Title: SPAAAAAAAAAACE! Combat Post by: luckton on December 18, 2011, 04:16:04 PM So we've got some people 'at that point' now, so let's discuss.
Never got high enough to try it out in beta, but I've run about a dozen missions so far the last couple days. It's pretty much as I expected based on previews and leaks. What's surprising to me is, as low-frills as it may be, that it's actually well implemented the way it is. Sure, it's not free-form X-Wing vs TIE Fighter, but of the style/gameplay that's implemented, it works. I totally expect to be burned out with it in time, but right now, there does seem to be enough variety of missions starting off to get your feet wet and have some fun. As was suggested to me, I suggest to all that once you get your ship, prior to running any missions, that you fly back to your fleet market and buy a set of Grade I ship parts and stuff. Thoughts? Title: Re: SPAAAAAAAAAACE! Combat Post by: Thrawn on December 18, 2011, 05:40:54 PM As was suggested to me, I suggest to all that once you get your ship, prior to running any missions, that you fly back to your fleet market and buy a set of Grade I ship parts and stuff. 2nd this (3rd)? The aren't too bad to do without upgrades, but they aren't that expensive and make it easier. If nothing else get the upgraded guns and the increased missile bay. I hope they do more with space, as they are the on rails shooter missions are tedious after 2 maybe 3 runs. But I just unlocked two more of them and they have a really good "epic" feel to them if they ever improve space combat. Title: Re: SPAAAAAAAAAACE! Combat Post by: luckton on December 18, 2011, 05:49:03 PM I'm just amazed by the 'fluidity' of space combat. I don't feel like I'm just playing with a re-skinned version of my character on a planet that's also on-rails. It feels almost like a separate game engine itself, with how the cursor/weapon tracking works, missile lock-ons, etc. Repetitive, perhaps, but no way cheap. The way I can lock-on to battle-cruiser targets from long distances away, fire a missile volley and rack up the kills.. :awesome_for_real: :drill:
Title: Re: SPAAAAAAAAAACE! Combat Post by: Rendakor on December 18, 2011, 07:15:08 PM I like this a lot. Reminds me of the Rogue Squadron games on the Gamecube, which I played the hell out of.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Fordel on December 18, 2011, 07:15:34 PM The level 50 space missions will kick the absolute shit out of you if you don't have ALL the upgrades possible. :why_so_serious:
Space Combat in general is great for what it is, a nice little diversion and change of pace from planet-side leveling. It has great visuals and feel, with giant warships warping in and out, crashing into each other, waves of fighters buzzing around etc. The controls and gameplay are simple but solid and the XP and Comm rewards are pretty good. It's SWTOR's version of the much love/hated vehicle quest from WoW. It's just entirely optional and far less clunky. Title: Re: SPAAAAAAAAAACE! Combat Post by: Threash on December 18, 2011, 07:46:54 PM And your ship is basically player housing also. I like hanging out inside when im crafting or waiting for a pvp queue to pop.
Title: Re: SPAAAAAAAAAACE! Combat Post by: sinij on December 18, 2011, 10:25:43 PM And your ship is basically player housing also. Can you decorate? Title: Re: SPAAAAAAAAAACE! Combat Post by: Pezzle on December 18, 2011, 11:07:39 PM Not yet.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Merusk on December 19, 2011, 02:54:53 AM I like this a lot. Reminds me of the Rogue Squadron games on the Gamecube, which I played the hell out of. Yeah I said the same thing yesterday. Love it so far, great little time waster that also provides some xp. For those in BC, I can craft you some T2 upgrades just send me a mail. I've got schematics for every standard part but shields. Title: Re: SPAAAAAAAAAACE! Combat Post by: ajax34i on December 19, 2011, 03:21:25 AM And your ship is basically player housing also. I like hanging out inside when im crafting or waiting for a pvp queue to pop. The interior vertical scaling bugs me; there are multiple buttons and pannels that are just too high to reach, and every room is a grandiose hall. From comparing with the Millenium Falcon / movies, the character models should easily be able to reach the ceiling by just lifting their arms; to me it feels as if they've shrunk the characters to half-size. Title: Re: SPAAAAAAAAAACE! Combat Post by: Pezzle on December 19, 2011, 06:20:42 AM All races evolved and grew taller by the time of A New Hope. That explains it!
Title: Re: SPAAAAAAAAAACE! Combat Post by: Rendakor on December 19, 2011, 09:53:36 AM After doing this some more, my biggest complaint is that the missions don't end once you have completed all the objectives; I often find myself just flying around killing shit for half the time because I completed all the regular and bonus objectives too quickly.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Tyrnan on December 19, 2011, 10:01:37 AM And your ship is basically player housing also. I like hanging out inside when im crafting or waiting for a pvp queue to pop. The interior vertical scaling bugs me; there are multiple buttons and pannels that are just too high to reach, and every room is a grandiose hall. From comparing with the Millenium Falcon / movies, the character models should easily be able to reach the ceiling by just lifting their arms; to me it feels as if they've shrunk the characters to half-size. I remember reading somewhere that high ceilings are necessary in MMO's to accommodate the camera and we just don't notice it in fantasy MMO's because the interiors are something we're not used to looking at. However, with something where we already have a frame of reference it becomes immediately apparent. The last bit certainly seems true given my brief time in STO: three-storey tall corridors and transporter pads just seemed so wrong. Actually, that may be where I remember reading that explanation, so given that it's Cryptic it may not be entirely reliable :grin: Title: Re: SPAAAAAAAAAACE! Combat Post by: Merusk on December 19, 2011, 10:09:56 AM After doing this some more, my biggest complaint is that the missions don't end once you have completed all the objectives; I often find myself just flying around killing shit for half the time because I completed all the regular and bonus objectives too quickly. Just look at it as extra xp. You get it for each kill so may as well do it. Title: Re: SPAAAAAAAAAACE! Combat Post by: 01101010 on December 19, 2011, 10:13:54 AM After doing this some more, my biggest complaint is that the missions don't end once you have completed all the objectives; I often find myself just flying around killing shit for half the time because I completed all the regular and bonus objectives too quickly. I noticed I was done with my objectives way early as well... But I love that Fury so damn much I will fly it for as long as I can and shoot the fuck outta the cruisers. . . even if I am on rails the whole time. Title: Re: SPAAAAAAAAAACE! Combat Post by: Furiously on December 19, 2011, 06:36:48 PM Regarding the scale thing. Go into second life and try building a to scale house. It just looks wrong.
