Title: S#5 - Game Day #6 Post by: Falconeer on November 22, 2011, 09:08:26 AM We are currently Playing.....
Game Day #6 ** All games have to be played BEFORE December 2nd 2011 ** (http://dl.dropbox.com/u/3584773/5%206%20next.png) ** All games have to be played BEFORE December 2nd 2011 ** -------------------------------------------------------------------------------------------------------- Title: Re: S#5 - Game Day #6 Post by: Falconeer on November 22, 2011, 09:09:09 AM Scores and Standings after Game Day #5
Scores: (http://dl.dropbox.com/u/3584773/5%206%20scores.png) Standings (5 played out of 7): Battletech Division (http://dl.dropbox.com/u/3584773/5%206%201111.png) Cthulhu Division (http://dl.dropbox.com/u/3584773/5%206%202222.png) Stormbringer Division (http://dl.dropbox.com/u/3584773/5%206%203333.png) Twilight 2000 Division (http://dl.dropbox.com/u/3584773/5%206%204444.png) Player stats: (http://dl.dropbox.com/u/3584773/5%206%20players.jpg) Team stats: (http://dl.dropbox.com/u/3584773/5%206%20teams.jpg) Title: Re: S#5 - Game Day #6 Post by: Ulysees on November 22, 2011, 10:13:31 AM Am free pretty much any evening this week Eldaec, though have an appointment with Haemish for Friday at around 6pm for our bleatbowl game. Just hit me up on steam if you see me to get our 4th playoff place decider done.
Title: Re: S#5 - Game Day #6 Post by: Paelos on November 22, 2011, 10:18:15 AM I'm available than tonight or tomorrow night Comstar. After that I'm MIA until Sunday.
Title: Re: S#5 - Game Day #6 Post by: IainC on November 22, 2011, 10:28:16 AM Sjofn!
I'm a billion light years away from you as you thoughtlessly decided to live on an inconvenient part of a different continent. I am nothing if not magnanimous however so I will allow you to share a pitch with my pretty, pretty elves at some point. I suspect that the weekend will be the best time unless you are able to play during your early afternoons on weekdays. Title: Re: S#5 - Game Day #6 Post by: Comstar on November 22, 2011, 12:54:54 PM Edit- Steams Search is Useless. Paelos is Paelos. Paelos - Message me in steam!
Title: Re: S#5 - Game Day #6 Post by: Sjofn on November 22, 2011, 03:01:43 PM The Mutiny wins, 2-1. The first attempt at a match was going pretty well for IainC (although it was 0-0 when it crashed), the second attempt ... was bloody. But most (all?) of it wasn't permanent, I don't think (although his thrower is MNG). He had four elves left at the end of the game, and I'm pretty sure he did more damage to himself with failed dodges than I did punching. LUMP BEEFBROTH, super runner, completed a pass to go up a level, but naturally he got MVP as well. SMOKE MANMUSCLE, one of my throwers, also went up. My shitty werewolf continues to be shitty.
EDIT: I think the conclusion to draw is that my little dudes did not forget being slapped in the face by IainC predicting Paelos' team would beat them. :why_so_serious: Title: Re: S#5 - Game Day #6 Post by: Falconeer on November 22, 2011, 03:31:05 PM 5 tackles? Brutal.
Title: Re: S#5 - Game Day #6 Post by: IainC on November 22, 2011, 03:33:32 PM At least this game can't possibly be as bad as the one v Carnifex. Yeah, so about that... We played three or four turns of the game before my client crashed. That game was going well for me as well - I had injured a werewolf and another random Norseman and was contesting the ball from my kick deep in the Norse half. Then my client crashed, Sjofn forced hers to close as well to reset the game and we replayed. The replay was ... not good for me. The first half was unremarkable. I kicked to the Norse, they caged up and finally got through to score on turn 6. I pulled off a 2 turn TD to equalise and we went into the second half roughly even although my lack of a bench meant that I had 9 Elves facing a full roster of Norse. The second half started badly with early turnovers on my first two turns before I could get the ball safe. The Norse took full advantage, helping four Elves off the pitch in that time and putting tackle zones on the ball. The rest of the half just got worse from there. Here's a chronology: Kickoff: A thrown rock stuns my wide receiver on the right. Turn 9: The kick is short, I try to pick it up and throw it back to my Thrower who isn't in gank range of half the Norse team. I fail the pickup, burn my reroll and then fumble the pass. The Norse Badly Hurt my catcher (I use my Apoth to keep him in the game) and stun a lineman. Turn 10: Fail a dodge with a lineman who KOs himself before I've done anything else. The Norse stun my Wardancer (the other is KOd from the first half) and Badly Hurt two linemen before picking up the ball. Turn 11: I blitz the ball carrier with my thrower but he fails the 2+ dodge to get away from the Norseman marking him. The Norse stun another lineman and advance to scoring range. Turn 12: I blitz the ball carrier with my thrower again, this time he makes the two dodges required but fails the GfI and suffers a MNG injury. The Norse try to give the ball to a more deserving Viking but drop the handoff. I have four players still on the pitch, one of whom is stunned and all of whom are on the floor so I'm not in a position to capitalise on this. Turn 13: I stand up a lineman and try to get him clear but he fails the dodge and is Badly Hurt. The Norse KO another lineman. I now have two players on the pitch. Turn 14: I stand my Wardancer up and Leap her clear. The Norse blitz her down again getting a stun (the Norse had a 100% strike rate against my Wardancers, every single block against them was a Pow) before walking in the winner. Turn 15: I have 5 players to set up with. I run my Catcher as far down the pitch as I can and he fails the last GfI KOing himself. It's now impossible for me to equalise. The Norse stun a Wardancer. Turn 16: I can't put the ball out of reach of the Norse so I throw it to a clear Lineelf who runs with it so the Norse will at least have to make a pass to score again. Amazingly this works. The Norse frenzy him off the pitch and the ball is thrown back on again right in front of a Norseman in range of my endzone :oh_i_see: He fails the pick up however and the game ends. I get two level ups and a guaranteed ticket to the Failoffs. Title: Re: S#5 - Game Day #6 Post by: Sjofn on November 22, 2011, 03:39:21 PM Shit, I forgot you were down to two at one point. I guess I only remembered what you ended the game with. :why_so_serious:
EDIT: Also my berserker couldn't have made it to the end zone, but if he had picked it up and made a pass to my RUNNER, I could've scored. It would've been a good time, but ... I think you had suffered enough as it was. Title: Re: S#5 - Game Day #6 Post by: Paelos on November 22, 2011, 07:37:56 PM Comstar and I played to a 1-1 tie.
