Title: Baldurs Gate 3? Post by: K9 on March 14, 2012, 04:45:12 PM I don't know, there seem to be a lot of rumours flying around, and something is happening with the website (http://www.baldursgate.com/)
Title: Re: Baldurs Gate 3? Post by: Ingmar on March 14, 2012, 04:48:58 PM We talked a little about this in the Useless News thread, consensus at the moment seems to be that it is bullshit or maybe some kind of mobile port.
Title: Re: Baldurs Gate 3? Post by: K9 on March 14, 2012, 05:00:05 PM Ah right, I missed that, sorry. Disregard then until something genuine happens
Title: Re: Baldurs Gate 3? Post by: Ingmar on March 14, 2012, 05:01:59 PM Hm, I think the counter is new though. 18
Title: Re: Baldurs Gate 3? Post by: Fordel on March 14, 2012, 05:03:04 PM Has there been a 4e game made yet at all?
Title: Re: Baldurs Gate 3? Post by: Ingmar on March 14, 2012, 05:04:18 PM Nope, and given 5e is coming I would not expect there to be one.
Title: Re: Baldurs Gate 3? Post by: Fordel on March 14, 2012, 05:17:24 PM Makes sense, the edition most translatable to a CRPG format doesn't get one. :why_so_serious:
Title: Re: Baldurs Gate 3? Post by: Simond on March 14, 2012, 05:19:05 PM We talked a little about this in the Useless News thread, consensus at the moment seems to be that it is bullshit or maybe some kind of mobile port. To be fair, right now I'd rather see a mobile/iOS/etc. port of the original games than Bioware trying to make a new one.Title: Re: Baldurs Gate 3? Post by: Hawkbit on March 14, 2012, 05:56:10 PM It's going to be Dark Alliance on iOS, watch.
I say that, because they already did the Bard's Tale on iOS already and I think that was the same engine. Title: Re: Baldurs Gate 3? Post by: proudft on March 14, 2012, 09:56:40 PM Makes sense, the edition most translatable to a CRPG format doesn't get one. :why_so_serious: Eh, I made a experimental 4E-rules-usin' roguelike with a fighter character for my own amusement and it kinda sucked. Translating some of the abilities took some creative license, mostly due to the one-square-per-turn movement that roguelikes basically are stuck with. Also the 3d6-fire-blasting fire beetles basically kicked the crap out of anyone who reached level 2. I think it was so bad I didn't even inflict it on Ingmar, and he usually bears the brunts of my failed experiments. Title: Re: Baldurs Gate 3? Post by: koro on March 14, 2012, 11:20:27 PM As I mentioned in the other thread, a former employee of Beamdog who was with the company when they got the license from Hasbro has been pretty emphatic that the game is going to be Baldur's Gate in the BG2 engine with upgrades, new quest areas, and some of the more popular mod features baked in. Platforms are up in the air, but are almost certain to at least be iOS and PC.
Title: Re: Baldurs Gate 3? Post by: Lucas on March 15, 2012, 04:21:10 AM As I mentioned in the other thread, a former employee of Beamdog who was with the company when they got the license from Hasbro has been pretty emphatic that the game is going to be Baldur's Gate in the BG2 engine with upgrades, new quest areas, and some of the more popular mod features baked in. Platforms are up in the air, but are almost certain to at least be iOS and PC. So, basically, a "professionally" made Baldur's Gate Tutu? Title: Re: Baldurs Gate 3? Post by: Fabricated on March 15, 2012, 05:43:45 AM I wonder if they'll update the game to use DnD 3.x or 4.x considering that DnD 2.0 is going to be kinda inscrutable to people who never played BG1/2.
Title: Re: Baldurs Gate 3? Post by: MournelitheCalix on March 15, 2012, 05:51:35 AM Any idea who is behind this? I mean which studio?
Title: Re: Baldurs Gate 3? Post by: shiznitz on March 15, 2012, 06:51:11 AM Makes sense, the edition most translatable to a CRPG format doesn't get one. :why_so_serious: Eh, I made a experimental 4E-rules-usin' roguelike with a fighter character for my own amusement and it kinda sucked. Translating some of the abilities took some creative license, mostly due to the one-square-per-turn movement that roguelikes basically are stuck with. Also the 3d6-fire-blasting fire beetles basically kicked the crap out of anyone who reached level 2. I think it was so bad I didn't even inflict it on Ingmar, and he usually bears the brunts of my failed experiments. The 4E system would have made an very fun turn-based CRPG. I know turn-based is considered worse than retro by game developers but I still like it. Title: Re: Baldurs Gate 3? Post by: Sky on March 15, 2012, 06:53:47 AM I know turn-based is considered worse than retro by game developers but I still like it. Title: Re: Baldurs Gate 3? Post by: schild on March 15, 2012, 07:01:07 AM Makes sense, the edition most translatable to a CRPG format doesn't get one. :why_so_serious: Eh, I made a experimental 4E-rules-usin' roguelike with a fighter character for my own amusement and it kinda sucked. Translating some of the abilities took some creative license, mostly due to the one-square-per-turn movement that roguelikes basically are stuck with. Also the 3d6-fire-blasting fire beetles basically kicked the crap out of anyone who reached level 2. I think it was so bad I didn't even inflict it on Ingmar, and he usually bears the brunts of my failed experiments. Title: Re: Baldurs Gate 3? Post by: koro on March 15, 2012, 09:09:11 AM I wonder if they'll update the game to use DnD 3.x or 4.x considering that DnD 2.0 is going to be kinda inscrutable to people who never played BG1/2. I don't even need Beamdog to say that this is not going to happen. Even converting it to the closer-to-2nd-edition 3.5 would require a pretty massive overhaul of the entire game. I've seen plenty of people in recent years pick up Baldur's Gate who have never played it or any D&D before and get into it fairly readily, so I don't think the ruleset is going to be that much of a hinderance. To someone who's never played D&D, the rules will be inscrutable regardless of edition. Title: Re: Baldurs Gate 3? Post by: K9 on March 15, 2012, 09:19:27 AM I tried replaying through BG2 a while back and found it fairly painful. I'm not sure I'd pay for a prettier version of exactly the same thing.
Title: Re: Baldurs Gate 3? Post by: Job601 on March 15, 2012, 09:21:53 AM I tried replaying through BG2 a while back and found it fairly painful. I'm not sure I'd pay for a prettier version of exactly the same thing. I would pay for it and replay it if they fixed inventory management. Title: Re: Baldurs Gate 3? Post by: koro on March 15, 2012, 09:50:30 AM I'm in the process of reinstalling BG1+2 right now, and I plan to play the shit out of them this weekend. It's one of those games I can always just come back to no matter what.
