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f13.net General Forums => Blood Bowl Bullshit => Topic started by: Ruvaldt on November 29, 2011, 10:03:51 PM



Title: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on November 29, 2011, 10:03:51 PM
You have until December 8th to play your games for day three of the tournament.

(http://img.photobucket.com/albums/v180/devofreak/seas2day3.jpg)

Current Standings

Chevre Division
1. Ruvaldt - Goat Variations  (6 points, 2-0-0, 3 casualties inflicted)
2. Avaia - Waitsing  (4 point, 1-1-0, 3 casualties inflicted)
3. Lamaros - Lovers, Fighters  (3 points, 1-0-1, 9 casualties inflicted)
4. Ulysees - The Horns of Wrath  (3 points, 1-0-1, 2 casualties inflicted)
4. Bann - The Cosmonauts  (3 points, 1-0-1, 2 casualties inflicted)
5. HaemishM - Triptkyon  (3 points, 1-0-1, 1 casualties inflicted)
6. Ingmar - Sheep Go To Heaven  (1 point, 0-1-1, 5 casualties inflicted)
7. Luckton - Deep Space Goat  (0 points, 0-0-2, 3 casualties inflicted)


Feta Division
1. Comstar - My Little Beasties  (6 points, 2-0-0, 2 casualties inflicted)
2. Teleku - Goat Street Occupiers  (4 points, 1-1-0, 7 casualties inflicted)
2. Cancklebiter - Baa Ram U!!  (4 point, 1-1-0, 7 casualties inflicted)
3. Gruntle - Los Stupicabras  (4 points, 1-1-0, 2 casualties inflicted)
4. Proudft - Malevolent Mammals  (2 point, 0-2-0, 7 casualties inflicted)
5. Llyse - Breaking Wind  (1 points, 0-1-1, 1 casualties inflicted)
6. IainC - Green Bray Alpacas  (0 points, 0-0-2, 5 casualties inflicted)
7. Falconeer - Occupy Goatsville  (0 points, 0-0-2, 3 casualties inflicted)


League Rules:

Please read the rules regarding skill progression for your beastmen and if you have any questions about the rules ask them; I am very accessible.  Failure to comply with the rules can result in the loss of the offending beastman.

On to Bleat Bowl II!


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Llyse on November 29, 2011, 10:22:37 PM
Busy this weekend until Sunday but shouldn't be too hard to get a match sorted considering the 2 hour time difference WoBBie Comstar  :why_so_serious:


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Cancklebiter on November 30, 2011, 01:29:19 AM
Gruntle I'm GMT+1.  I'm on steam for most of the day but I'm at work for most of that time until usually around 18:00 my time.   Feel free to ping me on Steam and I can tell you my availablility to play.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: lamaros on November 30, 2011, 02:20:05 AM
Avaia we have two matches coming up! Maybe we can try and do them both at the same time? I'm around this weekend and evenings and stuff.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: HaemishM on November 30, 2011, 07:36:40 AM
Ruvaldt, I might be available tomorrow night (Thursday) for a game, otherwise it'll be this weekend.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on November 30, 2011, 08:10:48 AM
This weekend actually sounds great for me, Haemish.  I'll be available pretty much any time all weekend.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: avaia on November 30, 2011, 08:26:33 AM
I'm out this weekend, and I don't trust hotel internet enough to play.  I'll send you a PM/email and we'll work it out.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Cancklebiter on December 01, 2011, 12:47:34 AM
Los Stupicabras vs. Baa Ram U!! (Tied 2-2)

With a little bit of luck Baa Ram U!! pulls off a tie on turn 16.  Great play by Gruntle tieing it up in the first half and having control of the ball most of the second as well.  He even had a few successful Foul Appearances work in his favor for some key plays in the game.



Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on December 01, 2011, 04:07:06 PM
Validated.  Wow, Cancklebiter, you have five beastmen sitting at 5SPP.  That hurts.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Bann on December 01, 2011, 05:38:11 PM
Luckton and I played our match. Cosmonauts 2 - O Deep Space Goat. All my bad rolls seemed to happen at the least inconvenient time for me, which certainly helped. I think I leveled 2 players. Did not have BBM running for this match, not sure about luckton.



