7Yiq.jpg) The next game day runs until June 25th. Get all of your games in by then. Don't forget to upload to the F13 Season 6 league in BBmanager regardless of which league you are in now. Title: Re: Season 6 - Game Day 2 Post by: Ingmar on June 15, 2012, 04:42:21 PM I leave for a week on the 20th, Ironwood (and I'm busy all day Sunday.) Hopefully there's a time we can get this knocked out late tonight my time/morning your time or maybe sometime tomorrow? I'm in California, I think that puts me 8 or 9 hours behind you.
Title: Re: Season 6 - Game Day 2 Post by: IainC on June 15, 2012, 04:44:30 PM Rankings after day 1:
Tamurkhan and 40k (http://i.imgur.com/TvDyw.jpg) Hordes (http://i.imgur.com/DgV5g.jpg) Title: Re: Season 6 - Game Day 2 Post by: lamaros on June 15, 2012, 04:46:30 PM Hello Chaos friends! I am away until my Monday your Sunday. But that Sunday evening might work if it's ok for you?
Title: Re: Season 6 - Game Day 2 Post by: Ingmar on June 15, 2012, 04:48:07 PM Wow, no ties.
Title: Re: Season 6 - Game Day 2 Post by: Comstar on June 15, 2012, 06:38:15 PM Ramas what is your steam name? Give me a yell via Steam.
Title: Re: Season 6 - Game Day 2 Post by: Teleku on June 15, 2012, 07:35:48 PM Wow, no ties. By all rights our game should have been, but Nuffle was in a particularly special mode that night.Title: Re: Season 6 - Game Day 2 Post by: Paelos on June 15, 2012, 08:39:33 PM Hello Chaos friends! I am away until my Monday your Sunday. But that Sunday evening might work if it's ok for you? Sunday is fine with me. Or Monday, as I have that off. I'm EDT, so I'll let you decide on time zone junk. Title: Re: Season 6 - Game Day 2 Post by: Megrim on June 15, 2012, 09:55:34 PM Satael, are you on the f13 BloodBowl Steam group?
Title: Re: Season 6 - Game Day 2 Post by: Teleku on June 15, 2012, 11:47:30 PM Hey Falc, I'll be staying up for awhile longer tonight. Message me on Steam or post here if I don't respond (I might be watching netflix on the iPad in bed, so might not notice a message at first). Hoping your Saturday morning will be somewhat convenient. I'm going out the next few days, so probably wont have time for the rest of the weekend after this. Also, I've been watching baseball and somehow drank $25 in beer in a short time, so advantage to you right now.
Title: Re: Season 6 - Game Day 2 Post by: satael on June 16, 2012, 12:31:07 AM Satael, are you on the f13 BloodBowl Steam group? Yes (Satael57). And if I'm on steam I'm (almost always) available to play the match. Title: Re: Season 6 - Game Day 2 Post by: Ulysees on June 16, 2012, 12:50:00 AM Haemish how is your Sunday looking? I am free pretty much all day (UK time so GMT -1 I think) so will look for you on steam if Sunday is ok with you.
Title: Re: Season 6 - Game Day 2 Post by: Ironwood on June 16, 2012, 01:37:38 AM I leave for a week on the 20th, Ironwood (and I'm busy all day Sunday.) Hopefully there's a time we can get this knocked out late tonight my time/morning your time or maybe sometime tomorrow? I'm in California, I think that puts me 8 or 9 hours behind you. This one's going to be tricky I suspect, but we'll manage somehow. Title: Re: Season 6 - Game Day 2 Post by: eldaec on June 16, 2012, 04:59:04 AM Ramas what is your steam name? Give me a yell via Steam. eldaec Title: Re: Season 6 - Game Day 2 Post by: eldaec on June 16, 2012, 09:19:46 AM Ermine Vermin 3 - 1 Catfighters
Strange game, dominated by dice, shitty for Comstar in the first half, and for both of through most of the second half. I imagine Amazons are generally a good match up for rats, so the rest went as expected. One lineman -1AGI on my side, I don't think there are any significant levels or injuries. F13 Catfighters | 1 - 3 | Ermine Vermin Teams
Match Report
Spectators: 30000 BBManager actually says comstar had slightly the best of the dice. I'd suggest not when it mattered. Uploaded. Title: Re: Season 6 - Game Day 2 Post by: Comstar on June 16, 2012, 09:20:06 AM I played my game vs Eldaec's rats.
