Title: S#5 - Game Day #5 Post by: Falconeer on November 12, 2011, 05:38:19 AM We are currently Playing.....
Game Day #5 ** All games have to be played BEFORE November 22nd 2011 ** (http://dl.dropbox.com/u/3584773/5%205%20next.png) ** All games have to be played BEFORE November 22nd 2011 ** -------------------------------------------------------------------------------------------------------- Title: Re: S#5 - Game Day #5 Post by: Falconeer on November 12, 2011, 05:38:48 AM Scores and Standings after Game Day #4
Scores: (http://dl.dropbox.com/u/3584773/5%205%20scores.png) Standings (4 played out of 7): Battletech Division (http://dl.dropbox.com/u/3584773/5%205%201111.png) Cthulhu Division (http://dl.dropbox.com/u/3584773/5%205%202222.png) Stormbringer Division (http://dl.dropbox.com/u/3584773/5%205%203333.png) Twilight 2000 Division (http://dl.dropbox.com/u/3584773/5%205%204444.png) Player stats: (http://dl.dropbox.com/u/3584773/5%205%20players.jpg) Team stats: (http://dl.dropbox.com/u/3584773/5%205%20teams.jpg) Title: Re: S#5 - Game Day #5 Post by: Falconeer on November 12, 2011, 05:50:39 AM (Ongoing) League Hall of Fame (from Season #2 through #5*, only active players)
*(Season #1 was played on Blood Bowl vanilla version, hence Teams and Players stats couldn't be imported. But that doesn't really matter as not a single team from Season #1 took part in any of the following Seasons) (http://dl.dropbox.com/u/3584773/5%205%20hf1.png) (http://dl.dropbox.com/u/3584773/5%205%20hf2.png) (http://dl.dropbox.com/u/3584773/5%205%20hf3.png) (http://dl.dropbox.com/u/3584773/5%205%20hf4.png) (http://dl.dropbox.com/u/3584773/5%205%20hf5.png) Title: Re: S#5 - Game Day #5 Post by: Strazos on November 12, 2011, 06:10:06 AM Teleku, I'm going to try really hard to try and play this game tonight on a buddy's PC, so I hope you're around. :grin:
Title: Re: S#5 - Game Day #5 Post by: Ulysees on November 12, 2011, 09:03:09 AM Will keep an eye open for you on Steam Kail, fingers crossed we get to play our match over the weekend as that is normally the easiest time to catch you guys who are stateside, should be around a fair part of this weekend so if you see me on steam just drop me a message. I am in the UK so am GMT.
Title: Re: S#5 - Game Day #5 Post by: eldaec on November 12, 2011, 09:18:40 AM Falc, in the ongoing hall of fame you've included feeder league matches. You should really go through game logs to recalculate stats and edit the jpegs.
Title: Re: S#5 - Game Day #5 Post by: Ice Cream Emperor on November 12, 2011, 12:03:50 PM :awesome_for_real: Title: Re: S#5 - Game Day #5 Post by: IainC on November 12, 2011, 01:01:59 PM Cripplers 3 - 0 Fianna Chulain
That was without a doubt the least enjoyable game of BB I've ever played. Carnifex played well and took a deserved win but I wasn't able to even remotely put up a game. I stopped playing halfway through the second half and formally conceded with two turns to go. Even the MVP went to the loner merc. Title: Re: S#5 - Game Day #5 Post by: carnifex27 on November 12, 2011, 01:09:00 PM Yeah. I was really looking forward to beating some ass in this game, especially because Fianna Chulain leveled off the back of my Bridgeburners in the feeder league. It was much less fun than I anticipated.
edit: spelling Title: Re: S#5 - Game Day #5 Post by: Ulysees on November 12, 2011, 01:21:17 PM The Minizilla's 3 - Squigskins 1
First half started well as Kail's kickoff when out of bounds and I was able to setup a sideline cage in range of a 2 turn score, things got better as Kail's bomber flubbed his throw and took himself out of the match. I cleared the sideline guard and scored on turn 2 and on the next turn the fanatic really came through for Kail as he knocked over 1 Saurus and injured my Krox, luckily the Apoth saved that to Badly hurt so I got him back on the next drive. Kail caged up in the centre of the pitch and I moved Saurus in to pressure the cage and managed to KO a troll in the ensuiing meelee, eventually I manage to pop the ball loose and score again on my turn 8. The kickoff event is a riot that turns the clock back giving Kail 2 turns to score but I am confident he can't do much so again the ball is caged close to the centre, I pressure the cage and wait for Kail to take his last turn of the half. A goblin toss that works perfectly, but he still needs to make 2 GFI's to score which he duly does to go into the second half 2-1 down. Only 1 troll wakes up for the second half and things are looking good as I manage to bog Kail down in midfield once again and move in on the ball, again popping it free with a host of lizards surrounding the ball, Kail does a good job of removing the skink markers but I clear the ball on the next turn and using my sure hands skink I attempt the pickup which fails and drops into the hands of a goblin who is thoroughly marked by 2 saurus's and a diving tackle skink so I don't think that there is much danger but the joy of stunty comes through as he dodges out and hands off to a goblin who races down the side of the pitch, unfortunately Kail has only 1 goblin who he can move in support and though I need a GFI I blitz the carrier and pop the ball loose again and a skink in backfield manages to pick up the ball so I move myself into a scoring position for the next turn and wait to see what happens. Kail tries to get a goblin free, possibly to mark my ball carrier, but a dive tackle skink end that turn early and so I run up the pitch, hand off to my sure hands skink and run up the pitch close to the goal line again. Kail manages to get a marker back and i didn't realise he had done this (mistook the goblin for the ref!) so I used my blitz early in the turn and had to risk a dodge for the last score which fortunately worked so we moved to the last turn of the match which I finally managed to get my 5SPP Saurus an injury to get him his first level up after 14 games! Kail played well and I think had he had a full complement of his secret weapons this might have been a closer result, also while I couldn't hurt his goblins much (2 injuries the whole match) I had incredibly reliable dice whenever I blitzed the ball carrier, had that been different then we would most likely have ended the match as a draw. Match submitted on BBmanager Title: Re: S#5 - Game Day #5 Post by: Comstar on November 12, 2011, 01:43:02 PM Sjofn, I can see you in Steam but can't send you messages. Please tell me in Steam when you can play!
Title: Re: S#5 - Game Day #5 Post by: IainC on November 12, 2011, 03:34:51 PM So a proper AAR of the match vs Carnifex now I've got over the initial heavy depression that follows the only game in which Fianna Chulain haven't been able to score in.
