Title: S#5 - Game Day #4 Post by: Falconeer on November 03, 2011, 10:30:11 AM We are currently Playing.....
Game Day #4 ** All games have to be played BEFORE November 13th 2011 ** (http://dl.dropbox.com/u/3584773/5%204%20next.png) ** All games have to be played BEFORE November 13th 2011 ** -------------------------------------------------------------------------------------------------------- Title: Re: S#5 - Game Day #4 Post by: Falconeer on November 03, 2011, 10:30:51 AM Scores and Standings after Game Day #3
Scores: (http://dl.dropbox.com/u/3584773/5%204%20scores.png) Standings (3 played out of 7): Battletech Division (http://dl.dropbox.com/u/3584773/5%204%201111.png) Cthulhu Division (http://dl.dropbox.com/u/3584773/5%204%202222.png) Stormbringer Division (http://dl.dropbox.com/u/3584773/5%204%203333.png) Twilight 2000 Division (http://dl.dropbox.com/u/3584773/5%204%204444.png) Player stats: (http://dl.dropbox.com/u/3584773/5%204%20players.jpg) Team stats: (http://dl.dropbox.com/u/3584773/5%204%20teams.jpg) Title: Re: S#5 - Game Day #4 Post by: Ingmar on November 03, 2011, 11:16:54 AM Make your time, wood elves!
I'm on California time so it is likely the weekend will be easiest for us, Iain - I should be available all day on my Saturday. Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 03, 2011, 11:17:21 AM The Mutiny cannot believe we are on Day Four and they haven't cracked into "Best Punching Bag" yet, even after being mauled by dwarves.
Title: Re: S#5 - Game Day #4 Post by: Modern Angel on November 03, 2011, 11:35:03 AM Alrighty, ezrast. I'm good basically whenever but no Monday night. This weekend day hours are a bit rough but evenings should be free. Eastern time.
Title: Re: S#5 - Game Day #4 Post by: HaemishM on November 03, 2011, 11:36:23 AM Mmmmm, halfling stew time!
All right Luckton, I'm on Central Standard time. When's good for you? Title: Re: S#5 - Game Day #4 Post by: IainC on November 03, 2011, 11:39:03 AM Make your time, wood elves! I'm on California time so it is likely the weekend will be easiest for us, Iain - I should be available all day on my Saturday. I'm off to Ireland again next week so we really need to get this played by Tuesday evening. Agree that the weekend is the most likely time for our schedules to mesh given the 9 hour differential. Shall we say about 11pm my time which is 2pm for you on Saturday? Title: Re: S#5 - Game Day #4 Post by: Ruvaldt on November 03, 2011, 11:39:28 AM The top two most violent teams of the season playing against each other? I can't wait! I'm perpetually free this week, Bann, so it should be easy getting together.
Title: Re: S#5 - Game Day #4 Post by: Ingmar on November 03, 2011, 11:42:25 AM Make your time, wood elves! I'm on California time so it is likely the weekend will be easiest for us, Iain - I should be available all day on my Saturday. I'm off to Ireland again next week so we really need to get this played by Tuesday evening. Agree that the weekend is the most likely time for our schedules to mesh given the 9 hour differential. Shall we say about 11pm my time which is 2pm for you on Saturday? Sounds perfect. Title: Re: S#5 - Game Day #4 Post by: Paelos on November 03, 2011, 11:48:37 AM Bring on the Norse! My team is rowdy and ignores all the rules!
(http://www.bizarrebytes.com/wp-content/uploads/2011/06/on-rocks-via-daily-dawdle.jpg) Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 03, 2011, 12:02:29 PM (http://antikaraoke.com/cronicas/wp-content/uploads/2011/06/rachel-rosie.jpg)
We are not concerned with goats. Title: Re: S#5 - Game Day #4 Post by: luckton on November 03, 2011, 12:29:05 PM Mmmmm, halfling stew time! All right Luckton, I'm on Central Standard time. When's good for you? 7PM your time tonight is fine. I'll start making the broth. :grin: Title: Re: S#5 - Game Day #4 Post by: Ice Cream Emperor on November 03, 2011, 01:14:51 PM eldaec, let us set a time to play our (two!) games. My weekend schedule is even more open than usual, so that seems ideal given the time difference. Title: Re: S#5 - Game Day #4 Post by: eldaec on November 03, 2011, 01:23:40 PM Sometime my Saturday evening should work well for me.
Title: Re: S#5 - Game Day #4 Post by: Falconeer on November 03, 2011, 01:35:09 PM (http://antikaraoke.com/cronicas/wp-content/uploads/2011/06/rachel-rosie.jpg) We are not concerned with goats. That girl should be in my team. Title: Re: S#5 - Game Day #4 Post by: HaemishM on November 03, 2011, 02:07:32 PM Mmmmm, halfling stew time! All right Luckton, I'm on Central Standard time. When's good for you? 7PM your time tonight is fine. I'll start making the broth. :grin: Tonight may not work. If you don't see me on at 7 pm, we'll have to do it another night. Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 03, 2011, 02:37:46 PM That girl should be in my team. No way, she has the Mutiny team uniform on. Title: Re: S#5 - Game Day #4 Post by: Scadente on November 03, 2011, 03:48:30 PM Elf Bullshit, with Jordell Freshbreeze on the main-stage wins the day for the Gentlemans Club!
Even a Sauri was so inspired by the elven antics that he caught a loose ball, costing Ulysees a TD. All in all it was an entertaining match, with Jordell all over the place; proving why he's called a Star Player. Ulysees could have gotten a last-turn TD, but he was out of rerolls and skinks arent exactly known for their ballhandling skills. The Club praises nuffle today, not a single double 1, and just one attacker down, afaik, in the whole match. Only Fen Lee was seriously injured, smashing his hand under a Saurus brute. Title: Re: S#5 - Game Day #4 Post by: Ulysees on November 03, 2011, 04:29:03 PM The Minizilla's 0 - Gentlemans Club 1
And my streak of being unable to break elf armour continues, at this rate I might have a team of saurus's with block by around season 7! That was a really frustrating match but at the same time I think both coaches played a really strong game and but for a "lucky" 6 the result might well have gone another way. I won the toss and elected to receive and advanced a slow cage up the centre for 4 turns and tried to maim as much of Scadente's team as I could, this proved to not be very much, though I scored 4 KO's I was unable to get some much needed SPP on my saurus's with injuries and on turn 4 I decided that I had done as much harm as Scadente would stand and it was time to move into a score position before he fireballed me so I manouvered into a scoring position and due to the numbers advantage there was only a single elf in front of the cage at that point and things were looking good for a score until Jordell Flashbreeze showed why he is regarded as a star player. Jordell leaps into the cage and sacks my ball carrier and follows that up by picking up the ball, however it wasn't looking like a healthy position to be in as he was surrounded by 4 angry lizards and though he had knocked the ball carrying skink down I had another in the cage ready to collect the ball when it was inevitably dropped and so the bashing began. It took 2 attempts to score the POW that I needed but I finally manage to pop the ball free and wait to see where the ball is going to end up so I can attempt the pickup, with re-rolls and score when, to my horror, the ball falls into the hands of a saurus who makes the catch! I can't put the Saurus anywhere safe nor can I hand the ball off to the skink so I move him next to another of my lizards and on the following turn Scadente succesfully blitzes him down, Jordell scoops up the ball and runs far down the pitch but not far enough to get away from a Saurus blitz on the next turn so I move a marker to him and blitz to score a double push, Jordell gives me a cheery wave and leaps away from his markers but elects not to score that turn though he is now out of blitz range of my Saurus and 1 square away from a score but I have to use GFI's to get a skink and a saurus to mark him then blitz with a final skink in range, scoring the required POW but failing to break armour and Jordell stands up dodges away and scores on Scadente's turn 8. Goddam impervious elf armour! The second half I get the ball off Scadente in turn 10 and form a strong cage in midfield, which again looks like being in a good position to score since most of his players are in my half of the field only for him to fireball the cage and knock down 2 saurus corners and badly hurt another skink corner leaving my ball handler and a single lizard guard standing, the following move is a blitz which pops the ball free and after some scuffling for a couple of turns it is ran into the bottom corner by my goal line. With some depserate manouvering I manage to get tacklers back and eventaully manage to blitz the ball free on my turn 15 but I need to hit a skink pass to have a good chance of scoring the equaliser and even with a re-roll I fail to get the launch away leaving scadente with 1 more turn to make the score 2 nil if his catcher can dodge away from my saurus and pick up the ball but finally something goes wrong and the dodge fails though not before the ball has been marked by a sidestepping blitzer who on my final turn refuses to fall over from my blitz forcing a skink dodge in pickup and dodge out again before rushing up the field to hand off to a skink at the halfway point, who will need to hit a short pass to a skink in scoring range to tie the match. What can go wrong? Asking a skink to catch a ball maybe? Once more skink handling bites a lizard coach in the ass and he fails to catch the hand-off and the match ends with a 1-0 win for the elves. That was one frustrating game to play from my point of view, but was a good game non the less and I enjoyed it, Scadente deserved the win, looks like it's fail-offs for me this year, fingers crossed for halflings first!! :awesome_for_real: Match is submitted in BBmanager. Title: Re: S#5 - Game Day #4 Post by: luckton on November 03, 2011, 04:50:11 PM Tonight may not work. If you don't see me on at 7 pm, we'll have to do it another night. And it's that time and I don't see you. No worries man :) How about Saturday night?Title: Re: S#5 - Game Day #4 Post by: Ruvaldt on November 03, 2011, 04:58:53 PM The Ex-Presidents 2 - 0 The Dandies
The Ex-Presidents trod upon the broken bones of their opponents once again today! I won the toss and elected to receive. I had been planning my opening move for a few days now in an attempt to maximize my claw/mb on the front line and try to take down that +STR Ogre monster that Bann has built, but I was unable to get any significant kos early on. What followed was me, sitting in the middle of the field with the ball, trying to bash Bann's players and get a player advantage going into the second half. I was unable to keep Franklin Pierce safe, however, and Bann knocked out the ball around turn 5. I was able to win back control of it, however, and push most of his players to the wrong side of the field while prying away a few key chaos warriors to guard a frantic run for the endzone. I was under pressure up until the final turn, but in the end Bann's loner Ogre failed a gfi on his blitz and I was able to walk into the endzone. Bann began the second half with a player disadvantage, but it was mostly due to getting caught fouling, which we both did our fair share of. I had one hell of a lucky kick very near the line of scrimmage that Bann fielded and looked like he might dash in for an equalizer early until he failed a gfi and I was able to surrond his players, contact the ball and finally pick it up and move it into a loose cage. The next two turns was mostly me causing some serious casualties and a death reducing Bann to four people on the field. Recognizing that further resistance could be met with some serious injuries at the hands of my two killer beastmen, Bann conceded the game under the agreement that I would score a second TD but not foul his pieces, essentially ending the game. I ran in a second TD with Millard Fillmore, who is very close to his next level, and that finished the game. The first half was a great game that Bann fought for tooth and nail. The second half was just a bloodbath and a display of claw/mb's power. In the end, Bann probably did himself a favor by essentially conceding the game because he may have gone into his next game with a seriously damaged squad or even lost a few more players. George Washington leveled so that will probably be my second chaos warrior with blodge and guard unless I get another +STR roll. Game has been uploaded. Title: Re: S#5 - Game Day #4 Post by: Bann on November 03, 2011, 05:39:52 PM Rudvaldt had a pretty good writeup.