Title: Re: SPAAAAAAAAAACE! Combat Post by: CmdrSlack on December 19, 2011, 07:14:42 PM Regarding the scale thing. Go into second life and try building a to scale house. It just looks wrong. This. I used to build custom homes and whatnot for people (Yes, in SL). I'm not talking stupidhuge "clubs" or anything. You had to give a few extra meters to make the buildings work. My sense is that you don't really notice an 8 to 9' ceiling in RL, but you do in a third person view. Title: Re: SPAAAAAAAAAACE! Combat Post by: Ghambit on December 19, 2011, 08:03:17 PM Most of the ships have wookie pilot/engineers, hence the height.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Mazakiel on December 19, 2011, 08:07:28 PM My Inquisitor needs the extra room for his ego.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Riggswolfe on December 19, 2011, 08:21:49 PM I barely touched the space combat in beta but have made it part of my "rotation" in live. I've gotten two titles so far "flyboy" and "the pilot". I'm hoping there are more. I'm also a cybertech and hope to find some space upgrade recipes soon. I have an alt that is a slicer/investigator/diplomat and I think he'll be one of my sources of new recipes once I get rolling on him.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Mazakiel on December 19, 2011, 08:26:29 PM It's part of my daily routine too. I know that, when you break it down, it's a pretty straightforward rail-shooter, but it's an extremely satisfying one. Getting to fly my ship in fleet actions, or dodging through asteroid fields, is just really awesome feeling.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Tannhauser on December 20, 2011, 03:32:59 AM I enjoy the space combat too. Hopefully they'll add more and varied missions later. It would cool if they could implement a Heroic 2+ mission or two. Wish they would design some stuff for free flight and get off the rails, but I realize the ground component is the main game.
Title: Re: SPAAAAAAAAAACE! Combat Post by: ajax34i on December 20, 2011, 05:06:28 AM Regarding the scale thing. Go into second life and try building a to scale house. It just looks wrong. I'll grant that there has to be space for the 3rd person camera (otherwise it will clip), but don't put buttons and control panels on the upper walls and in areas that the models cannot reach. Put tv screens or whatever. It really looks like they just shrunk the models, especially if you move your character next to one of the control consoles (it should be waist-high, not neck-high). But anyway, pet peeve, let's move on. Title: Re: SPAAAAAAAAAACE! Combat Post by: Merusk on December 20, 2011, 05:13:17 AM Could be just your ship. The BH one is scaled appropriately for my avatar.
Then again he's also body type 4, one shy of beefalo, and there's a significant height difference between the last 2 and the first 3. Title: Re: SPAAAAAAAAAACE! Combat Post by: PalmTrees on December 20, 2011, 06:28:49 AM I barely touched the space combat in beta but have made it part of my "rotation" in live. I've gotten two titles so far "flyboy" and "the pilot". I'm hoping there are more. I'm also a cybertech and hope to find some space upgrade recipes soon. I have an alt that is a slicer/investigator/diplomat and I think he'll be one of my sources of new recipes once I get rolling on him. I've found many cheap grade 2 blue recipes on the auction house, in the 300-500 range on my server at any rate. Not sure what crew skill finds them, probably not under world trading as all I've ever gotten from those is armor craft recipes. Title: Re: SPAAAAAAAAAACE! Combat Post by: Merusk on December 20, 2011, 08:16:25 AM TORHead says some of the schematics are found through slicing. No idea where, because I certainly haven't seen anything beyond other tradeskill missions on the 100+ missions I've run.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Tyrnan on December 20, 2011, 09:05:48 AM The very first slicing mission I sent Mako on earlier she came back with a blue grade 2 missile magazine recipe.
Title: Re: SPAAAAAAAAAACE! Combat Post by: luckton on December 20, 2011, 09:07:24 AM So that's where they're hiding the ship schematics. :oh_i_see:
Title: Re: SPAAAAAAAAAACE! Combat Post by: Sky on December 20, 2011, 09:30:43 AM TORHead says some of the schematics are found through slicing. No idea where, because I certainly haven't seen anything beyond other tradeskill missions on the 100+ missions I've run. Underworld Trading has been a stingy bitch to me. I've pretty much kept my ship droid out on UT missions non-stop since I got him (why am I broke again?) and I've gotten ONE schematic.Title: Re: SPAAAAAAAAAACE! Combat Post by: Fabricated on December 21, 2011, 05:01:10 AM If you need a reasonably canon reason for the ships being so big is that as far as I can recall every class' ship is a very very expensive, high end version of whatever class of ship it's supposed to be. More headroom/bunk space/etc would seem to be a reasonable perk of that.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Draegan on December 21, 2011, 06:54:14 AM I've always done the daily flight mission, but last night I finally recovered from my "I just Bought Pilot Training" moment and bought some mods for my ships. Essentially all grade 1 and 2 grade 3s for my blasters and it makes missions fuuuuuuuuuuun.
I got nearly a whole level last night just doing a mission or two inbetween slicing missions. Title: Re: SPAAAAAAAAAACE! Combat Post by: Ghambit on December 21, 2011, 07:09:18 AM Truly the best xp grind in the game. I'm actually trying not to exploit it much because tbh it's an easy way to stay grossly overleveled.