I kick to the Lizards to start with in blinding sunshine. Kickoff event is a Quick Snap which the Lizards use to put a good screen around the area where the ball is going to land. A skink grabs the ball and they form a loose cage just before the halfway line. I can't get a good blitz on the ball this turn so I decide to take a few Lizards down and get some players into position. The Wardancer burns a reroll on a Leap attempt though. The Cripplers advance their cage down to my half of the pitch and now I have enough Elves around it to crack it open and go for the ball. I mark everyone who needs to be marked and leap the Wardancer in next to the Skink with the ball. She fails the leap, rerolls it which also fails. Now I'm out of rerolls for the rest of the half and I still haven't made any inroads into the Lizards. The Cripplers push over all the Elves who were previously marking them and push the cage into scoring range. I've got a last chance to stop the score and, I even have a good push destination if I'm successful - if I'm lucky the ball will bounce clear of Lizard tacklezones. The leap works, the blitz works and the ball bounces into a place that's not ideal but not terrible either. I move the Wardancer away from all the Lizards surrounding her and into an empty square so that she'll be marking the ball if I fail the pickup but she fails the 2+ Dodge and her Dodge reroll. The Lizards push my players around a bit before picking up the ball and scoring on their fourth turn. For the next drive I have a bit of a brainfart. I have another Wood Elf team in a different league that has a Mv10 catcher and for some reason I think it's this guy. I set up for a one turn TD, clear a path, make the pass and I'm halfway down the pitch before I realise that the last GFI square isn't the endzone. With nothing else to do at this point but keep going and hope that the Skink blitz fails I run him up to the back of the pitch and pray. The Skink blitz takes him down however but this time I'm hopeful that, with the ball at the back of the pitch and unsupported I can get a couple of players down there to put some pressure on them and grab the ball along the way. The Lizards get a few players back to defend and, being justifiably paranoid about the Elf catcher laid down next to the ball, foul him resulting in a stun. Luckily for me, my Wardancer can make the end zone if she can Leap onto the ball, pick it up and make a dodge to get away from the markers. Before I do that though I decide to make it a bit safer for her by blocking a Skink who'll force her to make a -1 dodge at the start of that move. All I need is a push and the dice come up double skulls, I use a reroll I got from the Cheering Crowds at the last kickoff and it's still a turnover. The Lizards grab the ball again and run it into a cage close to the line of scrimmage. The Wardancer is mugged and stunned meaning htat I have no real way to get at the ball carrier for a turn so I spend a turn repositioning to stall the Lizards and get some players into position for marking and receiving. The Lizards go sideways and take the ball across to the other side of the pitch. I have a player who can reach it still though so I move some other guys across to support and then blitz the ball carrier. Double skulls put paid to that however and the ball crosses the Elf endzone on the last Lizard turn of the half. I have one turn of the half left and this time the kickoff result is a Quick Snap - meaning my Mv9 catcher can score a 1 turn TD. I set it up, make the pass and the catcher fails a GFI to end the half 2-0 down. For the second half I put some receivers into the Lizard half and hold the ball back. The Lizards pull everything back to defend but I can see a way through. I mark the Lizards in range and give the ball to a lineman who runs into scoring range. Without a Saurus Dodge or a solo Skink Blitz he'll make it next turn. Unfortunately a chain of Skink blocks free up a Saurus who blitzes him down successfully although the Lizards cant get the ball this turn. I have a slim chance of getting it away so I blitz a Skink into the ball with a Wardancer - who needs to use my last reroll after rolling double skulls - but only get a push and the ball bounces to an even less useful spot. I get some players into position and then, as I have nothing to lose from it, try a reasonably optimistic series of dodges to get a lineman up onto the ball - which fails on the first one. While I now can't win, I can still not lose although it's looking grim for me, I have most of my team close to the ball but I'm out of rerolls and the Lizards are able to knock me over at will. They pick the ball up and move it into a loose cage on the line of scrimmage. Again I have a good blitz direction on the ball carrier - I can knock him into the side and hopefully the ball will scatter off the pitch - pretty much anywhere that it gets thrown back to will be better for me than its current location - however I can only get a push. I move some players down to cover but the writing is on the wall as too many of my players are on the floor although miraculously I don't have any injured or KOd. The Lizards set up a chain block that surfs my Wardancer off the pitch (luckily she's only stunned) and I pretty much give up at that point as I have no realistic way to break Saurus cages. I set up to block their path anyway and again the Lizards run wide with an unsupported Skink ball carrier. I have an Agility 5 player who's in blitz range of the Skink and another player who can grab the ball if it goes loose and throw it to a selection of unmarked receivers in scoring range. Mr Agility 5 however fails the only dodge he needs to make (2+) and badly hurts himself in the process. At this point I concede the game. Carnifex punches all the Elves he can still reach, walks in his third TD and for the last drive I set everyone up on the back line, disengage my players from the line of scrimmage and click the end turn button until the match is over. Nobody levelled on my side, the only SPPs were from three passes and the MVP went to the merc Line-Elf. Title: Re: S#5 - Game Day #5 Post by: Comstar on November 12, 2011, 03:59:10 PM Curses Steam. Steam decided to stop working and needed a full reinstall and by the time that was finished the game can't be played. Maybe in 2 days time.
Title: Re: S#5 - Game Day #5 Post by: Strazos on November 12, 2011, 04:42:04 PM Manged to get the game in with Teleku. Normally I would do a full write-up, but as I'm on borrowed time, I'll keep it short -
As always when we play, Teleku's dice seemed great. Maybe not over the course of the game, but they were certainly timely. My injury dice were decent, but not quite good enough. 2-1 Teleku. I'll leave it to him to explain more fully. FYI I am now ERT Benin, so I will be completely unable to play for...who knows how long. Title: Re: S#5 - Game Day #5 Post by: luckton on November 12, 2011, 06:12:07 PM Andy kicked my ass 3-1. That's Three points to ONE. I at least scored, fuckers :grin: And killed a lvl 3 Lineman in the process. Would have been two if not for Andy's pocket Apothecary.
Title: Re: S#5 - Game Day #5 Post by: Bann on November 12, 2011, 08:42:13 PM Sir T, who are you on steam? Id like to try a game early in the game day incase we run into troubles that need to be sorted out.
Title: Re: S#5 - Game Day #5 Post by: Sir T on November 12, 2011, 09:32:05 PM Amazingly I'm called Sir T on steam. Creative I Know. Just give me a time and I'll be there as I've just lost my job so I have lots of time free. I'm GMT.
Title: Re: S#5 - Game Day #5 Post by: Ice Cream Emperor on November 12, 2011, 11:00:14 PM My injury dice were decent, but not quite good enough. As the coach of the team Teleku plays next in the division -- I salute your valiantly injurious efforts! Even if, man, you have this crazy habit of passing up crowd surfs of super-valuable non-sidestepping level 4 elves -- but all those MNG injuries made up for it in the end. Title: Re: S#5 - Game Day #5 Post by: Ice Cream Emperor on November 12, 2011, 11:11:52 PM In other news: does Krummi have a cleverly-disguised Steam name? Either way, let me know when you might want to play. I am free haphazardly for the rest of the weekend, then also Monday or Wednesday evening PST. My schedule is pretty flexible for most of the week if playing in the afternoon/daytime works, as well. Title: Re: S#5 - Game Day #5 Post by: HaemishM on November 12, 2011, 11:57:43 PM Andy kicked my ass 3-1. That's Three points to ONE. I at least scored, fuckers :grin: And killed a lvl 3 Lineman in the process. Would have been two if not for Andy's pocket Apothecary. You deserve a beer for that one. Title: Re: S#5 - Game Day #5 Post by: Ruvaldt on November 13, 2011, 12:09:52 AM Better than I did in my game against Andy last season.
Title: Re: S#5 - Game Day #5 Post by: Ice Cream Emperor on November 13, 2011, 12:36:44 AM Was it one of the +str/guard/block ones? Those things are abominations before game balance. Title: Re: S#5 - Game Day #5 Post by: Ingmar on November 13, 2011, 02:31:19 AM Was it one of the +str/guard/block ones? Those things are abominations before game balance. Hey, what do you have against str 4/guard/block linemen! Title: Re: S#5 - Game Day #5 Post by: Sjofn on November 13, 2011, 02:42:53 AM Curses Steam. Steam decided to stop working and needed a full reinstall and by the time that was finished the game can't be played. Maybe in 2 days time. I was playing SWTOR anyway. :grin: Title: Re: S#5 - Game Day #5 Post by: Ice Cream Emperor on November 13, 2011, 02:53:59 AM Was it one of the +str/guard/block ones? Those things are abominations before game balance. Hey, what do you have against str 4/guard/block linemen! When they're elves? And aren't on my team? Lots of things. Title: Re: S#5 - Game Day #5 Post by: AndyDavo on November 13, 2011, 09:49:42 AM no sorry - it was a blodging lino. nothing to see here, move along, move along.
Title: Re: S#5 - Game Day #5 Post by: Bann on November 13, 2011, 01:33:53 PM Pimps 0 - 1 Dandies
Humans over Dwarves in a last second score It took a lucky block into the ball followed by an even luckier bounce, but a catcher managed to swoop up the ball on turn 16 and trot in for a score. The first half saw the humans receive and cage up the right side of the pitch. In position to score early, I decided to use my str/guard advantage to thin out the Dwarven ranks a bit. We traded a few injuries while I had my ball carrier parked on the goal line. This turned out to be a huge mistake, as I forgot all about the wizard Sir T had in his pocket. A bolt from the blue sent my Ball carrying blitzer out for the rest of the match, and the dwarves used that to hold off till the halftime whistle blew. The second half saw the Dwarves receive and form a semi-cage on the left side of the pitch, just on their side. after a bunch of mucking about, the ball carrier found himself in the vicinity of a few dandies, and attempted a panic pass. The interception failed, and the ball then proceeded to bouce through about 7 occupied squares before it ended up being caught by the very same dwarf who attempted the pass in the first place. The ball was knocked loose next turn, but the humans failed to pick it up 2 turns in a row, the second time seeing it bounce out of bounds and tossed to the unoccupied side of the pitch on the Dwarven half. Both teams scrambled to get players near the ball. With time running out, the humans blitzed a dwarf over into the ball, and it bounced the best way possible, allowing a catcher to swoop it up and run it in while only having to make one roll (Pickup.) Sir T has 2 players out next match, I have one. I did not level any players, Im not sure about the dwaves. *Edit* Lessons learned from this match. First, NEVER FORGET ABOUT THE WIZARD. Grab is a skill that you should have the game ask you about. I missed out on some crowd surfs because I had a guy w/ grab in position to do the pushing. Finally, first game with a piling on player. That skills should be set to ask as well, especially if the piling on player has guard, and you are up against a team that puts armor on top of their armor. Title: Re: S#5 - Game Day #5 Post by: Sir T on November 13, 2011, 01:36:42 PM 1 - 0 to Bann. I thought I could eek out a draw on this one but he scored at the very last turn. Much violence was had by all. He has one guy out next game, I have 2. I had to save one guy from death with an apoth as well.