A question that I found myself wondering and asking during the match was whether or not we are allowed to concede a match. I asked Rudvaldt during our match, and he offered instead of finding out if its frowned upon or not, he'd forgo fouling and walk in a late TD. I was more than happy to accept that. While I hope I'm never in that situation again, I would like to know if conceding during a match is a problem. I felt like my position at the time (4 skilled players on the pitch with no apoth left) had a better then even chance of ending in a ruined team with all the Claw, Mighty Blow, and foul potential (we both received a bribe at the half) available had Rudvaldt chosen to go wild on me. I would have been more than willing to forgo the MVP to preserve my team. Not too many highlights from my point of view. Millard fillmore (The +1 str ball carrying beastman) looked to have a broken collarbone at one point (-1 str) compliments of my ogre, but a closer look (read: apoth) showed only a badly hurt beastman. A cheap sp pass and a lucky MVP see a catcher and lineman both level to 3 for me. I figured this match was going to tilt one way or the other pretty heavily based on injuries, as we are I think the 2 most violent teams and both of us went in with just 11 players. If I could do it all over again I would have spent some cash on some lvl 1 lineman, and hopefully win the toss and try to dictate pain on the 1st drive. Title: Re: S#5 - Game Day #4 Post by: avaia on November 03, 2011, 05:49:35 PM Conceding is always a valid option, especially in the case you mention. It is worth giving up the SPP to walk away with a healthier team imo.
I'm not such a fan of uncontested scoring, though, it appears to go (inside joke alert) AGAINST THE SPIRIT OF THE GAME :mob: Title: Re: S#5 - Game Day #4 Post by: lamaros on November 03, 2011, 06:57:32 PM Agreements not to bash? What the fuck game are you playing?
Title: Re: S#5 - Game Day #4 Post by: Ruvaldt on November 03, 2011, 07:00:52 PM Really, I just didn't know the rules on conceding games. It seemed a fair alternative. Getting a second mvp would have been a greater benefit to me than a walk in TD; I was choosing the option that seemed the least selfish. Bann played a good game and I didn't want to deprive him of an mvp. He deserved it for that first half.
Title: Re: S#5 - Game Day #4 Post by: avaia on November 03, 2011, 07:06:49 PM You also would've snagged his winnings.
Title: Re: S#5 - Game Day #4 Post by: Llyse on November 03, 2011, 07:08:10 PM I don't think Ruvaldt needs a minotaur to give more pain.
Note Milliard killed Calvin but luckily he regenned :drill: Title: Re: S#5 - Game Day #4 Post by: Modern Angel on November 03, 2011, 07:24:39 PM I don't mind concession if things are out of hand but unless it's really bad, I don't like it. And under no circumstances should anyone escape and quit out as a means of conceding. That means double MVPs and double money for the winner, which throws everything out of whack.
Title: Re: S#5 - Game Day #4 Post by: lamaros on November 03, 2011, 07:31:34 PM I didn't deserve to have Dead rerolled to Dead on my killer blitzer either, but that's the game. You play it all out and take what happens. I think that deliberately going soft on the other side because you like them/think they've suffered enough is contrary to the game.
Title: Re: S#5 - Game Day #4 Post by: Llyse on November 03, 2011, 08:45:35 PM I didn't deserve to have Dead rerolled to Dead on my killer blitzer either, but that's the game. You play it all out and take what happens. I think that deliberately going soft on the other side because you like them/think they've suffered enough is contrary to the game. Exactly, live by the sword die by the sword. But I completely understand not going for the throat EXTREME hardcore style all the time as well. Title: Re: S#5 - Game Day #4 Post by: Strazos on November 03, 2011, 08:50:07 PM You wouldn't have liked when I let up on Sky last season then. :oh_i_see:
ALSO - no idea who Kalias is, but I'd like to get this game played ASAP - either reach me on Steam tonight, or we can play tomorrow evening (US EST here), or maybe early Saturday morning. After that, my time is going to get really sketchy. Title: Re: S#5 - Game Day #4 Post by: Ruvaldt on November 03, 2011, 09:19:22 PM I don't consider my decision really going soft on Bann. Hell, I beat his team up pretty good and killed someone. I had no SPPs to gain by fouling and I had already won because he conceded. I had nothing to gain by being punitive. If I really wanted to be harsh I would've asked for his mvp/cash as well by asking for him to literally concede and quit out of the game, which would have thrown things out of whack, as Modern Angel points out.
As for the cash/minotaur: I have enough funds for a minotaur already. I just don't want one. I think Chaos teams have enough trouble with TV bloat without an overpriced turnover machine like a minotaur! Title: Re: S#5 - Game Day #4 Post by: lamaros on November 03, 2011, 09:37:30 PM My take probably would have been to say, "ok, no point me fouling you if I already have a decent numbers advantage, but if you don't want to stand up and let me hit you I'm going to score as many times as I can."
No big deal in the end though I'd say. I love a mino. You should get one. Give him tentacles! Title: Re: S#5 - Game Day #4 Post by: Ruvaldt on November 03, 2011, 09:47:37 PM My take probably would have been to say, "ok, no point me fouling you if I already have a decent numbers advantage, but if you don't want to stand up and let me hit you I'm going to score as many times as I can." That's actually exactly what I did. I scored another TD. I've always thought minos were redundant in a team with good killer beastmen and I now have two of them. In order to make a minotaur really pay off you have to blitz with it half the time and Millard Fillmore is already set up as my lead blitzer under most circumstances, and he costs me far less in TV while doing so. I seriously considered buying one between my last two matches though because I was really feeling a STR deficit with my lack of guard going into my game against Bann, but since Abraham Lincoln now has STR 5 I no longer feel the temptation. Title: Re: S#5 - Game Day #4 Post by: Teleku on November 03, 2011, 10:03:09 PM I don't mind concession if things are out of hand but unless it's really bad, I don't like it. And under no circumstances should anyone escape and quit out as a means of conceding. That means double MVPs and double money for the winner, which throws everything out of whack. Yeah, when I did it last round I didn't really have a choice. I didn't realize how short of time I had before I had to leave the game and go to a real football game, so conceding was the only option. Especially since we'd almost played a full half, and I felt it would probably be unfair to Eld to redo all that (especially if my rolls went much better and I raped him the first half on the replay). Though I didn't realize exactly how much extra the other opponent gets from conceding a match, heh.Title: Re: S#5 - Game Day #4 Post by: Ingmar on November 03, 2011, 10:13:32 PM I don't mind concession if things are out of hand but unless it's really bad, I don't like it. And under no circumstances should anyone escape and quit out as a means of conceding. That means double MVPs and double money for the winner, which throws everything out of whack. That's what is supposed to happen on a concession. The by-the-rules concession is represented by the escape out. Title: Re: S#5 - Game Day #4 Post by: Ice Cream Emperor on November 03, 2011, 10:20:04 PM Sometime my Saturday evening should work well for me. Ok, I will try to be up and around by noon or so PST (7pm your time? 8pm? Iunno) and looking out on Steam. Title: Re: S#5 - Game Day #4 Post by: Paelos on November 04, 2011, 06:02:34 AM Sjofn, are you available Saturday before the LSU game?
