Title: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 03, 2011, 10:27:39 AM Congratulations to Llyse and Ingmar who tied in Bleat Bowl I! Now, you too, can participate in the breathtaking action that led to a 0-0 draw in last season's championship match! Horns & Hooves *Season 2* sign-ups have begun, and any interested f13 Bloodbowler need only to reply to this thread and express their interest to be entered. Teams from H&H *Season 1* will be allowed to carry over into this season, and new teams will enter the league with a newly created team that has at least 11 players. I will have to wait until I know how many will be playing before announcing specifics about how many matches will be played or how they will be arranged.
Horns & Hooves is a simple concept: every team is Chaos and is made up entirely of beastmen. There are some rules regarding skill progression for those beastmen, which are detailed in the spoilered "League Rules" section below, but, in general, the rules that are in place exist only to accentuate the unique versatility of beastmen. You have a lot of leeway in skill selection, but there are still some standards that beastmen must meet when levelling up or a team could be invalidated. Before last season the H&H participants had a discussion over whether or not minotaurs would be allowed. A vote was held and I decided against allowing minotaurs. In order to gauge the opinion of those playing in the second season I am asking for another vote on minotaurs, and if you have an opinion on the subject you should post it along with your sign-up reply. I do, however, reserve the right to make whatever decision I feel is ultimately best for the league. All other rule change suggestions are also welcome. League Rules Players signed up: 1. Ruvaldt (Goat Variations) 2. Proudft (Malevolent Mammals) 3. IainC (Green Bray Alpacas) 4. Falconeer (Occupy Goatsville) 5. Avaia (Waitsing) 6. Ingmar (Sheep Go To Heaven) 7. HaemishM (Triptkyon) 8. Luckton (My Little Goatmen) 9. Comstar 10. Bann 11. Lamaros (Lovers, Fighters) 12. Llyse (Breaking Wind) 13. Teleku 14. Cancklebiter 15. Gruntle (Los Stupicabras) 16. Ulysees Minotaurs? Yes: 2 No: 10 On to Bleat Bowl II! Title: Re: Horns & Hooves *Season 2* Roll Call Post by: proudft on November 03, 2011, 10:30:56 AM The Malevolent Mammals will return! And are voting to do so without any stinky minotaurs!
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: IainC on November 03, 2011, 10:52:22 AM Green Bray Alpacas will be back. No bull.
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Falconeer on November 03, 2011, 11:02:36 AM I only have 950TV. Is that fine?
Also, I am in. My team is Occupy Goatville. And I vote against minotaurs. Title: Re: Horns & Hooves *Season 2* Roll Call Post by: avaia on November 03, 2011, 11:05:32 AM Waitsing is in. No minos.
Would be nice if we could get in our final match, Ruvvie darling! Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ingmar on November 03, 2011, 11:11:39 AM Sheep Go To Heaven will be returning to defend their moral victory in Bleat Bowl I. Prefer no minos.
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 03, 2011, 11:26:22 AM Would be nice if we could get in our final match, Ruvvie darling! Agreed! I'm free all week. Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 03, 2011, 11:28:33 AM I only have 950TV. Is that fine? Perfectly fine. I should edit that part of the original post to be a little more clear. Title: Re: Horns & Hooves *Season 2* Roll Call Post by: HaemishM on November 03, 2011, 11:39:54 AM Triptkyon will be back. I actually vote FOR minotaurs, but that's because beastmen are fucking boring and frustrating until you get skills.
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ingmar on November 03, 2011, 11:52:33 AM Just wait til the mino starts wild animaling and sucking down your rerolls with loner fails on both downs and such!
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: luckton on November 03, 2011, 12:30:26 PM I would like to join, if there's room. If not, no biggie.
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 03, 2011, 12:43:56 PM I would like to join, if there's room. If not, no biggie. There is always room. I don't have any limit on the number of teams; whatever we end up with I'll make it work. Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Comstar on November 03, 2011, 02:27:14 PM I'd like to be in. No Mino's please - a no skilled team will be bad/hilerious enough.
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 03, 2011, 03:35:01 PM Skill advancements for teams from last season are pretty minimal, really. Everything counts, of course, but there aren't any absurdly well developed beastmen akin to those in the Ex-Presidents. I wager the wizards and extra rerolls you'll get from inducements could actually do a lot of good.
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: luckton on November 03, 2011, 03:45:39 PM Skill advancements for teams from last season are pretty minimal, really. Everything counts, of course, but there aren't any absurdly well developed beastmen akin to those in the Ex-Presidents. I wager the wizards and extra rerolls you'll get from inducements could actually do a lot of good. So Star Players would be a no-go? Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 03, 2011, 05:08:12 PM There isn't any rule against star players, it's just never really come up before. I didn't include them in that assessment because even the highest TV team in the league right now is only sitting at 1390 while most are around 1200. It's possible for a new team to have enough inducements to hire a star player if they were to play Proudft's team right now, I guess. Of course, he also has 15 beastmen for some inexplicable reason!