Title: Re: Season 6 - Game Day 2 Post by: eldaec on June 16, 2012, 09:35:36 AM Inducements were an interesting puzzle here. Spending 660, I considered a chef, but with comstar having 3+leader rerolls, it wouldn't hurt him enough unless I rolled a 3 reroll swing (I don't like chefs unless you are halflings, the opp has 3 or preferably 2 rerolls to start with, or is vampires); considered the star player Headsplitter but he just too expensive compared to a merc rat ogre, ended up with a Stormvermin+Guard, Ogre+juggernaught, reroll, and wizard.
The wizard naturally wasn't useful, he knocked over Comstar's ball carrier but nuffle intervened and denied an AGI4 clear field pickup, but aside from that the inducements worked out well. Title: Re: Season 6 - Game Day 2 Post by: HaemishM on June 16, 2012, 10:07:53 AM Haemish how is your Sunday looking? I am free pretty much all day (UK time so GMT -1 I think) so will look for you on steam if Sunday is ok with you. This Sunday may or may not work out - I've got to do some writing tomorrow so don't know if I'll have time for a BB game this weekend. I'm on GMT-5. When I'm done writing, I'll check Steam and see if your still available. If not, next weekend should be more doable. Title: Re: Season 6 - Game Day 2 Post by: Ingmar on June 16, 2012, 01:55:13 PM One rat match down, two to go:
Ironwoods Itchers | 0 - 3 | Beardstorm! Teams
Match Report
Spectators: 29000 Rather one sided on the injury dice, I'm afraid, but nobody was murdered and the worst thing I saw was a -1 MV to a stormvermin* I think. A blitzer hit level 5, and the deathroller hit level 3! I will probably reboot the roller if it doesn't roll doubles on this level-up. The last TD was basically bullshit, a dwarf lineman sitting in 2 tackle zones threw a short pass to a blizter who ran it in - no rerolls used. We spent basically the entire game in a blizzard, which really didn't help the rat gameplan at all. *Vermine de Choc is totally the best unit name in all of BBM. Title: Re: Season 6 - Game Day 2 Post by: satael on June 17, 2012, 01:00:27 AM After a 0-3 defeat to Megrim's vampires I can honestly say I am worse at this than I remembered :oh_i_see: The first kickoff went straight to a vampire standing near the left edge of the field and by the end of the first half of the game I had 4 players left on the field (luckily most came back in the next half). But overall I can't blame the dice this time.
Title: Re: Season 6 - Game Day 2 Post by: Megrim on June 17, 2012, 01:04:38 AM Warp Cheese Disciples 0 - 3 Insatiable
Bit of a rough game for the rookie Skaven, who will be looking to build throughout this season, I think. The Rats took a lot of KOs throughout the first half, which, when combined with the +2 Fame and the skills-advantage the Vampires enjoyed, did not bode well for the depleted Skaven team. Rep uploaded. Title: Re: Season 6 - Game Day 2 Post by: eldaec on June 17, 2012, 06:08:18 AM Few notes watching the warp cheese match.
Be vary wary of letting your guys end a move on the edge of the pitch, only do this if it is giving a significant shot at grabbing the ball. You had several rats pushed into the crowd. Failing an almost impossible dodge away from the line is generally better than conceding a crowd push, crowd pushes go straight to injury roll and always take a player out of the drive, wheras a failed dodge can keep a player on field and an armour roll can save the injury. Worry less about territory, more about possession. As skaven you don't care if they score next turn - all you care about is finding a move that gives you at least a chance of picking up the ball this turn, and once you have it, being able to score immediately. Too often you had too many guys behind the ball slowing the vampires down, and not enough rats making a play to attack the carrier wherever his weakest side is. Attacking the carrier directly instead of slowing the advance down will often force the opp to move faster, cage less, and score earlier - this all works to your advantage as skaven. You can use a wizard as the first move of a turn as well as the last, if you'd used yours at the start of the turn you used it on, you may have recovered the ball. You should always be hoping to gain possession immediately when you use a wizard, if your fireball/lightning won't turn defence into attack you should probably save it. Title: Re: Season 6 - Game Day 2 Post by: Llyse on June 17, 2012, 06:15:55 AM SirT!