Title: Re: Horns & Hooves *Season 2* Day Three
Post by: luckton on December 01, 2011, 05:49:16 PM
Luckton and I played our match. Cosmonauts 2 - O Deep Space Goat. All my bad rolls seemed to happen at the least inconvenient time for me, which certainly helped. I think I leveled 2 players. Did not have BBM running for this match, not sure about luckton.



You don't have to have it 'running' in order for it to work.  When you open BBM after a match and attempt to upload a game, it'll check for the most recent one of your replays.

Was a good match.  Lots of good Defender Down rolls on both sides, and I Badly Injured a couple Cosmos.  Still, I can't seem to catch a fucking break for the life of me, regardless of the league I'm in.  :argh:


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Cancklebiter on December 02, 2011, 05:06:21 AM
Validated.  Wow, Cancklebiter, you have five beastmen sitting at 5SPP.  That hurts.

Yea only injury inflicted last game was a failed dodge away attempt so hopefully next game I can level up the core of my team. =)


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ulysees on December 03, 2011, 09:33:19 AM
Back off my holiday so will keep an eye out for you on Steam Ingmar.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: IainC on December 03, 2011, 12:08:04 PM
Falc and I played our game this afternoon. Not much to report, we both played a very defensive game that was reflected in the 0-0 scoreline. Both of us had out best chances to score during the other team's offence as well.

I kicked to start and a pitch invasion took down six of OGV while only two of mine succumbed to the fans' pepper-spray.  I rolled forwards and the first half bogged down into a seething mass of Beastmen fighting in Falc's half of the pitch. We both had the ball at various points but Falc couldn't clear it away and I couldn't break out to score. I had a chance to score on the last turn of the half, with a single dodge, pickup, 5+ pass, catch and 2 GfIs  but the dodge at the start of that sequence failed so that went nowhere.

For the second half, Falc got a blitz that didn't achieve much but I ran into a wall of Beastmen on the line of scrimmage and didn't get much further than that for the rest of the game. At one point Falc had the ball and made a pass to a goat who ran for safety but I had unmarked defenders deep enough to intercept and close that down. He picked it up again and ran a bit closer to the endzone but again I was able to sack the ball carrier. I had a receiver in range of the OGV endzone and spare goats in range to make a pass/handoff combo for a last second score but the ball from the tackle bounced into the hands of an Alpaca who'd already moved so that was the game.

I took no injuries and have a level up pending while Falc took two Badly Hurts and a dead Goat for no new levels this time.



Title: Re: Horns & Hooves *Season 2* Day Three
Post by: HaemishM on December 03, 2011, 01:25:37 PM
This fucking game. It makes me want to throw my computer out a window.

Goat Variations 1 - Triptkyon 0

I received the kickoff and was making good progress, my extra arms +1 MA allowance beastman carefully cradling the ball as he headed upfield. I unfortunately left 1 blitzer free and ruvaldt promptly stomped on my guy's face and took the ball. However, I still had the chance to stop the blitzer from breaking away with the ball, but didn't stand up my guys in the right order and blitzed at a disadvantage. My last blitzer got hit, ended up stunned and I was unable to get anyone close enough to stop the touchdown. On the next kickoff, a lucky riot roll meant I only had 2 turns to score, leaving me 1 turn away from the endzone with the ball. End of half, 1-0.

Second half saw a lot of attempts to break through to my half that were stymied with some last ditch blitzing. Finally I managed to get the ball in the center of the field on my side with no one around and tossed it midfield, where it lay with one of my guys around it. A lot of pushing and shoving and some dodging put the ball in the hands of my +1 AGI beastman, who tossed it downfield to my guy with extra arms and +1 MA. A CATCH! This set me up for an easy TD on the last turn IF he could manage to stay on the pitch and unstunned. The only blitzer he could safely get into range knocked the ball carrier over, but left him able to move with the ball two squares from the end zone. Though it required a dodge, I managed to knock his blitzer away from the ball, leaving the space wide open for my EXTRA ARMS guy to stand up, pick up the ball and score for the tie. All I needed was a 2+ roll for a pickup. 2+

FAIL. GAME OVER.

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUuu

A good game that just drove me crazy. The real difference in the game was the armor breaks. I got 22% to his 43%, and a lot of my guys spent the game on their backs, stunned. We each inflicted one casualty, so it wasn't a bloody game, just lots of stunning. My +1 AGI guy leveled and now has block, and Toastie, one of my 1st level beastmen leveled and rolled doubles, getting a +1 MA, so I now have two guys with 7 MA - not bad for this league. Now if they can just PICK UP THE FUCKING BALL. GAH.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on December 03, 2011, 01:29:12 PM
Goat Variations 1 - 0 Triptkyon

Our first half was pretty lopsided after some heavy blocking and a turnover of possession after Haemish's third turn when he left his ball carrier open to a blitzing.  I was aided throughout the turns by a series of armor breaks and stuns, but only one KO and casualty.  I scored, thanks largely due to Haemish's only nearby blitzer being stunned on the ground, and Haemish had three turns to score.  A riot occured, however, and Haemish wasn't able to pull off a score to end the half.

Haemish kicked to me in the second half and I dallied a while, running down the clock and looking for a good opportunity to run in the ball.  After some dicey rounds in which Haemish blitzed me and knocked the ball out of Chocolate Jesus' blessed hands, one of my mercs picked up the ball and ran forward into scoring position.  What followed was a spectacular blitz, a toss, my failure to pick up the ball, and a very elven ball pickup/toss to Haemish's extra armed beastman close to my endzone.  I had only one shot left to blitz him and took it, knocking him down after a reroll, but with a little luck Haemish could still have scored.  He blitzed my marker away from the ball and rolled the last pickup needed for a score only to not make the 2+ roll he needed for a draw.

It was a close game with few injuries: one for each side.  My player, Lowside of the Road, got a +STR afterward, and Haemish leveled two players.  It was a real nailbiter of a match, but my armor breaks made a huge difference in an otherwise close game.




Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Teleku on December 04, 2011, 09:32:39 AM
Proudft and I played out match, in a stunning 1-1 tie.  Again.   :awesome_for_real:

Fairly mild game.  Elected to receive, but just wasn't quite able to break through his defenses to score.  I ran a goat down towards the goal line with the ball, however I accidently clicked one space more so he tried a gfi.  With 1 second in time left.  And of course he failed it, and the game insta said no to a reroll.  After that point it was just a slap fight over a lose ball.  

Second half he cages up heavily with the ball, so I have my wizard shoot a filreball, and it looks like my whining to Nuffle worked!  It knocked down several of his players, including the ball carrier.  Was able to grab it and eventually score on turn 12.  However, I'm a dumb ass, and left my flanks open slightly on the next drive, wanting to make sure I had good coverage down the middle.  My stupid kicker kicks the ball right next to the line of scrimmage.  Proud runs a guy or two down my right side.  I attempt to make a 1d block with my last reroll (instead of first moving people to block the flank like I should have), and of course fail both roll attempts.  He gets the ball down next to the scoring line with a loan goat, whom I charge with my own, who of course fails to knock down and only pushes.  Next turn ball goat charges and knocks my goat away, and runs in the score on his turn 16.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Comstar on December 04, 2011, 01:25:49 PM
Catfud 2 over me 0.

With a skilled beastman team vs a near total unskilled one I was always up against it. However, Catfud played well, using his skills when he needed them. My wizard and extra reroll proved useless. He gains a skill and has 1 out next match. I get no skills, have 1 out for next match and one getting fired for a -1ST.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on December 04, 2011, 01:32:01 PM
Validated.  Two matches left to take place in four days.  We're making good time.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: proudft on December 04, 2011, 03:28:41 PM
Teleku covered it.  The first half was a blockorama, the second was much more chaotic, and despite the World's Best Fireball, the Mammals managed to squeak out a tie.  

Only one Mammal leveled - Tayassu the Strip Ball goat has grown a Big Hand.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: lamaros on December 04, 2011, 06:22:11 PM
Hopefully Avaia and I can get our game in soon, I dunno when he is available but I can be around a bit the next couple of days (US timezone, right?).


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: lamaros on December 06, 2011, 08:44:36 PM
Once again I kill half the other side but fail to actually score.

Avaia made some good plays, dodging all about (8/8) and winning 2-0. In the first he dodged and blitzed my ball carrier, getting the ball down, then picked it up and ran two GFIs to score. I failed a GFI to score in the first, but that required a BS throw and catch to begin with so I can't complain.