Title: Re: Baldurs Gate 3? Post by: Ingmar on March 15, 2012, 10:51:04 AM Makes sense, the edition most translatable to a CRPG format doesn't get one. :why_so_serious: Eh, I made a experimental 4E-rules-usin' roguelike with a fighter character for my own amusement and it kinda sucked. Translating some of the abilities took some creative license, mostly due to the one-square-per-turn movement that roguelikes basically are stuck with. Also the 3d6-fire-blasting fire beetles basically kicked the crap out of anyone who reached level 2. I think it was so bad I didn't even inflict it on Ingmar, and he usually bears the brunts of my failed experiments. I'd say Guild Wars was the closest match, myself. Title: Re: Baldurs Gate 3? Post by: MournelitheCalix on March 15, 2012, 12:30:27 PM Goes to 0 then crash... :ye_gods:
Dammit I WANT to know!!! Title: Re: Baldurs Gate 3? Post by: sickrubik on March 15, 2012, 12:36:30 PM Then look at the internet: http://www.joystiq.com/2012/03/15/baldurs-gate-enhanced-edition-arrives-this-summer/
Title: Re: Baldurs Gate 3? Post by: Draegan on March 15, 2012, 12:50:38 PM Sounds lame.
Title: Re: Baldurs Gate 3? Post by: Zetor on March 15, 2012, 01:40:56 PM Yea, I replayed BG1/2/TOB last year with the widescreen mod + a ton of content / gameplay / UI / AI mods, and it didn't feel too terribly dated except for the entire ad&d 2nd edition thing. I'm not seeing what the 'enhanced edition' is offering that you can't already get by installing the aforementioned (free) mods...
Title: Re: Baldurs Gate 3? Post by: raydeen on March 15, 2012, 05:13:22 PM Yea, I replayed BG1/2/TOB last year with the widescreen mod + a ton of content / gameplay / UI / AI mods, and it didn't feel too terribly dated except for the entire ad&d 2nd edition thing. I'm not seeing what the 'enhanced edition' is offering that you can't already get by installing the aforementioned (free) mods... DLC? I'm only half joking here. Title: Re: Baldurs Gate 3? Post by: Ingmar on March 15, 2012, 05:19:19 PM This does seem fairly meh, it all rides on whether the new content is worthwhile. Otherwise I can already replicate this with Tutu or BGT.
Title: Re: Baldurs Gate 3? Post by: koro on March 15, 2012, 08:19:37 PM Honestly I don't see a problem with anything here. At best it's a labor of love that gets one of the best RPG series ever out to an even wider audience (the currently-existing tablet engine ports are pretty awful, while access to the engine and source code has been said to produce much better results) with a better presentation, some nice ease-of-use features, extra content for us old-timers, and maybe even easier mod support since Trent Oster and co. are quite keen on BG's mod community. Hell, I've even heard that they're going to try to get the multiplayer working properly again - with better implementation. That alone would be worth the price of admission.
If it somehow manages to suck? Well we still have the old games just as they were on GOG and Gamersgate (where I don't see them being taken down from any time soon) and with the twelve years of accumulated mods that people continue to make for the series. I really see it as a no-lose situation for us as gamers here. Edit: Though I do have to admit being miffed that PC users will have to run it through Beamdog's Steam-like software. That's pretty much my only gripe about the whole thing. Title: Re: Baldurs Gate 3? Post by: Ingmar on March 16, 2012, 12:31:26 AM Oh, there's not a lot of downside, you're right. There's also not a huge amount of upside.
Title: Re: Baldurs Gate 3? Post by: eldaec on March 16, 2012, 02:39:25 AM Quote from: if EA were still making this Well, you see, we couldn't finish Imoen in time for the disk to be locked down, but don't worry - we kept working on it so you can have this super awesome launch day DLC. What? No, ignore those files on the disk and open your wallet. Title: Re: Baldurs Gate 3? Post by: Medic975 on March 16, 2012, 04:38:01 AM If all they're doing is updating the graphics with this "enhanced" edition, I'll be on board for this. I loved that game and I would love to see it kept intact with some new clothes so to speak.
Title: Re: Baldurs Gate 3? Post by: K9 on March 16, 2012, 04:50:27 AM If they did this with Final Fantasy 7 I'd be all over it.
Title: Re: Baldurs Gate 3? Post by: schild on March 16, 2012, 05:19:19 AM If they did this with Final Fantasy 7 I'd be all over it. Go back and play Final Fantasy 7 again. It's held up worse than FF VI. The writing and mechanics are unfuckingbearable and the world is a hodge podge of shit.Possibly one of the most overrated games of all time. Title: Re: Baldurs Gate 3? Post by: Minvaren on March 16, 2012, 05:58:47 AM To me, it's more the "fight every time you move an inch on-screen" mechanic that kills FF7 these days, myself.
Title: Re: Baldurs Gate 3? Post by: Amaron on March 16, 2012, 06:24:19 AM It's still going to be 2D, 2nd Edition, half voice acted, etc etc. Sounds like UI/graphic enhancements are going to be the selling point. It's more appealing than some fuckup studio trying to pull off BG3.
Title: Re: Baldurs Gate 3? Post by: Shaje on March 16, 2012, 08:27:23 AM I know that I am not alone here when I say that BG2 was a formative experience for me. I am all over this.
Title: Re: Baldurs Gate 3? Post by: Lucas on March 16, 2012, 09:26:03 AM http://www.rpgwatch.com/show/newsbit?newsbit=19256
Quote Here's a collection of Baldur's Gate: Enhanced Edition tidbits gleaned from Trent Oster's twitter feed. I'll summarise, rather than linking and fully quoting each one: "There will be two games. Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition #bgee=BG+TotSC, bg2ee=bg2+ToB" "new content for the game you love, made by some of the original team members" "...Beamdog exclusive. As for other platforms, tune is same time next week" "We take mods seriously. (I led NWN after all) mods both current and future are important. More announcements to come" "We're using the 2nd Edition D&D rules" "Infinity Enhanced is based off the latest Throne of Bhall codebase" "We're 2D isometric all the way" "We're going to stay with the BG model of only voicing some of the content. We feel it allows for more in-depth writing." "we are trying hard not to break mods" In answer to comparing the look against BG + Widescreen mod: "it will be better. We've got the code to rework the UI and rendering" Title: Re: Baldurs Gate 3? Post by: Teleku on March 16, 2012, 09:35:54 AM Actually looking forward to this....