Please logon to steam and play yo Goonswarm celebrity! Title: Re: Season 6 - Game Day 2 Post by: satael on June 17, 2012, 07:01:27 AM Few notes watching the warp cheese match. Be vary wary of letting your guys end a move on the edge of the pitch, only do this if it is giving a significant shot at grabbing the ball. You had several rats pushed into the crowd. Failing an almost impossible dodge away from the line is generally better than conceding a crowd push, crowd pushes go straight to injury roll and always take a player out of the drive, wheras a failed dodge can keep a player on field and an armour roll can save the injury. Worry less about territory, more about possession. As skaven you don't care if they score next turn - all you care about is finding a move that gives you at least a chance of picking up the ball this turn, and once you have it, being able to score immediately. Too often you had too many guys behind the ball slowing the vampires down, and not enough rats making a play to attack the carrier wherever his weakest side is. Attacking the carrier directly instead of slowing the advance down will often force the opp to move faster, cage less, and score earlier - this all works to your advantage as skaven. You can use a wizard as the first move of a turn as well as the last, if you'd used yours at the start of the turn you used it on, you may have recovered the ball. You should always be hoping to gain possession immediately when you use a wizard, if your fireball/lightning won't turn defence into attack you should probably save it. Thanks for the advice. Title: Re: Season 6 - Game Day 2 Post by: Ironwood on June 17, 2012, 10:23:26 AM Few notes watching the warp cheese match. Be vary wary of letting your guys end a move on the edge of the pitch, only do this if it is giving a significant shot at grabbing the ball. You had several rats pushed into the crowd. Failing an almost impossible dodge away from the line is generally better than conceding a crowd push, crowd pushes go straight to injury roll and always take a player out of the drive, wheras a failed dodge can keep a player on field and an armour roll can save the injury. Worry less about territory, more about possession. As skaven you don't care if they score next turn - all you care about is finding a move that gives you at least a chance of picking up the ball this turn, and once you have it, being able to score immediately. Too often you had too many guys behind the ball slowing the vampires down, and not enough rats making a play to attack the carrier wherever his weakest side is. Attacking the carrier directly instead of slowing the advance down will often force the opp to move faster, cage less, and score earlier - this all works to your advantage as skaven. You can use a wizard as the first move of a turn as well as the last, if you'd used yours at the start of the turn you used it on, you may have recovered the ball. You should always be hoping to gain possession immediately when you use a wizard, if your fireball/lightning won't turn defence into attack you should probably save it. Thanks for the advice. :why_so_serious: Title: Re: Season 6 - Game Day 2 Post by: Modern Angel on June 17, 2012, 12:35:46 PM Reborne! TIME TO PLAY THE GAME!
My schedule is pretty damned free all week. Eastern time, any old time is good for me. Title: Re: Season 6 - Game Day 2 Post by: Llyse on June 17, 2012, 05:02:06 PM Pinged SirT on Steam will play in 12 hours time!
Title: Re: Season 6 - Game Day 2 Post by: Paelos on June 17, 2012, 05:16:14 PM Strazos, if you want to get in our game tomorrow, let me know what time. I won't be available tonight since the Finals are on.
Title: Re: Season 6 - Game Day 2 Post by: lamaros on June 17, 2012, 05:20:55 PM You mean me?
I'm probably not going to be available tomorrow (work will probably take me out of a possible time due to the difference). I'm around for the rest of today, though you seem busy. This could be awkward as I'm moving later in the week. Title: Re: Season 6 - Game Day 2 Post by: Paelos on June 17, 2012, 06:22:54 PM Yes, you. Not Strazos. :facepalm:
It's halftime in the Finals, but I have literally all day off tomorrow. Sooooooo I'm available from about 10AM GMT - 4 for the next 12 hours after that. Title: Re: Season 6 - Game Day 2 Post by: Reborne on June 17, 2012, 07:28:00 PM Wrestlers 0 - 2 Snoosnoo
MA played a solid game and with some serious favour of Nuffle, the day was won. It was a bashy game as you'd expect and very slow going for most of it but to me the dice were the most interesting thing. I don't remember any amazing plays from the game, but I remember a lot of 1 die blocks that came up golden for him, a turn where my entire line boneheaded (with insult to injury being the blitz that wasn't part of the line) and a number of times where I needed a 2, rolled 1, rerolled 1... As always I was laughing the entire way and I hope that Modern Angel had as much if not more fun than I did :) On an up side, Sid Vicious got the MVP and is close to leveling again :awesome_for_real: Just curious, does anyone have anyone have any musical talent? I need someone to filk Ballroom Blitz into Bonehead Blitz for team's song :why_so_serious: Title: Re: Season 6 - Game Day 2 Post by: Ingmar on June 17, 2012, 07:41:32 PM no filking
Title: Re: Season 6 - Game Day 2 Post by: lamaros on June 17, 2012, 08:48:38 PM Yes, you. Not Strazos. :facepalm: It's halftime in the Finals, but I have literally all day off tomorrow. Sooooooo I'm available from about 10AM GMT - 4 for the next 12 hours after that. Hmm, I'm a little confused. But basically if I'm on steam send me a msg, I'll be on steam whenever I'm available. Title: Re: Season 6 - Game Day 2 Post by: Llyse on June 18, 2012, 03:20:45 AM Hey sirT, I'll be online in 3 hours if that's cool.
