Title: Castleville Post by: luckton on November 16, 2011, 04:13:08 PM The Zynga "Make a FB game of ALL THE THEMES AND GENRES!" train rolls on. And I must say, Schild, I think you guys are finally figuring out that people want more than to just wantonly place random objects however they damned well please and click on them until the mouse is broken.
I won't go into the basis of the game, let's just talk about the differences. - Not having to fracking click on the loot that falls out of doing things is a +. - Having to strategically place inanimate objects near animate or other inanimate objects to achieve bonuses is a huge + - Letting me spam my entire friend list for the game in one button is a HUGE ++ (seriously, get that shit into the other games) - Not having to spam my friends in order to actually do anything within the first 15-30 minutes of play is a +, though whether this changes as the game evolves (which I'm sure it will :uhrr:) will change this. - Good loading times So, yeah, unlike Adventure World and Mafia Wars 2, I'm a bit more hooked onto this. Title: Re: Castleville Post by: Margalis on November 16, 2011, 04:48:00 PM Title: Re: Castleville Post by: luckton on November 16, 2011, 05:06:24 PM Title: Re: Castleville Post by: schild on November 20, 2011, 10:51:50 PM Quote - Not having to fracking click on the loot that falls out of doing things is a +. - Having to strategically place inanimate objects near animate or other inanimate objects to achieve bonuses is a huge + - Letting me spam my entire friend list for the game in one button is a HUGE ++ (seriously, get that shit into the other games) - Not having to spam my friends in order to actually do anything within the first 15-30 minutes of play is a +, though whether this changes as the game evolves (which I'm sure it will swamp poop) will change this. - Good loading times 1. Castleville is not the first game to do that. 2. Castleville is not the first game to do that. 3. Castleville is not the first game to do that. 4. Castleville is not the first game to do that. 5. Castleville is not the first game to do that. This is merely a byproduct of tech getting better and not being on old architecture. Try Empires & Allies. |