FIRST POINTS EVAR! Title: Re: S#5 - Game Day #6 Post by: Comstar on November 22, 2011, 07:38:10 PM South Park Smackdown | 1 - 1 | F13 Catfighters
The Chaos team took Morg, a babe and a reroll. All 3 proved very useful in a somewhat bloody game. My +1 ST Lineswomen is out for my last game vs highly skilled High Elves, as is one Beastman, each side also got a badly injured and several KO'ed. My +1AG Thrower gains a skill...think I'll get her Block after this game where the Chaos used their ST advantage to knock a lot of girls down on the pitch, despite the blodge and guard advantage I had. I made several bad mistakes, the biggest one in the start of the match where I tried to dodge into two tacklezones instead of out of one, caused the Chaos team to score an easy defensive touchdown for Paelos's first point of the season. His Chaos team is only now starting to get dangerous - next season it's going to be very tough after building up this season. Title: Re: S#5 - Game Day #6 Post by: Ingmar on November 22, 2011, 07:41:29 PM Dwarves lose 1-0, despite having the ball free and clear in the hands of a guy who didn't move yet. I accidentally moved while scoping out routes for some other dudes, and failed the dodge that I inadvertently forced myself into. Could have been a tie, instead I have my first regular season loss since season 3! Congrats to Celer!
EDIT: That probably sounds sarcastic, but I actually meant it. Celer played very good defense in the first half, so I was going to have to play very well in the second half to even salvage a tie. Here is my tooting-my-own horn moment for the season: this loss ended my career-best streak of non-losing multiplayer games at 23. I don't know what you call that, can't call it a winning streak because there were a bunch of ties. My last loss before that was to Strazos in the opening round of Horns & Hooves Season 1. (Finally I can play a crappy team in the feeder league without feeling bad about it.) Interestingly with Comstar also tying his game and Sjofn winning hers the top of our division is now 11-11-11-10-10, with only Carnifex (one of the 11s) left to play. If Proudft can salvage a win somehow (unlikely with 2 TGs out for the game) any one of us could still be eliminated on the last day. My position may be the worst of all in that my final match is against Carnifex... and wouldn't THAT be a nasty surprise for whoever I would end up playing in the first round of the failoffs. :-P Title: Re: S#5 - Game Day #6 Post by: avaia on November 22, 2011, 07:56:22 PM <3 battletech, especially if proudft wins :drill:
Title: Re: S#5 - Game Day #6 Post by: proudft on November 22, 2011, 07:58:27 PM If Proudft can salvage a win somehow (unlikely with 2 TGs out for the game) And who's fault is that, hmm? Title: Re: S#5 - Game Day #6 Post by: Ingmar on November 22, 2011, 07:59:02 PM I didn't make you play a team with decay!
Title: Re: S#5 - Game Day #6 Post by: proudft on November 22, 2011, 08:01:07 PM Blaming the victim!
Title: Re: S#5 - Game Day #6 Post by: Sjofn on November 22, 2011, 08:03:20 PM I am not pleased with my position either, as Proudft is going to murder all my dudes. :heartbreak:
Even if I win against him, I'm going to have a bunch of injuries, I just know it. Our division is totally the coolest, though! EDIT: And congrats on your first points, Paelos! Title: Re: S#5 - Game Day #6 Post by: Celer on November 22, 2011, 09:53:04 PM The Chemical Elvers pull out the upset over Beardstorm! :drill: On one hand, a misclick should have given the Dwarves a tie on the final turn. On the other hand, it required a BS dwarf pass to get even that close.
The Elvers won the toss and elected to kick off, keeping as many elves on the field for the usual Dwarven Drive of Death as possible. The teams traded minor blows, with the elves remaining mostly upright and tagging the ball carrier, but never really getting a clean hit on him. Finally, it was time for Galvanize to earn his pay. The +ST/+AG dynamo took a huge risk and dodged INTO a 3-person cage for a 1d Blitz that knocked the ball loose and into the hands of a nearby elf. Not your usual elven BS, but that's exactly what to expect from the elves! The ball was immediately knocked out and over to the sideline, and the dwarves covered with their rollah (who could have used... a hand /sunglasses). This meant nothing to the elves, though, as they dodged right through the TZs, scooped up the ball, and scampered out of range and (eventually) down to the end zone for a 1-0 halftime lead. A minor pitch invasion knocked over a couple of elven catchers but did no real damage other than slowing down the elf advance. The block/tackle/guard advantage finally started paying off for the short rounds, and Badly Hurt elves started filling up the injury pit. The match began to resemble the end of a FUTBAL match with the elf thrower playing keep away at his own goal line, running out the clock, with the dwarves needing GFIs just to mark him. Finally the elf ranks were wearing thin and they were forced to pass it forward, but were unable to get adequate protection. The dwarves knocked the ball out and out of bounds, and got a relatively favorable throw-in near some free dwarves. Their stubby little hands botched the pickup though, and the elves got one more chance for some elf BS and they again scooped up the ball. This time they couldn't scamper away, and the dwarves flattened him and this time managed to pick up the ball with the help of a reroll. With the clock winding down, they pretty much had no choice but to try the fabled Dwarfic Pass. And it worked! All the dwarves had to do was rumble into the end zone for the equalizer! The rest of the dwarf team ran wild at the spectacle... and one fell on his face, causing a turnover. The Elver coach was so stunned, he felt very guilty as he boxed in the poor runner to snatch victory from the jaws of a tie. What a game! It was definitely a case of it being better to be lucky than good. I made 32/37 Dodge rolls, even with Tackle abounding, and most of the misses were non-critical moves at the end of the game. The cage-bust and the pickup along the sideline in the first quarter could have easily gone the other way. The dwarves did enjoy a 63% success rate on blocks that netted 3 injuries and 4 KOs, but in the end the mis-click told the tale of the game. These 1-0 games aren't helping the Elvers level much, but at least everyone will be healthy going into the season finale! Title: Re: S#5 - Game Day #6 Post by: Llyse on November 22, 2011, 10:33:06 PM Looks like a round for upsets...
Mr ModernAngel I am in the Asian zone of GMT +9 but have no plans this weekend so whatever works for you (earliest is my Friday night which is your Friday morning). :awesome_for_real: Title: Re: S#5 - Game Day #6 Post by: Teleku on November 22, 2011, 10:38:44 PM Hey Ice Cream. I am out of town (on my iPhone right now) and will not be able to play untill the evening of the 29th at the earliest. I'm on PST, so hopefully we can figure out something when I get back.