I'm wondering though, do the missions fall off and refresh slowly over time? Title: Re: SPAAAAAAAAAACE! Combat Post by: luckton on December 21, 2011, 07:11:31 AM Truly the best xp grind in the game. I'm actually trying not to exploit it much because tbh it's an easy way to stay grossly overleveled. I'm wondering though, do the missions fall off and refresh slowly over time? Yeah. I just 28 this morning. I got a fresh new escort mission to replace the very first one you get, and also a replacement for the station assault too. Though the new station assault one really isn't 'new', unlike the new escort; it's the same station assault, except now the X-Wings are shielded, stuff hits harder and the station bits take a missile or two more now to blow up. Title: Re: SPAAAAAAAAAACE! Combat Post by: Ghambit on December 21, 2011, 07:14:24 AM Truly the best xp grind in the game. I'm actually trying not to exploit it much because tbh it's an easy way to stay grossly overleveled. I'm wondering though, do the missions fall off and refresh slowly over time? Yeah. I just 28 this morning. I got a fresh new escort mission to replace the very first one you get, and also a replacement for the station assault too. Though the new station assault one really isn't 'new', unlike the new escort; it's the same station assault, except now the X-Wings are shielded, stuff hits harder and the station bits take a missile or two more now to blow up. And there's the rub. m'kay. So things are nice and frilly at first till reality sinks in; the dollhouse must be maintained or run along. Title: Re: SPAAAAAAAAAACE! Combat Post by: luckton on December 21, 2011, 07:19:14 AM Meh, I wouldn't get too worked up. It's still fun, and I welcome the challenge. I actually almost lost the escort the first time through because they just start hyper-space dropping carriers left, right, up and down near the end :ye_gods:
Title: Re: SPAAAAAAAAAACE! Combat Post by: Sky on December 21, 2011, 07:23:24 AM Truly the best xp grind in the game. That's actually why I've been staying away. I'm having a hard time finishing quest chains before they grey out. Two of the Balmorra heroics I finally cleaned off my list were grey by the time I got around to doing them.Title: Re: SPAAAAAAAAAACE! Combat Post by: trias_e on December 21, 2011, 10:02:06 AM Someone made a comment that they enjoyed space combat, and I replied thinking they must be being sarcastic. That's how bad I thought it was after the first mission (which was horrible.)
I admit that I had only played the first mission at the time, however. I tried again, and the missions past the first one have been better. I still hate how you basically play with one hand and that you just hold the left mouse button down for the entire mission. And my default, unintentional posture is to rest my head on my hand, elbow propped up on my desk, I've noticed, (not a sign of great excitement). But they've been a bit more interesting, taking out capital ship defenses and whatnot is much better than just holding your mouse over fighters as they enter your vision one by one in a row for the entire mission. And dodging the environment has a good starfox feel to it, although it would be nice if you could do something about enemy attacks as well. All in all I will continue doing my one a day and not being too miserable about it. Title: Re: SPAAAAAAAAAACE! Combat Post by: luckton on December 21, 2011, 10:06:49 AM Someone made a comment that they enjoyed space combat, and I replied thinking they must be being sarcastic. That's how bad I thought it was after the first mission (which was horrible.) I admit that I had only played the first mission at the time, however. I tried again, and the missions past the first one have been better. I still hate how you basically play with one hand and that you just hold the left mouse button down for the entire mission. And my default, unintentional posture is to rest my head on my hand, elbow propped up on my desk, I've noticed, (not a sign of great excitement). But they've been a bit more interesting, taking out capital ship defenses and whatnot is much better than just holding your mouse over fighters as they enter your vision one by one in a row for the entire mission. And dodging the environment has a good starfox feel to it, although it would be nice if you could do something about enemy attacks as well. All in all I will continue doing my one a day and not being too miserable about it. The only problem with your logic is that your shields won't regenerate while you're firing your weapons. While it's generally safe to just 'spray and pray' for those first early level missions, once you start getting into the grade 2+ stuff, you'll need to start thinking about those shields :grin: Title: Re: SPAAAAAAAAAACE! Combat Post by: Draegan on December 21, 2011, 10:24:55 AM Space Missions need some crazy achievements like blowing up capitol ships.
Title: Re: SPAAAAAAAAAACE! Combat Post by: CmdrSlack on December 21, 2011, 10:34:15 AM Someone made a comment that they enjoyed space combat, and I replied thinking they must be being sarcastic. That's how bad I thought it was after the first mission (which was horrible.) I admit that I had only played the first mission at the time, however. I tried again, and the missions past the first one have been better. I still hate how you basically play with one hand and that you just hold the left mouse button down for the entire mission. And my default, unintentional posture is to rest my head on my hand, elbow propped up on my desk, I've noticed, (not a sign of great excitement). But they've been a bit more interesting, taking out capital ship defenses and whatnot is much better than just holding your mouse over fighters as they enter your vision one by one in a row for the entire mission. And dodging the environment has a good starfox feel to it, although it would be nice if you could do something about enemy attacks as well. All in all I will continue doing my one a day and not being too miserable about it. That was me who said that the combat was enjoyable. I did the first few missions without ship mods because I hadn't even thought to look for a ship mod vendor. I found it way more clicky and pew pew than you did, apparently. With the default missile bay, that first mission was tough -- you don't have anywhere near enough missiles to take out all of the objectives, so you have to prioritize the toughest to hit targets, etc. Normally, I'd have ragequit a mission that took me eleventyhundred tries. The pew pew and whatnot was enough to see me through to victory. Now I just have to get me some damn ship mods. Title: Re: SPAAAAAAAAAACE! Combat Post by: kildorn on December 21, 2011, 10:34:38 AM There's one that looks like it would involve blowing up a cap ship, but I didn't have the weapon needed to hurt the last hardpoint from what I could see.
They gave me a huge clear run at it as the last 20 seconds of the mission, so I'm sure SOMETHING can actually break it's final shields. Title: Re: SPAAAAAAAAAACE! Combat Post by: Threash on December 21, 2011, 11:47:18 AM You can get photon torpedoes as an upgrade. Has to be that.
Title: Re: SPAAAAAAAAAACE! Combat Post by: luckton on December 21, 2011, 11:48:21 AM You can get photon torpedoes as an upgrade. Has to be that. At level 50 :ye_gods: Title: Re: SPAAAAAAAAAACE! Combat Post by: 01101010 on December 21, 2011, 12:01:45 PM You can get photon torpedoes as an upgrade. Has to be that. erm... :oh_i_see: Title: Re: SPAAAAAAAAAACE! Combat Post by: Lantyssa on December 21, 2011, 12:13:04 PM No worries. You get multi-phasic lasers, too.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Ghambit on December 21, 2011, 12:58:06 PM Do we get to fight the Borg?
Title: Re: SPAAAAAAAAAACE! Combat Post by: Lantyssa on December 21, 2011, 01:19:25 PM If you're an Inquisitor you do...
Title: Re: SPAAAAAAAAAACE! Combat Post by: Sky on December 21, 2011, 01:36:42 PM Nobody expects that.
Title: Re: SPAAAAAAAAAACE! Combat Post by: eldaec on December 22, 2011, 03:02:11 PM Holy shit the xp from this is going to get nerfed so fucking hard.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Surlyboi on December 22, 2011, 03:06:23 PM Get your XP from it while you can.
