Title: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on January 19, 2012, 02:29:24 PM TABLE (5th Feb)
:drill: :drill: :drill: :drill: Blackrock & Roll :drill: :drill: :drill: (http://dl.dropbox.com/u/318368/halfd%26m.gif) Emperors of the Pitch :drill: :drill: :drill: Warriors of the Sun * :drill: :drill: (http://dl.dropbox.com/u/318368/halfd%26m.gif) Nerve Damage Pound Pound Mantrain :drill: :drill: Golden Hamsters Leisure Suits * :drill: (http://dl.dropbox.com/u/318368/halfd%26m.gif) The Eclipse Deady Bears Sidewindin Stars * Dead Risen * Mab's Malignancies * :drill: Gutted Wilson's Beard * Going Forth by Day Pony Elves Statement, the Sequel ** :ye_gods: Balls and Chain * match still to play, when a draw is made unplayed matches count as a loss for rankings, but a win for matchmaking. FIXTURES
Lets get these done by the 2nd Feb. RESULTS SO FAR
FORMAT 6 games swiss. You are paired against teams with a similar number of wins sho you haven't yet played. No bitching about matchups. Tie breaker is the number of points scored by opponents you have played. In the case of a tie after 6 games, top 2 play the ULTIMATE DECIDER. If both teams fail to win the ULTIMATE DECIDER then EVERYBODY LOSES. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Sjofn on January 19, 2012, 02:31:03 PM Fuck, why I gotta play the good teams? :ye_gods:
EDIT: Yes, I realize I immediately broke one of the rules, I don't care. :why_so_serious: Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: HaemishM on January 19, 2012, 02:32:01 PM Because you already beat me black and blue? :awesome_for_real:
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Sjofn on January 19, 2012, 02:33:20 PM Well I suspect my two matches are going to be horrific bloodbaths, so karmic victory for you, I guess!
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ingmar on January 19, 2012, 02:33:34 PM I hope she left some for the tomb guardians.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ruvaldt on January 19, 2012, 02:40:35 PM Oh, cool. I thought for sure I'd be playing against Blackrock and Warriors of the Sun.
Bring it on, Avaia and Strazos! Ad Gloriam Romae! Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on January 19, 2012, 02:43:48 PM You have the most tiebreaker points, so you get to play weaker teams within the 1.5-2.0 grouping. though obviously if luckton and ICE keep winning along with you, you'll have to play them sooner or later.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: luckton on January 19, 2012, 05:14:34 PM Sjofn, at last we meet on the pitch! Make your time :grin:
Strazos, same for you...with the time making, that is :awesome_for_real: Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on January 20, 2012, 07:35:02 AM From day 1, Strazos and Avaia, your match still counts so let us know once it has been played.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: luckton on January 21, 2012, 04:17:36 AM Blackrock & Roll | 1 - 0 | Dead Risen
The spirit of Elfish Bullshit managed to get a BOB to dodge out of a TZ and score a TD on turn 8, and the spirit of Nuffle saw to the Orcs waylaying the Undead around like rag-dolls. Still, Nuffle came around in the end for Strazos to deny me a 2nd touchdown so close to the end, and his star player earned his pay the last two rounds to seal the deal. A level 2 BOB and my under-developed Thrower will miss the next game against Sjofn, so she can thank Straz for that :angryfist: Still, another :drill: for team Blackrock & Roll. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on January 21, 2012, 03:16:06 PM Nerve Damage 1
Gutted 1 Both teams solid in possession, never really ceding control when receiving the ball. Gutted a little unlucky not to spill the ball from Nerve Damage in the second half, but skulls arrived once Ulysses was out of rerolls; equally Nerve damage was a skink dodge and handoff short of an equaliser in the first half. No permanent injuries either way. Greg Bissonette gains a level (Block) as does 'Caucasian' Jeffery Vanston (Mighty Blow). Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ulysees on January 21, 2012, 04:23:48 PM Gutted 1 - Nerve Damage 1
Good game with neither team really doing anything to deserve the win, Minotuar was especially reliable only failing 1 wild animal roll but not able to break saurus armour meant that this was likely to be a slow grinding match and so it proved. Well played by Eldaec to score with a saurus on the last turn of the second half to earn the draw. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ice Cream Emperor on January 23, 2012, 05:42:46 PM You have the most tiebreaker points, so you get to play weaker teams within the 1.5-2.0 grouping. though obviously if luckton and ICE keep winning along with you, you'll have to play them sooner or later. Are you sure this is working correctly? Because none of the top three (2-pt) teams seem to be playing each other at all, which even accounting for the fact that there are two 'fake' 2pt teams (due to an unplayed match) seems like the opposite of the premise of the Swiss tourney? I mean I'm happy to avoid playing the better teams, but it seems unlikely. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ruvaldt on January 23, 2012, 06:37:42 PM Unplayed games count as wins for matchmaking. That's why I ended up playing two teams that won a game, but still had a game left unplayed.