Title: Re: S#5 - Game Day #6 Post by: Ice Cream Emperor on November 22, 2011, 11:37:12 PM Hey Ice Cream. I am out of town (on my iPhone right now) and will not be able to play untill the evening of the 29th at the earliest. I'm on PST, so hopefully we can figure out something when I get back. Well, the 29th itself won't work for me, but we should be able to play on either of the days after that without too much trouble, given that we're on the same time zone. Title: Re: S#5 - Game Day #6 Post by: Modern Angel on November 23, 2011, 03:58:21 AM Looks like a round for upsets... Mr ModernAngel I am in the Asian zone of GMT +9 but have no plans this weekend so whatever works for you (earliest is my Friday night which is your Friday morning). :awesome_for_real: Oh dear god. So that's a 13 hour time difference? :D And it's Thanksgiving week... Let's give Friday morning a shake. Say... 9 my time? I'd go earlier but I may be hungover. Title: Re: S#5 - Game Day #6 Post by: IainC on November 23, 2011, 04:07:13 AM Oh dear god. So that's a 13 hour time difference? :D It can't be more than 12 hours unless you live on a planet with more than 24 timezones. Title: Re: S#5 - Game Day #6 Post by: AndyDavo on November 23, 2011, 04:25:09 AM Not this timezone shit again, someone nearly cried during the last conversation :facepalm:
Title: Re: S#5 - Game Day #6 Post by: Scadente on November 23, 2011, 06:06:41 AM Kailas:
Who are you on Steam, and what timezone are you in? Title: Re: S#5 - Game Day #6 Post by: Cancklebiter on November 23, 2011, 06:49:05 AM Ezrast:
I'm GMT+1 and am Cancklebiter on Steam. My steam is on most of the day while I'm at work so I'm not always available for a game but I'll respond. Title: Re: S#5 - Game Day #6 Post by: avaia on November 23, 2011, 06:50:56 AM Oh dear god. So that's a 13 hour time difference? :D It can't be more than 12 hours unless you live on a planet with more than 24 timezones. Like...Earth? Title: Re: S#5 - Game Day #6 Post by: Paelos on November 23, 2011, 07:03:19 AM EDIT: And congrats on your first points, Paelos! Thanks, I owe this game to the stellar play of Morg, and my chaos lineman who never stopped believing in random injuries! Title: Re: S#5 - Game Day #6 Post by: Ingmar on November 23, 2011, 08:11:39 AM Oh dear god. So that's a 13 hour time difference? :D It can't be more than 12 hours unless you live on a planet with more than 24 timezones. Don't tell your computer, it will wreak havoc! Title: Re: S#5 - Game Day #6 Post by: Sjofn on November 23, 2011, 08:39:56 AM EDIT: And congrats on your first points, Paelos! Thanks, I owe this game to the stellar play of Morg, and my chaos lineman who never stopped believing in random injuries! Morg is pretty rad, he helped me beat IainC last season. I had to rely on elves forgetting how to dodge this time. :why_so_serious: Title: Re: S#5 - Game Day #6 Post by: Ulysees on November 23, 2011, 10:43:35 AM Eldaec I am away on vacation on Saturday so if at all possible I need to play our match by friday night, if not I will forfeit since it's not your fault I am going on holiday but I am not back until after the deadline passes. Since you are not too far out of synch with me in terms of timezone hopefully we can get our match played if you are free.
Title: Re: S#5 - Game Day #6 Post by: Modern Angel on November 23, 2011, 12:29:08 PM Oh dear god. So that's a 13 hour time difference? :D And it's Thanksgiving week... Let's give Friday morning a shake. Say... 9 my time? I'd go earlier but I may be hungover. Llyse, this may be problematic. I got roped into cooking a seafood extravaganza on the day after Thanksgiving so I have to hit the stores early. Maybe, it's fluid but looking that way. The only day I can say I will 100%, no doubt be free is Sunday but I think Saturday morning my time is good. Basically, page me on Steam any time you are free. Prod me. If I respond within ten minutes, I'm probably free. If not, I'm gone. Title: Re: S#5 - Game Day #6 Post by: eldaec on November 23, 2011, 01:12:13 PM Eldaec I am away on vacation on Saturday so if at all possible I need to play our match by friday night, if not I will forfeit since it's not your fault I am going on holiday but I am not back until after the deadline passes. Since you are not too far out of synch with me in terms of timezone hopefully we can get our match played if you are free. I'm on Bravo time, where are you? Will be available tomorrow evening espeicially, and probably Friday too. If you turn out to be in the US or something, we'll need to make a plan, otherwise will try to catch you tomorrow evening. Title: Re: S#5 - Game Day #6 Post by: drogg on November 23, 2011, 01:19:23 PM HHB 2-0 over the dandies. in large part thanks to guard and remembering how carnifex smacked me around with Slibli, who i brought along to try and counterbalance bann's mega-ogre, with mixed results. lots of boneheads on both sides and a handful of injuries; nothing permanent if i remember correctly. my second touchdown was skink bullshit of the highest order, involving a bunch of dodges, a pickup in a tacklezone, a handoff and multiple GFIs, but otherwise the dice seemed pretty even handed. bann can of course correct me if i'm wrong on that account :grin:
match is uploaded. Title: Re: S#5 - Game Day #6 Post by: Ulysees on November 23, 2011, 01:25:30 PM I'm UK based so GMT - think you are 2 hours ahead of me from what I recall, tomorrow night or Friday are both good for me so will look out for you on Steam.
Title: Re: S#5 - Game Day #6 Post by: Ginaz on November 23, 2011, 02:43:46 PM So Strazos won't be play to play his match against me? How will that work?
Title: Re: S#5 - Game Day #6 Post by: Sjofn on November 23, 2011, 02:49:07 PM Lump Beefbroth finally, after all this time, has achieved blodge. :why_so_serious: Smoke Manmuscle, on the other hand, longs to tackle you.
Title: Re: S#5 - Game Day #6 Post by: IainC on November 23, 2011, 03:02:44 PM So Strazos won't be play to play his match against me? How will that work? You'll get a default 2-0 win with two sets of MVPs but no other SPPs and the cash for both teams.I had two players level after the game with Sjofn. My other Wardancer now has Strip Ball and I put Dodge on my Line-elf with Leader. I also had enough cash finally to buy a second reroll. I thought about buying a spare thrower as Caractacus will miss his next game but decided to get the reroll instead. Title: Re: S#5 - Game Day #6 Post by: Kail on November 23, 2011, 03:24:25 PM Kailas: Who are you on Steam, and what timezone are you in? C'est moi. I'm Kail on Steam, too. Timezone is Central (GMT -6 I think). Kinda busy here at the moment, though, I'm gonna need a few days at least to get stuff done. If we can't work something out then, I'll concede the day, I'm just too swamped at the moment. Title: Re: S#5 - Game Day #6 Post by: lamaros on November 23, 2011, 04:12:25 PM My GR rolled yet another non double. Trying to work out if I should go with pass block, fend, leap or catch. Has block/ss/shadowing/tackle so far.
Megrim, I'm about tonight from around 10-10:30 if you want to try and play our game. Otherwise it'll be the weekend maybe? Title: Re: S#5 - Game Day #6 Post by: Ice Cream Emperor on November 23, 2011, 04:37:36 PM Pass block/shadowing/tackle could be a pretty frustrating combination for passing opposition, that's for sure -- but he already seems pretty anti-elf specialized. Leap doesn't make much sense compared to getting it on a blitzing GR, so Fend is probably the most generically-useful. Kind of underwhelming, though. It's a conundrum. I would also think about Diving Tackle, even if it interacts a bit messily with Shadowing -- but as long as you can decipher the Ask prompt and use it wisely, it's kind of the final lethal touch on the ultra-marker you are developing. Title: Re: S#5 - Game Day #6 Post by: Llyse on November 23, 2011, 05:22:04 PM Oh dear god. So that's a 13 hour time difference? :D And it's Thanksgiving week... Let's give Friday morning a shake. Say... 9 my time? I'd go earlier but I may be hungover. Llyse, this may be problematic. I got roped into cooking a seafood extravaganza on the day after Thanksgiving so I have to hit the stores early. Maybe, it's fluid but looking that way. The only day I can say I will 100%, no doubt be free is Sunday but I think Saturday morning my time is good. Basically, page me on Steam any time you are free. Prod me. If I respond within ten minutes, I'm probably free. If not, I'm gone. Saturday morning your time is Saturday night, Sounds good! No pressure on me now that Drogg beat Bann :grin: Title: Re: S#5 - Game Day #6 Post by: Ruvaldt on November 23, 2011, 08:04:21 PM I am so sorry, Sir T, for not making our arranged time. I was stuck in traffic for two hours and wasn't able to get home in time to make the game. I blame it on Thanksgiving; the highways here have been horrendous for the past two days.
Title: Re: S#5 - Game Day #6 Post by: Sir T on November 23, 2011, 08:34:17 PM Well i am going to be shattered tomorrow from staying up so late. so maybe fri... oh you have thanksgiving don't you. Lets try the weekend then.
Title: Re: S#5 - Game Day #6 Post by: Ruvaldt on November 23, 2011, 11:23:01 PM Really sorry, Sir T. Blame the pilgrims.
I'll play whatever time is convenient for you, regardless of your crazy time zone. I'm perfectly fine staying up late/early, especially since you did tonight. I have the next several days off and nothing to do but study for an upcoming licensing exam and play Blood Bowl. Title: Re: S#5 - Game Day #6 Post by: Sjofn on November 24, 2011, 12:03:17 AM Your course is clear, SirT. You must kill Millard Fillmore.
Title: Re: S#5 - Game Day #6 Post by: Ruvaldt on November 24, 2011, 12:14:04 AM Don't listen to Sjofn. Millard Fillmore only want hugs. Angry, angry hugs.
You should forget about Millard Fillmore. History has. Title: Re: S#5 - Game Day #6 Post by: Strazos on November 24, 2011, 01:27:12 AM On blackberry - no I am still unable to play games. No telling when I will be able 2, even with african dsl and a 6 hour time difference.
Title: Re: S#5 - Game Day #6 Post by: lamaros on November 24, 2011, 01:55:05 AM Pass block/shadowing/tackle could be a pretty frustrating combination for passing opposition, that's for sure -- but he already seems pretty anti-elf specialized. Leap doesn't make much sense compared to getting it on a blitzing GR, so Fend is probably the most generically-useful. Kind of underwhelming, though. It's a conundrum. I would also think about Diving Tackle, even if it interacts a bit messily with Shadowing -- but as long as you can decipher the Ask prompt and use it wisely, it's kind of the final lethal touch on the ultra-marker you are developing. Leap is probably what I will go for. It's not super, but it can be used in a few spots to make stopping him scoring really hard to do, and it works much better if I'm lucky enough to get a final skill up and get a double or +AGI. Pass block is handy, but not many passing teams about, and fend I just dunno. With dodge and 4 AGI it's really only going to mean much if it stops people using frenzy. Title: Re: S#5 - Game Day #6 Post by: lamaros on November 24, 2011, 05:00:47 AM I went with pass block in the end. Didn't use much against the Vampires though, as they didn't throw the ball about.
Funny little game, never seemed to get going. Neither side was harmed much in the first half, one decided by some excellent use of hypnotic gaze by Megrim and a number of forgetful errors by me, failing to blitz with my GRs and moving instead. I tried to smash some thralls about to give myself an edge into the second, but nothing happened. 1-0 at the break. Second didn't go that well, but with some GR speed and a timely turnover from Megrim (with a failed block IIRC) I scored reasonably easily. It was tense for a bit, with some bullshit dodging from my 10MV rat knocking the ball free from Megrim's carrier, before it bashed about in the middle and settled in the hands of another GR of mine. I managed to break him out with some smashing power from the Rat Ogre, and then caged up pretty well. Megrim couldn't bust in, despite some more good gaze work, and I ran in the final score on the 16th turn. Unfair to Megrim as I felt out of it for most of the game, I think he had my measure and if the dice were reversed I would have lost badly. Or that's how it felt. Admittedly I was forgetting to blitz too, so maybe I'm just coming down with something. BB Manager says the odds were pretty much even. I lost yet another thrower, this time to -AGI. Probably because I keep using them like linerats... Title: Re: S#5 - Game Day #6 Post by: Ulysees on November 24, 2011, 01:55:38 PM The Minizilla's 2 - Silver Horde FC 1
I brought Slibli with my inducement money and he proved a wise investment and did a great job of standing firm for the first half. Match started with me receiving the kick off and picking up a short kick close to the LoS and forming a semi cage in midfield, I say semi because the last corner failed a re-rolled GFI and KO'd himself taking my mighty blow blitzer out for the first drive. After 3 turns of jostling for position Ramas got his sidestepping blitzer into the cage and managed to survive 5 2d hits only scoring pushes and including one re-rolled attempt to get him away from my carrier. On the next turn he pushed the safe hands skink out of the protection of the cage and he was duly blitzed popping the ball free and Ramas ran in his sure hands runner to pick up the ball in front of 3 tackle zones, however he couldn't move him away and I pop the ball loose and after some more jostling manage to get the ball up the field for a turn 8 touchdown and take the lead 1 - 0. The ref turns the clock back after the Horde fans started a riot and having watched Ramas's game against Ginaz and seen how well he took out anything that was near a sideline I set a narrow defence that allows Ramas to run 3 players into scoring positions and with the extra turn it looks like he might be able to score a quick reply before the half ends. The ball is handed to his thrower and his runner makes his dodge away from my marking saurus however all Ramas's re-rolls have already been burned and the runner fails the GFI to end the half. Second half and Ramas makes fast progress down the field and I was too agressive trying to pressure the ball after the kickoff, a quick turnover and a succesful block opens the field and the norse flood through. I do get 2 blocks on the ball carrier but can only score pushes and with all my Saurus's marked Ramas parks his thrower for a turn on my goal line and scores on turn 13. I receive the kick and again look to try and force my way through the middle of the pitch and score 3 injuries in the next 2 turns which opens up a gap to move my ball carrying skink into scoring range, but the only way to safely do this is with a sideline cage so I sacrifice a saurus to the inevitable incoming frenzy blitz on the last turn and though that works for Ramas he has only been able to move 1 player across into a position to cover the path to the goal line and when he tries to dodge a norseman away the dodge fails giving me a simple job of blitzing with a re-roll to clear the werewolf marking my ball carrier, however I only get double both downs so have to burn the re-rioll which comes good but I now have to make a double GFI to take the match and secure my spot in the play-offs so with my eyes closed and my fingers crossed I double click the scoring square and for once my prayers are answered as I score a winning turn 16 touchdown. First game where I actually caused a decent number of casualties and Ramas block dice where decent but he could only score a few KO's which mostly woke up at the start of the next drive. Was a good match though and since my next match is a bye due to Strazos being away I think that tie's me up for 4th spot at worst and the prospect of facing Andydavo for the second season running - I smell elf blood! match is submitted on BBmanager Title: Re: S#5 - Game Day #6 Post by: Sir T on November 24, 2011, 03:41:03 PM Well, I'm 2 players down after turn 1 and my wizard just fizzled, and almost all my players are on their ass. MY heart just isn't in this tonight as well. The joy of being able to make 3 rolls a turn. The rest is just standing up and getting knocked down.
And I just saved a guy from death. Lovely. Title: Re: S#5 - Game Day #6 Post by: Sir T on November 24, 2011, 03:50:48 PM I abandoned the match. There was no point continuing and I would have just been miserable for half an hour. The end point was that I threw my first block, the only possible block I had of the turn, and it would up a skull reroll skulls.
Sorry all but it was just stupid. Title: Re: S#5 - Game Day #6 Post by: Ruvaldt on November 24, 2011, 03:56:55 PM No problem, Sir T. At least you tried to stomp on Millard Fillmore once for the rest of the league. It was always going to be a tough match given my two claw-beastmen, and with your chef only giving you one reroll and that wizard doing absolutely nothing, it was going to be even more uphill.
As it happens, I got really lucky and Millard/Truman got the mvps, both of whom are my claw-beastmen, and Millard will finally attain sixth level. Title: Re: S#5 - Game Day #6 Post by: Llyse on November 24, 2011, 04:38:27 PM No problem, Sir T. At least you tried to stomp on Millard Fillmore once for the rest of the league. It was always going to be a tough match given my two claw-beastmen, and with your chef only giving you one reroll and that wizard doing absolutely nothing, it was going to be even more uphill. As it happens, I got really lucky and Millard/Truman got the mvps, both of whom are my claw-beastmen, and Millard will finally attain sixth level. :ye_gods: At least I don't have to meet up with you again until the finalé :why_so_serious: :awesome_for_real: Title: Re: S#5 - Game Day #6 Post by: Sir T on November 24, 2011, 08:25:00 PM Yeah, I know I gave him 2 MVP by abandoning, but I honestly could not face playing the rest of the match. I'm sorry again all.
Title: Re: S#5 - Game Day #6 Post by: Ruvaldt on November 24, 2011, 08:40:00 PM At least I don't have to meet up with you again until the finalé :why_so_serious: :awesome_for_real: It's a date! Title: Re: S#5 - Game Day #6 Post by: Scadente on November 25, 2011, 02:42:59 AM Kailas: Who are you on Steam, and what timezone are you in? C'est moi. I'm Kail on Steam, too. Timezone is Central (GMT -6 I think). Kinda busy here at the moment, though, I'm gonna need a few days at least to get stuff done. If we can't work something out then, I'll concede the day, I'm just too swamped at the moment. Alright, Added you on Steam, I'm availible almost all weekend (It's a big weekend in the States, I take it?). I wil ping you when I see you online, and visa versa? You shouldn't concede, as I have a TERRIBLE trackrecord vs. Stunty teams! Title: Re: S#5 - Game Day #6 Post by: eldaec on November 25, 2011, 09:59:15 AM The Minizilla's 2 - Silver Horde FC 1 Couple of aspects you're underselling, First half we were both a bit messy but ultimately you could control matters by having fewer stupid turnovers, and punishing me for bad turn planning by forcing dodges and similar. Turn 7 especially I could probably have stopped the TD if things had been better managed, and you hadn't forced the dodges. Second half you had the pressure exactly right, you kept it purely on the ball - the room you left forced me to either stand and fight (I'd have lost) on run and score early, which gave you the opportunity for a 2-1 win. Final drive, I needed to make a decision, go hell for leather after the ball and hope for some lucky rolls and a second TD, or purely maintain a disciplined line and go for a draw. I did neither, bunched around your cage but didn't commit to attacking it, that gave you an opening to run around the defence and score. Sibil was annoying as hell in this game, shows the value of stand firm and similar skills. Think I have four dudes out for the next match. Maybe that's a blessing against looneys, bombers, and fanatics! Title: Re: S#5 - Game Day #6 Post by: eldaec on November 25, 2011, 10:02:30 AM Also, looking pretty well placed to defend the Silver Horde's failoff title at this point, who does Stormbringer 5th play in the first round?
Title: Re: S#5 - Game Day #6 Post by: Ulysees on November 25, 2011, 10:21:29 AM I am always wary of playing up my own ability at this game, especially when I think that our match was actually decided more by luck than skillful play on my part. You were more likely to do something than not to my skink ball carrier on turn 7 when you successfully blitzed him with your frenzy werewolf, but of all the times to get double skulls when you were out of re-rolls that was one of the harshest I have seen and luckiest for me and then you had the good fortune of the riot turning the clock back giving you the chance to score but failing the GFI when you tried to move your runner into the goal area.
Second half I think we both played soundly and the deciding factor in my opinion was the 2 injuries you sustained and thinking back I agree you probably should have then committed to sacking the cage or setting a better screen but things looked like being a repeat of the first half since I couldn't move the standard cage and had to change my plan if I wanted to make the score in time. Title: Re: S#5 - Game Day #6 Post by: HaemishM on November 25, 2011, 02:17:31 PM Holy shit, this fucking game. I want to stab me some Frenchy French Frenchies in the goddamn throat. I played both Ulysses and Falc today, and had the same problem come up in BOTH games, and both times it cost me the game. Instead of clicking on the guy I wanted to who was at the top of the screen, I hit the "End Turn" button instead. And of course, the French are so fucking perfect, they don't need a confirmation box for something that important. So I blow a turn that would have at least allowed me to blitz the ball carrier late in the game and the carrier scores.