I'd never actually done this in beta because I thought it would distract from the story. While it certainly doesn't add to the story, it is a hell of a lot of fun, more fun than it has any right to be. Title: Re: SPAAAAAAAAAACE! Combat Post by: Venkman on December 22, 2011, 03:50:13 PM Holy shit the xp from this is going to get nerfed so fucking hard. It's a way to level fast; however, I'm not sure it instills the same omg-players-are-capping-too-soon fear that an XP exploit or imbalance would have. Your character still needs to quest and make dialog choices to unlock various things like companions, factional gear, planet locations and so on (tl;dr: what Surlyboi said). Maybe you can race to 50, but you'll be bored going back through level after level of grey-con story quests :)Doesn't mean they won't nerf the shit out of it. But they may not be worried. Title: Re: SPAAAAAAAAAACE! Combat Post by: caladein on December 22, 2011, 05:10:16 PM Holy shit the xp from this is going to get nerfed so fucking hard. I don't believe so. There are plenty of ways to gain really good experience and loot outside of the main class+planet storyline, Space being one of them. Flashpoints, Heroic Quests (and maybe Areas, only ran into one so far), Warzones, and Bonus Series are all good too. Title: Re: SPAAAAAAAAAACE! Combat Post by: Threash on December 22, 2011, 06:33:36 PM Yeah warzone exp and gold is better than questing. The space exp is only good for the dailies so its not like you can farm it to 50 in a day if you want too, it's just a nice half level before you set out on your adventures for the day.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Velorath on December 22, 2011, 09:58:18 PM I agree that space combat xp is really only good when doing dailies and even a lot of this involve running two missions. I usually do one space combat mission a day, as well as getting the daily warzone quest done (although I'll typically do additional warzones just because I like it).
Title: Re: SPAAAAAAAAAACE! Combat Post by: DraconianOne on December 23, 2011, 02:29:47 AM It's a way to level fast; however, I'm not sure it instills the same omg-players-are-capping-too-soon fear that an XP exploit or imbalance would have. Your character still needs to quest and make dialog choices to unlock various things like companions, factional gear, planet locations and so on (tl;dr: what Surlyboi said). Maybe you can race to 50, but you'll be bored going back through level after level of grey-con story quests :) Doesn't mean they won't nerf the shit out of it. But they may not be worried. I am (will be) quite happy to level a lot in Space Combat and/or PvP and just go through doing mostly story missions as it'll add to the replayability of my alts if I know there's a large amount of quests I haven't done. As they seem to be encouraging alts with the legacy system, they don't care that people might get to 50 by skipping lots of world quests. On the other hand, I am surprised at how tricksy I found Space Combat to be without any ship parts. :oh_i_see: Title: Re: SPAAAAAAAAAACE! Combat Post by: Merusk on December 23, 2011, 04:33:10 AM The whole "only four missiles" was the worst part of space combat without mods. I only did one mission that way but man did it suck.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Cyrrex on December 23, 2011, 04:59:26 AM The whole "only four missiles" was the worst part of space combat without mods. I only did one mission that way but man did it suck. Eh? I have only done like three missions, but I think I had at least 16 missiles each time, and I have upgraded nothing. The rack refreshes after you use the first four. On space combat in general...I think it looks pretty, but I am not sure about the fun factor yet. Can you gamepad/flightstick this thing? That might increase the lulz for me. The rails bug me...and they could have easily done without them with just a bit more work. Also needs a first person (first spaceship?) view. Title: Re: SPAAAAAAAAAACE! Combat Post by: Venkman on December 23, 2011, 05:01:57 AM I don't mind the rails, but yea, first person would be great. First person with one of my companions on a turret, or heck, another player on a turret, that'd be huge.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Cyrrex on December 23, 2011, 05:08:41 AM It isn't the rails themselves that bother me per se...it's more like...in pops a capital ship on the right edge of the screen. You start taking aim at it's turrets, but before you get a chance to do much damage, and before it can do much to you, the rails start veering you off to the left. Make me go past that motherfucker, jinking and juking. And let me do some barrel rolls (maybe you can, I don't know).
Just seems a little too easy (with outcome depending mostly on your gear), and a little more on rails than it needs to be. Maybe subsequent missions will change my mind. Title: Re: SPAAAAAAAAAACE! Combat Post by: luckton on December 23, 2011, 05:16:18 AM It isn't the rails themselves that bother me per se...it's more like...in pops a capital ship on the right edge of the screen. You start taking aim at it's turrets, but before you get a chance to do much damage, and before it can do much to you, the rails start veering you off to the left. Make me go past that motherfucker, jinking and juking. Those capital ships are just noise. Even if you pop their turrents off, they can still shoot at you, although it's just less pew-pew. I generally ignore them if I still haven't met my x-wing fighter kill quota. And let me do some barrel rolls (maybe you can, I don't know). Space bar. Title: Re: SPAAAAAAAAAACE! Combat Post by: Merusk on December 23, 2011, 05:23:57 AM The whole "only four missiles" was the worst part of space combat without mods. I only did one mission that way but man did it suck. Eh? I have only done like three missions, but I think I had at least 16 missiles each time, and I have upgraded nothing. The rack refreshes after you use the first four. Yeah I know it reloads but I only had 4.. I thought. Maybe I had more and didn't realize it. It's far too easy to shoot off more than one volley. Even with a rack of 50 I find I fire them off too quickly while trying to sweep more targets. Title: Re: SPAAAAAAAAAACE! Combat Post by: Fordel on December 23, 2011, 05:24:52 AM As you go higher in levels, you'll get more and more objectives. Like you'll not only get "kill 50 fighters" but you'll also get "kill 20 turrets" and "kill 8 engines" etc. It's why the first few missions seem to last 2-3 minutes longer then they should.