Title: Re: S#5 - Game Day #5 Post by: Modern Angel on November 13, 2011, 03:45:56 PM I crashed during my game with drogg. Need a reset when you can get to it, Falc.
Title: Re: S#5 - Game Day #5 Post by: ezrast on November 13, 2011, 07:19:32 PM A while back I was looking at elf teams and I was like, "Pro elves have better positionals and cheaper linemen then high elves. What's one measly point of armor on all my guys?"
I can't wait to get back to my lizards. The Ex-Presidents tore through my guys and I failed all the critical elfy rolls that might have let me score a consolation TD. In the first drive they punched my star player in the face so hard his knees got smashed, and later they killed one of my linemen (a 5/6 one, too!). By the end two of my three remaining guys were in fetal positions on the sidelines refusing to stand up, while my catcher tripped over himself repeatedly trying to get a 1D block on a beastman just for kicks. He finally managed to KO the bastard, which was about as much as the Rogues could say for this game. 2-0 and a well-played win by Ruvaldt. Title: Re: S#5 - Game Day #5 Post by: Llyse on November 13, 2011, 07:33:39 PM Yeah, I love pro elves but 7 AV just hurts...
Hopefully I can win the f13 Bowl this year so I can break this hoodoo... Meanwhile Masters series! Title: Re: S#5 - Game Day #5 Post by: Ruvaldt on November 13, 2011, 07:41:00 PM Ex-Presidents 2 - 0 Rouge Rogues
I planned on kicking to Ezrast if I won the coin flip, but didn't, and Ezrast elected to kick to me. I knew that with his wizard and my complete lack of a bench I would have to keep my cage very loose and avoid big clumps of Ex-Presidents so throughout the first half I intentionally left my ball carrier with less support than they would normally receive. As a result of my loose cage decision I actually had my ball carrier knocked down twice, but each time was able to recover the ball while exacting some pain, drawing out my drive as much as possible. In the end, Ezrast had no rerolls and two turns left so I decided to score and take the risk. I kicked off and Ezrast was able to pick up the ball, but after a failed dodge he didn't have any elves set up to score on his round eight so I rested easy. I kicked to Ezrast at the beginning of the second half, but got a blitz and was able to put some pressure on his elves that were close to the ball. The elves got off some pretty good dodges at this time and were in a scarily good position to receive a pass and score if I failed an interception. It is at this point that Ezrast attempted said pass and failed twice in a row while I blitzed his prospective quarterbacks and finally came up with the ball. Ezrast used his wizard on Jimmy Carter, whose second half ended abruptly when he dropped the ball and was KO'd, but I was able to recover the ball with Calvin Coolidge, who was 1SPP away from a level and I decided needed the help. The rest of the game was me scoring a TD and Ezrast getting unlucky again as I got a perfect defense kick-off event and ended the game with two armor breaks but no more casualties. Ezrast played as good a game as he could, and made a lot of great moves. I targeted his star player early though because I know just how effective he can be with that damned hypnotic gaze and played as conservatively against his wizard as I could and ended up with the win. Millard Fillmore only got 2SPPs so he failed to hit level 6, but Calvin Coolidge leveled up and Truman had one hell of a game, killing an elf and then scoring the mvp. The Ex-Presidents are two games from a perfect regular season! Title: Re: S#5 - Game Day #5 Post by: Falconeer on November 13, 2011, 11:24:32 PM I crashed during my game with drogg. Need a reset when you can get to it, Falc. Apparently it didn't register. You can play anytime. Title: Re: S#5 - Game Day #5 Post by: Modern Angel on November 14, 2011, 05:01:50 AM Cool
Title: Re: S#5 - Game Day #5 Post by: Sir T on November 14, 2011, 05:26:37 AM Leveled one of my Trollslayers, and gave him mighty blow. Also picked up a new blocker as I'm 2 guys down next game, and I wan't to have a bit of a bench for the remainder of the season.
Have to say these guys are leveling up a ton faster then the Nurgle guys. Title: Re: S#5 - Game Day #5 Post by: Paelos on November 14, 2011, 07:40:59 AM Celer, you around this evening to play?
Title: Re: S#5 - Game Day #5 Post by: Celer on November 14, 2011, 08:36:06 AM Evening being after 6pm PST for me, no not tonight. I already have plans I can't shake. Any other night this week, yes!
I can also do early mornings (starting before 8am or so) if you are into that sort of thing. Title: Re: S#5 - Game Day #5 Post by: Paelos on November 14, 2011, 08:43:28 AM Evening being after 6pm PST for me, no not tonight. I already have plans I can't shake. Any other night this week, yes! I can also do early mornings (starting before 8am or so) if you are into that sort of thing. Yeah work usually crushes that in the mornings with the time difference. Let's try Tuesday after 6PM your time. Title: Re: S#5 - Game Day #5 Post by: Comstar on November 14, 2011, 09:07:32 AM Sjofn - I hope you can play today. I'm online.
Title: Re: S#5 - Game Day #5 Post by: Ginaz on November 14, 2011, 11:46:57 AM Who is Ramas? Is that his F13 or Steam name?
Title: Re: S#5 - Game Day #5 Post by: Ice Cream Emperor on November 14, 2011, 12:19:22 PM Ramas = eldaec (Still not sure who Krummi is on Steam. Is it this LoveTruncheon person who added me? It sounds vaguely familiar...) Title: Re: S#5 - Game Day #5 Post by: Ruvaldt on November 14, 2011, 12:22:42 PM LoveTruncheon is Scadente/Krummi.
Title: Re: S#5 - Game Day #5 Post by: IainC on November 14, 2011, 12:22:46 PM Ramas = eldaec (Still not sure who Krummi is on Steam. Is it this LoveTruncheon person who added me? It sounds vaguely familiar...) Krummi/Scadente is Lovetruncheon. Title: Re: S#5 - Game Day #5 Post by: Sjofn on November 14, 2011, 01:59:44 PM The Mutiny loses, 1-0, but I made him pay for it by killing one of his blitzers (+mv, guard). I also made him sweat, if I had made a particular dodge, there was a good chance I would've pulled out a Norse bullshit tie again. But by the same token, had he failed one of his two GFIs to score his one TD, it might've been a 0-0 tie instead. So hey!
No one went up, but my MVP actually went to someone who deserved it: Flint Ironstag, my tackle linesman, was worth his weight in gold today. He was even the one who killed someone! Title: Re: S#5 - Game Day #5 Post by: Comstar on November 14, 2011, 02:05:23 PM In the game of the girls team vs the girls team, the result was very close and came down to a failed dodge on the last turn.