You're still offline on steam btw Title: Re: Season 6 - Game Day 2 Post by: Modern Angel on June 18, 2012, 05:11:20 AM Wrestlers 0 - 2 Snoosnoo MA played a solid game and with some serious favour of Nuffle, the day was won. It was a bashy game as you'd expect and very slow going for most of it but to me the dice were the most interesting thing. I don't remember any amazing plays from the game, but I remember a lot of 1 die blocks that came up golden for him, a turn where my entire line boneheaded (with insult to injury being the blitz that wasn't part of the line) and a number of times where I needed a 2, rolled 1, rerolled 1... As always I was laughing the entire way and I hope that Modern Angel had as much if not more fun than I did :) On an up side, Sid Vicious got the MVP and is close to leveling again :awesome_for_real: Just curious, does anyone have anyone have any musical talent? I need someone to filk Ballroom Blitz into Bonehead Blitz for team's song :why_so_serious: Yeah, it's been a REALLY long time since I've had such ridiculous, all out Nuffle on my side goodness. I felt bad by the second half after doing some orc dodging and my eighth GFI in a row without a miss. But it was well-played by Reborne, as always, and he loves his ogres more than he hates losing, so hats off to the man. Always sporting. Title: Re: Season 6 - Game Day 2 Post by: Ulysees on June 18, 2012, 05:59:41 AM For the benefit of the two new guys I don't know if you have gone through the bloodbowl rescources/questions sticky (http://forums.f13.net/index.php?topic=20271.0) or how familiar you guys are with multiplayer blood bowl but if not it is well worth it and if you have not looked at the art of blocking guide then I strongly recommend it. There are a fair few questions and answers in there. I had a particular issue with working out how assists are actually worked out (amongst other things) that Ingmar gave a very good explanation of.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1310006_BB_Art_of_Blocking.pdf If you do have any queries then pop a post in there and you will (usually) get a good reply to answer any questions that you may have and the best bit of advice I can give is practice working out your moves in advance as your opponent is playing their turn cos the 2 minute turns can and will bite you in the ass if you don't learn this, at least that is my experience so far. Title: Re: Season 6 - Game Day 2 Post by: Ironwood on June 18, 2012, 07:02:00 AM Also, don't assume the other guy doesn't know this. He may have parked his chaps at the edge of the pitch as bait.
:awesome_for_real: Title: Re: Season 6 - Game Day 2 Post by: Llyse on June 18, 2012, 07:05:01 AM Game played. Match report forthcoming:
Title: Re: Season 6 - Game Day 2 Post by: Falconeer on June 18, 2012, 07:21:00 AM Teleku, will you be generally available at some point next weekend?
Title: Re: Season 6 - Game Day 2 Post by: Teleku on June 18, 2012, 12:28:59 PM I'm leaving for Ireland June 21st. Will be gone for about a week.
Title: Re: Season 6 - Game Day 2 Post by: IainC on June 18, 2012, 02:12:52 PM Fianna Chulain 3-1 Ymiron's G6 Crew
Honestly this match wasn't as close as the score suggests. Luckton got off to a bad start and it got progressively worse. The only real consolation that he can take away is that his team walked out of the stadium by themselves while quite a lot of mine didn't. He elected to receive and immediately things started going wrong. A loner on the line of scrimmage threw a 1d block that came up a skull, failed the loner roll for the reroll and turned over after only picking up the ball and throwing two blocks. he then fireballed the knot of Elves that I'd lined up against him and failed to hit any of them. So much for the wizard. The Elves rushed the unsupported Norseman with the ball and took him down before scooping the ball and running out of range with it. TYhe Norse blocked everyone that they could reach but weren't able to get to my catcher and I walked over the first TD on turn 2. The next kickoff saw the fans getting restive and one of them KOd a Norseman with a well-aimed rock. This time the Norse were able to make a cage although their blocking game was lacking. The Elves tried some typical bullshit to pop the ball out of the cage but the Wardancer failed her leap and injured herself in the process, forcing me to use my apothecary early to keep her in the game. The Norse pushed forwards and again failed to do much to the rampaging Elves and the othe Wardancer showed the crowd how the move from the previous turn should have worked by sacking the ball carrier in the cage, then waltzing over to pick it up and dodge clear. Once more the Norse found themselves defending in their own drive, they were unable to drop the Wardancer - Zara tried a stab to bring her down - and she pirouetted over their heads to hand the ball off to a catcher who then ran in the second Elf TD. By now the Norse fans were openly jeering their team and another rock came sailing in from the stands to lay out one of the burly Vikings. The remaining Norse formed their usual cage around the ball carrier and once more the Wardancers went to work on it, the ball went free but the other Wardancer failed a Leap to land on the ball. Emboldened by this, the Norse grabbed he ball and handed it off to Zara but she was having trouble putting her knives away and dropped the ball. The Elves had a good opportunity to make it 3-0 at the half but Boadicea the Wardancer failed yet another leap to blitz the ball free. Once more the Norse got their hands to the ball and once more they tried to get it clear, once more however sweaty Viking manflesh proved to be anathema to ball handling and they dropped it in front of Caractacus, my thrower. He took the opportunity and looked for a good target, saw an unmarked Elf catcher in range of the Norse endzone and sent it off like a rocket but one of the Norse in the way made a heroic leap to intercept it and end the half. The second half began as the first had finished, with unruly Norse fans hurling more missiles at their team. Yet again a burly warrior dropped as he was beaned by a rock from the crowd. The Elves flooded the Norse backfield with receivers, the Norse tried to mark them but inevitably Caractacus found his mark and the Elves were 3-0 up on turn 10. The next drive saw the steward restring some order to the crowd and the Norse were relieved not to have to keep a weather eye out on their own fans. They started well by injuring an Elf before caging up. As always however, the Wardancers made a mockery of the Norse defence and took the Viking with the ball down from within a crowd of his fellows. This time at least it bounced into the hands of his team-mate. Again, the Norse tried to defend their ball and again the Wardancers made them look foolish. This time however Mab danced across to the ball and failed to pick it up giving the Norse a bit of breathing space. the Crew grabbed he ball and gave it once again to Zara who was immediately sacked hard by a Wardancer. Off she went with a ringing head but Caractacus failed a dodge roll on his way to the ball and the Norse were suddenly looking at a chance to regain some honour. Spurred on by this new chance, a Werewolf trampled a rookie Elf to death before the rest of the team pushed over all the Elves that they could reach and then picked the ball up. The Elf turn ended almost as soon as it had begun when Boadicea failed yet another Leap and went crashing to the ground. The Norse pushed down towards the Elf endzone until a heroic line-elf blitzed the ball-carrier. Unfortunately for the Elves, no-one could pick it up and in the next Norse turn the defending line-elf had his jaw broken before the Norse runner grabbed the ball and walked in a consolation touchdown with one turn to go. I set up to take advantage of the kick-off event that could let me score a TD in one turn but it didn't happen so I settled for mugging the Norse mercenaries on the line of scrimmage. The Norse returned the favour managing to injure a Wardancer with a last second foul before ending their turn and the match. My catcher levelled to 6 and rolled doubles so he now has Nerves of Steel. The Norse levelled a lineman. There were no injuries on the Viking bench but the Elves suffered one death, two who will miss the next game and two non-serious injuries. Title: Re: Season 6 - Game Day 2 Post by: luckton on June 18, 2012, 04:21:03 PM Yeah, Nuffle usually does one of two things with me: fuck me over royally with the occasional token block/injury, or let's all my blocks go off smashingly.
Today's game was the former :sad: The tl;dr version of what Iain posted: 1800 TV Wood Elfs, along with a hating crowd and blessed by Nuffle beat Norse team that had 3 Mercs and bad rolls at all the wrong times. HUGE SURPRISE :why_so_serious: So, with all that said, new rule for the rest of my games: I'm done trying to play the ball with Norse. I'm just going to kill everyone else first, then maybe score a TD at some point. Title: Re: Season 6 - Game Day 2 Post by: Ingmar on June 18, 2012, 04:46:54 PM You kind of got the 2 extremes in your first two matches, I have to imagine you'll match up better against most of your remaining opponents, rats especially (though not sure how much tackle you've got for the GRs.)
Title: Re: Season 6 - Game Day 2 Post by: luckton on June 18, 2012, 05:24:14 PM (though not sure how much tackle you've got for the GRs.) My heavy-hitter 'zerks and wolfmen are more developed than my linemen at this point, and they were advanced so that they would hit harder (assuming, of course, Nuffle would actually LET THEM HIT WITH THE RIGHT FUCKING DICE :angryfist:). That said, of what Linemen I have, once has Kick, another has +1 AGI (who was actually the one that performed that sweet interception at the end of the 1st half), and the one I got today picked up Tackle. Title: Re: Season 6 - Game Day 2 Post by: lamaros on June 18, 2012, 11:35:06 PM Hey Paelos, I'll be home in about 55min if you'll still be around to play then?
Title: Re: Season 6 - Game Day 2 Post by: Ingmar on June 18, 2012, 11:56:25 PM Hey Paelos, I'll be home in about 55min if you'll still be around to play then? It will be 3:30 am his time. Title: Re: Season 6 - Game Day 2 Post by: lamaros on June 18, 2012, 11:59:12 PM Oh. I dunno how we are going to get this game played. Maybe Wednesday P time, or Sunday again if I'm lucky...
Title: Re: Season 6 - Game Day 2 Post by: Paelos on June 19, 2012, 08:04:19 AM I think our best chance is for us to play in the morning your time. I believe that 8AM in Australia is 6PM my local time. That means we could probably get in a game on your Sunday morning, my Saturday night.
Title: Re: Season 6 - Game Day 2 Post by: Falconeer on June 19, 2012, 03:31:59 PM I'm leaving for Ireland June 21st. Will be gone for about a week. UGH! Can we play tomorrow? It's actually the 21st so I guess no. But maybe US-time morning? Title: Re: Season 6 - Game Day 2 Post by: Teleku on June 19, 2012, 03:43:12 PM Yeah, I should be free next two days till I leave in the evening of the 21st. Just message me on steam.
Title: Re: Season 6 - Game Day 2 Post by: lamaros on June 19, 2012, 11:56:54 PM I think our best chance is for us to play in the morning your time. I believe that 8AM in Australia is 6PM my local time. That means we could probably get in a game on your Sunday morning, my Saturday night. I'll try to be around at 8am tomorrow (your Wednesday afternoon/evening). Title: Re: Season 6 - Game Day 2 Post by: Paelos on June 20, 2012, 06:25:59 AM Ok I'll try to get home quickly.
Title: Re: Season 6 - Game Day 2 Post by: Paelos on June 20, 2012, 12:52:44 PM Yeah, there's no way I'm getting out of work by then, lamaros. I won't be back at my place until at least 9 your time. We'll have to gun for the weekend.
Title: Re: Season 6 - Game Day 2 Post by: lamaros on June 20, 2012, 03:00:39 PM No worries. We can try for 9 my time if you like? I have a pretty flexible start to today it turns out.
Edit: Online now and can probably be available for the next 3 hours. Title: Re: Season 6 - Game Day 2 Post by: Paelos on June 20, 2012, 05:43:37 PM Ok I just sent you a message.
Title: Re: Season 6 - Game Day 2 Post by: proudft on June 20, 2012, 06:11:40 PM Whalers fall to the Presidents 0-3. Despite the score and the massive TV difference, with Morg on the human side that game was definitely winnable with a catcher-dodging-a-2d-hit or two and some (any?) chaos failures to pick up the ball. Also, someone kill Franklin Pierce, kk thx (I probably should have lightning-bolted his ass instead of fireballing his group, come to think of it - maybe that would have got him).
My gut feeling (haven't checked stats yet) is I got horribly lucky with the injury dice on this one - I was certainly pretty fearful of the chaos machine and I took a lot of hits. The +1 MV catcher momentarily died but was saved by the apothecary. The other (level 1) catcher got a -AV injury and someone else got a random niggling injury. All in all, I'm glad my first two games are over with no deaths and now the humans can fight some soft(er) opponents. I'll let Ruvaldt upload it. :grin: Title: Re: Season 6 - Game Day 2 Post by: Ruvaldt on June 20, 2012, 06:20:48 PM Ex-Presidents 3 - 0 Whalers
Morg was a thorn in my side the entire game and really was worth the inducement cost. Proudft very nearly came out of the first half with a TD, but I was able to deliver a knockdown and get the ball into Pierce's hands. After that I possessed the ball most of the game, but it was quite hairy the entire time. Even with my guard and block advantage I only managed seven knockdowns according to BBManager, and Proudft got the same. Franklin Pierce scored a personal record of three TDs after getting a pass from Thomas Jefferson late in the game. Truman very nearly killed a man, and also inflicted the other two injuries that the Whalers sustained. Fillmore wasn't able to pull anything off and even ended up getting badly injured by Morg in the second half. Sadly, Morg also won MVP. The numbers: Title: Re: Season 6 - Game Day 2 Post by: Llyse on June 20, 2012, 06:39:34 PM Fark, not looking to meeting Ex-Presidents this season... :ye_gods:
Title: Re: Season 6 - Game Day 2 Post by: lamaros on June 20, 2012, 07:04:25 PM Farrrrkkkk...
And I'm out of the finals race. A huge mistake at half time, when I went to defrost my freezer and forgot to use the bribe to keep my chainsaw on the field, probably cost me the win. I had him to 4 on the pitch at half time (8 after) and 5 on the pitch at full time. Didn't go for the score in the first half as I wanted to save a bribe and keep Looney on (oops) as well as give him fewer KO rolls, and went for it too late in the second, with a dodge blitz taking down my ball carrier without a chance to make the line and get the ball. Goblin throwing game, unsurprisingly, didn't come up with the goods. I was pretty lucky in other areas though, so oh well. Note: Stats don't indicate the other players that I took out with fouls (2 more injuries, maybe a KO or two). Title: Re: Season 6 - Game Day 2 Post by: ezrast on June 21, 2012, 08:45:24 AM 7 Deadly tie with the Camp-town OrcBoyz 0-0.
I made a couple play errors that probably felt more serious than they were, but Swiftblade did a great job in the face of a 770 TV deficit using his high strength and star players to shut down most any running play I tried to make. I opted to start the game by kicking off, underestimating how quickly my wall of Sauruses would get knocked down and KO'd underneath the slowly-advancing Orcish cage. A few heroic Skinks, however, held the line just long enough for a precision strike to open up the cage from behind and catch the ball carrier with a diving tackle moments before the OrcBoyz would have surely broken through for a score. Most of my Sauruses woke up as the halftime buzzer sounded. The Orc team was setting up for a slightly unusual defense for a bash team, concentrating his strength on the sides instead of the center. It was just the right play to make against my sideline-loving Lizards, though, forcing the whole of my strength into the middle of the field where the Orcs could turn the game into a bashfest. The 'Boyz recovered the ball for a couple turns but not before the pitch was too much of a mess for them to form up a proper cage, and a wall of Skinks soon overran the carrier and broke away for the endzone. Not wanting to risk a GFI for the score, I left my ball-carrying Skink in range of a blitz from one of the OrcBoyz Blitzers, and soon regretted the decision. The Orcs stunned the carrier and screened the ball well enough that I couldn't get a second Skink through to recover, and the buzzer sounded with the ball just inches away from the endzone. In other news, I've hit spiralling expenses. Time to cull for real, I guess. Bye bye Pruflas! Title: Re: Season 6 - Game Day 2 Post by: swiftblade on June 21, 2012, 09:54:39 AM Couldn't have put it better myself. 0-0 draw, but both had a good shot at scoring and failed.
His 5 rerolls v my 2 really made a huge difference. The large TV difference really showed, but with such a big difference it did mean I got 2 large star players which nearly made up for it. By the end of the first half he had 1 injury and 3 KOs to my 1 injury (-1MA to a Black Orc!). Alas, all, but 1 got back up again. I decided to put big guys at the end to force a middle play and think it actually worked. Had my team had any speed, dodge or passing play I probably could've scored once I managed to get the ball, but being so slow, cumbersome and unagile all I could hope for was to force a draw. Was a good and tense match, results below. Title: Re: Season 6 - Game Day 2 Post by: Paelos on June 21, 2012, 10:51:44 AM Two 0-0 draw in a row? We're putting Euro 2012 to shame!
Title: Re: Season 6 - Game Day 2 Post by: drogg on June 21, 2012, 10:19:11 PM 2-0 HHB over the helmets, abetted by gruntle's mondo terrible dice and HHB's tons of block. gruntle almost scored at the end of the first half with a perfect dodge out of two diving tackle skinks into a pass over the heads of more skinks and saurii into a chaos warrior, but didn't notice the lateness of the half and forgot to GFI. i managed to injure a beastman, but nothing permanent - lots of KOs and shoving dudes out. gruntle was a good sport even when things went super south, so big kudos to him.
match is uploaded. Title: Re: Season 6 - Game Day 2 Post by: Gruntle on June 22, 2012, 02:12:27 PM My Nifty Helmet's met Drogg's Hunqa-Hunqa-BurningLuvs in a fairly lopsided match (in that it was both fair and TV balanced, but the game was entirely one-sided), wherein my helmets experienced the burning love (in the tennis sense? as in their score was the goose egg, not just in the it now hurts when they pee sense) as Drogg's hunks flamboyantly dropped a deuce (not in the tennis usage -- which would be a tie -- but in the defecated all over my team's ineffectual efforts to stop them from posting two points sense...) to easily carry off the victory.