In the second I kept failing pickups (the best was the one on the sideline, that then got a crowd throw into my back half) and paid for it when Avaia charged the ball down, dodging guys into the area. Then he dodged free and picked up the ball in a tacklezone in the endzone (sans reroll) to make it 2-0.

My MVP went to my dead goat. Which was the only player I had that levelled.

/Whinging

Avaia played well and made the most of my loose protection of the ball, quickly scoring from my turnovers. I will have to adjust my plans for next game as they are not currently working very well.

I killed 1 and injured 6 others, so at least I will be the bashy-est team in the league.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on December 06, 2011, 08:54:03 PM
Validated.

One match left and two days to play it.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: avaia on December 06, 2011, 09:01:16 PM
Stats aren't pretty, but still a win, I guess.


In a surprising turn of events, my dead dude wasn't my MVP.   :heart:


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on December 06, 2011, 09:07:04 PM
Lamaros now has 17 casualties/deaths inflicted.  That may well be twice the amount of anyone else in the league, or close to it.  I have 4...


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: lamaros on December 06, 2011, 09:08:53 PM
Lamaros now has 17 casualties/deaths inflicted.  That may well be twice the amount of anyone else in the league, or close to it.  I have 4...

This season? Nah, it's only about 11-12. Over both seasons? Try 30+ (28 from the current team, 3 from the guy who just died, and then another handful from the level three player I had to sack).

Linda is powering ahead, up to 13 casualties caused now. That's five in three games this season. Asia has a more impressive record though, only 5 casualties caused, but three of them have been deaths.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on December 06, 2011, 09:11:08 PM
You had 9 going into that game.  According to Avaia's post you inflicted 7 injuries and 1 death.  That's 17 unless an apothecary saved one and BBManager counted it anyway, in which case you would be at 16.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: lamaros on December 06, 2011, 09:13:00 PM
Ah, maybe the Cyanide is confusing you. It records them as both a casualties and a death when you kill someone. So 5 casualties and 3 deaths is still only 5 casualties, not 8.

According to my stats in game I have 7 + 5 + 3 this season. With two deaths. So 15 casualties (I forgot the game against Bann).


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on December 06, 2011, 09:15:21 PM
Ahhhhhh that's it.  Yeah, it would be 14 then.  Still pretty extraordinary.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: lamaros on December 06, 2011, 09:20:17 PM
Given the current pattern (3,5,7) I expect to score 9 casualties against Ulysses.  :drill:


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on December 06, 2011, 09:28:29 PM
I suspect Ulysees should buy apothecaries with his inducements.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: avaia on December 06, 2011, 09:44:24 PM
You had 9 going into that game.  According to Avaia's post you inflicted 7 injuries and 1 death.  That's 17 unless an apothecary saved one and BBManager counted it anyway, in which case you would be at 16.

A saved casualty is still a casualty!


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: lamaros on December 06, 2011, 09:53:21 PM
Yeah, your poor guard goat got patched up, only to get his hip smashed in the second half.

Let this be a lesson! Don't use apothecaries or babes! Spend your inducements on rerolls!


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ingmar on December 06, 2011, 10:40:13 PM
Oh, it's my game again, isn't it. Ulysses and I have a bit of a time zone mismatch and I'm going to be out both days this weekend so I'm not sure what will happen.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ulysees on December 07, 2011, 02:57:18 AM
I am also not going to be around this weekend, since I was on vacation last week I don't mind taking the loss on this one since I probably could have got the game sorted for last weekend if I had been here so that isn't Ingmar's fault.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on December 07, 2011, 07:00:10 AM
I'd prefer to give a tie if the game absolutely can not be played, but the point accrued from the tie would not count toward you team's standing at the end of the season.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ingmar on December 07, 2011, 07:23:12 AM
I would rather call it a tie since neither of us have really done anything about it.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ulysees on December 07, 2011, 08:37:02 AM
Am happy to take a tie as well.


Title: Re: Horns & Hooves *Season 2* Day Three
Post by: Ruvaldt on December 07, 2011, 09:35:20 AM
Then I'll get that done and advance the day by one today.

Look on the bright side, Ulysees: now you'll have fewer SPPs for Lamaros to destroy when he cripples nine of your beastmen but still loses to you in your next match.