The Mutiny | 0 - 1 | F13 Catfighters The Norse took a the grab bag of inducements - a reroll, a wizard, a babe and an extra apoc. The Apoc's ended up just stunning KO's and the Wizard was used too early. I played badly the first half, spending too much time trying to cause injuries than get a touch down before having to panic and make a short pass and 2 GFI's after I started taking more causalities than the Norse. This resulted in one of my Star Blitzers with Blodge/+1MV/Guard getting KILLED and then KILLED by the apoc. Another lineswomen was Badly Hurt and several KO'ed. Sjofn played a conservative game in the second half, setting up a deep cage and then getting stuck on the mid-yard line for several turns but stopping the Amazons from striking the ball carrier. When they did get a shot, it resulted in a Attacker down but the ball only moving 20 yards forward. Eventually 3 Norse made a break for it but were pinned on the side line one short pass from the end zone. The Sidestepping Dancing Amazons then danced all around the ball carrier but couldn't knock him down, before tackling the Norse passer as he tried to make a dodge out before a pass to the TZ. Amazons have one Blitzer who needs to be replaced, one badly hurt and no skill ups. The Norse have no injuries but no skill ups either. Title: Re: S#5 - Game Day #5 Post by: Sjofn on November 14, 2011, 02:09:04 PM I used the wizard to clear the side I was about to trundle up (plus it was your good thrower or good catcher that wound up leaving the game, I forget which now) so I'd do it again. :oh_i_see: I suppose being able to zap the blitzer who was in my face for the pass would've been nice, but getting that far up the field might not have happened without that one turn of clear movement.
Title: Re: S#5 - Game Day #5 Post by: proudft on November 14, 2011, 09:19:43 PM I got dwarfhandled, 0-2. The injuries were.... numerous.
Title: Re: S#5 - Game Day #5 Post by: Ingmar on November 14, 2011, 09:21:25 PM Beardstorm! thoroughly pummeled some skeletons to take out their frustrations after two weeks of Norse/Wood Elf last second irritating ties:
Beardstorm! | 2 - 0 | Burrowing Beetles Teams
Match Report
Spectators: 24000 Permanent damage: - My star runner Nar took a niggle right towards the end and will miss my game with Celer, which amusingly probably means I get inducements against him. - Proudft's +str skeleton has a broken ankle - Various and sundry other Khemri will be missing the next game I also leveled a lineman and my lesser troll slayer each to 3rd level, Proudft leveled a tackle skeleton to 3. Title: Re: S#5 - Game Day #5 Post by: Sjofn on November 14, 2011, 09:30:37 PM You were supposed to kill. Not maim.
Title: Re: S#5 - Game Day #5 Post by: carnifex27 on November 14, 2011, 10:53:42 PM Now if Celer can do the same to you that you did to Proudft, I might have a chance of making the making the playoffs with most of my team intact.
Title: Re: S#5 - Game Day #5 Post by: Llyse on November 15, 2011, 12:47:01 AM The battle of the unliving is over; And it's a 2-0 win to the Alive Not Dead!
This was always going to be a tough match for Cancklebiter getting 600k of inducements. The game sweeteners picked were a halfling chef, bloodweiser babe and the utility Nekbrekeh (Strip ball, block, break tackle, juggernaut star). Sadly the halfling chef was only worth 1 Michelin star stealing 1 reroll per half. This was nullified by the cheering fans and brilliant coaching giving Alive not dead and Llium crushers another reroll. Alive won the toss and electing to kick onside for some early excitement. It started off well for the Undead Llium living up to their name, crushing Rob the freshly reanimated dead with no chance for regeneration. Dominic, another line zombie was KOed until the last drive of the match. With that the fullback ghouls attempt to secure the ball but a reroll used on a failed block and a fumble results in a turnover! Having lost control of the centre, the wolves go all out and rush for the hapless ghoul backfield while tying up scrimmage line. The ghoul defending is KOed as Calvin happily bounds towards the Touchdown line with the ball. Cancklebiter responds best he can by freeing a Mummy to shamble after the Legendary player. With only an incredibly strong (and slow) pursuer, Calvin played ring around the Mummy while the rest of the team got their bash on. Getting bored of tag, Alive not Dead score in turn 7. The return drive results in a riot and the Ref turns back the clock giving some small hope of an equaliser. After some pushing around however the first half still ends 1-0 to Alive Not Dead. The 2nd half continues along the same vein with the guard advantage giving the veteran runner ups the edge and run in for an easy score on the 15. Well played to Cancklebiter who graciously gave up his lunch to play sadly Nuffle favoured the more developed team with both block and D6 rolls (It felt like I rolled the most skulls I had in a while though). Edit: mobile posting mangles paragraphs Title: Re: S#5 - Game Day #5 Post by: lamaros on November 15, 2011, 01:55:36 AM We're probably going to need a reset here. Frozen in the second half. Was a fun little game. Injuries on both sides, Ogre throwing masterclass, etc.
Dunno when we're going to get to play another time, we're both busy when the other isn't for the rest of the week. If we can find a time we'll try, but not sure we will get it. If we can't we're both happy to call it a draw. Someone come online and reset the game now! Title: Re: S#5 - Game Day #5 Post by: Reborne on November 15, 2011, 02:04:11 AM And it was such a good match too!
Sid Vicious was throwing the ball and snotlings were catching it. Rats were tearing snotlings to pieces. The Rat Ogre went down with a -1MA injury on a both down that it caused :awesome_for_real: I'd like to give it another go but as Lamaros said, if we can't find a time then I'm happy with a draw. Title: Re: S#5 - Game Day #5 Post by: Scadente on November 15, 2011, 06:37:01 AM Ice Cream Emperor:
I'm LoveTruncheon, I have a bad habit of use various nicknames. I added you on Steam. Im on GMT timezone; but will most likely be working ungodly hours this week. What timezone are you in? Are you able to do any day, bar friday/saturday between 22:00 - 24:00 GMT? Otherwise, Sunday should be pretty much free for me! Title: Re: S#5 - Game Day #5 Post by: Paelos on November 15, 2011, 08:13:01 AM Celer, I'm looking for you tonight on Steam at 9PM EST.
If not, you can find me on the Minecraft server. Title: Re: S#5 - Game Day #5 Post by: Celer on November 15, 2011, 09:27:03 AM Celer, I'm looking for you tonight on Steam at 9PM EST. If not, you can find me on the Minecraft server. I will try to get there nice and early, but if the trains are running slow I could be 10 minutes late or so. But I will be on Steam at some indeterminate time! :why_so_serious: Title: Re: S#5 - Game Day #5 Post by: Ice Cream Emperor on November 15, 2011, 02:45:55 PM Cloudpunks barely hold on for a 2-1 win over the Gentleman's Club. Everything was going smoothly after a relatively controlled (and extremely long, due to a riot and a blitz) first half, with the Wood Elves up 2-0. But the Gentlemen turned on the Casualty Switch in the second half, breaking armour and elves (and fouling nonstop!) with increasing alacrity while Niccolo Machievelli scored his first TD of the season. The Cloudpunks received with six turns still left to play and more or less wilted into their own backfield, desperately trying to keep hold of the ball while their opponents smashed them around. Luckily, for all that the Gentlemen were able to dispatch my line elves with ease, they could not manage to do the same to my Wardancers, who repeatedly saved the day, catching bouncing balls (and innacurate passes) and eventually leaping to safety on the final turn (using up my single, carefully-saved reroll for the half.) My newest Wardancer, Stratus Fractus, scored both the Cloudpunks' touchdowns and looks forward to rolling +agility as soon as the game is approved. Title: Re: S#5 - Game Day #5 Post by: Paelos on November 15, 2011, 07:27:24 PM My match with Celer was brought to you by AC/DC. He can explain.
http://www.youtube.com/watch?v=0UPw4f1oN7g&ob=av2n (http://www.youtube.com/watch?v=0UPw4f1oN7g&ob=av2n) Title: Re: S#5 - Game Day #5 Post by: Celer on November 15, 2011, 08:17:41 PM The Chemical Elvers escape with a 1-0 victory over South Park Smackdown. It was exactly the kind of bloody mess that should have favored the Chaos, including one DEATH, but one turn of elfish antics was the difference maker.