Also if you want to strafe capital ships, do Makem Te Assault. Title: Re: SPAAAAAAAAAACE! Combat Post by: Threash on December 23, 2011, 06:45:06 AM The whole "only four missiles" was the worst part of space combat without mods. I only did one mission that way but man did it suck. Eh? I have only done like three missions, but I think I had at least 16 missiles each time, and I have upgraded nothing. The rack refreshes after you use the first four. Yeah I know it reloads but I only had 4.. I thought. Maybe I had more and didn't realize it. It's far too easy to shoot off more than one volley. Even with a rack of 50 I find I fire them off too quickly while trying to sweep more targets. Your starting ship has 20 missiles, four loaded and ready to go and 16 in reserve. You can upgrade that to 40 before you do a single mission. Title: Re: SPAAAAAAAAAACE! Combat Post by: Lantyssa on December 23, 2011, 07:01:22 AM Also if you want to strafe capital ships, do Makem Te Assault. Is that the one in the atmosphere? That one really surprised me with how awesome it felt.Title: Re: SPAAAAAAAAAACE! Combat Post by: Fordel on December 23, 2011, 09:28:15 AM Also if you want to strafe capital ships, do Makem Te Assault. Is that the one in the atmosphere? That one really surprised me with how awesome it felt.Yea, when your chasing down a Imperial Dreadnaught thing, and your own Cruisers are swooping in to help you take it down, while Empire cruisers are swooping in to stop you all the while plummeting towards a planet. Good times! Title: Re: SPAAAAAAAAAACE! Combat Post by: Merusk on December 23, 2011, 09:31:04 AM Huh.. so they just reskin the same mission between sides then? I was hoping as a Rebel you'd be trying to save the ship instead of helping to shoot it down as well.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Fordel on December 23, 2011, 10:09:14 AM Rebel?
Title: Re: SPAAAAAAAAAACE! Combat Post by: Miasma on December 23, 2011, 10:10:16 AM So can you just do them over and over or is it a daily?
Title: Re: SPAAAAAAAAAACE! Combat Post by: luckton on December 23, 2011, 10:13:22 AM So can you just do them over and over or is it a daily? Both, though it's more worth my time to do them when I have the daily quests. Title: Re: SPAAAAAAAAAACE! Combat Post by: Fordel on December 23, 2011, 10:15:33 AM So can you just do them over and over or is it a daily? You can do the actual missions as many times as you'd like for a little bit of XP and Tokens, but the big payoff comes from the daily quests associated with the missions. Title: Re: SPAAAAAAAAAACE! Combat Post by: luckton on December 23, 2011, 10:17:21 AM I've actually leveled up a few times just from doing the space dailies over the last week. I may not have enough time to get some questing done, but the space dailies are a nice hit to my XP bar.
Title: Re: SPAAAAAAAAAACE! Combat Post by: murdoc on December 23, 2011, 10:19:50 AM I've actually leveled up a few times just from doing the space dailies over the last week. I may not have enough time to get some questing done, but the space dailies are a nice hit to my XP bar. yeah, at the VERY least I try to log in and do the daily space missions. Great $$ and xp for 30 min investment. Title: Re: SPAAAAAAAAAACE! Combat Post by: caladein on December 23, 2011, 11:09:07 AM Huh.. so they just reskin the same mission between sides then? I was hoping as a Rebel you'd be trying to save the ship instead of helping to shoot it down as well. You get a bit of that in that you wind up playing the defense side of Cartel Listening Station/Balosar Outpost in Skaross Fortification/Pakuuni Defense. But that's about it. Title: Re: SPAAAAAAAAAACE! Combat Post by: Tannhauser on December 23, 2011, 03:41:39 PM Where are the daily space combat quests?
Title: Re: SPAAAAAAAAAACE! Combat Post by: Venkman on December 23, 2011, 03:45:45 PM Ya get them from the intercom in the cockpit for the Smuggler ship (no idea where it is in other ships). Usually has a quest symbol over it.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Cadaverine on December 23, 2011, 04:41:33 PM Ya get them from the intercom in the cockpit for the Smuggler ship (no idea where it is in other ships). Usually has a quest symbol over it. For the Inquisitor, it's right behind the Captain's chair. I imagine it's the same for everyone, more or less. If you look at the minimap, there should be the usual triangular 'quest available here' symbol. Title: Re: SPAAAAAAAAAACE! Combat Post by: Venkman on December 23, 2011, 05:25:52 PM Speaking of which: given the rails-nature of space combat, are all ships largely the same in terms of manueverability and survivability? Or is the Smuggler ship, say, more agile while the JK ship more tough?
Also, the ship upgrades seem a very linear series from Grade 1 to 5, with the only "choice" being when you choose to craft/buy the mods. Is there any uniqueness to these mods where two ships of the same type can look/act/feel different? Title: Re: SPAAAAAAAAAACE! Combat Post by: Fordel on December 23, 2011, 06:35:29 PM It's all cosmetic and linear yes.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Venkman on December 24, 2011, 08:13:53 AM Cool ok. I enjoy it alot, but it'd be nice if there was some variety.
Say la vee. :) Title: Re: SPAAAAAAAAAACE! Combat Post by: tmp on December 24, 2011, 09:54:05 AM Regarding the scale thing. Go into second life and try building a to scale house. It just looks wrong. This doesn't mean the only answer is to build everything 3x the normal size. Especially for the spaceship part where the "it's MMO!" argument gets pretty weak, considering it's pretty much your own instanced area hardly different from single player game.There's such thing as "happy medium" and i think ironically enough KotOR managed to hit it earlier with the Ebon Hawk design: Title: Re: SPAAAAAAAAAACE! Combat Post by: Venkman on December 24, 2011, 11:32:22 AM Yea, plus the "it's MMO" feel fails in the face of WoW anyway.
Ah well. Just another developer making the same decision as every other one that emphasized "massively multiplayer" vs "game". No surprise there. Just sucks you can't Recall in the damned Coruscant Hangar. Title: Re: SPAAAAAAAAAACE! Combat Post by: Azuredream on December 24, 2011, 01:34:48 PM These later missions (40+) are kicking me in the balls. I think I need to fill in those empty slots on my ship before I go any further. Is there any source for them besides fleet commendations? The empty slots I'm talking about are the EMP/Photon Cannon weird slots, not the ones available on the generic vendors that are everywhere.
Title: Re: SPAAAAAAAAAACE! Combat Post by: caladein on December 24, 2011, 01:56:23 PM I've looked around a bit it seems like you can only get them from Fleet Commendations. Definitely pick up the Power Conversion Module if you haven't already. The Electronic Warfare Pod and EMP aren't bad, but if you're looking to pick up other stuff like the social clothing, they can wait.
