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f13.net General Forums => Guild Wars 2 => Topic started by: Kitsune on April 17, 2012, 10:12:58 PM



Title: GW2 Bat Country
Post by: Kitsune on April 17, 2012, 10:12:58 PM
So, I bought the deluxe GW2 with the guild-boosting item in it and started thinking about what I was gonna do with the thing.  You can apparently belong to multiple guilds and flip between them at will, which is a frankly fantastic idea.  But any given guild can only be researching a few guildwide bonuses at any given time; no one guild can cover every base, so most people are going to need both a PvP and PvE guild that they swap between depending on what they're doing.  I'm planning on WvWing with the goons, who despite being retarded en masse usually have their act surprisingly together for PvP and will definitely have the numbers for that sort of thing.  That said, being good in a big fight doesn't really equate to being great company at other times, especially when 'faggot' is a verb, noun, pronoun, adjective, and adverb.

With that in mind, I propose focusing Bat Country on PvE.  We'll likely not have enough bodies to hold a keep of our own, so going into WvW as a guild would probably involve being beaten soundly on a regular basis, or resorting to recruiting random idiots who've never heard of F13.  Neither sounds like great fun, so we'd probably be better off carebearing it up where having smaller numbers won't be a detriment, as PvE content is apparently being focused on 5-person groups, tops.  If we all throw our various influence-boosting items into the pot right at the start, we can probably afford a goodly number of guild goodies on day one.


Title: Re: GW2 Bat Country
Post by: Bann on April 18, 2012, 08:00:56 AM
Id be interested in this. I also plunked down for the digital deluxe version, and f13 is about the only way I talk to other people who play games these days. Count me in!


Title: Re: GW2 Bat Country
Post by: Lantyssa on April 18, 2012, 08:14:55 AM
If they have guild banks, that'd be a good use for Bat Country alone.


Title: Re: GW2 Bat Country
Post by: Sky on April 18, 2012, 08:23:15 AM
It sounds like you want to roll on the goon server.

Unless everyone from BC gets an invite to a goon guild for pvp, I'm not sure that sounds like fun since pvp seems like a thing in this game.

I vote Lantyssa the GM of the GW2 chapter, since she's the rabiddest fanrabbi imo. Or fanrabbit. Whatever, she has prattled on more than most about it.  :grin:


Title: Re: GW2 Bat Country
Post by: Kitsune on April 18, 2012, 08:31:32 AM
It's my understanding that you have a "home" server for PvP but can switch servers at will.  You just can't switch sides in PvP.  If that's right it shouldn't matter which server the goons end up on.


Title: Re: GW2 Bat Country
Post by: tazelbain on April 18, 2012, 08:34:48 AM
I'd hate to give up on WvW because we can't bring a zerg because I don't think bringing the zerg will be required.  With the two-week reshuffle, I am more confident about Bat Country prospects than in any game to date. I think on some backwater server with no mega guild we will contribute. History has shown that f13.net fares significantly better than average.  There is a chance we could even dominate with EvE level participation.

A few other points:
Being on server with a mega guild is going to suck with the queue to WvW.
Why the hell would need pve guild perks in a game with a flat progression?


Title: Re: GW2 Bat Country
Post by: Lantyssa on April 18, 2012, 08:50:04 AM
I vote Lantyssa the GM of the GW2 chapter, since she's the rabiddest fanrabbi imo. Or fanrabbit. Whatever, she has prattled on more than most about it.  :grin:
This is revenge for me supporting you being GM in TOR.  I know it.

As long as I can be a figurehead and delegate all responsibilities, I'll consider it.  I'll probably be representing my friends' guilds most of the time though.


Title: Re: GW2 Bat Country
Post by: Sky on April 18, 2012, 08:51:32 AM
If we can get an eve-like level of organization, that would be awesome. The keep siege stuff seems pretty cool to me. I wonder how it would play out with a goonswarm vs something like Slayerik's PS outfit's organized smaller unit gameplay.

If only f13 didn't hate mmo so much  :grin: I'm trying to set aside enough money to get this at launch to hopefully play during the two months BC is active.


