Title: Patch 138: Hecarim Post by: K9 on April 12, 2012, 04:59:34 AM Hecarim overview (http://euw.leagueoflegends.com/news/hecarim-shadow-war-revealed)
Some video of Hecarim in bot games (http://www.youtube.com/watch?v=gM1gPpzMB44&feature=g-u-u&context=G206b680FUAAAAAAAHAA) Title: Re: Patch 137: Hecarim Post by: HaemishM on April 12, 2012, 08:50:04 AM Ok, he sounds kind of fun, especially the stampede of spectral horses in his ult.
Title: Re: Patch 137: Hecarim Post by: statisticalfool on April 12, 2012, 09:44:48 AM Patch 138 (lulu was 137).
Delayed till next week due to bugs on the PBE. bruiser with aoe/sustain/gap closer/gap closer & cc, huzzah! Doesn't really seem that interesting to me, other than I guess, seeing how it works out with his MS to AD conversion (although I'm guessing all this means is that you build TF, and maybe a PD). Varus looks more interesting to me: I really like the combo nature of his abilities, and his sniper shot is a new mechanic. Title: Re: Patch 137: Hecarim Post by: Malakili on April 12, 2012, 09:48:32 AM Patch 138 (lulu was 137). Delayed till next week due to bugs on the PBE. bruiser with aoe/sustain/gap closer/gap closer & cc, huzzah! Doesn't really seem that interesting to me, other than I guess, seeing how it works out with his MS to AD conversion (although I'm guessing all this means is that you build TF, and maybe a PD). Varus looks more interesting to me: I really like the combo nature of his abilities, and his sniper shot is a new mechanic. Could be a candidate for boots 3. Title: Re: Patch 137: Hecarim Post by: statisticalfool on April 12, 2012, 10:24:06 AM Doubt it: at max level, he'll get +20 MS, +5 AD off Boots of Swiftness.
Compared to +25% AS off zerkers. Title: Re: Patch 137: Hecarim Post by: K9 on April 12, 2012, 10:35:36 AM Patch 138 (lulu was 137). Fixed. I'm not entirely clear on how MS mechanics work, are there diminishing returns on stacking a lot of MS? Title: Re: Patch 138: Hecarim Post by: Mosesandstick on April 12, 2012, 10:49:50 AM Yup. From the lol wiki:
Quote The raw speed between 415 and 490 gets multiplied by 80%. The raw speed over 490 gets multiplied by 50%. Getting above 490 is pretty hard though. Title: Re: Patch 138: Hecarim Post by: statisticalfool on April 12, 2012, 11:10:30 AM Yeah, although I don't think there's been a test on whether it keys off bonus MS in total, or scaled MS.
I could see a glass cannon build of PD, BT, IE, and maybe Phage/Frozen Mallet.. But, he will get totally wrecked by well placed snares and slows. Since his only true gap close is his ult, his other is a MS steroid. Champs with kickouts (Janna, Trist) will also ruin his day. Title: Re: Patch 138: Hecarim Post by: Mosesandstick on April 12, 2012, 11:14:37 AM I'd also guess that you're nearly always going to buy Merc Treads on this guy considering his dash is his ultimate.
Title: Re: Patch 138: Hecarim Post by: kaid on April 16, 2012, 11:51:26 AM Or potentially one of the other tenacity items like the one that builds out of philo as you may want the speed 3 boots due to his passive but kinda need to see it in play to tell.
Title: Re: Patch 138: Hecarim Post by: Slayerik on April 16, 2012, 12:02:20 PM Or potentially one of the other tenacity items like the one that builds out of philo as you may want the speed 3 boots due to his passive but kinda need to see it in play to tell. This. From doing no real threorycrafting, I'd probably look at building Boots 3, Zeal Zeal , Ghostblade, Cloak and Dagger With eventual upgrades to PD and maybe an IE. |