Title: Wasteland 2 Post by: Krakrok on March 13, 2012, 12:35:23 PM Brian Fargo put up his Wasteland 2 project on Kickstarter. I prefer to call it a 'preorder' because that is what it really is. Wasteland was probably one of the first games I ever bought and we played the hell out of it. Some people played Mario when they were kids and I played Wasteland.
Fuck yeah! :drill: I'm in at $100. I don't think I'll be dropping $10k even if it does get me a statue ingame. That takes it from a preorder into lala land. Link (http://www.kickstarter.com/projects/inxile/wasteland-2) (http://img441.imageshack.us/img441/1205/wlboxcovfr.jpg) Title: Re: Wasteland 2 Pre-Order Post by: Bandit on March 13, 2012, 12:44:33 PM Donated/Pre-ordered this myself - amazing to see how quick the money is piling up. Tactical, turn-based RPG? Sign me up - I loved this game back in the day.
Title: Re: Wasteland 2 Pre-Order Post by: Ruvaldt on March 13, 2012, 12:48:03 PM Wasteland was my favorite game growing up, and I still play it every two years or so. Really phenomenal stuff, and it started me down the path of playing rpgs. We'll never get to play Meantime, the original successor to Wasteland, but this could be even better. Easy preorder for me.
Title: Re: Wasteland 2 Pre-Order Post by: Lantyssa on March 13, 2012, 12:52:38 PM I played it soooo many times.
Eventually I ended up with a party half-filled with clones of my main character. Title: Re: Wasteland 2 Pre-Order Post by: shiznitz on March 13, 2012, 01:08:08 PM I must have missed this one growing up.
Anyway, I hope it is good. I will support it by purchasing the finished product. Title: Re: Wasteland 2 Pre-Order Post by: Trippy on March 13, 2012, 01:13:10 PM Statue is only $5K :awesome_for_real:
Title: Re: Wasteland 2 Pre-Order Post by: Furiously on March 13, 2012, 01:38:41 PM They have someone who pledged 10K......
Title: Re: Wasteland 2 Pre-Order Post by: shiznitz on March 13, 2012, 01:42:44 PM What is there about Kickstarter to stop the developer from taking the $900k to Thailand to pay for 9 year old boys?
Title: Re: Wasteland 2 Pre-Order Post by: Simond on March 13, 2012, 01:47:14 PM ETA on someone calling this a rip-off of Fallout? :awesome_for_real:
Title: Re: Wasteland 2 Pre-Order Post by: Trippy on March 13, 2012, 01:48:13 PM What is there about Kickstarter to stop the developer from taking the $900k to Thailand to pay for 9 year old boys? Nothing.Title: Re: Wasteland 2 Pre-Order Post by: Ingmar on March 13, 2012, 01:52:17 PM Their FAQ says social pressures will stop them!
Title: Re: Wasteland 2 Pre-Order Post by: Ragnoros on March 13, 2012, 01:55:26 PM What is there about Kickstarter to stop the developer from taking the $900k to Thailand to pay for 9 year old boys? Nothing.Of course if it makes you feel any better, your bankers, congressmen, and good buddy Saul down at the law firm (who got you out of that bind one time) have been doing this for years already. So you should be used to it. Title: Re: Wasteland 2 Pre-Order Post by: Murgos on March 13, 2012, 07:05:48 PM I loved this game. I remember thinking it was so awesome that it had machine guns and a helicopter in it instead of all the standard fantasy stuff.
Title: Re: Wasteland 2 Pre-Order Post by: CmdrSlack on March 13, 2012, 07:37:16 PM I have tossed some cash at this. I will risk the cash on the money going to hookers and blow simply because Wasteland and Bard's Tale were fucking awesome to play on my Apple ][e with the greenscale monitor.
Title: Re: Wasteland 2 Pre-Order Post by: rk47 on March 13, 2012, 07:40:06 PM Halfway there..I want some GUI sketch to be convinced. I don't know what it'll look like and it's odd pre-ordering for something that'll take 2 years to launch.
Title: Re: Wasteland 2 Pre-Order Post by: Surlyboi on March 13, 2012, 08:48:18 PM Oh, I am all up in that.
Title: Re: Wasteland 2 Pre-Order Post by: Torinak on March 13, 2012, 09:47:13 PM Ooh! I so want this to happen. A "preorder"/pledge is really just payback for the hundreds of hours I played the original...not to mention all of the other awesome games Interplay made.
Title: Re: Wasteland 2 Pre-Order Post by: Thrawn on March 13, 2012, 10:09:43 PM Wasteland 2 - A first person shooter with romantic vampires who use birds as weapons. :why_so_serious:
Title: Re: Wasteland 2 Pre-Order Post by: Quinton on March 13, 2012, 10:11:43 PM I think the bigger risk (for large / high profile projects like this) than the project lead taking the money and skipping the country is the question of "can they execute" and actually get it done with the money raised. $900K is a lot of cash, but if you start paying a bunch of salaries, buying necessary equipment, paying for office space, etc, you can blow through that in an impressively short time. Without a good team and good management you can end up with not much to show for it, even against the best of intentions.
That said, they get some money from me and here's hoping we get a cool Wasteland2 in the end. Title: Re: Wasteland 2 Pre-Order Post by: rk47 on March 13, 2012, 11:32:27 PM $5000 F13 statue bros. Who's doing it? :grin:
Title: Re: Wasteland 2 Pre-Order Post by: Ingmar on March 14, 2012, 12:40:35 AM I'll start a Kickstarter to collect our donations into one fund to put into the Kickstarter. (Yo dawg.)
Title: Re: Wasteland 2 Pre-Order Post by: Ruvaldt on March 14, 2012, 02:11:07 AM I would donate again to see an f13 statue.
Title: Re: Wasteland 2 Pre-Order Post by: Njal on March 14, 2012, 06:31:27 AM I threw $100 at this. The list of games I love that Brian Fargo was involved in is too great for me not to hope it goes forward. As for a F13 statue that sounds amusing.
Title: Re: Wasteland 2 Pre-Order Post by: shiznitz on March 14, 2012, 08:31:02 AM I'll start a Kickstarter to collect our donations into one fund to put into the Kickstarter. (Yo dawg.) That is actually a cool idea. Start a F13 KS fund that then contributes to actual products. How does one get on the F13 Investment Committee? Title: Re: Wasteland 2 Pre-Order Post by: Teleku on March 14, 2012, 08:39:07 AM Your suspicious of a Brian Fargo kickstart possibly running off to Thailand with the money, but trust an F13'er not to do the same thing? :awesome_for_real:
I was always sort of under the impression the effective sequal to this game was fallout (if not necessarily in the same universe, though I got the distinct impression Fallout:NV was trying to tie it in with the Wastland universe). Was that how it evolved, or did this have no lead in at all to fallout? Title: Re: Wasteland 2 Pre-Order Post by: Rasix on March 14, 2012, 08:56:29 AM I'll start a Kickstarter to collect our donations into one fund to put into the Kickstarter. (Yo dawg.) That is actually a cool idea. Start a F13 KS fund that then contributes to actual products. How does one get on the F13 Investment Committee? Your posting history is readily available to us. People with a fondness for buying drugs as a means to conceal wealth might not pass the rigorous background check. Title: Re: Wasteland 2 Pre-Order Post by: schild on March 14, 2012, 11:11:31 AM I've backed a LOT of stuff on Kickstarter (http://www.kickstarter.com/profile/schild) and I just want to point out why I'm not backing this, with a side dish of why I've not backed the Double Fine thing.
InXile, despite the names attached to it, have not had to put any effort of love into a single product they've released. The one hope I had for them was to do a good job with Bard's Tale. It was shit. I've no reason to believe they can do a good job with Wasteland 2 - as much as I'd like them to. Finally, $900,000 - nay $2,000,000 - isn't enough to do it right. As for Double Fine - they were able to make Stacking and fucking Costume Quest - they don't need my money. They can obviously find money in seat cushions to make some silly shit. Title: Re: Wasteland 2 Pre-Order Post by: koro on March 14, 2012, 11:23:58 AM As for Double Fine - they were able to make Stacking and fucking Costume Quest - they don't need my money. They can obviously find money in seat cushions to make some silly shit. I assume you never noticed the parts where Double Fine was on the verge of firing a bunch of staff and possibly closing up shop before this Kickstarter happened because they couldn't find funding for anything. Title: Re: Wasteland 2 Pre-Order Post by: schild on March 14, 2012, 11:52:06 AM As for Double Fine - they were able to make Stacking and fucking Costume Quest - they don't need my money. They can obviously find money in seat cushions to make some silly shit. I assume you never noticed the parts where Double Fine was on the verge of firing a bunch of staff and possibly closing up shop before this Kickstarter happened because they couldn't find funding for anything. Title: Re: Wasteland 2 Pre-Order Post by: Trippy on March 14, 2012, 02:32:56 PM InXile, despite the names attached to it, have not had to put any effort of love into a single product they've released. The one hope I had for them was to do a good job with Bard's Tale. It was shit. I've no reason to believe they can do a good job with Wasteland 2 - as much as I'd like them to. Finally, $900,000 - nay $2,000,000 - isn't enough to do it right. That's true, though you have to wonder how much of that had to do with having "Big Ass Games" (Vivendi in this case) as the publisher.Title: Re: Wasteland 2 Pre-Order Post by: rk47 on March 14, 2012, 11:01:59 PM lol
http://www.rpgcodex.net/forums/index.php?threads/codexian-wasteland-2-location-statue-fund-raising-drive.70256/ Quote Chris Avellone has also thrown in this offer: If you need further incentive for members, you can let folks know that anyone who donates more than $250 to the Codex cause I'll draw them a personal Codex troll they can use for their avatar or for a quick-and-simple emoticon. I don't know wtf is going on anymore. MCA isn't even involved in the project yet he's chipping in with that promo? Title: Re: Wasteland 2 Pre-Order Post by: Furiously on March 14, 2012, 11:55:23 PM Wow... They got all eight of the $10,000 bids filled....
And they just hit $900,000.... I wish there was a t-shirt in the mix somewhere. Title: Re: Wasteland 2 Pre-Order Post by: koro on March 15, 2012, 09:31:02 AM Over a million now.
Title: Re: Wasteland 2 Pre-Order Post by: Stormwaltz on March 15, 2012, 10:54:41 AM One of the $10k donations was the CEO of Razer.
http://kotaku.com/5893290/10000-worth-of-wasteland-2-is-brought-to-you-by-razer Title: Re: Wasteland 2 Pre-Order Post by: Krakrok on March 15, 2012, 09:16:25 PM What are the chances that Lord British is going to try a Kickstarter now? Title: Re: Wasteland 2 Pre-Order Post by: rk47 on March 15, 2012, 09:26:37 PM not giving him a cent. after ultima 9
Title: Re: Wasteland 2 Pre-Order Post by: sickrubik on March 15, 2012, 09:35:28 PM It's just really sad that Double Fine killed Kickstarter. :why_so_serious:
Title: Re: Wasteland 2 Pre-Order Post by: Ingmar on March 16, 2012, 12:32:43 AM not giving him a cent. after ultima 9 What if the Kickstarter is to launch him into space? Title: Re: Wasteland 2 Pre-Order Post by: Quinton on March 16, 2012, 01:27:14 AM What if the Kickstarter is to launch him into space? I dunno. It's been tried before and didn't seem to help. Title: Re: Wasteland 2 Pre-Order Post by: Surlyboi on March 16, 2012, 03:57:55 AM not giving him a cent. after Sorted. Title: Re: Wasteland 2 Pre-Order Post by: Ragnoros on March 18, 2014, 12:52:54 AM It seems like despite all the hype for these new kickstarters being the way for the masses to be publishers, they still depend on the more generous/affluent people to work.
As an example, if you take the two lowest tiers ($15 & $30) of the Wastland 2 kickstarter only about 300k of the 1.3mil is represented, with another 200k showing up from the $50 set. While half a million is nothing to sneeze at the fact is that better than half their funding is coming from the $100+ tier. I wonder how many Notch's there are out there willing to chip in 10K on the hope of their pet gaming nostalgia making a return. My guess would be that after a few more rounds of these we are going to get some donor fatigue. Moreover, I question how successful this model will/would be for the actual indy devs, when there won't be people kicking in $100+ for their fledgling project. Or I might just be a cynical bastard over thinking the whole thing. FTL (http://forums.f13.net/index.php?topic=21957.0) worked out fine. It may simply be a matter of devs just needing a genuinely popular or innovative idea. tl;dr Currently the big name kickstarters are being funded in large part by big contributions. I do not believe such large donations will continue to be the norm, leading to projects in the future being more difficult to successfully fund. Title: Re: Wasteland 2 Pre-Order Post by: Furiously on March 18, 2014, 01:05:35 AM I think it's also big names being able to get big bucks. It's a lot easier for Warren Buffett to get investors than the some unknown guy.