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Bann on November 03, 2011, 06:12:28 PM I would like to participate in this. Will roll up a team tonight or tomorrow.
My vote would be no for minos. *Edit* Created my team, The Cosmonauts. Looking forward to this. Title: Re: Horns & Hooves *Season 2* Roll Call Post by: lamaros on November 03, 2011, 06:58:42 PM Yes. No bull.
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Llyse on November 03, 2011, 07:08:40 PM Equal Best Loser is in and wants new farm animals (Yes to Bull)
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Strazos on November 03, 2011, 08:45:28 PM Not playing, but I'd like to vote Yes on Prop Minotaur!
:grin: Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 03, 2011, 09:22:19 PM I didn't expect for the league to actually expand. This is a very pleasant surprise. I welcome all of the new SPP fodder entering the league.
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: lamaros on November 03, 2011, 09:38:47 PM I didn't expect for the league to actually expand. This is a very pleasant surprise. I welcome all of the new SPP fodder entering the league. Put me in the OP you silly bum! Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 03, 2011, 09:56:10 PM I didn't expect for the league to actually expand. This is a very pleasant surprise. I welcome all of the new SPP fodder entering the league. Put me in the OP you silly bum! Done! That makes 12. More than I expected. Keep 'em coming though! Gruntle?! We need Los Stupicabras! Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Teleku on November 03, 2011, 10:04:51 PM Guess I may get in on this as well this time. I don't have a team created yet though.
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ingmar on November 03, 2011, 10:24:31 PM I'll make sure to remind Gruntle about this when I see him next (probably tomorrow)
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Teleku on November 03, 2011, 11:20:28 PM Ok, created a new team. Do I still apply to the Horns & Hooves league, or is there a special league for season 2? Also, when creating a new team, do I have to apply with a full 1000 TV?
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 03, 2011, 11:50:24 PM I haven't decided whether or not it will be the same league as we used last time. If we get the right number of people to run a league with proper divisions I may end up doing that. We won't start for another four days or so.
As for the team you create, it doesn't have to be exactly TV1000. Any new Chaos team with 11 players and only beastmen will do. I would say to wait until the minotaur voting is finished but judging by the results so far the impending verdict seems to be clearly anti-minotaur and so it probably won't matter. Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ulysees on November 04, 2011, 01:08:09 AM Sign me up for some hot hoof on hoof action as well, will make a team soon. Yes to Mino's for me - as long as mine rolls block on it's first skill otherwise it's a no!
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Cancklebiter on November 04, 2011, 01:10:22 AM I'm interested in joining the league. I'll start a new team for this today and sign up for the league. Will be something along the line of Baa Ram U!.
And no to Mino's. Question on the league. As there will be more inducements this round with new teams playing slightly higher TV teams are there more specific rules for if you can take star players? Title: Re: Horns & Hooves *Season 2* Roll Call Post by: luckton on November 04, 2011, 03:06:26 AM Put me down for no Minos, and my team name is "My Little Goatmen", with aptly named MLP goatmen shamelessly ripped from the show :drill: :why_so_serious:
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 04, 2011, 07:00:45 AM As there will be more inducements this round with new teams playing slightly higher TV teams are there more specific rules for if you can take star players? I don't see any reason to have rules against star players. Hamstringing new teams like that isn't conducive to a league's health, nor does it engender more "fun." As long as you only have beastmen on your roster that's enough for me. Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Gruntle on November 04, 2011, 05:22:27 PM Los Stupicabras will return
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 04, 2011, 05:27:20 PM That makes 15. One more and H&H2 could have a more traditional tournament league with two divisions of eight teams.
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ulysees on November 06, 2011, 10:46:44 AM You seem to have missed me off the list Ruvaldt
Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 06, 2011, 11:48:49 AM Sure did. That makes a cool 16 and I can make a new, more structured, league for season 2. I expect to do that Monday as I'm a tad busy today.
Also, it looks like minotaurs aren't as well liked as I suspected. Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ulysees on November 26, 2011, 03:39:51 AM Quick question about the levelling up system.
Is it normal then mutation per beastman (or vice versa) on a level up or is it normal then mutation have to be rotated on each level up. For example since that doesn't sound too clear, if 2 beastman level up I can choose normal skill ups for both of them first or is it normal for one and mutation for the other? Title: Re: Horns & Hooves *Season 2* Roll Call Post by: Ruvaldt on November 26, 2011, 03:48:31 AM It's on an individual basis. If all of your beastmen level up to level 2 you can give them all block if you want. You'd have to give them a mutation before choosing another strength/general skill later though.
Also, remember that stat increases and skills only available on doubles (agility/passing) are "free" in that they don't count into that equation. All you have to worry about is general/strength vs. mutation per beastman and you'll be fine. |