Title: Re: GW2 Bat Country
Post by: Nebu on April 18, 2012, 09:33:13 AM
I'd play with you guys at release, bu NO ONE EVER TALKS IN THE CHAT CHANNEL!!!!!!


Title: Re: GW2 Bat Country
Post by: HaemishM on April 18, 2012, 09:47:55 AM
Since I intend to play this unlike most of the MMO's that have released lately, yeah, I'm interested.


Title: Re: GW2 Bat Country
Post by: Lantyssa on April 18, 2012, 10:03:34 AM
I'd play with you guys at release, bu NO ONE EVER TALKS IN THE CHAT CHANNEL!!!!!!
I talk if others do.  If I do all the talking though, I start to feel like I'm hogging the channel with my idle chatter and causing everyone to turn the channel off.


Title: Re: GW2 Bat Country
Post by: Nebu on April 18, 2012, 10:24:51 AM
What about vent/mumble/TS etc?


Title: Re: GW2 Bat Country
Post by: Lantyssa on April 18, 2012, 10:43:37 AM
I loathe voice comms.


Title: Re: GW2 Bat Country
Post by: Nebu on April 18, 2012, 10:46:09 AM
I loathe voice comms.

 :ye_gods:


Title: Re: GW2 Bat Country
Post by: kildorn on April 18, 2012, 11:11:29 AM
If I wanted to talk to people I wouldn't be playing games on the internets.


Title: Re: GW2 Bat Country
Post by: Nevermore on April 18, 2012, 11:13:59 AM
I'd play with you guys at release, bu NO ONE EVER TALKS IN THE CHAT CHANNEL!!!!!!
I talk if others do.  If I do all the talking though, I start to feel like I'm hogging the channel with my idle chatter and causing everyone to turn the channel off.

Lies!  She never talks!  :cry:


Title: Re: GW2 Bat Country
Post by: Nebu on April 18, 2012, 11:29:14 AM
If I wanted to talk to people I wouldn't be playing games on the internets.

Talking to people is the only way to make the horrible gameplay in MMO's tolerable.


Title: Re: GW2 Bat Country
Post by: Nevermore on April 18, 2012, 11:33:13 AM
If they're that horrible for you, why not just skip the game and talk to people?  :headscratch:


Title: Re: GW2 Bat Country
Post by: Nebu on April 18, 2012, 11:35:18 AM
If they're that horrible for you, why not just skip the game and talk to people?  :headscratch:

Because I hate real people.  I have to teach them all day for a living.  I prefer chatting with virtual people.  :why_so_serious:


Title: Re: GW2 Bat Country
Post by: Lantyssa on April 18, 2012, 11:50:31 AM
Lies!  She never talks!  :cry:
If others are talking I do!  I'm just lousy at initiating conversation.

Oh gods, don't cry.  Now I'm going to feel horrible.  :cry2:


Title: Re: GW2 Bat Country
Post by: Kitsune on April 18, 2012, 12:09:48 PM
Why the hell would need pve guild perks in a game with a flat progression?

Quote
http://wiki.guildwars2.com/wiki/Influence (http://wiki.guildwars2.com/wiki/Influence)
  • In the Politics category, Influence may be used to purchase guild emblems, guild armor, buffs to increase influence gain, or guild party items.
  • In the Economy category, Influence can buy guild-wide buffs to increase item drop rate, karma or experience gain, and other economic boosts.

Edit: And to expound for anyone too lazy to click on the wiki link for details, the WvW perks only benefit WvW play, but they're significant enough that I doubt any WvW guild would want to pass them up.  So focusing on PvE perks gets you more loot and more experience/reputation from PvE stuff.  It's a safe bet that both PvE and PvP guilds will max out the bonuses for guild vaults and such, as those seem to be permanent, but the other buffs are temporary and must be constantly in research to be maintained.

Edit edit: And I prefer voice comms when actually fighting in games; it's faster and leaves hands free to stay on the ball.  When not in a fight, typing's fine.  I don't want to have to be busy typing out, "Look out for that dragon behi-nevermind lol." when fireballs are flying everywhere.