Title: Re: S#5 - Game Day #4 Post by: HaemishM on November 04, 2011, 07:08:55 AM Tonight may not work. If you don't see me on at 7 pm, we'll have to do it another night. And it's that time and I don't see you. No worries man :) How about Saturday night?I'll check with you by 8pm CST on Saturday night. If you see me on Steam during the day, send me a message. I'll be writing early in the afternoon and watching some football earlier than that, but later on I should be free. Title: Re: S#5 - Game Day #4 Post by: luckton on November 04, 2011, 11:40:19 AM Tonight may not work. If you don't see me on at 7 pm, we'll have to do it another night. And it's that time and I don't see you. No worries man :) How about Saturday night?I'll check with you by 8pm CST on Saturday night. If you see me on Steam during the day, send me a message. I'll be writing early in the afternoon and watching some football earlier than that, but later on I should be free. Title: Re: S#5 - Game Day #4 Post by: Comstar on November 04, 2011, 02:30:59 PM I keep missing carifex by 30 minutes on steam. Carinfex - if you see me on steam give me a yell.
Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 04, 2011, 02:44:55 PM Sjofn, are you available Saturday before the LSU game? I have no idea what time the LSU game is, but I am available all day Saturday, so yes. :P Title: Re: S#5 - Game Day #4 Post by: Paelos on November 04, 2011, 03:32:54 PM Sjofn, are you available Saturday before the LSU game? I have no idea what time the LSU game is, but I am available all day Saturday, so yes. :P :facepalm: Let's shoot for 1PM your time then. 4PM mine. Title: Re: S#5 - Game Day #4 Post by: Ingmar on November 04, 2011, 03:46:27 PM Possibly that will collide with my game with Iain, I guess we will have to see what happens when we try to play 2 games at once.
Title: Re: S#5 - Game Day #4 Post by: Strazos on November 04, 2011, 04:00:33 PM Game with Squigskins is over.
Not really much to say - Norse pretty much stomped the slimey ones into the pitch. I lucked out when an errant bomb took the chainsaw guy out for me before he ever made an attack. The bombardier was also taken out of the game shortly thereafter. The spinning one was KOed multiple times, and did minimal damage. Trolls were, at best, a non-factor - they stood around dumbfounded a number of times. I probably would have scored more, but most of my armor breaks ended up being stuns and KOs, and I'd rather have a low-scoring game where I suffer minimal damage rather than continuously allowing the goblins to wake up and possibly hurt someone. Kail was a good sport about the whole thing, and even came close to scoring at one point, if a throw had worked out, due to back-to-back double-skulls. Title: Re: S#5 - Game Day #4 Post by: Strazos on November 04, 2011, 04:12:23 PM And now I have to really hope this next gameday goes quickly, as my ability to play next week will be very spotty, and then I don't know when I'll have home internet access again.
Title: Re: S#5 - Game Day #4 Post by: Modern Angel on November 04, 2011, 04:53:56 PM WE HAVE ACHIEVED TROLL DODGE
Title: Re: S#5 - Game Day #4 Post by: Llyse on November 04, 2011, 05:25:30 PM Oh god. :ye_gods: :drill:
Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 04, 2011, 05:42:13 PM WE HAVE ACHIEVED TROLL DODGE Ahahaha! :heart: Title: Re: S#5 - Game Day #4 Post by: Strazos on November 04, 2011, 05:43:32 PM Waitwaitwaitwait...a low AGI troll...with Dodge?
Though I guess it's good for defense when blocked. Title: Re: S#5 - Game Day #4 Post by: ezrast on November 04, 2011, 06:08:26 PM No no - he dodged a troll into 3 TZ's to knock the ball out of my carrier's hands. And into the crowd. Who promptly threw it as far away from my elves as possible. Slimy goblins can't even score without the help of their fans.
Then again, neither could my wounded, limping elves, who took advantage of their own crowd throw-in to score in the second half. Scoreline ended up 1-1 and while we both came close to earning a second point (MA a little closer than me), it wasn't quite there. The Rouge Rogues secure their standing as last in the league after letting the title almost slip away. Was a decent game on both our parts but there were just too many 1's and 2's at inopportune times for either of us to really bring a plan together. Title: Re: S#5 - Game Day #4 Post by: Modern Angel on November 04, 2011, 06:13:08 PM God, I had it. I had it. And then a goblin got pushed into the crowd and the ball ended up in my half and.......
I just didn't have enough goblins to seal the deal, plus all my Stupid rolls failed at the end in hilarious fashion. Title: Re: S#5 - Game Day #4 Post by: ezrast on November 04, 2011, 06:22:05 PM Honestly, you had too many goblins. If you just hadn't packed everyone in quite so close to your ball carrier I couldn't have pulled off that crowd push without doing some crazy dodges to fill in gaps.
The really stupid rolls were hilarious though. Your goblins were practically running up with the ball shouting EAT ME! EAT MEEE! and the trolls just ignored them. I think they're just shy! Title: Re: S#5 - Game Day #4 Post by: Modern Angel on November 04, 2011, 06:40:42 PM I agonized over what to do with that logjam up top. I chose poorly.
Title: Re: S#5 - Game Day #4 Post by: lamaros on November 04, 2011, 06:52:26 PM Things Andy Davo is good at:
A: Winning. B: Whinging when he is not winning. C: Only noticing dice on his own turn. Title: Re: S#5 - Game Day #4 Post by: AndyDavo on November 04, 2011, 06:59:28 PM Lamaros didnt notice the GIANT Giant slice of luck that gifted him not 1 but 2 TD's first half, clearly....
Title: Re: S#5 - Game Day #4 Post by: lamaros on November 04, 2011, 07:14:29 PM Yeah, you killing three of my guys, getting a blitz, getting me to roll 1s and waste a reroll before every blitz on your ball carrier, you never failing any dodges and picking and passing the ball up clean pretty much all game, is more than made up for by you rolling double skulls once.
You are a complete tosser and a bad sport. Title: Re: S#5 - Game Day #4 Post by: AndyDavo on November 04, 2011, 07:17:09 PM the game then swung wilding in the second half, i was able to equalise to make it 2-2. A game i deserved to lose, based on the first half. Should have been 3-0 down by HT. game uploaded by me
Title: Re: S#5 - Game Day #4 Post by: lamaros on November 04, 2011, 07:21:13 PM You 'deserved' to lose because you spent the first half whinging about your dice and saying that the only reason I was in front was because of nuffle. Then when the luck changed in the second you started banging on about how you had 'saved' the match. :uhrr:
I don't mind losing and I could have played better and won the game, no doubt, but you are a bad sport: it is one thing to whining about bad dice (I do it too), it is another to denigrate the opponent because of the fact they are beating you. Title: Re: S#5 - Game Day #4 Post by: Strazos on November 04, 2011, 07:24:57 PM :popcorn:
Title: Re: S#5 - Game Day #4 Post by: AndyDavo on November 04, 2011, 07:31:17 PM No I didnt, I said saved because the dice changed. Totally changed. I was lucky to get the ball off you for the 2nd TD, the witch elf needed 5, 2+ rolls to get it out and safe. You were then unlucky with the 1 dice blocks not to roll a pow, had you managed this you could have ran away for 3-1. What I was refering to in the first half was the opening turns;
Double skulls to both downs then a 1 to pickup the ball. failed. following turn, more double skulls then again a 1 to pickup. Failed. You hit 2+,3+,2+ to score. Next up was 1 dice block- pow for you, 3+pickup,3+dodge, you have ball, me rolling snake eyes on the blitz to recover the ball. You 2-0. On the flip side; I get a blitz,catch the kicked ball, then suvive the 1 dice block and catch the scattered ball, then steam down the pitch to make it 2-1. I roll about 5 2+ dice rolls to recover the ball after popping it lose, the suvive a few more 1 dice blocks to hold onto the ball to make it 2-2. I am under no illusion that this game could have been worse, you did roll a number of 1's but the game upload says it was only 8, vs 74 dice you rolled. When you rolled them however, that was normally in a critical situation. After you got the lead you fully deserved to win and I required luck just to tie. Title: Re: S#5 - Game Day #4 Post by: Paelos on November 04, 2011, 07:52:07 PM I love it when someone gets called a tosser. It's just such a classy insult.
Title: Re: S#5 - Game Day #4 Post by: proudft on November 04, 2011, 07:52:26 PM It really Britishes up the place.
Title: Re: S#5 - Game Day #4 Post by: lamaros on November 04, 2011, 07:53:56 PM So anyway. In case people weren't aware, the game ended in a 2-2 draw. I may have been able to stall and use my wizard better to get the win, but I didn't.