The Proton Torpedoes are useful as they let you take out extra bonus objectives. Title: Re: SPAAAAAAAAAACE! Combat Post by: tmp on December 24, 2011, 07:26:58 PM I think I need to fill in those empty slots on my ship before I go any further. Is there any source for them besides fleet commendations? I don't know if it includes these slots specifically, but the ship modules can be made by crafters (cybertech iirc?) so may be worth to check out the AH for them. Especially since the crafters also get custom module recipes, apparently.Title: Re: SPAAAAAAAAAACE! Combat Post by: Merusk on December 24, 2011, 08:22:24 PM These later missions (40+) are kicking me in the balls. I think I need to fill in those empty slots on my ship before I go any further. Is there any source for them besides fleet commendations? The empty slots I'm talking about are the EMP/Photon Cannon weird slots, not the ones available on the generic vendors that are everywhere. Those appear to only be avail from commendations. I've been looking for schematics on the market and haven't found any so far. Title: Re: SPAAAAAAAAAACE! Combat Post by: Fordel on December 25, 2011, 03:49:13 PM These later missions (40+) are kicking me in the balls. I think I need to fill in those empty slots on my ship before I go any further. Is there any source for them besides fleet commendations? The empty slots I'm talking about are the EMP/Photon Cannon weird slots, not the ones available on the generic vendors that are everywhere. There are some missions at the higher end, where I honestly don't see how you can finish them without that mod that makes you immune for 10 seconds or whatever. You'll just take so much damage so quickly and with not real hope of dodging any of it. Title: Re: SPAAAAAAAAAACE! Combat Post by: murdoc on December 28, 2011, 11:39:26 PM I wish at the end it gave you a total of all the enemy ships/turrents/etc and how many you destroyed so that when I rerun them each day there's something different to aim for.
Title: Re: SPAAAAAAAAAACE! Combat Post by: rattran on December 29, 2011, 01:08:52 AM Using all class 4 blues, and the 10 sec immunity and power converter, I'm still having trouble with the 40+ space missions. I think they just ramp up the difficulty steeply.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Rendakor on December 29, 2011, 04:43:31 AM I wish at the end it gave you a total of all the enemy ships/turrents/etc and how many you destroyed so that when I rerun them each day there's something different to aim for. This would be very nice; maybe add in an accuracy percentage, # of shots your ship took, etc. and roll it into a rating or scoring system to limit the repetitive feeling. I'd also like to add again that I'd like to see a few Star Fox style path branches just to mix things up, including ones that let you leave the mission early if you've completed all the objectives and still have 2m+ on the clock. Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 29, 2011, 07:29:32 AM This part of the game is extremely weak to me. It feels cheep, tacked on, and janky. In fact, it feels worse than some of the games in Clone Wars Adventures. It feels like it should have been included on a joystick/game device.
Title: Re: SPAAAAAAAAAACE! Combat Post by: kildorn on December 29, 2011, 08:00:08 AM I enjoy it, but the post 40 stuff really can get crazy hard. Or at least two of the missions were crazy.
As much as it's going to get me mauled: I'd totally be down for some form of expansion/high cost/whatever new ships, even if they are essentially statless player housing and a Horse Armor. Title: Re: SPAAAAAAAAAACE! Combat Post by: Draegan on December 29, 2011, 08:34:00 AM They've been hinting at that they've been working on some sekret stuff to expand space things in the future.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 29, 2011, 08:36:58 AM For me personally, I'm not sure why they could do to add to it to make me change my mind. Unless its free roam FPS with multi-user ships. The current game is just so janky.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Draegan on December 29, 2011, 10:28:19 AM For me personally, I'm not sure why they could do to add to it to make me change my mind. Unless its free roam FPS with multi-user ships. The current game is just so janky. You keep saying janky, I have know idea what you mean. Space combat is a little extra time waster than I find amusing and fun to play from time to time. I think it's just fine the way it is. My only thing I would add is more gear variety and ways to get it, and like other haves have said, a way to display accuracy and kill totals etc. Need some arcade-like leaderboards or someshit. Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 29, 2011, 10:31:45 AM Ship is twitchy, missiles fire funny, energy gun shots go sideways, you just kind of bounce off things, you can win some by going to get a smoke ..... That's what I mean by janky.
If you are enjoying it, cool. I think its the weakest system in the game. Not even on par with some F2P titles in the same setting. Title: Re: SPAAAAAAAAAACE! Combat Post by: rattran on December 29, 2011, 10:44:51 AM Are you channeling Sinij?
Title: Re: SPAAAAAAAAAACE! Combat Post by: Draegan on December 29, 2011, 10:56:05 AM Ship is twitchy, missiles fire funny, energy gun shots go sideways, you just kind of bounce off things, you can win some by going to get a smoke ..... That's what I mean by janky. If you are enjoying it, cool. I think its the weakest system in the game. Not even on par with some F2P titles in the same setting. Hmm I disagree with all those statements except the blaster thing. I think they put that in there as sort of an assist so blasters kind of home in on shit. Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 29, 2011, 10:59:15 AM Are you channeling Sinij? No, its a legit observation. I'm still having fun with the game for the most part. But the space game is weak, as I have said. IMO of course. They likely did put it in as a way to "home" in on things. Does not make it any less retarded. Its even worse in the black talon flashpoint ( Look out the window when you get to the bridge ). The engine is just not set up for anything other than MMORPG combat and effects. Blasters in game bend around corners, so they do in the space game as well. ( Mostly because of the use of billboards that ignore trajectory, a extremely basic engine feature ). The space game has like, ZERO engine support for it, its all just asset replacement and scripting layer. Even the "light speed" is incredibly hacky. I would not be surprised if its current form is completely due to the lack of engine layer support for anything other than RPG ground combat. Its akin to the Star trek game, the illusion is just pulled off better in Star trek online. I would only be channeling Sinij if I irrationally equated "Weakest part of the game" with "Steals your CC info and the entire game is a shitstick because of one thing WARRRRRGGGGG!!!". Title: Re: SPAAAAAAAAAACE! Combat Post by: Paelos on December 29, 2011, 11:15:44 AM I like the space combat so far. It's a fun and easy distraction when I send my crew mates on missions.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Sky on December 29, 2011, 11:26:01 AM It's fun, nice change of pace. Pew pew with cool scenery.