Title: Re: GW2 Bat Country
Post by: Furiously on April 18, 2012, 12:23:57 PM
I'd hate to give up on WvW because we can't bring a zerg because I don't think bringing the zerg will be required.  With the two-week reshuffle, I am more confident about Bat Country prospects than in any game to date. I think on some backwater server with no mega guild we will contribute. History has shown that f13.net fares significantly better than average.  There is a chance we could even dominate with EvE level participation.

A few other points:
Being on server with a mega guild is going to suck with the queue to WvW.
Why the hell would need pve guild perks in a game with a flat progression?

I'm looking at the GW1 roster right now... Comstar and one other person are the only ones that have logged in during the last year. Schild at two years is the next runner up.... MY GOD PEOPLE! LOG in for your minipets!


Title: Re: GW2 Bat Country
Post by: Kitsune on April 18, 2012, 12:31:25 PM
MY GOD PEOPLE! LOG in for your minipets! to send Kitsune your minipets!

Had to make a quick change there.

But seriously, give me your veteran presents.  They can be worth hella lotta GW1 gold, which I can use to help get more points in my monument hall for GW2 vanity gear.


Title: Re: GW2 Bat Country
Post by: 01101010 on April 18, 2012, 12:33:21 PM
Never played GW1 and really have never had a pet fetish... which explains my void of Pokemon understanding.

However, I will be in this game at least until I tire of it.  :awesome_for_real:


Title: Re: GW2 Bat Country
Post by: Phred on April 18, 2012, 02:44:44 PM
I think it would be novel if we plan this guild for the first month failure from the start. How, I dunno.



Title: Re: GW2 Bat Country
Post by: Sjofn on April 18, 2012, 04:26:03 PM
I'd play with you guys at release, bu NO ONE EVER TALKS IN THE CHAT CHANNEL!!!!!!

You have yet to be on a guild line with me at the same time, eh?


I'm still on the fence for if I'm getting this at release or not. Depends on what is happening in other shit I play when it finally releases, I guess, if it overlaps with something else I'm more excited about, it will LANGUISH until I'm at a lull, no doubt.


Title: Re: GW2 Bat Country
Post by: schild on April 18, 2012, 08:08:47 PM
We talked on vent all the time in WAR. What are you talking about, Nebu?


Title: Re: GW2 Bat Country
Post by: Nebu on April 18, 2012, 08:12:05 PM
We talked on vent all the time in WAR. What are you talking about, Nebu?

I don't even remember that.  Old age must be creeping up on me.  Did I even play with you guys?


Title: Re: GW2 Bat Country
Post by: Feverdream on April 18, 2012, 10:19:17 PM
I'd love to try a guild with f13.net folk, but I was thinking I'd get my PvE fix via WoW raiding since I really like my guild.  I was going to focus on PvP in GW2.

I'd PvE in GW2 if there is a truly good reason to do so.   It looks like there will be, but I want to be certain of that.

If I am crafting or questing or doing something similarly mindless, then chat channel is nice, and I use it all the time.  But I prefer to talk in Vent or on Mumble while playing.  If I'm PvPing it's too much of a pain to take the time to type stuff out.  If I'm doing serious PvE, it's also too much of a pain to type stuff out other than in a rudimentary fashion...and that doesn't make for very interesting or effective communication. 


Title: Re: GW2 Bat Country
Post by: tmp on April 19, 2012, 04:04:32 AM
I loathe voice comms.
:Love_Letters:


Title: Re: GW2 Bat Country
Post by: Sky on April 19, 2012, 06:33:11 AM
I end up sounding like Ron Burgundy.


Title: Re: GW2 Bat Country
Post by: Crumbs on April 19, 2012, 07:35:45 AM
It's my understanding that you have a "home" server for PvP but can switch servers at will.  You just can't switch sides in PvP.  If that's right it shouldn't matter which server the goons end up on.

But if you switch servers, aren't you contributing to that other server's statistics without receiving the benefit?  Because I think you only get the benefit of your home server's stats. 