Title: Re: Wasteland 2 Pre-Order Post by: koro on March 27, 2012, 07:13:59 PM http://www.ripten.com/2012/03/27/brian-fargo-talks-wasteland-2-abysmal-publisher-treatment-and-having-fun-again/
This is an absolutely fascinating read. Title: Re: Wasteland 2 Pre-Order Post by: UnSub on March 28, 2012, 06:29:39 PM As for Double Fine - they were able to make Stacking and fucking Costume Quest - they don't need my money. They can obviously find money in seat cushions to make some silly shit. I assume you never noticed the parts where Double Fine was on the verge of firing a bunch of staff and possibly closing up shop before this Kickstarter happened because they couldn't find funding for anything. An 8 month, $400k title wasn't going to save them in that case either. Besides, I thought Double Fine was going to fire people but then made money on Stacking and Costume Quest and didn't have to. Title: Re: Wasteland 2 Pre-Order Post by: sickrubik on March 30, 2012, 09:28:53 AM http://www.rockpapershotgun.com/2012/03/30/obisidian-to-co-develop-wasteland-2-on-one-condition/
Quote Here’s a big, bouncy ball of unexpected good news for you. Brian Fargo and his studio inXile Entertainment are, as you well know, working on a sequel to the seminal RPG Wasteland, and have successfully Kickstarted it to the tune of $1.6 million. Since exceeding their initial target of $900,000, they’ve been able to add Mac and Linux versions to their masterplan for the post-nuclear roleplaying game. But that’s not all. They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obisidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game. (http://www.rockpapershotgun.com/2012/03/30/obisidian-to-co-develop-wasteland-2-on-one-condition/) Title: Re: Wasteland 2 Pre-Order Post by: schild on March 30, 2012, 09:46:06 AM I really just care about Avellone joining. Obsidian would just bring more bugs.
Title: Re: Wasteland 2 Pre-Order Post by: Lounge on March 30, 2012, 11:45:30 AM Tempted to pull my funding if Obsidian is involved. Those guys screw up everything they touch.
Title: Re: Wasteland 2 Pre-Order Post by: Tebonas on March 30, 2012, 11:50:21 AM Obsidian made some Fine games, its just their Project management that seems to suck. Since they won't do that here I See no Real danger!
Title: Re: Wasteland 2 Pre-Order Post by: Furiously on March 30, 2012, 02:25:06 PM It's going to take 10 years to come out then!
Title: Re: Wasteland 2 Pre-Order Post by: Ingmar on March 30, 2012, 02:57:13 PM As long as they're not making the engine it should be fine. Hell, New Vegas was far, far, far more stable for me than FO3 was.
Title: Re: Wasteland 2 Pre-Order Post by: sickrubik on March 30, 2012, 03:46:54 PM It's going to take 10 years to come out then! It's already taken 24, what's another 10. Title: Re: Wasteland 2 Pre-Order Post by: Furiously on March 30, 2012, 09:21:26 PM I'll be in the old folks home then.....
Title: Re: Wasteland 2 Pre-Order Post by: Lantyssa on March 31, 2012, 05:23:22 AM Then you'll have lots of time to play. Perfect!
Title: Re: Wasteland 2 Pre-Order Post by: Tebonas on March 31, 2012, 11:27:37 AM Just read the Kickstarter email. Yes, Obsidian participation means Chris Avellone. You all can breath easy again.
Title: Re: Wasteland 2 Pre-Order Post by: sickrubik on March 31, 2012, 02:38:00 PM It's also mentioned directly in the quote above.
Title: Re: Wasteland 2 Pre-Order Post by: MournelitheCalix on April 07, 2012, 10:24:06 PM Tempted to pull my funding if Obsidian is involved. Those guys screw up everything they touch. The problem with Obsidian IMHO is that they rush games out the door instead of taking pride in their craftsmanship. Had they finished KoToR2 I think there was a possibility that it would have been better than KotoR. As to Wasteland 2, man I am so up for a $55 donation and I really hope this means a return of a gaming company that I really do miss especially with what has happened to EaWare. I think it would be absolutely fantastic if Interplay got itself up off the ground. I would love to see them start making RPGs again. He was right the Interplay RPGs was the golden age of PC gaming for me. I will be so happy to see the rocket revolving around the planet with a streamer, "For Gamers, By Gamers" again. Yep they get my money. Title: Re: Wasteland 2 Pre-Order Post by: HaemishM on April 09, 2012, 11:20:31 AM Fargo doesn't own the Interplay mark anymore, some douchebag Frenchie prick does. The douche in question is the one that drove Interplay directly into the firmament.
Title: Re: Wasteland 2 Pre-Order Post by: koro on April 09, 2012, 03:10:39 PM Herve Caen took Interplay to the stars?
I don't think that word means what you think it means. :oh_i_see: Title: Re: Wasteland 2 Pre-Order Post by: Ingmar on April 09, 2012, 04:05:09 PM Pretty sure that should be 'fundament'.
Title: Re: Wasteland 2 Pre-Order Post by: HaemishM on April 10, 2012, 09:16:43 AM Herve Caen took Interplay to the stars? I don't think that word means what you think it means. :oh_i_see: Why, you are correct. For some reason, I've always thought that word meant earth. The Middle English definition of fundament is more definitely what I meant. As in directly up his own ass. Title: Re: Wasteland 2 Pre-Order Post by: koro on April 13, 2012, 12:55:35 PM http://www.reddit.com/user/ChrisAvellone/
http://www.reddit.com/user/BrianFargo Avellone and Fargo are doing a big AMA on Reddit right now. Title: Re: Wasteland 2 Pre-Order Post by: Furiously on April 16, 2012, 08:18:42 PM Just a reminder. Kickstarter ends tomorrow morning.
Title: Re: Wasteland 2 Pre-Order Post by: Teleku on April 17, 2012, 12:50:55 AM Thanks for the heads up, was intending to donate to this, but got distracted. Pledged $50, since I just bought a $700 iPad today, I figured why not blow even more cash. :awesome_for_real:
Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on April 17, 2012, 03:32:30 AM I pledged 65$, the big box with cloth map and the promise of a real old school manual had me. Also, I have the original box of the original Wasteland too, so somehow I felt the need to "complete the set". I'd go to hell if it existed.
Update: Kickstarter ended. Project funded. 3 millions? Holy shit! Title: Re: Wasteland 2 Pre-Order Post by: Krakrok on April 17, 2012, 06:55:12 AM $3,042,870
"While we are not ready to commit to that feature yet, we can say that if we were to hit 3 million dollars, it would be possible to do a mod kit without cutting into the plan for the main game. In fact, IF we ended up making the mod kit we would not release it until after Wasteland 2 shipped as our hands will be quite full to ensure things are done well. " Theoretically they will do mod tools now for it after the game ships. :drill: Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on May 17, 2012, 05:12:03 AM It will be built on Unity. (http://www.kickstarter.com/projects/inxile/wasteland-2/posts/228226)
Quote [..snip..] Summary In summary, Unity hits the sweet spot for us defined by the specific requirements of the Wasteland 2 game design, deployment plan, and the unique circumstances of the development effort which includes community involvement on an ongoing basis. It has been my experience over decades of game development that no engine or tool is ever perfect for the game you want to build. Any engine or tool will have points of weaker comparison to other options, but you have to evaluate how the whole offering matches up with your resources and skills to make a good choice for the project at hand. Unity is an excellent choice that will allow us to deliver the great game we’ve promised in Wasteland 2. Best Regards, John Alvarado Director of Technology inXile entertainment Title: Re: Wasteland 2 Pre-Order Post by: Fabricated on May 17, 2012, 05:16:05 AM Does Unity cost like $20 to license or something? Because it's looking like every "big-budget" game kickstarter is looking at it.
Title: Re: Wasteland 2 Pre-Order Post by: Krakrok on May 17, 2012, 07:09:12 AM $1500 for pro plus $500 for team support. Plus it exports to Flash, has it's own browser plugin, and streaming assets (loading like Guild Wars). It's very much built by and for indies to bang out games in rapid fashion.
One interesting thing that guy mentioned in his update was their Asset Store which he seemed to like a lot for both getting free/paid tools and art and contributing tools and art that are created for Wasteland 2 back to the community for modding and beyond. Edit: They are also hiring coders with Unity experience in Newport Beach, CA. (http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=22&t=2131) Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on May 17, 2012, 07:13:47 AM I recently checked UFO Online and Jagged Alliance Online, both built with Unity, and I must say I wasn't expecting for it to be that
Title: Re: Wasteland 2 Pre-Order Post by: Quinton on May 18, 2012, 10:04:11 AM $1500 for pro plus $500 for team support. Plus it exports to Flash, has it's own browser plugin, and streaming assets (loading like Guild Wars). It's very much built by and for indies to bang out games in rapid fashion. That's per-seat, not flat, but still not at all bad especially given that it's a no-royalties license. Title: Re: Wasteland 2 Pre-Order Post by: WayAbvPar on May 18, 2012, 10:30:36 AM I must be the only gamer active in the 1980s to have never played Wasteland. Post-apocalyptic worlds never really interested me. I played the original Fallout and Fallout 3 mostly because everyone was so excited about them, but the setting just gets boring. Still, I will probably check this out, especially if he hits the $15-$20 price point he mentioned, and it is on Steam.
Title: Re: Wasteland 2 Pre-Order Post by: Lantyssa on May 18, 2012, 10:52:01 AM The original is worth all the hype. It was my favorite of that era of game.
Title: Re: Wasteland 2 Pre-Order Post by: WayAbvPar on May 18, 2012, 01:04:57 PM I was always wary after reading The Turtle In The Tower from the Shadowrun short story anthology that was out a few million years ago. Most of the stories were decent, but that one SUCKED. When I found out KSA also wrote Wasteland I was very suspicious.
Title: Re: Wasteland 2 Pre-Order Post by: Furiously on May 18, 2012, 07:10:44 PM The original is worth all the hype. It was my favorite of that era of game. It was revolutionary and awesome. Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on June 11, 2012, 02:26:32 PM The "Vision document" (https://docs.google.com/file/d/0BxMevjNSr2EjbDBpZ2ZMdmNnc28/view?pli=1&sle=true#) is out.
It's a google docuemnt of 9 pages, but worth the time if you are into this thing. Here's the an Overview: Quote Game Overview Wasteland 2 reintroduces the concept of party driven adventuring, a style of game-play untapped for many years. Having a party of characters will re-introduce game-play dynamics rarely seen in today's RPGs. As a team of Desert Rangers, it is your job to restore order in this lawless post-apocalyptic landscape. How you do it is up to you. Interact with hundreds of characters across the world, shaping your own destiny. Who you choose for your team will add dimension to your party interactions, opening new possibilities for you to explore. Will the wastes remember you and your team as diplomatic defenders of justice? As a group of intimidating, brutish thugs? Or somewhere in between? The choice is yours. The harsh reality of the wastes is that diplomacy and intimidation will only take you so far. With gangs, cultists and bizarre creatures at every turn, some problems often can only be settled at the end of a gun. As you and your team gain experience, it is up to you to shape your team’s skills and abilities, building the perfect fighting force. Also out is the art for the cover, totally inspired to the first chapter. (https://dl.dropbox.com/u/3584773/wasteland%202%20art.jpg) Title: Re: Wasteland 2 Pre-Order Post by: Amaron on June 12, 2012, 01:11:02 AM I hope they go with the kind of wasteland that cover art implies. Nature reclaiming ruins and what not.
Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on July 20, 2012, 12:40:53 PM Project Update #18, but most importantly FIRST SCREENSHOT!