....except for the beamdog thing. Thats kind of a big downer. Title: Re: Baldurs Gate 3? Post by: HaemishM on March 16, 2012, 09:36:52 AM If all they're doing is updating the graphics with this "enhanced" edition, I'll be on board for this. I loved that game and I would love to see it kept intact with some new clothes so to speak. Having never played either of the originals, I'd be in for an HD remake. Title: Re: Baldurs Gate 3? Post by: Merusk on March 16, 2012, 09:41:01 AM I worry only that the RPG story will be eye-rollingly bad in retrospect. It's remembered fondly but I attribute a lot of that to playing it in my 20s.
I wonder if they'll tweak how fucking overpowered archers were at all. I remember killing big bad bossdude before he was even fully on the screen, since I had 2 rangers a bow-warrior, druid and cleric as the group. Title: Re: Baldurs Gate 3? Post by: Rasix on March 16, 2012, 09:44:36 AM Well, they were pretty bad in BG2. Just disgustingly OP in BG1, however. I think I'm the only person that ever had a problem with the Sarevok fight.
Title: Re: Baldurs Gate 3? Post by: Lucas on March 16, 2012, 09:54:05 AM Well, they were pretty bad in BG2. Just disgustingly OP in BG1, however. Yep, in all honesty, Kivan was the true saviour of the world in BG1, not me :P Title: Re: Baldurs Gate 3? Post by: Ironwood on March 16, 2012, 09:54:52 AM Not so much the Archers as the wide range of arrows available. It was like your Ranger was Hawkeye.
Title: Re: Baldurs Gate 3? Post by: K9 on March 16, 2012, 10:06:41 AM If they did this with Final Fantasy 7 I'd be all over it. Go back and play Final Fantasy 7 again. It's held up worse than FF VI. The writing and mechanics are unfuckingbearable and the world is a hodge podge of shit.Possibly one of the most overrated games of all time. You're hurting my sentimentality here man. Title: Re: Baldurs Gate 3? Post by: Rasix on March 16, 2012, 10:08:24 AM Yah, but he's right. That game does not hold up well at all. It's just so boring.
Title: Re: Baldurs Gate 3? Post by: K9 on March 16, 2012, 10:15:04 AM But, I want to believe.
I'm not going to argue against schild's JRPG-fu though. Title: Re: Baldurs Gate 3? Post by: koro on March 16, 2012, 10:36:14 AM I don't believe we're going to be getting a full-on "HD" remake for this, since the original BG art assets have long since been lost, but I don't think some touch-ups are out of the realm of possibility.
I knew Oster was wanting to make BGE mod-friendly, but I wasn't aware they were going quite so far as to try to keep it compatible with currently-exisiting mods. That's very surprising to me. Title: Re: Baldurs Gate 3? Post by: schild on March 16, 2012, 10:58:00 AM What the fuck is a beamdog?
Title: Re: Baldurs Gate 3? Post by: sickrubik on March 16, 2012, 11:20:07 AM I think it's related to a blink dog, but shoots lasers.
Title: Re: Baldurs Gate 3? Post by: Ingmar on March 16, 2012, 11:26:06 AM I don't believe we're going to be getting a full-on "HD" remake for this, since the original BG art assets have long since been lost, but I don't think some touch-ups are out of the realm of possibility. I knew Oster was wanting to make BGE mod-friendly, but I wasn't aware they were going quite so far as to try to keep it compatible with currently-exisiting mods. That's very surprising to me. The original zone art actually still looks fine now anyway, you just see way more of it at once with a resolution mod. The models and spell effects, less good. Title: Re: Baldurs Gate 3? Post by: Strazos on March 17, 2012, 02:09:42 AM I guess I'm the only one who didn't break the game with archery? :oh_i_see:
Title: Re: Baldurs Gate 3? Post by: Zetor on March 17, 2012, 02:22:31 AM Characters with bows were crazy powerful in BG1 due to very powerful arrows (for the level range) and lack of powerful melee weapons... and also you didn't really need to buy magical missiles since most enemies were vulnerable to mundane weapons. However, none of those things really got any stronger in BG2, and some of the overpowered arrows (detonation, dispelling) were actually removed or made much much harder to get.
The actual 'archer' ranger kit was pretty strong in BG2 (especially if you used something like the +4 infinite fire ammo xbow from watcher's keep), but the base UI made it a huge pain to keep good ammo stocked for harder enemies for most of the game. Prot from Magical Weapons / Prot from Normal Missiles was also a mainstay of enemy mages, which was pretty annoying if your Breach-bot was out of level 5 spells. e: also agree with Ingmar that the game itself actually held up fine. Use the widescreen mod and some ease-of-use / UI improvement mods and the only "clunky" stuff remaining will be...AD&D 2nd edition. Love it or leave it! :awesome_for_real: Title: Re: Baldurs Gate 3? Post by: koro on March 17, 2012, 07:02:12 AM ...and some of the overpowered arrows (detonation, dispelling) were actually removed or made much much harder to get. Amusingly the Arrows of Detonation (which were the ones removed outright in BG2) were only really good because they were way too strong for the level range they were at. In BG2 they would've been kind of lackluster by late SoA. That said, changing Kivan in BG1 to an Archer kit is actually downright hilarious. Of course, BG2 exchanges overpowered ranged weapons for overpowered melee ones. Celestial Fury, anyone? Title: Re: Baldurs Gate 3? Post by: Strazos on March 18, 2014, 04:10:19 AM +5 Carsomyr + Cavalier kit = lol. :grin:
There was some Dark Elf general you were supposed to duel late in the game...basically slapped him across the room. I don't think he got a single swing off. Title: Re: Baldurs Gate 3? Post by: NowhereMan on March 18, 2014, 06:16:44 AM Of course, BG2 exchanges overpowered ranged weapons for overpowered melee ones. Celestial Fury, anyone? I remember a NWN playthrough where my ranger got two of those. Fire off a dual wielding flurry with two fast katanas with 50% chance to stun on every hit=enemy dead. Can't remember if I managed to find a double in BG2 but some stuff in that game was just ridiculous. I kind of agree that I think the graphics for it hold alright. I'd be more excited if they were using the ruleset and the game style for some new campaigns, as it is I'll probably just fire up another character at some point in BGTutu. Title: Re: Baldurs Gate 3? Post by: brellium on March 18, 2014, 07:30:22 AM +5 Carsomyr + Cavalier kit = lol. :grin: My last playthough was with a half-orc assassin, he didn't even see me before he exploded.There was some Dark Elf general you were supposed to duel late in the game...basically slapped him across the room. I don't think he got a single swing off. Title: Re: Baldurs Gate 3? Post by: Cyrrex on March 19, 2014, 05:05:09 AM If all they're doing is updating the graphics with this "enhanced" edition, I'll be on board for this. I loved that game and I would love to see it kept intact with some new clothes so to speak. Having never played either of the originals, I'd be in for an HD remake. Same here. I actually own the originals, but couldn't get past the first five minutes due to the extremely dated graphics. This might be right up my alley. Is there a release date? Didn't see it on their site. Title: Re: Baldurs Gate 3? Post by: Ceryse on March 19, 2014, 10:36:04 AM I generally replay all of BG2 every two - three years or so, so I'm actually somewhat interested in this, especially if it improves the graphics a bit (especially the sprites). It and Chrono Trigger are my primary old time RPG replays. The rest I start up, get halfway through and just ditch.