Title: Re: GW2 Bat Country
Post by: Kitsune on April 19, 2012, 10:49:58 AM
But if you switch servers, aren't you contributing to that other server's statistics without receiving the benefit?  Because I think you only get the benefit of your home server's stats. 

Wiki sayeth: A player may only fight in World vs World for their home server. When visiting other servers, the player only receives WvW world bonuses from the home server, not the server being visited.

Assuming that's correct and how it's gonna be in the game at release, there's no problem.  You run out and fight with your WvW guild, swap over to your PvE guild when you're done, and you'll still receive the bonuses earned by the WvW fighting you did, even if you've swapped servers to hang with the PvE folks.


Title: Re: GW2 Bat Country
Post by: Slayerik on April 19, 2012, 11:24:49 AM
If we can get an eve-like level of organization, that would be awesome. The keep siege stuff seems pretty cool to me. I wonder how it would play out with a goonswarm vs something like Slayerik's PS outfit's organized smaller unit gameplay.

If only f13 didn't hate mmo so much  :grin: I'm trying to set aside enough money to get this at launch to hopefully play during the two months BC is active.


Yeah, I do wonder as well. I think I'm going to try this out, for my hour or two a night I have free. I'll definitely join BC for whatever!


Title: Re: GW2 Bat Country
Post by: Redgiant on April 19, 2012, 01:25:17 PM
But if you switch servers, aren't you contributing to that other server's statistics without receiving the benefit?  Because I think you only get the benefit of your home server's stats. 

You cannot do WvW on a non-Home Server at all (and rightfully so), only PvE and Arenas/BGs (Structured). You account and all characters are homed to a single server, so if you think it is worth it to pay their fee to move your actual  Home Server elsewhere, then by all means go for it; but you cannot do it on a whim, temporarily or for only some of your account's characters. You will also likely suffer a time delay on getting any bonuses once you land on your new Home Server.

This is for various reasons: to prevent server-hopping for bonues, to continually go to a better-ranked server or guild, and to spy on the other side in a battle since in GW2 the other side == another server. Anyone who doesn't like this rule is probably prone to want to do one or more of the things I just mentioned.

They might allow a one-time Home Server switch, especially in early release, since everyone is just settling into their servers en mass.


As for the "I want to play with my friends" bullshit excuse for wanting free WvW server movement, anyone who didn't even know which server to pick ahead of time with their so-called close "friends" deserves to be fucking friendless.


Title: Re: GW2 Bat Country
Post by: Kitsune on April 19, 2012, 01:55:50 PM
And they can just pay the one-time fee to transfer to where their friends are.  It's not like it's a big deal.  And only relevant to WvW.  If their friends are just PvE it doesn't matter in any event.


Title: Re: GW2 Bat Country
Post by: Crumbs on April 20, 2012, 07:26:09 AM
As for the "I want to play with my friends" bullshit excuse for wanting free WvW server movement, anyone who didn't even know which server to pick ahead of time with their so-called close "friends" deserves to be fucking friendless.

OK?

In any case, server PVP skill is a tricky thing to nail down.  In WoW I played on 4 different servers, and the disparity between win/loss ratios in TB, WG, and Battlegrounds was huge.  Like huge.  Either one side always won everything, or it was somewhat balanced, or whatever weird pattern.  The point is, how can anyone know what server to pick in GW2 without waiting a year to see the stats play out?  Might as well pick a server at random and roll with it.


Title: Re: GW2 Bat Country
Post by: Kitsune on April 20, 2012, 04:29:21 PM
Unless every single good player only joins one server, it shouldn't be an issue anyways as long as they do a good enough job at pairing up servers for the battles.  Then the hardcore WvW guilds will be facing the other hardcore guilds and not a server that's 90% zerg.


Title: Re: GW2 Bat Country
Post by: Ingmar on April 20, 2012, 04:37:05 PM
Unless every single good player only joins one server, it shouldn't be an issue anyways as long as they do a good enough job at pairing up servers for the battles.  Then the hardcore WvW guilds will be facing the other hardcore guilds and not a server that's 90% zerg.