( Mostly because of the use of billboards that ignore trajectory, a extremely basic engine feature ) Are you the kind of person who gets upset because Luke's lightsaber is off-color in the training scenes?Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 29, 2011, 11:26:54 AM No, but art and presentation stuff I tend to notice.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Paelos on December 29, 2011, 11:42:27 AM No, but art and presentation stuff I tend to notice. :oh_i_see: Title: Re: SPAAAAAAAAAACE! Combat Post by: Ratman_tf on December 29, 2011, 11:44:00 AM They've been hinting at that they've been working on some sekret stuff to expand space things in the future. Is there any multiplayer space, or is it all single player? I've only done the first batch of missions. Title: Re: SPAAAAAAAAAACE! Combat Post by: trias_e on December 29, 2011, 11:53:17 AM I've tried to give space combat a chance, but it's barely even a game. There's literally nothing to it other than hovering your mouse pointer over any targeting circle, no matter how distant (no leading or any skill whatsoever required). Oh and it ignores LoS so you can shoot right through everything, making it even more braindead. On the plus side, it's kind of pretty and on rare occasions you sort of have to dodge shit coming at you, although generally everything is slow enough to be trivial.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Draegan on December 29, 2011, 12:07:45 PM They've been hinting at that they've been working on some sekret stuff to expand space things in the future. Is there any multiplayer space, or is it all single player? I've only done the first batch of missions. It's essentially a single player mini game as of now. Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 29, 2011, 12:23:59 PM No, but art and presentation stuff I tend to notice. :oh_i_see: Hay, if you enjoy it, that's cool. I don't think I'm alone in my opinion. But I suppose it is a stretch to ask DIKU players to aim, steer and navigate. Oh snap. :why_so_serious: Seriously, launch a mission and don't do anything. You may be surprised. Title: Re: SPAAAAAAAAAACE! Combat Post by: Nevermore on December 29, 2011, 12:32:59 PM I think of space combat as TOR's version of fishing. In that sense, it's a hell of a lot more fun than WoW's fishing.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 29, 2011, 12:35:49 PM Need a Battlefront 2 MMO.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Merusk on December 29, 2011, 01:43:59 PM I've tried to give space combat a chance, but it's barely even a game. There's literally nothing to it other than hovering your mouse pointer over any targeting circle, no matter how distant (no leading or any skill whatsoever required). Oh and it ignores LoS so you can shoot right through everything, making it even more braindead. On the plus side, it's kind of pretty and on rare occasions you sort of have to dodge shit coming at you, although generally everything is slow enough to be trivial. The missions do require a little more management as you level-up. At 36 I've got to kill a lot more ships and the 2nd shuttle escape mission I failed twice because of failed prioritization of targets. If you have even a single upgrade to beams or missiles the early missions are all trivially easy, not so much once things get tougher and fighters have shields. I imagine they'll be lobbing missiles at me in the 40s. Still on rails but as I said before, if you liked Rogue Squadron there's something to like here. I know very few of you would accept anything less than Tie Fighter. Title: Re: SPAAAAAAAAAACE! Combat Post by: Ingmar on December 29, 2011, 01:46:44 PM Was Rogue Squadron a rail shooter too? I never played that one, Rebel Assault is what this reminds me of.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Paelos on December 29, 2011, 01:50:48 PM Was Rogue Squadron a rail shooter too? I never played that one, Rebel Assault is what this reminds me of. No, Rogue Squadron was open but in zones. There were a couple of rails missions though. Title: Re: SPAAAAAAAAAACE! Combat Post by: Miasma on December 29, 2011, 01:54:31 PM I like the space combat, I like the rails. People have said it gets hard in the forties which would reverse my opinion though. I like something to be faceroll and so far if you buy the upgrades this is it. Although that "ambush" mission I have to do at level 30ish is still hard since I mostly depend on the other ship surviving. I don't know wth takes his health to half in the cavern since I absolutely destroy the corvettes and fighters.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Paelos on December 29, 2011, 01:55:43 PM The problem I have so far with space combat is that nobody has ever managed to create an escort mission that doesn't make me want to punch the developer straight in the nuts.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Merusk on December 29, 2011, 01:59:07 PM I like the space combat, I like the rails. People have said it gets hard in the forties which would reverse my opinion though. I like something to be faceroll and so far if you buy the upgrades this is it. Although that "ambush" mission I have to do at level 30ish is still hard since I mostly depend on the other ship surviving. I don't know wth takes his health to half in the cavern since I absolutely destroy the corvettes and fighters. That's the mission I was talking about failing twice There's a lot of fighters that come at him before you can shoot him, so far as I can tell. Plus I figured out you can't just light-up four missiles and fire away on the cruisers as it takes too long to reload the rack. One, maybe two and keep rolling that fire to blow up their guns or he's toast. Then make sure you're watching for the fighter swarms while you're doing this just after the cavern. Title: Re: SPAAAAAAAAAACE! Combat Post by: Ratman_tf on December 29, 2011, 02:04:58 PM http://www.youtube.com/watch?v=NTfuiznvnmo&feature=related
Title: Re: SPAAAAAAAAAACE! Combat Post by: Miasma on December 29, 2011, 04:37:00 PM I do wish the crew and my character's commentary reflected the situation though. They mostly just spout random lines for no reason whatsoever.
"Another assignment completed!". No Vette, we still have another four minutes, stfu. Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 29, 2011, 05:24:44 PM The problem I have so far with space combat is that nobody has ever managed to create an escort mission that doesn't make me want to punch the developer straight in the nuts. The wing-commander series is calling. Title: Re: SPAAAAAAAAAACE! Combat Post by: Ingmar on December 29, 2011, 05:25:12 PM The problem I have so far with space combat is that nobody has ever managed to create an escort mission that doesn't make me want to punch the developer straight in the nuts. The wing-commander series is calling. :ye_gods: Title: Re: SPAAAAAAAAAACE! Combat Post by: Sjofn on December 29, 2011, 05:38:03 PM I do wish the crew and my character's commentary reflected the situation though. They mostly just spout random lines for no reason whatsoever. "Another assignment completed!". No Vette, we still have another four minutes, stfu. Haha, yes, Tharan at random asked me where the escape pods are. Bitch, our shields are full and we've taken no damage. I think we'll be OK. Title: Re: SPAAAAAAAAAACE! Combat Post by: caladein on December 29, 2011, 05:58:22 PM I don't get any VO from my companions as an IA.