This actually works out well in the end because it encourages people to play their games or else they may end up playing teams that are ranked much higher when the next draw is made. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: lamaros on January 23, 2012, 08:40:50 PM 0 Wilson's Beard - Teleku
~vs~ 2 Leisure Suits - Lamaros I had 640 indicements, or something. So I got Sibli, a wizard, an apothecary and two babes. Then I also got the block dice. Teleku received, then conceded on the 6th turn after I scored to make it 1-0, with my wizard and all my players sitting pretty. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on January 23, 2012, 10:45:18 PM Broadly speaking, teams are grouped into brackets to get to even numbers, so Sjofn, as well as strazos and avaia are grouped into the top bracket, the bracket is then split in half and the top half plays the bottom half.
More or less. It gets more complicated when people in the same group have already played each other (which happens a bit in the 1 point group). We do get a bit of a downside from double fixture lists, as someone like Strazos is stuck in the top group for two matches now, despite losing match 3 - as well as being harder on him, it takes up what could have been a potential match up between two perfect records. But we'll anyway go down to single matches after this. Also, I wouldn't worry much, assuming Emperors, Warriors and Blackrock are indeed the best teams (which is yet to be determined) you are unlikely to avoid each other much longer. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ruvaldt on January 24, 2012, 12:07:18 AM All I read out of that was:
Emperors...are indeed the best teams. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ice Cream Emperor on January 24, 2012, 02:13:15 AM Better than me. All I got was "Also much, Warriors Pitch and indeed determined you other." Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ingmar on January 24, 2012, 10:43:15 AM Comstar, I'm on California time - I am seeing your Steam messages when I get home but you've been offline for 2 hours usually by that point. I think some time on Saturday (my time) is probably our best bet.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Comstar on January 24, 2012, 02:52:04 PM Erp, this weekend is a role playing con from 7am to 12am so I might not see you till Monday my time.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Llyse on January 25, 2012, 03:53:06 AM Drew with the Pound Pound Mantrain 1-1...
Sadface. Still fighting hard to get to the top! Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Sjofn on January 26, 2012, 04:18:51 PM The Eclipse, to the surprise of no one, loses 2-1 to the orcs. Dead line elf was MVP and I rolled shitty on my money. Also have MNG dude. I fucking suck at elves.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: luckton on January 26, 2012, 04:44:25 PM Blackrock & Roll | 2 - 1 | The Eclipse
Although slightly underpowered without their lone Thrower (who I debated whether or not to just fire him outright or let him sleep) and a BOB missing the game, the Orcs persevered against The Eclipse in their (Eclipse's) third ever match. In the first half, Sjofn elected to kick, with the Orcs plowing down the line of scrimmage and pushing upfield from all sides. By turn 6, I was but a square away from a TD, when Sjofn called down the thunder strike of a wizard, knocking down my carrier and freeing the ball. An elf recovered the ball, succeeded in a throw downfield back to the line of scrimmage, and ran it further down to my endzone. With all of my orcs committed to offense, there was nary a chance to get control back, so the orcs did the other thing they do best: crush bones. Sjofn ran the ball in next turn for a TD. But before the half was over, a bad roll on a blitz by Sjofn's Blitzer caused a window of opportunity for the orcs to practice the passing game themselves, and ran the ball in for a turn 8 TD. The second half was fairly decent. Sjofn was already down a couple elfs at this point, so she went with Elf caging and dodging out of my TZs. The orc line marched onward again, surrounding the cage and making a strike at one of the frontal corners. Sjofn's runner dodged out and ran horizontal to the left side, and even managed to reestablish most of the cage. With one corner unprotected though, an orc blitzer moved in for the 1-die block. Although the block was successful in downing the Runner, the Dump-Off pass had the ball going out of a control toward the line the scrimmage. My Blitzer-Thrower wannabe moved in to recover. The elfs made a final offensive to try and get the ball back, but the Orcs wouldn't allow it, crowd surfing an elf off the field and bashing the others into the ground like humanoid tent pegs. The orcs ran in the ball for a turn 14 TD. Perhaps the most remarkable feat of Nuffle luck happened on turn 16, which would take too long to describe. Go watch the replay if you want to see some audience participation of ball throwing in Sjofn's favor :why_so_serious: Dead line elf was MVP... I did not know this could happen :ye_gods: That shit's just wrong :sad: Edit: Grammar is awesome! Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Sjofn on January 26, 2012, 04:58:10 PM Pfft, my dead players have been MVP so many times, I'm more surprised when it DOESN'T happen. My next match, assuming no one dies, one of my loners will be MVP. It's how I roll.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on January 29, 2012, 07:04:44 AM Hmmm, getting concerned about the number of unplayed matches now.