(http://a5.sphotos.ak.fbcdn.net/hphotos-ak-prn1/524157_404808526235083_61219620_n.jpg) (Higher resolution here (https://dl.dropbox.com/u/3584773/Wastescreenshot.jpg)) Quote Project Update #18: Early Screen Shot and Website News Posted by inXile entertainment Like It has been just over a month since my last update and we have been making progress on many fronts. The designers are all working at full steam and generating a wonderfully diverse set of ideas that are well written, nuanced, original, and sometimes creepy. There will be no lack of originality and deep game play in Wasteland 2. The team has risen to the challenge of making a rich world that will capture a post apocalyptic atmosphere and provide a unique experience for each player that dives in. We are nearly complete with our backer web site which will consolidate our backer database with Kickstarter and PayPal and eventually allow backers to upgrade their tiers or more easily change such things as shipping information. A soft launch is imminent and then we will roll it out for all. We also have our first pass at a Wasteland 2 screen shot to share that is running inside the Unity engine. The process up till now has been in getting up to speed with Unity but also much discussion about look and feel. Our environment art director Koy Vanoteghem has written a nice piece below on our approach and process. Releasing a screen shot this early in the process is a new concept for me as we typically want to hone in every element before we show it. But based on the requests and our desire for fan input, we are doing so to solicit feedback on the basic look. Please keep in mind that we have not put in the particle effects and post-processing which will have a dramatic effect on the scene, and this represents just one of the various environments for Wasteland 2 so expect to see other quite different locales. Also, this particular camera angle is on the low end of a range that the player can adjust upwards to a much more top-down view, for those who prefer that style during game play. I am frequently on twitter sharing my thoughts, soliciting opinions on various subjects and highlighting interesting projects and technology. You can follow me at @brianfargo if you want to stay tuned into such things. Again I thank you for allowing us to create this game the way it was meant to me made. We’re going to make you all proud. Brian Fargo http://i.imgur.com/CULnS.jpg See the full size image on our Facebook page at Facebook/Ranger.HQ In our effort to establish the appropriate look and feel for the re-launch of the Wasteland franchise, we sifted through a variety of media types available on the market for inspiration. Among all of the similarly natured games, CG film shorts, and various documentaries, it became increasingly clear that the modern day conception of a post-apocalyptic world has diversified. Of course, the desert-oriented wasteland devoid of life was still there. But a newer and more compelling version which highlighted nature's reclamation of vacated places took hold of our attention. This new conception gives us the opportunity to generate a variety of environment types while staying true to the narrative. It also allows the location and geology to dictate the flora and fauna, as well as the manner and state of decay. >From the dry deserts and icy mountaintops of Arizona to the coastal conditions of LA and larger southern California region, each region generates its own flavor. You saw a bit of this in our early concept pieces we had commissioned. Because the early part of the game, where our development is currently focused, takes place in Arizona, this first screen shot depicts (surprise) a desert scene. As we moved into prototyping game-play scenarios and in-game environments, we wanted to keep in mind the long-term strategies we had been talking about in the press. With our small team structure and the expectation of a significant integration of contractor and fan/backer based assets, we wanted to consider the efforts that would be involved in synthesizing those contributions into a consistent style and theme. The Unity engine has this wonderfully integrated asset store, full of props, environment sets, FX and tools, and it seemed the perfect proving grounds for our first pass at this new approach of game environment creation. Certainly, purchased or prefabricated assets are nothing new; a variety of sites are out there selling "game-ready" props, and like most developers, we are familiar with that opportunity. But Unity's Asset Store had a few distinct advantages that we found appealing. The store, being accessible from within the editor itself, along with the purchase, downloading and importing of those packages, made this surprisingly painless. Packages containing not only the models and textures, but also materials, particle attachments, and animations were ready to use and then modify immediately upon purchase. And so our goal was to purchase a variety of packages, modify them to suit our stylistic needs, and put together a scene by combining them with assets and textures generated in-house. The big+ exception to all of this is of course characters, which we are developing primarily in house. RPGs have always generated strong relationships between the player and the characters they craft and breathe life into as the game progresses. And to this end, we will be working to create characters that can be read cleanly with our camera angles. Strong silhouettes and bold colors in costuming and accessories, and their animations and poses working with a camera angle (that is still being tested), seemed a tall order for this approach, and so in this shot a few examples of that effort are present. We will continue to develop the style and look of the game, undoubtedly that is something that will evolve as we move forward and branch out with other environment types. As we become more familiar with our new found friend Unity, and the technologies that are available to us for lighting, shadowing, and material set-up/execution, we hope you'll enjoy seeing it evolve along with us. Koy Vanoteghem Title: Re: Wasteland 2 Pre-Order Post by: Amaron on July 20, 2012, 07:08:41 PM That's better than I expected. I hope they have enough cash to finish it at that quality.
Title: Re: Wasteland 2 Pre-Order Post by: Surlyboi on July 20, 2012, 08:49:47 PM Is that a fucking Scorpitron? I think it is! :drill:
Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on August 10, 2012, 11:49:08 AM Quote We are pleased to announce that Colin McComb (http://colinmccomb.com/) has come aboard to help write and design for Wasteland. You might have heard of a few of his other projects like Torment and Fallout 2. Be sure to check out his books. Amongst our many goals is to have this game be one of the best written RPGs created. Title: Re: Wasteland 2 Pre-Order Post by: Ingmar on August 10, 2012, 11:56:03 AM He was pretty involved with Torment (from the D&D side of things, I think Chris Avellone was much more responsible for the actual writing?) but my understanding is his role on Fallout 2 was pretty minor. I'd personally peg his work on the pnp Planescape stuff as most important. He also wrote the Birthright setting though, so nobody is perfect. :why_so_serious:
Title: Re: Wasteland 2 Pre-Order Post by: Amaron on August 10, 2012, 10:12:04 PM As much as Chris Avellone seems like a good fit I actually think he's pretty horrible at sandbox writing. For the people that like his stuff he's great but he's horrid at presenting anything outside that specific subset.
Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on September 24, 2012, 04:12:21 PM (http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash3/133976_427153570667245_637830746_o.jpg)
Title: Re: Wasteland 2 Pre-Order Post by: Zetor on February 09, 2013, 06:30:22 AM Necro!111
Have a first look video (http://www.youtube.com/watch?v=HvNbuOenVPw) (edit: fixed URL, vimeo got shut down after 190k views). Has 10 or so mins of gameplay and a lot of dev commentary. Quite a few systems seem missing and wonky (like punctuation in the description text box), but that's to be expected. :p e: and here (http://www.kickstarter.com/projects/inxile/wasteland-2/posts/401940) is the accompanying Kickstarter update. Looks like 2013 may be the year of the retro-RPG. Or it may be the year of shattered dreams, who knows? :why_so_serious: Title: Re: Wasteland 2 Pre-Order Post by: HaemishM on February 09, 2013, 01:18:34 PM Oh man, that looks good. :drill:
Title: Re: Wasteland 2 Pre-Order Post by: Trippy on February 09, 2013, 01:50:32 PM Oh god, this is going to be so awesome.
Title: Re: Wasteland 2 Pre-Order Post by: Zetor on February 09, 2013, 02:07:20 PM Yeah... in a moment of weakness, I actually dropped $25 on a preorder. I look forward to blasting various things into ground round. :grin:
Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on August 09, 2013, 06:57:31 AM This is a couple of weeks old news but I really feel like sharing it cause it is so sexy (http://www.rockpapershotgun.com/2013/07/30/wasteland-2s-delay-all-about-making-choice-matter/). So, the game has been delayed (http://www.rockpapershotgun.com/2013/07/20/times-a-wasteland-wasteland-2-delayed/), but I dare to say I am happy with it as they are making an extra effort to put in it even more 'reactivity' than originally planned. The article is wroth reading, if you care about this game and if you care about RPGs where what you do and when you do it has consequences in the game world.
Quote You know how Witcher 2 received 427 Nobel Peace Prizes for its billion-headed hydra of a second act? Think that, but in many, many, many more locations. (...) “We have so many sequences,” added inXile president Matt Findley. “About half the game, most people will never see. We’re not afraid at all to create content that’s off the critical path or can be closed off permanently.” (...) “On the biggest level,” Fargo continued, “there will be areas that will be completely different. Gone, destroyed. There’s not one just like it to make up for it. It’s just gone.” "And we show the reactivity,” Keenan said. “If you go to one area, you start to hear radio calls from the other. They’re getting taken over, and if you try to veer back, you see the destruction from that, and they’re in a completely different state. For instance, if you’re too late to a call, maybe robots took it out. If you go there, you’re gonna see carnage. Piles of dead bodies. No robots left to kill because they’ve moved on.” "“We over-funded,” Fargo boasted, beaming. “I don’t make any money from this. Me, I want to make a game that people talk about the way they do Fallout and Wasteland, 10 or 20 years from now. I’m only focused on that and what I have to do to make sure it hits all the points I know work for the game.” He then fast-balled further examples. What if, for instance, you disobey Ranger orders to the point of becoming a liability? You become a pariah. Your own organization turns on you, hunts you. The entire game changes. And then, of course, there’s the extra-colossal, radiation-mutated elephant in the room: you can kill anyone, anytime. And sometimes – for example, if a party member won’t stop selling your stuff for booze money – you might have to. Remember: you can shoot or kill anybody in the whole game,” Fargo interjected. “That in itself [is huge]. If someone joins your party, you can kick them out, kill them, whatever you want. There’s whole sequences you’re not gonna see later because you offed the guy. We just deal with it. There’s no replacement – no NPC that joins you and acts just like him functionally. He’s out. You’re just not gonna see it.” (...) “It’s not real reactivity unless we do that stuff. Otherwise it’s just a magician’s trick. You’re getting the same thing. It’s not that. It’s a virtual impossibility for two people to have the exact same experience of the game.” Title: Re: Wasteland 2 Pre-Order Post by: Sky on August 09, 2013, 08:50:50 AM Nice! :heart:
Title: Re: Wasteland 2 Pre-Order Post by: Signe on August 09, 2013, 09:21:14 AM Another game I'll have to play a LOT just to see what will happen next!
Title: Re: Wasteland 2 Pre-Order Post by: Quinton on August 09, 2013, 01:42:15 PM I was really skeptical about these guys being able to deliver on the promise, but backed them anyway. I'm starting to think that I will not regret that decision.
Title: Re: Wasteland 2 Pre-Order Post by: Furiously on August 09, 2013, 01:47:02 PM http://wasteland.inxile-entertainment.com/art-print (http://wasteland.inxile-entertainment.com/art-print) well fuck me.....
Only 499 left now. Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on August 09, 2013, 02:42:29 PM That price is ridiculous if you ask me. It started from 500$ and they got a lot of flak for that, so now it is "only" 320$. Oh, well..
Title: Re: Wasteland 2 Pre-Order Post by: Ingmar on August 09, 2013, 02:45:52 PM I was about to say that it didn't strike me as that expensive for a 'fine art' type print, but then I realized it is awfully small.
Title: Re: Wasteland 2 Pre-Order Post by: Trippy on August 09, 2013, 02:47:28 PM Yeah.
Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on August 09, 2013, 03:49:29 PM This is less expensive and makes more sense, so it inevitably looks a million times better in a frame on your wall if that's what you were planning to do with that print. I have it and I wouldn't trade it for 10 of those fine prints.
http://www.ebay.com/itm/Wasteland-Commodore-64-C64-EA-Apocalyptic-RPG-/161047771861?pt=Video_Games_Games&hash=item257f31fad5 (https://dl.dropboxusercontent.com/u/3584773/Wasteland.JPG) Title: Re: Wasteland 2 Pre-Order Post by: lamaros on August 09, 2013, 03:54:28 PM As far as I'm concerned they're still all talk with how great it will, the rps preview didn't strike me with massive confidence.
Would love to be proven wrong. Title: Re: Wasteland 2 Pre-Order Post by: Ard on August 09, 2013, 04:29:56 PM Yeah, I'm with you there lamaros. I want this to be a good game, but that interview really threw off more red flags than good feelings for me. I just don't have any faith in inxile to deliver a decent game, but I'm still feeling burned by Hunted.
Title: Re: Wasteland 2 Pre-Order Post by: Xilren's Twin on August 14, 2013, 03:45:15 AM Yeah, I'm with you there lamaros. I want this to be a good game, but that interview really threw off more red flags than good feelings for me. I just don't have any faith in inxile to deliver a decent game, but I'm still feeling burned by Hunted. Even though i didn't back the kickstarter, i remain mostly optimistic simply b/c in many ways, the bar is set very low. If all they delivered was a more modern version of wasterland with a new main plot, i'll be happy. It doesnt have to be robot Jesus, but these kinds of games just aren't getting made anymore so really ANY half decent working game would be considered a success. Title: Re: Wasteland 2 Pre-Order Post by: satael on August 14, 2013, 05:45:17 AM Yeah, I'm with you there lamaros. I want this to be a good game, but that interview really threw off more red flags than good feelings for me. I just don't have any faith in inxile to deliver a decent game, but I'm still feeling burned by Hunted. Even though i didn't back the kickstarter, i remain mostly optimistic simply b/c in many ways, the bar is set very low. If all they delivered was a more modern version of wasterland with a new main plot, i'll be happy. It doesnt have to be robot Jesus, but these kinds of games just aren't getting made anymore so really ANY half decent working game would be considered a success. Check the new Realms of Arkania to see how you can fuck up that really badly (it's a remake of the 1992 game and they managed to release a bug-infested pile of crap that still doesn't have an english manual) Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on August 28, 2013, 08:07:35 AM 20 minutes new walkthrough video (https://www.youtube.com/watch?v=sdmGthYqTbo).
Title: Re: Wasteland 2 Pre-Order Post by: shiznitz on August 28, 2013, 01:20:38 PM 20 minutes new walkthrough video (https://www.youtube.com/watch?v=sdmGthYqTbo). Looks great. Better interface and movement system than Jagged Alliance reboot. Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on November 06, 2013, 04:05:08 PM Quote Hello Rangers, Chris here to announce that our re-release of Wasteland 1 - The Original Classic has gone Gold and has been submitted to GOG.com and Steam for platform approval. If somehow you’re unfamiliar with Wasteland: this critically acclaimed post-apocalyptic role-playing game was first published in 1988, and broke new ground as one of the first cRPGs to have an open, reactive world with persistent consequences to your actions. All our backers – whether through Wasteland 2’s Kickstarter, as a late backer through Paypal, or if you got Wasteland 2 through your Torment pledge – will be getting a copy of Wasteland 1 for free. :drillf: :drill: :drillf: :drill: Title: Re: Wasteland 2 Pre-Order Post by: Strazos on November 07, 2013, 03:54:54 PM Oh, nice.
My only question is how rough will this be at this point - I never played it, and the closest analogue I can think of is Fallout. Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on November 07, 2013, 04:06:54 PM Well, Wasteland is super super super super grindy. You don't even know...
Title: Re: Wasteland 2 Pre-Order Post by: Lantyssa on November 07, 2013, 07:58:53 PM My only question is how rough will this be at this point - I never played it, and the closest analogue I can think of is Fallout. It was CGA or EGA graphics at the time, so graphics-wise it's far older. Really I'd say it's more of a Bard's Tale with an overhead view as far as mechanics go.Title: Re: Wasteland 2 Pre-Order Post by: Surlyboi on November 07, 2013, 08:44:26 PM I just want my Pseudo Chitin armor and my Red Ryder air rifle.