The Chaos received (with Morg, some mercs, and various rerolls/babes) and immediately set the tone. Morg made the first block and KO'ed a guard elf, a CW made the second block and BH a wrestle elf, and the goats proceeded to mark up everyone else in range. The ball carrier did not cage up, and the coach clearly underestimated the power of Galvanize, my 4 ST/5 AG powerhouse (though he did blitz him early and often). Galvanize dodged past a few hapless beasts and got a 2D block on the ball carrier... that came up Both Down/Both Down after reroll. The ball popped out and was quickly recovered, and the Smackdown lived up to their name and put 7 of the remaining 9 elves on their backs. However, again the Chaos Warriors were used to mark elves rather than cage up, and again the elves were able to knock down the ball carrier. However, they failed a dodge to get to the ball, and a large scrum ensued around the ground with the ball. Elves do not fare well in scrums, and at one point +ST/AG elf got a MNG injury that the coach chose to Apoc to a BH. Eventually the scrum moved toward the elf endzone, and it looked like a Turn 8 TD was inevitable. However, nothing is ever set with the elves, as they managed to recover the ball in Turn 7, hold on to the ball (thanks to a failed Loner reroll by Morg), and complete a Long Bomb into the end zone for a shocking 1-0 halftime lead. The Elvers received in the second half and the ball was immediately caught by Galvanize, which went directly against the coach's game plan. The Chaos put up a staunch defensive front, keeping all elves marked and leaving no gaps in their line. One by one the elves left the pitch, and none were able to get any separation or stretch the field. The ball carrier retreated further and further back and to the sideline, and finally my Level 4 Blodging Sidestepping blitzer met his death. This absolutely broke the elf spirit, but luckily the Chaos coach seemingly missed an opportunity to blitz the ball carrier, opting instead for marking him and knocking over other bodies. This pattern repeated itself another turn or two as the elves ran for their lives (and the chaos failed loner rerolls). By the time someone finally caught the slippery ball carrier, it was too late for anyone to score. The match ended with a classy turn 16 foul that broke an elf ankle. TYPICAL CHAOS! If I never see another goat it will be too soon. I honesty did not expect to STOP a TD at the end of the half, let alone somehow score one myself. And the second half Chaos defensive stand was impressive, I was very lucky to escape with the victory. I had 47 successful dodges, but it wasn't nearly enough. I am NOT looking forward to my upcoming dwarf match, especially without my beloved Loops of Fury. This victory is dedicated to you, Loops... RIP my blodgy friend! Title: Re: S#5 - Game Day #5 Post by: HaemishM on November 15, 2011, 08:42:49 PM Zellar Dwellarz 2 - Bleating 2
What a MOTHERFUCKING match. You have to describe the match with plenty of motherfucking because the motherfucking motherfuckers were out. By turn 5, I thought I was dead. Turn 15, I was sure I was going to win. It starts with my Skaven receiving the kickoff, only to have the ball easily taken away by blitzers after many mistakes and shitty block dice on my part. In fact, my first failed roll was a wild animal roll on my rat ogre who was blitzing to open up the right sideline for my gutter runners. I chose the reroll, knocked a rotter down, then promptly fucked my next 2d block in the ass with double skulls. That would happen again the second turn, only instead of burning the reroll on Wild Animal, I saved it for the fucked up blocking dice. My gutter runner gets blitzed, the ball is recovered and turn 5, it's 1-0, Bleating. I'm already one guy injured and another ko'ed for the 2nd drive, but I had gotten one of his guy's injured as well. Second kickoff things got better, though I still managed to get my gutter runner in a bind. Deep in the Bleating half, covered in Beast of Nurgle tentacles, a lone gutter runner dodges the flapping appendages, picks up the ball and scores on the turn before the half, 1-1. Skaven bullshit rears its ugly head. The half couldn't have come soon enough, as I had 2 injured, 4 KO'ed and was feeling pretty weak. The second half kickoff went to Bleating deep, and his solid center of the beast of nurgle and stout nurglings pushed up the center, but I got blitzes around midfield that jarred the ball loose. My gutter runner found himself pinned against the sidelines by two defenders, and the closest player to provide assistance was a stormvermin on his backside. A lucky 1d block later and the Stormvermin had injured a rotter and marked another, before pushing one of the pestigors marking my gutter runner away. Only 4 dodge rolls between the gutter runner and freedom and he made every one, rumbling into the endzone for the 2-1 lead with only 3 turns to go. Against a nurgle team, how could I NOT win? He would have to pass in order to score. I wouldn't bet on pestigors making the pass. Turn 14 I have to run downstairs for a few moments and when I return, my goddamn Rat Ogre stands marked by three guys but somehow holding the ball! He had intercepted the long pass. Of course, his next move was to go all wild animal, staring at the ball in his hand in wonderment. Before long, the markers on the ogre knocked him to the ground and the ball popped up. With two gutter runners surrounding the ball, I had no worries. A few blocks allowed a pestigor to pick up the ball but with gutter runners only a dodge or two away from a blitz, I wasn't worried. Just in case, I decided to move a linerat into position to provide an overlap, which would require a dodge. MOTHERFUCKER FAILED IT. Turnover, and the pestigor was one GFI roll away from a touchdown. The crowd inhaled and held its breath... curses were exchanged... And the motherfucker scored. 2-2. Dreams of the playoffs slipping away. BUT WAIT... turn 16! One Skaven turn left to score with some patented Skaven bullshit! I begged Nuffle for a riot but instead I got a quick snap AND a motherfucking touchback. One gutter runner catches the ball a step inside the opposition half, 1 squares worth of movement too far away from the endzone to score. I moved him to the goal line just in case of a miracle... and that motherfucking ref blew the whistle. Crazy game, crazy draw. Will this end the playoff dreams of both the nurglings and the rats? TUNE IN NEXT WEEK TO FIND OUT! Title: Re: S#5 - Game Day #5 Post by: avaia on November 15, 2011, 08:57:55 PM Dead rotter even got my MVP, hooray. Short version of the match: I had very nice block dice early, rats don't mind tentacles or disturbing presence much!
This was a match I couldn't afford to lose, thought I was going to win, and was relieved to tie. :grin: Title: Re: S#5 - Game Day #5 Post by: Cancklebiter on November 16, 2011, 12:08:55 AM The battle of the unliving is over; And it's a 2-0 win to the Alive Not Dead! This was always going to be a tough match for Cancklebiter getting 600k of inducements. The game sweeteners picked were a halfling chef, bloodweiser babe and the utility Nekbrekeh (Strip ball, block, break tackle, juggernaut star). Sadly the halfling chef was only worth 1 Michelin star stealing 1 reroll per half. This was nullified by the cheering fans and brilliant coaching giving Alive not dead and Llium crushers another reroll. Alive won the toss and electing to kick onside for some early excitement. It started off well for the Undead Llium living up to their name, crushing Rob the freshly reanimated dead with no chance for regeneration. Dominic, another line zombie was KOed until the last drive of the match. With that the fullback ghouls attempt to secure the ball but a reroll used on a failed block and a fumble results in a turnover! Having lost control of the centre, the wolves go all out and rush for the hapless ghoul backfield while tying up scrimmage line. The ghoul defending is KOed as Calvin happily bounds towards the Touchdown line with the ball. Cancklebiter responds best he can by freeing a Mummy to shamble after the Legendary player. With only an incredibly strong (and slow) pursuer, Calvin played ring around the Mummy while the rest of the team got their bash on. Getting bored of tag, Alive not Dead score in turn 7. The return drive results in a riot and the Ref turns back the clock giving some small hope of an equaliser. After some pushing around however the first half still ends 1-0 to Alive Not Dead. The 2nd half continues along the same vein with the guard advantage giving the veteran runner ups the edge and run in for an easy score on the 15. Well played to Cancklebiter who graciously gave up his lunch to play sadly Nuffle favoured the more developed team with both block and D6 rolls (It felt like I rolled the most skulls I had in a while though). Edit: mobile posting mangles paragraphs Was a tough game. My team spent most of the 2nd half on their backs or in the penalty box. I should of picked up skill ups for a few more key players instead of a star player I think. Didn't help that the Master Chef was a complete wiff with the extra re-rolls gained with cheering fans. But all and all was a good game. Title: Re: S#5 - Game Day #5 Post by: Falconeer on November 16, 2011, 04:20:13 AM Zellar Dwellarz 2 - Bleating 2 What a MOTHERFUCKING match. I am totally gonna watch that replay. That said, yeah, another draw complicates things a lot playoff wise. But it's good for the amazons, it feels like you both lost points. Title: Re: S#5 - Game Day #5 Post by: lamaros on November 16, 2011, 04:24:40 AM Did you reset the game between Reborne and I falc?