I'd both love and hate to see a BG3 type game. I want it but I don't trust anyone to actually do it right and its a bit late for it now anyways. Title: Re: Baldurs Gate 3? Post by: Furiously on March 19, 2014, 11:24:16 AM Now I hope it does well so they give Planescape the same treatment.
Title: Re: Baldurs Gate 3? Post by: sickrubik on March 19, 2014, 12:57:51 PM Now I hope it does well so they give Planescape the same treatment. I had to read this 3 times before I didn't read "...give Planescape the same Torment." (also, yes please.) Title: Re: Baldurs Gate 3? Post by: Simond on March 20, 2014, 11:12:33 AM http://www.ubergizmo.com/2012/03/baldurs-gate-iii-is-beamdogs-long-term-goal-could-turn-to-kickstarter-for-funding/
Quote A few days ago, we reported that the Baldur’s Gate: Enhanced Edition had been announced, much to the disappointment of many who were in reality hoping for a Baldur’s Gate III as opposed to a graphically souped up version of the game. The good news for those looking forward to Baldur’s Gate III is that the idea of a sequel is still there, according to Beamdog’s Cameron Tofer, who revealed that Baldur’s Gate III has always been a long-term goal of theirs. “We have a lot of things to put in place before such a project can be launched. So currently there is no such project but that’s the one we want to do. Our thoughts have been that Enhanced Edition for BG 1 and 2 just make sense before there’s any Baldur’s Gate 3.” Cameron Tofer also revealed that crowd-sourced funding could be one of the ways to help fund the possibility of a Baldur’s Gate III, and that popular crowd-sourced funding website Kickstarter was one of their considerations. Until then, it looks like fans of the franchise will have to contend with the Baldur’s Gate: Enhanced Edition which is scheduled to see a launch in the summer of 2012. Title: Re: Baldurs Gate 3? Post by: Ingmar on March 20, 2014, 11:41:51 AM I don't really understand how they would have a license for BG3.
Title: Re: Baldurs Gate 3? Post by: koro on March 20, 2014, 12:31:53 PM I would imagine it wouldn't be particularly difficult to get, since the only parties you could really conceivably have to go through for it are Hasbro/WotC and Atari. If they got the license for BG1+2 (which they apparently have, hence the existence of BGE), then it stands to reason that they could get the go-ahead to do a BG3.
Title: Re: Baldurs Gate 3? Post by: Ingmar on March 20, 2014, 12:34:29 PM I have my doubts that Hasbro is going to give the D&D license to someone who has to run a Kickstarter just to fund it. Publishing rights to an already-existing game, upgraded version or not, is a different animal than making a new one.
Title: Re: Baldurs Gate 3? Post by: koro on March 20, 2014, 12:52:15 PM I agree it's not incredibly likely, but from what I've seen Hasbro is a very oddly-run company and WotC is an even more oddly-run subsidiary, so anything can happen I suppose.
Title: Re: Baldurs Gate 3? Post by: Simond on March 20, 2014, 01:23:40 PM I'd say it also depends on what edition of (A)D&D they'd want to license, what other D&D games were/are in development, and so on.
Plus, you know, it's not like either of the other two 'traditional D&D' game studios could make a case for getting BGIII - Obsidian is on the verge of bankruptcy ( :cry: ) and Bioware is, well, Bioware. Title: Re: Baldurs Gate 3? Post by: Ivanneth on March 20, 2014, 01:44:57 PM So the story for BGIII - they'd be pretty much forced to do some kind of "Baldur's Gate: the Next Generation" scenario, right? ToB ends in a manner that's kind of hard to follow up on, so they'd probably start over with a new protagonist + friends.
End-game spoilers ahoy: Title: Re: Baldurs Gate 3? Post by: Fabricated on March 20, 2014, 05:48:08 PM They could steal all your levels. I mean, a mean GM running the same story would do that.
Title: Re: Baldurs Gate 3? Post by: Ingmar on March 20, 2014, 05:49:50 PM There's basically no chance it would be a continuation. For one thing the setting is utterly different now, and it is anybody's guess what restrictions might be imposed on a license holder in terms of exactly which version of the Forgotten Realms they could even use.
Title: Re: Baldurs Gate 3? Post by: rk47 on March 20, 2014, 10:00:53 PM Baldur's Gate III the Dark Incest
Imoen & Bhaalspawn's children undertake a grand adventure to rediscover their parents' deepest and darkest secrets. Help the twins uncover their dark past before they are slain by the Bhaal-hunters. Features: Deep, emotionally engaging cast and romance with elves and other species of the Forgotten Realms. Title: Re: Baldurs Gate 3? Post by: Sky on March 21, 2014, 06:57:56 AM Only if WUA is lead writer on the project.
Title: Re: Baldurs Gate 3? Post by: Shaje on March 21, 2014, 12:36:06 PM We never really knew how many other bhaalspawn there were. I would guess BG3 would follow some of their adventures. Maybe some tie ins with characters like Sarevok or Irenicus.... who knows.
Title: Re: Baldurs Gate 3? Post by: Llyse on March 21, 2014, 04:50:17 PM I thought the whole premise of ToB was that you were the last one and those that leaved had been drained of their Bhaalness already (All this talk is making me want to reroll and play again)...
Title: Re: Baldurs Gate 3? Post by: koro on March 21, 2014, 05:56:27 PM Hoo boy, this is going to be something. Playing a freshly-installed BG1+2 using BGT now, and I'm heading from Beregost to Nashkel. Still mostly level 1 (Garrick and Imoen are 2) and I get ambushed on the road by a band of eight bandits and four kobolds, all armed with bows. Garrick (who I switched to a Jester for giggles) and Xzar die instantly from the focus-fire, Jaheira goes down right after, followed by Imoen, leaving Charname and Khalid to desperately try to kill the constantly-retreating bandits.