Title: Re: Wasteland 2 Pre-Order Post by: Tebonas on November 07, 2013, 10:47:10 PM Lets hope for the best, the original PC version didn't have the rifle, though.
Title: Re: Wasteland 2 Pre-Order Post by: Surlyboi on November 08, 2013, 08:23:13 AM I know there was no red ryder. It was a red herring in the game passage book. I sometimes wished the red herring passages weren't. There was some interesting shit there.
Title: Re: Wasteland 2 Pre-Order Post by: Sky on November 08, 2013, 08:57:39 AM This does not interest me. :grin:
Title: Re: Wasteland 2 Pre-Order Post by: Lantyssa on November 08, 2013, 10:19:32 AM What if they released miniatures to go with it?
Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on November 08, 2013, 10:36:52 AM Rumor is they "updated" the Steam version to look slightly less 80s... :ye_gods:
Title: Re: Wasteland 2 Pre-Order Post by: Sky on November 08, 2013, 11:53:59 AM What if they released miniatures to go with it? How your painting coming along, missy? Get your little butt down to the minis thread and post some up!Title: Re: Wasteland 2 Pre-Order Post by: Zetor on November 08, 2013, 01:52:49 PM Rumor is they "updated" the Steam version to look slightly less 80s... :ye_gods: I got the updated version (it's on steam and gog, you get to choose one from the backer page), and it's pretty much the same game, only with a scale-up + AA filter and some 'VGA-ized' portraits. There's also some background music now (though it's not context-sensitive, so I just turned it off), and the paragraphs are integrated into the game as well (they are also narrated by some dude if you don't like reading). Mouse seems a bit nicer to use now than what I remember from the PC version way-back-then, and there is a 'help' button in a few places (like chargen).All of the 'enhancements' are optional btw, you can turn them off from the oldschool text-mode 'launcher'. :awesome_for_real: Title: Re: Wasteland 2 Pre-Order Post by: Lantyssa on November 08, 2013, 07:46:06 PM How your painting coming along, missy? Get your little butt down to the minis thread and post some up! Sitting in a box still, like half my junk. Moving out a house-full of stuff, moving a house-full into half the space, and work not letting me have any time off makes it a bitch to get anything accomplished. What free time I have is spent letting my brain ooze out my ears.Title: Re: Wasteland 2 Pre-Order Post by: Sky on November 08, 2013, 08:01:10 PM Fair enough! Just looking forward to seeing you get into it, hopefully :grin:
/derail Title: Re: Wasteland 2 Pre-Order Post by: Trippy on December 11, 2013, 11:22:30 PM Early Beta invites went out this evening.
Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on December 12, 2013, 12:31:51 AM And they come in Steam form :heart:
Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on December 12, 2013, 08:58:59 AM Yes.
(https://dl.dropboxusercontent.com/u/3584773/Wasteland%202death.jpg) Absolutely yes. Title: Re: Wasteland 2 Pre-Order Post by: Tebonas on December 12, 2013, 09:17:22 AM Damn, they really DO die young. One alive Part 1 Ranger, graveyard being stacked with dead ones.
Don't want to spoil myself too much, but what I see is promising. Title: Re: Wasteland 2 Pre-Order Post by: Falconeer on December 13, 2013, 02:48:19 AM Same here, don't want to spoil myself at all, but it is hard because what I've seen so far is fantastic! Better than I expected honestly.
Title: Re: Wasteland 2 Post by: Stormwaltz on December 13, 2013, 11:08:05 AM Wasteland was the first RPG I ever played, on the C64 25 years ago.
I'm going to wait for the full measure as well. Events like this don't happen often. EDIT: Math is hard. Title: Re: Wasteland 2 Post by: Quinton on December 13, 2013, 12:41:46 PM I started poking at it, liked the general feel of things, and decided that I'll probably wait until release to enjoy the whole experience once it's done, debugged and polished.
Title: Re: Wasteland 2 Post by: Teleku on December 13, 2013, 12:45:57 PM Does everybody who backed it at any level get access to the beta? If not, I'm not seeing any emails or steam invites yet...
Title: Re: Wasteland 2 Post by: Trippy on December 13, 2013, 12:54:28 PM According to the update anybody who pledged on KS at $55 or higher has access now.
http://www.kickstarter.com/projects/inxile/wasteland-2/posts/691853 Title: Re: Wasteland 2 Post by: Lantyssa on December 13, 2013, 12:57:35 PM Yeah. Like I only pledged at the base level, so I don't have access yet, which is fine. I want the finished product, not to be a guinea pig.
Title: Re: Wasteland 2 Post by: Falconeer on December 13, 2013, 01:03:24 PM I agree. All I got with the access to this stage of beta is some peace of mind (that the thing seems to be really good) and some more excitement, but I am not gonna spoil myself anything past the first five minutes of the game. Which, as I said, are more than promising in my opinion.
Title: Re: Wasteland 2 Post by: Ginaz on December 13, 2013, 08:02:23 PM I'm really interested in playing this since I enjoyed Shadowrun immensely and this to be a very similar type game (I never played the original, sorry). However, theres no way in hell I'm paying $60 for it. I know the original game is included plus a few other goodies but its still way too much. If it was priced around what Shadowrun is then I would snap it up in a heartbeat.
http://store.steampowered.com/app/240760/ Title: Re: Wasteland 2 Post by: Falconeer on December 14, 2013, 02:09:54 AM As for some other games that went from Kickstarter to Steam early access you are paying that much only to not screw the backers who paid 55$ to have early access. Eventually, closer to release, the price will go down t what was originally intended, which is about 20$ if I rememeber correctly.
I also felt the connection with Shadorun, which I liked a lot, but trust me when I say this is a hundred times better in so many ways. Title: Re: Wasteland 2 Post by: Teleku on December 14, 2013, 03:15:23 AM According to the update anybody who pledged on KS at $55 or higher has access now. Just checked, and I pledged $50 back in the day. :awesome_for_real:http://www.kickstarter.com/projects/inxile/wasteland-2/posts/691853 Not that it matters, I wasn't planning on playing it so as not to spoil myself anyways. Title: Re: Wasteland 2 Post by: Falconeer on December 14, 2013, 03:21:44 AM New Teaser trailer. (https://www.youtube.com/watch?v=tU8gcpipv7E)Also, it looks like the game hit #3 n Steam sale in the first two days. That is strange, especially at that price.
Title: Re: Wasteland 2 Post by: Teleku on December 14, 2013, 07:45:45 AM Maybe their stats counted all copies currently activated, including all the ones awarded to kickstarter backers, regardless of if they were actually purchased or not.
Title: Re: Wasteland 2 Post by: Surlyboi on December 14, 2013, 11:00:02 PM According to the update anybody who pledged on KS at $55 or higher has access now. Just checked, and I pledged $50 back in the day. :awesome_for_real:http://www.kickstarter.com/projects/inxile/wasteland-2/posts/691853 Not that it matters, I wasn't planning on playing it so as not to spoil myself anyways. I pledged...a decent amount. I'm waiting til it's done before I hop in. Title: Re: Wasteland 2 Post by: Threash on December 15, 2013, 08:09:38 AM I got a free copy of this from my planescape 2 KS pledge, but i am not sure i want to wait for that to come around.
Title: Re: Wasteland 2 Post by: Falconeer on May 28, 2014, 07:20:08 AM Release date is set for late August, so one more point for Kickstarter projects that delivered in full (although later than promised. But it was worth the wait).
In the meantime, a live action intro movie, which will probably be in the game, (https://www.youtube.com/watch?v=xOQFN6U0hSI) has been released. Title: Re: Wasteland 2 Post by: Lucas on May 28, 2014, 07:31:43 AM I've seen the new character creation screens, and it surely have come a long way. Day 1 purchase for me.
Between this in August and Original Sin on June 21st....What a CRPG summer :heart: :heart: :grin: Title: Re: Wasteland 2 Post by: Falconeer on May 28, 2014, 07:40:38 AM After many iterations, and lots of criticism, I have to say that I really like the UI now.
Title: Re: Wasteland 2 Post by: lamaros on May 29, 2014, 12:06:25 AM Wow why did they waste their money on that video? It's awful!
Title: Re: Wasteland 2 Post by: Lounge on May 29, 2014, 03:14:48 PM Wow why did they waste their money on that video? It's awful! It reminds me of mid 90s games live action video work. I like it. Title: Re: Wasteland 2 Post by: Falconeer on May 29, 2014, 03:27:40 PM I like it too. Also, looks to me like it costed about 20$, so I wouldn't worry too much. Not to mention the fact that the game is done and it seems quite great. They probably could afford the pocket money necessary for that video.
Title: Re: Wasteland 2 Post by: Ingmar on August 22, 2014, 12:16:01 AM So, the release date for this is now September 19th.
I have a copy of this through my Eternity kickstarter pledge - does anyone know if I install the game via Steam now, it will just patch when it is done or is the copy I have access to some kind of backer beta and I'd need to reinstall next month? Title: Re: Wasteland 2 Post by: Seraphim on August 22, 2014, 03:33:04 AM The Steam beta will upgrade to the full version at release.
(Atleast that was the official word from the backer beta update back in June.) Title: Re: Wasteland 2 Post by: Falconeer on September 04, 2014, 07:30:09 AM New Combat Trailer out just now (https://www.youtube.com/watch?v=9-hPDdLMuN0). Game is released 19th of this month.
Title: Re: Wasteland 2 Post by: Signe on September 04, 2014, 08:23:15 AM I'm very excited! I own it already but I haven't really touched it much. Can't wait.
Title: Re: Wasteland 2 Post by: Ginaz on September 04, 2014, 12:28:53 PM I'm really looking forward to this. I enjoyed both Shadowrun Returns games and this reminds me a lot of those games. Or am I wrong in thinking that?
Title: Re: Wasteland 2 Post by: Yegolev on September 04, 2014, 04:09:35 PM That trailer looked great. I started a new game of Fallout today.
Title: Re: Wasteland 2 Post by: Signe on September 04, 2014, 05:34:00 PM Which Fallout? Plain old first Fallout? Or some other Fallout like 3 or New Vegas? I wasn't able to get plain old Fallout to run on my laptop but I haven't tried on this computer. Maybe I will. :)
Title: Re: Wasteland 2 Post by: MrHat on September 04, 2014, 07:40:20 PM The Steam beta will upgrade to the full version at release. (Atleast that was the official word from the backer beta update back in June.) I have this on my Steam. Should I just wait for official release or is the version now current for enjoying? Title: Re: Wasteland 2 Post by: Falconeer on September 04, 2014, 11:45:09 PM Wait. It is worth making sure everything is in, and they delayed the release for a reson. Also, beta saves might not work once it launches.
Title: Re: Wasteland 2 Post by: Yegolev on September 05, 2014, 06:53:16 AM Which Fallout? Plain old first Fallout? Yes, Real Fallout, not Fallout: Terror From The Deep. Title: Re: Wasteland 2 Post by: Yegolev on September 05, 2014, 10:33:27 AM "Not even the scavengers are interested in your radiated corpse."
(https://dl.dropboxusercontent.com/u/85916/cry_at_computer.jpg) Title: Re: Wasteland 2 Post by: Xuri on September 05, 2014, 04:40:50 PM Which Fallout? Plain old first Fallout? Yes, Real Fallout, not Fallout: Terror From The Deep. Title: Re: Wasteland 2 Post by: brellium on September 06, 2014, 03:46:42 AM I'll actually be avoiding this.
Title: Re: Wasteland 2 Post by: Signe on September 06, 2014, 08:00:35 AM I'll actually be avoiding this. You didn't say why. So... why? Title: Re: Wasteland 2 Post by: brellium on September 06, 2014, 09:58:10 AM I'll actually be avoiding this. You didn't say why. So... why? There was a post where they whined about how they wished they could ban the entire steam community from posting on their community pages, something about mouth breathing entitlement nature, and then posted essentially the same thing on a thread on their steam forums. I'm still disappointed I didn't receive a badge for getting a moderators post moderated. Title: Re: Wasteland 2 Post by: Falconeer on September 06, 2014, 10:14:23 AM something about mouth breathing entitlement nature Not sure about the mouth breathing, but entitlement is a problem these days. If I remember correctly, one of us here on f13 used to be Community Manager for a big MMORPG, until he told some obnoxious and entitled poster on the official boards to actually go fuck himself or something like it. Can't quote anything specific, but I gave him a standing ovation for that. Title: Re: Wasteland 2 Post by: brellium on September 06, 2014, 10:33:19 AM something about mouth breathing entitlement nature Not sure about the mouth breathing, but entitlement is a problem these days. If I remember correctly, one of us here on f13 used to be Community Manager for a big MMORPG, until he told some obnoxious and entitled poster on the official boards to actually go fuck himself or something like it. Can't quote anything specific, but I gave him a standing ovation for that. Title: Re: Wasteland 2 Post by: Strazos on September 06, 2014, 11:12:58 AM Really, that's what is going to stop you from playing a game that could be a lot of fun? Something that's just so...irrelevant?
