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f13.net General Forums => MMOG Discussion => Topic started by: schild on March 27, 2012, 03:02:42 PM



Title: Browserquest
Post by: schild on March 27, 2012, 03:02:42 PM
Scratch that. It doesn't deserve a server unless we were going to do work on it. Neat tech though.

https://hacks.mozilla.org/2012/03/browserquest/

Discuss.


Title: Re: Browserquest
Post by: naum on March 27, 2012, 04:45:26 PM
Perusing the code (https://github.com/mozilla/BrowserQuest/tree/master/server) right now…


Title: Re: Browserquest
Post by: Xuri on March 27, 2012, 04:52:43 PM
And it works in Opera too! Wooo!


Title: Re: Browserquest
Post by: Hawkbit on March 27, 2012, 07:14:22 PM
Very interesting.  I just finished my first HTML/CSS class last month, starting a JavaScript class in a few weeks.  I'll have to keep an eye on this as I progress; at some point it will start to make sense.


Title: Re: Browserquest
Post by: Falconeer on March 28, 2012, 01:08:24 AM
It doesn't on Opera mobile. Bust.


Title: Re: Browserquest
Post by: Mrbloodworth on March 28, 2012, 06:29:53 AM
Tried it, its neat. But its really just a tech demo.


Title: Re: Browserquest
Post by: Xuri on March 28, 2012, 07:49:15 AM
Falconeer: Did you enable WebSockets in opera:config?


Title: Re: Browserquest
Post by: Lantyssa on March 28, 2012, 01:21:07 PM
Tried it, its neat. But its really just a tech demo.
Which is far more interesting than another browser game.


Title: Re: Browserquest
Post by: Falconeer on March 29, 2012, 01:27:04 AM
Falconeer: Did you enable WebSockets in opera:config?

Nice one. That required some tinkering I had no idea was so easy to do. Anyway, it starts now, but doesn't go beyond the naming my character. Thanks, though.

EDIT: It DOES work on Firefox 12 beta on the Samsung Galaxy S II. Nevermind.


Title: Re: Browserquest
Post by: Mrbloodworth on March 29, 2012, 07:11:32 AM
Tried it, its neat. But its really just a tech demo.
Which is far more interesting than another browser game.

AirMech (http://youtu.be/5iuGhLQeaoE) is way more impressive ( Google chrome store ), and it looks like they are Finally starting to advertise for it, or people are just now starting to find it in the Crome store.


Title: Re: Browserquest
Post by: Lantyssa on March 29, 2012, 09:53:17 AM
I meant the tech was more interesting than any game that would come from it.


Title: Re: Browserquest
Post by: Thrawn on March 29, 2012, 10:33:20 AM
Die flash, die!


Title: Re: Browserquest
Post by: Mrbloodworth on March 29, 2012, 11:55:25 AM
Die flash, die!

Good luck with that.


Title: Re: Browserquest
Post by: Fabricated on March 29, 2012, 01:24:51 PM
HTML5 doesn't cut it yet for duplicating some of the functionality of flash.


Title: Re: Browserquest
Post by: Mrbloodworth on March 29, 2012, 01:31:56 PM
HTML5 doesn't cut it yet for duplicating some of the functionality of flash.

Nope. Nor will it any time soon. (http://tv.adobe.com/watch/flash-platform-in-action/console-quality-games-on-the-web-with-stage-3d-hardware-acceleration/)

AlternativaPlatform's Adobe Flash "Molehill" Ostrova Online demo  (http://youtu.be/hCXxCD_GYTA?hd=1)



Title: Re: Browserquest
Post by: Redgiant on March 29, 2012, 03:51:39 PM
Stage 3D (Molehill) is impressive and Flash's current ubiquity combined with Microsoft pissing on WebGL for security reasons makes for an interesting platform turf war for web graphics share.

(To be fair, Microsoft really does have reasons to be wary of WebGL given how openly pluggable their OS is for graphics drivers; you can find yourself loading a driver that happens to be really lazy about throttling anything (perhaps because until WebGL it didn't need to care about untrusted sources), and WebGL can issue commands to load shaders and other things that can bring your system to its knees by DoS, or just shut it down completely.)
-----------------

Microsoft is in a bit of a spot in Win8, since they don't allow IE 10 plugins in Metro-mode (bye Flash and Sliverlight), yet none of the three WinRT projection environments (.NET, native or JS) has an alternative on-par with Molehill abilities other than the usual Win-specific Desktop-mode client APIs.

This means Metro-based IE browsing cannot embed Flash animations or Molehill content, only whatever HTML5/JS allows (and their implementation of HTML5 at that).

You would have to use a parallel-to-IE application delivery like Silverlight or Adobe AIR to do it, but God only knows how clunky that will get very quickly for people used to just embedding bits of cool Flash or 3D in any old web page as they surf inside Metro IE. My guess is you'll just continue to use the Desktop IE to browse using plugins like usual.

But then, how would any Win8 pure web device that *only* allows Metro-mode use Flash/Molehill content? There is no Desktop-mode on those.

Or did they announce something I missed?


Title: Re: Browserquest
Post by: naum on March 29, 2012, 11:28:58 PM
HTML5 doesn't cut it yet for duplicating some of the functionality of flash.

Nope. Nor will it any time soon. (http://tv.adobe.com/watch/flash-platform-in-action/console-quality-games-on-the-web-with-stage-3d-hardware-acceleration/)

AlternativaPlatform's Adobe Flash "Molehill" Ostrova Online demo  (http://youtu.be/hCXxCD_GYTA?hd=1)

True. But it is mostly good enough and more important, most computing devices connected to the web are not going to be Windows machines -- presently that mark is hovering above ~60% (according to browser stats for most popular sites and confirmed on sites I've architected and managed, some even dipping down to ~50% for younger audiences). Flash is only relevant on Windows as it blows (performance wise) on Mac and mobile platforms (and is not even present on iOS platforms, which are trending up still to now 10-20% range). In fact, even IE usage is dipping below 50%. But the trend is that more tablet devices, mobile devices, etc.… and less Windows desktop/laptop (and in laptops where Mac platform has shined over Windows).

HTML5 + Javascript is becoming the lingua franca of the web, ironically the only platform excluded are older IE versions (though there are shims that can provide most of missing functionality, albeit with performance hit, as the IE Javascript engine in those versions is not up to snuff, compared to modern browser benchmarks).