Also, Iain, I'll be travelling till 31st, but online most evenings from then. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ruvaldt on January 29, 2012, 11:00:25 AM Emperors 1 - 1 Dead Risen
After accruing an early player deficit and giving up over 500k in inducements it really looked like this one was going to go Strazos' way, especially after I failed to get any KOs back after two kick-offs and giving up a TD on Strazos' last turn of the first half. I put together a wild 6-man goalline rush though, and completed a daring pick up and pass into coverage for an early second half TD. At some point in the middle of the second half, through a series of failed catches and fortunate flops, my catcher came up with the ball with a clear run for the endzone. I was one step away from a TD and failed two gfi rolls, however, and Strazos was able to pick up the ball next to his endzone. I was able to keep pressure up, stuck tacklers next to his ball carrying ghoul, and was able to get a fortunate roll on one of his dodges, which led to the ball being next to my catcher, again. I failed the pickup though and the toss-in was at a place on the field which made scoring for either of us pretty much impossible so the game ended in a tie. It was a tough game, and I don't know whether to hate my catcher or love him because he was responsible for an awesome TD, but then failed to score two other, fairly simple, TDs with really crappy rolls. The game could've gone either way, honestly, with my early injuries and I really felt that pressure all game. The star player Strazos picked up was a pretty big letdown for him though; I think he failed a dodge and one or two gfis. My first non-win with the Emperors in quite a while. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Sjofn on January 29, 2012, 02:43:10 PM The Eclipse loses to the Warriors of the Sun, as expected, 1-0. No one died and they actually gave the MVP to a real team member instead of a loaner, so that was nice.
Now maybe I can play some people who are as shit as I am instead of good teams. :oh_i_see: Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: proudft on January 29, 2012, 08:58:27 PM Golden Hamsters are victorious 3-0 over Balls & Chain. The first half was a lot of shoving and blocking and then the amazons had a couple of injuries/KOs which brought their numbers down to 8 on the field for the second half - and then it was rats scampering everywhere. Not even the constant rain or a wizard fireball could stop the trademark skaven bullshit.
Submitted as day 3, and the stats are: Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ingmar on January 29, 2012, 09:05:40 PM Sorry Comstar and Haemish I was out all day. I should be able to play Haemish in the evening this week sometime - I will make an effort to check my Steam messages before I jump headlong into SWTOR stuff - but I'm not sure how Comstar and I are going to match up timewise.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ulysees on January 30, 2012, 02:34:27 AM Sorry I have been slacking Megrim will keep an eye out for you on steam and get our match done as soon as we are both free.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: IainC on January 30, 2012, 03:03:13 AM Calling Carnifex. I've been looking for him online but he never seems to be on Steam.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: HaemishM on January 30, 2012, 09:25:00 AM I've decided I really fucking hate my Amazon team. It's like humans with shittier armor, no staying power and little ability to sustain a fucking thing.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ruvaldt on January 30, 2012, 10:33:30 AM Once they all get blodge they are surprisingly durable in spite of their AV7, unless you go up against a tackle-heavy team. I've found it hard to play them against developed teams, but against undeveloped teams they can really mop up. Eventually they run into a bit of a wall unless you're very proactive about building guardswomen given their lack of any high str pieces.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: proudft on February 01, 2012, 01:23:32 AM Golden Hamsters over Pony Elves in a match featuring not two, not three, not five or six, but seven touchdowns between the two teams.