Andy got double skulls on a block in his first turn after he had used his reroll, before he had managed to get the ball. I then got a 1 on a GFI, rerolled safe, and then got another 1 on the next GFI when I tried to mark the loose ball. I hadn't moved much else. Andy then failed a pickup after he had already used a reroll, rolling a 1. I got the ball and scored. Andy killed a GR next turn, but I used an apoth to save it. He got the ball and held it deep. I had a turn and not much happened. Then he killed a blitzer. I used my wandering apoth and saved it. I failed a blitz on the ball carrier, getting failed GFIs (w/ reroll) again before I got to hit it. He decided not to score and injured another player. I now had 4 players out on the sidelines. I had a turn and marked the carrier. He wanked about, again electing not to score. I blitzed the carrier, knocked the ball free and ran up the pitch. He didn't mark the player first but tried other stuff, failing a dodge with double 1s. I ran clear. I failed my wild animal to blitz some protection in. He failed to get a knockdown on the blitz. I scored on half time. Second half opened with a blitz. I had moved to score quick up one side and it backfired badly, Andy made all his dodges and leaps and got the ball with his Witch elf. I blitzed the ball free but it fell in to the hands of a lineman of his. I got push push on the lineman, but rerolled to both down attacker down and knocked the ball out but also ended my turn. He picked up the ball and moved about a bit. I rolled double 2s on a dodge attempt on my blitz on his carrier (needed 3+) and turned it over. He killed my 15 SP thrower. I couldn't do much next turn. Then he scored. I took the ball deep. I waited about then ran hard up one side. Couldn't get a full screen (maybe could have done better if I used a GFI, but was shit scared of failing them by this point) so he got a hit on me and managed to get the knockdown he needed. The ball spilled next to my other player. Then: he made three dodges, a leap and a pickup to get the ball with his Witch elf. Then he made three more dodges and a throw and catch. There were a couple of tacklezones about but the Witch Elf was 5 AGI. The ball carrier didn't have block. I rolled a push (w/ wrestle). Then another push. Then a push (w/ block) that I reolled to attacker down. He moved free. Then I blitzed with my GR. I failed a GFI and had to reroll. Then I failed the dauntless. Then I rolled an attacker down. Anything else would have either knocked the ball free or made him score, giving me time to score again. Andy then stalled for the rest of the half. I used my wizard in forlorn hope (should have used it earlier maybe) but he picked the ball up again. All in all a shite game with half my team getting injured, failing to get the win, and having to listen to Andy blathering on about how great he is (no one cares if you lost your first game in 16 matches just recently, no one at all) and how the dice had stopped him from winning. Title: Re: S#5 - Game Day #4 Post by: lamaros on November 04, 2011, 08:15:38 PM Defender down and defender stumbles made up 20% of my block dice, way below average. Pushes were 50%, way above average.
I had FOUR successful block rolls all game. Three of those were with my Rat Ogre on nearly pointless blocks. One other roll worked. One. Also 9 of 14 GFIs and 2 of 4 dauntless. Meanwhile Andy is banging on because he failed a pickup once. :why_so_serious: Title: Re: S#5 - Game Day #4 Post by: Ingmar on November 04, 2011, 08:15:50 PM This is why I never, ever mention the dice except when they're fucking my opponent. No good can come of it.
Title: Re: S#5 - Game Day #4 Post by: lamaros on November 04, 2011, 08:17:48 PM This is why I never, ever mention the dice except when they're fucking my opponent. No good can come of it. I didn't mention the dice all game, apart from noting that three deaths was pretty rough (did not mention it even when two died in the first couple of turns). I am only mentioning it now because Andy shitted me right up the wall with his egotistical one eyed bullshit. Title: Re: S#5 - Game Day #4 Post by: Strazos on November 04, 2011, 08:22:56 PM :oh_i_see:
Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 04, 2011, 08:32:57 PM Does saying "bah" after rolling triple skulls versus a snotling count?
Title: Re: S#5 - Game Day #4 Post by: lamaros on November 04, 2011, 08:35:42 PM Does saying "bah" after rolling triple skulls versus a snotling count? Only if you follow it up by saying "I have been really unlucky, I shouldn't be losing but what can you do when nuffle is out to get you". Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 04, 2011, 08:37:24 PM It's even more endearing when he's beating you, trust me.
Title: Re: S#5 - Game Day #4 Post by: Teleku on November 04, 2011, 09:49:04 PM I pathologically complain about my dice while playing. Its cathartic. Unless I get a really lob-sided fucking though (like the game where every single one of my guys who even stood next to an opponent got injured, leaving me with 2 players on the pitch in the second half) I never actually blame the dice. Usually it ends up balancing out by me pulling off some crazy stupid Wood Elven bullshit with my Wardancers.
Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 04, 2011, 10:47:13 PM I'll talk about my dice, I think the only time I really went on a complaining tear was when my high elf feeder team failed, like, all the dodges. ALL OF THEM.
I can never decide if I should express pity when it is obvious someone is being dice fucked. Is it rubbing it in, or do people appreciate the show of empathy? Title: Re: S#5 - Game Day #4 Post by: HaemishM on November 04, 2011, 11:11:27 PM If anyone has a problem with dice whinging, don't fucking play me, because I am a LEGENDARY dice whinger. Also, my dice fucking suck... most days. :why_so_serious:
Title: Re: S#5 - Game Day #4 Post by: Megrim on November 05, 2011, 12:26:20 AM Holy hell it got feisty in here fast. Don't hate the player, hate the game.
p.s. I hope you two spite fouled each other on t16. :why_so_serious: Title: Re: S#5 - Game Day #4 Post by: lamaros on November 05, 2011, 12:52:02 AM Did you see the bit where I got only one knockdown which wasn't my RO all game? Never had anyone on his side on the ground to foul.
Andy did, though. :why_so_serious: Title: Re: S#5 - Game Day #4 Post by: luckton on November 05, 2011, 12:59:07 AM (http://i.imgur.com/M0ubs.jpg)
The wise bunny meditates in the storm. Title: Re: S#5 - Game Day #4 Post by: IainC on November 05, 2011, 04:43:02 AM Yeah I whinge about bad dice and point out the incredible luck my opponent is having all the time. I wouldn't ever suggest that the only reason I'm not winning is because Nuffle hates me though - I'm more than capable of choking without any help from blind fate.
Title: Re: S#5 - Game Day #4 Post by: carnifex27 on November 05, 2011, 05:40:14 AM Maybe it's just my mind set, but if I'm winning it's because of lucky dice. When I'm losing it's because I did something dumb.
Title: Re: S#5 - Game Day #4 Post by: Modern Angel on November 05, 2011, 05:40:40 AM Man, people are angry this season
Title: Re: S#5 - Game Day #4 Post by: Falconeer on November 05, 2011, 06:03:46 AM Validated the validable. I thjink we need more feuds, the League went on too well so far and at this rate there's a serious risk we can actually have a Season 6. So please, more rage so we can finally kill this whole thing for good.
Also, my favourite unlucky dice comment when I'm playing is: "...". I say that a lot. Title: Re: S#5 - Game Day #4 Post by: IainC on November 05, 2011, 06:57:43 AM I'd like to pre-emptively complain that my dice tonight are (will be) shit and the only reason that a Dwarf team with ~500 TV on me can possibly beat my risk averse Wood Elves is because one or more yet-to-be-determined dice rolls will either fail or succeed at bad times. Fuck Ingmar and his (inevitably) bullshit dice!
Title: Re: S#5 - Game Day #4 Post by: eldaec on November 05, 2011, 09:54:58 AM I, too, am expecting shitty dice to limit tonight's back to back grand slam season 5 / masters double bill to limit me most unfairly to around 5 norse on elf casualties and a 6 TD rat over lizard victory. I fully expect to be furious about this most unfair outcome.
Grrrr. Title: Re: S#5 - Game Day #4 Post by: luckton on November 05, 2011, 10:01:02 AM Hmm...maybe this means my Halflings will get a win in tonight? :awesome_for_real: :why_so_serious:
Title: Re: S#5 - Game Day #4 Post by: IainC on November 05, 2011, 12:36:15 PM Seriously though, fuck any or all from tackle|deathrollers|block|deathrollers|Dwarf throwing|deathrollers|bullshit missed Elf passes|deathrollers*
Title: Re: S#5 - Game Day #4 Post by: luckton on November 05, 2011, 12:43:06 PM Seriously though, fuck any or all from tackle|deathrollers|block|deathrollers|Dwarf throwing|deathrollers|bullshit missed Elf passes|deathrollers* Tell us where the Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 05, 2011, 12:49:25 PM I tied Ingmar because I am awesome, not because of totally hilarious luck. :grin:
Title: Re: S#5 - Game Day #4 Post by: Ingmar on November 05, 2011, 01:34:33 PM Seriously though, fuck any or all from tackle|deathrollers|block|deathrollers|Dwarf throwing|deathrollers|bullshit missed Elf passes|deathrollers* /me posts this in the locker roomTitle: Re: S#5 - Game Day #4 Post by: Ice Cream Emperor on November 05, 2011, 01:57:39 PM The Cloudpunks have finished their match against Silver Horde FC, for anyone interested in some afternoon blood bowl viewing. I would rate it as a pretty exciting match, especially if you like watching people constantly run out of time due to 2 minute turns! On to the second game of our doubleheader... Title: Re: S#5 - Game Day #4 Post by: Paelos on November 05, 2011, 01:59:03 PM Sjofn is claiming injury, so we're playing tomorrow instead. :grin:
Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 05, 2011, 02:08:15 PM My sinuses are afraid of goats. :ye_gods:
Title: Re: S#5 - Game Day #4 Post by: IainC on November 05, 2011, 02:20:02 PM 5 turns in and I have four injured players including both Wardancers. I did break the Dwarf cage at one point only for the ball to bounce into the hands of an escorting Dwarf. Not looking good for an against-the-odds turnaround.