That's entirely dependent on win rate, no? The servers that win a lot will be at the top, regardless of what their method for winning is. if 'being awesome and having lots of small groups' wins, and 'zerging into a mighty uberzerg' wins, then those people will still be playing each other.


Title: Re: GW2 Bat Country
Post by: Kitsune on April 20, 2012, 05:25:25 PM
That's entirely dependent on win rate, no? The servers that win a lot will be at the top, regardless of what their method for winning is. if 'being awesome and having lots of small groups' wins, and 'zerging into a mighty uberzerg' wins, then those people will still be playing each other.

Well, true.  The same end result being that (hopefully) no server winds up either trouncing or being trounced by all competition.


Title: Re: GW2 Bat Country
Post by: Kageru on April 20, 2012, 07:27:07 PM

I don't think the world PvP system is guaranteed to work. But it does over-come the guaranteed to fail system we've had up till now of expecting the factions to be remotely balanced and provide a good foundation.

Even if you do get a "god" server they'll still be fighting the best of the rest who may well be motivated to beat them and no opponent will be facing them continuously since it rotates. While the average servers can watch it as entertainment without any fear they'll be thrown into the meat grinder.

Indeed from a personal point of view a "god" server would be excellent. The "I'm so bad-ass" people can go there and test their virtual manhood while I play along with the casuals and bads.

Well, true.  The same end result being that (hopefully) no server winds up either trouncing or being trounced by all competition.

Less likely to be an issue I think since the focus of self-selection will be lower. The serious PvP crowd might flock to one server, but they'll leave all the non-contenders equally.


Title: Re: GW2 Bat Country
Post by: tazelbain on April 24, 2012, 08:18:12 PM
I vote Fort Aspenwood server.


Title: Re: GW2 Bat Country
Post by: Kageru on April 24, 2012, 09:11:13 PM

I'll be a guest member, since I know most of you are US timezone so better to be wherever the aussies end up as home server.


Title: Re: GW2 Bat Country
Post by: Redgiant on April 24, 2012, 11:28:00 PM
fwiw, gw2guru has Sorrow's Furnace then Jade Quarry as ex-DAoC servers.


Title: Re: GW2 Bat Country
Post by: Der Helm on April 25, 2012, 12:51:42 AM
Count me in, as soon as I have the money set aside I am going to buy it.

VoiceCom or bust!  :awesome_for_real:


Title: Re: GW2 Bat Country
Post by: Tmon on April 25, 2012, 06:45:34 AM
Count me in, my WoT clan shows 0 interest right now.  Hopefully by the time BC hits its expiration date some of the people in the clan will have discovered the game.


Title: Re: GW2 Bat Country
Post by: Sky on April 25, 2012, 06:49:38 AM
VOIP with Helm would be so awesome. I'd do my garbled Ahnold impression the entire time, speaking my horrid pidgeon deutsch.

Which, oddly enough, is also my plan if I have to go work with Iain some day.


Title: Re: GW2 Bat Country
Post by: Nebu on April 25, 2012, 07:37:25 AM
VOIP with Helm would be so awesome. I'd do my garbled Ahnold impression the entire time, speaking my horrid pidgeon deutsch.

I can understand common German pretty well due to a childhood of being yelled at in German by my mother and grandmother.   Unfortunately, my spoken German is pretty terrible. 


Title: Re: GW2 Bat Country
Post by: Sky on April 25, 2012, 07:50:30 AM
I took German in my junior year of high school from a madwoman.

But when I was in jr high I found a german porn mag, so I knew how to say naughty things long before.


Title: Re: GW2 Bat Country
Post by: Zetor on April 25, 2012, 07:59:33 AM
(insert 'gunther tra la la' youtube link here)

Here in Hungary everyone needs to learn at least one language alongside English. Our teacher was a huge trekkie (once he even came to school in his starfleet uniform). Incidentally, my first/last experience with star trek was the "Borg" episode from TNG that we watched in German during class.

Then there was a test. /sadface


Title: Re: GW2 Bat Country
Post by: Mosesandstick on April 25, 2012, 08:01:45 AM
I look forward to joining Bat Country despite not knowing any German.