Title: Re: Baldurs Gate 3? Post by: Ingmar on March 21, 2014, 05:57:12 PM Khalid didn't just run away? :awesome_for_real:
Title: Re: Baldurs Gate 3? Post by: koro on March 21, 2014, 06:00:26 PM It's possible he and the bandit were retreating in the same direction!
I'll probably have to take a detour to High Hedge and see about teaching Garrick and/or Xzar Sleep, but I'm kind of running up against the time limit before Khalid, Jaheira, and Xzar leave because I keep forgetting this isn't NWN2 and I keep tapping Z instead of Tab to highlight stuff. Oh, and it's 10 bandits and 2 kobolds, and this fight is guaranteed on this screen transition from the road to Nashkel, so I must win this fight to get there. Title: Re: Baldurs Gate 3? Post by: Sjofn on March 21, 2014, 06:00:46 PM KHALID IS AWESOME DAMMIT
Title: Re: Baldurs Gate 3? Post by: koro on March 21, 2014, 06:05:03 PM I like Khalid!
...I just like his wife a lot more~ Title: Re: Baldurs Gate 3? Post by: Llyse on March 21, 2014, 06:35:16 PM KHALID IS AWESOME DAMMIT Better part of Valour! Better part of Valour! :awesome_for_real: Title: Re: Baldurs Gate 3? Post by: koro on March 21, 2014, 06:47:58 PM And now I have to reinstall everything thanks to Demivrgvs being a lazy asshole and not uploading the most current version of Item Revisions onto the main Gibberlings3 site, followed by taking down the hotfixes for the version that is that would then correct the crashing problem I have.
Title: Re: Baldurs Gate 3? Post by: Sjofn on March 21, 2014, 06:50:44 PM KHALID IS AWESOME DAMMIT Better part of Valour! Better part of Valour! :awesome_for_real: :heart: :heart: :heart: :heart: :heart: Title: Re: Baldurs Gate 3? Post by: rk47 on March 21, 2014, 10:34:43 PM Ahahah I still remember that. I'm kinda sad they gave him the offscreen death treatment in BG2. What the fuck Bioware. I know he's a shitty fighter, but I want him along.
Title: Re: Baldurs Gate 3? Post by: Ingmar on March 21, 2014, 10:38:14 PM He shapes right up with some Gauntlets of Ogre Power.
Title: Re: Baldurs Gate 3? Post by: Zetor on March 21, 2014, 11:05:54 PM Yea, most BG1 melee fighter types need either gauntlets of ogre power or gauntlets of dexterity to work well. I seem to remember them having better stats in BG2, except for paladin dude who had a really bad dex score.
Title: Re: Baldurs Gate 3? Post by: rk47 on March 21, 2014, 11:06:29 PM Irrelevant. He has Carsomyr. :awesome_for_real:
Title: Re: Baldurs Gate 3? Post by: Teleku on March 21, 2014, 11:13:05 PM Ahahah I still remember that. I'm kinda sad they gave him the offscreen death treatment in BG2. What the fuck Bioware. I know he's a shitty fighter, but I want him along. But they had to get rid of him somehow so you could freely romance the hot wood elf chick!Title: Re: Baldurs Gate 3? Post by: koro on March 21, 2014, 11:40:17 PM Yea, most BG1 melee fighter types need either gauntlets of ogre power or gauntlets of dexterity to work well. I seem to remember them having better stats in BG2, except for paladin dude who had a really bad dex score. A lot of BG1 characters get some really shitty ability scores. Clerics get it the worst: none of the five Clerics in BG1 have above 16 WIS, and two of them barely have positive WIS scores. If Quayle were put into 3rd edition, he wouldn't even have enough WIS to cast divine spells. Title: Re: Baldurs Gate 3? Post by: Ingmar on March 21, 2014, 11:47:41 PM He comes so late in the game you'd never switch to him anyway, that's the other big problem with most BG1 companions.
Title: Re: Baldurs Gate 3? Post by: koro on March 22, 2014, 12:02:25 AM Yeah, there are a bunch of interesting characters that you're unlikely to ever use because they come so late. Pretty much any party member introduced in Baldur's Gate itself is too late to make much of a difference. Even the Cloakwood NPCs are pushing it. Mods help this a lot, of course. My current playthrough is going to be looking like:
Charname: Berserker, to dual to Cleric in BG2 Yeslick: I'll be using Jaheira prior Xan: Level1NPC'd into a Fighter/Mage from his previously nigh-useless Enchanter and had his unfitting 16 CHA bumped down to 10 and his STR and CON boosted by 3 each Coran Quayle: Moved from Chapter 6 Wyrm's Crossing to the Nashkel carnival and given a few WIS to throw him the slightest of bones Garrick: Given the Jester kit and otherwise unchanged; I'm actually debating whether or not to keep him as Jester or switch him to Skald. Skald's tempting, but BG1 is pretty much the only level range Jester's bard song will ever be useful at So not the most oddball party (Yeslick and Coran are both very common and "safe" picks), but not my nth Charname/Khalid/Jaheira/Minsc/Dynaheir/Imoen party or Baldur's Gate: Wherein Kivan and Kagain Carry Four Other Scrubs Edition. Title: Re: Baldurs Gate 3? Post by: rk47 on March 22, 2014, 12:13:56 AM meh, mostly boring ppl huh. Try a bunch of weirdos you meet in the forest, like that evil druid and drow cleric.
There's also shar-teel. Try an all female party except you. Keep the Ho-Ho-Trains alive in the Forgotten Realms. Title: Re: Baldurs Gate 3? Post by: Llyse on March 22, 2014, 12:39:40 AM Xan is useless hilarious, part of his charm is trying to find useful non-evocation spells...
"While party leader I shall endeavour not to get ALL of us killed" :awesome_for_real: Title: Re: Baldurs Gate 3? Post by: Merusk on March 22, 2014, 03:50:44 AM meh, mostly boring ppl huh. Try a bunch of weirdos you meet in the forest, like that evil druid and drow cleric. There's also shar-teel. Try an all female party except you. Keep the Ho-Ho-Trains alive in the Forgotten Realms. Viconia was awesome enough to become a romance in BG2. She was in my BG1 party as the cleric I previously mentioned. :drill: There was no evil druid so I assume you didn't mean Jaheira, but Faldorn. http://en.wikipedia.org/wiki/List_of_Baldur%27s_Gate_characters Title: Re: Baldurs Gate 3? Post by: Sky on March 22, 2014, 07:15:44 AM I seem to remember them having better stats in BG2, except for paladin dude who had a really bad dex score. My favorite game was when I played a complimentary paladin kit to that dude's. He made a hell of an off-tank, we used to just rip through stuff (with archer support, of course!).Title: Re: Baldurs Gate 3? Post by: Ivanneth on March 22, 2014, 10:33:08 AM I thought the whole premise of ToB was that you were the last one and those that leaved had been drained of their Bhaalness already (All this talk is making me want to reroll and play again)... This was my understanding as well. The remaining spawn being stripped of their powers makes me wonder where random teleportation guy (I think you run into him in Saradush) ended up, and if being unable to teleport anymore put him in a bind. Maybe his story will be a side quest in BGIII. As for Xan - the only time I've kept him in my group all the way to the end was when my character was a low int, half orc barbarian and the idea of Xan haggardly running after a 7' tall idiot saying, "we're all doomed..." made him too amusing to replace. Title: Re: Baldurs Gate 3? Post by: koro on March 22, 2014, 10:53:54 AM meh, mostly boring ppl huh. Try a bunch of weirdos you meet in the forest, like that evil druid and drow cleric. There's also shar-teel. Try an all female party except you. Keep the Ho-Ho-Trains alive in the Forgotten Realms. I actually really dislike Faldorn, so I never use her. Viconia and Shar-Teel I've used a lot, surprisingly. An all-female party isn't out of the question, though. Title: Re: Baldurs Gate 3? Post by: Sjofn on March 22, 2014, 10:55:01 AM Ahahah I still remember that. I'm kinda sad they gave him the offscreen death treatment in BG2. What the fuck Bioware. I know he's a shitty fighter, but I want him along. I seriously refused to play BG2 at all because of this. I never would've finished it anyway (I never finished the first one, after all), but I spurned the shit out of that game for killing Khalid. I was even more irritated when I heard you could mack on his wife. HAVE SOME RESPECT FOR THE COWARDLY DEAD, PEOPLE. Title: Re: Baldurs Gate 3? Post by: koro on March 22, 2014, 11:15:49 AM For what it's worth, the Jaheira romance in BG2 is handled fairly decently for what it is. Unless I'm seriously misremembering it, you're actually at each other's throats for the first part of it and it shifts into a grudging respect and then something deeper. So you're not simply throwing yourselves at each other like in the Aerie romance or... well... every other Bioware romance since then.
Come to think of it, the Viconia romance is similar in its not-throwing-yourselves-at-each-other-ness, which may explain why people tend to prefer Jaheira and Viconia, and nobody likes Aerie. Title: Re: Baldurs Gate 3? Post by: Lucas on March 22, 2014, 03:32:30 PM Coming to the iPad ! (along with screenshots showing a mysterious figure playing the game on that platform :P)
http://www.baldursgate.com/news/2012/03/21/baldurs-gate-enhanced-edition-for-ipad-3/ Title: Re: Baldurs Gate 3? Post by: koro on March 23, 2014, 07:22:10 PM In other news, I'm not sure who on the Item Revisions team made the monumentally silly decision to put this little baby on Bassilus - the evil cleric in BG1 that a level 2 party can kill with relative ease - even with SCS installed:
(http://dl.dropbox.com/u/6089362/Screenshots/BGMain%202012-03-23%2022-16-08-89.jpg) ...but I feel like my Fighter with 3 stars in Warhammer ought to be thanking him for providing me with the best Warhammer in BG1 after about an hour of play. Title: Re: Baldurs Gate 3? Post by: Sheepherder on March 24, 2014, 01:45:59 AM The fuck? Did they not read the item description?
All of the romances in BG2 piss me off. "Sorry bitch, I know you want to jump me, but I'm a little busy being the god of murder here. Could it wait until after I'm finished cleaving skulls?" Oh, and they're all elves. And one of them would have some explaining to do were she carded. Title: Re: Baldurs Gate 3? Post by: Quinton on March 24, 2014, 02:27:24 AM I never played BG back in the day. This thread resulted in me buying a copy from gog.com and I'm enjoying it in all it's unforgiving AD&D 2nd Ed Rules splendor.
Title: Re: Baldurs Gate 3? Post by: koro on March 24, 2014, 09:30:55 AM The fuck? Did they not read the item description? Was the Rift Hammer in PnP? I've only seen it in NWN2, where it functions kind of similarly, though I haven't read its description there. The hammer is hilarious in the Nashkel mines with Kobold spawns cranked up, though. Two dozen kobolds all swarming Charname, failing to dent his -3 AC, and then the hammer procs and the game chugs while it processes the damage calcs, death animations, and xp rewards for fifteen kobolds suddenly exploding. Edit: And switching Xan to a Fighter/Mage in order to get more than some slight novelty use out of him has been, ironically within character for him, a dismal failure. His Moonblade (which I did not realize was actually a +3 weapon; I switched him to F/M assuming it was only +1) requires 16 CHA from him to equip, which means I can't in good conscience keep his CHA at 16 to equip the sword while also boosting his CON using the points I would've otherwise taken from CHA. Even with 10 CON (his base is 7) and level 2 in both Mage and Fighter, he only has a grand total of 11 HP - completely unworkable in pretty much any combat situation, as SCS' archer AI will ensure that he gets targeted first out of anyone. Title: Re: Baldurs Gate 3? Post by: cironian on March 24, 2014, 09:43:44 AM It's even more OP when you consider that most sources of AoE damage are balanced by hitting friend and foe alike, so that you have to be careful.
This thing might have a place near the end of BG2 when you are crazy powerful anyway, but putting it at the beginning of BG1? :uhrr: Title: Re: Baldurs Gate 3? Post by: koro on March 24, 2014, 10:06:08 AM It's actually in BG2 as well, deep under the city where you do the Unseeing Eye quest, its item listing replacing a stock +2 Warhammer.
To be fair, the guy you get it from, Bassilus, is supposed to be a huge challenge for a BG1 party with SCS installed (which Item Revisions is balanced around): he's a level 10 Cleric who even comes with two Flamestrikes, three casts of Hold Person, two casts of Animate Dead, and a cast of Draw Upon Holy Might memorized, among a few others. Even with SCS installed, pre-buffing enabled, and even fucking up the dialogue to kill off most of his skeletal allies, he still went down like a ton of bricks with my party almost entirely at level 2 (Imoen had dinged 3 from the Hobgoblin group just before), never getting off more than a single Sancutary spell when he got down to 1/3 HP that he promptly lost when he started to cast Dominate on my Berserker PC, who was raged and thus immune anyway. In all honesty he should've wrecked my shit, but I guess I got lucky. He did manage to nearly kill Charname and did manage to take out Eldoth with the hammer proc, but that was less "level 10 Cleric stuff" and more "being hit by a +2 warhammer with a 4d4 AoE damage proc when you have 16 health". Title: Re: Baldurs Gate 3? Post by: Flinky on March 24, 2014, 08:33:14 PM All of the romances in BG2 piss me off. "Sorry bitch, I know you want to jump me, but I'm a little busy being the god of murder here. Could it wait until after I'm finished cleaving skulls?" Oh, and they're all elves. And one of them would have some explaining to do were she carded. You mean Aerie? She's over a hundred years old, just rediculously naive. If you tote both Aerie and Jaheira around with you (they uh...don't get along) Aerie will snap at one point and yell at the bossy one for always calling her 'child', pointing out that with Jaheira only 60 years old, Aerie is over twice her age. Quite frankly, that just makes her romance a little creepier for me. I'll second the Jaheira romance being handled better than every subsequent Bioware romance. I do like turning Viconia Good though, just as I like turning Anomen Evil (fuck that guy). Title: Re: Baldurs Gate 3? Post by: koro on March 25, 2012, 11:34:06 AM Two ogre berserkers, three regular ogres, three half-ogres, and an ogrillon. On a cramped random encounter map. Thanks for that encounter, BGT.
In case anyone was wondering, an Ogre Berserker can two-shot a level 4 Minsc. Title: Re: Baldurs Gate 3? Post by: Lucas on July 26, 2012, 01:25:30 PM PC Release date and pricing announced (18th September, $19.99 or 17.99 if you pre-purchase) , along with more details on the new characters, explorable areas, interface enhancements etc. :
http://www.baldursgate.com/ Title: Re: Baldurs Gate 3? Post by: Amaron on July 26, 2012, 02:18:34 PM I'll buy it but it looks pretty weak sauce in some ways. If the game truly NEEDED one graphical update it was to put in higher res character graphics and add some sort of zoom option. Everything is just a bit too small at modern resolutions.
Title: Re: Baldurs Gate 3? Post by: Ingmar on July 26, 2012, 02:36:57 PM Yeah, great to see that the one thing that needed updating, they lost the files for. :oh_i_see:
Title: Re: Baldurs Gate 3? Post by: Amaron on July 26, 2012, 03:10:16 PM Yeah, great to see that the one thing that needed updating, they lost the files for. :oh_i_see: I spent a lot of time modding that game. There aren't that many sprites to replace. This isn't some sort of GoG update to get the game working in Win7 either. They can spend some fucking money on brand new HD sprites.Title: Re: Baldurs Gate 3? Post by: brellium on July 26, 2012, 08:21:38 PM It's actually in BG2 as well, deep under the city where you do the Unseeing Eye quest, its item listing replacing a stock +2 Warhammer. To be fair, we did the same thing in a pnp campaign. Poor flying cleric got hit with a light spell aimed at eyes by a first level cleric and failed saving throw (I always loved light spells as a cleric in earlier dnd versions)To be fair, the guy you get it from, Bassilus, is supposed to be a huge challenge for a BG1 party with SCS installed (which Item Revisions is balanced around): he's a level 10 Cleric who even comes with two Flamestrikes, three casts of Hold Person, two casts of Animate Dead, and a cast of Draw Upon Holy Might memorized, among a few others. Even with SCS installed, pre-buffing enabled, and even fucking up the dialogue to kill off most of his skeletal allies, he still went down like a ton of bricks with my party almost entirely at level 2 (Imoen had dinged 3 from the Hobgoblin group just before), never getting off more than a single Sancutary spell when he got down to 1/3 HP that he promptly lost when he started to cast Dominate on my Berserker PC, who was raged and thus immune anyway. In all honesty he should've wrecked my shit, but I guess I got lucky. He did manage to nearly kill Charname and did manage to take out Eldoth with the hammer proc, but that was less "level 10 Cleric stuff" and more "being hit by a +2 warhammer with a 4d4 AoE damage proc when you have 16 health". Title: Re: Baldurs Gate 3? Post by: Lucas on November 29, 2012, 10:22:54 AM BG: Enhanced Edition has been released yesterday for PC. You can purchase it via the beamdog website (stand-alone installer or the beamdog one). $19.99
http://www.beamdog.com/products/baldurs-gate-enhanced-edition Downloading now :oh_i_see: Title: Re: Baldurs Gate 3? Post by: Cyrrex on November 29, 2012, 10:33:01 AM I think I might wait for the Ipad version. Not because gaming on the Ipad is particularly good, but it seems like this game might be. If they would only, you know, actually release it.
Title: Re: Baldurs Gate 3? Post by: Bunk on November 29, 2012, 10:47:29 AM If you are curious, the Override folder needs to go in the oddly named subfolder (bunch of numbers) in the directory under program files. They hadn't documented that anywhere as of last night.
Started playing a bit last night - forgot that there was no such thing as negative hit points in 2nd. Got one shot by a freaking hobgoblin on the side of the road... Title: Re: Baldurs Gate 3? Post by: Lucas on November 29, 2012, 11:06:00 AM Some threads from the official forums (http://forum.baldursgate.com/) :
BGEE Mod Compatibility thread - http://forum.baldursgate.com/discussion/6967/bgee-mod-compatibility-thread/p1 How do you install mods in the EE - http://forum.baldursgate.com/discussion/6950/player-how-to-getting-mods-to-work-on-bgee/p1 Game won't basically work if you have an integrated intel graphic chipset: http://forum.baldursgate.com/discussion/7388/important-with-regards-to-intel-graphics-driver-issues-slow-performance#latest The good and the bad of the EE - http://forum.baldursgate.com/discussion/7953/list-of-the-good-and-the-bad-constructive-reference-material/p1 Title: Re: Baldurs Gate 3? Post by: JWIV on November 29, 2012, 02:13:51 PM To be a broken record, but this needs to come out on GoG and/or Steam before I grab it on the PC.
Title: Re: Baldurs Gate 3? Post by: DraconianOne on November 29, 2012, 02:28:36 PM To be a broken record, but this needs to come out on GoG and/or Steam before I grab it on the PC. Yes. (Also, it needs to be BG2 for me - so next year with luck.) :grin: Title: Re: Baldurs Gate 3? Post by: Rendakor on November 29, 2012, 04:17:18 PM Are there any plans for an Android release? I'm one of the few who's never played BG (I wasn't a PC gamer at the time) so I'd like to give it a shot, either on a tablet or once it hits Steam.
Title: Re: Baldurs Gate 3? Post by: Amaron on November 30, 2012, 03:09:14 AM Gah I've too much stuff to play. How is the blur/quality of the zooming? That's pretty much the #1 feature for me. I love playing BG at high res but things end up too small.
Title: Re: Baldurs Gate 3? Post by: NowhereMan on November 30, 2012, 03:59:33 AM Gah I've too much stuff to play. How is the blur/quality of the zooming? That's pretty much the #1 feature for me. I love playing BG at high res but things end up too small. Quote from: The Good and The Bad Article Zooming feature does not yet meet some user's expectations due to pixel and blur. Sounds like it may need some work. Title: Re: Baldurs Gate 3? Post by: Lucas on November 30, 2012, 05:47:43 AM Yes, it's blurred, but honestly the fact that the game now is also conceived for higher resolutions makes everything easier on the eyes. That's why, at least for me, zooming is a useless feature (I have a 24" monitor, 1920x1200).
I've made it only as far as when you meet Montaron and Xzar: there are glitches here and there regarding sound and interface, but the GUI is quite nice on the eyes while, on the other hand, the font shows that it doesn't "belong" to the original game. The "parchment-like" tooltips are blurred. The description of the class kits are quite nice and well explained, and the format of the manuals you can find in the game directory are good. The new "comic-book" animated intro is horrendous, while I find the drawings of the various chapter/location descriptions very gorgeous. Looking forward to the new NPCs/locations and the Black Pits. Regarding the gameplay: I've only read here and there about it, but it seems they toned down the random monster packs you can find while exploring (remember those packs of 6 gibberlings and the like? Well, personally I hated those random and repetitive fights). XP cap, from what I read, is the same of Tales of the Sword Coast (which, just to remind you, is already included in the EE) Title: Re: Baldurs Gate 3? Post by: Amaron on November 30, 2012, 06:17:19 AM I just grabbed it. You're right the zooming isn't important with this setup. They've basically killed any problems I had with high res. All the text is much easier to read and the rest of the interface works. In terms of graphics this is just flat out far more playable than Tutu+Widescreen at 1080p.
I'm not seeing any blur at all actually. If I zoom in I can see some but there's no need. I guess if you're stuck on a 16xx*10xx then it might look a bit meh. Definitely looking forward to BG2 and Planescape in this engine. Title: Re: Baldurs Gate 3? Post by: Zetor on November 30, 2012, 06:18:13 AM Interesting. I wonder if this'll revitalize the BG1/2 modding community as well?
Title: Re: Baldurs Gate 3? Post by: koro on November 30, 2012, 09:15:13 AM The zoom feature was mostly designed for the (yet again delayed) iPad version, so you can touch-click shit in a more precise fashion. It's largely superfluous in the PC version, but it's there if you want it.
I'm personally waiting on a few more of my must-use mods to finish getting conversions before nabbing BGEE. Title: Re: Baldurs Gate 3? Post by: koro on December 03, 2012, 03:59:36 PM Well at the rate this is going, the iPad version of BGEE (you know, most of the reason this exists in the first place) won't be seeing the light of day until January at the earliest; the game got rejected by Apple due to bugs again today.
Title: Re: Baldurs Gate 3? Post by: Lucas on December 04, 2012, 01:02:09 PM Status update, December 3rd (lots of apologies and miracle patch incoming) :
http://forum.baldursgate.com/discussion/10108/baldurs-gate-enhanced-edition-status-update-december-3rd-2012/p1 Title: Re: Baldurs Gate 3? Post by: Lucas on December 05, 2012, 01:28:12 AM New Patch (1.0.2009) :
http://forum.baldursgate.com/discussion/10340/game-patch-1-0-2009/p1 Title: Re: Baldurs Gate 3? Post by: CaptainNapkin on December 08, 2012, 11:00:19 AM Looks like the Enhanced Edition is out for iPad now. Has anyone tried this yet? $9.99, decent reviews...
Title: Re: Baldurs Gate 3? Post by: Tannhauser on December 08, 2012, 06:58:08 PM I don't see it for Google Play. Maybe soon.
Title: Re: Baldurs Gate 3? Post by: KallDrexx on December 08, 2012, 07:14:48 PM Doesn't work on the iPad 1 apparently :(
Title: Re: Baldurs Gate 3? Post by: koro on December 08, 2012, 07:44:52 PM They're working on iPad 1 compatibility they say.
Title: Re: Baldurs Gate 3? Post by: Teleku on December 08, 2012, 10:02:08 PM People who buy first gen apple products deserve to suffer. :awesome_for_real:
This game seems like it would be rather hard to play on a tablet. I'll just play the PC version. When it comes out on steam. Title: Re: Baldurs Gate 3? Post by: jth on December 09, 2012, 01:17:45 AM I tried it out on iPad (3rd gen) yesterday. I wasn't expecting much, but still it was a bit of a disappointment. Three main issues:
- With no mouse cursor, using stairs/doors is trial and error, especially if they are obscured by view. Sometimes even movement in narrow hallways is a pain. - Scrolling the view often causes a move command, no matter how carefully you try to keep your finger pressed on the glass - Picking out the tiny dialogue lines with your finger can be hard Also, leaving things like "Keyboard scroll speed" and "Mouse scroll speed" in Options makes it look more like a hack than a professional port. Title: Re: Baldurs Gate 3? Post by: CaptainNapkin on December 09, 2012, 05:49:18 AM Sounds like I made the right decision running with Infinity Blade 2 instead of this then, thanks for the info. Although the overall ratings are good I do see a lot of reviews on the app store mentioning those same things, especially the door/stair issue. Oddly, most folks mention this and still give it a 5 rating. Nostalgic fans I suppose.
Title: Re: Baldurs Gate 3? Post by: cironian on December 09, 2012, 05:51:42 AM It wouldn't really be Baldurs Gate if the initial release wasn't full of bugs.
Title: Re: Baldurs Gate 3? Post by: Lucas on January 16, 2013, 01:13:44 PM Now on Steam, 13.99 € :
http://store.steampowered.com/app/228280/ Latest PC patch from a couple days ago fixed quite a lot of the rough edges the game still had. UI is now less blurry on the eyes; it looks like they also sneaked in a "surprise" (no DLC), which is.... Patch change log: http://forum.baldursgate.com/discussion/14519/game-update-1-0-2012/p1 |