1-0 to Ingmar at halftime and I missed an opportunity to equalise before the whistle due to being bad at reading turn counters. However a Quick Snap on the kickoff for the second half leads to a 1 turn Elf touchdown to tie the score. Title: Re: S#5 - Game Day #4 Post by: Modern Angel on November 05, 2011, 02:46:00 PM These reports need more rage about the vagaries of chance.
Title: Re: S#5 - Game Day #4 Post by: IainC on November 05, 2011, 02:54:25 PM These reports need more rage about the vagaries of chance. Despite being outnumbered on the pitch and heavily marked, I've managed to get a couple of 2d blitzes on the ball carrier but not had anything except blue arrows to show for it. Turn 14 and Ingmar goes 2-1 up. Set up for another 1 turn TD for the return kick and it's a perfect defence. Well shit... Elven bullshit comes through however and I'm able to flood the backfield with receivers, clear away the marker on my catcher and throw in an equaliser on my last turn. Ingmar kicks the crap out of Morg as a last act of petty revenge and the game ends 2-2. Title: Re: S#5 - Game Day #4 Post by: Ingmar on November 05, 2011, 03:11:56 PM I was a little too confident in my defense + very sunny, should definitely have held onto the ball for another turn before scoring. Oh well, lesson learned! I think I have Khemri next, so I won't have that sort of nonsense to worry about in that game. :awesome_for_real:
Title: Re: S#5 - Game Day #4 Post by: Comstar on November 05, 2011, 03:26:53 PM Amazons 2 draw Lizards 2
A very close game that came down to overtime when the ref put the clock back a turn, but foiled by the stunty fail throw from a skink. Personally I think the Lizards made a mistake spending two turns running the clock for their second TD, though it made sense at the time. It foiled their shot at a winning third TD. Carinfex took the star player lizard triceratops, and his grab skill was highly effective at nullifying the Amazons dancing side stepping, and as expected the Lizards ST 4 players out punched the Amazons ST 4 players, and the guard skill was a wash. However, the Amazons blodging was as good as it can be expected to be vs a team without tackle, and the only injury is the newbee lineswomen out for the next game. The lizards in response are losing their Kroxigor, a much bigger penalty. A Amazon Blitzer with guard and +1MV already gained a skill - I'm thinking Mighty Blow (or sidestep on doubles). The Amazon unskilled thrower also gains a skill - I'll probably get Kick. One skink gains a skill too. Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 05, 2011, 03:30:03 PM Okay, Paelos, apparently tomorrow we should tie too.
Title: Re: S#5 - Game Day #4 Post by: carnifex27 on November 05, 2011, 03:31:55 PM The stalling may have been a mistake, but I don't feel it would have made much difference. I'm pretty sure you would have played your second reception a little differently and taken more time than you did if you'd felt it was an option. That being said it was a great game and as intese as it usually is when the two of us play.
Title: Re: S#5 - Game Day #4 Post by: Ice Cream Emperor on November 05, 2011, 03:32:46 PM I didn't tie my game. Only the cool people get to not tie! Title: Re: S#5 - Game Day #4 Post by: avaia on November 05, 2011, 03:37:40 PM Meeeeeeegrim!
Title: Re: S#5 - Game Day #4 Post by: Paelos on November 05, 2011, 03:45:13 PM Okay, Paelos, apparently tomorrow we should tie too. 0-0? Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 05, 2011, 04:05:03 PM Sounds good! :awesome_for_real:
THE FIX IS IN, GUYS Title: Re: S#5 - Game Day #4 Post by: proudft on November 05, 2011, 04:42:57 PM Beetles lose 0-2 to Chemical Elvers. Elves scurrying everywhere, it was like cockroaches you couldn't swat fast enough. Only one injury to the pointy-eared bastards, too, and it was a mere badly hurt. :mob:
Title: Re: S#5 - Game Day #4 Post by: Celer on November 05, 2011, 05:29:54 PM As advertised, The Chemical Elvers win 2-0 over the Burrowing Beetles in a mere 14 turns. Again, the lack of injuries saved the day for the elves, and the mummies could never get enough of a numbers advantage to really move down the field.
The Elvers received and a Riot immediately took a turn off the clock. They positioned themselves to make a run down one side of the field, the mummies responded to cover, and the sneaky elves immediately reversed field and passed down the other side of the field. Rather than score immediately, they stalled for a turn on the goal line before running it in, handing the ball off from the unskilled AV6 catcher (soon to be relegated to the practice squad) to a more suitable lineman. With a 1-0 lead starting turn 4 and a full 11 players, the Elvers were able to put enough bodies in front of the skeleton rush to sufficiently slow it down (especially when the Sure Handed Thro-Ra failed the first pickup, and later a 1d block managed to knock the ball loose). It remained 1-0 as the Beetles received in the second half, with ANOTHER Riot taking a turn off the clock. The Elvers HELD THE LINE and eventually took advantage of a too-tight cage, chain-pushing the ball carrier into the open and blitzing the ball to the turf. It took a couple turns for a skeleton to secure the ball, and at that point they had to take some risks to move down the field. A handoff to the agili-blitz-ra succeeded, but he was unable to dodge his way down the field into scoring range and he put the ball on the ground. At that point it was easy enough for the elves to scoop it up and move it upfield for a quick icing TD. The key stat was the Beetles being 3/23 on armor breaks, with 2 of those being in the final 2 turns with the game all but over. The elves just wouldn't go down, and when they did they popped right back up. The Elvers were 24/28 on Dodges, usually out of the arms of waiting mummies (and a lazy Tackle skeleton). The Elvers remain at full health for next week's matchup against some still-young Chaos, though the entire team is at least 5 SPP away from a skill. Proudft is going to have a level 4 mummy and a bit of the bloodlust for next week! :grin: Title: Re: S#5 - Game Day #4 Post by: HaemishM on November 05, 2011, 06:04:22 PM Zellar Dwellarz 2 - Underhill Uberchefs 0
In what should be a surprise to no one, my rats beat the halflings tonight but not nearly as bad as everyone expected. It started bad for Luckton and never got much better. Dice weren't really too bad on either side. I received the ball first, punched some holes in some halflings and sent a gutter runner with the ball close to the end zone. He was quickly ganged up on by two halflings and put down. OH THE SHAME!!!! One Stormvermin blitz later and the ball is clear for another runner to pick it up and score, 1-0. On the ensuing kickoff, my gutter runner's legs were too good, sending the ball into the endzone for a touchback. So Luckton chose to put the ball in the hands of Deeproot, the STR 7 star treeman, who spent most of the first half trying to lumber through lines of rats. On turn 7 I managed to bring the bastard down with a wrestling gutter runner, picked up the ball and ensured the half would end without a halfling score. The second half saw my gutter runner got the kick in bounds, was picked up by a halfling and we spent the next four or five turns pussyfooting around a cage of treemen. Finally, one halfling with the ball broke free and made it three or four spaces from the endzone, only to yanked down from behind by a gutter runner. With little more than his three treemen and a couple of halflings left on the pitch, my runner handed it off to another runner, who ran down the field and tossed it to the third gutter runner, who ended up pacing up and down the goal line until the 15th turn, when he scored to seal the victory 2-0. Despite their losses, the halflings did manage to get their licks in. Three players ended up in the casualty box, one loner merc, a linerat who will miss next game and stormvermin who loses -1 MA and misses next game. I don't think I'm going to finish the season with a full roster ever. Luckily, I got a reroll on the winnings so I should be able to either afford a thrower, another line rat or just save up for another runner. My linerat with MNG also got MVP. Title: Re: S#5 - Game Day #4 Post by: Ginaz on November 05, 2011, 07:28:49 PM Hazardous Hippies 1-0 over Slann the Mann. The dice were with me tonight but in the end it wasn't enough to win. I was able to mash Teleku's elves all game long but I believe none were seriously injured, though his apoc did save one from dying in the first half. I elected to receive and the first half was spent exchanging possession of the ball. Teleku almost scored but I used my wizard to knock the ball loose from a wardancer to save the score. The second half went much the same way as the first and I was almost able to score but, once again, my skink's inability to pick up the ball cost me a score and possibly the game. It was doubly hard to take since they had been pretty reliable picking it up the rest of the game. :heartbreak: Teleku managed to get the ball to a wardancer and blocked any chance I had to get a blitz on her and scored on turn 14. Overall, I didn't play too badly but the dice were in my favour and Teleku failed a lot of dodges. At least it wasn't the blowout most people seemed to predict. :awesome_for_real:
Title: Re: S#5 - Game Day #4 Post by: eldaec on November 06, 2011, 07:08:09 AM 4 matches left, though inevitably Stormbringer is done.
Next season, to save embarrassment all round, maybe we should have stormbringer do a double round robin why everyone else just does a single? Title: Re: S#5 - Game Day #4 Post by: Sir T on November 06, 2011, 08:13:22 AM 2 - nil to the Calvin and Hobbes cheerleader squad. Writeup later. A lot closer than the score indicates though.