Title: Re: Wasteland 2 Post by: Khaldun on September 06, 2014, 08:03:08 PM The only time I care if live management, etc. are dumb with a game is if it helps me understand why the game is dumb. Or why the game was potentially brilliant and then got turned into shit. A great game with douche community managers is...a great game with douche community managers. The douche managers don't matter in that case, because they don't explain anything except themselves.
Title: Re: Wasteland 2 Post by: Rendakor on September 06, 2014, 08:46:39 PM Shitty CMs only matter in an MMO anyway.
Title: Re: Wasteland 2 Post by: rk47 on September 06, 2014, 09:04:34 PM Really, that's what is going to stop you from playing a game that could be a lot of fun? Something that's just so...irrelevant? it's not really fun. :oh_i_see: Title: Re: Wasteland 2 Post by: Signe on September 07, 2014, 08:53:03 AM I wish they made this for a console. I almost never know that someone is a dick until I read it here. Being really bad with names, I nearly always forget who is associated with what game. Except Brad. So dickiness is not usually something I'm aware of when I buy a game. I guess if that was really important to me, then I would have never listened to any music by Robert Fripp or Roger Daltry or any of the many many asshole musicians. Now if I had read that they did something really horrible to someone, I'd probably (hopefully) remember and avoid their stuff. Maybe. Depends. Good thing or no, I don't seek out stories about game devs or musicians or celebs and their never ending nonsense.
Title: Re: Wasteland 2 Post by: Yegolev on September 08, 2014, 08:29:21 AM Why does this game have a Community Manager?
Title: Re: Wasteland 2 Post by: Quinton on September 08, 2014, 08:34:22 AM Why does this game have a Community Manager? At a guess because they (I assume) promised to "engage" with their kickstarter backers and then figured they needed somebody to run that circus while they tried to actually develop the game they promised. Title: Re: Wasteland 2 Post by: Yegolev on September 08, 2014, 08:53:43 AM Oh right, crowdfunded. Which explains why they want me to pay AAA rates for it. :oh_i_see:
Title: Re: Wasteland 2 Post by: Falconeer on September 08, 2014, 09:36:26 AM AAA rates? I think it's gonna be 15$ when it'll be released next week.
EDIT: It's 45$ now because that's what crowdfunders paid for to get in the beta. Title: Re: Wasteland 2 Post by: Yegolev on September 08, 2014, 09:47:39 AM Oh, well, I'm fine with that.
You still get the face: :oh_i_see: Title: Re: Wasteland 2 Post by: Falconeer on September 08, 2014, 09:58:17 AM It's OK, I love that face. Also, there's a chance they will pull some last minute bullshit and price it at 25$ claining 15$ was only for the backers. :oh_i_see:
Title: Re: Wasteland 2 Post by: Yegolev on September 08, 2014, 10:13:16 AM I might pay $25 for it but I'll wait longer for the bugs to fall out.
Title: Re: Wasteland 2 Post by: Rasix on September 08, 2014, 10:27:00 AM It's OK, I love that face. Also, there's a chance they will pull some last minute bullshit and price it at 25$ claining 15$ was only for the backers. :oh_i_see: Optimistic. I'll bet you fake internet points that it's $40. Title: Re: Wasteland 2 Post by: Falconeer on September 08, 2014, 10:36:22 AM It's OK, I love that face. Also, there's a chance they will pull some last minute bullshit and price it at 25$ claining 15$ was only for the backers. :oh_i_see: Optimistic. I'll bet you fake internet points that it's $40. Entirely possible. "Guys guys! We have 40 billion lines of text!" :oh_i_see: Title: Re: Wasteland 2 Post by: Falconeer on September 19, 2014, 12:22:33 AM The wait is over. 26 years later Wasteland 2 is finally here.
Launch trailer: https://www.youtube.com/watch?v=jn0B8fVfWFI EDIT: The price is :ye_gods: :ye_gods: :ye_gods: :oh_i_see: , and I owe Rasix lots of fake internet points. Title: Re: Wasteland 2 Post by: schild on September 19, 2014, 01:04:18 AM Will buy it for $5 in 6 months.
Title: Re: Wasteland 2 Post by: Ginaz on September 19, 2014, 01:14:24 AM Will buy it for $5 in 6 months. I'll get it for less when it goes on a Humble Bundle. Title: Re: Wasteland 2 Post by: brellium on September 19, 2014, 03:47:41 AM Yup, this was the one game that I was vaguely considering to buy that's done the whole fuck your wallet over for beta/alpha/gamma/{random Greek alphabet character here}.
Countdown to horrible game breaking bug threads in Steam, that these things always have? Title: Re: Wasteland 2 Post by: Rasix on September 19, 2014, 09:45:14 AM It's OK, I love that face. Also, there's a chance they will pull some last minute bullshit and price it at 25$ claining 15$ was only for the backers. :oh_i_see: Optimistic. I'll bet you fake internet points that it's $40. Title: Re: Wasteland 2 Post by: Ingmar on September 20, 2014, 03:29:02 PM I am not disappointed in this, thus far. Haven't seen any real bugs but I imagine the early parts are the most polished. The VA isn't very good but there's not much of it.
Title: Re: Wasteland 2 Post by: Zetor on September 20, 2014, 10:16:57 PM So far this game is in the "decent-to-good" category for me. Combat isn't anywhere near as good as in D:OS (I hope we get more options) but is OK. Similarly, writing/story aren't as strong as in SRR (especially Dragonfall, especially especially the Director's Cut version), but they capture the wacky post-apoc spirit of Wasteland pretty well!
One thing I'd note is that the game is freaking HUGE. The world map of Arizona? Yeah, after you're fully done with that, you have an entirely new region waiting for you with 60% of the game's total content. Madness! Title: Re: Wasteland 2 Post by: Threash on September 21, 2014, 06:37:21 PM So what's this stuff about shooting a boy and his dog and Red Ryder in highpool? i imagine its a wasteland reference but it has been too long and i didn't play the original that much.
Title: Re: Wasteland 2 Post by: Ruvaldt on September 21, 2014, 07:00:08 PM In Wasteland, the first area you usually came to was Highpool, and if you killed the Chubby Kid in that town a character named Red Ryder appeared and fought you. He was a challenge to kill, and dropped a Red Ryder rifle, though I don't think you could pick it up. I haven't played the game in six years though so that part is hazy. Doing this also emptied out Highpool, which was pretty neat because your actions had immediate and irreversible consequences. It also elimated access to an affordable doctor though, as I recall.
I think Wasteland has influenced my taste in games more than any other title, and was the first real game I ever completed. Strangely, I haven't started Wasteland 2. Maybe I'm nervous that it won't live up to my hopes. Title: Re: Wasteland 2 Post by: lamaros on September 21, 2014, 11:43:52 PM Based on what you just said, it won't.
Title: Re: Wasteland 2 Post by: Lantyssa on September 22, 2014, 06:12:27 AM Wasteland is a very difficult game to live up to. It had tons of little hidden things, didn't hold your hand, could be brutal early on, had an extremely irreverent sense of humor, had consequences for actions, and had a new game plus well before the term had been coined. Towards the end of the game you could actually clone characters and have them join the party in the next play through. (Starting out you had four PC slots and three for NPCs.)
There's a reason the Fallout games were considered its spiritual successor. Also I wasted so much of my childhood playing it. Title: Re: Wasteland 2 Post by: Signe on September 22, 2014, 07:05:48 AM Wasteland was my fav game ever for a really long time. Maybe right up until the Fallout series. I am extremely post-apocalyptic oriented. I can't wait for the world to blow up so a gas mask can be part of my everyday outfit.
Title: Re: Wasteland 2 Post by: Jeff Kelly on September 22, 2014, 08:02:59 AM Yeah but does it live up to the expectations. If I'm a fan of wasteland and Fallout 1 and 2 will I like it or not?
Title: Re: Wasteland 2 Post by: Teleku on September 22, 2014, 08:12:11 AM I've only played the first hour or so, but I would say yes, you should. I'm enjoying it so far.
Title: Re: Wasteland 2 Post by: Falconeer on September 22, 2014, 08:14:47 AM Yeah but does it live up to the expectations. If I'm a fan of wasteland and Fallout 1 and 2 will I like it or not? Impossible to say. Those memories are so personal for each and everyone of us that is impossible to tell exactly what would they taste like in someone else's mouth or how we process them. The product itself is in my opinion really good, but how does it chemically reacts to YOUR memories? No one but you can answer. The original blocky pixels and the very brief flavour text left so many blank spaces that we had to fill with our own imagination that in a way we all played a different version of the original Wasteland. How the new one holds up to those uniquely customized personal versions? It's all too intimate, you gotta find out yourself. Title: Re: Wasteland 2 Post by: shiznitz on September 22, 2014, 12:02:44 PM I paid the $40 price a bit reluctantly but I wanted to support future efforts. After a few hours, the game is fun although it does have a "discount" feel to the graphics and gameplay. I see it as 2005-ish. I am glad they did not go crazy on the voice acting. I am running a full custom squad at the moment - my third, actually.
I highly recommend that you have at least multiple options in the dialogue attitude skills (Kiss Ass, Hard Ass, Smart Ass) within your party as they do offer significantly different results - in a good way. Don't be scared of melee early. I have two bruiser types (high strength and speed) that fuck things up pretty hard. Stay on the main quest line for at least a few levels. I went off in a random direction and found wandering encounters with 5x my hit points. It was ugly. That is a good thing, though. Title: Re: Wasteland 2 Post by: Teleku on September 22, 2014, 01:27:04 PM Yeah, the game is refreshingly difficult. My entire squad died to the first enemy I encountered. Woops!
Title: Re: Wasteland 2 Post by: Threash on September 22, 2014, 02:47:17 PM The frog?
Title: Re: Wasteland 2 Post by: Ruvaldt on September 22, 2014, 07:44:58 PM Don't be scared of melee early. I have two bruiser types (high strength and speed) that fuck things up pretty hard. I'm very happy to hear this. I always went melee in Wasteland with some characters because it gave double exp for melee kills. Please let there be a proton axe somewhere... Title: Re: Wasteland 2 Post by: Xilren's Twin on September 23, 2014, 05:39:02 AM Yeah, the game is refreshingly difficult. My entire squad died to the first enemy I encountered. Woops! I'll second that. Plus killer rabbits. Plus, you have to learn the wonder that is critical failures and friendly fire. Don't get too comfortable that the cone of your shotgun arc is only highlighting enemies, you might just smoke a squadmate. I do seem to get a more critical failures than i would expect - for example, bruiser has 67% chance to kick down a door, with a 10% critical failure. First try - normal fail. Second try, breaks his own leg.... Title: Re: Wasteland 2 Post by: shiznitz on September 23, 2014, 08:48:29 AM I love that. It is like that crazy RPG I cannot recall in which we rolled d100s to see what crazy shit happened on 1s and 20s.
Title: Re: Wasteland 2 Post by: Ruvaldt on September 23, 2014, 09:10:57 AM Might've been Rolemaster. I loved Rolemaster. I've integrated their d100 critical hit tables into my D&D campaigns.
As for Wasteland 2, I finally started it up last night. I have some problems with the interface and how unresponsive it all feels. Other than that I'm really liking it. It also feels like Wasteland so far. I reached the end of the first part of the main quest and was informed I should go to the Ag Center and Highpool. I can't wait to jump back in and see what's happened to those places. Also, if you like Fallout 1/2/BoS combat you're in for a treat. This is pretty much a carbon copy. Title: Re: Wasteland 2 Post by: Rasix on September 23, 2014, 10:10:57 AM Also, if you like Fallout 1/2/BoS combat you're in for a treat. This is pretty much a carbon copy. Stop. You're weakening my resolve. Title: Re: Wasteland 2 Post by: Yegolev on September 23, 2014, 10:38:41 AM Also, if you like Fallout 1/2/BoS combat you're in for a treat. This is pretty much a carbon copy. If you are lying, I will find you. Title: Re: Wasteland 2 Post by: shiznitz on September 23, 2014, 10:47:11 AM He is not lying but it is a wee bit sluggish. The animations are almost too slow.
Title: Re: Wasteland 2 Post by: Yegolev on September 23, 2014, 10:51:10 AM Turn-based means I don't care.
Title: Re: Wasteland 2 Post by: Ruvaldt on September 23, 2014, 11:01:12 AM It's turn-based, has action points, and essentially has the same interface for combat as Fallout did including switching weapons, etc, but with some quality of life adjustments. I haven't seen a way to aim for specific body parts, but that could get pretty cheesy in Fallout anyway. I also haven't looked all that hard and have only had three combats. Those I've had have been really fun though.
And yeah, I have the same complaint about the animations. The whole interface just feels less responsive than I would like, and the animations are slow sometimes. Dragging items around the inventory screen is really annoying. Title: Re: Wasteland 2 Post by: shiznitz on September 23, 2014, 11:27:26 AM You can choose headshot (it is the head icon above your weapon sub-screen) at a significant to hit penalty. This is not worth doing at early levels but I imagine will be awesome when you are fighting trash later. I am hoping that encounter difficulty is absolute and not relative for the quest lines.
Title: Re: Wasteland 2 Post by: Yegolev on September 23, 2014, 12:25:04 PM Sounds like targeted shots aren't part of the carbon copy. Not a game-breaker, I guess, but I liked crippling legs. I took this shot just now:
(https://dl.dropboxusercontent.com/u/85916/scr00000.bmp) Title: Re: Wasteland 2 Post by: Lantyssa on September 23, 2014, 02:18:08 PM I always went for the eyes. With a Ripper.