Title: Re: S#5 - Game Day #5 Post by: HaemishM on November 16, 2011, 08:33:57 AM Zellar Dwellarz 2 - Bleating 2 What a MOTHERFUCKING match. I am totally gonna watch that replay. That said, yeah, another draw complicates things a lot playoff wise. But it's good for the amazons, it feels like you both lost points. It makes this day's game between you and Megrim HUGE. If he wins, the two of you are drawn back into the quagmire with me and avaia and gives all 4 of us the possibility to finish 3rd or 4th - my last two games being against you and Megrim would mean if I win out, one of you isn't making the playoffs. If you win, myself, Megrim and avaia have to win out AND you lose both games or draw one and lose one to have a prayer of 3rd. In other words, if you don't beat Megrim, your season gets a lot more complicated. If you win, you're most likely a lock for 3rd and the playoffs and Megrim is back down in the quagmire with the two of us. If you draw, you'll probably practically cinch 3rd as well. Either way, I have to win out or go home. Any losses or draws probably puts me out of the running. Of course my MVP got taken by a goddamn merc. But I think my Rat Ogre leveled and I got enough money to get either a thrower, a linerat or a stormvermin to replace some of my losses. Title: Re: S#5 - Game Day #5 Post by: eldaec on November 16, 2011, 08:40:26 AM Ginaz, been some issues with availability, I'm GMT+2, therefore assume you are PST?
Title: Re: S#5 - Game Day #5 Post by: Falconeer on November 16, 2011, 08:57:13 AM Did you reset the game between Reborne and I falc? Yes I did! Megrim, can we play this saturday or sunday? Or (my) friday night? Title: Re: S#5 - Game Day #5 Post by: Scadente on November 16, 2011, 10:16:04 AM Cloudpunks barely hold on for a 2-1 win over the Gentleman's Club. Everything was going smoothly after a relatively controlled (and extremely long, due to a riot and a blitz) first half, with the Wood Elves up 2-0. But the Gentlemen turned on the Casualty Switch in the second half, breaking armour and elves (and fouling nonstop!) with increasing alacrity while Niccolo Machievelli scored his first TD of the season. The Cloudpunks received with six turns still left to play and more or less wilted into their own backfield, desperately trying to keep hold of the ball while their opponents smashed them around. Luckily, for all that the Gentlemen were able to dispatch my line elves with ease, they could not manage to do the same to my Wardancers, who repeatedly saved the day, catching bouncing balls (and innacurate passes) and eventually leaping to safety on the final turn (using up my single, carefully-saved reroll for the half.) My newest Wardancer, Stratus Fractus, scored both the Cloudpunks' touchdowns and looks forward to rolling +agility as soon as the game is approved. Yeah it was a highly entertaining game, which could have ended in a draw. I did a couple of fatal mistakes, especially on your second TD, and wasted the fireball. All in all I think luck swung both ways; for me with fouling and blocking, and Ice had insane Scatter-Ball luck, while the Pro Elves hitting like Dwarves and fouling like... 'flings (I guess). The real star of the match was Karl Marx, getting two casualties and two KO's on an unskilled lineman (but a great thinker, mind you). Well played, and quite a fun match to boot! I'll mourn the loss of Thomas Aquinas in due time. I think my Playoff chances were lost with the loss, although it would be outrageous if I had gotten that far with my pro-trimmed Team Value. Alan Greenspan picked up the MvP, despite injuring himself. Finally got a level-up or two though! Title: Re: S#5 - Game Day #5 Post by: HaemishM on November 16, 2011, 11:16:17 AM Woot on the skillups. Junior, my level 3 Rat Ogre, becomes a blocking/guarding Rat Ogre. I had a chance to take +1 AGI on my +1 STR gutter runner but decided against it, giving him strip ball instead. Kind of an experiment. AGI 5 would have been nice, but I figure he's probably ok with AGI 4. Then I decided to ignore my gut feeling and follow lamaros's advice and buy a new thrower. Say hello to Blind Willie!
Title: Re: S#5 - Game Day #5 Post by: proudft on November 16, 2011, 12:01:59 PM I had a chance to take +1 AGI on my +1 STR gutter runner but decided against it, giving him strip ball instead. Kind of an experiment. Is the experiment in making terrible choices? I mean, it's done now, but, man. :ye_gods: Title: Re: S#5 - Game Day #5 Post by: HaemishM on November 16, 2011, 12:05:20 PM If he's in a situation where that 5AGI was absolutely crucial, well, he's likely fucked anyway. :awesome_for_real:
Title: Re: S#5 - Game Day #5 Post by: Ingmar on November 16, 2011, 12:24:44 PM This could be an epic pile-on. (Next time take the +agi).
Title: Re: S#5 - Game Day #5 Post by: eldaec on November 16, 2011, 12:28:01 PM +1 to all pickups, dodges, catches, throws, leaps and intercepts would be a p good skill.
Title: Re: S#5 - Game Day #5 Post by: Ruvaldt on November 16, 2011, 12:39:13 PM You could give strip ball to any gutter runner later, or that same gutter runner after he uses his +AGI to score relentlessly against the opposition. If AGI or STR pops up on GRs you take it.
Title: Re: S#5 - Game Day #5 Post by: avaia on November 16, 2011, 12:43:04 PM You probably also want to set wrestle to 'ask'. justsayin
Title: Re: S#5 - Game Day #5 Post by: lamaros on November 16, 2011, 12:55:43 PM Passing up agi :(
Title: Re: S#5 - Game Day #5 Post by: HaemishM on November 16, 2011, 01:06:20 PM The first time that motherfucker steals a ball and scored a winning TD because of it, you can all lick my taint.
Alternately, the first time he fucks up a dodge and lands face down killing himself and ending my playoff hopes, you can all Nelson Laugh me. Title: Re: S#5 - Game Day #5 Post by: Comstar on November 16, 2011, 03:26:11 PM Should have taken the +AG and then leap. My pro elf catcher is unstoppable.
Title: Re: S#5 - Game Day #5 Post by: lamaros on November 16, 2011, 04:25:33 PM The first time that motherfucker steals a ball and scores a winning TD because of it, you can all lick my taint. Alternately, the first time he fucks up a dodge, pass, intercept, leap or pickup and ends my playoff hopes, you can all Nelson Laugh me. Fixed. Title: Re: S#5 - Game Day #5 Post by: Megrim on November 16, 2011, 05:06:42 PM Did you reset the game between Reborne and I falc? Yes I did! Megrim, can we play this saturday or sunday? Or (my) friday night? Should do, let me know when you're around. Or ping me on Steam. Title: Re: S#5 - Game Day #5 Post by: Llyse on November 16, 2011, 06:07:30 PM Woot on the skillups. Junior, my level 3 Rat Ogre, becomes a blocking/guarding Rat Ogre. I had a chance to take +1 AGI on my +1 STR gutter runner but decided against it, giving him strip ball instead. Kind of an experiment. AGI 5 would have been nice, but I figure he's probably ok with AGI 4. Then I decided to ignore my gut feeling and follow lamaros's advice and buy a new thrower. Say hello to Blind Willie! Lamaros' advice was to get a Thrower but not pick a Thrower over a Stormvermin :why_so_serious: Congrats on rolling doubles for Junior though! Title: Re: S#5 - Game Day #5 Post by: HaemishM on November 16, 2011, 06:49:19 PM I already had 2 stormvermin.
Title: Re: S#5 - Game Day #5 Post by: Modern Angel on November 16, 2011, 06:54:13 PM You would not believe what just happened with drogg and I.
Last turn. He'd scored. 1-0. Kicks off. Thrown Rock! Hits my troll. My troll dies. He fucking dies. I fail the regeneration roll. He is fucking dead. Forever. FOREVER. I HATE YOU BLOOD BOWWWWLLLLL AAYAHAFG Title: Re: S#5 - Game Day #5 Post by: luckton on November 16, 2011, 06:57:35 PM You would not believe what just happened with drogg and I. Last turn. He'd scored. 1-0. Kicks off. Thrown Rock! Hits my troll. My troll dies. He fucking dies. I fail the regeneration roll. He is fucking dead. Forever. FOREVER. I HATE YOU BLOOD BOWWWWLLLLL AAYAHAFG :cry: Title: Re: S#5 - Game Day #5 Post by: drogg on November 16, 2011, 06:58:40 PM You would not believe what just happened with drogg and I. just submitted :grin: this one was really bloody and i was pretty sure my skinks greased their hands early, but eventually the injuries crested and the lizards marched on. i killed his agi 4 gobbo and my fans killed his guard troll after i tried to be a gentleman and give him a turn to let his fanatic and trolls pound my line a bit. victory is ours!Last turn. He'd scored. 1-0. Kicks off. Thrown Rock! Hits my troll. My troll dies. He fucking dies. I fail the regeneration roll. He is fucking dead. Forever. FOREVER. I HATE YOU BLOOD BOWWWWLLLLL AAYAHAFG Title: Re: S#5 - Game Day #5 Post by: Modern Angel on November 16, 2011, 07:02:16 PM OH GOD I FORGOT ABOUT POOR ZWIPOK THE AGILITY 4 GOBLIN YOU MONSTER
Title: Re: S#5 - Game Day #5 Post by: Llyse on November 16, 2011, 07:10:21 PM :ye_gods: I feel for you mate...
See Drogg, it's not a good thing to roll stat ups :why_so_serious: Title: Re: S#5 - Game Day #5 Post by: Modern Angel on November 16, 2011, 07:14:46 PM If this were anything but goblins I might border on actually annoyed. As it is... goblins.
Title: Re: S#5 - Game Day #5 Post by: Sjofn on November 16, 2011, 07:20:33 PM You would not believe what just happened with drogg and I. Last turn. He'd scored. 1-0. Kicks off. Thrown Rock! Hits my troll. My troll dies. He fucking dies. I fail the regeneration roll. He is fucking dead. Forever. FOREVER. I HATE YOU BLOOD BOWWWWLLLLL AAYAHAFG This made me laugh, then read it out loud to Ingmar, because I needed him to know your pain. Your delicious, unlikely pain. :heart: That's a bummer though! Title: Re: S#5 - Game Day #5 Post by: Paelos on November 16, 2011, 07:30:11 PM I saw a rock kill one of Ruvaldt's guys in a feeder league match. I think I laughed for 2 days. It's still funny when I think about it.
Title: Re: S#5 - Game Day #5 Post by: Teleku on November 16, 2011, 07:33:15 PM I think a rock killed one of my many dead catchers in season 2.
Title: Re: S#5 - Game Day #5 Post by: Ruvaldt on November 16, 2011, 07:39:54 PM I saw a rock kill one of Ruvaldt's guys in a feeder league match. I think I laughed for 2 days. It's still funny when I think about it. Yeah, it was a blitzer on my SNL themed Pro Elf team. They've still never recovered, damned prima donna Pro Elf blitzers. I believe it was Chris Farley, which I considered fitting. It was hilarious though. Title: Re: S#5 - Game Day #5 Post by: Teleku on November 16, 2011, 07:43:40 PM Somebody in the audience has quite an arm. I should be able to bribe him into throwing his rock at somebody instead of having to hire that god damn useless wizard!
Title: Re: S#5 - Game Day #5 Post by: Llyse on November 16, 2011, 07:55:37 PM My Feeder Human team lost a Blitzer to a thrown rock, the bloody crowd is more dangerous than the other team at times.
That and my first Ghoul in Alive not Dead died on a failed dodge in their first game making me consider Ghouls fragile and Undead teams weak. Oh Blood Bowl. :oh_i_see: Title: Re: S#5 - Game Day #5 Post by: Sir T on November 16, 2011, 07:57:17 PM I dunno. Mostly the croud come out and flatten the entirety of my team. Which happens multiple times a season.
And in 3 seasons I have not rolled a single double for a skill increase. Yes I;m blaming my dice. Title: Re: S#5 - Game Day #5 Post by: Sjofn on November 16, 2011, 08:02:47 PM God, I hate pitch invasion so much.
Title: Re: S#5 - Game Day #5 Post by: Sir T on November 16, 2011, 08:07:19 PM Yeah, in my game against alive not dead, last turn kickoff, he lined uo 3 zombies for me to take my frustration out on, and then the crowd charges in and flattens my whole team, leaving the zombies standing there looking relieved and me banging my head off the desk.
Title: Re: S#5 - Game Day #5 Post by: Falconeer on November 18, 2011, 04:09:24 PM Megrim, I hope I didn't fuck up time zones but I looked for you to no avail. It's 1.20am here and I'm going to bed. Let's try again tomorrow.
Title: Re: S#5 - Game Day #5 Post by: Teleku on November 18, 2011, 07:49:13 PM Arg, forgot to do a write up for mine and Strazo's match. So here it is. Wall of text incoming!
Both of our teams are 1820 TV, exactly. So zero inductions are given, heh. Straz wins the toss and elects to receive. After kicking off, he proceeds to knock out 3 of my players in the first 3 fucking hits. Wolf Blitz's my wardancer at the end of the line for the first hit of the game, and scores a KO. Next, lineelf on line of scrimmage goes down, with a BROKEN NECK. For those of you who don't know, a broken neck is -1 agility. So, it is exactly equal to death on an elven team. Spoiler alert: That was the first of 3 for the evening. Luckily, the OMINOUSLY named "Hevan" was a 0 SPP lineman I had just purchased to replace other dead elfs. Specifically, my kicker who died at the end of last season. I already purchased a new lineelf for that purpose at the beginning of the season, but he also died. That number is cursed. Finally, he hits the 2nd elf I have on the line of scrimmage, and KO's him. I've pretty much conclude at this point that nuffle has tired of my antics and wish's to destroy my team once and for all (but it was not to be!). After recovering the ball and trying to get around my screen, Straz makes the fatal mistake of thinking that just because all my elves are double covered or out of range, he can get away with leaving the back left corner of his cage open. So I promptly jump my 1 remaining wardancer over his line, run to the corner, roll a direct hit on a 1 die block, recover the ball, and get a space or two away. Next turn he gets up, fails to knock down the wardancer, and then covers her in a sold cage of norse. I jump out of the cage and almost fail (had to reroll) dodging away from his tackling norse, and score on round 4. Both of my KO players stand up. I kick off again, and he again KO's one of my linemen. I follow up the next turn, however, by charging one of his wolfs with my wardancer, and manage to get a KO myself, which helps take some charging pressure off. However he strikes back by breaking the neck of another lineelf. This line elf was leveled up a bit and had dodge, so I instinctively use my apoth to save, though I instantly regret because he's still easily replaceable. I keep up a nice wall of elves to block him from advancing, and make liberal use of my side stepping wardancer, which keeps pulling his charging berserker into bad positions. Of which I then make a block on, and managed to break the ribs, removing one of his berserkers from the game. So two frenzy players out, which helps me on defense. Seeing he wasn't going to make it through, he runs around the side, hands off to another norse, who then makes a mad lone dash down the undefended side of the pitch. I send a Wardancer out, who makes another key block, and knocks the ball lose and picks it up, and place a screen of elves around. He spends the next turn boxing them in, but can't get to the wardancer. I attempt a turn 8 score by trying to hand off to my QB, so he can throw to a catcher behind the lines, but I have no rerolls and fail the hand off, ending the half. Second half starts off with a Wardancer getting Badly hurt. God damnit. However, Nealtor makes a great pass to my Nerves of Steel catcher, who then scores on turn 9, putting the game at 2-0. I should note that even after this, his Wolf is still down from KO, while all my KO's have gotten back up. Next drive again starts out painful, has he breaks the neck of Trelalu, my +agi dodge lineelf, who was pretty god damn useful. Unable to save because I already used my apoth. Fuck. So two dead line elves, one of them my ONLY stat up in 3.5 seasons of play so far. At his point I over extend with the amount of elves I have down. I leave a thin screen up, and then try to do another solo charge with my 1 wardancer. Wardancer fails the GFI, and hits the ground hard, putting her out for another turn. Straz then rams the ball up the side after knocking an elf out of the way. I move my elves around to defend, but one of my catchers with dodge rolls 1 twice and fails a dodge early, leaving me with few elves in defensive postions. Straz knowing that time is short attempts a GFI TD, and of course is granted a failed GFI as he steps on the end zone. The ball bounces out of bounds, and is thrown back in clear of any norse. I fuck up YET AGAIN, by trying an early dodge to cover the ball, not realizing the elf was next to a diving tackle player. He goes down, and I am again left way out of position. This leaves a catcher open to a block, who is promptly KO'd. However, nuffle is still fucking with Straz, and despite having nobody around it, Straz fails to pick up the ball. And hey, guess what, I fuck up again by again trying to dodge away from a diving tackle player without realizing it, ending my turn early again. Hint, if you ever want to destroy me, give everybody diving tackle. I NEVER REMEMBER TO CHECK. Straz uses this oportunity to block some more of my players, and with a piling On/Might Blow combo, KO's another player. At his point, Straz probably doesn't have the turns left to score twice for a tie, but nuffle decides to be a dick and makes him fail to pick up the ball again (both of us had long ago run out of rerolls). I try to pick up the ball and pass it way, but of course it fails. This was stupid of me, as I probably should have been more concerned about moving my elves out of danger than trying to score a hilarious elf BS last round TD. Wardancer goes down with a KO. Worst than that, one of my star catchers his hit and taken out with a gouged eye, which means he's out for the next game. HOWEVER, FUCK YOU CYANIDE. I checked my team after the match was confirmed, and it has him down with a smashed knee, which gives a niggling injury. I watched the replay, and it even says Gouged Eye in that. So, Cyanide strikes again. Straz finally picks up the ball and runs it in on turn 16, ending the game 2-1. But not before he gets vindictive, surrounds the fallen Nealtor with Norse, and tries for a turn 16 foul. Luckily, Nealtor is not to be fucked with, and tangles his antler helm in the fouler's legs. The guy running in for the foul hit fails his GFI roll, and gets KO'ED. Dice overall favored me this game, in that they hit at all the key times needed. Injury dice were brutal however. And also Cyanide fucking me. So in the end, two elves effectively dead as I'm going to have to release them. Title: Re: S#5 - Game Day #5 Post by: eldaec on November 19, 2011, 11:42:19 AM Ginaz, sorry I haven't been able to do anything sooner, but will be online much of tomorrow, will try to ping you once the sun reaches as far west as darkest merkia.