Title: Re: S#5 - Game Day #4 Post by: Llyse on November 06, 2011, 08:17:08 AM What SirT said, great game from someone who feels less confident of their game then they should be.
Replay uploaded Stats Title: Re: S#5 - Game Day #4 Post by: Strazos on November 06, 2011, 09:42:18 AM As I'm on a substandard laptop at the moment, I'm not able to look, but...
How many games are we looking to have left? It would be SUPER if I could get at least 1 more game in before I go MIA - Hopefully it'd be enough for me to back into the playoffs. :oh_i_see: Title: Re: S#5 - Game Day #4 Post by: Ruvaldt on November 06, 2011, 10:09:28 AM There are four unplayed games in this game day and there are three game days left in the regular season.
Even with 12 points though you're pretty much in. Title: Re: S#5 - Game Day #4 Post by: Falconeer on November 06, 2011, 11:07:25 AM Me and Reborne are playing tomorrow.
Title: Re: S#5 - Game Day #4 Post by: Paelos on November 06, 2011, 01:11:54 PM Sjofn is making me wait.
AGAIN! :awesome_for_real: Title: Re: S#5 - Game Day #4 Post by: Cancklebiter on November 06, 2011, 01:23:54 PM Myself and Drogg having some problems connecting and we'll see what we can get done.
Title: Re: S#5 - Game Day #4 Post by: Ice Cream Emperor on November 06, 2011, 01:32:15 PM As I'm on a substandard laptop at the moment, I'm not able to look, but... How many games are we looking to have left? It would be SUPER if I could get at least 1 more game in before I go MIA - Hopefully it'd be enough for me to back into the playoffs. :oh_i_see: If you forfeit your game next week against Teleku instead of crippling his team like you did mine, I will be very angry indeed! C'mon people, play those games! Title: Re: S#5 - Game Day #4 Post by: Paelos on November 06, 2011, 03:04:15 PM God said, "Let there be rain."
And there was. And I lost 0-2. Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 06, 2011, 03:05:07 PM 2-0 win for the Mutiny. A big difference was the rain, in that Paelos could not buy a pick-up to save his life (seriously, go look at the stats). Other unlucky things: Not murdering enough Norse and my players apparently having very sticky fingers. Oh, he knocked them on their asses a lot, but aside from knocking out one (who never returned) and injuring my loaner, the Norse stayed on the field. And to just rub it in, my werewolf BOLT VANDERHUGE picked up the ball like it weren't no thing, eventually running it in for a touchdown.
Bolt also injured a guy and got MVP, so BEWARE EVERYONE. I'm going to have a level 3 werewolf. :grin: I think someone else also went up, Title: Re: S#5 - Game Day #4 Post by: Paelos on November 06, 2011, 03:08:07 PM Yeah it was one of those games where I can't tell if it was just the weather, or if I made some really silly mistakes. Any tips would be appreciated from those in the know.
Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 06, 2011, 03:11:55 PM The only thing that made me go "hm," personally, was that first pass. But it landing in the hands of my agi 2 werewolf and staying there was just Nuffle fucking with you.
Title: Re: S#5 - Game Day #4 Post by: Paelos on November 06, 2011, 03:38:03 PM Yeah the handoff probably wasn't the best of ideas.
Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 06, 2011, 03:40:32 PM Oh is THAT what it was, ha. I had looked away for a moment and then noticed my warwilf had the ball, and I knew he didn't intercept it, but that was all.
Clearly *I* should watch the replay. :uhrr: Title: Re: S#5 - Game Day #4 Post by: Paelos on November 06, 2011, 03:45:17 PM Yeah i was going for a handoff to a line guy because I was too exposed on the back end. It went horrifically awry.
Title: Re: S#5 - Game Day #4 Post by: Ice Cream Emperor on November 06, 2011, 03:47:12 PM I can't provide tips if there's no replay in BBManager to watch! Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 06, 2011, 03:48:59 PM Whoops, sorry, it's up now. :uhrr:
EDIT: At least I think it is? God I hate BBM. Title: Re: S#5 - Game Day #4 Post by: Paelos on November 06, 2011, 03:50:44 PM Hmm, I thought I submitted one.
Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 06, 2011, 03:53:29 PM Did you set the right day? It likes to fuck that part up, I think.
EDIT: Arghghghgh, I accidently put the wrong day myself. EDIT TWO: There, I put it up on the right day and everything now. :why_so_serious: Title: Re: S#5 - Game Day #4 Post by: Paelos on November 06, 2011, 03:55:44 PM Did you set the right day? It likes to fuck that part up, I think. EDIT: Arghghghgh, I accidently put the wrong day myself. We have to set days? This shows how often I've had to submit games and/or won. Which is never! :grin: Title: Re: S#5 - Game Day #4 Post by: Ice Cream Emperor on November 06, 2011, 05:28:30 PM Yeah it was one of those games where I can't tell if it was just the weather, or if I made some really silly mistakes. Any tips would be appreciated from those in the know. Well I've watched the first 9 turns or so. There's lots of little mistakes (by both sides) but mostly you just got completely screwed by the dice on those pickups. Then again, after finally picking the ball up with your 9th roll, deciding to then try and pass it or hand it off (I couldn't tell, but either target was marked by at least one opponent to boot) was probably not the best idea. Yes, the carrier was exposed, but at least make your opponent take the block. But more generally, the reason your carrier was so exposed was because you had spent that entire time using four Chaos Warriors to block the crap out of 4, then 3, then 2 norsemen. Setting up your CWs in a big line of Str 4 is generally a waste -- yes, you might do it on the first turn, but once you get some opponents down you need to take advantage of their higher strength (and eventually, Guard) so that a smaller number of them can tie up (and still block) a larger number of opponents. Yes, you're playing a bashy team, but you still need to think about keeping at least one CW free to move or blitz or screen or do all sorts of things that a Str 4 Block piece can do better than your beastmen. In this case it was particularly bad because you had so many chances to disengage one or two of them and send them back towards the ball -- once you've failed two pickups in a row and Sfojn has all those players pressuring that area, you need to get some of your best players back there to deal with it. Yes they will spend a turn not hitting someone, but after that they will be hitting far more important players in far more important places. Not to mention, once you do finally pick up the ball, you want those guys in your cage ASAP. The same thing seems to be happening in the beginning of the second half, too -- the Norse use their Quick Snap to step all their guys off the LoS, away from your four (all 4, again, in the same place, along the same line) CWs. And instead of taking advantage of that to blitz a hole and move some of those CWs past, to pressure the cage, you just step them all up one by one to their respective Norsemen, effectively marking them out of the play on behalf of the opposing coach. Instead of taking advantage of Sfojn's unwillingness to mark up your best players to take the initiative, you waste a turn of potential Chaos Warriory terror by just repositioning them back to how they were before. (You even move the fourth guy up into the line, even though he has nobody to mark!) Edit for second half: Oh geez, you do it again with the pick-up-then-throw-it-onto-the-ground bit. Just say no to hand-offs in the rain! Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 06, 2011, 05:42:36 PM I had debated stepping them back like that, because like you said, it gave the Chaos warriors a chance to wander about whereever they pleased. I was already down to nine players, though, so I decided to risk it, to make it so his first turn, he could only really punch one guy, and I'd see how things wound up after that.
I have commitment problems, I prefer to react to what people are doing than have my own stupid plan. It's why I prefer defense in Blood Bowl. :P Title: Re: S#5 - Game Day #4 Post by: Ice Cream Emperor on November 06, 2011, 05:44:49 PM Well once you had set them up like that -- with no chance of blocking anything -- it certainly made sense, since you didn't have much to give up, opportunity-wise. Title: Re: S#5 - Game Day #4 Post by: lamaros on November 07, 2011, 01:13:03 AM Yeah it was one of those games where I can't tell if it was just the weather, or if I made some really silly mistakes. Any tips would be appreciated from those in the know. Setup: I wouldn't put all the Warriors on the line in contact. You only need one assist to get 2D block, so blocking with a beastman is just as good. Then you can move the other two warriors where you want to put the pressure on, or give yourself two strong corners to a cage. You've also set up too wide. If you got a blitz something would have likely been surfed, which is no fun, and giving away an extra space on both sides doesn't really hurt you. It also allows you to move more solidly to one side when/if you get the ball and cage (more important against agility teams, this point). I probably would have setup to target the right side, as that is where the WW without Block lives, the blitzer there doesn't have MB, etc. Play: If you are going to set all your guys up on the line then bash sideways, so you can get an extra hit in if you get a push. Move a beastman to cover the ball in case of a failed pickup, especially in the rain. In general: Remember what players you have where. Your block and dirty player beastmen need to be as well placed for whatever you want them to do. Don't get the dirty player caught on the front of a cage, as you want them to be movable to foul a fair range. Position the block one where they have to overcommit to mark him, so you either get an advantage there, or can blitz with him as you wish. Pick your fights. Don't mark a WW with a beastman unless you want him to block it or it will stop something really important happening. Giving away free blocks is not going to work out in your favour in the long run. If you just want to stop him (the WW) moving somewhere then place your guy in a way that means he has to risk a dodge, or has to blitz him. Count out his movement and see where you need to be to stop him getting where you don't want him. Giving a free block is a bad stall unless it will reap immediate benefits. You were really lucky that he didn't roll a push or a hit on your beastman and instead got bad dice caused a turnover, which would have put you under even more pressure. Then you stand the beastman up but don't move him. The WW is now concussed, so marking him is somewhat pointless. Moving the goat either to mark the blitzer or back to protect the ball more would have been safer than leaving the blitzer there free with room to run around you at the ball. In general: Take a second and think, do I need to follow up here? Does this provide an assist I need, does the player need to be marked? Does this give me a good position? Auto following up is a bad habit. In general: After a blitz finishes you can still move. Make sure you take advantage of this to get your player in the best spot. This is often especially key with guard players and those than are good at marking. Making sure you're in the best possible spot can make a difference. In general: I wouldn't foul early unless you can afford to lose the player, or the guy you are fouling is really really important to them. If you're already out bashing them a player advantage is often just as well sustained by keeping more numbers on the pitch for a while. In general: Pay attention to block order. A couple of times you could have blocked in a different order and gotten extra hits in as a result (due to pushbacks and/or side step). You are wasting your CWs, as Ice said. You don't need two of them to be tied up by two linemen. You especially don't need THREE of them to be doing that. Every time your opponent has a cheap player of theirs tying up a key one of yours you are losing out. Blocks are great, but when you don't have a safe ball position you need to free one up and get it back down to help. You didn't do this on a number of times. That pass was just... stupid. You hardly get your hands on it, then you try a pass, to a unskilled player marked by a block WW, in the rain? Even if that had worked what were you going to do? Dodging would risk another failed roll for not a lot, and catching the ball would have just meant that the WW got in free 2D hits, with a block advantage, to knock it out. You should have had the assist CW one square down and blitzed the WW with the other from the side. The WW didn't have block, it didn't have SS, was closer to the wrong end, and is 4 STR not three. That would have given you position behind it and the runner, among a number of other things. You were lucky you didn't lose your ball carrier to the frenzy, which you have to watch out for. She could (should) have actually blitzed the other beastman nearby (w/o block), then assisted on the sure hands guy, which could have hurt you even more. You needed to remember keep your guys back sometimes and not charge them all in to contact. Contact is only good if you stop the other player doing something, but in this case you just took away protection from other areas and set those guys up to get hit for free. You took the right blitz on the WW in turn seven but then you went and rerolled when you shouldn't have. Take the push and move the WW up against your CW. This gives you another free block, saving the reroll, and this time it is with a block player!. This also gives you cover on the south side, which you risk if you reroll and get a bad set of dice, as you did. On your final turn this half you could have marked the berserker with your CW if you used the GFIs. I would have moved the beastman to mark first, then tried the CW second, then the dodging goat third. Would have given you a stronger position there. Also remember that players can blitz free, so position players so they have to either follow up into another player of yours, or not follow up into another player of yours. You could do this by putting your marking players side by side. Doesn't make a huge difference with frenzy, but a point to remember. If you want any more comments I'm happy to watch the second half, but I'll leave you with this for now. Title: Re: S#5 - Game Day #4 Post by: Paelos on November 07, 2011, 08:49:40 AM So in essence, use my CW's more effectively instead of just on the line.
Good tip. I will do that. Thanks! Title: Re: S#5 - Game Day #4 Post by: Falconeer on November 07, 2011, 12:43:02 PM Validated some more games, but there are a couple that aren't uploaded on BBManager so I am not gonna validate that yet. You know who you are. Fix the issue, please.
Title: Re: S#5 - Game Day #4 Post by: Comstar on November 07, 2011, 01:19:07 PM So I got a +1AG on my second thrower. That makes it 4 +MV, 3 +ST and 2 +AG. My Blitzer got Stand Firm to go along with her +1MV and Guard with Blodge.
I'm now at 1980 TV (with one newbee lineswomen out for this match or I'd be at 2030 and 14 players). I'm tempted to fire my Niggling Injured Lineswomen with +1MV and Guard. She costs 110 TV and gets KO'ed a lot these days. Sjofn has 500 TV worth of inducements for the next match (though she's getting 2 skill ups). We have equal amount of ST, I have the speed and guard advantage, she has the block and tackle. Title: Re: S#5 - Game Day #4 Post by: HaemishM on November 07, 2011, 01:26:27 PM Did the skillups on my two players that leveled this last game. One is a linerat that will miss the next game, but he rolled double 4's. I was SO tempted to take Foul Appearance (the one that makes you roll a 2+ to block him) but took guard instead. I've just found that to be too useful for front line troops. My other level was a gutter runner who is now level 4 with block, jump up and wrestle.
Title: Re: S#5 - Game Day #4 Post by: IainC on November 07, 2011, 01:43:08 PM Earnings bug strikes again meaning that I no longer have enough gold to add a new Line-Elf - I won 40k after the match with Ingmar which would have given me exactly enough but now the match is validated, I see I'm 20k short so I'll be going in to the game with a merc as one of my Wardancers is sitting this one out.
There was an official post on the forums saying that the 2012 evolution of BloodBowl was coming soon. I expect that it will be too much to ask for bug fixes to the Legendary Edition and instead we'll get a new edition with no backwards compatibility but new and exciting Title: Re: S#5 - Game Day #4 Post by: Ice Cream Emperor on November 07, 2011, 01:45:01 PM Validated some more games, but there are a couple that aren't uploaded on BBManager so I am not gonna validate that yet. You know who you are. Fix the issue, please. So... what was the problem with my and eldaec's game, then? :oh_i_see: I need mah moneys! Title: Re: S#5 - Game Day #4 Post by: Ingmar on November 07, 2011, 01:48:27 PM Earnings bug strikes again meaning that I no longer have enough gold to add a new Line-Elf - I won 40k after the match with Ingmar which would have given me exactly enough but now the match is validated, I see I'm 20k short so I'll be going in to the game with a merc as one of my Wardancers is sitting this one out. There was an official post on the forums saying that the 2012 evolution of BloodBowl was coming soon. I expect that it will be too much to ask for bug fixes to the Legendary Edition and instead we'll get a new edition with no backwards compatibility but new and exciting Yeah it is pretty damn ridiculous that they've let the bugs that are there sit for so long. Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 07, 2011, 02:29:47 PM Replaced poor dead Dirk Hardpec with PUNCH SIDEIRON, who I am sure will make valuable contributions in the "providing a warm Norse body" and "having an awesome name" departments. Meanwhile BOLT VANDERHUGE, the werewolf, has taken mighty blow, and BUTCH DEADLIFT, berserker, is ready for some PILING ON.
Title: Re: S#5 - Game Day #4 Post by: lamaros on November 07, 2011, 03:13:20 PM Did the skillups on my two players that leveled this last game. One is a linerat that will miss the next game, but he rolled double 4's. I was SO tempted to take Foul Appearance (the one that makes you roll a 2+ to block him) but took guard instead. I've just found that to be too useful for front line troops. My other level was a gutter runner who is now level 4 with block, jump up and wrestle. Block and wrestle is an odd combo to get, especially in the first few skills. Sidestep is great with block, diving tackle is great with jump up, dauntless and strip ball and tackle are great with wrestle. Early on I would perhaps specialize the GRs to play a role ( ball stripper with dauntless, carrier with block/sidestep ) rather than round them out too much. Title: Re: S#5 - Game Day #4 Post by: proudft on November 07, 2011, 03:21:17 PM Validated some more games, but there are a couple that aren't uploaded on BBManager so I am not gonna validate that yet. You know who you are. Fix the issue, please. So... what was the problem with my and eldaec's game, then? :oh_i_see: I need mah moneys! I see me & Celer up there too! Rabble rabble rabble! :heart: Title: Re: S#5 - Game Day #4 Post by: Falconeer on November 07, 2011, 03:52:24 PM Feminists beat Ogre
Virginia Woolf levels up, achieves level 4 AND loses 1 point in STR. Now, take a look at her. Believe it or not, I am tempted to keep her. (http://dl.dropbox.com/u/3584773/Virginia.jpg) Title: Re: S#5 - Game Day #4 Post by: lamaros on November 07, 2011, 04:55:54 PM Feminists beat Ogre Virginia Woolf levels up, achieves level 4 AND loses 1 point in STR. Now, take a look at her. Believe it or not, I am tempted to keep her. (http://dl.dropbox.com/u/3584773/Virginia.jpg) Awww, she's like Title: Re: S#5 - Game Day #4 Post by: Strazos on November 07, 2011, 08:57:58 PM Wish she was in my division. :grin:
Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 07, 2011, 09:05:33 PM For real, I want her on Comstar's team.
Title: Re: S#5 - Game Day #4 Post by: Megrim on November 07, 2011, 10:14:15 PM Insatiable 0 - 1 Bleating
Failed to score at the end of the first half on a failed hand-off (with a rr to spare), and then choked the Lightning Bolt in the second to knock down the ball Goat. Oh and 10k for winnings. fffffff Title: Re: S#5 - Game Day #4 Post by: Ingmar on November 07, 2011, 10:34:23 PM Woo, I lost fan factor on the tie!
Title: Re: S#5 - Game Day #4 Post by: lamaros on November 07, 2011, 10:36:05 PM Darn Megrim, that puts the cat among the pigeons.
Title: Re: S#5 - Game Day #4 Post by: Megrim on November 08, 2011, 03:31:27 AM It is my pleasure to make things interesting for other people. If I was looking for consistent results, I wouldn't be playing Vampires.