The Bell Jar United 1 - Zellar Dwellarz 0 I barely managed to keep him from scoring 3rd turn with a wizard's lightning bolt. I kept him out all first half and was close to breaking through a number of times second half but the fucked up End Turn let him score on turn 14. Still on turn 15 I received the ball, send Gutter runners streaming down field and made a long throw with Blind Willie, my new thrower, to get the ball 3 squares from the end zone. Of course, the gutter runner got blitzed and dropped the ball, but I still had the chance on turn 16 to pick it up. Knocking the one player he had around the ball down, she sent the ball flying to land in front of 3 Amazons. I could just make a TD to tie the game with two dodges (needed a reroll for one of them) and one GFI roll. I made it through the gauntlet with the ball, step towards the end zone and... FAILED. And Falc goes on to secure a spot in the playoffs. Title: Re: S#5 - Game Day #6 Post by: Ingmar on November 25, 2011, 02:19:12 PM I did the same thing in my game against Sjofn, it is pretty annoying. I might have a try at changing the orientation to left-right instead but I'm sure that would really mess with my ability to see moves for a while.
Title: Re: S#5 - Game Day #6 Post by: avaia on November 25, 2011, 02:51:30 PM Hooray for a rat loss!
Title: Re: S#5 - Game Day #6 Post by: IainC on November 25, 2011, 02:52:40 PM The interaction area for the end turn button is much larger than the actual button graphic as well so you can click well below where the button is and still trigger it. It doesn't need a confirmation dialogue, it just needs to be moved to somewhere you won't be clicking a lot like the top right corner above the turn counter or something.
I am ultra paranoid about selecting players or squares in the top 25% of the screen and generally scroll way down to make sure I'm not going to be near that goddam button. Title: Re: S#5 - Game Day #6 Post by: Falconeer on November 25, 2011, 02:57:52 PM Someone mentioned Cyanide working on a new version of Blood Bowl. Is it just a rumour?
Title: Re: S#5 - Game Day #6 Post by: Ingmar on November 25, 2011, 02:58:27 PM They've hinted at it.
http://bbtactics.com/forums/cyanide-plans-2012-a-t1228/ Title: Re: S#5 - Game Day #6 Post by: Megrim on November 25, 2011, 06:58:33 PM The interaction area for the end turn button is much larger than the actual button graphic as well so you can click well below where the button is and still trigger it. It doesn't need a confirmation dialogue, it just needs to be moved to somewhere you won't be clicking a lot like the top right corner above the turn counter or something. I am ultra paranoid about selecting players or squares in the top 25% of the screen and generally scroll way down to make sure I'm not going to be near that goddam button. You guys do know that you can just hold Ctrl and move the mouse around to pivot the point of view, right? Title: Re: S#5 - Game Day #6 Post by: HaemishM on November 25, 2011, 07:57:09 PM I can't deal with the camera viewpoint being anything but straight up and down with my team's end zone at the bottom of the screen. The board is confusing enough as it is. It's irritating as fuck that the interface fails on so many levels of usability, the confirmation dialog being one of them.
Title: Re: S#5 - Game Day #6 Post by: Sir T on November 25, 2011, 10:35:28 PM Someone mentioned Cyanide working on a new version of Blood Bowl. Is it just a rumour? Would not surprise me. We cant be the only people screaming at themthat the interface heeds a total overhaul. and that's probably a major job. If they left the rules as is and simply revamped the whole interface that would be worth the price of admission for Blood Bowl II Title: Re: S#5 - Game Day #6 Post by: Ruvaldt on November 25, 2011, 11:03:06 PM The interface clearly needs an overhaul. They also have more teams that they could add. Sadly, right now, I'm sure it wouldn't happen, but I'd sure love to see some Slann or Underworld teams running around. We'll never see those until Games Workshop produces some actual miniature sets though. It's a shame; Slann are sooooo weird.
Title: Re: S#5 - Game Day #6 Post by: Llyse on November 26, 2011, 08:09:07 AM Just played my game with the Modern Angel's super friendly albeit battered goblins.
Giving up 900tv or so meant I was going to be smashed around the park like a ragdoll fighting against 2 trolls, a ball and chain and of course morg n thorg. MA also picked a chef and 3 bribes but no wizard. The chef once again proved useless and only stole 1 reroll for the whole match Play starts with MA winning the toss and electing to receive to get MAXIMUM damage... Nuffle however has other ideas and gifts Alive not Dead a Blitz! event; a not so subtle hint to score as quick as possible and cycle those secret weapons asap! Atarin, Gui and Calvin swarm the ball only for it to scatter away after groping at it like a bear at a school. The Gobbos scramble to grab it after Morg starts smashing rotting faces but Rubbra is not as quick as a Catholic priest and turnsover for the Necros to try to secure the ball. Gregor decides to show Morg that he's only a little smaller than the Ogre merc for hire but 2nd place isn't good enough and he's smashed to the floor even with a double team of linezombies. MA pushes Hobbes around but to no avail and soon enough The Mad Bomber from Oklahoma fumbles the bomb to Hobbes and turns over. Finally Calvin picks up the ball and shows how it's done scoring on the third. MA burns to bribes and is ready to roll again now putting on Chainsaw Tommy who lives up to his name... Tommy decides to go for it blitzing the Legendary Calvin and CUTS HIM DEAD. The thanksgiving crowd is speechless by the cloud of blood and fur, Heroes never die easy and Calvin bounds up off the sideline to live another day. :drill: The Mad Bomber has Tebow's skills and fumbles the throw again handing over possession. Some more jostling on each side with Morg taking up Tommy's hatred of Canines stunning Hobbes until the 1st half ends at 1-0 to Alive not Dead but not without the Apothecary saving the Mad Bomber from Dominic's grope! Alive not Dead are receiving and are on the ball following up the 1st half's blitz with a quick snap and decide to go with a shotgun offense sending receivers on both wings of the field while Atarin the makeshift QB hangs in a very loose pocket of flimsy ghouls and zombies. MA responds in kind with his own all in play of Morg N Thorg Blitzing the lonely Undead QB needing to GFIs... but fails the 2nd GFI and the loner reroll! :awesome_for_real: Atarin lucked out and spins by to barely make a quick pass to his partner Benson. Calvin continues to show his utility and gouges Dangus' eye while offensively blocking. It's about now when the Goblins start to fall into bad habits with goblins failing dodges and trolls being stupid. And it's up to Morg and Thorg to carry the stunties and backtracks to pressure the score. It's now the 4th drive with plenty of time for either side to score. It's a deep kick from Vince though and it's another QB blitz attempt which is countered by Tickles McGoo going for the Throw teammate play! Sadly his throwing arm isn't great and poor Gary lands on his head and spills the ball. Benson decides that he wants to try his hand at QB after scoring on a running play and burns a reroll on pickup only for Tickles to show him how it's done! Tickles slowly blitzes the downfield before being swarmed by the entire cemetery resulting in Handy Hound Golem to show how you pick up a grubber. He hands off to Atarin who passes with his 2nd try and Calvin runs in the 3rd and final score. The Goblin team's Trolls try to smash some zombies in frustation but forget what they're doing so the final play is Doobie applying as Tebow's replacement and deftly passes to Slim Jim to end the match: 3-0 to Alive not Dead. Thanks again to MA for playing during the Turkey murder weekend. :heart: Title: Re: S#5 - Game Day #6 Post by: Strazos on November 26, 2011, 08:29:19 AM Damn regen.
Title: Re: S#5 - Game Day #6 Post by: Modern Angel on November 26, 2011, 09:25:47 AM Yeah, Chainsaw Tommy was almost a fucking legend. A legend, I tell you!
This game really turned at the end of the first half, when it was surprisingly close. Some flubbed rolls turned ruined a wide open score, as Llyse was way forward and a thrown goblin could have evened things up with little he could do. Alas, strike early and often didn't work out and injuries slowly took their toll. Title: Re: S#5 - Game Day #6 Post by: lamaros on November 26, 2011, 06:24:10 PM Title: Re: S#5 - Game Day #6 Post by: Megrim on November 26, 2011, 07:46:02 PM So how close are we to rollover into next day?
Title: Re: S#5 - Game Day #6 Post by: Llyse on November 26, 2011, 07:55:41 PM Not very since we have 6 matches to play since people are food comatose after the American holiday.
I just did calculations as well, even if the Ex-presidents lose against Drogg, I'll still be 2nd due to Head to Head... Sadface, first time I haven't topped the division in the regular season... :why_so_serious: Title: Re: S#5 - Game Day #6 Post by: avaia on November 26, 2011, 08:20:48 PM I keep trying, but haven't got to play Luckton yet.
Disease wants to spread. Title: Re: S#5 - Game Day #6 Post by: luckton on November 27, 2011, 12:53:18 AM Sorry Avaia...holiday + holiday shopping + weekend overtime = little time to do anything else. :sad:
That said, I'll be available all day tomorrow (Monday) at almost any hour, since it'll be a day off and the wife will be at work with the kid :awesome_for_real: Title: Re: S#5 - Game Day #6 Post by: avaia on November 27, 2011, 08:18:15 AM No worries, we can wait one more day to take the hobbits to Isengard.
Title: Re: S#5 - Game Day #6 Post by: Cancklebiter on November 27, 2011, 11:34:35 PM I've been waiting on a reply from Ezrast on the forums here but didn't see any. I've PM'ed him now with more information on how to contact me to play so we'll see if we can't get our game on over the next few days.
Title: Re: S#5 - Game Day #6 Post by: luckton on November 28, 2011, 11:39:33 AM Avaia's Nurgle beat my Halflings 0-2.
Apparently my flings are so unlucky that 2AG Nurgle have learned how to pick-up, pass and catch the ball :angryfist: Title: Re: S#5 - Game Day #6 Post by: avaia on November 28, 2011, 11:43:21 AM Nurgle narrowly escapes the flings with a 2-0 victory. Pestigor makes his regen reroll to save himself from death. Chef left me with 1 reroll in the first half, 0 in the second. Despite this, a nurgle warrior picked up the ball, threw it to another warrior, who actually made the fucking catch on turn 15, walking in on turn 16.
Fortunately, the wizard was distracted for the match. Title: Re: S#5 - Game Day #6 Post by: Cancklebiter on November 29, 2011, 11:35:10 AM And victory to the undead 2-1. The Rouge Rogues put up a good fight staving off a turn 16 touchdown but after a thorough boning (I've been waiting to use that one) from the dynamic mummy duo they just didn't have enough players on the field to stave off a win.
Title: Re: S#5 - Game Day #6 Post by: ezrast on November 29, 2011, 11:36:10 AM I've been waiting on a reply from Ezrast on the forums here but didn't see any. I've PM'ed him now with more information on how to contact me to play so we'll see if we can't get our game on over the next few days. My bad, forgot to mention that I was leaving town for a week.Anyway, got our game in, 2-1 to LLium Crusher, 5 elves on the pitch by the end of the game, yadda yadda. My young Catcher is now a Zombie. Some other MNG's and things to my elves, no damage to the undead. Good play by Cancklebiter. Title: Re: S#5 - Game Day #6 Post by: AndyDavo on November 29, 2011, 03:40:20 PM I've heard "good play by Canklebiter" a fair bit - I hope I can play him at some point.
Title: Re: S#5 - Game Day #6 Post by: Ginaz on November 29, 2011, 07:53:53 PM I'm in the hospital for the next few days, so if we move on to the next day I might not be able to respond until after the weekend. Thanks.
Title: Re: S#5 - Game Day #6 Post by: Falconeer on November 30, 2011, 03:11:17 AM Hope everything is fine with you or your beloved ones, Ginaz. Best wishes.
Title: Re: S#5 - Game Day #6 Post by: proudft on November 30, 2011, 11:01:52 AM Beetles lose 1-3 to Carnifex's Cripplers. Because of massive injuries to the Beetles in their dwarfmaggedon I got the novel experience of being knocked around and forced to play khemri as an agility team. So, we lost. :oh_i_see:
Nekhbrekherekerekhwhatever the star player decided to show up and he was the only thing keeping me in the game, and there was even a slim chance of a 2-2 tie, when he finally slipped and forgot about the krox's prehensile tail, getting himself tripped on a desperate charge for the ball on turn 13 or so. A saucy skink then darted in and, with a sneer, handed off to a saurus who scored and secured victory for the lizards. Yet another tackle skeleton died, I believe that is the third one to suffer that fate. Title: Re: S#5 - Game Day #6 Post by: carnifex27 on November 30, 2011, 11:14:13 AM This win means I'll probably make the playoffs. Of course I play Ingmar last, so I expect the half of my team that makes it to the playoffs to not be enough to go very far :awesome_for_real:
proudft really deserves some props for this game, he had some terrible rolls in the first 4-5 turns, but soldiered on and made it a much more competitive game than the score reflects. Oh, and did I mention that the dice loved me this game? Just about every bullshit move I tried absolutely worked. No really, one of my skinks ko'd a tomb guardian. Who landed on the ball. Which was caught by a skink that hadn't moved yet. Who scored. Title: Re: S#5 - Game Day #6 Post by: proudft on November 30, 2011, 11:21:09 AM The silver lining is, except for the dead skeleton, I don't think there were any miss next game injuries to the Beetles. So, good news, Sjofn, we should be at pretty much full strength for our match. :heart:
Carnifex uploaded it to the thinger, stats: Title: Re: S#5 - Game Day #6 Post by: carnifex27 on November 30, 2011, 11:36:14 AM I also got a 2nd saurus interception, so if no one else gets any, my team may actually be first in a stat column :)
Title: Re: S#5 - Game Day #6 Post by: Sjofn on November 30, 2011, 02:13:26 PM The silver lining is, except for the dead skeleton, I don't think there were any miss next game injuries to the Beetles. So, good news, Sjofn, we should be at pretty much full strength for our match. :heart: (http://3.bp.blogspot.com/-llO4668I1xc/TsT1be12gJI/AAAAAAAAAYY/n92EMiMfWbo/s400/sad+bunny.jpg) Title: Re: S#5 - Game Day #6 Post by: Ice Cream Emperor on November 30, 2011, 08:31:17 PM So the battle of the wood elves concludes inconclusively, as Cloudpunks tie the Hazardous Hippies, 2-2.
This game really went back and forth, both in terms of luck and in terms of somewhat questionable plays on behalf of the coaches. Teleku started out the game by injurying 2 out of 3 of his first blocks, KOing the next, and then injurying his own Wardancer on a failed Leap, using up his Apothecary on the 2nd turn. Meanwhile I could not get an armour break to save my life in the first half -- like literally I think I managed one stun up until turn 7. Teleku scored easily on the opening drive and seemed in control, especially as my running-bashing game approach on my response drive produced (as mentioned) absolutely no casualties. This all changed, however, in the last few turns; I managed to Badly Hurt his star Wardancer (if you're only going to get one casualty, that's not so bad.) Then when he forced a turnover deep in his half on turn 7 and managed to cage up the ball -- my wizard could hardly resist this opportunity, even though I needed at least 3 knockdowns to even get a shot at the ball. I got the three knockdowns, including the ball carrier, AND broke the ribs of his other Wardancer; several dodges, a blitz, and a throw later I was going into the half even on numbers of players and TDs and with both the Hippy wardancers out for the game. At which point I got pretty overconfident, lost my new Wardancer to an endless-KO, and left my other Wardancer exposed with the ball, allowing the Hippies to pass and sprint the ball downfield (despite my Pass Block catcher getting a clear shot at the interception: he rolled 1 -> 1) and eventually score after a brief GFI-hiccup. Meanwhile I had managed to somehow get my tree Badly Hurt (on a failed block against his tree, naturally) and along with the KOed Wardancer went in to the last drive on turn 13 down 7 players to 9. At which point I foolishly failed to pick up the ball before trying to dodge my Catcher downfield, leaving it exposed after the dodge failed. Teleku got an elf on the ball and three quarters of a cage around him, but couldn't cover up the last hole because the ball was too far downfield -- I knocked the ball loose again, only to freeze on the pickup with time running out (I should have thrown or handed it off), leaving my own ball carrier exposed as well. At which point Nuffle came to the rescue, as the bounce once he was knocked-over fell into the hands of my Thrower, leaving a blitz-less Hippy team only able to mark him up as best they could. My luck continued as a both-down result on a Block which would have been catastrophic (I needed to both knock the player down AND move them out of the way) was rescued by only my second block-caused Casualty of the game. This cleared the way for my Thrower to dodge out and pass downfield, leaving a relatively trivial double-GFI from my linesman to tie the game on the final turn. (Though not before Teleku rerolled his desperation 1d blitz from push to skull... which is unfortunate since even a push would have moved the player out of range of the endzone and forced additional shenanigans on my part.) Anyways, another 20/20 rating game for the elves, so at least the crowd was pleased. BBManager reveals that overall both of our dice were actually fairly average, except that both teams rolled an impressive 25% Defender Downs on our blocks. Title: Re: S#5 - Game Day #6 Post by: lamaros on November 30, 2011, 08:45:02 PM Only one game to go!
Title: Re: S#5 - Game Day #6 Post by: Kail on November 30, 2011, 08:51:09 PM If you're waiting on my game, I may as well concede. I'm just pulling into the final week of classes and everything is due, so my play time is strewn all over the place.
Title: Re: S#5 - Game Day #6 Post by: Scadente on December 01, 2011, 03:12:31 AM I have tried, and failed, getting the game going. Not every day, but now and then, no luck sadly.
I'm also swamped with work (14+ hour days) so there really hasn't been much time. I'm fine with a tie, as I haven't really been doing everything I can to get the match started (much due to not really being motivated to sit infront of a computerscreen after work!). Also won't have time at all this weekend, as I have a childhood-friend visiting, and watching me play Fantasy Rugby isn't really... what.. he... came here to do :P Title: Re: S#5 - Game Day #6 Post by: Sjofn on December 01, 2011, 05:13:17 AM <writes a slashfic>
Title: Re: S#5 - Game Day #6 Post by: Paelos on December 01, 2011, 07:12:05 AM The bunny was adorable.
Title: Re: S#5 - Game Day #6 Post by: Teleku on December 01, 2011, 08:20:54 AM Yeah, Ice summed it up well, our game was all over the place. We would each get an amazing string of lucky dice rolls to pull off something big, only to follow it up later on by getting a spectacular string of failures. Really can’t complain as the pain was spread around, which made it a fun and exciting match. Ice played very well, and now I actually have some experience playing wood elves, heh.
But fucking Christ I think wizards are crushing my soul in this game. To date, in any online play, I have never once knocked down anybody with a fireball. No matter how large the group I fire the fucker into, nobody goes down. But this is the THIRD game in a the last few weeks that I’ve had a ball carrier and/or friends blown apart by the wizard right as they were either going to score a game winning TD, or prevent an opposing TD that would cause me to win (the broken ribs roll on my god damn Wardancer this game just rubs it in). Its just……...arg. Title: Re: S#5 - Game Day #6 Post by: Sjofn on December 01, 2011, 05:51:54 PM The bunny was adorable. I have a reputation to maintain or something. Title: Re: S#5 - Game Day #6 Post by: Teleku on December 02, 2011, 10:06:46 AM Falc, validate our game! Nealtor leveled up in that last match and I want to fail to roll doubles/stat-ups again! :awesome_for_real:
Title: Re: S#5 - Game Day #6 Post by: Strazos on December 03, 2011, 08:59:25 AM Ok so obviously I'm not able to get my game in (with Ginaz?) so give my opponent the points. However, my stuff should be getting here any day now, and my internet is getting installed next week, so there's actually a chance I'll be able to attempt my next game...with my new Africa/Paris timezone and blazing fast ~800k DSL.
Title: Re: S#5 - Game Day #6 Post by: Ulysees on December 03, 2011, 09:07:53 AM That certainly makes the palyoffs more interesting in our division from my point of view and Eldaecs too - fingers crossed it is all up in time Strazos, looking forward to a rematch with you.
Title: Re: S#5 - Game Day #6 Post by: Strazos on December 03, 2011, 02:44:45 PM No promises - this IS Africa, after all.
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