It's just my character saying stuff like "Call it a night, babe." and "Drinks are on me." Edit: Some of those lines might by Kaliyo actually, but she and both of my IA's affects kind of run together in my head. Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 29, 2011, 07:14:11 PM Yeah, they are.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Cyrrex on December 30, 2011, 12:37:43 AM I will somewhat agree with the negative comments...I mean, it is kind of fun and a decent distraction (and occasionaly very pretty to look at), but I think BW's gripes are legitimate. One thing they could do to make it a whole lot better would be to simply make it MORE like Rogue Squadron by taking it off the rails and putting it into a zone instead. Would be instantly 5 times more fun for me. Let me fly around a little and work for my targets. Seems like an easy fix to me.
I'd really like to see JtL, but I would settle for more Rogue Squadron. Title: Re: SPAAAAAAAAAACE! Combat Post by: Lantyssa on December 30, 2011, 06:07:17 AM I don't know wth takes his health to half in the cavern since I absolutely destroy the corvettes and fighters. He probably hits a wall.Title: Re: SPAAAAAAAAAACE! Combat Post by: March on December 30, 2011, 06:21:33 AM As a space shooter it might not be awesome.
But as something that makes my house fun and useful... it's a pretty excellent step forward. My house is generating cash and XP while I am sending minions to craft to generate more cash and goods. Makes it better than staring at crafting bars and choosing virtual drapes for virtual windows. I would easily spend 20-40 min per day doing these dailies, crafting and general character "housekeeping." Sure, lots of room for improvement... but I'd look for the improvements to include the overall usefulness/customization of your entire ship experience. One of my gripes is that it is such a nuisance to get to my ship; if they are going to continue to be stupid about cooldowns for binding (30 min) and Fleet (? min), then at least give me a separate Ship teleport. Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 30, 2011, 06:32:10 AM then at least give me a separate Ship teleport. I was thinking the same thing last night. It would also be nice if I didn't get regular XP for it as well. I'm out leveling stuff rather fast. 10k XP per is quite a bit. Title: Re: SPAAAAAAAAAACE! Combat Post by: Paelos on December 30, 2011, 07:00:01 AM Ok I've got it.
Tie your fleet pass cooldown to your legacy xp. As you level that, your cooldown on your fleet pass drops down eventually to 30m at the highest level across all your characters! Tell me who wouldn't enjoy that? And it rewards your legacy system thingy that currently has no use. Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 30, 2011, 07:10:33 AM I can buy fleet passes off the security key vender. I would more enjoy a recall to ship. But I realize this is not Star Trek.
Title: Re: SPAAAAAAAAAACE! Combat Post by: Der Helm on December 30, 2011, 07:21:25 AM I would more enjoy a recall to ship. But I realize this is not Star Trek. Bullshit. Shuttles can pick you of virtually anywhere (even inside buildings) but can't deliver you to your own ship in that HUGE hangar ?Instead the games makes me run to the hangar, through the hangar and into my ship ? That is just stupid design. Getting from planet to planet is terrible and anoying. Even getting back to fleet when your tp is on cooldown (authenticators go for 15 Euros at the moment, fuck that) is a pain in the ass. Stuff like that makes me want to kick people in the nuts. Title: Re: SPAAAAAAAAAACE! Combat Post by: Mrbloodworth on December 30, 2011, 07:29:40 AM I'm just saying SW has no transporters, but you are right the game already makes allowances in areas for the sake of game.
Title: Re: SPAAAAAAAAAACE! Combat Post by: kildorn on December 30, 2011, 07:33:41 AM I would more enjoy a recall to ship. But I realize this is not Star Trek. Bullshit. Shuttles can pick you of virtually anywhere (even inside buildings) but can't deliver you to your own ship in that HUGE hangar ?Instead the games makes me run to the hangar, through the hangar and into my ship ? That is just stupid design. Getting from planet to planet is terrible and anoying. Even getting back to fleet when your tp is on cooldown (authenticators go for 15 Euros at the moment, fuck that) is a pain in the ass. Stuff like that makes me want to kick people in the nuts. Just wait for the planets where you have to run to town, hitch a shuttle, then run to your hangar, then board your ship <3 I like it for the world aspect, I dislike it for the "jesus, my companion now wants to talk to me on our ship. IS IT SOMETHING WE CANNOT DISCUSS ALONE OUT HERE IN THE WILDERNESS, LADY? Title: Re: SPAAAAAAAAAACE! Combat Post by: eldaec on December 30, 2011, 09:37:10 AM It boils down to the same problem mmog's always have at launch.
Some idiot art guy really likes the way your ship is revealed when you walk into the hangar. Some halfass producer or designer was tired and wanted to go home, so didn't beat that art guy around the head with a 2x4 despite knowing that this isn't a single playthrough game and everyone would end up doing it literally hundreds of times. I like it for the world aspect, I dislike it for the "jesus, my companion now wants to talk to me on our ship. IS IT SOMETHING WE CANNOT DISCUSS ALONE OUT HERE IN THE WILDERNESS, LADY? And you just know it will be either dialog with no outcome, or a quest 100 yeards from where you are stood right now. Title: Re: SPAAAAAAAAAACE! Combat Post by: caladein on December 30, 2011, 11:37:43 AM Once I started noting the Flashpoint Shuttle locations, I haven't had any problems moving around. If I was doing more things out of sequence (like heroics) I could see running into issues though.
But yes, orbital docks are kind of annoying. Title: Re: SPAAAAAAAAAACE! Combat Post by: Der Helm on December 30, 2011, 12:09:29 PM Once I started noting the Flashpoint Shuttle locations, I haven't had any problems moving around. If I was doing more things out of sequence (like heroics) I could see running into issues though. I KEEP forgetting about those. Only one i have seen and remember so far is the one on DK at "The Wall".Title: Re: SPAAAAAAAAAACE! Combat Post by: tmp on December 30, 2011, 01:11:52 PM I do wish the crew and my character's commentary reflected the situation though. They mostly just spout random lines for no reason whatsoever. "Another assignment completed!". No Vette, we still have another four minutes, stfu. Haha, yes, Tharan at random asked me where the escape pods are. Bitch, our shields are full and we've taken no damage. I think we'll be OK. |