Drogg's skinks even made a successful pass to score, which I believe made that skink the only player to level this game. No one died. Title: Re: Season 6 - Game Day 2 Post by: HaemishM on June 23, 2012, 01:01:37 PM Minizillas 4 - Zellar DwellarZ 2
My coach prescribed a healthy dose of rat masturbation as the pre-game warmup, thinking the rats would be loosened up and relaxed. Unfortunately, rats are notoriously furious masturbators, so the pre-game sausage stroking left their arms feeling like jelly. That's the only explanation I can give for the shit passing that went on. With two throwers on the pitch, I thought for sure I'd have no problems passing. Out of 7 passes, 1 was successful by a thrower, a short nothing pass that did lead to a gutter runner later scoring a TD. The only other successful pass was a long bomb by a linerat with no SPP whatsoever that lead to my 2nd TD. Every other throw was a comedy of errors. The throwers, who even have sure hands, messed up pickup rolls as well. Oh and gutter runners, you know, the guys with dodge, fucked up dodge rolls all day. It didn't help that many of the Minizillas' Sauruses had tackle as well. Even with the bad rolls, I could have pulled in with a draw, but it was not to be. A desperation blitz on turn 15 at a ball-carrying skink on the sidelines flanked by two sauruses failed due to a dodge roll. The dice weren't overall terrible to me. I actually had good block dice, taking two of his sauruses out of the game for a good chunk of time with well done blocks. But not being able to really get any sort of plays going thanks to the passing foibles really killed any momentum I had. Title: Re: Season 6 - Game Day 2 Post by: Ulysees on June 23, 2012, 01:52:19 PM The Minizilla's 4 - 2 Zellar Dwellerz
Haemish made a decent attempt at recovering from the fuck ups that are his throwers gifting me a touchdown on his drive twice but at the end of the day the superior strength advantage of the lizards meant he couldn't stop me scoring on my drives and therefore the match was decided by those 2 passing fail turnovers. Haemish did a surprisingly good job of taking my Saurus' out of the game (thankfully only to KO's) but was not able to really hurt my skinks so I kept 11 players on the pitch for each drive and though things started well for me on the injury count, scoring 2 casualties in the first 3 turns after that armour breaks were much rarer and when they did occur it was only for the odd KO so both teams were facing each other at full strength or close to it each drive. Was a good match that the dice behaved better in the second half where we drew 2 - 2 but the nuffle love was definately missing for Haemish in the first half and that was the deciding factor in the end. Match is uploaded to BBmanager Title: Re: Season 6 - Game Day 2 Post by: Ironwood on June 25, 2012, 12:39:12 PM We ready yet ?
Title: Re: Season 6 - Game Day 2 Post by: IainC on June 26, 2012, 04:35:33 AM We're waiting on Falconeer v Teleku and Avaia v Bann.
I need an update on when those matches are going to be played or they'll be forfeited. Title: Re: Season 6 - Game Day 2 Post by: Falconeer on June 26, 2012, 05:37:45 AM Really sorry for the delay. Me and Teleku missed a couple good windows before he left for his Euro trip. I am going to give him my maximum availability as soon as he comes back, and that should be tomorrow if I remember correctly.
Title: Re: Season 6 - Game Day 2 Post by: avaia on June 26, 2012, 01:58:09 PM Bannnnn?
Title: Re: Season 6 - Game Day 2 Post by: Bann on June 28, 2012, 06:05:15 AM I forfeit my game w/ Aviva. I've not been available for bloodbowl pretty much the entire gameday (Got suddenly offered a new job, which is great, but did not want to screw over old job. So working both right now till they find a replacement or I go crazy.)
Title: Re: Season 6 - Game Day 2 Post by: eldaec on June 28, 2012, 03:36:47 PM I'm not sure if I fully understand what you just said, but sounds a lot like you already went crazy.
Title: Re: Season 6 - Game Day 2 Post by: IainC on June 29, 2012, 08:23:45 AM Falk and Teleku, I need an update on your match. I'll award a default win to Avaia for the other one.
Title: Re: Season 6 - Game Day 2 Post by: Teleku on June 30, 2012, 03:50:03 AM I just got back, but am crazy tired. I'm free to play again anytime from tommorrow on out.
Title: Re: Season 6 - Game Day 2 Post by: Teleku on July 01, 2012, 10:43:16 AM Falc and I just played our game and I've uploaded the replay:
Hazardous Hippies | 1 - 0 | The Bell Jar Utd. Teams
Match Report
Spectators: 34000 Heat wave for most of the game made it interesting. Both of us had good and bad dice rolls throughout. I scored early, and basically spent the rest of the game trying to stop him from scoring, which came right down to the very last play on both halves. Falc played well, and I got some lucky breaks. With that, I believe day 2 is finally done. Title: Re: Season 6 - Game Day 2 Post by: IainC on July 01, 2012, 10:52:22 AM Cool, validated and default win given to Avaia for the last outstanding match.
Title: Re: Season 6 - Game Day 2 Post by: Falconeer on July 02, 2012, 12:18:30 AM I could just score (as in clear path, no rolls to make) in turn 15 and give a 2 turn chance to Teleku to get the lead again, which was worrying me. As a result I just kept thinking about it until.... the clock ran out :ye_gods:
AThis gave him a negative 2 dice chance to blitz my carrier with his strip ball wardancer, which is what he did and succeded (he got push and defender down, not leaving me uch of a choice :/ ). Got the ball loose, match won. I totally, literally threw away a tie due to distraction on the clock. Bah, what a loser. |