Title: Re: S#5 - Game Day #4 Post by: Strazos on November 08, 2011, 08:49:16 AM So then...who is left? Would be sweet to get 1 more game in Tonight or tomorrow before. I might be able to play Friday or Saturday, but I'll have to use a buddy's PC for that.
Title: Re: S#5 - Game Day #4 Post by: IainC on November 08, 2011, 09:02:01 AM Cancklebiter vs Drogg
Title: Re: S#5 - Game Day #4 Post by: HaemishM on November 08, 2011, 09:02:54 AM Did the skillups on my two players that leveled this last game. One is a linerat that will miss the next game, but he rolled double 4's. I was SO tempted to take Foul Appearance (the one that makes you roll a 2+ to block him) but took guard instead. I've just found that to be too useful for front line troops. My other level was a gutter runner who is now level 4 with block, jump up and wrestle. Block and wrestle is an odd combo to get, especially in the first few skills. Sidestep is great with block, diving tackle is great with jump up, dauntless and strip ball and tackle are great with wrestle. I like being able to choose wrestle (if I'm facing a guy who has block) or the choice to knock down someone without block. Plus with blodging, my chances of turnovers/knockdowns are really low. EDIT: And holy shit, with Megrim's loss that means a 3 teams with 6 points in Cthulu, with my games against those 2 still to be played. Title: Re: S#5 - Game Day #4 Post by: avaia on November 08, 2011, 09:45:12 AM Yarr, motherfucker!
Title: Re: S#5 - Game Day #4 Post by: Falconeer on November 08, 2011, 09:46:16 AM And losing by Megrim in the next game will suck me back in that meatgrinder.
Title: Re: S#5 - Game Day #4 Post by: HaemishM on November 08, 2011, 11:01:31 AM Yarr, motherfucker! Skitter, skitter, stab, bitchcakes! Title: Re: S#5 - Game Day #4 Post by: Strazos on November 08, 2011, 01:15:56 PM Looks like only Drogg and Cancklebiter left - any update on that match? I saw from an earlier posting that there were connection issues.
Would be super awesome to resolve that tonight, as I'm available on my own PC tomorrow evening (or even late tonight). May be able to use a friend's friday/saturday night, but no idea when...after that will be no-go for me. :oh_i_see: Title: Re: S#5 - Game Day #4 Post by: Cancklebiter on November 08, 2011, 11:29:35 PM Looks like only Drogg and Cancklebiter left - any update on that match? I saw from an earlier posting that there were connection issues. Would be super awesome to resolve that tonight, as I'm available on my own PC tomorrow evening (or even late tonight). May be able to use a friend's friday/saturday night, but no idea when...after that will be no-go for me. :oh_i_see: We're going to try again tonight. Title: Re: S#5 - Game Day #4 Post by: Strazos on November 09, 2011, 06:11:53 PM Not to be a nag, but...
Are we there yet? :oh_i_see: Title: Re: S#5 - Game Day #4 Post by: Reborne on November 09, 2011, 07:51:51 PM Does saying "bah" after rolling triple skulls versus a snotling count? I had lots of fun in our match and that you remember this is :awesome_for_real: I can't remember you complaining, whinging or otherwise, about anything in our match. Title: Re: S#5 - Game Day #4 Post by: Sjofn on November 09, 2011, 08:12:38 PM I believe I complained your +agi ogre was a bastard. :why_so_serious:
That game was a fun one, even though my stupid wizard fizzled. NEVER FORGET. Title: Re: S#5 - Game Day #4 Post by: drogg on November 09, 2011, 10:06:40 PM Not to be a nag, but... i didn't see canckle online today :cry: his situation is that he can only play on his work computer, so he can't install hamachi or try another network; he was going to try and use iain's computer but iain was out of town, i believe. i'm still in the same black hole i was in against sir T. apparently canckle was able to play sir T, though, so maybe i'm the odd one out? i don't want to keep being the problem child here if i can at all help it..Are we there yet? :oh_i_see: edit: canckle and i have only tried the once. maybe our second attempt will go better? i have friday, so maybe that'll collude with his wacky euro time zone. Title: Re: S#5 - Game Day #4 Post by: Strazos on November 09, 2011, 10:11:19 PM Sorry, I know I'm nagging. Not really anyone else's fault that I'm moving overseas to a place where internet at home is fairly rare.
Title: Re: S#5 - Game Day #4 Post by: Reborne on November 09, 2011, 10:41:56 PM I believe I complained your +agi ogre was a bastard. :why_so_serious: That game was a fun one, even though my stupid wizard fizzled. NEVER FORGET. I don't take insults to my team as complaining, more as validation that I've coached them into something memorable :drill: In other news, sorry to everyone for a lack of game write up, I played before going to work and haven't really spent time at home since. With the release of Skyrim, there is a good chance that my girlfriend is going to be all over my computer for the next <insert time period> No one is watching at work right now though so... Wrestlers 0 - 3 Femenists My memory is a little vague, I remember an odd lack of boneheads, like one every now and then rather than the crippling that happens a lot of the time. There was a nice piece of Amazon bullshit where someone ducked in between 4 Ogres, picked up the ball then passed it down the field (while still between 4 Ogres and Sid failed to intercept :( ) My Ogres are still not big on actually hurting their opponents, other than a few accidents which lead to the one downed girl who was almost killed by the apothacary and now is on show in this thread. The really amazing thing for me was that I got inducements! only 10,000 but it was still a shock. I won 0gp from this game (+10,000 winnings, -10,000 due to high TV) I remember thinking that the game was fun but mostly unremarkable. Also, more people in my division need to learn the joy of chatting while you play :P Title: Re: S#5 - Game Day #4 Post by: lamaros on November 09, 2011, 11:07:40 PM We can chat away while you pound my rats to mush. I will be so garrulous you'll wish you never said that!
Title: Re: S#5 - Game Day #4 Post by: Falconeer on November 09, 2011, 11:37:23 PM Sorry for not being chattier, Reborne. As I said I had someone in the room with me and she was patiently enduring my scheduled game while totally around for different reasons.
About the bullshit, the pass wasn't that weird, my thrower has 4 Agi and Nerves of Steel, meaning the marking didn't affect her throw. The pickup though, and entering the marked zone totally was, and that happened due to a double 6 (with Dodge), I am pretty sure, unless Nerves of Steel affect pickups too which I don't believe is the case. So yeah, still bullshit, but it was Turn 7 I think so it had to be tried. Title: Re: S#5 - Game Day #4 Post by: IainC on November 10, 2011, 06:10:08 AM I didn't see canckle online today :cry: his situation is that he can only play on his work computer, so he can't install hamachi or try another network; he was going to try and use iain's computer but iain was out of town, i believe. I was supposed to be out of town but then I scrapped that plan so if you aren't able to connect on Friday then Cancklebiter can wander round here (I live about 500 metres from our office) and try. Title: Re: S#5 - Game Day #4 Post by: drogg on November 10, 2011, 11:05:10 AM thanks iain! i'll take a break from skyrim to give it a shot whenever you guys have time.
Title: Re: S#5 - Game Day #4 Post by: Reborne on November 10, 2011, 03:04:59 PM Sorry for not being chattier, Reborne. As I said I had someone in the room with me and she was patiently enduring my scheduled game while totally around for different reasons. About the bullshit, the pass wasn't that weird, my thrower has 4 Agi and Nerves of Steel, meaning the marking didn't affect her throw. The pickup though, and entering the marked zone totally was, and that happened due to a double 6 (with Dodge), I am pretty sure, unless Nerves of Steel affect pickups too which I don't believe is the case. So yeah, still bullshit, but it was Turn 7 I think so it had to be tried. No problems Falc, just the 3rd quiet match I've had in a row :) I enjoy playing with everyone here and talking to people while you're play really does enhance the game. I hope your friend was understanding. I should have put "Amazon bullshit" in quotes as that is what you called it just after you scored :P Lamaros, I look forward to it but I highly doubt you have much to worry about, my Ogres are all for show. It's only on occasion that mistakes are made and the kill someone. :uhrr: Title: Re: S#5 - Game Day #4 Post by: Strazos on November 11, 2011, 11:19:26 AM Still have a chance to get in a game Tonight or Tomorrow if we can advance the day. MAYBE Sunday as well, but that would require a bit of acrobatics.
Could also play Monday night, if I had a PC to use in NYC. :oh_i_see: Title: Re: S#5 - Game Day #4 Post by: drogg on November 11, 2011, 01:07:28 PM second try worked, 2-1 HHB over the skeletons. canckle's uploading the match now.
edit: to be more verbose, canckle took ramtut and proceeded to smack my line around like they were red headed stepchildren, including one point where he blitzed a lone skill-less skeleton into my kroxigor and stunned him. my morale was fading quickly, but i managed to eke out an early score from some skink happy feet, though canckle scored and the end of my receiving half just to keep me anxious. second half i started with a blitz on the amassed undead and managed to disorient his ballcarriers enough to let the ball get trapped in another scrum, which after a turn of great rolls on my half ended up giving me a clear break to the end zone with a saurus. canckle tried to blitz at the last minute with a ghoul but diving tackle saved the day. |