Title: Re: S#5 - Game Day #5 Post by: Ginaz on November 19, 2011, 01:50:19 PM Ginaz, sorry I haven't been able to do anything sooner, but will be online much of tomorrow, will try to ping you once the sun reaches as far west as darkest merkia. No worries. I'll be home pretty much all weekend since its brass monkey cold outside right now (-25 C with the wind chill :ye_gods:). Title: Re: S#5 - Game Day #5 Post by: Falconeer on November 20, 2011, 03:20:13 AM Bell Jar Utd. - Insatiable 2 - 1
The crippled Amazons manage to get a win from the vampires that might be playoff-clinching. This is a bigger deal than you might think as your Commissioner never made it to the Playoff before. On the game, Megrim is as good as you all know, and my timid tactics trying to contain his lange range bombing vampire skills didn't pay off as he scored on his initial drive around turn 6 after keeping a passer behind the lines long enough to wait for that one opening as only a good QB can do. It's with three turns on the clock that the Amazons manage to score the equaliser right before the half-time with the usual amount of Sylvia Plath passing magic. After some lucky fiddling on the scrimmage line, where 2 thralls get KO'd right away, the Star Throweress finds her favourite receiver for a quick 1 - 1 right before the whistle. The second half should have seen the Feminists grinding their way downfield retaining control due to the whopping 610 superior TV, but that didn't take the Wizard into account. A well placed fireball didn't cause as much damage as Megrim hoped, but was good enough to get the ball loose from Sylvia Plath. A big mess ensues where about 18 players battle for the ball in the centre of the field, but eventually the more prepared amazons, with lots of Guard and Blodge and Fend untangle the situation getting away with the ball and a gamewinning TD with 2 turns on the clock. It's worth mentioning that Megrim got a devastating double-skull on a key action that could have prevented me from getting away with the ball. With 2 turns on the clock we all know Vampires can find many ways to score, but the 2 blitz event that plagued my game against Teleku paid off with a Blitz event in my favour (my first in about 20 games) that doesn't do anything more that thwarting any last chance the Vampires had to score. Without too much drama, it's 2 - 1 Feminists and now it's a hell of a rumble between Megrim, Avaia and HaemishM for the 4th spot in the Playoff with only 2 games to go. Title: Re: S#5 - Game Day #5 Post by: Paelos on November 20, 2011, 12:10:14 PM We ready to move on? I'd like to get in the game before the holiday break.
Title: Re: S#5 - Game Day #5 Post by: eldaec on November 20, 2011, 12:52:50 PM Silver Horde - 2
Slann the Mann - 0 First half skinks couldn't get hold of the ball got pushed back deep into their half, and Bruce the Hoon eventually grabbed the ball for a defensive touch down on turn 4. Next drive got tied up in a brawl midway into the lizard's half, noone could get a hold of anything and the timer ran down. Second half Immortal Jenkins recieves the kick off and the silver horde roll a cage down the right flank, Slann have too many lizards tied up away from the cage to break it or stop progress. 2-0 on turn 16. Detritus the Snow Troll and Loqqai the Saurus level up. Silver Horde FC | 2 - 0 | Slann the Mann Teams
Match Report
Spectators: 26000 Title: Re: S#5 - Game Day #5 Post by: eldaec on November 20, 2011, 12:59:44 PM We ready to move on? I'd like to get in the game before the holiday break. One match left. Rebourne's Wrestlers vs Rape of Skabine Title: Re: S#5 - Game Day #5 Post by: Comstar on November 20, 2011, 01:07:21 PM And my match hasn't been validated yet :(
Title: Re: S#5 - Game Day #5 Post by: lamaros on November 20, 2011, 01:35:05 PM I'm around all day today and tomorrow, if reborne is about we are going to try again.
Otherwise we decided we'd both accept a draw after the failed first attempt. Title: Re: S#5 - Game Day #5 Post by: Falconeer on November 20, 2011, 01:55:05 PM And my match hasn't been validated yet :( Done now. You uploaded it as day 4 so I couldn't see it on BBManager. I fixed it and validated. Title: Re: S#5 - Game Day #5 Post by: lamaros on November 21, 2011, 02:08:23 AM Game played. The next day will soon be upon us!
One of my GRs got 21 SP in the game. Everyone else kinda just watched him play. Title: Re: S#5 - Game Day #5 Post by: Reborne on November 21, 2011, 02:28:55 AM I have 1 important thing to say about this match... OGRES SCORE ON TURN 1!
Wrestlers 2 - 5 Skabine Very different game to the one that glitched. For one thing vast majority of the injuries happened in the second half and from my side, toward the end of second half. Both of my touchdowns came about because I threw a snotling and he landed :drill: The one on the last turn not so much... I had one silly turn and Lamaros had a lot of good kick off events but he also played a good game and that one Gutter Runner was a star. I mean snotlings are there for SPP but it was always in the right place for pretty much everything. The Undertaker is the second of my Ogres to get to Level 4. I'm hoping for something fun. Title: Re: S#5 - Game Day #5 Post by: IainC on November 21, 2011, 04:48:39 AM I have 1 important thing to say about this match... OGRES SCORE ON TURN 1! How does that work for Ogres? I'm imagining something like a Snotling set up next to an Ogre, kickoff event is a Quick Snap which allows the Ogre to step over the line of Scrimmage and the Snotling to stay in contact. Then the kick lands out of bounds and the Snotling gets given the ball, is thrown, scatters in a useful direction and makes two GfIs. Is that about it or is the Quick Snap uneccessary? Title: Re: S#5 - Game Day #5 Post by: Reborne on November 21, 2011, 05:28:07 AM Ogre on the line with +1MA snotling behind him.
Someone else picks up the ball and hands it to the snotling. Ogre throws the snotling to max distance and a scatter in the right direction. Snotling is in range without any go for it. Title: Re: S#5 - Game Day #5 Post by: luckton on November 21, 2011, 06:00:40 AM Ogre on the line with +1MA snotling behind him. Someone else picks up the ball and hands it to the snotling. Ogre throws the snotling to max distance and a scatter in the right direction. Snotling is in range without any go for it. That works too. Well played and well dice rolled. Wish my 'flings had such luck. :awesome_for_real: Title: Re: S#5 - Game Day #5 Post by: eldaec on November 21, 2011, 07:51:34 PM So, as of a few minutes ago, my Yhetee rolled doubles, and now every single member of the silver horde has Block.
:drill: Title: Re: S#5 - Game Day #5 Post by: Ulysees on November 22, 2011, 02:26:24 AM Fuck
Title: Re: S#5 - Game Day #5 Post by: Paelos on November 22, 2011, 06:37:08 AM Time to move on? Day 6?
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