Title: Re: Wasteland 2 Post by: Daeven on September 23, 2014, 02:40:29 PM Yeah but does it live up to the expectations. If I'm a fan of wasteland and Fallout 1 and 2 will I like it or not? Yes. It feel right. And it's got the right amount of old school cRPG crunchyness along with the story instead of the usual Bioware Alien / Hero / Yoga Ball ménage à trois crap what is evidently the height of modern RPG's. Title: Re: Wasteland 2 Post by: Strazos on September 23, 2014, 06:22:07 PM So far, my main complaint I think is somewhat two-fold - performance is underwhelming on my laptop, and...for whatever reason, I may just not be into the whole look and feel of Unity engine games. The game is clearly decent, but as I felt with Shadowrun Returns, it has a slightly cheap feel to it.
Very tough to explain - the engine/interface itself just feels slightly buggy. Title: Re: Wasteland 2 Post by: Teleku on September 24, 2014, 01:07:09 AM The frog? Yep....Title: Re: Wasteland 2 Post by: shiznitz on September 24, 2014, 06:53:20 AM The game is clearly decent, but as I felt with Shadowrun Returns, it has a slightly cheap feel to it. This is a good description. This game is absolutely worth $25. $40 is aggressive but not a rip off. Title: Re: Wasteland 2 Post by: Ruvaldt on September 24, 2014, 09:13:08 AM I'm happy with my kickstarter backing, but I can understand why someone wouldn't want to pay that much/were unhappy with the cheap feeling of the game after spending $40. I'm having a great time with it though. Finally got to Highpool and had some excellent combats that I really had to think through including setting up ambushes.
Title: Re: Wasteland 2 Post by: Lucas on September 24, 2014, 12:25:49 PM Sorry to double post it, but maybe some of you in this thread don't read the Steam gift one as often: I have a spare copy (Steam key) of Divinity:Original Sin that I'll gladly give out in exchange for a W2 key.
Title: Re: Wasteland 2 Post by: Xilren's Twin on September 24, 2014, 02:05:32 PM In case you hadn't visited the Citadel yet, you can earn requisitions for special gear from Vargas and other folks there. Just got my first named SMG. :)
Title: Re: Wasteland 2 Post by: Rasix on September 24, 2014, 04:31:00 PM This feels clunky and cheap. It could be fun, but right now it feels like a $15-20 game, not $40. I used a gift card, so I don't feel too cheesed about overpaying.
Combat has either been a stomp (high ground + sniper = lol) or frustrating affair with lots of misses and jamming. Ran into a random Gila monster encounter that one shot pretty much everyone. This kind of reminds me of Dead Man's Switch. This needs a sort of Dragonfall touch up to make it truly outstanding. Still more to play before I can give a definitive thumbs up or down as I'm still pretty early in. Title: Re: Wasteland 2 Post by: Strazos on September 24, 2014, 05:45:28 PM Luckily I backed it on the cheap side, so I didn't pay too much.
I may hold off on this until I get around to ordering a new PC and the rest of my furniture arrives. Title: Re: Wasteland 2 Post by: Lantyssa on September 25, 2014, 07:20:03 AM To be fair, the original Wasteland was pretty brutal early on. It took several play throughs to get a party to the point they weren't seriously threatened by any encounters. Through the entire length of the game.
Whether it's good design or not I'm not arguing, just that it is in the spirit of the original. Title: Re: Wasteland 2 Post by: Jeff Kelly on September 26, 2014, 03:57:18 AM I watched the Giantbomb quick look for the game and a few other videos on the web and it has turned me off that game for the time being. It feels like most of the time and effort went into exposition, text and dialogue because just the first 20 minutes give you the mother of all wall of texts and exposition but actual very little game. It also seems to be pretty bland and humorless.
I'm all for nostalgia and back to the roots but the combat and game mechanics barely reach Fallout parity which is too little for a game that was released 15 years later and could draw from a lot more inspirations. At least Fallout had its sense of humor and the engrossing world going for it to offset the game mechanics. In a world where I've seen old and new X-Com, Fallout and Jagged Alliance what Wasteland offers seems to be lacking though. Maybe when it's $15 at a steam sale but for now I think I'll pass. Title: Re: Wasteland 2 Post by: rk47 on September 26, 2014, 06:10:57 AM Yep. When I look at this game, it felt like a generic tactical squad shooter instead of a wacky wasteland adventure of post-apoc.
People said I'm wrong cause the good stuff comes 5 hours in, but what can you do? People aren't going to stick around 20 mins to look for 'fun' when there are other games that just slap that in right within 10. Recall Jagged Alliance 2. Yes. That game took less that 10 mins to hook me in with the wide array of personalities for hire. And they didn't spend 10 minutes introducing the rebellion leader and his posse of misfits. Title: Re: Wasteland 2 Post by: Falconeer on September 26, 2014, 07:19:41 AM For fairness, Jagged Alliance 2 was a masterpiece and it's a legendary game.
Title: Re: Wasteland 2 Post by: Yegolev on September 26, 2014, 07:49:43 AM Seems like I already own Jagged Alliance: Deadly Games, but maybe I should drop $10 on Jagged Alliance 2?
Title: Re: Wasteland 2 Post by: Rasix on September 26, 2014, 09:21:17 AM It's worth it. You can probably get it for $5 if you're patient enough. :awesome_for_real:
I want to like this game. I'll probably just keep playing to justify the purchase. D:OS had a rough start to the game as well, but at least the combat system showed a lot more promise. And it wasn't so fucking ugly. Quote - Slight reduction to jam rates for large offenders Yay? My modified sniper rifle with a massive 2% to jam seemed to jam around 20% of the time. Title: Re: Wasteland 2 Post by: Yegolev on September 26, 2014, 12:21:13 PM Turns out GOG let me have Jagged Alliance 1+2 for $7.27 to "round out" my collection.
Title: Re: Wasteland 2 Post by: Rasix on September 26, 2014, 10:46:10 PM You hit an absolutely absurd power spike after getting access to the Citadel. I don't know if you just have to do one part of the quest or both, but the weapons you get are 2-4x as powerful in some cases. Assault rifle goes from being a waste of space to a killing machine.
Title: Re: Wasteland 2 Post by: shiznitz on September 27, 2014, 06:39:38 AM I think this thread is old enough to ask for skill planning advice now.
I see the above comment on Assault Rifles. Do handguns become useless in comparison? I hate to keep investing in them if so. Title: Re: Wasteland 2 Post by: Zetor on September 27, 2014, 07:09:36 AM Handguns get a bit better, but they're nowhere the power of ARs. Only advantage of handguns is low AP cost per shot, ie dealing with lots of weak enemies.
Title: Re: Wasteland 2 Post by: Furiously on September 27, 2014, 08:32:26 PM CONTEST TIME!
Why should I give you the extra key I have? Title: Re: Wasteland 2 Post by: rk47 on September 28, 2014, 12:46:42 AM Because if you don't I'll eat your dog.
Title: Re: Wasteland 2 Post by: Ginaz on September 28, 2014, 02:16:23 AM CONTEST TIME! Why should I give you the extra key I have? Because you will save me from having to: a) wait months before it goes on sale and b) it prevents me from saying "Fuck it, I'm not waiting for a sale!" and buying it on a whim anyway. :awesome_for_real: Title: Re: Wasteland 2 Post by: jakonovski on September 28, 2014, 03:29:04 AM CONTEST TIME! Why should I give you the extra key I have? Because I want it. Title: Re: Wasteland 2 Post by: rk47 on September 28, 2014, 03:49:41 AM 21.4 GB (22,996,738,048 bytes) - Wasteland 2
(https://dl.dropboxusercontent.com/u/829607/wastelah2/0001/01.jpg) 15.1 GB (16,249,175,574 bytes) - Skyrim (http://www.rockpapershotgun.com/images/DET/skyrim/skyrim03.jpg) 9.22 GB (9,908,183,040 bytes) - New Vegas (http://gametronic.net/wp-content/uploads/2011/03/Fallout-New-Vegas-6.jpg) :why_so_serious: Unity Engine Title: Re: Wasteland 2 Post by: Rendakor on September 28, 2014, 05:17:14 AM CONTEST TIME! Because I'm swamped with other great games to play, and won't even get around to installing it until long after it's gone on sale for 75% off. :why_so_serious:Why should I give you the extra key I have? Title: Re: Wasteland 2 Post by: Signe on September 28, 2014, 09:19:31 AM I don't want your stupid key.
Title: Re: Wasteland 2 Post by: Furiously on September 28, 2014, 10:01:24 AM I don't want your stupid key. Good, cause your feminine wiles wouldn't work on me cause there is no dancing in the wasteland! Title: Re: Wasteland 2 Post by: Strazos on September 28, 2014, 10:02:24 AM Title: Re: Wasteland 2 Post by: Sky on September 28, 2014, 10:32:32 AM CONTEST TIME! Oh, now I understand what you were saying :why_so_serious:Why should I give you the extra key I have? Title: Re: Wasteland 2 Post by: Lucas on September 28, 2014, 12:01:01 PM CONTEST TIME! Why should I give you the extra key I have? If you show me your Wasteland, I'll show you my Sin. Don't you want to see my Sin, babe? Title: Re: Wasteland 2 Post by: rk47 on September 28, 2014, 07:36:12 PM Annoyed to keep repeating the same ritual of:
1. Walk Perception Guy over to Box: Confirm There is no Trap. If there is a demo trap, go to 2. If there is an Alarm go to 3. If it's locked, go to 4. If not, go to 5. 2. Disarm Trap with Demo Guy. 3 seconds. 3. Disarm Alarm with Alarm Guy. 3 seconds. 4. Lockpick / Brute force with Lockpick / Brute Force guy. 3 seconds. 5. Open the damn box. Why not just add in a right click context menu where you can 'Use highest Demo Guy' / 'Use Highest Lockpicking Guy'. I do recall having to do the same in JA2, but the whole 'locked container' occurs much less in that game. In WL2 it seems like there are more than a dozen in every map. And the 'use shovel' to dig is hilarious. Why can't there just be a simple inventory check for a shovel? Why so anal about it? Title: Re: Wasteland 2 Post by: Strazos on September 28, 2014, 09:39:52 PM Agreed.
Also, is it me, or are the early stat checks obscenely difficult? I finished the first area, and had my choice of either Hightower or Ag Center. I found the Ag Center first, so I went there. I had gotten my level ups, but god damn I could hardly open any doors or boxes due to the checks. Yeesh. Title: Re: Wasteland 2 Post by: Zetor on September 28, 2014, 10:45:59 PM Looks like you aren't the only ones :awesome_for_real:
Title: Re: Wasteland 2 Post by: rk47 on September 28, 2014, 11:46:13 PM Agreed. Also, is it me, or are the early stat checks obscenely difficult? I finished the first area, and had my choice of either Hightower or Ag Center. I found the Ag Center first, so I went there. I had gotten my level ups, but god damn I could hardly open any doors or boxes due to the checks. Yeesh. Did you get Angela from Citadel? She can brute force most things. Also, maps with objectives should have been marked by now, so you can select it and autotravel to plot a course in the world map. It's not really a 'discovery' game. Though there are certain places where you can only discover by exploring the specific areas. Overall, I'm not finding the fun here. Will push through just because. Title: Re: Wasteland 2 Post by: Cyrrex on September 28, 2014, 11:56:44 PM CONTEST TIME! Why should I give you the extra key I have? A) Because whoever else you send the key to, I will murder a puppy in their name. B) If you like murdered puppies, I will murder one in YOUR name. C) Please? Title: Re: Wasteland 2 Post by: lamaros on September 29, 2014, 12:39:58 AM CONTEST TIME! Why should I give you the extra key I have? A) Because whoever else you send the key to, I will murder a puppy in their name. B) If you like murdered puppies, I will murder one in YOUR name. C) Please? You're only going to be let down. Better to not get one and live the dream a little longer. Title: Re: Wasteland 2 Post by: amiable on September 29, 2014, 04:31:13 AM If you are going to play an old school CRPG its all about entering min-max heaven and this game has that aplenty. I'm one of those folks who will crank the diffiuclty up to crazy and then restart a bunch of times until I tweak my party to the point that I feel that i have fully optimized everything. This game really scratches that itch.