Title: Re: GW2 Bat Country
Post by: Der Helm on April 25, 2012, 08:27:51 AM
I'll practice my Old and Middle English pronunciation then, just to throw you of your game.  :grin:


Title: Re: GW2 Bat Country
Post by: Nightblade on April 25, 2012, 01:03:31 PM
Can I come too? I don't eat much and I don't know right from wrong.


Title: Re: GW2 Bat Country
Post by: Ingmar on April 25, 2012, 02:10:26 PM
Clearly the guild needs a new name.

(http://monsoonmartin.squarespace.com/storage/unsere%20freunde.jpg?__SQUARESPACE_CACHEVERSION=1218911980022)


Title: Re: GW2 Bat Country
Post by: Lantyssa on April 25, 2012, 02:54:09 PM
Bad Country Accent?


Title: Re: GW2 Bat Country
Post by: kildorn on April 26, 2012, 07:08:08 AM

I'll be a guest member, since I know most of you are US timezone so better to be wherever the aussies end up as home server.


Guesting will not be in for this beta event, but if you mean release, woo

So have we actually picked a server yet? This thing lights up tomorrow at noon Pacific, so should be playable by sunday.


Title: Re: GW2 Bat Country
Post by: Bann on April 26, 2012, 07:23:25 AM
Google translate tells me the guild should be named "Schläger-Land"


Title: Re: GW2 Bat Country
Post by: Sky on April 26, 2012, 07:45:31 AM
A Dark Guild Rises.


Title: Re: GW2 Bat Country
Post by: Ard on April 26, 2012, 08:21:59 AM
Dark, Dork, one of those at least.


Title: Re: GW2 Bat Country
Post by: tazelbain on April 26, 2012, 08:59:12 AM
Impotent Nerd Fury


Title: Re: GW2 Bat Country
Post by: Tmon on April 26, 2012, 10:02:48 AM
Placeholder


Title: Re: GW2 Bat Country
Post by: tazelbain on April 26, 2012, 01:16:08 PM
One-man Boy Band


Title: Re: GW2 Bat Country
Post by: 01101010 on April 26, 2012, 01:22:34 PM
One-man Boy Band

God's Prototypes.  :awesome_for_real:


Title: Re: GW2 Bat Country
Post by: Phred on April 26, 2012, 05:46:57 PM

Typical f13. 1 day to go until beta starts and no one has picked a server yet.


Title: Re: GW2 Bat Country
Post by: kildorn on April 26, 2012, 05:59:02 PM
I'll probably go Fort Aspenwood. Just because (and because I don't think the majority of Slap is picking this up this early)


Title: Re: GW2 Bat Country
Post by: Nevermore on April 26, 2012, 06:02:32 PM
By the time Slap picks this up you'll have moved on to your next game anyway.


Title: Re: GW2 Bat Country
Post by: Ingmar on April 26, 2012, 06:09:41 PM
Google translate tells me the guild should be named "Schläger-Land"

Wrong kind of bat!

Fledermausland.


Title: Re: GW2 Bat Country
Post by: Phred on April 26, 2012, 06:20:21 PM
I've been reading up on server transfers and I think we have it wrong. Someone earlier posted that you were stuck with the server you created your first character on, but from my reading of arena.net's blog, http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2  (http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2) you can transfer your home world for WvW, once every 7 days.


Anyone know if they are doing some kind of LFD tool? I haven't seen it mentioned.


Title: Re: GW2 Bat Country
Post by: waffel on April 26, 2012, 06:29:39 PM
nm...


Title: Re: GW2 Bat Country
Post by: kildorn on April 26, 2012, 06:45:00 PM
I've been reading up on server transfers and I think we have it wrong. Someone earlier posted that you were stuck with the server you created your first character on, but from my reading of arena.net's blog, http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2  (http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2) you can transfer your home world for WvW, once every 7 days.


Anyone know if they are doing some kind of LFD tool? I haven't seen it mentioned.


You are stuck with your home server without RMT payments for transfers (the gems thing). For the BWE, we will be given enough gems to do it, if you really want to.