Hamsters won in the final moments with a trademark suicidal gutter rat running for glory and surviving a 2d tackle and then dodging to make the final 4-3. One gutter runner, Cinnamon the Wrestler, got an arm broken and is missing the next game - I'm sure you are all quite sad about that. On the plus side, he leveled from this game and just rolled +1 agility. Stats: Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on February 01, 2012, 11:47:52 AM Nine games left - lets try to wrap this up by the weekend.
Was probably a mistake to keep going with the double header fixture lists, seems to reduce urgency... Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: luckton on February 01, 2012, 11:51:50 AM Nine games left - lets try to wrap this up by the weekend. Was probably a mistake to keep going with the double header fixture lists, seems to reduce urgency... Have we considered maybe doing regional matching, like, putting people together that are relatively close in time zones or something? Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on February 01, 2012, 11:54:14 AM Might be decent idea for the first round in future, but we are pretty spread out so the pools would be too small for later rounds.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Strazos on February 01, 2012, 02:25:38 PM I never seem to be able to get a hold of Avaia when I'm actually available. I should be around for some period of time tomorrow evening, but then I am away on travel for work for 4 days. :oh_i_see:
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ruvaldt on February 01, 2012, 02:33:35 PM Emperors 2 - 1 Statement, the Sequel
The first half was quite dynamic as the ball was handled by seven separate players in just six rounds from both Avaia and I. Avaia scored a TD after a pretty thrilling pickup and dodge out from a blitzer and I managed to equalize after two turns, running in a TD after a pretty hairy encounter with Avaia's star player that he picked up from the giant pile of inducements that I gave up. The second half was far more plodding as I managed to walk up the field with the ball, after a lightning bolt, and then I stalled for time. I got a little spooked on round 15 as Avaia got a single-die block blitz on my ball carrier, but my dodge saved me, and I ran in a second TD with Maximinus Thrax. Avaia still had a shot to score with two turns, but got a riot event, and that added a little more time to the clock. Avaia set up a chance for a non-thrower pass to a blitzer, but he had no rerolls left and lots of coverage around the receiver. The lineman never even picked up the ball though and the game ended with a win for the Emperors. Hadrian, my frenzy blitzer, nearly died on a failed block trying to surf Avaia's prospective blitzer/receiver, and I leveled up a level one blitzer, Tiberius. Fun game. Very exciting. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Comstar on February 01, 2012, 03:11:38 PM I doubt I'll be playing my 2nd game before the weekend- Ingmar is always at Snooze setting when I'm awake and not at work.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ingmar on February 01, 2012, 03:24:27 PM Yeah unfortunately we just don't line up very well time-wise. I'll be home starting in about 3.5 hours from this post but I am pretty sure that's smack in the middle of your normal workday. Also, to make things even better, I'll be out of town this weekend.
EDIT: Playing Haemish toninght at around 7ish Pacific. I could probably do a midnight game tonight, Comstar, I'm not sure what time that works out for you but proudft and I are in the same time zone and he said he was able to get one set up with you for that time. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Comstar on February 02, 2012, 03:00:42 PM It's 7pm my time (9 hours from now or so)- I can do that. See you tonight I hope.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ingmar on February 02, 2012, 03:18:42 PM Excellent.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: lamaros on February 02, 2012, 03:23:47 PM I dunno where carnifex is.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ingmar on February 02, 2012, 07:37:05 PM One game down, Khemri defeat Amazons 1-0.
I achieved a first in this game; on turn 14 Haemish was reduced to zero players on the pitch. Appropriately, the Khemri then failed to pick up the ball 3 turns in a row (6 chances with agi 2) to close out the game. Oh yeah, and his possession in the first half ended on an interception... by a Tomb Guardian. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: HaemishM on February 02, 2012, 07:41:41 PM I wish I'd gotten the screenshot to work. One picture would tell you all you need to know about my game with Ingmar.
No players on the pitch, 3 KO's, one waiting to return to the pitch after having been knocked off but not KOed or injured, the rest ALL INJURED. Horrible game, punctuated by that humiliation and the distinct pleasure of watching an AGI 1 THAT'S AGILITY ONE Tomb Guardian INTERCEPT A FUCKING PASS. I have yet to play a game with this Amazon team where I don't feel like conceding by the halftime whistle. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Sjofn on February 02, 2012, 07:48:02 PM While not quite as bad, I had a pro elf versus dwarf game where my pro elves threw a pass that got intercepted by a fucking dwarf (it was versus Celer!). It was such a terrible game, I lost THREE-ZIP.
DWARVES SCORED THREE TOUCHDOWNS Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Comstar on February 03, 2012, 01:10:54 AM Going Forth by Day - Ingmar 0 vs~ Pony Elves - Comstar 3
In a completely undeserved first and only win for the competition, and only having 5 elves on the pitch at the end of the first half, JORDELL FREASHBREEZE showed why he is a star player by making 3 touchdowns from under the very noses of the massively more skilled Khermi team. Only one of which was as a result of a blitz and standing under the ball when it landed. The first kick off seemed to end in disaster- 3 BH, 3 KO'ed and interception by a Mummy in a tackle zone! I didn't think I'd be able to come back from that and really wished I'd chosen Morg instead. I had to do some elf bullshit of high magnitude to get the first TD - a -2db block bounced the ball out of the Khermi cage allowing Jordell to swoop in after a misjudged pass (to be fair, the Khermi ball carrier either tried a dodge or a throw), and only 4 other elves were on the pitch at the time. The 2nd TD was a result of a blitz - > catch -> easy push-> TD. 3rd TD was when the Khermi tried a late run and paid for trying it. Depry linesman lost -1AV so was fired, a wrestle linesman got dodge, 2 BH and Jordell gained a skill from his 3 TD's. The Khermi also gained a skill and had all of 2 Ko's the entire game. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: carnifex27 on February 03, 2012, 04:10:51 AM I dunno where carnifex is. Calling Carnifex. I've been looking for him online but he never seems to be on Steam. Sorry to both of you, it's been a terrible few weeks at work. I should be online and ready to rumble for the next few days if that works for you guys.Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: IainC on February 03, 2012, 08:06:56 AM Carnifex and I got our game in this afternoon.
He chose to kick and got a blitz from the kickoff allowing him to put a player under the ball with a decent amount of cover around. My first drive was thus almost entirely defensive as I tried desperately to stall the rampaging Dark Elves. I thought I'd managed it too although at the expense of my own scoring opportunity until he got a player into the endzone on the last turn of the half and then made a pass with a Line-Elf for a last second score. In the second half the Elves made both KO rolls to put 10 Elves on the field with one injury. My KO'd Wight sat out however despite the ministrations of the Bloodweiser Babes. This time the kickoff event was a quick snap which the Elves used to reposition themselves for my short kick. They did well to suck my players into a scrum on one side of the pitch then moved the ball sideways to put me off balance, luckily for me a desperation Werewolf blitz sacked the unsupported runner and the ball was thrown back in deep in my half. I got the ball and tried to throw it down field to my other Ghoul who was out of range of any Elves but the catch was dropped after I'd rerolled the pass. The Elves then tried to reproduce their first score by pushing an Elf into my endzone but he failed the GFI. By this time I'd surfed a bunch of Elves off and thumped some more hard enough that there were only 5 left on the pitch. The remaining Elves tried to seal the game while they could by trying another pass to the player in my endzone (who I'd stupidly forgotten about) however the pass flew past him and off the pitch. The throw-in dropped the ball squarely in the centre of the Dark Elf half and far away from any of the surviving Elves. I surrounded the ones that were still on their side of the line of scrimmage, grabbed the ball with a Ghoul and then moved him up as close to the endzone as I could without having to make any GFI before flattening the remaining Elves. They had no way to prevent my equaliser and I decided not to risk the draw for the sake of some injury SPPs and ran it in on the last turn of the game. A Wight levelled on my side and I don't believe the Dark Elves got any new rank-ups. No permanent injuries sustained on either side. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: avaia on February 03, 2012, 09:35:20 AM I'm around Saturday and Sunday, ICE!
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: lamaros on February 03, 2012, 08:08:26 PM I'm busy for the next two days, but if you can find some time after that I can probably make it.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: IainC on February 04, 2012, 08:09:59 AM Eldaec I see you reading this but you've not been on Steam for two days. Let me know when we can play our game - any time today or late tomorrow evenign works for me.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on February 04, 2012, 08:12:29 AM Late tonight I hope to be on - but will be quite late, most likely I'll be around most of tomorrow though.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ulysees on February 05, 2012, 12:06:04 PM Megrim and I are getting our game played now.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on February 05, 2012, 01:48:24 PM Nerve Damage - 2
Deady Bears - 1 Nerve Damage recieve, and the first half starts out with a pitch invasion which effectively grants the lizards 4 or 5 squares of free movement. The rest of the half plays out as a fairly standard maul, the Bears fail to make an impression not least because of their complete inability to dodge. 1-0 at the half. Second half starts off with a strange drive, Nerve Damage kick very short to the left wing, roll perfect defence and put heavy pressure on the ball. Deady Bears escape and the two wolves work together spin the ball out to the center and charge through to the back field. The lizards pile back, but the Bears' wolf frenzy-blitzes through a skink to get free, scores on turn 11. 1-1. Final drive possesion flips a couple of times in the centre field before Nerve Damage spot an opening, and Joe 'Mama' Besser sprints through and carries the ball out to a safe distance. The Bears struggle to get men free and Joe stays out of range till a turn 16 TD. 2-1 to Nerve Damage. Dodging at a premium throughout the match, both sides marking consistently, but only making 6/19 (Bears) and 5/11 (Damage) dodge rolls. Nerve Damage managed to keep control of the blocks, building on early success to keep the undead side down and prevent many blocks being returned. Nigel Tufnel has a smashed hand, so Nerve Damage will go into the next match missing one saurus. Mick Shrimpton recieved a smashed ankle (-1MV), so will go into retirement, while Joe 'Mama' Besser rolled +1AGI. The Bears levelled Huggy the Golem up to level 2, he took Block, but no lasting injuries for the undead side. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: IainC on February 05, 2012, 02:03:56 PM Pretty much what Eldaec said. I had the first half completely wrecked by the initial pitch invasion that put 6 Bears on their backs and only one Lizard and then I had 5 or so turns in a row that ended prematurely thanks to failed Ghoul Dodges. Nerve Damage could have scored on about turn 5 but stalled it until the whistle was about to blow. I equalised early in the second half thanks having an unmarked Werewolf close enough for a hand off but far enough away to get some space between him and the bulk of the Lizard team. Despite that, the Lizards managed to get four markers on him but I was able to blitz him out through a Skink to get the score. The third and final drive could have gone either way, the Lizards suffered their only block-related turnover of the game before picking up the ball and it was close enough to the centre that I was able to get a Ghoul onto it. Unfortunately yet another failed Ghoul dodge meant that I was unable to get it clear and a Skink was able to grab it and run it downfield. I had a 2d blitz on the Skink with my Ghoul but rolled Both Down and a push so I had no real choice but to take the Both Down leaving the ball clear for an escorting Skink to scoop it up and run it in for a last turn winner.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ulysees on February 05, 2012, 02:39:03 PM Gutted 0 - Pound Pound ManTrain 1
First half I got lucky in a blitz that came up double skulls and Megrim decided to eat the turnover rather than risk a loner re-roll which allowed me to blitz a channel and then move players up to mark the ball. The first 4 turns are us trying to maim each others team with me seemingly getting the advantage and taking a couple of players off but eventually in a game marked by plenty of blocking turnovers I leave a gap that Megrim rushes his players down the sideline to fill, however on turn 7 with no re-rolls a failed GFI blitz to clear his runner gives me a chance to surf the ball carrier and though I manage to retrieve the toss in my scatter launch to a goat in scoring range causes the match to end 0-0 at half time. Second half start well for me as I KO his Yhetee and again take a couple of players off to injuries and with a depleted lineout things are looking good for a grind down and score for the Chaos team, however that doesn't account for my lack of block on my caging warriors who turnover and open a corner and Megrim takes advantage to spill the ball and we then scuffle over it until turn 15 where the ball is against the sideline and I have players in score range if I can work it free but I was wary of the runner sat in my half so decided the best option was to blitz him down before I tried to work the ball, this proved not to be the case with a both down or attacker down coming up on the block dice and no re-roll leading to a quick turn over and when Megrim needed it he was able to pick up the ball and make the toss to the runner for the only score of the game. Was a good match and I look forward to playing with 4 loners next match due to 3 miss next game injuries and not rolling enough cash to buy my 4th Chaos warrior again, but one day this team will be deadly! Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on February 07, 2012, 09:58:30 AM It would be great if the final 4 matches could let us know when you plan to play.
I'd really like the Warriors of the Sun match and at least one other out of the way before drawing the penultimate round. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: carnifex27 on February 07, 2012, 10:43:24 AM I'm busy for the next two days, but if you can find some time after that I can probably make it. I usually work 10pm-6am pst. If you let me know a day ahead of time or more I can play pretty much any time I'm not working.Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: lamaros on February 07, 2012, 06:57:23 PM I'm free for the next hour if by some miracle you're online right now.
Otherwise it's tough. On holiday and moving around a lot. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Ice Cream Emperor on February 07, 2012, 11:51:19 PM Sorry, it's not that I have no time to play it's just that I am currently so busy thinking about all the other things I need to do that it rarely occurs to me to think about Blood Bowl games, even when I would have the free time to play them. Will try to be on Steam more but the game is just not a high priority in my life this week. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on February 08, 2012, 12:14:24 AM Where people are busy it would be good if we can arrange an actual time here or in PMs.
Relying just on 'checking steam occaisionally' for scheduling games is why we're overrunning both here and in the main league as well. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: carnifex27 on February 08, 2012, 06:08:41 AM I usually work 10pm-6am pst. If you let me know a day ahead of time or more I can play pretty much any time I'm not working. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: lamaros on February 08, 2012, 01:29:28 PM I don't think I'm going to be able to get free. Out and about today and driving all tomorrow. Then busy over the weekend too. Mark it down as a loss for me.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: luckton on February 09, 2012, 03:16:06 AM :drill: :drill: :drill: :drill: Blackrock & Roll It's getting lonely up here at the top of the mountain... :why_so_serious: Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on February 09, 2012, 06:02:45 AM I'm going to roll this on no matter what early next week. I'll be assigning results as carrying over this many matches will get silly.
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: carnifex27 on February 09, 2012, 06:05:00 AM I don't think I'm going to be able to get free. Out and about today and driving all tomorrow. Then busy over the weekend too. Mark it down as a loss for me. I'd be more comfortable calling it a tie, I was unavailable for the first 7-10 days of the "day" after all. Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Strazos on February 11, 2012, 03:06:40 AM I haven't really been around, internet's been flaky, never seem to catch Avaia online. :oh_i_see:
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: avaia on February 11, 2012, 11:53:25 AM Keep trying, internets!
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: eldaec on February 13, 2012, 03:43:16 PM Been a week since the last match was played, I'm abandoning the last 4 matches - all will be assigned draws.
Penultimate round starts in a few minutes.... Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: Llyse on February 13, 2012, 03:45:59 PM Boo yeah!
Come on pro elves! :drillf: Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: luckton on February 13, 2012, 03:49:22 PM Good, I just got back from a four-day weekend camp-out and I'm ready to rock :drill:
Title: Re: ~D&M OPEN~ Round 2 (games 3 and 4 of 6) Post by: lamaros on February 13, 2012, 03:50:20 PM I'm back off my holiday, ready for the next few rounds!
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