My issues are: 1. As described above why can't it just do party checks for particular skills instead of making me cycle through all my characters. 2. Camera control is wonky as fuck, especially in small areas. I have found a party/startup that pretty much rolls through the early part of SJ difficulty and should only get better. Also, this game does reward flavor skill development, some quests and encounters are much, much easier and you get better loot if you take some of the talking skills. Edit: Also one HUGE annoyance: Why bother implementing a cover system when every enemy in the game, no matter how well armored or slow can literally run across the entire map in one turn? I can't even count the number of times a mob has moved from off camera to run directly past my lines to attack my sniper in melee. It is insane. It smacks a bit of a last minute balance change to counteract the overwhelming advantages of sniper rifles/assault rifles (when a more reasonable response would be simple to tone down those weapons). Title: Re: Wasteland 2 Post by: shiznitz on September 29, 2014, 11:01:05 AM Agreed. Also, is it me, or are the early stat checks obscenely difficult? I finished the first area, and had my choice of either Hightower or Ag Center. I found the Ag Center first, so I went there. I had gotten my level ups, but god damn I could hardly open any doors or boxes due to the checks. Yeesh. Ag Center was my first area (unless you count starting Citadel, which I don't). What was yours? By the time I got to Hightower I was level 5 and killed all the wreckers with ease. Title: Re: Wasteland 2 Post by: Furiously on September 29, 2014, 01:29:14 PM CONTEST TIME! Why should I give you the extra key I have? If you show me your Wasteland, I'll show you my Sin. Don't you want to see my Sin, babe? Winner so far.... Title: Re: Wasteland 2 Post by: Zetor on September 29, 2014, 01:56:33 PM Finished the game -- admittedly I got a bit of a headstart by playing it during beta and EA enough so I knew all the tricks. I was also playing on normal difficulty, which was probably a mistake! If I had to give a one-word verdict, it'd probably be "decent". Tons of content, though I probably skipped most optional stuff in the second half once my rangers were outfitted with the best gear.
Some random easter eggs below, those of you who played WL1 may get a kick out of them. No actual spoilers! Title: Re: Wasteland 2 Post by: shiznitz on September 29, 2014, 01:59:59 PM Zetor, is that an all AR team I see in the image?
Title: Re: Wasteland 2 Post by: Zetor on September 29, 2014, 02:01:53 PM Zetor, is that an all AR team I see in the image? Nah, actually everyone was using a different weapon type (AR, sniper, pistol, shotgun, energy, blunt, blades). AR guy was definitely the MVP of the team, though.Title: Re: Wasteland 2 Post by: Ingmar on September 29, 2014, 02:05:37 PM Ammo is scarce enough that going with a variety of weapons is probably for the best. Ideally you can go with 1 long range, 1 short range on everyone.
Title: Re: Wasteland 2 Post by: Rasix on September 29, 2014, 02:34:17 PM So far:
Assault Rifle: awesome as soon as you get a new one. Before then: terrible. Range can get an issue if mobs get personal. Pistol: OK. Not great, but at least it's usable when that wolf closes to melee range from somewhere off screen in one turn. Sniper rifle: Godly if you can get high ground. OK if you can still maintain range. Shit AP costs. Energy weapon: Sometimes it sucks, sometimes it's good. Low range, but no min range. Heavy weapons: Chews through assault rifle ammo. Decent early damage, but again, it'll tear through your ammo like nothing. Bladed weapons: Great with that mod that lowers AP cost. Kind of shitty damage until you get a combat knife, but it's nice to be able to do damage when something inevitably gets in your face. Shotguns: OK. I don't like them much. Sub-machine runs: might be a better option than a pistol. Haven't used much. Explosives: Fun if you just want to insta-win an annoying fight. I'm only through Highpool/AG and part of the Prison. The amount of skills I need to open all of the boxes is really annoying. I've even taken to not leveling the talking skills, because that would impede my ability to open the boxes. Also, this means I have to fight every damn over-world encounter because I haven't leveled the ability to let me run away. (https://dl.dropboxusercontent.com/u/82533/jeopardyfail.gif) Title: Re: Wasteland 2 Post by: Strazos on September 29, 2014, 07:47:53 PM Hmm, was I supposed to go back to Citadel before Ag Center/Hightower? Dialogue seemed to imply I needed to get to one of those places quickly, so I didn't go back after the radio tower area.
I kind of put this game on hold, as it does not perform too well on my laptop - I'm ordering a new PC soon, and I'm not far enough in that restarting is much of an issue. Title: Re: Wasteland 2 Post by: Rasix on September 29, 2014, 07:59:53 PM You can go back as there's a few partial turn-ins for exp. I'm not sure if going back after doing either Highpool or AG Center completely gives you full access, but if so, then I would definitely go back.
I don't think the game actually keeps track of time. There's no day/night cycle that I'm aware of and no passing of time in the overworld map. Title: Re: Wasteland 2 Post by: Strazos on September 29, 2014, 08:14:23 PM Good, because my team was getting dangerously low on ammo just from clearing the two wings of the lab.
Title: Re: Wasteland 2 Post by: Zetor on September 29, 2014, 09:43:40 PM So far: Pretty much. I'll post my impressions from the endgame (though I didn't use SMGs and heavy weapons):Assault Rifle: awesome as soon as you get a new one. Before then: terrible. Range can get an issue if mobs get personal. Pistol: OK. Not great, but at least it's usable when that wolf closes to melee range from somewhere off screen in one turn. Sniper rifle: Godly if you can get high ground. OK if you can still maintain range. Shit AP costs. Energy weapon: Sometimes it sucks, sometimes it's good. Low range, but no min range. Heavy weapons: Chews through assault rifle ammo. Decent early damage, but again, it'll tear through your ammo like nothing. Bladed weapons: Great with that mod that lowers AP cost. Kind of shitty damage until you get a combat knife, but it's nice to be able to do damage when something inevitably gets in your face. Shotguns: OK. I don't like them much. Sub-machine runs: might be a better option than a pistol. Haven't used much. Explosives: Fun if you just want to insta-win an annoying fight.
Title: Re: Wasteland 2 Post by: tmp on September 30, 2014, 02:14:48 AM I'm only through Highpool/AG and part of the Prison. The amount of skills I need to open all of the boxes is really annoying. I've even taken to not leveling the talking skills, because that would impede my ability to open the boxes. Also, this means I have to fight every damn over-world encounter because I haven't leveled the ability to let me run away. Unless you did a really stupid thing and put all your skills on one guy, why would you have to choose between talk and opening boxes? For running away Outdoors 2 the followed you get from the starting camp seemed enough, when it didn't the 'load last save and try again' did, as usual.I've put together a team from the pre-made chars and it seems to be doing ok for me so far (just made it to the Prison as well) * Bear, AR/medic, secondary sniper/leadership/outdoors * Fade, submachine guns/lock picks/safe cracking, secondary sniper/alarms * Slick, hanguns/smart ass/kiss ass, secondary bladed weapons * Hex, energy/demolitions/repair, secondary perception/computers the followers I got from the base and the Ag Center cover the other skills (brute force, hard ass, weaponsmithing, surgeon and computers) Title: Re: Wasteland 2 Post by: rk47 on September 30, 2014, 04:38:21 AM (https://dl.dropboxusercontent.com/u/829607/wastelah2/0001/WL2%202014-09-30%2019-34-34-11.jpg)
(http://media.giphy.com/media/T3DXiu9NbGfOE/giphy.gif) (https://dl.dropboxusercontent.com/u/829607/wastelah2/0013/18.jpg) (http://media.giphy.com/media/BvQkzkMmxTmp2/giphy.gif) Stop the boxes. BOXES. NO . STOP. Title: Re: Wasteland 2 Post by: shiznitz on September 30, 2014, 10:24:58 AM The key to starting out is knowing what NPCs are available early. Rose at the Ag center is a science/surgeon spec so I am wishing I hadn't invested in Computer Science on Frodo, my midget sniper. Frodo is also my energy weapon and SMG specialist since I knew I wouldn't get a good sniper rifle right away but it did come quicker than I expected. He is also not bad at Kiss Ass. SMG was really nice early on but now it eats up my pistol ammo too fast. Sharona is my 7 STR blunt and shotgun specialist but I wouldn't pair those up again. I gave her too many tech skills though so she is falling behind in combat. Brutus is 6 STR with Heavy, AR and Blunt. His non-combat skills are Bash and Outdoor so he is easily the team MVP on kills. My leader is handguns, medic, surgeon, leadership (do NOT ignore this skill) and hard ass.
I have ignored Barter, Toaster Repair and Animal Whisperer: the first because my party usually ends up with too much money in these games since I am such a thorough looter and the third because AI can be unreliable and get you killed some times in these games. On a replay, I think a team of 8 INT/8 STR characters would rock. It was also always fun in Fallout to have a 10 Luck character in the party. Title: Re: Wasteland 2 Post by: Ingmar on September 30, 2014, 05:20:37 PM You DO get let into the Citadel proper after doing just one of Ag Center/Highpool, which the game doesn't make clear. Having access to the stuff there makes a very big difference.
Title: Re: Wasteland 2 Post by: tmp on September 30, 2014, 05:34:30 PM (http://media.giphy.com/media/BvQkzkMmxTmp2/giphy.gif) Stop the boxes. BOXES. NO . STOP. This gets even worse when you realize the content of these boxes is randomly generated either when one is opened, or on the game (re)load :ye_gods:Title: Re: Wasteland 2 Post by: Furiously on September 30, 2014, 06:48:35 PM Key sent to Lucas.
Title: Re: Wasteland 2 Post by: shiznitz on October 01, 2014, 08:10:59 AM I did go back to Citadel after Ag Center and Highpool, but I didn't have too much money to buy a lot. Still, I got a few upgrades and ammo re-supply. I also picked up Ace's chick this time. She is level 14 and my guys are 6-7. I fought some 125hp Red Scorpions in a random encounter and that made me want to go to Nomad camp before the prison.
Title: Re: Wasteland 2 Post by: Rasix on October 01, 2014, 09:55:34 AM The funny thing is, you can run into those 125 HP raiders on the way to finishing off the Wrecking Crew. That happened to me, so I ignored that fight for a long time. When you actually get there, all of the assholes have 15hp. :awesome_for_real: It was a giant one shot fest, although they do have an elevated position that can be a bit of a pain.
The end solution to the Rail Nomads stuff is stupid. I get that they don't want to hold hands (which is honestly just a way to be lazy about QoL improvements), but fuck this kind of shit. Title: Re: Wasteland 2 Post by: Ingmar on October 01, 2014, 10:44:37 AM There are other ways to solve that as well, depending on choices you make (or if you have a high enough Smart Ass skill.)
Title: Re: Wasteland 2 Post by: Rasix on October 01, 2014, 10:51:34 AM 6 points in Smart Ass (why are there 3 goddamn speaking skills) seemed.. excessive.
Title: Re: Wasteland 2 Post by: tmp on October 01, 2014, 11:15:28 AM The funny thing is, you can run into those 125 HP raiders on the way to finishing off the Wrecking Crew. That happened to me, so I ignored that fight for a long time. When you actually get there, all of the assholes have 15hp. :awesome_for_real: It was a giant one shot fest, although they do have an elevated position that can be a bit of a pain. Yeah, the level jumps are pretty rough at the beginning, dunno about later parts of the game. The enemies in Ag Center and the other place + the follow up are in 20-30 hp range except for occasional boss, and then the Prison area is right after story-wise, and you're greeted by everyone having at least 80+ hp and capable of two-shotting your guys... and the random encounter people are even stronger.Title: Re: Wasteland 2 Post by: Threash on October 01, 2014, 12:44:11 PM So far: Pretty much. I'll post my impressions from the endgame (though I didn't use SMGs and heavy weapons):Assault Rifle: awesome as soon as you get a new one. Before then: terrible. Range can get an issue if mobs get personal. Pistol: OK. Not great, but at least it's usable when that wolf closes to melee range from somewhere off screen in one turn. Sniper rifle: Godly if you can get high ground. OK if you can still maintain range. Shit AP costs. Energy weapon: Sometimes it sucks, sometimes it's good. Low range, but no min range. Heavy weapons: Chews through assault rifle ammo. Decent early damage, but again, it'll tear through your ammo like nothing. Bladed weapons: Great with that mod that lowers AP cost. Kind of shitty damage until you get a combat knife, but it's nice to be able to do damage when something inevitably gets in your face. Shotguns: OK. I don't like them much. Sub-machine runs: might be a better option than a pistol. Haven't used much. Explosives: Fun if you just want to insta-win an annoying fight.
What about brawling? i assume its shit since no one ever mentions it. Title: Re: Wasteland 2 Post by: Rasix on October 01, 2014, 12:53:43 PM Seems like a lower AP, lower damage version of Blunt.
Title: Re: Wasteland 2 Post by: Zetleft on October 01, 2014, 10:08:15 PM The key to starting out is knowing what NPCs are available early. Rose at the Ag center is a science/surgeon spec so I am wishing I hadn't invested in Computer Science on Frodo, my midget sniper. WTH are random encounters so ridiculously hard, I'm not far along the game but as it's been said after fighting them I was almost out of ammo when I reached wrecking crew's pad and I thought I would be in for a fight. :uhrr: A bunch of target practice dummies would have been a bigger challenge. Title: Re: Wasteland 2 Post by: Rasix on October 01, 2014, 11:52:38 PM I didn't know you could recruit NPCs, so I just let the prisoner go (I assume that's the recruitable?). Right now I have a drunk guy that shits his pants, an insane Indian, and of course Ms Deth. I should probably just ditch Chisel and go back to the kid. At least he could fix toasters and talk to animals. :awesome_for_real:
Title: Re: Wasteland 2 Post by: rk47 on October 02, 2014, 12:20:41 AM Are there even drugs in this game?
Title: Re: Wasteland 2 Post by: shiznitz on October 02, 2014, 07:06:53 AM Are there even drugs in this game? Not that I have seen. I like that the NPC difficulty is not predictably linear. I just stumbled on a map location with 3 500hp robots that double attack for 30-60dmg. My team got butchered because the bots got initiative and could leap into melee range. I also really like how the NPCs who will join your party bring actual use to one's group. For the second go around, one could really min max the core party knowing the NPCs available later in the game, and as someone said before this type of game is all about min maxing and then just slaughtering your way through the storyline. Title: Re: Wasteland 2 Post by: Rasix on October 02, 2014, 10:09:43 AM Are there even drugs in this game? In the Rail Nomad camp there's groups of junkies that will attack you with used hypodermic needles. Roasted Skorpion applies "Chasing the Skorpion" and is purchasable, if I'm remembering right, at a drug lab there and often found on dead junkies. Title: Re: Wasteland 2 Post by: CmdrSlack on October 02, 2014, 06:59:50 PM There's also some shrooms in the nomad camp, but no idea whether they do anything.
Title: Re: Wasteland 2 Post by: Xilren's Twin on October 02, 2014, 07:19:56 PM There's also some shrooms in the nomad camp, but no idea whether they do anything. Side quest for the aforementioned drug dealer. Title: Re: Wasteland 2 Post by: CmdrSlack on October 03, 2014, 07:29:47 AM There's also some shrooms in the nomad camp, but no idea whether they do anything. Side quest for the aforementioned drug dealer. Yeah, knew that bit. I meant whether they are usable and have an effect. I never tried that during beta. Title: Re: Wasteland 2 Post by: Xilren's Twin on October 03, 2014, 08:37:17 AM BTW, had a funny moment when my female ranger was standing a little too close to a suicide monk in the canyon. Took minor damage from the blast but it incinerated her clothing.
So now's she saving the wasteland tits out and in white briefs... I may post the screen shot when i get home. Title: Re: Wasteland 2 Post by: Tebonas on October 06, 2014, 12:32:51 AM Seems I screwed up the Rail Nomad camp, those two idiots shot each other and of course the last non-quicksave was when I entered the camp first.
Man, I really love this game, though. Apart from the missing "Start Combat" button and the major inconvenience of having to manually select who uses what skill I also don't find the UI that horrible. Still, I'm really thinking if the peaceful solution is worth replaying five hours or if I should cool down a bit with Endless Legend and restart with an optimized party. Title: Re: Wasteland 2 Post by: rk47 on October 06, 2014, 10:41:30 AM Dunno how u can stand this game.
It's buggy and poorly tested. Yakety Sax would fit the combat tune with the super sprinting enemies and seemingly random LOS. Title: Re: Wasteland 2 Post by: Rasix on October 06, 2014, 10:42:48 AM The cutscene for when you rescue Bihn is fucking hilarious. How did anyone think that was good idea to zoom in on the poorly rendered model doing her best impression of a raptor from Jurassic Park? Ohh well, at my energy weapons specialist finally pulled her weight in Damonta.
Title: Re: Wasteland 2 Post by: Ingmar on October 06, 2014, 11:06:21 AM I'm on the 2nd map now and I haven't encountered any notable bugs. Unless the super sprinting AI is a bug.
Title: Re: Wasteland 2 Post by: Falconeer on October 06, 2014, 11:09:00 AM Lots of people can stand this game because they belong to a different generation and come from a different time, so different life (and gaming) experiences, different perception of fun, different tolerance for different standards and levels of polish or visuals, and so on...
Title: Re: Wasteland 2 Post by: Rasix on October 06, 2014, 11:10:03 AM I've only ran into a couple of bugs. I've had to close the game a couple of times when the UI all of the sudden got stuck/unresponsive. Worst part is that it happened right after a fight I had won.
The mem-leak / random slowdowns can be a bit of a pain. Title: Re: Wasteland 2 Post by: Zetor on October 06, 2014, 01:04:12 PM I'm on the 2nd map now and I haven't encountered any notable bugs. Unless the super sprinting AI is a bug. Yeah, the crazy sprinting a known bug, will get patched soonish. I can also confirm the janky LOS -- sometimes an enemy who's obviously behind hard cover is easily visible and targetable with normal hit chance, other times someone hugging the cover from the wrong side still gets the full cover bonus. Also, some solid obstacles (like buildings, boulders, and even hills) apparently aren't solid; this is important on Ranger+ difficulty, since the Meson Cannon enemies lock onto a ranger and track them for 3 rounds, then fire and probably one-shot them unless they're behind hard cover. Imagine my surprise when I was burninated from ~30 tiles away, behind a building and a hill interceding between me and the Meson Cannon! Maybe it just fires mesons that go through solid barriers. :why_so_serious:I ran into 3 major bugs myself, but none of them were real show-stoppers. One of them made the UI unresponsive and shadows / overlay icons fly around like crazy, but went away when I managed to attack someone successfully. Another one involved some enemies being untargetable (they were still hostile though), but I was able to use force-attack to target and hit them. A third one was at the very end of the game when the game went into cutscene mode while I was in the middle of a level-up conversation. Had to blindly hit ENTER and ESC a bunch of times, but managed to escape without further breakage. I also saw some bugged conversation nodes on a minor NPC, but I wasn't planning on doing that quest anyway. Title: Re: Wasteland 2 Post by: rk47 on October 06, 2014, 04:28:27 PM Look, 66% of activity is combat and I cannot believe the QA did not notice this bullshit (https://www.youtube.com/watch?feature=player_embedded&v=qs_oUJE5nWM) occurring on regular basis.
When you play Turn-based combat, you really want to have the certainty of LOS established before spending the AP to move there only to be told you can't fire at the enemy. Also, the super sprinting enemy, and stop in front of your squad to get shot on the face is a bug that made tactical combat a joke. Add in the multiple UI nonsense, I could probably tolerate this 10 years ago - but I don't remember being annoyed so much at combat in Fallout 2. It was quick, it was funny and the animations are sharper. In this game, background environments block overhead camera, forcing me rotating all the time just to see wtf is blocking sight - enemies that has chicken shit AI. I faced no performance issue but the game play annoyances killed whatever little fun was there. Title: Re: Wasteland 2 Post by: Zetor on October 06, 2014, 10:03:26 PM The AI (and the engine in general) has... issues with doorways, too. Take the casino in Rodia:
Code: _____________ Here's what happened, though:
Title: Re: Wasteland 2 Post by: shiznitz on October 10, 2014, 11:21:00 AM Combat is now getting a repetitive feel for me. I go long periods without playing single player games. Then one comes along that catches my interest. I play it for 10-15 hours and then the repetition drives me back to fighting against or with real people.
Back to PS2. Title: Re: Wasteland 2 Post by: murdoc on October 10, 2014, 12:32:43 PM Combat is now getting a repetitive feel for me. I go long periods without playing single player games. Then one comes along that catches my interest. I play it for 10-15 hours and then the repetition drives me back to fighting against or with real people. Back to PS2. It's funny, I go the opposite way. It's always other people who drive me to back to single player games. Title: Re: Wasteland 2 Post by: Riggswolfe on October 16, 2014, 11:33:39 AM Combat is now getting a repetitive feel for me. I go long periods without playing single player games. Then one comes along that catches my interest. I play it for 10-15 hours and then the repetition drives me back to fighting against or with real people. Back to PS2. It's funny, I go the opposite way. It's always other people who drive me to back to single player games. Agreed. I generally despise playing with other people. Also, I like stories in my games and you don't get that with multiplayer. Title: Re: Wasteland 2 Post by: Khaldun on November 22, 2014, 07:28:23 PM I finally really started spending time on this before Dragon Age hit. I'll probably get back to it eventually. Forgive me if this came up before but goddamn it, if I have a high Perception character who finds mines or other traps, then I really expect party pathfinding to avoid the mines. That is such a basic thing in a lot of similar games. To have to individually manage pathfinding when the mines are revealed on the map is just super fucking annoying.
Title: Re: Wasteland 2 Post by: Falconeer on November 22, 2014, 08:50:33 PM I have been playing Dragon Age 2 again recently and I must say that it doesn't look like your characters avoid revealed traps in that one. Doesn't excuse Wasteland 2, but it reveals that programmers are lazier than you'd assume even when they have a huge budget.
Title: Re: Wasteland 2 Post by: Khaldun on November 22, 2014, 09:07:06 PM I was thinking more of Divinity Original Sin, another retro game, but it's much closer to Wasteland 2 in its basic control schemes, and there the characters path around traps.
Title: Re: Wasteland 2 Post by: Khaldun on December 18, 2014, 12:28:46 PM Got back to this and the barely post-adolescent quality of the writing is just getting to me. Just really misses the mark somehow a lot of the time.
Title: Re: Wasteland 2 Post by: Falconeer on May 11, 2015, 02:24:25 AM Wasteland 2 is getting a huge facelift. New and improved graphics, and pretty much everything else from game mechanics to new voice overs, encounters, difficulty, UI and so on. This is clearly to push the console version, but it comes as a free large update for anyone who already owns the game on PC too so it's just too good to be true. As for fear of consolization, they mentioned the latest XCom game for inspiration, so I wouldn't complain.
http://wastelandrpg.tumblr.com/post/118362965301/wasteland-2-game-of-the-year-edition-coming-free Quote - A new ‘Perks & Quirks’ system to customise your squad with One feature we’re very proud of is our new Perks & Quirks system, which we’ve teased a little bit previously with Eurogamer. In the GOTY Edition, you’ll be able to customize your squad of Desert Rangers with over 80 Perks & 20 Quirks, which let you fine-tune your characters throughout the game with unique bonuses and trade-offs. - “Precision Strike”, which is a strangely dry way of saying you can now target enemies’ individual body parts Wasteland 2’s Precision strikes will tend towards less random and more reliable. With Precision Strikes, you’ll be able to inflict debilitating status effects on your enemies to turn the tactical tide. For example, aiming for an enemy’s torso will reduce their armor value, letting you hit them harder with your other squadmates, and firing on their head (or CPU, as the case may be) has a chance to stun or even send them into a psychotic state where they won’t be able to tell friend from foe. - Balance, more item drops, ‘reworked combat encounters throughout the game’ To improve on the gameplay experience and ensure the above features are fitted in seamlessly, we’re also overhauling game balance, item drops, and reworking the majority of combat encounters throughout the game. - “Thousands of lines” of new voiceover. As for graphics, Wasteland 2 has moved to Unity 5 and come up with “improved environment textures, character models, and Physically Based Rendering for more impressive lighting.” Title: Re: Wasteland 2 Post by: Khaldun on May 13, 2015, 04:52:39 AM I'm not sure they can fix the weak writing, though. Once I stopped I really had no urge to pick it up again.
Title: Re: Wasteland 2 Post by: Bunk on May 13, 2015, 07:42:17 AM I haven't played it, mainly because a friend described it to me as follows: "You carefully position your squad making tactical use of cover, positioning the durable members to the front, and laying out a careful strategy. Then your opponent uses his first turn to run all the way across the map, past all the cover, and shoots you in the face with an assault rifle from two feet away."
Have they fixed that? Title: Re: Wasteland 2 Post by: Gimfain on May 16, 2015, 01:23:28 AM I haven't played it, mainly because a friend described it to me as follows: "You carefully position your squad making tactical use of cover, positioning the durable members to the front, and laying out a careful strategy. Then your opponent uses his first turn to run all the way across the map, past all the cover, and shoots you in the face with an assault rifle from two feet away." Played it few weeks back and enemies don't have unlimited movement, and engaging them from the longest distance means that they don't have the movement to run past your cover. If you engage them from shorter distance handgun and shotgun enemies can do some maneuvers to flank you but not people with assault rifle or heavy weapons, they lack AP to do long movement and shoot. However, they can shoot you so if some of your guys aren't in cover they will be hurt.Have they fixed that? Acting first is extremely important so you should have 2-3 members with initiative of 13+ and preferably assault rifles so that you can shoot holes through the nearest people or put them on overwatch. From a tactical gaming perspective I still found combat lackluster, there isn't enough tactical decisions you can do because weapons are poorly balanced. Maybe it changes once the new version gets launched but not sure how much they can actually do. Title: Re: Wasteland 2 Post by: Falconeer on October 12, 2015, 06:19:12 AM Ultimate Edition/Director's Cut launches at midnight. If you already have the game and didn't like it for some reason it is definitely worth giving it a second look as a lot has changed, including visuals and AI behaviour. Also added aimed shots, disables, perks and so much more. If you liked it a lot, even more reasons to give it another whirl.
New-ish trailer: https://www.youtube.com/watch?v=t_15WbBT-5w EDIT: Wasteland 2 Director's Cut changes a huge number of aspects of the game. Our main new features and changes include: - Graphical overhaul and update to the Unity 5 game engine. - Expanded voice-over with thousands of newly-voiced lines for key characters and scenes. - Precision Strikes system allows you to target individual body parts on enemies in combat, which lets you inflict negative status effects on them. - Perks system lets you pick bonuses for your characters as they level up. - Quirks system lets you pick a personality trait for each custom created Ranger during character creation, with a gameplay-modifying positive and negative quality. - Rebalanced gameplay, including virtually all combat encounters, weapons, loot drops and containers. - Controller support on PC and console. On PC, you can select from keyboard and mouse input, as well as Xbox 360, Xbox One and PlayStation 4 DUALSHOCK 4 controller modes. - Plenty of smaller additions to be found, of course, but we'll leave those for you to find. How have you improved the graphics? |