What is NOT in this BWE is guesting. You won't be able to play with people on another server in PvE without transferring.


Title: Re: GW2 Bat Country
Post by: Sjofn on April 26, 2012, 06:46:52 PM
By the time Slap picks this up you'll have moved on to your next game anyway.

If he's not moved on by the time it's actually out, I can only assume because it winds up coming out in June.


Title: Re: GW2 Bat Country
Post by: tazelbain on April 26, 2012, 06:50:37 PM
Ya, since noone objected,  I will be making Fledermausland on Fort Aspenwood as soon as servers come up.  Look for Tazelbain.


Title: Re: GW2 Bat Country
Post by: Bann on April 27, 2012, 06:40:07 AM
Will find you guys on Fort Aspenwood tonight.  :drill:


Title: Re: GW2 Bat Country
Post by: Nebu on April 27, 2012, 07:06:39 AM
Ya, since noone objected,  I will be making Fledermausland on Fort Aspenwood as soon as servers come up.  Look for Tazelbain.

I'll be there.  I hope.


Title: Re: GW2 Bat Country
Post by: Lantyssa on April 27, 2012, 07:57:18 AM
I'll be on Sorrow's Furnace.  Not sure how much I'll be around though.


Title: Re: GW2 Bat Country
Post by: Zetor on April 27, 2012, 08:50:36 AM
My guild's on Jade Quarry for obvious naming reasons :awesome_for_real:

As a Euro planning to play on US servers, I'm very interested to see where the servers are located, whether there are east/west-coast servers (right now it seems like all servers are in texas), and how badly high latency screws with things, esp in melee and/or pvp.


Title: Re: GW2 Bat Country
Post by: Phred on April 27, 2012, 08:56:17 AM
Ya, since noone objected,  I will be making Fledermausland on Fort Aspenwood as soon as servers come up.  Look for Tazelbain.

I think one joke from Ingmar doesnt really constitute a mandate to change the guild name. Just saying.


Title: Re: GW2 Bat Country
Post by: tazelbain on April 27, 2012, 09:07:05 AM
Its just beta.  We can go back to BC at live.


Title: Re: GW2 Bat Country
Post by: Sky on April 27, 2012, 09:30:31 AM
I think one joke from Ingmar doesnt really constitute a mandate to change the guild name. Just saying.

Sounds like reason enough for me.

Almost like having a vanity rank in the guild, eh Phred?  :grin:


Title: Re: GW2 Bat Country
Post by: Phred on April 27, 2012, 09:43:10 AM
I think one joke from Ingmar doesnt really constitute a mandate to change the guild name. Just saying.

Sounds like reason enough for me.

Almost like having a vanity rank in the guild, eh Phred?  :grin:

The whims of a drunk guildleader? Yes I suppose it is.



Title: Re: GW2 Bat Country
Post by: Rendakor on April 27, 2012, 12:57:56 PM
Is our Beta server choice persistent through Live?


Title: Re: GW2 Bat Country
Post by: Lantyssa on April 27, 2012, 01:13:30 PM
It shouldn't be.


Title: Re: GW2 Bat Country
Post by: Nebu on April 27, 2012, 01:57:07 PM
It shouldn't be.

They sure make it seem like it is with the scary popup.


Title: Re: GW2 Bat Country
Post by: Sky on April 27, 2012, 01:58:49 PM
Aw, poor Rift.


Title: Re: GW2 Bat Country
Post by: Rendakor on April 27, 2012, 02:12:05 PM
I didn't think so but I got a warning when I picked it, saying that I'd have to pay to change servers later.

Anyway I'm in as Rendakor. Couldn't seem to get guild chat working; I could read it but nothing I was typing seemed to show up. No idea why.


Title: Re: GW2 Bat Country
Post by: kildorn on April 27, 2012, 02:21:08 PM
Naturally, it's crashing to desktop for me


Title: Re: GW2 Bat Country
Post by: tazelbain on April 27, 2012, 03:18:31 PM
I didn't think so but I got a warning when I picked it, saying that I'd have to pay to change servers later.

Anyway I'm in as Rendakor. Couldn't seem to get guild chat working; I could read it but nothing I was typing seemed to show up. No idea why.

re-logging helped me


Title: Re: GW2 Bat Country
Post by: Tmon on April 27, 2012, 03:58:09 PM
I'm in as Tmon Cha


Title: Re: GW2 Bat Country
Post by: Nightblade on April 27, 2012, 04:10:01 PM
Performance is poor on my nvidia 560ti overclocked, but playable.


Title: Re: GW2 Bat Country
Post by: March on April 27, 2012, 04:51:54 PM
Aw, poor Rift.

:cry:

It doesn't deserve the graveyard, maybe a hospice with nice people and good food.


Title: Re: GW2 Bat Country
Post by: luckton on April 27, 2012, 07:28:54 PM
Aw, poor Rift.

:cry:

It doesn't deserve the graveyard, maybe a hospice with nice people and good food.

Politics doesn't need a sub-forum  :why_so_serious:


Title: Re: GW2 Bat Country
Post by: AcidCat on April 27, 2012, 10:45:14 PM
Anywhere people gather the game turns into a slideshow on my machine. Yeah yeah "unoptimized beta" I know, but when I can play Rift, SWTOR, TERA all just fine this does not really bode well. Performance is so bad I just get a headache after playing a while. And so far this "questless" system just doesn't seem much fun in practice - go to NPC, do basic kill/pickup shit till he's happy, move on to next. The dynamic events kinda seem like a downgrade from Rift's so far too. Meh, that moment when reality sets in I guess. *sigh*


Title: Re: GW2 Bat Country
Post by: Furiously on April 27, 2012, 11:33:53 PM
Not sure I'm fond of the weapon skills = weapon you have equiped... Sorry... That's all.


Title: Re: GW2 Bat Country
Post by: Kitsune on April 28, 2012, 12:38:05 AM
Anywhere people gather the game turns into a slideshow on my machine. Yeah yeah "unoptimized beta" I know, but when I can play Rift, SWTOR, TERA all just fine this does not really bode well. Performance is so bad I just get a headache after playing a while. And so far this "questless" system just doesn't seem much fun in practice - go to NPC, do basic kill/pickup shit till he's happy, move on to next. The dynamic events kinda seem like a downgrade from Rift's so far too. Meh, that moment when reality sets in I guess. *sigh*

I like it so far.  The basic 'set fire to my neighbor's dogs to make me happy' stuff serves to keep you in the area long enough for it to be likely that you'll run into a dynamic event, which I think is more the actual spotlight of the game.  Harvesting turnips for Farmer Ben is clearly not much more than a time sink, but when polar bears parachute down into his farm to tear it up, it gets more interesting quickly.


Title: Re: GW2 Bat Country
Post by: Phred on May 01, 2012, 03:28:39 PM

I like it so far.  The basic 'set fire to my neighbor's dogs to make me happy' stuff serves to keep you in the area long enough for it to be likely that you'll run into a dynamic event, which I think is more the actual spotlight of the game.  Harvesting turnips for Farmer Ben is clearly not much more than a time sink, but when polar bears parachute down into his farm to tear it up, it gets more interesting quickly.

I liked it too but in the human area there was a distinct lack of creativity as I ran across several outposts that needed tidying up and the rats killed. I'm not fond of the hunt the clickable items quests so this repetition irritated me.


Title: Re: GW2 Bat Country
Post by: Lantyssa on May 02, 2012, 09:03:58 AM
Most of the Heart quests had several ways to increase your bar.  Almost always an overlapping event will fill it completely.


Title: Re: GW2 Bat Country
Post by: Der Helm on May 02, 2012, 07:21:59 PM
So. Is there a schedule for these Beta events ? I might have some time this weekend.


Title: Re: GW2 Bat Country
Post by: Threash on May 02, 2012, 07:55:24 PM
Once a month i believe, nothing planned for this weekend so far.


Title: Re: GW2 Bat Country
Post by: Der Helm on May 03, 2012, 04:10:47 AM
Good. Gonna hold on to my money for a while longer then.  :awesome_for_real: